| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT | 
| 21 | ** included in the packaging of this file. Please review the following | 
| 22 | ** information to ensure the GNU General Public License requirements will | 
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 24 | ** | 
| 25 | ** $QT_END_LICENSE$ | 
| 26 | ** | 
| 27 | ****************************************************************************/ | 
| 28 |  | 
| 29 | #include <QtTest/QTest> | 
| 30 | #include <qbackendnodetester.h> | 
| 31 | #include <Qt3DRender/private/shader_p.h> | 
| 32 | #include <Qt3DRender/private/managers_p.h> | 
| 33 | #include <Qt3DRender/qshaderprogram.h> | 
| 34 | #include "testrenderer.h" | 
| 35 |  | 
| 36 | class tst_RenderShader : public Qt3DCore::QBackendNodeTester | 
| 37 | { | 
| 38 |     Q_OBJECT | 
| 39 | private slots: | 
| 40 |  | 
| 41 |     void hasCoherentInitialState(); | 
| 42 |     void matchesFrontendPeer(); | 
| 43 |     void cleanupLeavesACoherentState(); | 
| 44 |     void dealWithPropertyChanges_data(); | 
| 45 |     void dealWithPropertyChanges(); | 
| 46 |     void dealWithFormatChanges(); | 
| 47 |     void checkSetRendererDirtyOnInitialization(); | 
| 48 |     void allowToChangeShaderCode_data(); | 
| 49 |     void allowToChangeShaderCode(); | 
| 50 |     void checkShaderManager(); | 
| 51 | }; | 
| 52 |  | 
| 53 |  | 
| 54 | Qt3DRender::QShaderProgram *createFrontendShader(Qt3DRender::QShaderProgram::Format format = Qt3DRender::QShaderProgram::GLSL) | 
| 55 | { | 
| 56 |     Qt3DRender::QShaderProgram *shader = new Qt3DRender::QShaderProgram(); | 
| 57 |     shader->setFormat(format); | 
| 58 |  | 
| 59 |     shader->setVertexShaderCode(QByteArrayLiteral( | 
| 60 |                                     "#version 150" \ | 
| 61 |                                     "in vec3 vertexPosition;" \ | 
| 62 |                                     "in vec3 vertexColor; " \ | 
| 63 |                                     "out vec3 color;" \ | 
| 64 |                                     "void main()" \ | 
| 65 |                                     "{" \ | 
| 66 |                                     "    color = vertexColor;" \ | 
| 67 |                                     "    gl_Position = vec4( vertexPosition, 1.0 );" \ | 
| 68 |                                     "}" )); | 
| 69 |  | 
| 70 |     shader->setFragmentShaderCode(QByteArrayLiteral( | 
| 71 |                                       "#version 150" \ | 
| 72 |                                       "in vec3 color;" \ | 
| 73 |                                       "out vec4 fragColor;" \ | 
| 74 |                                       "void main()" \ | 
| 75 |                                       "{" \ | 
| 76 |                                       "   fragColor = vec4( color, 1.0 );" \ | 
| 77 |                                       "}" )); | 
| 78 |  | 
| 79 |     return shader; | 
| 80 | } | 
| 81 |  | 
| 82 | void tst_RenderShader::hasCoherentInitialState() | 
| 83 | { | 
| 84 |     Qt3DRender::Render::Shader *shader = new Qt3DRender::Render::Shader(); | 
| 85 |  | 
| 86 |     QCOMPARE(shader->status(), Qt3DRender::QShaderProgram::NotReady); | 
| 87 |     QCOMPARE(shader->format(), Qt3DRender::QShaderProgram::GLSL); | 
| 88 |     QVERIFY(shader->log().isEmpty()); | 
| 89 |     QCOMPARE(shader->isDirty(), false); | 
| 90 | } | 
| 91 |  | 
| 92 | void tst_RenderShader::matchesFrontendPeer() | 
| 93 | { | 
| 94 |     QScopedPointer<Qt3DRender::QShaderProgram> frontend(createFrontendShader()); | 
| 95 |     TestRenderer renderer; | 
| 96 |     Qt3DRender::Render::Shader backend; | 
| 97 |  | 
| 98 |     backend.setRenderer(&renderer); | 
| 99 |     simulateInitializationSync(frontend: frontend.data(), backend: &backend); | 
| 100 |     QCOMPARE(backend.isDirty(), true); | 
| 101 |  | 
| 102 |     for (int i = Qt3DRender::QShaderProgram::Vertex; i <= Qt3DRender::QShaderProgram::Compute; ++i) | 
| 103 |         QCOMPARE(backend.shaderCode()[i], | 
| 104 |                  frontend->shaderCode(static_cast<Qt3DRender::QShaderProgram::ShaderType>(i))); | 
| 105 |     QCOMPARE(backend.format(), frontend->format()); | 
| 106 | } | 
| 107 |  | 
| 108 | void tst_RenderShader::cleanupLeavesACoherentState() | 
| 109 | { | 
| 110 |     QScopedPointer<Qt3DRender::QShaderProgram> frontend(createFrontendShader(format: Qt3DRender::QShaderProgram::SPIRV)); | 
| 111 |     TestRenderer renderer; | 
| 112 |     Qt3DRender::Render::Shader shader; | 
| 113 |  | 
| 114 |     shader.setRenderer(&renderer); | 
| 115 |     simulateInitializationSync(frontend: frontend.data(), backend: &shader); | 
| 116 |  | 
| 117 |     shader.cleanup(); | 
| 118 |  | 
| 119 |     QCOMPARE(shader.isDirty(), false); | 
| 120 |     QCOMPARE(shader.status(), Qt3DRender::QShaderProgram::NotReady); | 
| 121 |     QCOMPARE(shader.format(), Qt3DRender::QShaderProgram::GLSL); | 
| 122 | } | 
| 123 |  | 
| 124 | void tst_RenderShader::dealWithPropertyChanges_data() | 
| 125 | { | 
| 126 |     QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>(name: "type" ); | 
| 127 |  | 
| 128 |     QTest::newRow(dataTag: "vertex" ) << Qt3DRender::QShaderProgram::Vertex; | 
| 129 |  | 
| 130 |     QTest::newRow(dataTag: "tessControl" ) << Qt3DRender::QShaderProgram::TessellationControl; | 
| 131 |  | 
| 132 |     QTest::newRow(dataTag: "tessEval" ) << Qt3DRender::QShaderProgram::TessellationEvaluation; | 
| 133 |  | 
| 134 |     QTest::newRow(dataTag: "geometry" ) << Qt3DRender::QShaderProgram::Geometry; | 
| 135 |  | 
| 136 |     QTest::newRow(dataTag: "fragment" ) << Qt3DRender::QShaderProgram::Fragment; | 
| 137 |  | 
| 138 |     QTest::newRow(dataTag: "compute" ) << Qt3DRender::QShaderProgram::Compute; | 
| 139 | } | 
| 140 |  | 
| 141 | void tst_RenderShader::dealWithPropertyChanges() | 
| 142 | { | 
| 143 |     // GIVEN | 
| 144 |     QFETCH(Qt3DRender::QShaderProgram::ShaderType, type); | 
| 145 |  | 
| 146 |     Qt3DRender::Render::Shader backend; | 
| 147 |     Qt3DRender::QShaderProgram shader; | 
| 148 |  | 
| 149 |     TestRenderer renderer; | 
| 150 |     backend.setRenderer(&renderer); | 
| 151 |     simulateInitializationSync(frontend: &shader, backend: &backend); | 
| 152 |  | 
| 153 |     // WHEN | 
| 154 |     shader.setShaderCode(type, QByteArrayLiteral("foo" )); | 
| 155 |     backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); | 
| 156 |  | 
| 157 |     // THEN | 
| 158 |     QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo" )); | 
| 159 |     QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 160 |     QCOMPARE(backend.isDirty(), true); | 
| 161 |  | 
| 162 |     renderer.resetDirty(); | 
| 163 |     QCOMPARE(renderer.dirtyBits(), 0); | 
| 164 |     backend.unsetDirty(); | 
| 165 |  | 
| 166 |     // WHEN | 
| 167 |     shader.setShaderCode(type, QByteArrayLiteral("foo" )); | 
| 168 |     backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); | 
| 169 |  | 
| 170 |     // THEN | 
| 171 |     QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo" )); | 
| 172 |     QCOMPARE(renderer.dirtyBits(), 0); | 
| 173 |     QCOMPARE(backend.isDirty(), false); | 
| 174 |  | 
| 175 |     // WHEN | 
| 176 |     shader.setShaderCode(type, QByteArrayLiteral("bar" )); | 
| 177 |     backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); | 
| 178 |  | 
| 179 |     // THEN | 
| 180 |     QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("bar" )); | 
| 181 |     QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 182 |     renderer.resetDirty(); | 
| 183 |     QCOMPARE(backend.isDirty(), true); | 
| 184 | } | 
| 185 |  | 
| 186 | void tst_RenderShader::dealWithFormatChanges() | 
| 187 | { | 
| 188 |     // GIVEN | 
| 189 |     Qt3DRender::Render::Shader backend; | 
| 190 |     Qt3DRender::QShaderProgram shader; | 
| 191 |     TestRenderer renderer; | 
| 192 |     backend.setRenderer(&renderer); | 
| 193 |     simulateInitializationSync(frontend: &shader, backend: &backend); | 
| 194 |  | 
| 195 |     // WHEN | 
| 196 |     shader.setFormat(Qt3DRender::QShaderProgram::GLSL); | 
| 197 |     backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); | 
| 198 |  | 
| 199 |     // THEN | 
| 200 |     QCOMPARE(backend.format(), Qt3DRender::QShaderProgram::GLSL); | 
| 201 |     QCOMPARE(backend.isDirty(), false); | 
| 202 |     QCOMPARE(renderer.dirtyBits(), 0); | 
| 203 |  | 
| 204 |     // WHEN | 
| 205 |     shader.setFormat(Qt3DRender::QShaderProgram::SPIRV); | 
| 206 |     backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); | 
| 207 |  | 
| 208 |     // THEN | 
| 209 |     QCOMPARE(backend.format(), Qt3DRender::QShaderProgram::SPIRV); | 
| 210 |     QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 211 |     QCOMPARE(backend.isDirty(), true); | 
| 212 |  | 
| 213 |     renderer.resetDirty(); | 
| 214 |     backend.unsetDirty(); | 
| 215 |  | 
| 216 |     // WHEN | 
| 217 |     shader.setFormat(Qt3DRender::QShaderProgram::SPIRV); | 
| 218 |     backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); | 
| 219 |  | 
| 220 |     // THEN | 
| 221 |     QCOMPARE(backend.isDirty(), false); | 
| 222 |     QCOMPARE(renderer.dirtyBits(), 0); | 
| 223 | } | 
| 224 |  | 
| 225 | void tst_RenderShader::checkSetRendererDirtyOnInitialization() | 
| 226 | { | 
| 227 |     // GIVEN | 
| 228 |     QScopedPointer<Qt3DRender::QShaderProgram> frontend(createFrontendShader()); | 
| 229 |     Qt3DRender::Render::Shader shader; | 
| 230 |     TestRenderer renderer; | 
| 231 |  | 
| 232 |     shader.setRenderer(&renderer); | 
| 233 |  | 
| 234 |     // THEN | 
| 235 |     QCOMPARE(renderer.dirtyBits(), 0); | 
| 236 |  | 
| 237 |     // WHEN | 
| 238 |     simulateInitializationSync(frontend: frontend.data(), backend: &shader); | 
| 239 |  | 
| 240 |     // THEN | 
| 241 |     QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 242 | } | 
| 243 |  | 
| 244 | void tst_RenderShader::allowToChangeShaderCode_data() | 
| 245 | { | 
| 246 |     dealWithPropertyChanges_data(); | 
| 247 | } | 
| 248 |  | 
| 249 | void tst_RenderShader::allowToChangeShaderCode() | 
| 250 | { | 
| 251 |     // GIVEN | 
| 252 |     QFETCH(Qt3DRender::QShaderProgram::ShaderType, type); | 
| 253 |  | 
| 254 |     Qt3DRender::Render::Shader backend; | 
| 255 |     TestRenderer renderer; | 
| 256 |     backend.setRenderer(&renderer); | 
| 257 |  | 
| 258 |     // WHEN | 
| 259 |     backend.setShaderCode(type, QByteArrayLiteral("foo" )); | 
| 260 |  | 
| 261 |     // THEN | 
| 262 |     QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo" )); | 
| 263 |     QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 264 |     renderer.resetDirty(); | 
| 265 |  | 
| 266 |     // WHEN | 
| 267 |     backend.setShaderCode(type, QByteArrayLiteral("foo" )); | 
| 268 |  | 
| 269 |     // THEN | 
| 270 |     QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo" )); | 
| 271 |     QCOMPARE(renderer.dirtyBits(), 0); | 
| 272 |     renderer.resetDirty(); | 
| 273 |  | 
| 274 |     // WHEN | 
| 275 |     backend.setShaderCode(type, QByteArrayLiteral("bar" )); | 
| 276 |  | 
| 277 |     // THEN | 
| 278 |     QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("bar" )); | 
| 279 |     QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 280 |     renderer.resetDirty(); | 
| 281 | } | 
| 282 |  | 
| 283 | void tst_RenderShader::checkShaderManager() | 
| 284 | { | 
| 285 |     // GIVEN | 
| 286 |     Qt3DRender::QShaderProgram shader; | 
| 287 |     TestRenderer renderer; | 
| 288 |     Qt3DRender::Render::ShaderManager manager; | 
| 289 |     Qt3DRender::Render::ShaderFunctor creationFunctor(&renderer, &manager); | 
| 290 |  | 
| 291 |     // THEN | 
| 292 |     QVERIFY(manager.shaderIdsToCleanup().isEmpty()); | 
| 293 |  | 
| 294 |     // WHEN | 
| 295 |     Qt3DCore::QNodeCreatedChangeBase changeObj(&shader); | 
| 296 |     Qt3DCore::QNodeCreatedChangeBasePtr changePtr(&changeObj, [](Qt3DCore::QNodeCreatedChangeBase *) {}); | 
| 297 |     auto backend = creationFunctor.create(change: changePtr); | 
| 298 |  | 
| 299 |     // THEN | 
| 300 |     QVERIFY(backend != nullptr); | 
| 301 |     QVERIFY(manager.shaderIdsToCleanup().isEmpty()); | 
| 302 |  | 
| 303 |     { | 
| 304 |         // WHEN | 
| 305 |         auto sameBackend = creationFunctor.get(id: shader.id()); | 
| 306 |         // THEN | 
| 307 |         QCOMPARE(backend, sameBackend); | 
| 308 |     } | 
| 309 |  | 
| 310 |     // WHEN | 
| 311 |     creationFunctor.destroy(id: shader.id()); | 
| 312 |  | 
| 313 |     // THEN -> Should be in list of ids to remove and return null on get | 
| 314 |     QVERIFY(manager.hasShaderIdToCleanup(shader.id())); | 
| 315 |     QVERIFY(creationFunctor.get(shader.id()) == nullptr); | 
| 316 |  | 
| 317 |     // WHEN -> Should be removed from list of ids to remove | 
| 318 |     creationFunctor.create(change: changePtr); | 
| 319 |  | 
| 320 |     // THEN | 
| 321 |     QVERIFY(manager.shaderIdsToCleanup().isEmpty()); | 
| 322 |     QCOMPARE(creationFunctor.get(shader.id()), backend); | 
| 323 | } | 
| 324 |  | 
| 325 | QTEST_APPLESS_MAIN(tst_RenderShader) | 
| 326 |  | 
| 327 | #include "tst_shader.moc" | 
| 328 |  |