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| 2 | ** | 
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). | 
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| 17 | ** GNU Lesser General Public License Usage | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 35 | ****************************************************************************/ | 
| 36 |  | 
| 37 | #include "skeleton_p.h" | 
| 38 |  | 
| 39 | #include <QCoreApplication> | 
| 40 | #include <QFile> | 
| 41 | #include <QFileInfo> | 
| 42 |  | 
| 43 | #include <Qt3DCore/qjoint.h> | 
| 44 | #include <Qt3DRender/private/abstractrenderer_p.h> | 
| 45 | #include <Qt3DRender/private/managers_p.h> | 
| 46 | #include <Qt3DRender/private/nodemanagers_p.h> | 
| 47 | #include <Qt3DRender/private/renderlogging_p.h> | 
| 48 | #include <Qt3DCore/private/qskeletoncreatedchange_p.h> | 
| 49 | #include <Qt3DCore/private/qskeleton_p.h> | 
| 50 | #include <Qt3DCore/private/qskeletonloader_p.h> | 
| 51 | #include <Qt3DCore/private/qmath3d_p.h> | 
| 52 |  | 
| 53 | QT_BEGIN_NAMESPACE | 
| 54 |  | 
| 55 | using namespace Qt3DCore; | 
| 56 |  | 
| 57 | namespace Qt3DRender { | 
| 58 | namespace Render { | 
| 59 |  | 
| 60 | Skeleton::Skeleton() | 
| 61 |     : BackendNode(Qt3DCore::QBackendNode::ReadWrite) | 
| 62 |     , m_status(Qt3DCore::QSkeletonLoader::NotReady) | 
| 63 |     , m_createJoints(false) | 
| 64 |     , m_dataType(Unknown) | 
| 65 |     , m_skeletonManager(nullptr) | 
| 66 |     , m_jointManager(nullptr) | 
| 67 | { | 
| 68 | } | 
| 69 |  | 
| 70 | void Skeleton::cleanup() | 
| 71 | { | 
| 72 |     m_source.clear(); | 
| 73 |     m_status = Qt3DCore::QSkeletonLoader::NotReady; | 
| 74 |     m_createJoints = false; | 
| 75 |     m_rootJointId = Qt3DCore::QNodeId(); | 
| 76 |     clearData(); | 
| 77 |     setEnabled(false); | 
| 78 | } | 
| 79 |  | 
| 80 | void Skeleton::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) | 
| 81 | { | 
| 82 |     BackendNode::syncFromFrontEnd(frontEnd, firstTime); | 
| 83 |     const QAbstractSkeleton *node = qobject_cast<const QAbstractSkeleton *>(object: frontEnd); | 
| 84 |     if (!node) | 
| 85 |         return; | 
| 86 |     const QSkeleton *skeletonNode = qobject_cast<const QSkeleton *>(object: frontEnd); | 
| 87 |     const QSkeletonLoader *loaderNode = qobject_cast<const QSkeletonLoader *>(object: frontEnd); | 
| 88 |  | 
| 89 |     if (firstTime) { | 
| 90 |         m_skeletonHandle = m_skeletonManager->lookupHandle(id: peerId()); | 
| 91 |  | 
| 92 |         if (skeletonNode) { | 
| 93 |             m_dataType = Data; | 
| 94 |             m_rootJointId = skeletonNode->rootJoint()->id(); | 
| 95 |             if (!m_rootJointId.isNull()) { | 
| 96 |                 markDirty(changes: AbstractRenderer::SkeletonDataDirty); | 
| 97 |                 m_skeletonManager->addDirtySkeleton(dirtyFlag: SkeletonManager::SkeletonDataDirty, skeletonHandle: m_skeletonHandle); | 
| 98 |             } | 
| 99 |         } | 
| 100 |  | 
| 101 |         if (loaderNode) { | 
| 102 |             m_dataType = File; | 
| 103 |             m_source = loaderNode->source(); | 
| 104 |             if (!m_source.isEmpty()) { | 
| 105 |                 markDirty(changes: AbstractRenderer::SkeletonDataDirty); | 
| 106 |                 m_skeletonManager->addDirtySkeleton(dirtyFlag: SkeletonManager::SkeletonDataDirty, skeletonHandle: m_skeletonHandle); | 
| 107 |             } | 
| 108 |         } | 
| 109 |     } | 
| 110 |  | 
| 111 |     if (loaderNode) { | 
| 112 |         if (loaderNode->source() != m_source) { | 
| 113 |             m_source = loaderNode->source(); | 
| 114 |             markDirty(changes: AbstractRenderer::SkeletonDataDirty); | 
| 115 |             m_skeletonManager->addDirtySkeleton(dirtyFlag: SkeletonManager::SkeletonDataDirty, skeletonHandle: m_skeletonHandle); | 
| 116 |         } | 
| 117 |         m_createJoints = loaderNode->isCreateJointsEnabled(); | 
| 118 |  | 
| 119 |         auto newJointId = Qt3DCore::qIdForNode(node: loaderNode->rootJoint()); | 
| 120 |         if (newJointId != m_rootJointId) { | 
| 121 |             m_rootJointId = newJointId; | 
| 122 |  | 
| 123 |             // If using a QSkeletonLoader to create frontend QJoints, when those joints are | 
| 124 |             // set on the skeleton, we end up here. In order to allow the subsequent call | 
| 125 |             // to loadSkeleton(), see below, to build the internal data from the frontend | 
| 126 |             // joints rather than from the source url again, we need to change the data type | 
| 127 |             // to Data. | 
| 128 |             m_dataType = Data; | 
| 129 |  | 
| 130 |             // If the joint changes, we need to rebuild our internal SkeletonData and | 
| 131 |             // the relationships between joints and skeleton. Mark the skeleton data as | 
| 132 |             // dirty so that we get a loadSkeletonJob executed to process this skeleton. | 
| 133 |             if (!m_rootJointId.isNull()) { | 
| 134 |                 markDirty(changes: AbstractRenderer::SkeletonDataDirty); | 
| 135 |                 m_skeletonManager->addDirtySkeleton(dirtyFlag: SkeletonManager::SkeletonDataDirty, skeletonHandle: m_skeletonHandle); | 
| 136 |             } | 
| 137 |         } | 
| 138 |     } | 
| 139 |  | 
| 140 |     auto d = Qt3DCore::QAbstractSkeletonPrivate::get(q: node); | 
| 141 |     m_skeletonData.localPoses = d->m_localPoses; | 
| 142 | } | 
| 143 |  | 
| 144 | void Skeleton::setStatus(QSkeletonLoader::Status status) | 
| 145 | { | 
| 146 |     if (status != m_status) | 
| 147 |         m_status = status; | 
| 148 | } | 
| 149 |  | 
| 150 | void Skeleton::clearData() | 
| 151 | { | 
| 152 |     m_name.clear(); | 
| 153 |     m_skeletonData.joints.clear(); | 
| 154 |     m_skeletonData.localPoses.clear(); | 
| 155 |     m_skeletonData.jointNames.clear(); | 
| 156 |     m_skeletonData.jointIndices.clear(); | 
| 157 | } | 
| 158 |  | 
| 159 | void Skeleton::setSkeletonData(const SkeletonData &data) | 
| 160 | { | 
| 161 |     m_skeletonData = data; | 
| 162 |     m_skinningPalette.resize(asize: m_skeletonData.joints.size()); | 
| 163 | } | 
| 164 |  | 
| 165 | // Called from UpdateSkinningPaletteJob | 
| 166 | void Skeleton::setLocalPose(HJoint jointHandle, const Qt3DCore::Sqt &localPose) | 
| 167 | { | 
| 168 |     // Find the corresponding index into the JointInfo vector | 
| 169 |     // and set the local pose | 
| 170 |     const int jointIndex = m_skeletonData.jointIndices.value(akey: jointHandle, adefaultValue: -1); | 
| 171 |     Q_ASSERT(jointIndex != -1); | 
| 172 |     m_skeletonData.localPoses[jointIndex] = localPose; | 
| 173 | } | 
| 174 |  | 
| 175 | QVector<QMatrix4x4> Skeleton::calculateSkinningMatrixPalette() | 
| 176 | { | 
| 177 |     const QVector<Sqt> &localPoses = m_skeletonData.localPoses; | 
| 178 |     QVector<JointInfo> &joints = m_skeletonData.joints; | 
| 179 |     for (int i = 0; i < m_skeletonData.joints.size(); ++i) { | 
| 180 |         // Calculate the global pose of this joint | 
| 181 |         JointInfo &joint = joints[i]; | 
| 182 |         if (joint.parentIndex == -1) { | 
| 183 |             joint.globalPose = localPoses[i].toMatrix(); | 
| 184 |         } else { | 
| 185 |             JointInfo &parentJoint = joints[joint.parentIndex]; | 
| 186 |             joint.globalPose = parentJoint.globalPose * localPoses[i].toMatrix(); | 
| 187 |         } | 
| 188 |  | 
| 189 |         m_skinningPalette[i] = joint.globalPose * joint.inverseBindPose; | 
| 190 |     } | 
| 191 |     return m_skinningPalette; | 
| 192 | } | 
| 193 |  | 
| 194 |  | 
| 195 | SkeletonFunctor::SkeletonFunctor(AbstractRenderer *renderer, | 
| 196 |                                  SkeletonManager *skeletonManager, | 
| 197 |                                  JointManager *jointManager) | 
| 198 |     : m_renderer(renderer) | 
| 199 |     , m_skeletonManager(skeletonManager) | 
| 200 |     , m_jointManager(jointManager) | 
| 201 | { | 
| 202 | } | 
| 203 |  | 
| 204 | Qt3DCore::QBackendNode *SkeletonFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const | 
| 205 | { | 
| 206 |     Skeleton *backend = m_skeletonManager->getOrCreateResource(id: change->subjectId()); | 
| 207 |     backend->setRenderer(m_renderer); | 
| 208 |     backend->setSkeletonManager(m_skeletonManager); | 
| 209 |     backend->setJointManager(m_jointManager); | 
| 210 |     return backend; | 
| 211 | } | 
| 212 |  | 
| 213 | Qt3DCore::QBackendNode *SkeletonFunctor::get(Qt3DCore::QNodeId id) const | 
| 214 | { | 
| 215 |     return m_skeletonManager->lookupResource(id); | 
| 216 | } | 
| 217 |  | 
| 218 | void SkeletonFunctor::destroy(Qt3DCore::QNodeId id) const | 
| 219 | { | 
| 220 |     m_skeletonManager->releaseResource(id); | 
| 221 | } | 
| 222 |  | 
| 223 | } // namespace Render | 
| 224 | } // namespace Qt3DRender | 
| 225 |  | 
| 226 | QT_END_NAMESPACE | 
| 227 |  |