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39 | |
40 | #include "loadscenejob_p.h" |
41 | #include <private/nodemanagers_p.h> |
42 | #include <private/scenemanager_p.h> |
43 | #include <QCoreApplication> |
44 | #include <Qt3DCore/qentity.h> |
45 | #include <Qt3DCore/private/qaspectmanager_p.h> |
46 | #include <Qt3DRender/private/job_common_p.h> |
47 | #include <Qt3DRender/private/qsceneimporter_p.h> |
48 | #include <Qt3DRender/private/qurlhelper_p.h> |
49 | #include <Qt3DRender/qsceneloader.h> |
50 | #include <Qt3DRender/private/qsceneloader_p.h> |
51 | #include <Qt3DRender/private/renderlogging_p.h> |
52 | #include <QFileInfo> |
53 | #include <QMimeDatabase> |
54 | |
55 | QT_BEGIN_NAMESPACE |
56 | |
57 | namespace Qt3DRender { |
58 | namespace Render { |
59 | |
60 | LoadSceneJob::LoadSceneJob(const QUrl &source, Qt3DCore::QNodeId sceneComponent) |
61 | : QAspectJob(*new LoadSceneJobPrivate(this)) |
62 | , m_source(source) |
63 | , m_sceneComponent(sceneComponent) |
64 | , m_managers(nullptr) |
65 | { |
66 | SET_JOB_RUN_STAT_TYPE(this, JobTypes::LoadScene, 0) |
67 | } |
68 | |
69 | void LoadSceneJob::setData(const QByteArray &data) |
70 | { |
71 | m_data = data; |
72 | } |
73 | |
74 | NodeManagers *LoadSceneJob::nodeManagers() const |
75 | { |
76 | return m_managers; |
77 | } |
78 | |
79 | QList<QSceneImporter *> LoadSceneJob::sceneImporters() const |
80 | { |
81 | return m_sceneImporters; |
82 | } |
83 | |
84 | QUrl LoadSceneJob::source() const |
85 | { |
86 | return m_source; |
87 | } |
88 | |
89 | Qt3DCore::QNodeId LoadSceneJob::sceneComponentId() const |
90 | { |
91 | return m_sceneComponent; |
92 | } |
93 | |
94 | void LoadSceneJob::run() |
95 | { |
96 | // Iterate scene IO handlers until we find one that can handle this file type |
97 | Qt3DCore::QEntity *sceneSubTree = nullptr; |
98 | Scene *scene = m_managers->sceneManager()->lookupResource(id: m_sceneComponent); |
99 | Q_ASSERT(scene); |
100 | |
101 | // Reset status |
102 | QSceneLoader::Status finalStatus = QSceneLoader::None; |
103 | |
104 | // Perform the loading only if the source wasn't explicitly set to empty |
105 | if (!m_source.isEmpty()) { |
106 | finalStatus = QSceneLoader::Error; |
107 | |
108 | if (m_data.isEmpty()) { |
109 | const QString path = QUrlHelper::urlToLocalFileOrQrc(url: m_source); |
110 | const QFileInfo finfo(path); |
111 | qCDebug(SceneLoaders) << Q_FUNC_INFO << "Attempting to load" << finfo.filePath(); |
112 | if (finfo.exists()) { |
113 | const QStringList extensions(finfo.suffix()); |
114 | sceneSubTree = tryLoadScene(finalStatus, |
115 | extensions, |
116 | importerSetupFunc: [this] (QSceneImporter *importer) { |
117 | importer->setSource(m_source); |
118 | }); |
119 | } else { |
120 | qCWarning(SceneLoaders) << Q_FUNC_INFO << finfo.filePath() << "doesn't exist" ; |
121 | } |
122 | } else { |
123 | QStringList extensions; |
124 | QMimeDatabase db; |
125 | const QMimeType mtype = db.mimeTypeForData(data: m_data); |
126 | |
127 | if (mtype.isValid()) |
128 | extensions = mtype.suffixes(); |
129 | else |
130 | qCWarning(SceneLoaders) << Q_FUNC_INFO << "Invalid mime type" << mtype; |
131 | |
132 | const QString basePath = m_source.adjusted(options: QUrl::RemoveFilename).toString(); |
133 | |
134 | sceneSubTree = tryLoadScene(finalStatus, |
135 | extensions, |
136 | importerSetupFunc: [this, basePath] (QSceneImporter *importer) { |
137 | importer->setData(data: m_data, basePath); |
138 | }); |
139 | } |
140 | } |
141 | |
142 | Q_D(LoadSceneJob); |
143 | d->m_sceneSubtree = sceneSubTree; |
144 | d->m_status = finalStatus; |
145 | |
146 | if (d->m_sceneSubtree) { |
147 | // Move scene sub tree to the application thread so that it can be grafted in. |
148 | const auto appThread = QCoreApplication::instance()->thread(); |
149 | d->m_sceneSubtree->moveToThread(thread: appThread); |
150 | } |
151 | } |
152 | |
153 | Qt3DCore::QEntity *LoadSceneJob::tryLoadScene(QSceneLoader::Status &finalStatus, |
154 | const QStringList &extensions, |
155 | const std::function<void (QSceneImporter *)> &importerSetupFunc) |
156 | { |
157 | Qt3DCore::QEntity *sceneSubTree = nullptr; |
158 | bool foundSuitableLoggerPlugin = false; |
159 | |
160 | for (QSceneImporter *sceneImporter : qAsConst(t&: m_sceneImporters)) { |
161 | if (!sceneImporter->areFileTypesSupported(extensions)) |
162 | continue; |
163 | |
164 | foundSuitableLoggerPlugin = true; |
165 | |
166 | // Set source file or data on importer |
167 | importerSetupFunc(sceneImporter); |
168 | |
169 | // File type is supported, try to load it |
170 | sceneSubTree = sceneImporter->scene(); |
171 | if (sceneSubTree != nullptr) { |
172 | // Successfully built a subtree |
173 | finalStatus = QSceneLoader::Ready; |
174 | break; |
175 | } |
176 | |
177 | qCWarning(SceneLoaders) << Q_FUNC_INFO << "Failed to import" << m_source << "with errors" << sceneImporter->errors(); |
178 | } |
179 | |
180 | if (!foundSuitableLoggerPlugin) |
181 | qCWarning(SceneLoaders) << Q_FUNC_INFO << "Found no suitable importer plugin for" << m_source; |
182 | |
183 | return sceneSubTree; |
184 | } |
185 | |
186 | void LoadSceneJobPrivate::postFrame(Qt3DCore::QAspectManager *manager) |
187 | { |
188 | Q_Q(LoadSceneJob); |
189 | QSceneLoader *node = |
190 | qobject_cast<QSceneLoader *>(object: manager->lookupNode(id: q->sceneComponentId())); |
191 | if (!node) |
192 | return; |
193 | Qt3DRender::QSceneLoaderPrivate *dNode = |
194 | static_cast<decltype(dNode)>(Qt3DCore::QNodePrivate::get(q: node)); |
195 | |
196 | // If the sceneSubTree is null it will trigger the frontend to unload |
197 | // any subtree it may hold |
198 | // Set clone of sceneTree in sceneComponent. This will move the sceneSubTree |
199 | // to the QCoreApplication thread which is where the frontend object tree lives. |
200 | dNode->setSceneRoot(m_sceneSubtree); |
201 | |
202 | // Note: the status is set after the subtree so that bindinds depending on the status |
203 | // in the frontend will be consistent |
204 | dNode->setStatus(m_status); |
205 | } |
206 | |
207 | } // namespace Render |
208 | } // namespace Qt3DRender |
209 | |
210 | QT_END_NAMESPACE |
211 | |