1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
21 | ** included in the packaging of this file. Please review the following |
22 | ** information to ensure the GNU General Public License requirements will |
23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
24 | ** |
25 | ** $QT_END_LICENSE$ |
26 | ** |
27 | ****************************************************************************/ |
28 | |
29 | #include <QtTest/QTest> |
30 | #include <qbackendnodetester.h> |
31 | #include <Qt3DRender/private/shader_p.h> |
32 | #include <Qt3DRender/private/managers_p.h> |
33 | #include <Qt3DRender/qshaderprogram.h> |
34 | #include "testrenderer.h" |
35 | |
36 | class tst_RenderShader : public Qt3DCore::QBackendNodeTester |
37 | { |
38 | Q_OBJECT |
39 | private slots: |
40 | |
41 | void hasCoherentInitialState(); |
42 | void matchesFrontendPeer(); |
43 | void cleanupLeavesACoherentState(); |
44 | void dealWithPropertyChanges_data(); |
45 | void dealWithPropertyChanges(); |
46 | void dealWithFormatChanges(); |
47 | void checkSetRendererDirtyOnInitialization(); |
48 | void allowToChangeShaderCode_data(); |
49 | void allowToChangeShaderCode(); |
50 | void checkShaderManager(); |
51 | }; |
52 | |
53 | |
54 | Qt3DRender::QShaderProgram *createFrontendShader(Qt3DRender::QShaderProgram::Format format = Qt3DRender::QShaderProgram::GLSL) |
55 | { |
56 | Qt3DRender::QShaderProgram *shader = new Qt3DRender::QShaderProgram(); |
57 | shader->setFormat(format); |
58 | |
59 | shader->setVertexShaderCode(QByteArrayLiteral( |
60 | "#version 150" \ |
61 | "in vec3 vertexPosition;" \ |
62 | "in vec3 vertexColor; " \ |
63 | "out vec3 color;" \ |
64 | "void main()" \ |
65 | "{" \ |
66 | " color = vertexColor;" \ |
67 | " gl_Position = vec4( vertexPosition, 1.0 );" \ |
68 | "}" )); |
69 | |
70 | shader->setFragmentShaderCode(QByteArrayLiteral( |
71 | "#version 150" \ |
72 | "in vec3 color;" \ |
73 | "out vec4 fragColor;" \ |
74 | "void main()" \ |
75 | "{" \ |
76 | " fragColor = vec4( color, 1.0 );" \ |
77 | "}" )); |
78 | |
79 | return shader; |
80 | } |
81 | |
82 | void tst_RenderShader::hasCoherentInitialState() |
83 | { |
84 | Qt3DRender::Render::Shader *shader = new Qt3DRender::Render::Shader(); |
85 | |
86 | QCOMPARE(shader->status(), Qt3DRender::QShaderProgram::NotReady); |
87 | QCOMPARE(shader->format(), Qt3DRender::QShaderProgram::GLSL); |
88 | QVERIFY(shader->log().isEmpty()); |
89 | QCOMPARE(shader->isDirty(), false); |
90 | } |
91 | |
92 | void tst_RenderShader::matchesFrontendPeer() |
93 | { |
94 | QScopedPointer<Qt3DRender::QShaderProgram> frontend(createFrontendShader()); |
95 | TestRenderer renderer; |
96 | Qt3DRender::Render::Shader backend; |
97 | |
98 | backend.setRenderer(&renderer); |
99 | simulateInitializationSync(frontend: frontend.data(), backend: &backend); |
100 | QCOMPARE(backend.isDirty(), true); |
101 | |
102 | for (int i = Qt3DRender::QShaderProgram::Vertex; i <= Qt3DRender::QShaderProgram::Compute; ++i) |
103 | QCOMPARE(backend.shaderCode()[i], |
104 | frontend->shaderCode(static_cast<Qt3DRender::QShaderProgram::ShaderType>(i))); |
105 | QCOMPARE(backend.format(), frontend->format()); |
106 | } |
107 | |
108 | void tst_RenderShader::cleanupLeavesACoherentState() |
109 | { |
110 | QScopedPointer<Qt3DRender::QShaderProgram> frontend(createFrontendShader(format: Qt3DRender::QShaderProgram::SPIRV)); |
111 | TestRenderer renderer; |
112 | Qt3DRender::Render::Shader shader; |
113 | |
114 | shader.setRenderer(&renderer); |
115 | simulateInitializationSync(frontend: frontend.data(), backend: &shader); |
116 | |
117 | shader.cleanup(); |
118 | |
119 | QCOMPARE(shader.isDirty(), false); |
120 | QCOMPARE(shader.status(), Qt3DRender::QShaderProgram::NotReady); |
121 | QCOMPARE(shader.format(), Qt3DRender::QShaderProgram::GLSL); |
122 | } |
123 | |
124 | void tst_RenderShader::dealWithPropertyChanges_data() |
125 | { |
126 | QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>(name: "type" ); |
127 | |
128 | QTest::newRow(dataTag: "vertex" ) << Qt3DRender::QShaderProgram::Vertex; |
129 | |
130 | QTest::newRow(dataTag: "tessControl" ) << Qt3DRender::QShaderProgram::TessellationControl; |
131 | |
132 | QTest::newRow(dataTag: "tessEval" ) << Qt3DRender::QShaderProgram::TessellationEvaluation; |
133 | |
134 | QTest::newRow(dataTag: "geometry" ) << Qt3DRender::QShaderProgram::Geometry; |
135 | |
136 | QTest::newRow(dataTag: "fragment" ) << Qt3DRender::QShaderProgram::Fragment; |
137 | |
138 | QTest::newRow(dataTag: "compute" ) << Qt3DRender::QShaderProgram::Compute; |
139 | } |
140 | |
141 | void tst_RenderShader::dealWithPropertyChanges() |
142 | { |
143 | // GIVEN |
144 | QFETCH(Qt3DRender::QShaderProgram::ShaderType, type); |
145 | |
146 | Qt3DRender::Render::Shader backend; |
147 | Qt3DRender::QShaderProgram shader; |
148 | |
149 | TestRenderer renderer; |
150 | backend.setRenderer(&renderer); |
151 | simulateInitializationSync(frontend: &shader, backend: &backend); |
152 | |
153 | // WHEN |
154 | shader.setShaderCode(type, QByteArrayLiteral("foo" )); |
155 | backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); |
156 | |
157 | // THEN |
158 | QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo" )); |
159 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
160 | QCOMPARE(backend.isDirty(), true); |
161 | |
162 | renderer.resetDirty(); |
163 | QCOMPARE(renderer.dirtyBits(), 0); |
164 | backend.unsetDirty(); |
165 | |
166 | // WHEN |
167 | shader.setShaderCode(type, QByteArrayLiteral("foo" )); |
168 | backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); |
169 | |
170 | // THEN |
171 | QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo" )); |
172 | QCOMPARE(renderer.dirtyBits(), 0); |
173 | QCOMPARE(backend.isDirty(), false); |
174 | |
175 | // WHEN |
176 | shader.setShaderCode(type, QByteArrayLiteral("bar" )); |
177 | backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); |
178 | |
179 | // THEN |
180 | QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("bar" )); |
181 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
182 | renderer.resetDirty(); |
183 | QCOMPARE(backend.isDirty(), true); |
184 | } |
185 | |
186 | void tst_RenderShader::dealWithFormatChanges() |
187 | { |
188 | // GIVEN |
189 | Qt3DRender::Render::Shader backend; |
190 | Qt3DRender::QShaderProgram shader; |
191 | TestRenderer renderer; |
192 | backend.setRenderer(&renderer); |
193 | simulateInitializationSync(frontend: &shader, backend: &backend); |
194 | |
195 | // WHEN |
196 | shader.setFormat(Qt3DRender::QShaderProgram::GLSL); |
197 | backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); |
198 | |
199 | // THEN |
200 | QCOMPARE(backend.format(), Qt3DRender::QShaderProgram::GLSL); |
201 | QCOMPARE(backend.isDirty(), false); |
202 | QCOMPARE(renderer.dirtyBits(), 0); |
203 | |
204 | // WHEN |
205 | shader.setFormat(Qt3DRender::QShaderProgram::SPIRV); |
206 | backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); |
207 | |
208 | // THEN |
209 | QCOMPARE(backend.format(), Qt3DRender::QShaderProgram::SPIRV); |
210 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
211 | QCOMPARE(backend.isDirty(), true); |
212 | |
213 | renderer.resetDirty(); |
214 | backend.unsetDirty(); |
215 | |
216 | // WHEN |
217 | shader.setFormat(Qt3DRender::QShaderProgram::SPIRV); |
218 | backend.syncFromFrontEnd(frontEnd: &shader, firstTime: false); |
219 | |
220 | // THEN |
221 | QCOMPARE(backend.isDirty(), false); |
222 | QCOMPARE(renderer.dirtyBits(), 0); |
223 | } |
224 | |
225 | void tst_RenderShader::checkSetRendererDirtyOnInitialization() |
226 | { |
227 | // GIVEN |
228 | QScopedPointer<Qt3DRender::QShaderProgram> frontend(createFrontendShader()); |
229 | Qt3DRender::Render::Shader shader; |
230 | TestRenderer renderer; |
231 | |
232 | shader.setRenderer(&renderer); |
233 | |
234 | // THEN |
235 | QCOMPARE(renderer.dirtyBits(), 0); |
236 | |
237 | // WHEN |
238 | simulateInitializationSync(frontend: frontend.data(), backend: &shader); |
239 | |
240 | // THEN |
241 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
242 | } |
243 | |
244 | void tst_RenderShader::allowToChangeShaderCode_data() |
245 | { |
246 | dealWithPropertyChanges_data(); |
247 | } |
248 | |
249 | void tst_RenderShader::allowToChangeShaderCode() |
250 | { |
251 | // GIVEN |
252 | QFETCH(Qt3DRender::QShaderProgram::ShaderType, type); |
253 | |
254 | Qt3DRender::Render::Shader backend; |
255 | TestRenderer renderer; |
256 | backend.setRenderer(&renderer); |
257 | |
258 | // WHEN |
259 | backend.setShaderCode(type, QByteArrayLiteral("foo" )); |
260 | |
261 | // THEN |
262 | QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo" )); |
263 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
264 | renderer.resetDirty(); |
265 | |
266 | // WHEN |
267 | backend.setShaderCode(type, QByteArrayLiteral("foo" )); |
268 | |
269 | // THEN |
270 | QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("foo" )); |
271 | QCOMPARE(renderer.dirtyBits(), 0); |
272 | renderer.resetDirty(); |
273 | |
274 | // WHEN |
275 | backend.setShaderCode(type, QByteArrayLiteral("bar" )); |
276 | |
277 | // THEN |
278 | QCOMPARE(backend.shaderCode().at(type), QByteArrayLiteral("bar" )); |
279 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
280 | renderer.resetDirty(); |
281 | } |
282 | |
283 | void tst_RenderShader::checkShaderManager() |
284 | { |
285 | // GIVEN |
286 | Qt3DRender::QShaderProgram shader; |
287 | TestRenderer renderer; |
288 | Qt3DRender::Render::ShaderManager manager; |
289 | Qt3DRender::Render::ShaderFunctor creationFunctor(&renderer, &manager); |
290 | |
291 | // THEN |
292 | QVERIFY(manager.shaderIdsToCleanup().isEmpty()); |
293 | |
294 | // WHEN |
295 | Qt3DCore::QNodeCreatedChangeBase changeObj(&shader); |
296 | Qt3DCore::QNodeCreatedChangeBasePtr changePtr(&changeObj, [](Qt3DCore::QNodeCreatedChangeBase *) {}); |
297 | auto backend = creationFunctor.create(change: changePtr); |
298 | |
299 | // THEN |
300 | QVERIFY(backend != nullptr); |
301 | QVERIFY(manager.shaderIdsToCleanup().isEmpty()); |
302 | |
303 | { |
304 | // WHEN |
305 | auto sameBackend = creationFunctor.get(id: shader.id()); |
306 | // THEN |
307 | QCOMPARE(backend, sameBackend); |
308 | } |
309 | |
310 | // WHEN |
311 | creationFunctor.destroy(id: shader.id()); |
312 | |
313 | // THEN -> Should be in list of ids to remove and return null on get |
314 | QVERIFY(manager.hasShaderIdToCleanup(shader.id())); |
315 | QVERIFY(creationFunctor.get(shader.id()) == nullptr); |
316 | |
317 | // WHEN -> Should be removed from list of ids to remove |
318 | creationFunctor.create(change: changePtr); |
319 | |
320 | // THEN |
321 | QVERIFY(manager.shaderIdsToCleanup().isEmpty()); |
322 | QCOMPARE(creationFunctor.get(shader.id()), backend); |
323 | } |
324 | |
325 | QTEST_APPLESS_MAIN(tst_RenderShader) |
326 | |
327 | #include "tst_shader.moc" |
328 | |