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| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
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| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "shaderdata_p.h" |
| 41 | #include "qshaderdata.h" |
| 42 | #include "qshaderdata_p.h" |
| 43 | #include <QMetaProperty> |
| 44 | #include <QMetaObject> |
| 45 | #include <Qt3DCore/qdynamicpropertyupdatedchange.h> |
| 46 | #include <Qt3DCore/qpropertyupdatedchange.h> |
| 47 | #include <private/qbackendnode_p.h> |
| 48 | #include <private/managers_p.h> |
| 49 | #include <private/nodemanagers_p.h> |
| 50 | |
| 51 | QT_BEGIN_NAMESPACE |
| 52 | |
| 53 | using namespace Qt3DCore; |
| 54 | |
| 55 | namespace Qt3DRender { |
| 56 | namespace Render { |
| 57 | |
| 58 | namespace { |
| 59 | |
| 60 | const int qNodeIdTypeId = qMetaTypeId<Qt3DCore::QNodeId>(); |
| 61 | |
| 62 | } |
| 63 | |
| 64 | ShaderData::ShaderData() |
| 65 | : m_managers(nullptr) |
| 66 | { |
| 67 | } |
| 68 | |
| 69 | ShaderData::~ShaderData() |
| 70 | { |
| 71 | } |
| 72 | |
| 73 | void ShaderData::setManagers(NodeManagers *managers) |
| 74 | { |
| 75 | m_managers = managers; |
| 76 | } |
| 77 | |
| 78 | void ShaderData::syncFromFrontEnd(const QNode *frontEnd, bool firstTime) |
| 79 | { |
| 80 | const QShaderData *node = qobject_cast<const QShaderData *>(object: frontEnd); |
| 81 | if (!node) |
| 82 | return; |
| 83 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
| 84 | |
| 85 | if (firstTime) { |
| 86 | m_propertyReader = node->propertyReader(); |
| 87 | |
| 88 | const QMetaObject *metaObj = node->metaObject(); |
| 89 | const int propertyOffset = QShaderData::staticMetaObject.propertyOffset(); |
| 90 | const int propertyCount = metaObj->propertyCount(); |
| 91 | // Dynamic properties names |
| 92 | const auto dynamicPropertyNames = node->dynamicPropertyNames(); |
| 93 | |
| 94 | QVector<QString> propertyNames; |
| 95 | propertyNames.reserve(asize: propertyCount - propertyOffset + dynamicPropertyNames.size()); |
| 96 | |
| 97 | // Statiically defined properties |
| 98 | for (int i = propertyOffset; i < propertyCount; ++i) { |
| 99 | const QMetaProperty pro = metaObj->property(index: i); |
| 100 | if (pro.isWritable()) |
| 101 | propertyNames.push_back(t: QString::fromLatin1(str: pro.name())); |
| 102 | } |
| 103 | // Dynamic properties |
| 104 | for (const QByteArray &propertyName : dynamicPropertyNames) |
| 105 | propertyNames.push_back(t: QString::fromLatin1(str: propertyName)); |
| 106 | |
| 107 | for (const QString &propertyName : propertyNames) { |
| 108 | if (propertyName == QStringLiteral("data" ) || |
| 109 | propertyName == QStringLiteral("childNodes" )) // We don't handle default Node properties |
| 110 | continue; |
| 111 | |
| 112 | const QVariant &propertyValue = m_propertyReader->readProperty(v: node->property(name: propertyName.toLatin1())); |
| 113 | bool isNested = false; |
| 114 | bool isTransformed = false; |
| 115 | |
| 116 | // We check if the property is a QNodeId |
| 117 | isNested = (propertyValue.userType() == qNodeIdTypeId); |
| 118 | // We check if QVector<QNodeId> |
| 119 | if (propertyValue.userType() == QMetaType::QVariantList) { |
| 120 | QVariantList list = propertyValue.value<QVariantList>(); |
| 121 | if (list.count() > 0 && list.at(i: 0).userType() == qNodeIdTypeId) |
| 122 | isNested = true; |
| 123 | } |
| 124 | |
| 125 | // We check if property is a Transformed property |
| 126 | if (propertyValue.userType() == QVariant::Vector3D) { |
| 127 | // if there is a matching QShaderData::TransformType propertyTransformed |
| 128 | isTransformed = propertyNames.contains(t: propertyName + QLatin1String("Transformed" )); |
| 129 | } |
| 130 | m_originalProperties.insert(akey: propertyName, avalue: { .value: propertyValue, .isNested: isNested, .isTransformed: isTransformed }); |
| 131 | } |
| 132 | BackendNode::markDirty(changes: AbstractRenderer::ParameterDirty); |
| 133 | } else { |
| 134 | // Updates |
| 135 | if (!m_propertyReader.isNull()) { |
| 136 | auto it = m_originalProperties.begin(); |
| 137 | const auto end = m_originalProperties.end(); |
| 138 | |
| 139 | while (it != end) { |
| 140 | const QVariant newValue = m_propertyReader->readProperty(v: node->property(name: it.key().toLatin1())); |
| 141 | PropertyValue &propValue = it.value(); |
| 142 | if (propValue.value != newValue) { |
| 143 | // Note we aren't notified about nested QShaderData in this call |
| 144 | // only scalar / vec properties |
| 145 | propValue.value = newValue; |
| 146 | BackendNode::markDirty(changes: AbstractRenderer::ParameterDirty); |
| 147 | } |
| 148 | ++it; |
| 149 | } |
| 150 | } |
| 151 | } |
| 152 | } |
| 153 | |
| 154 | ShaderData *ShaderData::lookupResource(NodeManagers *managers, QNodeId id) |
| 155 | { |
| 156 | return managers->shaderDataManager()->lookupResource(id); |
| 157 | } |
| 158 | |
| 159 | ShaderData *ShaderData::lookupResource(QNodeId id) |
| 160 | { |
| 161 | return ShaderData::lookupResource(managers: m_managers, id); |
| 162 | } |
| 163 | |
| 164 | // RenderCommand updater jobs |
| 165 | QVariant ShaderData::getTransformedProperty(const QString &name, const Matrix4x4 &viewMatrix) const noexcept |
| 166 | { |
| 167 | // Note protecting m_worldMatrix at this point as we assume all world updates |
| 168 | // have been performed when reaching this point |
| 169 | const auto it = m_originalProperties.constFind(akey: name); |
| 170 | if (it != m_originalProperties.constEnd()) { |
| 171 | const PropertyValue &propertyValue = it.value(); |
| 172 | if (propertyValue.isTransformed) { |
| 173 | const auto transformedIt = m_originalProperties.constFind(akey: name + QLatin1String("Transformed" )); |
| 174 | if (transformedIt != m_originalProperties.constEnd()) { |
| 175 | const PropertyValue &transformedValue = transformedIt.value(); |
| 176 | const TransformType transformType = static_cast<TransformType>(transformedValue.value.toInt()); |
| 177 | switch (transformType) { |
| 178 | case ModelToEye: |
| 179 | return QVariant::fromValue(value: viewMatrix * m_worldMatrix * Vector3D(propertyValue.value.value<QVector3D>())); |
| 180 | case ModelToWorld: |
| 181 | return QVariant::fromValue(value: m_worldMatrix * Vector3D(propertyValue.value.value<QVector3D>())); |
| 182 | case ModelToWorldDirection: |
| 183 | return QVariant::fromValue(value: Vector3D(m_worldMatrix * Vector4D(propertyValue.value.value<QVector3D>(), 0.0f))); |
| 184 | case NoTransform: |
| 185 | break; |
| 186 | } |
| 187 | } |
| 188 | } |
| 189 | return propertyValue.value; |
| 190 | } |
| 191 | return QVariant(); |
| 192 | } |
| 193 | |
| 194 | // Unit tests only |
| 195 | ShaderData::TransformType ShaderData::propertyTransformType(const QString &name) const |
| 196 | { |
| 197 | const auto it = m_originalProperties.constFind(akey: name); |
| 198 | if (it != m_originalProperties.constEnd()) { |
| 199 | const PropertyValue &propertyValue = it.value(); |
| 200 | if (propertyValue.isTransformed) { |
| 201 | auto transformedIt = m_originalProperties.constFind(akey: name + QLatin1String("Transformed" )); |
| 202 | if (transformedIt != m_originalProperties.end()) |
| 203 | return static_cast<TransformType>(transformedIt.value().value.toInt()); |
| 204 | } |
| 205 | } |
| 206 | return NoTransform; |
| 207 | } |
| 208 | |
| 209 | // Called by FramePreparationJob or by RenderView when dealing with lights |
| 210 | void ShaderData::updateWorldTransform(const Matrix4x4 &worldMatrix) |
| 211 | { |
| 212 | if (m_worldMatrix != worldMatrix) { |
| 213 | m_worldMatrix = worldMatrix; |
| 214 | } |
| 215 | } |
| 216 | |
| 217 | RenderShaderDataFunctor::RenderShaderDataFunctor(AbstractRenderer *renderer, NodeManagers *managers) |
| 218 | : m_managers(managers) |
| 219 | , m_renderer(renderer) |
| 220 | { |
| 221 | } |
| 222 | |
| 223 | Qt3DCore::QBackendNode *RenderShaderDataFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const |
| 224 | { |
| 225 | ShaderData *backend = m_managers->shaderDataManager()->getOrCreateResource(id: change->subjectId()); |
| 226 | backend->setManagers(m_managers); |
| 227 | backend->setRenderer(m_renderer); |
| 228 | return backend; |
| 229 | } |
| 230 | |
| 231 | Qt3DCore::QBackendNode *RenderShaderDataFunctor::get(Qt3DCore::QNodeId id) const |
| 232 | { |
| 233 | return m_managers->shaderDataManager()->lookupResource(id); |
| 234 | } |
| 235 | |
| 236 | void RenderShaderDataFunctor::destroy(Qt3DCore::QNodeId id) const |
| 237 | { |
| 238 | m_managers->shaderDataManager()->releaseResource(id); |
| 239 | } |
| 240 | |
| 241 | } // namespace Render |
| 242 | } // namespace Qt3DRender |
| 243 | |
| 244 | QT_END_NAMESPACE |
| 245 | |