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| 2 | ** |
| 3 | ** Copyright (C) 2019 Klaralvdalens Datakonsult AB (KDAB). |
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| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
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| 50 | |
| 51 | #include "scene.h" |
| 52 | |
| 53 | #include <QtCore/QDebug> |
| 54 | #include <QtCore/QTimer> |
| 55 | #include <QtCore/QDateTime> |
| 56 | |
| 57 | #include <Qt3DExtras/QCuboidMesh> |
| 58 | #include <Qt3DExtras/QDiffuseMapMaterial> |
| 59 | #include <Qt3DRender/QTextureDataUpdate> |
| 60 | #include <cstring> |
| 61 | |
| 62 | |
| 63 | Scene::Scene(Qt3DCore::QEntity *rootEntity) |
| 64 | : m_rootEntity(rootEntity) |
| 65 | { |
| 66 | // Cuboid shape data |
| 67 | Qt3DExtras::QCuboidMesh *cuboid = new Qt3DExtras::QCuboidMesh(); |
| 68 | |
| 69 | // CuboidMesh Transform |
| 70 | m_transform = new Qt3DCore::QTransform(); |
| 71 | m_transform->setScale(4.0f);; |
| 72 | |
| 73 | // create texture |
| 74 | m_texture = new Qt3DRender::QTexture2D(); |
| 75 | m_texture->setWidth(512); |
| 76 | m_texture->setHeight(512); |
| 77 | m_texture->setFormat(Qt3DRender::QTexture2D::RGBA8_UNorm); |
| 78 | m_texture->setLayers(1); |
| 79 | m_texture->setGenerateMipMaps(false); |
| 80 | m_texture->setMinificationFilter(Qt3DRender::QTexture2D::Nearest); |
| 81 | m_texture->setMagnificationFilter(Qt3DRender::QTexture2D::Nearest); |
| 82 | |
| 83 | Qt3DExtras::QDiffuseMapMaterial *mat = new Qt3DExtras::QDiffuseMapMaterial(); |
| 84 | mat->setAmbient(QColor(64, 64, 64)); |
| 85 | mat->setSpecular(QColor(255, 255, 255)); |
| 86 | mat->setDiffuse(m_texture); |
| 87 | |
| 88 | //Cuboid |
| 89 | m_cuboidEntity = new Qt3DCore::QEntity(m_rootEntity); |
| 90 | m_cuboidEntity->addComponent(comp: cuboid); |
| 91 | m_cuboidEntity->addComponent(comp: mat); |
| 92 | m_cuboidEntity->addComponent(comp: m_transform); |
| 93 | } |
| 94 | |
| 95 | Scene::~Scene() |
| 96 | { |
| 97 | } |
| 98 | |
| 99 | void Scene::run() |
| 100 | { |
| 101 | QTimer *timer = new QTimer(this); |
| 102 | connect(sender: timer, signal: &QTimer::timeout, receiver: this, slot: &Scene::updateTimer); |
| 103 | timer->start(msec: 50); |
| 104 | } |
| 105 | |
| 106 | void Scene::updateTimer() |
| 107 | { |
| 108 | static int yPos = 0; |
| 109 | static uchar pixelValue = 255; |
| 110 | |
| 111 | m_transform->setRotation(QQuaternion::fromAxisAndAngle(x: 0, y: 1, z: 0, angle: m_angle)); |
| 112 | m_angle += 0.4f; |
| 113 | |
| 114 | QByteArray rawPixelData; |
| 115 | const int rows = 32; |
| 116 | rawPixelData.resize(size: 512 * 4 * rows * sizeof(uchar)); |
| 117 | uchar *pixels = reinterpret_cast<uchar *>(rawPixelData.data()); |
| 118 | std::memset(s: pixels, c: pixelValue, n: 512 * rows * 4 * sizeof(uchar)); |
| 119 | |
| 120 | // QTextureImageData hold our raw content and size of subcontent |
| 121 | Qt3DRender::QTextureImageDataPtr imageData = Qt3DRender::QTextureImageDataPtr::create(); |
| 122 | imageData->setWidth(512); |
| 123 | imageData->setHeight(rows); |
| 124 | imageData->setMipLevels(1); |
| 125 | imageData->setLayers(1); |
| 126 | // We upload the 4 components of an RGBA pixel as 4 uchar |
| 127 | imageData->setPixelFormat(QOpenGLTexture::RGBA); |
| 128 | imageData->setPixelType(QOpenGLTexture::UInt8); |
| 129 | imageData->setFormat(QOpenGLTexture::RGBA8_UNorm); |
| 130 | imageData->setData(data: rawPixelData, blockSize: 4, isCompressed: false); |
| 131 | |
| 132 | // QTextureDataUpdate references our updated content |
| 133 | // as well as x, y offsets where content needs to be uploaded |
| 134 | Qt3DRender::QTextureDataUpdate update; |
| 135 | update.setX(0); |
| 136 | update.setY(yPos); |
| 137 | update.setMipLevel(0); |
| 138 | update.setData(imageData); |
| 139 | // Send update to texture |
| 140 | m_texture->updateData(update); |
| 141 | |
| 142 | if (yPos + rows >= 512) |
| 143 | pixelValue = pixelValue > 0U ? 0U : 255U; |
| 144 | yPos = (yPos + rows) % 512; |
| 145 | |
| 146 | } |
| 147 | |