| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| 21 | ** included in the packaging of this file. Please review the following |
| 22 | ** information to ensure the GNU General Public License requirements will |
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 24 | ** |
| 25 | ** $QT_END_LICENSE$ |
| 26 | ** |
| 27 | ****************************************************************************/ |
| 28 | |
| 29 | #include <QtTest/QTest> |
| 30 | #include <qbackendnodetester.h> |
| 31 | #include <Qt3DCore/qpropertyupdatedchange.h> |
| 32 | #include <Qt3DCore/private/qbackendnode_p.h> |
| 33 | #include <Qt3DRender/private/shaderbuilder_p.h> |
| 34 | #include <Qt3DRender/qshaderprogram.h> |
| 35 | #include <Qt3DRender/qshaderprogrambuilder.h> |
| 36 | #include "testrenderer.h" |
| 37 | #include "testpostmanarbiter.h" |
| 38 | |
| 39 | #include <QByteArray> |
| 40 | |
| 41 | Q_DECLARE_METATYPE(Qt3DRender::QShaderProgram::ShaderType) |
| 42 | |
| 43 | class tst_ShaderBuilder : public Qt3DCore::QBackendNodeTester |
| 44 | { |
| 45 | Q_OBJECT |
| 46 | private slots: |
| 47 | void shouldHaveGlobalDefaultPrototypes() |
| 48 | { |
| 49 | // GIVEN |
| 50 | |
| 51 | // THEN |
| 52 | QCOMPARE(Qt3DRender::Render::ShaderBuilder::getPrototypesFile(), QStringLiteral(":/prototypes/default.json" )); |
| 53 | QVERIFY(!Qt3DRender::Render::ShaderBuilder::getPrototypeNames().isEmpty()); |
| 54 | |
| 55 | // WHEN |
| 56 | Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json" ); |
| 57 | |
| 58 | // THEN |
| 59 | QCOMPARE(Qt3DRender::Render::ShaderBuilder::getPrototypesFile(), QStringLiteral(":/prototypes.json" )); |
| 60 | auto prototypeNames = Qt3DRender::Render::ShaderBuilder::getPrototypeNames(); |
| 61 | prototypeNames.sort(); |
| 62 | const auto expectedPrototypeNames = QStringList() << "exposure" |
| 63 | << "exposureFunction" |
| 64 | << "fragColor" |
| 65 | << "lightIntensity" |
| 66 | << "lightModel" |
| 67 | << "sampleTexture" |
| 68 | << "texCoord" |
| 69 | << "texture" |
| 70 | << "worldPosition" ; |
| 71 | QCOMPARE(prototypeNames, expectedPrototypeNames); |
| 72 | } |
| 73 | |
| 74 | void shouldHaveInitialState() |
| 75 | { |
| 76 | // GIVEN |
| 77 | Qt3DRender::Render::ShaderBuilder shaderBuilder; |
| 78 | |
| 79 | // THEN |
| 80 | QVERIFY(!shaderBuilder.isEnabled()); |
| 81 | QVERIFY(shaderBuilder.enabledLayers().isEmpty()); |
| 82 | for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) { |
| 83 | const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i); |
| 84 | QCOMPARE(shaderBuilder.shaderGraph(type), QUrl()); |
| 85 | QCOMPARE(shaderBuilder.shaderCode(type), QByteArray()); |
| 86 | QVERIFY(!shaderBuilder.isShaderCodeDirty(type)); |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | void shouldHavePropertiesMirroringFromItsPeer_data() |
| 91 | { |
| 92 | QTest::addColumn<Qt3DRender::QShaderProgramBuilder*>(name: "frontend" ); |
| 93 | |
| 94 | { |
| 95 | auto frontend = new Qt3DRender::QShaderProgramBuilder; |
| 96 | QTest::newRow(dataTag: "empty" ) << frontend; |
| 97 | } |
| 98 | { |
| 99 | auto frontend = new Qt3DRender::QShaderProgramBuilder; |
| 100 | auto program = new Qt3DRender::QShaderProgram(frontend); |
| 101 | frontend->setShaderProgram(program); |
| 102 | QTest::newRow(dataTag: "shaderProgram" ) << frontend; |
| 103 | } |
| 104 | { |
| 105 | auto frontend = new Qt3DRender::QShaderProgramBuilder; |
| 106 | frontend->setEnabledLayers({"foo" , "bar" }); |
| 107 | QTest::newRow(dataTag: "enabledLayers" ) << frontend; |
| 108 | } |
| 109 | { |
| 110 | auto frontend = new Qt3DRender::QShaderProgramBuilder; |
| 111 | frontend->setVertexShaderGraph(QUrl::fromEncoded(url: "qrc:/vertex.json" )); |
| 112 | QTest::newRow(dataTag: "vertex" ) << frontend; |
| 113 | } |
| 114 | { |
| 115 | auto frontend = new Qt3DRender::QShaderProgramBuilder; |
| 116 | frontend->setTessellationControlShaderGraph(QUrl::fromEncoded(url: "qrc:/tesscontrol.json" )); |
| 117 | QTest::newRow(dataTag: "tessellationControl" ) << frontend; |
| 118 | } |
| 119 | { |
| 120 | auto frontend = new Qt3DRender::QShaderProgramBuilder; |
| 121 | frontend->setTessellationEvaluationShaderGraph(QUrl::fromEncoded(url: "qrc:/tesseval.json" )); |
| 122 | QTest::newRow(dataTag: "tessellationEvaluation" ) << frontend; |
| 123 | } |
| 124 | { |
| 125 | auto frontend = new Qt3DRender::QShaderProgramBuilder; |
| 126 | frontend->setGeometryShaderGraph(QUrl::fromEncoded(url: "qrc:/geometry.json" )); |
| 127 | QTest::newRow(dataTag: "geometry" ) << frontend; |
| 128 | } |
| 129 | { |
| 130 | auto frontend = new Qt3DRender::QShaderProgramBuilder; |
| 131 | frontend->setFragmentShaderGraph(QUrl::fromEncoded(url: "qrc:/fragment.json" )); |
| 132 | QTest::newRow(dataTag: "fragment" ) << frontend; |
| 133 | } |
| 134 | { |
| 135 | auto frontend = new Qt3DRender::QShaderProgramBuilder; |
| 136 | frontend->setComputeShaderGraph(QUrl::fromEncoded(url: "qrc:/compute.json" )); |
| 137 | QTest::newRow(dataTag: "compute" ) << frontend; |
| 138 | } |
| 139 | } |
| 140 | |
| 141 | void shouldHavePropertiesMirroringFromItsPeer() |
| 142 | { |
| 143 | // GIVEN |
| 144 | QFETCH(Qt3DRender::QShaderProgramBuilder*, frontend); |
| 145 | Qt3DRender::Render::ShaderBuilder backend; |
| 146 | TestRenderer renderer; |
| 147 | |
| 148 | // WHEN |
| 149 | backend.setRenderer(&renderer); |
| 150 | simulateInitializationSync(frontend, backend: &backend); |
| 151 | |
| 152 | // THEN |
| 153 | QVERIFY(backend.isEnabled() == frontend->isEnabled()); |
| 154 | |
| 155 | if (frontend->shaderProgram()) |
| 156 | QCOMPARE(backend.shaderProgramId(), frontend->shaderProgram()->id()); |
| 157 | else |
| 158 | QVERIFY(backend.shaderProgramId().isNull()); |
| 159 | |
| 160 | QCOMPARE(backend.enabledLayers(), frontend->enabledLayers()); |
| 161 | |
| 162 | QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::Vertex), frontend->vertexShaderGraph()); |
| 163 | QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::Vertex), QByteArray()); |
| 164 | QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::Vertex), !frontend->vertexShaderGraph().isEmpty()); |
| 165 | |
| 166 | QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::TessellationControl), frontend->tessellationControlShaderGraph()); |
| 167 | QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::TessellationControl), QByteArray()); |
| 168 | QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::TessellationControl), !frontend->tessellationControlShaderGraph().isEmpty()); |
| 169 | |
| 170 | QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::TessellationEvaluation), frontend->tessellationEvaluationShaderGraph()); |
| 171 | QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::TessellationEvaluation), QByteArray()); |
| 172 | QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::TessellationEvaluation), !frontend->tessellationEvaluationShaderGraph().isEmpty()); |
| 173 | |
| 174 | QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::Geometry), frontend->geometryShaderGraph()); |
| 175 | QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::Geometry), QByteArray()); |
| 176 | QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::Geometry), !frontend->geometryShaderGraph().isEmpty()); |
| 177 | |
| 178 | QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::Fragment), frontend->fragmentShaderGraph()); |
| 179 | QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::Fragment), QByteArray()); |
| 180 | QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::Fragment), !frontend->fragmentShaderGraph().isEmpty()); |
| 181 | |
| 182 | QCOMPARE(backend.shaderGraph(Qt3DRender::QShaderProgram::Compute), frontend->computeShaderGraph()); |
| 183 | QCOMPARE(backend.shaderCode(Qt3DRender::QShaderProgram::Compute), QByteArray()); |
| 184 | QCOMPARE(backend.isShaderCodeDirty(Qt3DRender::QShaderProgram::Compute), !frontend->computeShaderGraph().isEmpty()); |
| 185 | |
| 186 | // WHEN |
| 187 | backend.cleanup(); |
| 188 | |
| 189 | // THEN |
| 190 | QVERIFY(!backend.isEnabled()); |
| 191 | QVERIFY(backend.enabledLayers().isEmpty()); |
| 192 | for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) { |
| 193 | const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i); |
| 194 | QCOMPARE(backend.shaderGraph(type), QUrl()); |
| 195 | QCOMPARE(backend.shaderCode(type), QByteArray()); |
| 196 | QVERIFY(!backend.isShaderCodeDirty(type)); |
| 197 | } |
| 198 | |
| 199 | delete frontend; |
| 200 | } |
| 201 | |
| 202 | void shouldHandleEnablePropertyChange() |
| 203 | { |
| 204 | // GIVEN |
| 205 | Qt3DRender::Render::ShaderBuilder backend; |
| 206 | Qt3DRender::QShaderProgramBuilder frontend; |
| 207 | TestRenderer renderer; |
| 208 | backend.setRenderer(&renderer); |
| 209 | simulateInitializationSync(frontend: &frontend, backend: &backend); |
| 210 | |
| 211 | // WHEN |
| 212 | frontend.setEnabled(false); |
| 213 | backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); |
| 214 | |
| 215 | // THEN |
| 216 | QVERIFY(!backend.isEnabled()); |
| 217 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 218 | renderer.resetDirty(); |
| 219 | |
| 220 | // WHEN |
| 221 | frontend.setEnabled(true); |
| 222 | backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); |
| 223 | // AND |
| 224 | backend.cleanup(); |
| 225 | |
| 226 | // THEN |
| 227 | QVERIFY(!backend.isEnabled()); |
| 228 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 229 | renderer.resetDirty(); |
| 230 | } |
| 231 | |
| 232 | void shouldHandleShaderProgramPropertyChange() |
| 233 | { |
| 234 | // GIVEN |
| 235 | Qt3DRender::Render::ShaderBuilder backend; |
| 236 | Qt3DRender::QShaderProgramBuilder frontend; |
| 237 | TestRenderer renderer; |
| 238 | backend.setRenderer(&renderer); |
| 239 | simulateInitializationSync(frontend: &frontend, backend: &backend); |
| 240 | |
| 241 | // WHEN |
| 242 | Qt3DRender::QShaderProgram prog; |
| 243 | frontend.setShaderProgram(&prog); |
| 244 | backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); |
| 245 | |
| 246 | // THEN |
| 247 | QCOMPARE(backend.shaderProgramId(), prog.id()); |
| 248 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 249 | renderer.resetDirty(); |
| 250 | |
| 251 | // WHEN |
| 252 | frontend.setShaderProgram(nullptr); |
| 253 | backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); |
| 254 | |
| 255 | // THEN |
| 256 | QVERIFY(backend.shaderProgramId().isNull()); |
| 257 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 258 | renderer.resetDirty(); |
| 259 | |
| 260 | // WHEN |
| 261 | frontend.setShaderProgram(&prog); |
| 262 | backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); |
| 263 | // AND |
| 264 | backend.cleanup(); |
| 265 | |
| 266 | // THEN |
| 267 | QVERIFY(backend.shaderProgramId().isNull()); |
| 268 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 269 | renderer.resetDirty(); |
| 270 | } |
| 271 | |
| 272 | void shouldHandleEnabledLayersPropertyChange() |
| 273 | { |
| 274 | // GIVEN |
| 275 | qputenv(varName: "QT3D_DISABLE_SHADER_CACHE" , value: "1" ); |
| 276 | Qt3DRender::Render::ShaderBuilder backend; |
| 277 | Qt3DRender::QShaderProgramBuilder frontend; |
| 278 | TestRenderer renderer; |
| 279 | backend.setRenderer(&renderer); |
| 280 | simulateInitializationSync(frontend: &frontend, backend: &backend); |
| 281 | const auto layers = QStringList() << "foo" << "bar" ; |
| 282 | |
| 283 | static const std::pair< |
| 284 | Qt3DRender::QShaderProgram::ShaderType, |
| 285 | void (Qt3DRender::QShaderProgramBuilder::*)(const QUrl &) |
| 286 | > |
| 287 | shaderTypesToSetters[] = { |
| 288 | {Qt3DRender::QShaderProgram::Vertex, &Qt3DRender::QShaderProgramBuilder::setVertexShaderGraph}, |
| 289 | {Qt3DRender::QShaderProgram::TessellationControl, &Qt3DRender::QShaderProgramBuilder::setTessellationControlShaderGraph}, |
| 290 | {Qt3DRender::QShaderProgram::TessellationEvaluation, &Qt3DRender::QShaderProgramBuilder::setTessellationEvaluationShaderGraph}, |
| 291 | {Qt3DRender::QShaderProgram::Geometry, &Qt3DRender::QShaderProgramBuilder::setGeometryShaderGraph}, |
| 292 | {Qt3DRender::QShaderProgram::Fragment, &Qt3DRender::QShaderProgramBuilder::setFragmentShaderGraph}, |
| 293 | {Qt3DRender::QShaderProgram::Compute, &Qt3DRender::QShaderProgramBuilder::setComputeShaderGraph}, |
| 294 | }; |
| 295 | |
| 296 | |
| 297 | for (auto it = std::begin(arr: shaderTypesToSetters), end = std::end(arr: shaderTypesToSetters); it != end; ++it) { |
| 298 | const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); |
| 299 | (frontend.*(it->second))(graphUrl); |
| 300 | } |
| 301 | |
| 302 | // WHEN |
| 303 | frontend.setEnabledLayers(layers); |
| 304 | backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); |
| 305 | |
| 306 | // THEN |
| 307 | QCOMPARE(backend.enabledLayers(), layers); |
| 308 | for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) { |
| 309 | const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i); |
| 310 | QVERIFY(backend.isShaderCodeDirty(type)); |
| 311 | backend.generateCode(type); // Resets the dirty flag |
| 312 | } |
| 313 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 314 | renderer.resetDirty(); |
| 315 | |
| 316 | // WHEN |
| 317 | frontend.setEnabledLayers(layers); |
| 318 | backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); |
| 319 | |
| 320 | // THEN |
| 321 | QCOMPARE(backend.enabledLayers(), layers); |
| 322 | for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) { |
| 323 | const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i); |
| 324 | QVERIFY(!backend.isShaderCodeDirty(type)); |
| 325 | backend.generateCode(type); // Resets the dirty flag |
| 326 | } |
| 327 | QCOMPARE(renderer.dirtyBits(), 0); |
| 328 | renderer.resetDirty(); |
| 329 | |
| 330 | // WHEN |
| 331 | frontend.setEnabledLayers(QStringList()); |
| 332 | backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); |
| 333 | |
| 334 | // THEN |
| 335 | QVERIFY(backend.shaderProgramId().isNull()); |
| 336 | for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) { |
| 337 | const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i); |
| 338 | QVERIFY(backend.isShaderCodeDirty(type)); |
| 339 | backend.generateCode(type); // Resets the dirty flag |
| 340 | } |
| 341 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 342 | renderer.resetDirty(); |
| 343 | |
| 344 | // WHEN |
| 345 | frontend.setEnabledLayers(layers); |
| 346 | backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); |
| 347 | // AND |
| 348 | backend.cleanup(); |
| 349 | |
| 350 | // THEN |
| 351 | QVERIFY(backend.enabledLayers().isEmpty()); |
| 352 | for (int i = 0; i <= Qt3DRender::QShaderProgram::Compute; i++) { |
| 353 | const auto type = static_cast<Qt3DRender::QShaderProgram::ShaderType>(i); |
| 354 | QVERIFY(!backend.isShaderCodeDirty(type)); |
| 355 | backend.generateCode(type); // Resets the dirty flag |
| 356 | } |
| 357 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 358 | renderer.resetDirty(); |
| 359 | } |
| 360 | |
| 361 | void shouldHandleShaderGraphPropertiesChanges_data() |
| 362 | { |
| 363 | QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>(name: "type" ); |
| 364 | QTest::addColumn<QUrl>(name: "graphUrl" ); |
| 365 | |
| 366 | QTest::newRow(dataTag: "vertex" ) << Qt3DRender::QShaderProgram::Vertex |
| 367 | << QUrl::fromEncoded(url: "qrc:/vertex.json" ); |
| 368 | |
| 369 | QTest::newRow(dataTag: "tessControl" ) << Qt3DRender::QShaderProgram::TessellationControl |
| 370 | << QUrl::fromEncoded(url: "qrc:/tesscontrol.json" ); |
| 371 | |
| 372 | QTest::newRow(dataTag: "tessEval" ) << Qt3DRender::QShaderProgram::TessellationEvaluation |
| 373 | << QUrl::fromEncoded(url: "qrc:/tesseval.json" ); |
| 374 | |
| 375 | QTest::newRow(dataTag: "geometry" ) << Qt3DRender::QShaderProgram::Geometry |
| 376 | << QUrl::fromEncoded(url: "qrc:/geometry.json" ); |
| 377 | |
| 378 | QTest::newRow(dataTag: "fragment" ) << Qt3DRender::QShaderProgram::Fragment |
| 379 | << QUrl::fromEncoded(url: "qrc:/fragment.json" ); |
| 380 | |
| 381 | QTest::newRow(dataTag: "compute" ) << Qt3DRender::QShaderProgram::Compute |
| 382 | << QUrl::fromEncoded(url: "qrc:/compute.json" ); |
| 383 | } |
| 384 | |
| 385 | void shouldHandleShaderGraphPropertiesChanges() |
| 386 | { |
| 387 | // GIVEN |
| 388 | QFETCH(Qt3DRender::QShaderProgram::ShaderType, type); |
| 389 | QFETCH(QUrl, graphUrl); |
| 390 | |
| 391 | Qt3DRender::Render::ShaderBuilder backend; |
| 392 | Qt3DRender::QShaderProgramBuilder frontend; |
| 393 | TestRenderer renderer; |
| 394 | backend.setRenderer(&renderer); |
| 395 | simulateInitializationSync(frontend: &frontend, backend: &backend); |
| 396 | |
| 397 | static const QHash< |
| 398 | Qt3DRender::QShaderProgram::ShaderType, |
| 399 | void (Qt3DRender::QShaderProgramBuilder::*)(const QUrl &) |
| 400 | > |
| 401 | shaderTypesToSetters = { |
| 402 | {Qt3DRender::QShaderProgram::Vertex, &Qt3DRender::QShaderProgramBuilder::setVertexShaderGraph}, |
| 403 | {Qt3DRender::QShaderProgram::TessellationControl, &Qt3DRender::QShaderProgramBuilder::setTessellationControlShaderGraph}, |
| 404 | {Qt3DRender::QShaderProgram::TessellationEvaluation, &Qt3DRender::QShaderProgramBuilder::setTessellationEvaluationShaderGraph}, |
| 405 | {Qt3DRender::QShaderProgram::Geometry, &Qt3DRender::QShaderProgramBuilder::setGeometryShaderGraph}, |
| 406 | {Qt3DRender::QShaderProgram::Fragment, &Qt3DRender::QShaderProgramBuilder::setFragmentShaderGraph}, |
| 407 | {Qt3DRender::QShaderProgram::Compute, &Qt3DRender::QShaderProgramBuilder::setComputeShaderGraph}, |
| 408 | }; |
| 409 | |
| 410 | // WHEN |
| 411 | |
| 412 | (frontend.*(shaderTypesToSetters[type]))(QUrl()); |
| 413 | backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); |
| 414 | |
| 415 | // THEN |
| 416 | QCOMPARE(backend.shaderGraph(type), QUrl()); |
| 417 | QVERIFY(!backend.isShaderCodeDirty(type)); |
| 418 | QVERIFY(backend.shaderCode(type).isEmpty()); |
| 419 | QCOMPARE(renderer.dirtyBits(), 0); |
| 420 | renderer.resetDirty(); |
| 421 | |
| 422 | // WHEN |
| 423 | (frontend.*(shaderTypesToSetters[type]))(graphUrl); |
| 424 | backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); |
| 425 | |
| 426 | // THEN |
| 427 | QCOMPARE(backend.shaderGraph(type), graphUrl); |
| 428 | QVERIFY(backend.isShaderCodeDirty(type)); |
| 429 | QVERIFY(backend.shaderCode(type).isEmpty()); |
| 430 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 431 | renderer.resetDirty(); |
| 432 | |
| 433 | // WHEN |
| 434 | (frontend.*(shaderTypesToSetters[type]))(QUrl()); |
| 435 | backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); |
| 436 | |
| 437 | // THEN |
| 438 | QCOMPARE(backend.shaderGraph(type), QUrl()); |
| 439 | QVERIFY(backend.isShaderCodeDirty(type)); |
| 440 | QVERIFY(backend.shaderCode(type).isEmpty()); |
| 441 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 442 | renderer.resetDirty(); |
| 443 | |
| 444 | // WHEN |
| 445 | (frontend.*(shaderTypesToSetters[type]))(graphUrl); |
| 446 | backend.syncFromFrontEnd(frontEnd: &frontend, firstTime: false); |
| 447 | // AND |
| 448 | backend.cleanup(); |
| 449 | |
| 450 | // THEN |
| 451 | QCOMPARE(backend.shaderGraph(type), QUrl()); |
| 452 | QVERIFY(!backend.isShaderCodeDirty(type)); |
| 453 | QVERIFY(backend.shaderCode(type).isEmpty()); |
| 454 | QCOMPARE(renderer.dirtyBits(), Qt3DRender::Render::AbstractRenderer::ShadersDirty); |
| 455 | renderer.resetDirty(); |
| 456 | } |
| 457 | |
| 458 | void shouldHandleShaderCodeGeneration_data() |
| 459 | { |
| 460 | QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>(name: "type" ); |
| 461 | |
| 462 | QTest::newRow(dataTag: "vertex" ) << Qt3DRender::QShaderProgram::Vertex; |
| 463 | QTest::newRow(dataTag: "tessControl" ) << Qt3DRender::QShaderProgram::TessellationControl; |
| 464 | QTest::newRow(dataTag: "tessEval" ) << Qt3DRender::QShaderProgram::TessellationEvaluation; |
| 465 | QTest::newRow(dataTag: "geometry" ) << Qt3DRender::QShaderProgram::Geometry; |
| 466 | QTest::newRow(dataTag: "fragment" ) << Qt3DRender::QShaderProgram::Fragment; |
| 467 | QTest::newRow(dataTag: "compute" ) << Qt3DRender::QShaderProgram::Compute; |
| 468 | } |
| 469 | |
| 470 | void shouldHandleShaderCodeGeneration() |
| 471 | { |
| 472 | // GIVEN |
| 473 | qputenv(varName: "QT3D_DISABLE_SHADER_CACHE" , value: "1" ); |
| 474 | Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json" ); |
| 475 | QVERIFY(!Qt3DRender::Render::ShaderBuilder::getPrototypeNames().isEmpty()); |
| 476 | |
| 477 | QFETCH(Qt3DRender::QShaderProgram::ShaderType, type); |
| 478 | |
| 479 | const auto gl3Api = []{ |
| 480 | auto api = Qt3DRender::GraphicsApiFilterData(); |
| 481 | api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGL; |
| 482 | api.m_profile = Qt3DRender::QGraphicsApiFilter::CoreProfile; |
| 483 | api.m_major = 3; |
| 484 | api.m_minor = 2; |
| 485 | return api; |
| 486 | }(); |
| 487 | |
| 488 | const auto es2Api = []{ |
| 489 | auto api = Qt3DRender::GraphicsApiFilterData(); |
| 490 | api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGLES; |
| 491 | api.m_major = 2; |
| 492 | api.m_minor = 0; |
| 493 | return api; |
| 494 | }(); |
| 495 | |
| 496 | const auto readCode = [](const QString &suffix) -> QByteArray { |
| 497 | const auto filePath = QStringLiteral(":/output." ) + suffix; |
| 498 | QFile file(filePath); |
| 499 | if (!file.open(flags: QFile::ReadOnly | QFile::Text)) |
| 500 | qFatal(msg: "File open failed: %s" , qPrintable(filePath)); |
| 501 | return file.readAll(); |
| 502 | }; |
| 503 | |
| 504 | const auto gl3Code = readCode("gl3" ); |
| 505 | const auto es2Code = readCode("es2" ); |
| 506 | |
| 507 | Qt3DRender::Render::ShaderBuilder backend; |
| 508 | |
| 509 | // WHEN |
| 510 | const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); |
| 511 | backend.setShaderGraph(type, url: graphUrl); |
| 512 | |
| 513 | // THEN |
| 514 | QCOMPARE(backend.shaderGraph(type), graphUrl); |
| 515 | QVERIFY(backend.isShaderCodeDirty(type)); |
| 516 | QVERIFY(backend.shaderCode(type).isEmpty()); |
| 517 | |
| 518 | // WHEN |
| 519 | backend.setGraphicsApi(gl3Api); |
| 520 | backend.generateCode(type); |
| 521 | |
| 522 | // THEN |
| 523 | QCOMPARE(backend.shaderGraph(type), graphUrl); |
| 524 | QVERIFY(!backend.isShaderCodeDirty(type)); |
| 525 | QCOMPARE(backend.shaderCode(type), gl3Code); |
| 526 | |
| 527 | // WHEN |
| 528 | backend.setGraphicsApi(es2Api); |
| 529 | |
| 530 | // THEN |
| 531 | QCOMPARE(backend.shaderGraph(type), graphUrl); |
| 532 | QVERIFY(backend.isShaderCodeDirty(type)); |
| 533 | QCOMPARE(backend.shaderCode(type), gl3Code); |
| 534 | |
| 535 | // WHEN |
| 536 | backend.generateCode(type); |
| 537 | |
| 538 | // THEN |
| 539 | QCOMPARE(backend.shaderGraph(type), graphUrl); |
| 540 | QVERIFY(!backend.isShaderCodeDirty(type)); |
| 541 | QCOMPARE(backend.shaderCode(type), es2Code); |
| 542 | } |
| 543 | |
| 544 | void checkCodeUpdatedNotification_data() |
| 545 | { |
| 546 | QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>(name: "type" ); |
| 547 | QTest::addColumn<Qt3DRender::QShaderProgram::ShaderType>(name: "notificationType" ); |
| 548 | |
| 549 | QTest::newRow(dataTag: "vertex" ) << Qt3DRender::QShaderProgram::Vertex << Qt3DRender::QShaderProgram::Vertex; |
| 550 | QTest::newRow(dataTag: "tessControl" ) << Qt3DRender::QShaderProgram::TessellationControl << Qt3DRender::QShaderProgram::TessellationControl; |
| 551 | QTest::newRow(dataTag: "tessEval" ) << Qt3DRender::QShaderProgram::TessellationEvaluation << Qt3DRender::QShaderProgram::TessellationEvaluation; |
| 552 | QTest::newRow(dataTag: "geometry" ) << Qt3DRender::QShaderProgram::Geometry << Qt3DRender::QShaderProgram::Geometry; |
| 553 | QTest::newRow(dataTag: "fragment" ) << Qt3DRender::QShaderProgram::Fragment << Qt3DRender::QShaderProgram::Fragment; |
| 554 | QTest::newRow(dataTag: "compute" ) << Qt3DRender::QShaderProgram::Compute << Qt3DRender::QShaderProgram::Compute; |
| 555 | } |
| 556 | |
| 557 | |
| 558 | void checkCodeUpdatedNotification() |
| 559 | { |
| 560 | // GIVEN |
| 561 | qputenv(varName: "QT3D_DISABLE_SHADER_CACHE" , value: "1" ); |
| 562 | Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json" ); |
| 563 | QVERIFY(!Qt3DRender::Render::ShaderBuilder::getPrototypeNames().isEmpty()); |
| 564 | QFETCH(Qt3DRender::QShaderProgram::ShaderType, type); |
| 565 | QFETCH(Qt3DRender::QShaderProgram::ShaderType, notificationType); |
| 566 | Q_UNUSED(notificationType) |
| 567 | |
| 568 | const auto gl3Api = []{ |
| 569 | auto api = Qt3DRender::GraphicsApiFilterData(); |
| 570 | api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGL; |
| 571 | api.m_profile = Qt3DRender::QGraphicsApiFilter::CoreProfile; |
| 572 | api.m_major = 3; |
| 573 | api.m_minor = 2; |
| 574 | return api; |
| 575 | }(); |
| 576 | |
| 577 | const auto readCode = [](const QString &suffix) -> QByteArray { |
| 578 | const auto filePath = QStringLiteral(":/output." ) + suffix; |
| 579 | QFile file(filePath); |
| 580 | if (!file.open(flags: QFile::ReadOnly | QFile::Text)) |
| 581 | qFatal(msg: "File open failed: %s" , qPrintable(filePath)); |
| 582 | return file.readAll(); |
| 583 | }; |
| 584 | |
| 585 | const auto gl3Code = readCode("gl3" ); |
| 586 | |
| 587 | Qt3DRender::Render::ShaderBuilder backend; |
| 588 | TestArbiter arbiter; |
| 589 | Qt3DCore::QBackendNodePrivate::get(n: &backend)->setArbiter(&arbiter); |
| 590 | |
| 591 | |
| 592 | // WHEN |
| 593 | const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); |
| 594 | backend.setShaderGraph(type, url: graphUrl); |
| 595 | |
| 596 | // THEN |
| 597 | QCOMPARE(backend.shaderGraph(type), graphUrl); |
| 598 | QVERIFY(backend.isShaderCodeDirty(type)); |
| 599 | QVERIFY(backend.shaderCode(type).isEmpty()); |
| 600 | |
| 601 | // WHEN |
| 602 | backend.setGraphicsApi(gl3Api); |
| 603 | backend.generateCode(type); |
| 604 | |
| 605 | // THEN |
| 606 | QCOMPARE(backend.shaderGraph(type), graphUrl); |
| 607 | QVERIFY(!backend.isShaderCodeDirty(type)); |
| 608 | QCOMPARE(backend.shaderCode(type), gl3Code); |
| 609 | } |
| 610 | |
| 611 | void checkFileCaching() |
| 612 | { |
| 613 | // GIVEN |
| 614 | qunsetenv(varName: "QT3D_DISABLE_SHADER_CACHE" ); |
| 615 | QTemporaryDir cacheDir; |
| 616 | |
| 617 | if (!cacheDir.isValid()) { |
| 618 | QSKIP("Unable to generate cache dir, skipping" ); |
| 619 | return; |
| 620 | } |
| 621 | const auto gl3Api = []{ |
| 622 | auto api = Qt3DRender::GraphicsApiFilterData(); |
| 623 | api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGL; |
| 624 | api.m_profile = Qt3DRender::QGraphicsApiFilter::CoreProfile; |
| 625 | api.m_major = 3; |
| 626 | api.m_minor = 2; |
| 627 | return api; |
| 628 | }(); |
| 629 | const auto gl2Api = []{ |
| 630 | auto api = Qt3DRender::GraphicsApiFilterData(); |
| 631 | api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGL; |
| 632 | api.m_profile = Qt3DRender::QGraphicsApiFilter::NoProfile; |
| 633 | api.m_major = 2; |
| 634 | api.m_minor = 0; |
| 635 | return api; |
| 636 | }(); |
| 637 | Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json" ); |
| 638 | qputenv(varName: "QT3D_WRITABLE_CACHE_PATH" , value: cacheDir.path().toUtf8()); |
| 639 | |
| 640 | // THEN |
| 641 | QVERIFY(QDir(cacheDir.path()).entryList(QDir::Files).empty()); |
| 642 | QByteArray hashKey; |
| 643 | { |
| 644 | // WHEN |
| 645 | Qt3DRender::Render::ShaderBuilder b; |
| 646 | b.setGraphicsApi(gl3Api); |
| 647 | const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); |
| 648 | b.setShaderGraph(type: Qt3DRender::QShaderProgram::Vertex, url: graphUrl); |
| 649 | b.generateCode(type: Qt3DRender::QShaderProgram::Vertex); |
| 650 | |
| 651 | // THEN |
| 652 | QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).count(), 1); |
| 653 | |
| 654 | hashKey = b.hashKeyForShaderGraph(type: Qt3DRender::QShaderProgram::Vertex); |
| 655 | QCOMPARE(hashKey.length(), 40); |
| 656 | |
| 657 | QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).first(), |
| 658 | QString::fromUtf8(hashKey) + QLatin1String(".qt3d" )); |
| 659 | } |
| 660 | { |
| 661 | // WHEN |
| 662 | Qt3DRender::Render::ShaderBuilder b; |
| 663 | b.setGraphicsApi(gl3Api); |
| 664 | const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); |
| 665 | b.setShaderGraph(type: Qt3DRender::QShaderProgram::Vertex, url: graphUrl); |
| 666 | b.generateCode(type: Qt3DRender::QShaderProgram::Vertex); |
| 667 | |
| 668 | // THEN |
| 669 | QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).count(), 1); |
| 670 | QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).first(), |
| 671 | QString::fromUtf8(hashKey) + QLatin1String(".qt3d" )); |
| 672 | } |
| 673 | { |
| 674 | // WHEN |
| 675 | Qt3DRender::Render::ShaderBuilder b; |
| 676 | b.setGraphicsApi(gl2Api); |
| 677 | const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); |
| 678 | b.setShaderGraph(type: Qt3DRender::QShaderProgram::Vertex, url: graphUrl); |
| 679 | b.generateCode(type: Qt3DRender::QShaderProgram::Vertex); |
| 680 | QByteArray gl2HashKey = b.hashKeyForShaderGraph(type: Qt3DRender::QShaderProgram::Vertex); |
| 681 | |
| 682 | // THEN |
| 683 | QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).count(), 2); |
| 684 | QVERIFY(gl2HashKey != hashKey); |
| 685 | } |
| 686 | } |
| 687 | |
| 688 | void checkRuntimeCaching() |
| 689 | { |
| 690 | // GIVEN |
| 691 | qunsetenv(varName: "QT3D_DISABLE_SHADER_CACHE" ); |
| 692 | TestRenderer renderer; |
| 693 | QTemporaryDir cacheDir; |
| 694 | |
| 695 | if (!cacheDir.isValid()) { |
| 696 | QSKIP("Unable to generate cache dir, skipping" ); |
| 697 | return; |
| 698 | } |
| 699 | const auto gl3Api = []{ |
| 700 | auto api = Qt3DRender::GraphicsApiFilterData(); |
| 701 | api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGL; |
| 702 | api.m_profile = Qt3DRender::QGraphicsApiFilter::CoreProfile; |
| 703 | api.m_major = 3; |
| 704 | api.m_minor = 2; |
| 705 | return api; |
| 706 | }(); |
| 707 | Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json" ); |
| 708 | qputenv(varName: "QT3D_WRITABLE_CACHE_PATH" , value: cacheDir.path().toUtf8()); |
| 709 | |
| 710 | // THEN |
| 711 | QVERIFY(QDir(cacheDir.path()).entryList(QDir::Files).empty()); |
| 712 | |
| 713 | // WHEN |
| 714 | Qt3DRender::Render::ShaderBuilder b; |
| 715 | b.setGraphicsApi(gl3Api); |
| 716 | const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); |
| 717 | b.setShaderGraph(type: Qt3DRender::QShaderProgram::Vertex, url: graphUrl); |
| 718 | b.generateCode(type: Qt3DRender::QShaderProgram::Vertex); |
| 719 | |
| 720 | // THEN |
| 721 | QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).count(), 1); |
| 722 | |
| 723 | const QByteArray hashKey = b.hashKeyForShaderGraph(type: Qt3DRender::QShaderProgram::Vertex); |
| 724 | QCOMPARE(hashKey.length(), 40); |
| 725 | |
| 726 | QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).first(), |
| 727 | QString::fromUtf8(hashKey) + QLatin1String(".qt3d" )); |
| 728 | |
| 729 | QVERIFY(!renderer.containsGeneratedShaderGraph(hashKey)); |
| 730 | |
| 731 | // WHEN |
| 732 | b.setRenderer(&renderer); |
| 733 | b.generateCode(type: Qt3DRender::QShaderProgram::Vertex); |
| 734 | |
| 735 | // THEN |
| 736 | QVERIFY(renderer.containsGeneratedShaderGraph(hashKey)); |
| 737 | } |
| 738 | |
| 739 | void checkDontUseCache() |
| 740 | { |
| 741 | // GIVEN |
| 742 | QTemporaryDir cacheDir; |
| 743 | |
| 744 | if (!cacheDir.isValid()) { |
| 745 | QSKIP("Unable to generate cache dir, skipping" ); |
| 746 | return; |
| 747 | } |
| 748 | const auto gl3Api = []{ |
| 749 | auto api = Qt3DRender::GraphicsApiFilterData(); |
| 750 | api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGL; |
| 751 | api.m_profile = Qt3DRender::QGraphicsApiFilter::CoreProfile; |
| 752 | api.m_major = 3; |
| 753 | api.m_minor = 2; |
| 754 | return api; |
| 755 | }(); |
| 756 | Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json" ); |
| 757 | |
| 758 | // THEN |
| 759 | QVERIFY(QDir(cacheDir.path()).entryList(QDir::Files).empty()); |
| 760 | |
| 761 | // WHEN |
| 762 | qputenv(varName: "QT3D_DISABLE_SHADER_CACHE" , value: "1" ); |
| 763 | Qt3DRender::Render::ShaderBuilder b; |
| 764 | b.setGraphicsApi(gl3Api); |
| 765 | const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); |
| 766 | b.setShaderGraph(type: Qt3DRender::QShaderProgram::Vertex, url: graphUrl); |
| 767 | b.generateCode(type: Qt3DRender::QShaderProgram::Vertex); |
| 768 | |
| 769 | // THEN |
| 770 | QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).count(), 0); |
| 771 | } |
| 772 | |
| 773 | void checkForceRebuildCache() |
| 774 | { |
| 775 | // GIVEN |
| 776 | QTemporaryDir cacheDir; |
| 777 | |
| 778 | if (!cacheDir.isValid()) { |
| 779 | QSKIP("Unable to generate cache dir, skipping" ); |
| 780 | return; |
| 781 | } |
| 782 | const auto gl3Api = []{ |
| 783 | auto api = Qt3DRender::GraphicsApiFilterData(); |
| 784 | api.m_api = Qt3DRender::QGraphicsApiFilter::OpenGL; |
| 785 | api.m_profile = Qt3DRender::QGraphicsApiFilter::CoreProfile; |
| 786 | api.m_major = 3; |
| 787 | api.m_minor = 2; |
| 788 | return api; |
| 789 | }(); |
| 790 | Qt3DRender::Render::ShaderBuilder::setPrototypesFile(":/prototypes.json" ); |
| 791 | |
| 792 | // THEN |
| 793 | QVERIFY(QDir(cacheDir.path()).entryList(QDir::Files).empty()); |
| 794 | |
| 795 | // WHEN |
| 796 | qputenv(varName: "QT3D_WRITABLE_CACHE_PATH" , value: cacheDir.path().toUtf8()); |
| 797 | qputenv(varName: "QT3D_DISABLE_SHADER_CACHE" , value: "1" ); |
| 798 | qputenv(varName: "QT3D_REBUILD_SHADER_CACHE" , value: "1" ); |
| 799 | Qt3DRender::Render::ShaderBuilder b; |
| 800 | b.setGraphicsApi(gl3Api); |
| 801 | const auto graphUrl = QUrl::fromEncoded(url: "qrc:/input.json" ); |
| 802 | b.setShaderGraph(type: Qt3DRender::QShaderProgram::Vertex, url: graphUrl); |
| 803 | b.generateCode(type: Qt3DRender::QShaderProgram::Vertex); |
| 804 | |
| 805 | // THEN -> We have rebuilt the shader file (even if we don't use it) |
| 806 | QCOMPARE(QDir(cacheDir.path()).entryList(QDir::Files).count(), 1); |
| 807 | } |
| 808 | }; |
| 809 | |
| 810 | QTEST_MAIN(tst_ShaderBuilder) |
| 811 | |
| 812 | #include "tst_shaderbuilder.moc" |
| 813 | |