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| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
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| 17 | ** GNU Lesser General Public License Usage |
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| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
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| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #include "skeleton_p.h" |
| 38 | |
| 39 | #include <QCoreApplication> |
| 40 | #include <QFile> |
| 41 | #include <QFileInfo> |
| 42 | |
| 43 | #include <Qt3DCore/qjoint.h> |
| 44 | #include <Qt3DRender/private/abstractrenderer_p.h> |
| 45 | #include <Qt3DRender/private/managers_p.h> |
| 46 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 47 | #include <Qt3DRender/private/renderlogging_p.h> |
| 48 | #include <Qt3DCore/private/qskeletoncreatedchange_p.h> |
| 49 | #include <Qt3DCore/private/qskeleton_p.h> |
| 50 | #include <Qt3DCore/private/qskeletonloader_p.h> |
| 51 | #include <Qt3DCore/private/qmath3d_p.h> |
| 52 | |
| 53 | QT_BEGIN_NAMESPACE |
| 54 | |
| 55 | using namespace Qt3DCore; |
| 56 | |
| 57 | namespace Qt3DRender { |
| 58 | namespace Render { |
| 59 | |
| 60 | Skeleton::Skeleton() |
| 61 | : BackendNode(Qt3DCore::QBackendNode::ReadWrite) |
| 62 | , m_status(Qt3DCore::QSkeletonLoader::NotReady) |
| 63 | , m_createJoints(false) |
| 64 | , m_dataType(Unknown) |
| 65 | , m_skeletonManager(nullptr) |
| 66 | , m_jointManager(nullptr) |
| 67 | { |
| 68 | } |
| 69 | |
| 70 | void Skeleton::cleanup() |
| 71 | { |
| 72 | m_source.clear(); |
| 73 | m_status = Qt3DCore::QSkeletonLoader::NotReady; |
| 74 | m_createJoints = false; |
| 75 | m_rootJointId = Qt3DCore::QNodeId(); |
| 76 | clearData(); |
| 77 | setEnabled(false); |
| 78 | } |
| 79 | |
| 80 | void Skeleton::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
| 81 | { |
| 82 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| 83 | const QAbstractSkeleton *node = qobject_cast<const QAbstractSkeleton *>(object: frontEnd); |
| 84 | if (!node) |
| 85 | return; |
| 86 | const QSkeleton *skeletonNode = qobject_cast<const QSkeleton *>(object: frontEnd); |
| 87 | const QSkeletonLoader *loaderNode = qobject_cast<const QSkeletonLoader *>(object: frontEnd); |
| 88 | |
| 89 | if (firstTime) { |
| 90 | m_skeletonHandle = m_skeletonManager->lookupHandle(id: peerId()); |
| 91 | |
| 92 | if (skeletonNode) { |
| 93 | m_dataType = Data; |
| 94 | m_rootJointId = skeletonNode->rootJoint()->id(); |
| 95 | if (!m_rootJointId.isNull()) { |
| 96 | markDirty(changes: AbstractRenderer::SkeletonDataDirty); |
| 97 | m_skeletonManager->addDirtySkeleton(dirtyFlag: SkeletonManager::SkeletonDataDirty, skeletonHandle: m_skeletonHandle); |
| 98 | } |
| 99 | } |
| 100 | |
| 101 | if (loaderNode) { |
| 102 | m_dataType = File; |
| 103 | m_source = loaderNode->source(); |
| 104 | if (!m_source.isEmpty()) { |
| 105 | markDirty(changes: AbstractRenderer::SkeletonDataDirty); |
| 106 | m_skeletonManager->addDirtySkeleton(dirtyFlag: SkeletonManager::SkeletonDataDirty, skeletonHandle: m_skeletonHandle); |
| 107 | } |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | if (loaderNode) { |
| 112 | if (loaderNode->source() != m_source) { |
| 113 | m_source = loaderNode->source(); |
| 114 | markDirty(changes: AbstractRenderer::SkeletonDataDirty); |
| 115 | m_skeletonManager->addDirtySkeleton(dirtyFlag: SkeletonManager::SkeletonDataDirty, skeletonHandle: m_skeletonHandle); |
| 116 | } |
| 117 | m_createJoints = loaderNode->isCreateJointsEnabled(); |
| 118 | |
| 119 | auto newJointId = Qt3DCore::qIdForNode(node: loaderNode->rootJoint()); |
| 120 | if (newJointId != m_rootJointId) { |
| 121 | m_rootJointId = newJointId; |
| 122 | |
| 123 | // If using a QSkeletonLoader to create frontend QJoints, when those joints are |
| 124 | // set on the skeleton, we end up here. In order to allow the subsequent call |
| 125 | // to loadSkeleton(), see below, to build the internal data from the frontend |
| 126 | // joints rather than from the source url again, we need to change the data type |
| 127 | // to Data. |
| 128 | m_dataType = Data; |
| 129 | |
| 130 | // If the joint changes, we need to rebuild our internal SkeletonData and |
| 131 | // the relationships between joints and skeleton. Mark the skeleton data as |
| 132 | // dirty so that we get a loadSkeletonJob executed to process this skeleton. |
| 133 | if (!m_rootJointId.isNull()) { |
| 134 | markDirty(changes: AbstractRenderer::SkeletonDataDirty); |
| 135 | m_skeletonManager->addDirtySkeleton(dirtyFlag: SkeletonManager::SkeletonDataDirty, skeletonHandle: m_skeletonHandle); |
| 136 | } |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | auto d = Qt3DCore::QAbstractSkeletonPrivate::get(q: node); |
| 141 | m_skeletonData.localPoses = d->m_localPoses; |
| 142 | } |
| 143 | |
| 144 | void Skeleton::setStatus(QSkeletonLoader::Status status) |
| 145 | { |
| 146 | if (status != m_status) |
| 147 | m_status = status; |
| 148 | } |
| 149 | |
| 150 | void Skeleton::clearData() |
| 151 | { |
| 152 | m_name.clear(); |
| 153 | m_skeletonData.joints.clear(); |
| 154 | m_skeletonData.localPoses.clear(); |
| 155 | m_skeletonData.jointNames.clear(); |
| 156 | m_skeletonData.jointIndices.clear(); |
| 157 | } |
| 158 | |
| 159 | void Skeleton::setSkeletonData(const SkeletonData &data) |
| 160 | { |
| 161 | m_skeletonData = data; |
| 162 | m_skinningPalette.resize(asize: m_skeletonData.joints.size()); |
| 163 | } |
| 164 | |
| 165 | // Called from UpdateSkinningPaletteJob |
| 166 | void Skeleton::setLocalPose(HJoint jointHandle, const Qt3DCore::Sqt &localPose) |
| 167 | { |
| 168 | // Find the corresponding index into the JointInfo vector |
| 169 | // and set the local pose |
| 170 | const int jointIndex = m_skeletonData.jointIndices.value(akey: jointHandle, adefaultValue: -1); |
| 171 | Q_ASSERT(jointIndex != -1); |
| 172 | m_skeletonData.localPoses[jointIndex] = localPose; |
| 173 | } |
| 174 | |
| 175 | QVector<QMatrix4x4> Skeleton::calculateSkinningMatrixPalette() |
| 176 | { |
| 177 | const QVector<Sqt> &localPoses = m_skeletonData.localPoses; |
| 178 | QVector<JointInfo> &joints = m_skeletonData.joints; |
| 179 | for (int i = 0; i < m_skeletonData.joints.size(); ++i) { |
| 180 | // Calculate the global pose of this joint |
| 181 | JointInfo &joint = joints[i]; |
| 182 | if (joint.parentIndex == -1) { |
| 183 | joint.globalPose = localPoses[i].toMatrix(); |
| 184 | } else { |
| 185 | JointInfo &parentJoint = joints[joint.parentIndex]; |
| 186 | joint.globalPose = parentJoint.globalPose * localPoses[i].toMatrix(); |
| 187 | } |
| 188 | |
| 189 | m_skinningPalette[i] = joint.globalPose * joint.inverseBindPose; |
| 190 | } |
| 191 | return m_skinningPalette; |
| 192 | } |
| 193 | |
| 194 | |
| 195 | SkeletonFunctor::SkeletonFunctor(AbstractRenderer *renderer, |
| 196 | SkeletonManager *skeletonManager, |
| 197 | JointManager *jointManager) |
| 198 | : m_renderer(renderer) |
| 199 | , m_skeletonManager(skeletonManager) |
| 200 | , m_jointManager(jointManager) |
| 201 | { |
| 202 | } |
| 203 | |
| 204 | Qt3DCore::QBackendNode *SkeletonFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const |
| 205 | { |
| 206 | Skeleton *backend = m_skeletonManager->getOrCreateResource(id: change->subjectId()); |
| 207 | backend->setRenderer(m_renderer); |
| 208 | backend->setSkeletonManager(m_skeletonManager); |
| 209 | backend->setJointManager(m_jointManager); |
| 210 | return backend; |
| 211 | } |
| 212 | |
| 213 | Qt3DCore::QBackendNode *SkeletonFunctor::get(Qt3DCore::QNodeId id) const |
| 214 | { |
| 215 | return m_skeletonManager->lookupResource(id); |
| 216 | } |
| 217 | |
| 218 | void SkeletonFunctor::destroy(Qt3DCore::QNodeId id) const |
| 219 | { |
| 220 | m_skeletonManager->releaseResource(id); |
| 221 | } |
| 222 | |
| 223 | } // namespace Render |
| 224 | } // namespace Qt3DRender |
| 225 | |
| 226 | QT_END_NAMESPACE |
| 227 | |