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39 | |
40 | #include "abstractpickingjob_p.h" |
41 | #include <Qt3DRender/qgeometryrenderer.h> |
42 | #include <Qt3DRender/private/nodemanagers_p.h> |
43 | #include <Qt3DRender/private/entity_p.h> |
44 | #include <Qt3DRender/private/objectpicker_p.h> |
45 | #include <Qt3DRender/private/managers_p.h> |
46 | #include <Qt3DRender/private/geometryrenderer_p.h> |
47 | #include <Qt3DRender/private/rendersettings_p.h> |
48 | #include <Qt3DRender/private/trianglesvisitor_p.h> |
49 | #include <Qt3DRender/private/job_common_p.h> |
50 | #include <QtGui/qoffscreensurface.h> |
51 | #include <QtGui/qwindow.h> |
52 | |
53 | QT_BEGIN_NAMESPACE |
54 | |
55 | namespace Qt3DRender { |
56 | |
57 | namespace Render { |
58 | |
59 | AbstractPickingJob::AbstractPickingJob() |
60 | : Qt3DCore::QAspectJob() |
61 | , m_manager(nullptr) |
62 | , m_node(nullptr) |
63 | , m_frameGraphRoot(nullptr) |
64 | , m_renderSettings(nullptr) |
65 | , m_oneEnabledAtLeast(false) |
66 | { |
67 | } |
68 | |
69 | AbstractPickingJob::AbstractPickingJob(Qt3DCore::QAspectJobPrivate &dd) |
70 | : Qt3DCore::QAspectJob(dd) |
71 | , m_manager(nullptr) |
72 | , m_node(nullptr) |
73 | , m_frameGraphRoot(nullptr) |
74 | , m_renderSettings(nullptr) |
75 | , m_oneEnabledAtLeast(false) |
76 | { |
77 | |
78 | } |
79 | |
80 | void AbstractPickingJob::setRoot(Entity *root) |
81 | { |
82 | m_node = root; |
83 | } |
84 | |
85 | void AbstractPickingJob::setFrameGraphRoot(FrameGraphNode *frameGraphRoot) |
86 | { |
87 | m_frameGraphRoot = frameGraphRoot; |
88 | } |
89 | |
90 | void AbstractPickingJob::setRenderSettings(RenderSettings *settings) |
91 | { |
92 | m_renderSettings = settings; |
93 | } |
94 | |
95 | void AbstractPickingJob::setManagers(NodeManagers *manager) |
96 | { |
97 | m_manager = manager; |
98 | } |
99 | |
100 | void AbstractPickingJob::run() |
101 | { |
102 | Q_ASSERT(m_frameGraphRoot && m_renderSettings && m_node && m_manager); |
103 | runHelper(); |
104 | } |
105 | |
106 | RayCasting::QRay3D AbstractPickingJob::intersectionRay(const QPoint &pos, const Matrix4x4 &viewMatrix, |
107 | const Matrix4x4 &projectionMatrix, const QRect &viewport) |
108 | { |
109 | Vector3D nearPos = Vector3D(pos.x(), pos.y(), 0.0f); |
110 | nearPos = nearPos.unproject(modelView: viewMatrix, projection: projectionMatrix, viewport); |
111 | Vector3D farPos = Vector3D(pos.x(), pos.y(), 1.0f); |
112 | farPos = farPos.unproject(modelView: viewMatrix, projection: projectionMatrix, viewport); |
113 | |
114 | return RayCasting::QRay3D(nearPos, |
115 | (farPos - nearPos).normalized(), |
116 | (farPos - nearPos).length()); |
117 | } |
118 | |
119 | QRect AbstractPickingJob::windowViewport(const QSize &area, const QRectF &relativeViewport) const |
120 | { |
121 | if (area.isValid()) { |
122 | const int areaWidth = area.width(); |
123 | const int areaHeight = area.height(); |
124 | return QRect(relativeViewport.x() * areaWidth, |
125 | (1.0 - relativeViewport.y() - relativeViewport.height()) * areaHeight, |
126 | relativeViewport.width() * areaWidth, |
127 | relativeViewport.height() * areaHeight); |
128 | } |
129 | return relativeViewport.toRect(); |
130 | } |
131 | |
132 | RayCasting::QRay3D AbstractPickingJob::rayForViewportAndCamera(const PickingUtils::ViewportCameraAreaDetails &vca, |
133 | QObject *eventSource, |
134 | const QPoint &pos) const |
135 | { |
136 | static RayCasting::QRay3D invalidRay({}, {}, 0.f); |
137 | |
138 | if (!vca.area.isValid()) |
139 | return invalidRay; |
140 | |
141 | Matrix4x4 viewMatrix; |
142 | Matrix4x4 projectionMatrix; |
143 | Render::CameraLens::viewMatrixForCamera(manager: m_manager->renderNodesManager(), |
144 | cameraId: vca.cameraId, |
145 | viewMatrix, |
146 | projectionMatrix); |
147 | // Returns viewport rect in GL coordinates (y inverted) |
148 | const QRect viewport = windowViewport(area: vca.area, relativeViewport: vca.viewport); |
149 | // In GL the y is inverted compared to Qt |
150 | const QPoint glCorrectPos = QPoint(pos.x(), vca.area.height() - pos.y()); |
151 | |
152 | if (!viewport.contains(p: glCorrectPos)) |
153 | return invalidRay; |
154 | if (vca.surface) { |
155 | QSurface *surface = nullptr; |
156 | if (eventSource) { |
157 | QWindow *window = qobject_cast<QWindow *>(o: eventSource); |
158 | if (window) { |
159 | surface = static_cast<QSurface *>(window); |
160 | } else { |
161 | QOffscreenSurface *offscreen = qobject_cast<QOffscreenSurface *>(object: eventSource); |
162 | if (offscreen) |
163 | surface = static_cast<QSurface *>(offscreen); |
164 | } |
165 | } |
166 | if (surface && vca.surface != surface) |
167 | return invalidRay; |
168 | } |
169 | |
170 | const auto ray = intersectionRay(pos: glCorrectPos, viewMatrix, projectionMatrix, viewport); |
171 | return ray; |
172 | } |
173 | |
174 | } // namespace Render |
175 | |
176 | } // namespace Qt3DRender |
177 | |
178 | QT_END_NAMESPACE |
179 | |