| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
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| 12 | ** Software or, alternatively, in accordance with the terms contained in |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| 21 | ** included in the packaging of this file. Please review the following |
| 22 | ** information to ensure the GNU General Public License requirements will |
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 24 | ** |
| 25 | ** $QT_END_LICENSE$ |
| 26 | ** |
| 27 | ****************************************************************************/ |
| 28 | |
| 29 | #include <QtTest/QTest> |
| 30 | #include <qbackendnodetester.h> |
| 31 | #include <Qt3DRender/private/shader_p.h> |
| 32 | #include <Qt3DRender/private/managers_p.h> |
| 33 | #include <Qt3DRender/qshaderprogram.h> |
| 34 | #include "testrenderer.h" |
| 35 | |
| 36 | class tst_RenderShader : public Qt3DCore::QBackendNodeTester |
| 37 | { |
| 38 | Q_OBJECT |
| 39 | private slots: |
| 40 | |
| 41 | void hasCoherentInitialState(); |
| 42 | void matchesFrontendPeer(); |
| 43 | void cleanupLeavesACoherentState(); |
| 44 | void dealWithPropertyChanges_data(); |
| 45 | void dealWithPropertyChanges(); |
| 46 | void dealWithFormatChanges(); |
| 47 | void checkSetRendererDirtyOnInitialization(); |
| 48 | void allowToChangeShaderCode_data(); |
| 49 | void allowToChangeShaderCode(); |
| 50 | void checkShaderManager(); |
| 51 | }; |
| 52 | |
| 53 | |
| 54 | Qt3DRender::QShaderProgram *createFrontendShader(Qt3DRender::QShaderProgram::Format format = Qt3DRender::QShaderProgram::GLSL) |
| 55 | { |
| 56 | Qt3DRender::QShaderProgram *shader = new Qt3DRender::QShaderProgram(); |
| 57 | shader->setFormat(format); |
| 58 | |
| 59 | shader->setVertexShaderCode(QByteArrayLiteral( |
| 60 | "#version 150" \ |
| 61 | "in vec3 vertexPosition;" \ |
| 62 | "in vec3 vertexColor; " \ |
| 63 | "out vec3 color;" \ |
| 64 | "void main()" \ |
| 65 | "{" \ |
| 66 | " color = vertexColor;" \ |
| 67 | " gl_Position = vec4( vertexPosition, 1.0 );" \ |
| 68 | "}" )); |
| 69 | |
| 70 | shader->setFragmentShaderCode(QByteArrayLiteral( |
| 71 | "#version 150" \ |
| 72 | "in vec3 color;" \ |
| 73 | "out vec4 fragColor;" \ |
| 74 | "void main()" \ |
| 75 | "{" \ |
| 76 | " fragColor = vec4( color, 1.0 );" \ |
| 77 | "}" )); |
| 78 | |
| 79 | return shader; |
| 80 | } |
| 81 | |
| 82 | void tst_RenderShader::hasCoherentInitialState() |
| 83 | { |
| 84 | Qt3DRender::Render::Shader *shader = new Qt3DRender::Render::Shader(); |
| 85 | |
| 86 | QCOMPARE(shader->status(), Qt3DRender::QShaderProgram::NotReady); |
| 87 | QCOMPARE(shader->format(), Qt3DRender::QShaderProgram::GLSL); |
| 88 | QVERIFY(shader->log().isEmpty()); |
| 89 | QCOMPARE(shader->isDirty(), false); |
| 90 | } |
| 91 | |
| 92 | void tst_RenderShader::matchesFrontendPeer() |
| 93 | { |
| 94 | QScopedPointer<Qt3DRender::QShaderProgram> frontend(createFrontendShader()); |
| 95 | TestRenderer renderer; |
| 96 | Qt3DRender::Render::Shader backend; |
| 97 | |
| 98 | backend.setRenderer(&renderer); |
| 99 | simulateInitializationSync(frontend: frontend.data(), backend: &backend); |
| 100 | QCOMPARE(backend.isDirty(), true); |
| 101 | |
| 102 | for (int i = Qt3DRender::QShaderProgram::Vertex; i <= Qt3DRender::QShaderProgram::Compute; ++i) |
| 103 | QCOMPARE(backend.shaderCode()[i], |
| 104 | frontend->shaderCode(static_cast<Qt3DRender::QShaderProgram::ShaderType>(i))); |
| 105 | QCOMPARE(backend.format(), frontend->format()); |
| 106 | } |
| 107 | |
| 108 | void tst_RenderShader::cleanupLeavesACoherentState() |
| 109 | { |
| 110 | QScopedPointer<Qt3DRender::QShaderProgram> frontend(createFrontendShader(format: Qt3DRender::QShaderProgram::SPIRV)); |
| 111 | TestRenderer renderer; |
| 112 | Qt3DRender::Render::Shader shader; |
| 113 | |
| 114 | shader.setRenderer(&renderer); |
| 115 | simulateInitializationSync(frontend: frontend.data(), backend: &shader); |
| 116 | |
| 117 | shader.cleanup(); |
| 118 | |
| 119 | QCOMPARE(shader.isDirty(), false); |
| 120 | QCOMPARE(shader.status(), Qt3DRender::QShaderProgram::NotReady); |
| 121 | QCOMPARE(shader.format(), Qt3DRender::QShaderProgram::GLSL); |
| 122 | } |
| 123 | |
| 124 | void tst_RenderShader::dealWithPropertyChanges_data() |
| 125 | { |
| 126 | QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>(name: "type" ); |
| 127 | |
| 128 | QTest::newRow(dataTag: "vertex" ) << Qt3DRender::QShaderProgram::Vertex; |
| 129 | |
| 130 | QTest::newRow(dataTag: "tessControl" ) << Qt3DRender::QShaderProgram::TessellationControl; |
| 131 | |
| 132 | QTest::newRow(dataTag: "tessEval" ) << Qt3DRender::QShaderProgram::TessellationEvaluation; |
| 133 | |
| 134 | QTest::newRow(dataTag: "geometry" ) << Qt3DRender::QShaderProgram::Geometry; |
| 135 | |
| 136 | QTest::newRow(dataTag: "fragment" ) << Qt3DRender::QShaderProgram::Fragment; |
| 137 | |
| 138 | QTest::newRow(dataTag: "compute" ) << Qt3DRender::QShaderProgram::Compute; |
| 139 | } |
| 140 | |
| 141 | void tst_RenderShader::dealWithPropertyChanges() |
| 142 | { |
| 143 | // GIVEN |
| 144 | QFETCH(Qt3DRender::QShaderProgram::ShaderType, type); |
| 145 | |
| 146 | Qt3DRender::Render::Shader backend; |
| 147 | Qt3DRender::QShaderProgram shader; |
| 148 | |
| 149 | TestRenderer renderer; |
| 150 | backend.setRenderer(&renderer); |
| 151 | simulateInitializationSync(frontend: &shader, backend: &backend); |
| 152 | |
| 153 | // WHEN |
| 154 | shader.setShaderCode(type, QByteArrayLiteral("foo" )); |
| 155 | backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); |
| 156 | |
| 157 | // THEN |
| 158 | QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo" )); |
| 159 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 160 | QCOMPARE(backend.isDirty(), true); |
| 161 | |
| 162 | renderer.resetDirty(); |
| 163 | QCOMPARE(renderer.dirtyBits(), 0); |
| 164 | backend.unsetDirty(); |
| 165 | |
| 166 | // WHEN |
| 167 | shader.setShaderCode(type, QByteArrayLiteral("foo" )); |
| 168 | backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); |
| 169 | |
| 170 | // THEN |
| 171 | QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo" )); |
| 172 | QCOMPARE(renderer.dirtyBits(), 0); |
| 173 | QCOMPARE(backend.isDirty(), false); |
| 174 | |
| 175 | // WHEN |
| 176 | shader.setShaderCode(type, QByteArrayLiteral("bar" )); |
| 177 | backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); |
| 178 | |
| 179 | // THEN |
| 180 | QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("bar" )); |
| 181 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 182 | renderer.resetDirty(); |
| 183 | QCOMPARE(backend.isDirty(), true); |
| 184 | } |
| 185 | |
| 186 | void tst_RenderShader::dealWithFormatChanges() |
| 187 | { |
| 188 | // GIVEN |
| 189 | Qt3DRender::Render::Shader backend; |
| 190 | Qt3DRender::QShaderProgram shader; |
| 191 | TestRenderer renderer; |
| 192 | backend.setRenderer(&renderer); |
| 193 | simulateInitializationSync(frontend: &shader, backend: &backend); |
| 194 | |
| 195 | // WHEN |
| 196 | shader.setFormat(Qt3DRender::QShaderProgram::GLSL); |
| 197 | backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); |
| 198 | |
| 199 | // THEN |
| 200 | QCOMPARE(backend.format(), Qt3DRender::QShaderProgram::GLSL); |
| 201 | QCOMPARE(backend.isDirty(), false); |
| 202 | QCOMPARE(renderer.dirtyBits(), 0); |
| 203 | |
| 204 | // WHEN |
| 205 | shader.setFormat(Qt3DRender::QShaderProgram::SPIRV); |
| 206 | backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); |
| 207 | |
| 208 | // THEN |
| 209 | QCOMPARE(backend.format(), Qt3DRender::QShaderProgram::SPIRV); |
| 210 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 211 | QCOMPARE(backend.isDirty(), true); |
| 212 | |
| 213 | renderer.resetDirty(); |
| 214 | backend.unsetDirty(); |
| 215 | |
| 216 | // WHEN |
| 217 | shader.setFormat(Qt3DRender::QShaderProgram::SPIRV); |
| 218 | backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); |
| 219 | |
| 220 | // THEN |
| 221 | QCOMPARE(backend.isDirty(), false); |
| 222 | QCOMPARE(renderer.dirtyBits(), 0); |
| 223 | } |
| 224 | |
| 225 | void tst_RenderShader::checkSetRendererDirtyOnInitialization() |
| 226 | { |
| 227 | // GIVEN |
| 228 | QScopedPointer<Qt3DRender::QShaderProgram> frontend(createFrontendShader()); |
| 229 | Qt3DRender::Render::Shader shader; |
| 230 | TestRenderer renderer; |
| 231 | |
| 232 | shader.setRenderer(&renderer); |
| 233 | |
| 234 | // THEN |
| 235 | QCOMPARE(renderer.dirtyBits(), 0); |
| 236 | |
| 237 | // WHEN |
| 238 | simulateInitializationSync(frontend: frontend.data(), backend: &shader); |
| 239 | |
| 240 | // THEN |
| 241 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 242 | } |
| 243 | |
| 244 | void tst_RenderShader::allowToChangeShaderCode_data() |
| 245 | { |
| 246 | dealWithPropertyChanges_data(); |
| 247 | } |
| 248 | |
| 249 | void tst_RenderShader::allowToChangeShaderCode() |
| 250 | { |
| 251 | // GIVEN |
| 252 | QFETCH(Qt3DRender::QShaderProgram::ShaderType, type); |
| 253 | |
| 254 | Qt3DRender::Render::Shader backend; |
| 255 | TestRenderer renderer; |
| 256 | backend.setRenderer(&renderer); |
| 257 | |
| 258 | // WHEN |
| 259 | backend.setShaderCode(type, QByteArrayLiteral("foo" )); |
| 260 | |
| 261 | // THEN |
| 262 | QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo" )); |
| 263 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 264 | renderer.resetDirty(); |
| 265 | |
| 266 | // WHEN |
| 267 | backend.setShaderCode(type, QByteArrayLiteral("foo" )); |
| 268 | |
| 269 | // THEN |
| 270 | QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo" )); |
| 271 | QCOMPARE(renderer.dirtyBits(), 0); |
| 272 | renderer.resetDirty(); |
| 273 | |
| 274 | // WHEN |
| 275 | backend.setShaderCode(type, QByteArrayLiteral("bar" )); |
| 276 | |
| 277 | // THEN |
| 278 | QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("bar" )); |
| 279 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 280 | renderer.resetDirty(); |
| 281 | } |
| 282 | |
| 283 | void tst_RenderShader::checkShaderManager() |
| 284 | { |
| 285 | // GIVEN |
| 286 | Qt3DRender::QShaderProgram shader; |
| 287 | TestRenderer renderer; |
| 288 | Qt3DRender::Render::ShaderManager manager; |
| 289 | Qt3DRender::Render::ShaderFunctor creationFunctor(&renderer, &manager); |
| 290 | |
| 291 | // THEN |
| 292 | QVERIFY(manager.shaderIdsToCleanup().isEmpty()); |
| 293 | |
| 294 | // WHEN |
| 295 | Qt3DCore::QNodeCreatedChangeBase changeObj(&shader); |
| 296 | Qt3DCore::QNodeCreatedChangeBasePtr changePtr(&changeObj, [](Qt3DCore::QNodeCreatedChangeBase *) {}); |
| 297 | auto backend = creationFunctor.create(change: changePtr); |
| 298 | |
| 299 | // THEN |
| 300 | QVERIFY(backend != nullptr); |
| 301 | QVERIFY(manager.shaderIdsToCleanup().isEmpty()); |
| 302 | |
| 303 | { |
| 304 | // WHEN |
| 305 | auto sameBackend = creationFunctor.get(id: shader.id()); |
| 306 | // THEN |
| 307 | QCOMPARE(backend, sameBackend); |
| 308 | } |
| 309 | |
| 310 | // WHEN |
| 311 | creationFunctor.destroy(id: shader.id()); |
| 312 | |
| 313 | // THEN -> Should be in list of ids to remove and return null on get |
| 314 | QVERIFY(manager.hasShaderIdToCleanup(shader.id())); |
| 315 | QVERIFY(creationFunctor.get(shader.id()) == nullptr); |
| 316 | |
| 317 | // WHEN -> Should be removed from list of ids to remove |
| 318 | creationFunctor.create(change: changePtr); |
| 319 | |
| 320 | // THEN |
| 321 | QVERIFY(manager.shaderIdsToCleanup().isEmpty()); |
| 322 | QCOMPARE(creationFunctor.get(shader.id()), backend); |
| 323 | } |
| 324 | |
| 325 | QTEST_APPLESS_MAIN(tst_RenderShader) |
| 326 | |
| 327 | #include "tst_shader.moc" |
| 328 | |