| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT | 
| 21 | ** included in the packaging of this file. Please review the following | 
| 22 | ** information to ensure the GNU General Public License requirements will | 
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 24 | ** | 
| 25 | ** $QT_END_LICENSE$ | 
| 26 | ** | 
| 27 | ****************************************************************************/ | 
| 28 |  | 
| 29 | #include <QtTest/QTest> | 
| 30 | #include <qbackendnodetester.h> | 
| 31 | #include <Qt3DCore/qpropertyupdatedchange.h> | 
| 32 | #include <Qt3DCore/private/qbackendnode_p.h> | 
| 33 | #include <Qt3DRender/private/shaderbuilder_p.h> | 
| 34 | #include <Qt3DRender/qshaderprogram.h> | 
| 35 | #include <Qt3DRender/qshaderprogrambuilder.h> | 
| 36 | #include "testrenderer.h" | 
| 37 | #include "testpostmanarbiter.h" | 
| 38 |  | 
| 39 | #include <QByteArray> | 
| 40 |  | 
| 41 | Q_DECLARE_METATYPE(Qt3DRender::QShaderProgram::ShaderType) | 
| 42 |  | 
| 43 | class tst_ShaderBuilder : public Qt3DCore::QBackendNodeTester | 
| 44 | { | 
| 45 |     Q_OBJECT | 
| 46 | private slots: | 
| 47 |     void shouldHaveGlobalDefaultPrototypes() | 
| 48 |     { | 
| 49 |         // GIVEN | 
| 50 |  | 
| 51 |         // THEN | 
| 52 |         QCOMPARE(Qt3DRender::Render::ShaderBuilder::getPrototypesFile(), QStringLiteral(":/prototypes/default.json" )); | 
| 53 |         QVERIFY(!Qt3DRender::Render::ShaderBuilder::getPrototypeNames().isEmpty()); | 
| 54 |  | 
| 55 |         // WHEN | 
| 56 |         Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json" ); | 
| 57 |  | 
| 58 |         // THEN | 
| 59 |         QCOMPARE(Qt3DRender::Render::ShaderBuilder::getPrototypesFile(), QStringLiteral(":/prototypes.json" )); | 
| 60 |         auto prototypeNames = Qt3DRender::Render::ShaderBuilder::getPrototypeNames(); | 
| 61 |         prototypeNames.sort(); | 
| 62 |         const auto expectedPrototypeNames = QStringList() << "exposure"  | 
| 63 |                                                           << "exposureFunction"  | 
| 64 |                                                           << "fragColor"  | 
| 65 |                                                           << "lightIntensity"  | 
| 66 |                                                           << "lightModel"  | 
| 67 |                                                           << "sampleTexture"  | 
| 68 |                                                           << "texCoord"  | 
| 69 |                                                           << "texture"  | 
| 70 |                                                           << "worldPosition" ; | 
| 71 |         QCOMPARE(prototypeNames, expectedPrototypeNames); | 
| 72 |     } | 
| 73 |  | 
| 74 |     void shouldHaveInitialState() | 
| 75 |     { | 
| 76 |         // GIVEN | 
| 77 |         Qt3DRender::Render::ShaderBuilder shaderBuilder; | 
| 78 |  | 
| 79 |         // THEN | 
| 80 |         QVERIFY(!shaderBuilder.isEnabled()); | 
| 81 |         QVERIFY(shaderBuilder.enabledLayers().isEmpty()); | 
| 82 |         for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) { | 
| 83 |             const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i); | 
| 84 |             QCOMPARE(shaderBuilder.shaderGraph(type), QUrl()); | 
| 85 |             QCOMPARE(shaderBuilder.shaderCode(type), QByteArray()); | 
| 86 |             QVERIFY(!shaderBuilder.isShaderCodeDirty(type)); | 
| 87 |         } | 
| 88 |     } | 
| 89 |  | 
| 90 |     void shouldHavePropertiesMirroringFromItsPeer_data() | 
| 91 |     { | 
| 92 |         QTest::addColumn<Qt3DRender::QShaderProgramBuilder*>(name: "frontend" ); | 
| 93 |  | 
| 94 |         { | 
| 95 |             auto frontend = new Qt3DRender::QShaderProgramBuilder; | 
| 96 |             QTest::newRow(dataTag: "empty" ) << frontend; | 
| 97 |         } | 
| 98 |         { | 
| 99 |             auto frontend = new Qt3DRender::QShaderProgramBuilder; | 
| 100 |             auto program = new Qt3DRender::QShaderProgram(frontend); | 
| 101 |             frontend->setShaderProgram(program); | 
| 102 |             QTest::newRow(dataTag: "shaderProgram" ) << frontend; | 
| 103 |         } | 
| 104 |         { | 
| 105 |             auto frontend = new Qt3DRender::QShaderProgramBuilder; | 
| 106 |             frontend->setEnabledLayers({"foo" , "bar" }); | 
| 107 |             QTest::newRow(dataTag: "enabledLayers" ) << frontend; | 
| 108 |         } | 
| 109 |         { | 
| 110 |             auto frontend = new Qt3DRender::QShaderProgramBuilder; | 
| 111 |             frontend->setVertexShaderGraph(QUrl::fromEncoded(url: "qrc:/vertex.json" )); | 
| 112 |             QTest::newRow(dataTag: "vertex" ) << frontend; | 
| 113 |         } | 
| 114 |         { | 
| 115 |             auto frontend = new Qt3DRender::QShaderProgramBuilder; | 
| 116 |             frontend->setTessellationControlShaderGraph(QUrl::fromEncoded(url: "qrc:/tesscontrol.json" )); | 
| 117 |             QTest::newRow(dataTag: "tessellationControl" ) << frontend; | 
| 118 |         } | 
| 119 |         { | 
| 120 |             auto frontend = new Qt3DRender::QShaderProgramBuilder; | 
| 121 |             frontend->setTessellationEvaluationShaderGraph(QUrl::fromEncoded(url: "qrc:/tesseval.json" )); | 
| 122 |             QTest::newRow(dataTag: "tessellationEvaluation" ) << frontend; | 
| 123 |         } | 
| 124 |         { | 
| 125 |             auto frontend = new Qt3DRender::QShaderProgramBuilder; | 
| 126 |             frontend->setGeometryShaderGraph(QUrl::fromEncoded(url: "qrc:/geometry.json" )); | 
| 127 |             QTest::newRow(dataTag: "geometry" ) << frontend; | 
| 128 |         } | 
| 129 |         { | 
| 130 |             auto frontend = new Qt3DRender::QShaderProgramBuilder; | 
| 131 |             frontend->setFragmentShaderGraph(QUrl::fromEncoded(url: "qrc:/fragment.json" )); | 
| 132 |             QTest::newRow(dataTag: "fragment" ) << frontend; | 
| 133 |         } | 
| 134 |         { | 
| 135 |             auto frontend = new Qt3DRender::QShaderProgramBuilder; | 
| 136 |             frontend->setComputeShaderGraph(QUrl::fromEncoded(url: "qrc:/compute.json" )); | 
| 137 |             QTest::newRow(dataTag: "compute" ) << frontend; | 
| 138 |         } | 
| 139 |     } | 
| 140 |  | 
| 141 |     void shouldHavePropertiesMirroringFromItsPeer() | 
| 142 |     { | 
| 143 |         // GIVEN | 
| 144 |         QFETCH(Qt3DRender::QShaderProgramBuilder*, frontend); | 
| 145 |         Qt3DRender::Render::ShaderBuilder backend; | 
| 146 |         TestRenderer renderer; | 
| 147 |  | 
| 148 |         // WHEN | 
| 149 |         backend.setRenderer(&renderer); | 
| 150 |         simulateInitializationSync(frontend, backend: &backend); | 
| 151 |  | 
| 152 |         // THEN | 
| 153 |         QVERIFY(backend.isEnabled() == frontend->isEnabled()); | 
| 154 |  | 
| 155 |         if (frontend->shaderProgram()) | 
| 156 |             QCOMPARE(backend.shaderProgramId(), frontend->shaderProgram()->id()); | 
| 157 |         else | 
| 158 |             QVERIFY(backend.shaderProgramId().isNull()); | 
| 159 |  | 
| 160 |         QCOMPARE(backend.enabledLayers(), frontend->enabledLayers()); | 
| 161 |  | 
| 162 |         QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::Vertex), frontend->vertexShaderGraph()); | 
| 163 |         QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::Vertex), QByteArray()); | 
| 164 |         QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::Vertex), !frontend->vertexShaderGraph().isEmpty()); | 
| 165 |  | 
| 166 |         QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::TessellationControl), frontend->tessellationControlShaderGraph()); | 
| 167 |         QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::TessellationControl), QByteArray()); | 
| 168 |         QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::TessellationControl), !frontend->tessellationControlShaderGraph().isEmpty()); | 
| 169 |  | 
| 170 |         QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::TessellationEvaluation), frontend->tessellationEvaluationShaderGraph()); | 
| 171 |         QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::TessellationEvaluation), QByteArray()); | 
| 172 |         QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::TessellationEvaluation), !frontend->tessellationEvaluationShaderGraph().isEmpty()); | 
| 173 |  | 
| 174 |         QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::Geometry), frontend->geometryShaderGraph()); | 
| 175 |         QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::Geometry), QByteArray()); | 
| 176 |         QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::Geometry), !frontend->geometryShaderGraph().isEmpty()); | 
| 177 |  | 
| 178 |         QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::Fragment), frontend->fragmentShaderGraph()); | 
| 179 |         QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::Fragment), QByteArray()); | 
| 180 |         QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::Fragment), !frontend->fragmentShaderGraph().isEmpty()); | 
| 181 |  | 
| 182 |         QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::Compute), frontend->computeShaderGraph()); | 
| 183 |         QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::Compute), QByteArray()); | 
| 184 |         QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::Compute), !frontend->computeShaderGraph().isEmpty()); | 
| 185 |  | 
| 186 |         // WHEN | 
| 187 |         backend.cleanup(); | 
| 188 |  | 
| 189 |         // THEN | 
| 190 |         QVERIFY(!backend.isEnabled()); | 
| 191 |         QVERIFY(backend.enabledLayers().isEmpty()); | 
| 192 |         for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) { | 
| 193 |             const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i); | 
| 194 |             QCOMPARE(backend.shaderGraph(type), QUrl()); | 
| 195 |             QCOMPARE(backend.shaderCode(type), QByteArray()); | 
| 196 |             QVERIFY(!backend.isShaderCodeDirty(type)); | 
| 197 |         } | 
| 198 |  | 
| 199 |         delete frontend; | 
| 200 |     } | 
| 201 |  | 
| 202 |     void shouldHandleEnablePropertyChange() | 
| 203 |     { | 
| 204 |         // GIVEN | 
| 205 |         Qt3DRender::Render::ShaderBuilder backend; | 
| 206 |         Qt3DRender::QShaderProgramBuilder frontend; | 
| 207 |         TestRenderer renderer; | 
| 208 |         backend.setRenderer(&renderer); | 
| 209 |         simulateInitializationSync(frontend: &frontend, backend: &backend); | 
| 210 |  | 
| 211 |         // WHEN | 
| 212 |         frontend.setEnabled(false); | 
| 213 |         backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); | 
| 214 |  | 
| 215 |         // THEN | 
| 216 |         QVERIFY(!backend.isEnabled()); | 
| 217 |         QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 218 |         renderer.resetDirty(); | 
| 219 |  | 
| 220 |         // WHEN | 
| 221 |         frontend.setEnabled(true); | 
| 222 |         backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); | 
| 223 |         // AND | 
| 224 |         backend.cleanup(); | 
| 225 |  | 
| 226 |         // THEN | 
| 227 |         QVERIFY(!backend.isEnabled()); | 
| 228 |         QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 229 |         renderer.resetDirty(); | 
| 230 |     } | 
| 231 |  | 
| 232 |     void shouldHandleShaderProgramPropertyChange() | 
| 233 |     { | 
| 234 |         // GIVEN | 
| 235 |         Qt3DRender::Render::ShaderBuilder backend; | 
| 236 |         Qt3DRender::QShaderProgramBuilder frontend; | 
| 237 |         TestRenderer renderer; | 
| 238 |         backend.setRenderer(&renderer); | 
| 239 |         simulateInitializationSync(frontend: &frontend, backend: &backend); | 
| 240 |  | 
| 241 |         // WHEN | 
| 242 |         Qt3DRender::QShaderProgram prog; | 
| 243 |         frontend.setShaderProgram(&prog); | 
| 244 |         backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); | 
| 245 |  | 
| 246 |         // THEN | 
| 247 |         QCOMPARE(backend.shaderProgramId(), prog.id()); | 
| 248 |         QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 249 |         renderer.resetDirty(); | 
| 250 |  | 
| 251 |         // WHEN | 
| 252 |         frontend.setShaderProgram(nullptr); | 
| 253 |         backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); | 
| 254 |  | 
| 255 |         // THEN | 
| 256 |         QVERIFY(backend.shaderProgramId().isNull()); | 
| 257 |         QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 258 |         renderer.resetDirty(); | 
| 259 |  | 
| 260 |         // WHEN | 
| 261 |         frontend.setShaderProgram(&prog); | 
| 262 |         backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); | 
| 263 |         // AND | 
| 264 |         backend.cleanup(); | 
| 265 |  | 
| 266 |         // THEN | 
| 267 |         QVERIFY(backend.shaderProgramId().isNull()); | 
| 268 |         QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 269 |         renderer.resetDirty(); | 
| 270 |     } | 
| 271 |  | 
| 272 |     void shouldHandleEnabledLayersPropertyChange() | 
| 273 |     { | 
| 274 |         // GIVEN | 
| 275 |         qputenv(varName: "QT3D_DISABLE_SHADER_CACHE" , value: "1" ); | 
| 276 |         Qt3DRender::Render::ShaderBuilder backend; | 
| 277 |         Qt3DRender::QShaderProgramBuilder frontend; | 
| 278 |         TestRenderer renderer; | 
| 279 |         backend.setRenderer(&renderer); | 
| 280 |         simulateInitializationSync(frontend: &frontend, backend: &backend); | 
| 281 |         const auto layers = QStringList() << "foo"  << "bar" ; | 
| 282 |  | 
| 283 |         static const std::pair< | 
| 284 |                 Qt3DRender::QShaderProgram::ShaderType, | 
| 285 |                 void (Qt3DRender::QShaderProgramBuilder::*)(const QUrl &) | 
| 286 |                 > | 
| 287 |                 shaderTypesToSetters[] = { | 
| 288 |             {Qt3DRender::QShaderProgram::Vertex, &Qt3DRender::QShaderProgramBuilder::setVertexShaderGraph}, | 
| 289 |             {Qt3DRender::QShaderProgram::TessellationControl, &Qt3DRender::QShaderProgramBuilder::setTessellationControlShaderGraph}, | 
| 290 |             {Qt3DRender::QShaderProgram::TessellationEvaluation, &Qt3DRender::QShaderProgramBuilder::setTessellationEvaluationShaderGraph}, | 
| 291 |             {Qt3DRender::QShaderProgram::Geometry, &Qt3DRender::QShaderProgramBuilder::setGeometryShaderGraph}, | 
| 292 |             {Qt3DRender::QShaderProgram::Fragment, &Qt3DRender::QShaderProgramBuilder::setFragmentShaderGraph}, | 
| 293 |             {Qt3DRender::QShaderProgram::Compute, &Qt3DRender::QShaderProgramBuilder::setComputeShaderGraph}, | 
| 294 |         }; | 
| 295 |  | 
| 296 |  | 
| 297 |         for (auto it = std::begin(arr: shaderTypesToSetters), end = std::end(arr: shaderTypesToSetters); it != end; ++it) { | 
| 298 |             const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); | 
| 299 |             (frontend.*(it->second))(graphUrl); | 
| 300 |         } | 
| 301 |  | 
| 302 |         // WHEN | 
| 303 |         frontend.setEnabledLayers(layers); | 
| 304 |         backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); | 
| 305 |  | 
| 306 |         // THEN | 
| 307 |         QCOMPARE(backend.enabledLayers(), layers); | 
| 308 |         for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) { | 
| 309 |             const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i); | 
| 310 |             QVERIFY(backend.isShaderCodeDirty(type)); | 
| 311 |             backend.generateCode(type); // Resets the dirty flag | 
| 312 |         } | 
| 313 |         QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 314 |         renderer.resetDirty(); | 
| 315 |  | 
| 316 |         // WHEN | 
| 317 |         frontend.setEnabledLayers(layers); | 
| 318 |         backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); | 
| 319 |  | 
| 320 |         // THEN | 
| 321 |         QCOMPARE(backend.enabledLayers(), layers); | 
| 322 |         for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) { | 
| 323 |             const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i); | 
| 324 |             QVERIFY(!backend.isShaderCodeDirty(type)); | 
| 325 |             backend.generateCode(type); // Resets the dirty flag | 
| 326 |         } | 
| 327 |         QCOMPARE(renderer.dirtyBits(), 0); | 
| 328 |         renderer.resetDirty(); | 
| 329 |  | 
| 330 |         // WHEN | 
| 331 |         frontend.setEnabledLayers(QStringList()); | 
| 332 |         backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); | 
| 333 |  | 
| 334 |         // THEN | 
| 335 |         QVERIFY(backend.shaderProgramId().isNull()); | 
| 336 |         for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) { | 
| 337 |             const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i); | 
| 338 |             QVERIFY(backend.isShaderCodeDirty(type)); | 
| 339 |             backend.generateCode(type); // Resets the dirty flag | 
| 340 |         } | 
| 341 |         QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 342 |         renderer.resetDirty(); | 
| 343 |  | 
| 344 |         // WHEN | 
| 345 |         frontend.setEnabledLayers(layers); | 
| 346 |         backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); | 
| 347 |         // AND | 
| 348 |         backend.cleanup(); | 
| 349 |  | 
| 350 |         // THEN | 
| 351 |         QVERIFY(backend.enabledLayers().isEmpty()); | 
| 352 |         for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) { | 
| 353 |             const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i); | 
| 354 |             QVERIFY(!backend.isShaderCodeDirty(type)); | 
| 355 |             backend.generateCode(type); // Resets the dirty flag | 
| 356 |         } | 
| 357 |         QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 358 |         renderer.resetDirty(); | 
| 359 |     } | 
| 360 |  | 
| 361 |     void shouldHandleShaderGraphPropertiesChanges_data() | 
| 362 |     { | 
| 363 |         QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>(name: "type" ); | 
| 364 |         QTest::addColumn<QUrl>(name: "graphUrl" ); | 
| 365 |  | 
| 366 |         QTest::newRow(dataTag: "vertex" ) << Qt3DRender::QShaderProgram::Vertex | 
| 367 |                                 << QUrl::fromEncoded(url: "qrc:/vertex.json" ); | 
| 368 |  | 
| 369 |         QTest::newRow(dataTag: "tessControl" ) << Qt3DRender::QShaderProgram::TessellationControl | 
| 370 |                                      << QUrl::fromEncoded(url: "qrc:/tesscontrol.json" ); | 
| 371 |  | 
| 372 |         QTest::newRow(dataTag: "tessEval" ) << Qt3DRender::QShaderProgram::TessellationEvaluation | 
| 373 |                                   << QUrl::fromEncoded(url: "qrc:/tesseval.json" ); | 
| 374 |  | 
| 375 |         QTest::newRow(dataTag: "geometry" ) << Qt3DRender::QShaderProgram::Geometry | 
| 376 |                                   << QUrl::fromEncoded(url: "qrc:/geometry.json" ); | 
| 377 |  | 
| 378 |         QTest::newRow(dataTag: "fragment" ) << Qt3DRender::QShaderProgram::Fragment | 
| 379 |                                   << QUrl::fromEncoded(url: "qrc:/fragment.json" ); | 
| 380 |  | 
| 381 |         QTest::newRow(dataTag: "compute" ) << Qt3DRender::QShaderProgram::Compute | 
| 382 |                                  << QUrl::fromEncoded(url: "qrc:/compute.json" ); | 
| 383 |     } | 
| 384 |  | 
| 385 |     void shouldHandleShaderGraphPropertiesChanges() | 
| 386 |     { | 
| 387 |         // GIVEN | 
| 388 |         QFETCH(Qt3DRender::QShaderProgram::ShaderType, type); | 
| 389 |         QFETCH(QUrl, graphUrl); | 
| 390 |  | 
| 391 |         Qt3DRender::Render::ShaderBuilder backend; | 
| 392 |         Qt3DRender::QShaderProgramBuilder frontend; | 
| 393 |         TestRenderer renderer; | 
| 394 |         backend.setRenderer(&renderer); | 
| 395 |         simulateInitializationSync(frontend: &frontend, backend: &backend); | 
| 396 |  | 
| 397 |         static const QHash< | 
| 398 |                 Qt3DRender::QShaderProgram::ShaderType, | 
| 399 |                 void (Qt3DRender::QShaderProgramBuilder::*)(const QUrl &) | 
| 400 |                 > | 
| 401 |                 shaderTypesToSetters = { | 
| 402 |             {Qt3DRender::QShaderProgram::Vertex, &Qt3DRender::QShaderProgramBuilder::setVertexShaderGraph}, | 
| 403 |             {Qt3DRender::QShaderProgram::TessellationControl, &Qt3DRender::QShaderProgramBuilder::setTessellationControlShaderGraph}, | 
| 404 |             {Qt3DRender::QShaderProgram::TessellationEvaluation, &Qt3DRender::QShaderProgramBuilder::setTessellationEvaluationShaderGraph}, | 
| 405 |             {Qt3DRender::QShaderProgram::Geometry, &Qt3DRender::QShaderProgramBuilder::setGeometryShaderGraph}, | 
| 406 |             {Qt3DRender::QShaderProgram::Fragment, &Qt3DRender::QShaderProgramBuilder::setFragmentShaderGraph}, | 
| 407 |             {Qt3DRender::QShaderProgram::Compute, &Qt3DRender::QShaderProgramBuilder::setComputeShaderGraph}, | 
| 408 |         }; | 
| 409 |  | 
| 410 |         // WHEN | 
| 411 |  | 
| 412 |         (frontend.*(shaderTypesToSetters[type]))(QUrl()); | 
| 413 |         backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); | 
| 414 |  | 
| 415 |         // THEN | 
| 416 |         QCOMPARE(backend.shaderGraph(type), QUrl()); | 
| 417 |         QVERIFY(!backend.isShaderCodeDirty(type)); | 
| 418 |         QVERIFY(backend.shaderCode(type).isEmpty()); | 
| 419 |         QCOMPARE(renderer.dirtyBits(), 0); | 
| 420 |         renderer.resetDirty(); | 
| 421 |  | 
| 422 |         // WHEN | 
| 423 |         (frontend.*(shaderTypesToSetters[type]))(graphUrl); | 
| 424 |         backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); | 
| 425 |  | 
| 426 |         // THEN | 
| 427 |         QCOMPARE(backend.shaderGraph(type), graphUrl); | 
| 428 |         QVERIFY(backend.isShaderCodeDirty(type)); | 
| 429 |         QVERIFY(backend.shaderCode(type).isEmpty()); | 
| 430 |         QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 431 |         renderer.resetDirty(); | 
| 432 |  | 
| 433 |         // WHEN | 
| 434 |         (frontend.*(shaderTypesToSetters[type]))(QUrl()); | 
| 435 |         backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); | 
| 436 |  | 
| 437 |         // THEN | 
| 438 |         QCOMPARE(backend.shaderGraph(type), QUrl()); | 
| 439 |         QVERIFY(backend.isShaderCodeDirty(type)); | 
| 440 |         QVERIFY(backend.shaderCode(type).isEmpty()); | 
| 441 |         QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 442 |         renderer.resetDirty(); | 
| 443 |  | 
| 444 |         // WHEN | 
| 445 |         (frontend.*(shaderTypesToSetters[type]))(graphUrl); | 
| 446 |         backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); | 
| 447 |         // AND | 
| 448 |         backend.cleanup(); | 
| 449 |  | 
| 450 |         // THEN | 
| 451 |         QCOMPARE(backend.shaderGraph(type), QUrl()); | 
| 452 |         QVERIFY(!backend.isShaderCodeDirty(type)); | 
| 453 |         QVERIFY(backend.shaderCode(type).isEmpty()); | 
| 454 |         QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); | 
| 455 |         renderer.resetDirty(); | 
| 456 |     } | 
| 457 |  | 
| 458 |     void shouldHandleShaderCodeGeneration_data() | 
| 459 |     { | 
| 460 |         QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>(name: "type" ); | 
| 461 |  | 
| 462 |         QTest::newRow(dataTag: "vertex" ) << Qt3DRender::QShaderProgram::Vertex; | 
| 463 |         QTest::newRow(dataTag: "tessControl" ) << Qt3DRender::QShaderProgram::TessellationControl; | 
| 464 |         QTest::newRow(dataTag: "tessEval" ) << Qt3DRender::QShaderProgram::TessellationEvaluation; | 
| 465 |         QTest::newRow(dataTag: "geometry" ) << Qt3DRender::QShaderProgram::Geometry; | 
| 466 |         QTest::newRow(dataTag: "fragment" ) << Qt3DRender::QShaderProgram::Fragment; | 
| 467 |         QTest::newRow(dataTag: "compute" ) << Qt3DRender::QShaderProgram::Compute; | 
| 468 |     } | 
| 469 |  | 
| 470 |     void shouldHandleShaderCodeGeneration() | 
| 471 |     { | 
| 472 |         // GIVEN | 
| 473 |         qputenv(varName: "QT3D_DISABLE_SHADER_CACHE" , value: "1" ); | 
| 474 |         Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json" ); | 
| 475 |         QVERIFY(!Qt3DRender::Render::ShaderBuilder::getPrototypeNames().isEmpty()); | 
| 476 |  | 
| 477 |         QFETCH(Qt3DRender::QShaderProgram::ShaderType, type); | 
| 478 |  | 
| 479 |         const auto gl3Api = []{ | 
| 480 |             auto api = Qt3DRender::GraphicsApiFilterData(); | 
| 481 |             api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGL; | 
| 482 |             api.m_profile = Qt3DRender::QGraphicsApiFilter::CoreProfile; | 
| 483 |             api.m_major = 3; | 
| 484 |             api.m_minor = 2; | 
| 485 |             return api; | 
| 486 |         }(); | 
| 487 |  | 
| 488 |         const auto es2Api = []{ | 
| 489 |             auto api = Qt3DRender::GraphicsApiFilterData(); | 
| 490 |             api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGLES; | 
| 491 |             api.m_major = 2; | 
| 492 |             api.m_minor = 0; | 
| 493 |             return api; | 
| 494 |         }(); | 
| 495 |  | 
| 496 |         const auto readCode = [](const QString &suffix) -> QByteArray { | 
| 497 |             const auto filePath = QStringLiteral(":/output." ) + suffix; | 
| 498 |             QFile file(filePath); | 
| 499 |             if (!file.open(flags: QFile::ReadOnly | QFile::Text)) | 
| 500 |                 qFatal(msg: "File open failed: %s" , qPrintable(filePath)); | 
| 501 |             return file.readAll(); | 
| 502 |         }; | 
| 503 |  | 
| 504 |         const auto gl3Code = readCode("gl3" ); | 
| 505 |         const auto es2Code = readCode("es2" ); | 
| 506 |  | 
| 507 |         Qt3DRender::Render::ShaderBuilder backend; | 
| 508 |  | 
| 509 |         // WHEN | 
| 510 |         const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); | 
| 511 |         backend.setShaderGraph(type, url: graphUrl); | 
| 512 |  | 
| 513 |         // THEN | 
| 514 |         QCOMPARE(backend.shaderGraph(type), graphUrl); | 
| 515 |         QVERIFY(backend.isShaderCodeDirty(type)); | 
| 516 |         QVERIFY(backend.shaderCode(type).isEmpty()); | 
| 517 |  | 
| 518 |         // WHEN | 
| 519 |         backend.setGraphicsApi(gl3Api); | 
| 520 |         backend.generateCode(type); | 
| 521 |  | 
| 522 |         // THEN | 
| 523 |         QCOMPARE(backend.shaderGraph(type), graphUrl); | 
| 524 |         QVERIFY(!backend.isShaderCodeDirty(type)); | 
| 525 |         QCOMPARE(backend.shaderCode(type), gl3Code); | 
| 526 |  | 
| 527 |         // WHEN | 
| 528 |         backend.setGraphicsApi(es2Api); | 
| 529 |  | 
| 530 |         // THEN | 
| 531 |         QCOMPARE(backend.shaderGraph(type), graphUrl); | 
| 532 |         QVERIFY(backend.isShaderCodeDirty(type)); | 
| 533 |         QCOMPARE(backend.shaderCode(type), gl3Code); | 
| 534 |  | 
| 535 |         // WHEN | 
| 536 |         backend.generateCode(type); | 
| 537 |  | 
| 538 |         // THEN | 
| 539 |         QCOMPARE(backend.shaderGraph(type), graphUrl); | 
| 540 |         QVERIFY(!backend.isShaderCodeDirty(type)); | 
| 541 |         QCOMPARE(backend.shaderCode(type), es2Code); | 
| 542 |     } | 
| 543 |  | 
| 544 |     void checkCodeUpdatedNotification_data() | 
| 545 |     { | 
| 546 |         QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>(name: "type" ); | 
| 547 |         QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>(name: "notificationType" ); | 
| 548 |  | 
| 549 |         QTest::newRow(dataTag: "vertex" ) << Qt3DRender::QShaderProgram::Vertex << Qt3DRender::QShaderProgram::Vertex; | 
| 550 |         QTest::newRow(dataTag: "tessControl" ) << Qt3DRender::QShaderProgram::TessellationControl << Qt3DRender::QShaderProgram::TessellationControl; | 
| 551 |         QTest::newRow(dataTag: "tessEval" ) << Qt3DRender::QShaderProgram::TessellationEvaluation << Qt3DRender::QShaderProgram::TessellationEvaluation; | 
| 552 |         QTest::newRow(dataTag: "geometry" ) << Qt3DRender::QShaderProgram::Geometry << Qt3DRender::QShaderProgram::Geometry; | 
| 553 |         QTest::newRow(dataTag: "fragment" ) << Qt3DRender::QShaderProgram::Fragment << Qt3DRender::QShaderProgram::Fragment; | 
| 554 |         QTest::newRow(dataTag: "compute" ) << Qt3DRender::QShaderProgram::Compute << Qt3DRender::QShaderProgram::Compute; | 
| 555 |     } | 
| 556 |  | 
| 557 |  | 
| 558 |     void checkCodeUpdatedNotification() | 
| 559 |     { | 
| 560 |         // GIVEN | 
| 561 |         qputenv(varName: "QT3D_DISABLE_SHADER_CACHE" , value: "1" ); | 
| 562 |         Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json" ); | 
| 563 |         QVERIFY(!Qt3DRender::Render::ShaderBuilder::getPrototypeNames().isEmpty()); | 
| 564 |         QFETCH(Qt3DRender::QShaderProgram::ShaderType, type); | 
| 565 |         QFETCH(Qt3DRender::QShaderProgram::ShaderType, notificationType); | 
| 566 |         Q_UNUSED(notificationType) | 
| 567 |  | 
| 568 |         const auto gl3Api = []{ | 
| 569 |             auto api = Qt3DRender::GraphicsApiFilterData(); | 
| 570 |             api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGL; | 
| 571 |             api.m_profile = Qt3DRender::QGraphicsApiFilter::CoreProfile; | 
| 572 |             api.m_major = 3; | 
| 573 |             api.m_minor = 2; | 
| 574 |             return api; | 
| 575 |         }(); | 
| 576 |  | 
| 577 |         const auto readCode = [](const QString &suffix) -> QByteArray { | 
| 578 |             const auto filePath = QStringLiteral(":/output." ) + suffix; | 
| 579 |             QFile file(filePath); | 
| 580 |             if (!file.open(flags: QFile::ReadOnly | QFile::Text)) | 
| 581 |                 qFatal(msg: "File open failed: %s" , qPrintable(filePath)); | 
| 582 |             return file.readAll(); | 
| 583 |         }; | 
| 584 |  | 
| 585 |         const auto gl3Code = readCode("gl3" ); | 
| 586 |  | 
| 587 |         Qt3DRender::Render::ShaderBuilder backend; | 
| 588 |         TestArbiter arbiter; | 
| 589 |         Qt3DCore::QBackendNodePrivate::get(n: &backend)->setArbiter(&arbiter); | 
| 590 |  | 
| 591 |  | 
| 592 |         // WHEN | 
| 593 |         const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); | 
| 594 |         backend.setShaderGraph(type, url: graphUrl); | 
| 595 |  | 
| 596 |         // THEN | 
| 597 |         QCOMPARE(backend.shaderGraph(type), graphUrl); | 
| 598 |         QVERIFY(backend.isShaderCodeDirty(type)); | 
| 599 |         QVERIFY(backend.shaderCode(type).isEmpty()); | 
| 600 |  | 
| 601 |         // WHEN | 
| 602 |         backend.setGraphicsApi(gl3Api); | 
| 603 |         backend.generateCode(type); | 
| 604 |  | 
| 605 |         // THEN | 
| 606 |         QCOMPARE(backend.shaderGraph(type), graphUrl); | 
| 607 |         QVERIFY(!backend.isShaderCodeDirty(type)); | 
| 608 |         QCOMPARE(backend.shaderCode(type), gl3Code); | 
| 609 |     } | 
| 610 |  | 
| 611 |     void checkFileCaching() | 
| 612 |     { | 
| 613 |         // GIVEN | 
| 614 |         qunsetenv(varName: "QT3D_DISABLE_SHADER_CACHE" ); | 
| 615 |         QTemporaryDir cacheDir; | 
| 616 |  | 
| 617 |         if (!cacheDir.isValid()) { | 
| 618 |             QSKIP("Unable to generate cache dir, skipping" ); | 
| 619 |             return; | 
| 620 |         } | 
| 621 |         const auto gl3Api = []{ | 
| 622 |             auto api = Qt3DRender::GraphicsApiFilterData(); | 
| 623 |             api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGL; | 
| 624 |             api.m_profile = Qt3DRender::QGraphicsApiFilter::CoreProfile; | 
| 625 |             api.m_major = 3; | 
| 626 |             api.m_minor = 2; | 
| 627 |             return api; | 
| 628 |         }(); | 
| 629 |         const auto gl2Api = []{ | 
| 630 |             auto api = Qt3DRender::GraphicsApiFilterData(); | 
| 631 |             api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGL; | 
| 632 |             api.m_profile = Qt3DRender::QGraphicsApiFilter::NoProfile; | 
| 633 |             api.m_major = 2; | 
| 634 |             api.m_minor = 0; | 
| 635 |             return api; | 
| 636 |         }(); | 
| 637 |         Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json" ); | 
| 638 |         qputenv(varName: "QT3D_WRITABLE_CACHE_PATH" , value: cacheDir.path().toUtf8()); | 
| 639 |  | 
| 640 |         // THEN | 
| 641 |         QVERIFY(QDir(cacheDir.path()).entryList(QDir::Files).empty()); | 
| 642 |         QByteArray hashKey; | 
| 643 |         { | 
| 644 |             // WHEN | 
| 645 |             Qt3DRender::Render::ShaderBuilder b; | 
| 646 |             b.setGraphicsApi(gl3Api); | 
| 647 |             const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); | 
| 648 |             b.setShaderGraph(type: Qt3DRender::QShaderProgram::Vertex, url: graphUrl); | 
| 649 |             b.generateCode(type: Qt3DRender::QShaderProgram::Vertex); | 
| 650 |  | 
| 651 |             // THEN | 
| 652 |             QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).count(), 1); | 
| 653 |  | 
| 654 |             hashKey = b.hashKeyForShaderGraph(type: Qt3DRender::QShaderProgram::Vertex); | 
| 655 |             QCOMPARE(hashKey.length(), 40); | 
| 656 |  | 
| 657 |             QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).first(), | 
| 658 |                      QString::fromUtf8(hashKey) + QLatin1String(".qt3d" )); | 
| 659 |         } | 
| 660 |         { | 
| 661 |             // WHEN | 
| 662 |             Qt3DRender::Render::ShaderBuilder b; | 
| 663 |             b.setGraphicsApi(gl3Api); | 
| 664 |             const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); | 
| 665 |             b.setShaderGraph(type: Qt3DRender::QShaderProgram::Vertex, url: graphUrl); | 
| 666 |             b.generateCode(type: Qt3DRender::QShaderProgram::Vertex); | 
| 667 |  | 
| 668 |             // THEN | 
| 669 |             QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).count(), 1); | 
| 670 |             QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).first(), | 
| 671 |                      QString::fromUtf8(hashKey) + QLatin1String(".qt3d" )); | 
| 672 |         } | 
| 673 |         { | 
| 674 |             // WHEN | 
| 675 |             Qt3DRender::Render::ShaderBuilder b; | 
| 676 |             b.setGraphicsApi(gl2Api); | 
| 677 |             const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); | 
| 678 |             b.setShaderGraph(type: Qt3DRender::QShaderProgram::Vertex, url: graphUrl); | 
| 679 |             b.generateCode(type: Qt3DRender::QShaderProgram::Vertex); | 
| 680 |             QByteArray gl2HashKey = b.hashKeyForShaderGraph(type: Qt3DRender::QShaderProgram::Vertex); | 
| 681 |  | 
| 682 |             // THEN | 
| 683 |             QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).count(), 2); | 
| 684 |             QVERIFY(gl2HashKey != hashKey); | 
| 685 |         } | 
| 686 |     } | 
| 687 |  | 
| 688 |     void checkRuntimeCaching() | 
| 689 |     { | 
| 690 |         // GIVEN | 
| 691 |         qunsetenv(varName: "QT3D_DISABLE_SHADER_CACHE" ); | 
| 692 |         TestRenderer renderer; | 
| 693 |         QTemporaryDir cacheDir; | 
| 694 |  | 
| 695 |         if (!cacheDir.isValid()) { | 
| 696 |             QSKIP("Unable to generate cache dir, skipping" ); | 
| 697 |             return; | 
| 698 |         } | 
| 699 |         const auto gl3Api = []{ | 
| 700 |             auto api = Qt3DRender::GraphicsApiFilterData(); | 
| 701 |             api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGL; | 
| 702 |             api.m_profile = Qt3DRender::QGraphicsApiFilter::CoreProfile; | 
| 703 |             api.m_major = 3; | 
| 704 |             api.m_minor = 2; | 
| 705 |             return api; | 
| 706 |         }(); | 
| 707 |         Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json" ); | 
| 708 |         qputenv(varName: "QT3D_WRITABLE_CACHE_PATH" , value: cacheDir.path().toUtf8()); | 
| 709 |  | 
| 710 |         // THEN | 
| 711 |         QVERIFY(QDir(cacheDir.path()).entryList(QDir::Files).empty()); | 
| 712 |  | 
| 713 |         // WHEN | 
| 714 |         Qt3DRender::Render::ShaderBuilder b; | 
| 715 |         b.setGraphicsApi(gl3Api); | 
| 716 |         const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); | 
| 717 |         b.setShaderGraph(type: Qt3DRender::QShaderProgram::Vertex, url: graphUrl); | 
| 718 |         b.generateCode(type: Qt3DRender::QShaderProgram::Vertex); | 
| 719 |  | 
| 720 |         // THEN | 
| 721 |         QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).count(), 1); | 
| 722 |  | 
| 723 |         const QByteArray hashKey = b.hashKeyForShaderGraph(type: Qt3DRender::QShaderProgram::Vertex); | 
| 724 |         QCOMPARE(hashKey.length(), 40); | 
| 725 |  | 
| 726 |         QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).first(), | 
| 727 |                  QString::fromUtf8(hashKey) + QLatin1String(".qt3d" )); | 
| 728 |  | 
| 729 |         QVERIFY(!renderer.containsGeneratedShaderGraph(hashKey)); | 
| 730 |  | 
| 731 |         // WHEN | 
| 732 |         b.setRenderer(&renderer); | 
| 733 |         b.generateCode(type: Qt3DRender::QShaderProgram::Vertex); | 
| 734 |  | 
| 735 |         // THEN | 
| 736 |         QVERIFY(renderer.containsGeneratedShaderGraph(hashKey)); | 
| 737 |     } | 
| 738 |  | 
| 739 |     void checkDontUseCache() | 
| 740 |     { | 
| 741 |         // GIVEN | 
| 742 |         QTemporaryDir cacheDir; | 
| 743 |  | 
| 744 |         if (!cacheDir.isValid()) { | 
| 745 |             QSKIP("Unable to generate cache dir, skipping" ); | 
| 746 |             return; | 
| 747 |         } | 
| 748 |         const auto gl3Api = []{ | 
| 749 |             auto api = Qt3DRender::GraphicsApiFilterData(); | 
| 750 |             api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGL; | 
| 751 |             api.m_profile = Qt3DRender::QGraphicsApiFilter::CoreProfile; | 
| 752 |             api.m_major = 3; | 
| 753 |             api.m_minor = 2; | 
| 754 |             return api; | 
| 755 |         }(); | 
| 756 |         Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json" ); | 
| 757 |  | 
| 758 |         // THEN | 
| 759 |         QVERIFY(QDir(cacheDir.path()).entryList(QDir::Files).empty()); | 
| 760 |  | 
| 761 |         // WHEN | 
| 762 |         qputenv(varName: "QT3D_DISABLE_SHADER_CACHE" , value: "1" ); | 
| 763 |         Qt3DRender::Render::ShaderBuilder b; | 
| 764 |         b.setGraphicsApi(gl3Api); | 
| 765 |         const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); | 
| 766 |         b.setShaderGraph(type: Qt3DRender::QShaderProgram::Vertex, url: graphUrl); | 
| 767 |         b.generateCode(type: Qt3DRender::QShaderProgram::Vertex); | 
| 768 |  | 
| 769 |         // THEN | 
| 770 |         QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).count(), 0); | 
| 771 |     } | 
| 772 |  | 
| 773 |     void checkForceRebuildCache() | 
| 774 |     { | 
| 775 |         // GIVEN | 
| 776 |         QTemporaryDir cacheDir; | 
| 777 |  | 
| 778 |         if (!cacheDir.isValid()) { | 
| 779 |             QSKIP("Unable to generate cache dir, skipping" ); | 
| 780 |             return; | 
| 781 |         } | 
| 782 |         const auto gl3Api = []{ | 
| 783 |             auto api = Qt3DRender::GraphicsApiFilterData(); | 
| 784 |             api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGL; | 
| 785 |             api.m_profile = Qt3DRender::QGraphicsApiFilter::CoreProfile; | 
| 786 |             api.m_major = 3; | 
| 787 |             api.m_minor = 2; | 
| 788 |             return api; | 
| 789 |         }(); | 
| 790 |         Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json" ); | 
| 791 |  | 
| 792 |         // THEN | 
| 793 |         QVERIFY(QDir(cacheDir.path()).entryList(QDir::Files).empty()); | 
| 794 |  | 
| 795 |         // WHEN | 
| 796 |         qputenv(varName: "QT3D_WRITABLE_CACHE_PATH" , value: cacheDir.path().toUtf8()); | 
| 797 |         qputenv(varName: "QT3D_DISABLE_SHADER_CACHE" , value: "1" ); | 
| 798 |         qputenv(varName: "QT3D_REBUILD_SHADER_CACHE" , value: "1" ); | 
| 799 |         Qt3DRender::Render::ShaderBuilder b; | 
| 800 |         b.setGraphicsApi(gl3Api); | 
| 801 |         const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); | 
| 802 |         b.setShaderGraph(type: Qt3DRender::QShaderProgram::Vertex, url: graphUrl); | 
| 803 |         b.generateCode(type: Qt3DRender::QShaderProgram::Vertex); | 
| 804 |  | 
| 805 |         // THEN -> We have rebuilt the shader file (even if we don't use it) | 
| 806 |         QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).count(), 1); | 
| 807 |     } | 
| 808 | }; | 
| 809 |  | 
| 810 | QTEST_MAIN(tst_ShaderBuilder) | 
| 811 |  | 
| 812 | #include "tst_shaderbuilder.moc" | 
| 813 |  |