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39
40#include "textureimage_p.h"
41#include <Qt3DRender/qtextureimage.h>
42#include <Qt3DRender/private/managers_p.h>
43#include <Qt3DRender/private/qabstracttextureimage_p.h>
44
45QT_BEGIN_NAMESPACE
46
47using namespace Qt3DCore;
48
49namespace Qt3DRender {
50namespace Render {
51
52TextureImage::TextureImage()
53 : BackendNode(ReadWrite)
54 , m_dirty(false)
55 , m_layer(0)
56 , m_mipLevel(0)
57 , m_face(QAbstractTexture::CubeMapPositiveX)
58{
59}
60
61TextureImage::~TextureImage()
62{
63}
64
65void TextureImage::cleanup()
66{
67 m_generator.reset();
68 m_dirty = false;
69 m_layer = 0;
70 m_mipLevel = 0;
71 m_face = QAbstractTexture::CubeMapPositiveX;
72}
73
74void TextureImage::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
75{
76 const QAbstractTextureImage *node = qobject_cast<const QAbstractTextureImage *>(object: frontEnd);
77 if (!node)
78 return;
79
80 const bool oldEnabled = isEnabled();
81 BackendNode::syncFromFrontEnd(frontEnd, firstTime);
82 m_dirty |= (oldEnabled != isEnabled());
83
84 if (node->layer() != m_layer) {
85 m_layer = node->layer();
86 m_dirty = true;
87 }
88
89 if (node->mipLevel() != m_mipLevel) {
90 m_mipLevel = node->mipLevel();
91 m_dirty = true;
92 }
93
94 if (node->face() != m_face) {
95 m_face = node->face();
96 m_dirty = true;
97 }
98
99 const QAbstractTextureImagePrivate *d = static_cast<const QAbstractTextureImagePrivate *>(QNodePrivate::get(q: node));
100 if (d->dataGenerator() != m_generator) {
101 m_generator = d->dataGenerator();
102 m_dirty = true;
103 }
104
105 if (m_dirty)
106 markDirty(changes: AbstractRenderer::AllDirty);
107}
108
109void TextureImage::unsetDirty()
110{
111 m_dirty = false;
112}
113
114TextureImageFunctor::TextureImageFunctor(AbstractRenderer *renderer,
115 TextureImageManager *textureImageManager)
116 : m_renderer(renderer)
117 , m_textureImageManager(textureImageManager)
118{
119}
120
121Qt3DCore::QBackendNode *TextureImageFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const
122{
123 TextureImage *backend = m_textureImageManager->getOrCreateResource(id: change->subjectId());
124 backend->setRenderer(m_renderer);
125 return backend;
126}
127
128Qt3DCore::QBackendNode *TextureImageFunctor::get(Qt3DCore::QNodeId id) const
129{
130 return m_textureImageManager->lookupResource(id);
131}
132
133void TextureImageFunctor::destroy(Qt3DCore::QNodeId id) const
134{
135 m_textureImageManager->releaseResource(id);
136}
137
138} // namespace Render
139} // namespace Qt3DRender
140
141QT_END_NAMESPACE
142

source code of qt3d/src/render/texture/textureimage.cpp