| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qraycastingservice_p.h" | 
| 41 |  | 
| 42 | #include <Qt3DRender/private/qray3d_p.h> | 
| 43 | #include <Qt3DRender/private/sphere_p.h> | 
| 44 | #include <Qt3DRender/private/qboundingvolumeprovider_p.h> | 
| 45 |  | 
| 46 | #include <QtConcurrent> | 
| 47 |  | 
| 48 | #include "math.h" | 
| 49 |  | 
| 50 | QT_BEGIN_NAMESPACE | 
| 51 |  | 
| 52 | using namespace Qt3DCore; | 
| 53 |  | 
| 54 | namespace Qt3DRender { | 
| 55 | namespace RayCasting { | 
| 56 |  | 
| 57 | namespace { | 
| 58 |  | 
| 59 | struct Hit | 
| 60 | { | 
| 61 |     Hit() | 
| 62 |         : intersects(false) | 
| 63 |         , distance(-1.0f) | 
| 64 |     {} | 
| 65 |  | 
| 66 |     bool intersects; | 
| 67 |     float distance; | 
| 68 |     Qt3DCore::QNodeId id; | 
| 69 |     Vector3D intersection; | 
| 70 |     Vector3D uvw; | 
| 71 | }; | 
| 72 |  | 
| 73 | bool compareHitsDistance(const Hit &a, const Hit &b) | 
| 74 | { | 
| 75 |     return a.distance < b.distance; | 
| 76 | } | 
| 77 |  | 
| 78 | Hit volumeRayIntersection(const QBoundingVolume *volume, const QRay3D &ray) | 
| 79 | { | 
| 80 |     Hit hit; | 
| 81 |     if ((hit.intersects = volume->intersects(ray, q: &hit.intersection, uvw: &hit.uvw))) { | 
| 82 |         hit.distance = ray.projectedDistance(point: hit.intersection); | 
| 83 |         hit.id = volume->id(); | 
| 84 |     } | 
| 85 |     return hit; | 
| 86 | } | 
| 87 |  | 
| 88 | Hit reduceToFirstHit(Hit &result, const Hit &intermediate) | 
| 89 | { | 
| 90 |     if (intermediate.intersects) { | 
| 91 |         if (result.distance == -1.0f || | 
| 92 |                 (intermediate.distance >= 0.0f && | 
| 93 |                  intermediate.distance < result.distance)) | 
| 94 |             result = intermediate; | 
| 95 |     } | 
| 96 |     return result; | 
| 97 | } | 
| 98 |  | 
| 99 | // Unordered | 
| 100 | QVector<Hit> reduceToAllHits(QVector<Hit> &results, const Hit &intermediate) | 
| 101 | { | 
| 102 |     if (intermediate.intersects) | 
| 103 |         results.push_back(t: intermediate); | 
| 104 |     return results; | 
| 105 | } | 
| 106 |  | 
| 107 | struct CollisionGathererFunctor | 
| 108 | { | 
| 109 |     QRay3D ray; | 
| 110 |  | 
| 111 |     typedef Hit result_type; | 
| 112 |  | 
| 113 |     Hit operator ()(const QBoundingVolume *volume) const | 
| 114 |     { | 
| 115 |         return volumeRayIntersection(volume, ray); | 
| 116 |     } | 
| 117 | }; | 
| 118 |  | 
| 119 | } // anonymous | 
| 120 |  | 
| 121 |  | 
| 122 | QCollisionQueryResult QRayCastingServicePrivate::collides(const QRay3D &ray, QBoundingVolumeProvider *provider, | 
| 123 |                                                           QAbstractCollisionQueryService::QueryMode mode, const QQueryHandle &handle) | 
| 124 | { | 
| 125 |     Q_Q(QRayCastingService); | 
| 126 |  | 
| 127 |     const QVector<QBoundingVolume *> volumes(provider->boundingVolumes()); | 
| 128 |     QCollisionQueryResult result; | 
| 129 |     q->setResultHandle(result, handle); | 
| 130 |  | 
| 131 |     CollisionGathererFunctor gathererFunctor; | 
| 132 |     gathererFunctor.ray = ray; | 
| 133 |  | 
| 134 |     if (mode == QAbstractCollisionQueryService::FirstHit) { | 
| 135 | #if QT_CONFIG(concurrent) | 
| 136 |         Hit firstHit = QtConcurrent::blockingMappedReduced<Hit>(sequence: volumes, map: gathererFunctor, reduce: reduceToFirstHit); | 
| 137 | #else | 
| 138 |         Hit firstHit; | 
| 139 |         for (const QBoundingVolume *volume : volumes) | 
| 140 |             firstHit = reduceToFirstHit(firstHit, gathererFunctor(volume)); | 
| 141 | #endif | 
| 142 |         if (firstHit.intersects) | 
| 143 |             q->addEntityHit(result, entity: firstHit.id, intersection: firstHit.intersection, distance: firstHit.distance, uvw: firstHit.uvw); | 
| 144 |     } else { | 
| 145 | #if QT_CONFIG(concurrent) | 
| 146 |         QVector<Hit> hits = QtConcurrent::blockingMappedReduced<QVector<Hit> >(sequence: volumes, map: gathererFunctor, reduce: reduceToAllHits); | 
| 147 | #else | 
| 148 |         QVector<Hit> hits; | 
| 149 |         for (const QBoundingVolume *volume : volumes) | 
| 150 |             hits = reduceToAllHits(hits, gathererFunctor(volume)); | 
| 151 | #endif | 
| 152 |         std::sort(first: hits.begin(), last: hits.end(), comp: compareHitsDistance); | 
| 153 |         for (const Hit &hit : qAsConst(t&: hits)) | 
| 154 |             q->addEntityHit(result, entity: hit.id, intersection: hit.intersection, distance: hit.distance, uvw: hit.uvw); | 
| 155 |     } | 
| 156 |  | 
| 157 |     return result; | 
| 158 | } | 
| 159 |  | 
| 160 | QCollisionQueryResult::Hit QRayCastingServicePrivate::collides(const QRay3D &ray, const QBoundingVolume *volume) | 
| 161 | { | 
| 162 |     QCollisionQueryResult::Hit result; | 
| 163 |     Hit hit = volumeRayIntersection(volume, ray); | 
| 164 |     if (hit.intersects) | 
| 165 |     { | 
| 166 |         result.m_distance = hit.distance; | 
| 167 |         result.m_entityId = hit.id; | 
| 168 |         result.m_intersection = hit.intersection; | 
| 169 |         result.m_uvw = hit.uvw; | 
| 170 |     } | 
| 171 |     return result; | 
| 172 | } | 
| 173 |  | 
| 174 | QRayCastingServicePrivate::QRayCastingServicePrivate(const QString &description) | 
| 175 |     : QAbstractCollisionQueryServicePrivate(description) | 
| 176 |     , m_handlesCount(0) | 
| 177 | { | 
| 178 | } | 
| 179 |  | 
| 180 | QRayCastingService::QRayCastingService() | 
| 181 |     : QAbstractCollisionQueryService(*new QRayCastingServicePrivate(QStringLiteral("Collision detection service using Ray Casting" ))) | 
| 182 | { | 
| 183 | } | 
| 184 |  | 
| 185 | QQueryHandle QRayCastingService::query(const QRay3D &ray, | 
| 186 |                                        QAbstractCollisionQueryService::QueryMode mode, | 
| 187 |                                        QBoundingVolumeProvider *provider) | 
| 188 | { | 
| 189 |     Q_D(QRayCastingService); | 
| 190 |  | 
| 191 |     QQueryHandle handle = d->m_handlesCount.fetchAndStoreOrdered(newValue: 1); | 
| 192 |  | 
| 193 |  | 
| 194 |     // Blocking mapReduce | 
| 195 |  | 
| 196 | #if QT_CONFIG(concurrent) | 
| 197 |     FutureQueryResult future = QtConcurrent::run(object: d, fn: &QRayCastingServicePrivate::collides, | 
| 198 |                                                  arg1: ray, arg2: provider, arg3: mode, arg4: handle); | 
| 199 |     d->m_results.insert(akey: handle, avalue: future); | 
| 200 | #else | 
| 201 |     d->m_results.insert(handle, d->collides(ray, provider, mode, handle)); | 
| 202 | #endif | 
| 203 |  | 
| 204 |     return handle; | 
| 205 | } | 
| 206 |  | 
| 207 | QCollisionQueryResult::Hit QRayCastingService::query(const QRay3D &ray, const QBoundingVolume *volume) | 
| 208 | { | 
| 209 |     Q_D(QRayCastingService); | 
| 210 |  | 
| 211 |     return d->collides(ray, volume); | 
| 212 | } | 
| 213 |  | 
| 214 | QCollisionQueryResult QRayCastingService::fetchResult(const QQueryHandle &handle) | 
| 215 | { | 
| 216 |     Q_D(QRayCastingService); | 
| 217 |  | 
| 218 | #if QT_CONFIG(concurrent) | 
| 219 |     return d->m_results.value(akey: handle).result(); | 
| 220 | #else | 
| 221 |     return d->m_results.value(handle); | 
| 222 | #endif | 
| 223 | } | 
| 224 |  | 
| 225 | QVector<QCollisionQueryResult> QRayCastingService::fetchAllResults() const | 
| 226 | { | 
| 227 |     Q_D(const QRayCastingService); | 
| 228 |  | 
| 229 |     QVector<QCollisionQueryResult> results; | 
| 230 |     results.reserve(asize: d->m_results.size()); | 
| 231 |  | 
| 232 | #if QT_CONFIG(concurrent) | 
| 233 |     for (const FutureQueryResult &future : d->m_results) | 
| 234 |         results.append(t: future.result()); | 
| 235 | #else | 
| 236 |     for (const QCollisionQueryResult &result : d->m_results) | 
| 237 |         results.append(result); | 
| 238 | #endif | 
| 239 |  | 
| 240 |     return results; | 
| 241 | } | 
| 242 |  | 
| 243 | } // namespace RayCasting | 
| 244 | } // namespace Qt3DRender | 
| 245 |  | 
| 246 | QT_END_NAMESPACE | 
| 247 |  |