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50 | |
51 | #include "scene.h" |
52 | |
53 | #include <QtCore/QDebug> |
54 | #include <QtCore/QTimer> |
55 | #include <QtCore/QDateTime> |
56 | |
57 | #include <Qt3DExtras/QCuboidMesh> |
58 | #include <Qt3DExtras/QDiffuseMapMaterial> |
59 | #include <Qt3DRender/QTextureDataUpdate> |
60 | #include <cstring> |
61 | |
62 | |
63 | Scene::Scene(Qt3DCore::QEntity *rootEntity) |
64 | : m_rootEntity(rootEntity) |
65 | { |
66 | // Cuboid shape data |
67 | Qt3DExtras::QCuboidMesh *cuboid = new Qt3DExtras::QCuboidMesh(); |
68 | |
69 | // CuboidMesh Transform |
70 | m_transform = new Qt3DCore::QTransform(); |
71 | m_transform->setScale(4.0f);; |
72 | |
73 | // create texture |
74 | m_texture = new Qt3DRender::QTexture2D(); |
75 | m_texture->setWidth(512); |
76 | m_texture->setHeight(512); |
77 | m_texture->setFormat(Qt3DRender::QTexture2D::RGBA8_UNorm); |
78 | m_texture->setLayers(1); |
79 | m_texture->setGenerateMipMaps(false); |
80 | m_texture->setMinificationFilter(Qt3DRender::QTexture2D::Nearest); |
81 | m_texture->setMagnificationFilter(Qt3DRender::QTexture2D::Nearest); |
82 | |
83 | Qt3DExtras::QDiffuseMapMaterial *mat = new Qt3DExtras::QDiffuseMapMaterial(); |
84 | mat->setAmbient(QColor(64, 64, 64)); |
85 | mat->setSpecular(QColor(255, 255, 255)); |
86 | mat->setDiffuse(m_texture); |
87 | |
88 | //Cuboid |
89 | m_cuboidEntity = new Qt3DCore::QEntity(m_rootEntity); |
90 | m_cuboidEntity->addComponent(comp: cuboid); |
91 | m_cuboidEntity->addComponent(comp: mat); |
92 | m_cuboidEntity->addComponent(comp: m_transform); |
93 | } |
94 | |
95 | Scene::~Scene() |
96 | { |
97 | } |
98 | |
99 | void Scene::run() |
100 | { |
101 | QTimer *timer = new QTimer(this); |
102 | connect(sender: timer, signal: &QTimer::timeout, receiver: this, slot: &Scene::updateTimer); |
103 | timer->start(msec: 50); |
104 | } |
105 | |
106 | void Scene::updateTimer() |
107 | { |
108 | static int yPos = 0; |
109 | static uchar pixelValue = 255; |
110 | |
111 | m_transform->setRotation(QQuaternion::fromAxisAndAngle(x: 0, y: 1, z: 0, angle: m_angle)); |
112 | m_angle += 0.4f; |
113 | |
114 | QByteArray rawPixelData; |
115 | const int rows = 32; |
116 | rawPixelData.resize(size: 512 * 4 * rows * sizeof(uchar)); |
117 | uchar *pixels = reinterpret_cast<uchar *>(rawPixelData.data()); |
118 | std::memset(s: pixels, c: pixelValue, n: 512 * rows * 4 * sizeof(uchar)); |
119 | |
120 | // QTextureImageData hold our raw content and size of subcontent |
121 | Qt3DRender::QTextureImageDataPtr imageData = Qt3DRender::QTextureImageDataPtr::create(); |
122 | imageData->setWidth(512); |
123 | imageData->setHeight(rows); |
124 | imageData->setMipLevels(1); |
125 | imageData->setLayers(1); |
126 | // We upload the 4 components of an RGBA pixel as 4 uchar |
127 | imageData->setPixelFormat(QOpenGLTexture::RGBA); |
128 | imageData->setPixelType(QOpenGLTexture::UInt8); |
129 | imageData->setFormat(QOpenGLTexture::RGBA8_UNorm); |
130 | imageData->setData(data: rawPixelData, blockSize: 4, isCompressed: false); |
131 | |
132 | // QTextureDataUpdate references our updated content |
133 | // as well as x, y offsets where content needs to be uploaded |
134 | Qt3DRender::QTextureDataUpdate update; |
135 | update.setX(0); |
136 | update.setY(yPos); |
137 | update.setMipLevel(0); |
138 | update.setData(imageData); |
139 | // Send update to texture |
140 | m_texture->updateData(update); |
141 | |
142 | if (yPos + rows >= 512) |
143 | pixelValue = pixelValue > 0U ? 0U : 255U; |
144 | yPos = (yPos + rows) % 512; |
145 | |
146 | } |
147 | |