| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| 21 | ** included in the packaging of this file. Please review the following |
| 22 | ** information to ensure the GNU General Public License requirements will |
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 24 | ** |
| 25 | ** $QT_END_LICENSE$ |
| 26 | ** |
| 27 | ****************************************************************************/ |
| 28 | |
| 29 | #include <assimp/Importer.hpp> |
| 30 | #include <assimp/IOStream.hpp> |
| 31 | #include <assimp/IOSystem.hpp> |
| 32 | #include <assimp/scene.h> |
| 33 | #include <assimp/postprocess.h> |
| 34 | |
| 35 | #include <qiodevice.h> |
| 36 | #include <qfile.h> |
| 37 | #include <qfileinfo.h> |
| 38 | #include <qdir.h> |
| 39 | #include <qhash.h> |
| 40 | #include <qdebug.h> |
| 41 | #include <qcoreapplication.h> |
| 42 | #include <qcommandlineparser.h> |
| 43 | #include <qjsondocument.h> |
| 44 | #include <qjsonobject.h> |
| 45 | #include <qjsonarray.h> |
| 46 | #include <qmath.h> |
| 47 | |
| 48 | #define GLT_UNSIGNED_SHORT 0x1403 |
| 49 | #define GLT_UNSIGNED_INT 0x1405 |
| 50 | #define GLT_FLOAT 0x1406 |
| 51 | |
| 52 | #define GLT_FLOAT_VEC2 0x8B50 |
| 53 | #define GLT_FLOAT_VEC3 0x8B51 |
| 54 | #define GLT_FLOAT_VEC4 0x8B52 |
| 55 | #define GLT_FLOAT_MAT3 0x8B5B |
| 56 | #define GLT_FLOAT_MAT4 0x8B5C |
| 57 | #define GLT_SAMPLER_2D 0x8B5E |
| 58 | |
| 59 | #define GLT_ARRAY_BUFFER 0x8892 |
| 60 | #define GLT_ELEMENT_ARRAY_BUFFER 0x8893 |
| 61 | |
| 62 | #define GLT_DEPTH_TEST 0x0B71 |
| 63 | #define GLT_CULL_FACE 0x0B44 |
| 64 | #define GLT_BLEND 0x0BE2 |
| 65 | |
| 66 | class AssimpIOStream : public Assimp::IOStream |
| 67 | { |
| 68 | public: |
| 69 | AssimpIOStream(QIODevice *device); |
| 70 | ~AssimpIOStream(); |
| 71 | |
| 72 | size_t Read(void *pvBuffer, size_t pSize, size_t pCount) override; |
| 73 | size_t Write(const void *pvBuffer, size_t pSize, size_t pCount) override; |
| 74 | aiReturn Seek(size_t pOffset, aiOrigin pOrigin) override; |
| 75 | size_t Tell() const override; |
| 76 | size_t FileSize() const override; |
| 77 | void Flush() override; |
| 78 | |
| 79 | private: |
| 80 | QIODevice *m_device; |
| 81 | }; |
| 82 | |
| 83 | class AssimpIOSystem : public Assimp::IOSystem |
| 84 | { |
| 85 | public: |
| 86 | bool Exists(const char *pFile) const override; |
| 87 | char getOsSeparator() const override; |
| 88 | Assimp::IOStream *Open(const char *pFile, const char *pMode) override; |
| 89 | void Close(Assimp::IOStream *pFile) override; |
| 90 | }; |
| 91 | |
| 92 | AssimpIOStream::AssimpIOStream(QIODevice *device) : |
| 93 | m_device(device) |
| 94 | { |
| 95 | Q_ASSERT(m_device); |
| 96 | } |
| 97 | |
| 98 | AssimpIOStream::~AssimpIOStream() |
| 99 | { |
| 100 | delete m_device; |
| 101 | } |
| 102 | |
| 103 | size_t AssimpIOStream::Read(void *pvBuffer, size_t pSize, size_t pCount) |
| 104 | { |
| 105 | qint64 readBytes = m_device->read(data: (char *)pvBuffer, maxlen: pSize * pCount); |
| 106 | if (readBytes < 0) |
| 107 | qWarning() << Q_FUNC_INFO << " read failed" ; |
| 108 | return readBytes; |
| 109 | } |
| 110 | |
| 111 | size_t AssimpIOStream::Write(const void *pvBuffer, size_t pSize, size_t pCount) |
| 112 | { |
| 113 | qint64 writtenBytes = m_device->write(data: (char *)pvBuffer, len: pSize * pCount); |
| 114 | if (writtenBytes < 0) |
| 115 | qWarning() << Q_FUNC_INFO << " write failed" ; |
| 116 | return writtenBytes; |
| 117 | } |
| 118 | |
| 119 | aiReturn AssimpIOStream::Seek(size_t pOffset, aiOrigin pOrigin) |
| 120 | { |
| 121 | qint64 seekPos = pOffset; |
| 122 | |
| 123 | if (pOrigin == aiOrigin_CUR) |
| 124 | seekPos += m_device->pos(); |
| 125 | else if (pOrigin == aiOrigin_END) |
| 126 | seekPos += m_device->size(); |
| 127 | |
| 128 | if (!m_device->seek(pos: seekPos)) { |
| 129 | qWarning() << Q_FUNC_INFO << " seek failed" ; |
| 130 | return aiReturn_FAILURE; |
| 131 | } |
| 132 | return aiReturn_SUCCESS; |
| 133 | } |
| 134 | |
| 135 | size_t AssimpIOStream::Tell() const |
| 136 | { |
| 137 | return m_device->pos(); |
| 138 | } |
| 139 | |
| 140 | size_t AssimpIOStream::FileSize() const |
| 141 | { |
| 142 | return m_device->size(); |
| 143 | } |
| 144 | |
| 145 | void AssimpIOStream::Flush() |
| 146 | { |
| 147 | // we don't write via assimp |
| 148 | } |
| 149 | |
| 150 | static QIODevice::OpenMode openModeFromText(const char *name) noexcept |
| 151 | { |
| 152 | static const struct OpenModeMapping { |
| 153 | char name[2]; |
| 154 | int mode; |
| 155 | } openModeMapping[] = { |
| 156 | { .name: { 'r', 0 }, .mode: QIODevice::ReadOnly }, |
| 157 | { .name: { 'r', '+' }, .mode: QIODevice::ReadWrite }, |
| 158 | { .name: { 'w', 0 }, .mode: QIODevice::WriteOnly | QIODevice::Truncate }, |
| 159 | { .name: { 'w', '+' }, .mode: QIODevice::ReadWrite | QIODevice::Truncate }, |
| 160 | { .name: { 'a', 0 }, .mode: QIODevice::WriteOnly | QIODevice::Append }, |
| 161 | { .name: { 'a', '+' }, .mode: QIODevice::ReadWrite | QIODevice::Append }, |
| 162 | { .name: { 'w', 'b' }, .mode: QIODevice::WriteOnly }, |
| 163 | { .name: { 'w', 't' }, .mode: QIODevice::WriteOnly | QIODevice::Text }, |
| 164 | { .name: { 'r', 'b' }, .mode: QIODevice::ReadOnly }, |
| 165 | { .name: { 'r', 't' }, .mode: QIODevice::ReadOnly | QIODevice::Text }, |
| 166 | }; |
| 167 | |
| 168 | for (auto e : openModeMapping) { |
| 169 | if (qstrncmp(str1: e.name, str2: name, len: sizeof(OpenModeMapping::name)) == 0) |
| 170 | return static_cast<QIODevice::OpenMode>(e.mode); |
| 171 | } |
| 172 | return QIODevice::NotOpen; |
| 173 | } |
| 174 | |
| 175 | bool AssimpIOSystem::Exists(const char *pFile) const |
| 176 | { |
| 177 | return QFileInfo::exists(file: QString::fromUtf8(str: pFile)); |
| 178 | } |
| 179 | |
| 180 | char AssimpIOSystem::getOsSeparator() const |
| 181 | { |
| 182 | return QDir::separator().toLatin1(); |
| 183 | } |
| 184 | |
| 185 | Assimp::IOStream *AssimpIOSystem::Open(const char *pFile, const char *pMode) |
| 186 | { |
| 187 | const QString fileName(QString::fromUtf8(str: pFile)); |
| 188 | const QLatin1String cleanedMode = QLatin1String{pMode}.trimmed(); |
| 189 | |
| 190 | if (const QIODevice::OpenMode openMode = openModeFromText(name: cleanedMode.data())) { |
| 191 | QScopedPointer<QFile> file(new QFile(fileName)); |
| 192 | if (file->open(flags: openMode)) |
| 193 | return new AssimpIOStream(file.take()); |
| 194 | } |
| 195 | |
| 196 | return nullptr; |
| 197 | } |
| 198 | |
| 199 | void AssimpIOSystem::Close(Assimp::IOStream *pFile) |
| 200 | { |
| 201 | delete pFile; |
| 202 | } |
| 203 | |
| 204 | static inline QString ai2qt(const aiString &str) |
| 205 | { |
| 206 | return QString::fromUtf8(str: str.data, size: int(str.length)); |
| 207 | } |
| 208 | |
| 209 | static inline QVector<float> ai2qt(const aiMatrix4x4 &matrix) |
| 210 | { |
| 211 | return QVector<float>() << matrix.a1 << matrix.b1 << matrix.c1 << matrix.d1 |
| 212 | << matrix.a2 << matrix.b2 << matrix.c2 << matrix.d2 |
| 213 | << matrix.a3 << matrix.b3 << matrix.c3 << matrix.d3 |
| 214 | << matrix.a4 << matrix.b4 << matrix.c4 << matrix.d4; |
| 215 | } |
| 216 | |
| 217 | struct Options { |
| 218 | QString outDir; |
| 219 | #ifndef QT_BOOTSTRAPPED |
| 220 | bool genBin; |
| 221 | #endif |
| 222 | bool compact; |
| 223 | bool compress; |
| 224 | bool genTangents; |
| 225 | bool interleave; |
| 226 | float scale; |
| 227 | bool genCore; |
| 228 | enum TextureCompression { |
| 229 | NoTextureCompression, |
| 230 | ETC1 |
| 231 | }; |
| 232 | TextureCompression texComp; |
| 233 | bool commonMat; |
| 234 | bool shaders; |
| 235 | bool showLog; |
| 236 | } opts; |
| 237 | |
| 238 | class Importer |
| 239 | { |
| 240 | public: |
| 241 | Importer(); |
| 242 | virtual ~Importer(); |
| 243 | |
| 244 | virtual bool load(const QString &filename) = 0; |
| 245 | |
| 246 | struct BufferInfo { |
| 247 | QString name; |
| 248 | QByteArray data; |
| 249 | }; |
| 250 | QVector<BufferInfo> buffers() const; |
| 251 | |
| 252 | struct MeshInfo { |
| 253 | struct BufferView { |
| 254 | BufferView() : bufIndex(0), offset(0), length(0), componentType(0), target(0) { } |
| 255 | QString name; |
| 256 | uint bufIndex; |
| 257 | uint offset; |
| 258 | uint length; |
| 259 | uint componentType; |
| 260 | uint target; |
| 261 | }; |
| 262 | QVector<BufferView> views; |
| 263 | struct Accessor { |
| 264 | Accessor() : offset(0), stride(0), count(0), componentType(0) { } |
| 265 | QString name; |
| 266 | QString usage; |
| 267 | QString bufferView; |
| 268 | uint offset; |
| 269 | uint stride; |
| 270 | uint count; |
| 271 | uint componentType; |
| 272 | QString type; |
| 273 | QVector<float> minVal; |
| 274 | QVector<float> maxVal; |
| 275 | }; |
| 276 | QVector<Accessor> accessors; |
| 277 | QString name; // generated |
| 278 | QString originalName; // may be empty |
| 279 | uint materialIndex; |
| 280 | }; |
| 281 | |
| 282 | QVector<MeshInfo::BufferView> bufferViews() const; |
| 283 | QVector<MeshInfo::Accessor> accessors() const; |
| 284 | uint meshCount() const; |
| 285 | MeshInfo meshInfo(uint meshIndex) const; |
| 286 | |
| 287 | struct MaterialInfo { |
| 288 | QString name; |
| 289 | QString originalName; |
| 290 | QHash<QByteArray, QVector<float> > m_colors; |
| 291 | QHash<QByteArray, float> m_values; |
| 292 | QHash<QByteArray, QString> m_textures; |
| 293 | }; |
| 294 | uint materialCount() const; |
| 295 | MaterialInfo materialInfo(uint materialIndex) const; |
| 296 | |
| 297 | QSet<QString> externalTextures() const; |
| 298 | |
| 299 | struct CameraInfo { |
| 300 | QString name; // suffixed |
| 301 | float aspectRatio; |
| 302 | float yfov; |
| 303 | float zfar; |
| 304 | float znear; |
| 305 | }; |
| 306 | QHash<QString, CameraInfo> cameraInfo() const; |
| 307 | |
| 308 | struct EmbeddedTextureInfo { |
| 309 | EmbeddedTextureInfo() { } |
| 310 | QString name; |
| 311 | #ifdef HAS_QIMAGE |
| 312 | EmbeddedTextureInfo(const QString &name, const QImage &image) : name(name), image(image) { } |
| 313 | QImage image; |
| 314 | #endif |
| 315 | }; |
| 316 | QHash<QString, EmbeddedTextureInfo> embeddedTextures() const; |
| 317 | |
| 318 | struct Node { |
| 319 | QString name; |
| 320 | QString uniqueName; // generated |
| 321 | QVector<float> transformation; |
| 322 | QVector<Node *> children; |
| 323 | QVector<uint> meshes; |
| 324 | }; |
| 325 | const Node *rootNode() const; |
| 326 | |
| 327 | struct KeyFrame { |
| 328 | KeyFrame() : t(0), transValid(false), rotValid(false), scaleValid(false) { } |
| 329 | float t; |
| 330 | bool transValid; |
| 331 | QVector<float> trans; |
| 332 | bool rotValid; |
| 333 | QVector<float> rot; |
| 334 | bool scaleValid; |
| 335 | QVector<float> scale; |
| 336 | }; |
| 337 | struct AnimationInfo { |
| 338 | AnimationInfo() : hasTranslation(false), hasRotation(false), hasScale(false) { } |
| 339 | QString name; |
| 340 | QString targetNode; |
| 341 | bool hasTranslation; |
| 342 | bool hasRotation; |
| 343 | bool hasScale; |
| 344 | QVector<KeyFrame> keyFrames; |
| 345 | }; |
| 346 | QVector<AnimationInfo> animations() const; |
| 347 | |
| 348 | bool allMeshesForMaterialHaveTangents(uint materialIndex) const; |
| 349 | |
| 350 | const Node *findNode(const Node *root, const QString &originalName) const; |
| 351 | |
| 352 | protected: |
| 353 | void delNode(Importer::Node *n); |
| 354 | |
| 355 | QByteArray m_buffer; |
| 356 | QHash<uint, MeshInfo> m_meshInfo; |
| 357 | QHash<uint, MaterialInfo> m_materialInfo; |
| 358 | QHash<QString, EmbeddedTextureInfo> m_embeddedTextures; |
| 359 | QSet<QString> m_externalTextures; |
| 360 | QHash<QString, CameraInfo> m_cameraInfo; |
| 361 | Node *m_rootNode; |
| 362 | QVector<AnimationInfo> m_animations; |
| 363 | }; |
| 364 | QT_BEGIN_NAMESPACE |
| 365 | Q_DECLARE_TYPEINFO(Importer::BufferInfo, Q_MOVABLE_TYPE); |
| 366 | Q_DECLARE_TYPEINFO(Importer::MeshInfo::BufferView, Q_MOVABLE_TYPE); |
| 367 | Q_DECLARE_TYPEINFO(Importer::MeshInfo::Accessor, Q_MOVABLE_TYPE); |
| 368 | Q_DECLARE_TYPEINFO(Importer::MaterialInfo, Q_MOVABLE_TYPE); |
| 369 | Q_DECLARE_TYPEINFO(Importer::CameraInfo, Q_MOVABLE_TYPE); |
| 370 | Q_DECLARE_TYPEINFO(Importer::EmbeddedTextureInfo, Q_MOVABLE_TYPE); |
| 371 | Q_DECLARE_TYPEINFO(Importer::Node, Q_COMPLEX_TYPE); // uses address as identity |
| 372 | Q_DECLARE_TYPEINFO(Importer::KeyFrame, Q_MOVABLE_TYPE); |
| 373 | Q_DECLARE_TYPEINFO(Importer::AnimationInfo, Q_MOVABLE_TYPE); |
| 374 | QT_END_NAMESPACE |
| 375 | |
| 376 | Importer::Importer() |
| 377 | : m_rootNode(nullptr) |
| 378 | { |
| 379 | } |
| 380 | |
| 381 | void Importer::delNode(Importer::Node *n) |
| 382 | { |
| 383 | if (!n) |
| 384 | return; |
| 385 | for (Importer::Node *c : qAsConst(t&: n->children)) |
| 386 | delNode(n: c); |
| 387 | delete n; |
| 388 | } |
| 389 | |
| 390 | Importer::~Importer() |
| 391 | { |
| 392 | delNode(n: m_rootNode); |
| 393 | } |
| 394 | |
| 395 | QVector<Importer::BufferInfo> Importer::buffers() const |
| 396 | { |
| 397 | BufferInfo b; |
| 398 | b.name = QStringLiteral("buf" ); |
| 399 | b.data = m_buffer; |
| 400 | return QVector<BufferInfo>() << b; |
| 401 | } |
| 402 | |
| 403 | const Importer::Node *Importer::rootNode() const |
| 404 | { |
| 405 | return m_rootNode; |
| 406 | } |
| 407 | |
| 408 | bool Importer::allMeshesForMaterialHaveTangents(uint materialIndex) const |
| 409 | { |
| 410 | for (const MeshInfo &mi : m_meshInfo) { |
| 411 | if (mi.materialIndex == materialIndex) { |
| 412 | bool hasTangents = false; |
| 413 | for (const MeshInfo::Accessor &acc : mi.accessors) { |
| 414 | if (acc.usage == QStringLiteral("TANGENT" )) { |
| 415 | hasTangents = true; |
| 416 | break; |
| 417 | } |
| 418 | } |
| 419 | if (!hasTangents) |
| 420 | return false; |
| 421 | } |
| 422 | } |
| 423 | return true; |
| 424 | } |
| 425 | |
| 426 | QVector<Importer::MeshInfo::BufferView> Importer::bufferViews() const |
| 427 | { |
| 428 | QVector<Importer::MeshInfo::BufferView> bv; |
| 429 | for (const MeshInfo &mi : m_meshInfo) { |
| 430 | for (const MeshInfo::BufferView &v : mi.views) |
| 431 | bv << v; |
| 432 | } |
| 433 | return bv; |
| 434 | } |
| 435 | |
| 436 | QVector<Importer::MeshInfo::Accessor> Importer::accessors() const |
| 437 | { |
| 438 | QVector<Importer::MeshInfo::Accessor> acc; |
| 439 | for (const MeshInfo &mi : m_meshInfo) { |
| 440 | for (const MeshInfo::Accessor &a : mi.accessors) |
| 441 | acc << a; |
| 442 | } |
| 443 | return acc; |
| 444 | } |
| 445 | |
| 446 | uint Importer::meshCount() const |
| 447 | { |
| 448 | return m_meshInfo.count(); |
| 449 | } |
| 450 | |
| 451 | Importer::MeshInfo Importer::meshInfo(uint meshIndex) const |
| 452 | { |
| 453 | return m_meshInfo[meshIndex]; |
| 454 | } |
| 455 | |
| 456 | uint Importer::materialCount() const |
| 457 | { |
| 458 | return m_materialInfo.count(); |
| 459 | } |
| 460 | |
| 461 | Importer::MaterialInfo Importer::materialInfo(uint materialIndex) const |
| 462 | { |
| 463 | return m_materialInfo[materialIndex]; |
| 464 | } |
| 465 | |
| 466 | QHash<QString, Importer::CameraInfo> Importer::cameraInfo() const |
| 467 | { |
| 468 | return m_cameraInfo; |
| 469 | } |
| 470 | |
| 471 | QSet<QString> Importer::externalTextures() const |
| 472 | { |
| 473 | return m_externalTextures; |
| 474 | } |
| 475 | |
| 476 | QHash<QString, Importer::EmbeddedTextureInfo> Importer::embeddedTextures() const |
| 477 | { |
| 478 | return m_embeddedTextures; |
| 479 | } |
| 480 | |
| 481 | QVector<Importer::AnimationInfo> Importer::animations() const |
| 482 | { |
| 483 | return m_animations; |
| 484 | } |
| 485 | |
| 486 | const Importer::Node *Importer::findNode(const Node *root, const QString &originalName) const |
| 487 | { |
| 488 | for (const Node *c : root->children) { |
| 489 | if (c->name == originalName) |
| 490 | return c; |
| 491 | const Node *cn = findNode(root: c, originalName); |
| 492 | if (cn) |
| 493 | return cn; |
| 494 | } |
| 495 | return nullptr; |
| 496 | } |
| 497 | |
| 498 | class AssimpImporter : public Importer |
| 499 | { |
| 500 | public: |
| 501 | AssimpImporter(); |
| 502 | |
| 503 | bool load(const QString &filename) override; |
| 504 | |
| 505 | private: |
| 506 | const aiScene *scene() const; |
| 507 | void printNodes(const aiNode *node, int level = 1); |
| 508 | void buildBuffer(); |
| 509 | void parseEmbeddedTextures(); |
| 510 | void parseMaterials(); |
| 511 | void parseCameras(); |
| 512 | void parseNode(Importer::Node *dst, const aiNode *src); |
| 513 | void parseScene(); |
| 514 | void parseAnimations(); |
| 515 | void addKeyFrame(QVector<KeyFrame> &keyFrames, float t, aiVector3D *vt, aiQuaternion *vr, aiVector3D *vs); |
| 516 | |
| 517 | QScopedPointer<Assimp::Importer> m_importer; |
| 518 | }; |
| 519 | |
| 520 | AssimpImporter::AssimpImporter() : |
| 521 | m_importer(new Assimp::Importer) |
| 522 | { |
| 523 | m_importer->SetIOHandler(new AssimpIOSystem); |
| 524 | m_importer->SetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE, iValue: aiPrimitiveType_LINE | aiPrimitiveType_POINT); |
| 525 | } |
| 526 | |
| 527 | bool AssimpImporter::load(const QString &filename) |
| 528 | { |
| 529 | uint flags = aiProcess_Triangulate | aiProcess_SortByPType |
| 530 | | aiProcess_JoinIdenticalVertices |
| 531 | | aiProcess_GenSmoothNormals |
| 532 | | aiProcess_GenUVCoords |
| 533 | | aiProcess_FlipUVs |
| 534 | | aiProcess_FindDegenerates; |
| 535 | |
| 536 | if (opts.genTangents) |
| 537 | flags |= aiProcess_CalcTangentSpace; |
| 538 | |
| 539 | const aiScene *scene = m_importer->ReadFile(pFile: filename.toUtf8().constData(), pFlags: flags); |
| 540 | if (!scene) |
| 541 | return false; |
| 542 | |
| 543 | if (opts.showLog) { |
| 544 | qDebug().noquote() << filename |
| 545 | << scene->mNumMeshes << "meshes," |
| 546 | << scene->mNumMaterials << "materials," |
| 547 | << scene->mNumTextures << "embedded textures," |
| 548 | << scene->mNumCameras << "cameras," |
| 549 | << scene->mNumLights << "lights," |
| 550 | << scene->mNumAnimations << "animations" ; |
| 551 | qDebug() << "Scene:" ; |
| 552 | printNodes(node: scene->mRootNode); |
| 553 | } |
| 554 | |
| 555 | buildBuffer(); |
| 556 | parseEmbeddedTextures(); |
| 557 | parseMaterials(); |
| 558 | parseCameras(); |
| 559 | parseScene(); |
| 560 | parseAnimations(); |
| 561 | |
| 562 | return true; |
| 563 | } |
| 564 | |
| 565 | void AssimpImporter::printNodes(const aiNode *node, int level) |
| 566 | { |
| 567 | qDebug().noquote() << QString().fill(c: '-', size: level * 4) << ai2qt(str: node->mName) << node->mNumMeshes << "mesh refs" ; |
| 568 | for (uint i = 0; i < node->mNumChildren; ++i) |
| 569 | printNodes(node: node->mChildren[i], level: level + 1); |
| 570 | } |
| 571 | |
| 572 | template<class T> void copyIndexBuf(T *dst, const aiMesh *src) |
| 573 | { |
| 574 | for (uint j = 0; j < src->mNumFaces; ++j) { |
| 575 | const aiFace *f = &src->mFaces[j]; |
| 576 | if (f->mNumIndices != 3) |
| 577 | qFatal(msg: "Face %d is not a triangle (index count %d instead of 3)" , j, f->mNumIndices); |
| 578 | *dst++ = f->mIndices[0]; |
| 579 | *dst++ = f->mIndices[1]; |
| 580 | *dst++ = f->mIndices[2]; |
| 581 | } |
| 582 | } |
| 583 | |
| 584 | static QString newBufferViewName() |
| 585 | { |
| 586 | static int cnt = 0; |
| 587 | return QString(QStringLiteral("bufferView_%1" )).arg(a: ++cnt); |
| 588 | } |
| 589 | |
| 590 | static QString newAccessorName() |
| 591 | { |
| 592 | static int cnt = 0; |
| 593 | return QString(QStringLiteral("accessor_%1" )).arg(a: ++cnt); |
| 594 | } |
| 595 | |
| 596 | static QString newMeshName() |
| 597 | { |
| 598 | static int cnt = 0; |
| 599 | return QString(QStringLiteral("mesh_%1" )).arg(a: ++cnt); |
| 600 | } |
| 601 | |
| 602 | static QString newMaterialName() |
| 603 | { |
| 604 | static int cnt = 0; |
| 605 | return QString(QStringLiteral("material_%1" )).arg(a: ++cnt); |
| 606 | } |
| 607 | |
| 608 | static QString newTechniqueName() |
| 609 | { |
| 610 | static int cnt = 0; |
| 611 | return QString(QStringLiteral("technique_%1" )).arg(a: ++cnt); |
| 612 | } |
| 613 | |
| 614 | static QString newTextureName() |
| 615 | { |
| 616 | static int cnt = 0; |
| 617 | return QString(QStringLiteral("texture_%1" )).arg(a: ++cnt); |
| 618 | } |
| 619 | |
| 620 | static QString newImageName() |
| 621 | { |
| 622 | static int cnt = 0; |
| 623 | return QString(QStringLiteral("image_%1" )).arg(a: ++cnt); |
| 624 | } |
| 625 | |
| 626 | static QString newShaderName() |
| 627 | { |
| 628 | static int cnt = 0; |
| 629 | return QString(QStringLiteral("shader_%1" )).arg(a: ++cnt); |
| 630 | } |
| 631 | |
| 632 | static QString newProgramName() |
| 633 | { |
| 634 | static int cnt = 0; |
| 635 | return QString(QStringLiteral("program_%1" )).arg(a: ++cnt); |
| 636 | } |
| 637 | |
| 638 | static QString newNodeName() |
| 639 | { |
| 640 | static int cnt = 0; |
| 641 | return QString(QStringLiteral("node_%1" )).arg(a: ++cnt); |
| 642 | } |
| 643 | |
| 644 | static QString newAnimationName() |
| 645 | { |
| 646 | static int cnt = 0; |
| 647 | return QString(QStringLiteral("animation_%1" )).arg(a: ++cnt); |
| 648 | } |
| 649 | |
| 650 | template<class T> void calcBB(QVector<float> &minVal, QVector<float> &maxVal, T *data, int vertexCount, int compCount) |
| 651 | { |
| 652 | minVal.resize(asize: compCount); |
| 653 | maxVal.resize(asize: compCount); |
| 654 | for (int i = 0; i < vertexCount; ++i) { |
| 655 | for (int j = 0; j < compCount; ++j) { |
| 656 | if (i == 0) { |
| 657 | minVal[j] = maxVal[j] = data[i][j]; |
| 658 | } else { |
| 659 | if (data[i][j] < minVal[j]) |
| 660 | minVal[j] = data[i][j]; |
| 661 | if (data[i][j] > maxVal[j]) |
| 662 | maxVal[j] = data[i][j]; |
| 663 | } |
| 664 | } |
| 665 | } |
| 666 | } |
| 667 | |
| 668 | // One buffer per importer (scene). |
| 669 | // Two buffer views (array, index) + three or more accessors per mesh. |
| 670 | |
| 671 | void AssimpImporter::buildBuffer() |
| 672 | { |
| 673 | m_buffer.clear(); |
| 674 | m_meshInfo.clear(); |
| 675 | |
| 676 | if (opts.showLog) |
| 677 | qDebug() << "Meshes:" ; |
| 678 | |
| 679 | const aiScene *sc = scene(); |
| 680 | for (uint i = 0; i < sc->mNumMeshes; ++i) { |
| 681 | aiMesh *m = sc->mMeshes[i]; |
| 682 | MeshInfo meshInfo; |
| 683 | meshInfo.originalName = ai2qt(str: m->mName); |
| 684 | meshInfo.name = newMeshName(); |
| 685 | meshInfo.materialIndex = m->mMaterialIndex; |
| 686 | |
| 687 | aiVector3D *vertices = m->mVertices; |
| 688 | aiVector3D *normals = m->mNormals; |
| 689 | aiVector3D *textureCoords = m->mTextureCoords[0]; |
| 690 | aiColor4D *colors = m->mColors[0]; |
| 691 | aiVector3D *tangents = m->mTangents; |
| 692 | |
| 693 | if (opts.scale != 1) { |
| 694 | for (uint j = 0; j < m->mNumVertices; ++j) { |
| 695 | vertices[j].x *= opts.scale; |
| 696 | vertices[j].y *= opts.scale; |
| 697 | vertices[j].z *= opts.scale; |
| 698 | } |
| 699 | } |
| 700 | |
| 701 | // Vertex (3), Normal (3), Coord? (2), Color? (4), Tangent? (3) |
| 702 | uint stride = 3 + 3 + (textureCoords ? 2 : 0) + (colors ? 4 : 0) + (tangents ? 3 : 0); |
| 703 | QByteArray vertexBuf; |
| 704 | vertexBuf.resize(size: stride * m->mNumVertices * sizeof(float)); |
| 705 | float *p = reinterpret_cast<float *>(vertexBuf.data()); |
| 706 | |
| 707 | if (opts.interleave) { |
| 708 | for (uint j = 0; j < m->mNumVertices; ++j) { |
| 709 | // Vertex |
| 710 | *p++ = vertices[j].x; |
| 711 | *p++ = vertices[j].y; |
| 712 | *p++ = vertices[j].z; |
| 713 | |
| 714 | // Normal |
| 715 | *p++ = normals[j].x; |
| 716 | *p++ = normals[j].y; |
| 717 | *p++ = normals[j].z; |
| 718 | |
| 719 | // Coord |
| 720 | if (textureCoords) { |
| 721 | *p++ = textureCoords[j].x; |
| 722 | *p++ = textureCoords[j].y; |
| 723 | } |
| 724 | |
| 725 | // Color |
| 726 | if (colors) { |
| 727 | *p++ = colors[j].r; |
| 728 | *p++ = colors[j].g; |
| 729 | *p++ = colors[j].b; |
| 730 | *p++ = colors[j].a; |
| 731 | } |
| 732 | |
| 733 | // Tangent |
| 734 | if (tangents) { |
| 735 | *p++ = tangents[j].x; |
| 736 | *p++ = tangents[j].y; |
| 737 | *p++ = tangents[j].z; |
| 738 | } |
| 739 | } |
| 740 | } else { |
| 741 | // Vertex |
| 742 | for (uint j = 0; j < m->mNumVertices; ++j) { |
| 743 | *p++ = vertices[j].x; |
| 744 | *p++ = vertices[j].y; |
| 745 | *p++ = vertices[j].z; |
| 746 | } |
| 747 | |
| 748 | // Normal |
| 749 | for (uint j = 0; j < m->mNumVertices; ++j) { |
| 750 | *p++ = normals[j].x; |
| 751 | *p++ = normals[j].y; |
| 752 | *p++ = normals[j].z; |
| 753 | } |
| 754 | |
| 755 | // Coord |
| 756 | if (textureCoords) { |
| 757 | for (uint j = 0; j < m->mNumVertices; ++j) { |
| 758 | *p++ = textureCoords[j].x; |
| 759 | *p++ = textureCoords[j].y; |
| 760 | } |
| 761 | } |
| 762 | |
| 763 | // Color |
| 764 | if (colors) { |
| 765 | for (uint j = 0; j < m->mNumVertices; ++j) { |
| 766 | *p++ = colors[j].r; |
| 767 | *p++ = colors[j].g; |
| 768 | *p++ = colors[j].b; |
| 769 | *p++ = colors[j].a; |
| 770 | } |
| 771 | } |
| 772 | |
| 773 | // Tangent |
| 774 | if (tangents) { |
| 775 | for (uint j = 0; j < m->mNumVertices; ++j) { |
| 776 | *p++ = tangents[j].x; |
| 777 | *p++ = tangents[j].y; |
| 778 | *p++ = tangents[j].z; |
| 779 | } |
| 780 | } |
| 781 | } |
| 782 | |
| 783 | MeshInfo::BufferView vertexBufView; |
| 784 | vertexBufView.name = newBufferViewName(); |
| 785 | vertexBufView.length = vertexBuf.size(); |
| 786 | vertexBufView.offset = m_buffer.size(); |
| 787 | vertexBufView.componentType = GLT_FLOAT; |
| 788 | vertexBufView.target = GLT_ARRAY_BUFFER; |
| 789 | meshInfo.views.append(t: vertexBufView); |
| 790 | |
| 791 | QByteArray indexBuf; |
| 792 | uint indexCount = m->mNumFaces * 3; |
| 793 | if (indexCount >= USHRT_MAX) { |
| 794 | indexBuf.resize(size: indexCount * sizeof(quint32)); |
| 795 | quint32 *p = reinterpret_cast<quint32 *>(indexBuf.data()); |
| 796 | copyIndexBuf(dst: p, src: m); |
| 797 | } else { |
| 798 | indexBuf.resize(size: indexCount * sizeof(quint16)); |
| 799 | quint16 *p = reinterpret_cast<quint16 *>(indexBuf.data()); |
| 800 | copyIndexBuf(dst: p, src: m); |
| 801 | } |
| 802 | |
| 803 | MeshInfo::BufferView indexBufView; |
| 804 | indexBufView.name = newBufferViewName(); |
| 805 | indexBufView.length = indexBuf.size(); |
| 806 | indexBufView.offset = vertexBufView.offset + vertexBufView.length; |
| 807 | indexBufView.componentType = indexCount >= USHRT_MAX ? GLT_UNSIGNED_INT : GLT_UNSIGNED_SHORT; |
| 808 | indexBufView.target = GLT_ELEMENT_ARRAY_BUFFER; |
| 809 | meshInfo.views.append(t: indexBufView); |
| 810 | |
| 811 | MeshInfo::Accessor acc; |
| 812 | uint startOffset = 0; |
| 813 | // Vertex |
| 814 | acc.name = newAccessorName(); |
| 815 | acc.usage = QStringLiteral("POSITION" ); |
| 816 | acc.bufferView = vertexBufView.name; |
| 817 | acc.offset = 0; |
| 818 | acc.stride = opts.interleave ? stride * sizeof(float) : 3 * sizeof(float); |
| 819 | acc.count = m->mNumVertices; |
| 820 | acc.componentType = vertexBufView.componentType; |
| 821 | acc.type = QStringLiteral("VEC3" ); |
| 822 | calcBB(minVal&: acc.minVal, maxVal&: acc.maxVal, data: vertices, vertexCount: m->mNumVertices, compCount: 3); |
| 823 | meshInfo.accessors.append(t: acc); |
| 824 | startOffset += opts.interleave ? 3 : 3 * m->mNumVertices; |
| 825 | // Normal |
| 826 | acc.name = newAccessorName(); |
| 827 | acc.usage = QStringLiteral("NORMAL" ); |
| 828 | acc.offset = startOffset * sizeof(float); |
| 829 | if (!opts.interleave) |
| 830 | acc.stride = 3 * sizeof(float); |
| 831 | calcBB(minVal&: acc.minVal, maxVal&: acc.maxVal, data: normals, vertexCount: m->mNumVertices, compCount: 3); |
| 832 | meshInfo.accessors.append(t: acc); |
| 833 | startOffset += opts.interleave ? 3 : 3 * m->mNumVertices; |
| 834 | // Coord |
| 835 | if (textureCoords) { |
| 836 | acc.name = newAccessorName(); |
| 837 | acc.usage = QStringLiteral("TEXCOORD_0" ); |
| 838 | acc.offset = startOffset * sizeof(float); |
| 839 | if (!opts.interleave) |
| 840 | acc.stride = 2 * sizeof(float); |
| 841 | acc.type = QStringLiteral("VEC2" ); |
| 842 | calcBB(minVal&: acc.minVal, maxVal&: acc.maxVal, data: textureCoords, vertexCount: m->mNumVertices, compCount: 2); |
| 843 | meshInfo.accessors.append(t: acc); |
| 844 | startOffset += opts.interleave ? 2 : 2 * m->mNumVertices; |
| 845 | } |
| 846 | // Color |
| 847 | if (colors) { |
| 848 | acc.name = newAccessorName(); |
| 849 | acc.usage = QStringLiteral("COLOR" ); |
| 850 | acc.offset = startOffset * sizeof(float); |
| 851 | if (!opts.interleave) |
| 852 | acc.stride = 4 * sizeof(float); |
| 853 | acc.type = QStringLiteral("VEC4" ); |
| 854 | calcBB(minVal&: acc.minVal, maxVal&: acc.maxVal, data: colors, vertexCount: m->mNumVertices, compCount: 4); |
| 855 | meshInfo.accessors.append(t: acc); |
| 856 | startOffset += opts.interleave ? 4 : 4 * m->mNumVertices; |
| 857 | } |
| 858 | // Tangent |
| 859 | if (tangents) { |
| 860 | acc.name = newAccessorName(); |
| 861 | acc.usage = QStringLiteral("TANGENT" ); |
| 862 | acc.offset = startOffset * sizeof(float); |
| 863 | if (!opts.interleave) |
| 864 | acc.stride = 3 * sizeof(float); |
| 865 | acc.type = QStringLiteral("VEC3" ); |
| 866 | calcBB(minVal&: acc.minVal, maxVal&: acc.maxVal, data: tangents, vertexCount: m->mNumVertices, compCount: 3); |
| 867 | meshInfo.accessors.append(t: acc); |
| 868 | startOffset += opts.interleave ? 3 : 3 * m->mNumVertices; |
| 869 | } |
| 870 | |
| 871 | // Index |
| 872 | acc.name = newAccessorName(); |
| 873 | acc.usage = QStringLiteral("INDEX" ); |
| 874 | acc.bufferView = indexBufView.name; |
| 875 | acc.offset = 0; |
| 876 | acc.stride = 0; |
| 877 | acc.count = indexCount; |
| 878 | acc.componentType = indexBufView.componentType; |
| 879 | acc.type = QStringLiteral("SCALAR" ); |
| 880 | acc.minVal = acc.maxVal = QVector<float>(); |
| 881 | meshInfo.accessors.append(t: acc); |
| 882 | |
| 883 | if (opts.showLog) { |
| 884 | qDebug().noquote() << "#" << i << "(" << meshInfo.name << "/" << meshInfo.originalName << ")" |
| 885 | << m->mNumVertices << "vertices," |
| 886 | << m->mNumFaces << "faces," << stride << "bytes per vertex," |
| 887 | << vertexBuf.size() << "vertex bytes," << indexBuf.size() << "index bytes" ; |
| 888 | if (opts.scale != 1) |
| 889 | qDebug() << " scaled by" << opts.scale; |
| 890 | if (!opts.interleave) |
| 891 | qDebug() << " non-interleaved layout" ; |
| 892 | QStringList sl; |
| 893 | for (const MeshInfo::BufferView &bv : qAsConst(t&: meshInfo.views)) sl << bv.name; |
| 894 | qDebug() << " buffer views:" << sl; |
| 895 | sl.clear(); |
| 896 | for (const MeshInfo::Accessor &acc : qAsConst(t&: meshInfo.accessors)) sl << acc.name; |
| 897 | qDebug() << " accessors:" << sl; |
| 898 | qDebug() << " material: #" << meshInfo.materialIndex; |
| 899 | } |
| 900 | |
| 901 | m_buffer.append(a: vertexBuf); |
| 902 | m_buffer.append(a: indexBuf); |
| 903 | |
| 904 | m_meshInfo.insert(akey: i, avalue: meshInfo); |
| 905 | } |
| 906 | |
| 907 | if (opts.showLog) |
| 908 | qDebug().noquote() << "Total buffer size" << m_buffer.size(); |
| 909 | } |
| 910 | |
| 911 | void AssimpImporter::parseEmbeddedTextures() |
| 912 | { |
| 913 | #ifdef HAS_QIMAGE |
| 914 | m_embeddedTextures.clear(); |
| 915 | |
| 916 | const aiScene *sc = scene(); |
| 917 | if (opts.showLog && sc->mNumTextures) |
| 918 | qDebug() << "Embedded textures:" ; |
| 919 | |
| 920 | for (uint i = 0; i < sc->mNumTextures; ++i) { |
| 921 | aiTexture *t = sc->mTextures[i]; |
| 922 | QImage img; |
| 923 | if (t->mHeight == 0) { |
| 924 | img = QImage::fromData(reinterpret_cast<uchar *>(t->pcData), t->mWidth); |
| 925 | } else { |
| 926 | uint sz = t->mWidth * t->mHeight; |
| 927 | QByteArray data; |
| 928 | data.resize(sz * 4); |
| 929 | uchar *p = reinterpret_cast<uchar *>(data.data()); |
| 930 | for (uint j = 0; j < sz; ++j) { |
| 931 | *p++ = t->pcData[j].r; |
| 932 | *p++ = t->pcData[j].g; |
| 933 | *p++ = t->pcData[j].b; |
| 934 | *p++ = t->pcData[j].a; |
| 935 | } |
| 936 | img = QImage(reinterpret_cast<const uchar *>(data.constData()), t->mWidth, t->mHeight, QImage::Format_RGBA8888); |
| 937 | img.detach(); |
| 938 | } |
| 939 | QString name; |
| 940 | static int imgCnt = 0; |
| 941 | name = QString(QStringLiteral("texture_%1.png" )).arg(++imgCnt); |
| 942 | QString embeddedTextureRef = QStringLiteral("*" ) + QString::number(i); // see AI_MAKE_EMBEDDED_TEXNAME |
| 943 | m_embeddedTextures.insert(embeddedTextureRef, EmbeddedTextureInfo(name, img)); |
| 944 | if (opts.showLog) |
| 945 | qDebug().noquote() << "#" << i << name << img; |
| 946 | } |
| 947 | #else |
| 948 | if (scene()->mNumTextures) |
| 949 | qWarning() << "WARNING: No image support, ignoring" << scene()->mNumTextures << "embedded textures" ; |
| 950 | #endif |
| 951 | } |
| 952 | |
| 953 | void AssimpImporter::parseMaterials() |
| 954 | { |
| 955 | m_materialInfo.clear(); |
| 956 | m_externalTextures.clear(); |
| 957 | |
| 958 | if (opts.showLog) |
| 959 | qDebug() << "Materials:" ; |
| 960 | |
| 961 | const aiScene *sc = scene(); |
| 962 | for (uint i = 0; i < sc->mNumMaterials; ++i) { |
| 963 | const aiMaterial *mat = sc->mMaterials[i]; |
| 964 | MaterialInfo matInfo; |
| 965 | matInfo.name = newMaterialName(); |
| 966 | |
| 967 | aiString s; |
| 968 | if (mat->Get(AI_MATKEY_NAME, pOut&: s) == aiReturn_SUCCESS) |
| 969 | matInfo.originalName = ai2qt(str: s); |
| 970 | |
| 971 | aiColor4D color; |
| 972 | if (mat->Get(AI_MATKEY_COLOR_DIFFUSE, pOut&: color) == aiReturn_SUCCESS) |
| 973 | matInfo.m_colors.insert(akey: "diffuse" , avalue: QVector<float>() << color.r << color.g << color.b << color.a); |
| 974 | if (mat->Get(AI_MATKEY_COLOR_SPECULAR, pOut&: color) == aiReturn_SUCCESS) |
| 975 | matInfo.m_colors.insert(akey: "specular" , avalue: QVector<float>() << color.r << color.g << color.b); |
| 976 | if (mat->Get(AI_MATKEY_COLOR_AMBIENT, pOut&: color) == aiReturn_SUCCESS) |
| 977 | matInfo.m_colors.insert(akey: "ambient" , avalue: QVector<float>() << color.r << color.g << color.b); |
| 978 | |
| 979 | float f; |
| 980 | if (mat->Get(AI_MATKEY_SHININESS, pOut&: f) == aiReturn_SUCCESS) |
| 981 | matInfo.m_values.insert(akey: "shininess" , avalue: f); |
| 982 | |
| 983 | if (mat->GetTexture(type: aiTextureType_DIFFUSE, index: 0, path: &s) == aiReturn_SUCCESS) |
| 984 | matInfo.m_textures.insert(akey: "diffuse" , avalue: ai2qt(str: s)); |
| 985 | if (mat->GetTexture(type: aiTextureType_SPECULAR, index: 0, path: &s) == aiReturn_SUCCESS) |
| 986 | matInfo.m_textures.insert(akey: "specular" , avalue: ai2qt(str: s)); |
| 987 | if (mat->GetTexture(type: aiTextureType_NORMALS, index: 0, path: &s) == aiReturn_SUCCESS) |
| 988 | matInfo.m_textures.insert(akey: "normal" , avalue: ai2qt(str: s)); |
| 989 | |
| 990 | QHash<QByteArray, QString>::iterator texIt = matInfo.m_textures.begin(); |
| 991 | while (texIt != matInfo.m_textures.end()) { |
| 992 | // Map embedded texture references to real files. |
| 993 | if (texIt->startsWith(c: '*')) |
| 994 | *texIt = m_embeddedTextures[*texIt].name; |
| 995 | else |
| 996 | m_externalTextures.insert(value: *texIt); |
| 997 | ++texIt; |
| 998 | } |
| 999 | |
| 1000 | m_materialInfo.insert(akey: i, avalue: matInfo); |
| 1001 | |
| 1002 | if (opts.showLog) { |
| 1003 | qDebug().noquote() << "#" << i << "(" << matInfo.name << "/" << matInfo.originalName << ")" ; |
| 1004 | qDebug() << " colors:" << matInfo.m_colors; |
| 1005 | qDebug() << " values:" << matInfo.m_values; |
| 1006 | qDebug() << " textures:" << matInfo.m_textures; |
| 1007 | } |
| 1008 | } |
| 1009 | } |
| 1010 | |
| 1011 | void AssimpImporter::parseCameras() |
| 1012 | { |
| 1013 | m_cameraInfo.clear(); |
| 1014 | |
| 1015 | if (opts.showLog) |
| 1016 | qDebug() << "Cameras:" ; |
| 1017 | |
| 1018 | const aiScene *sc = scene(); |
| 1019 | for (uint i = 0; i < sc->mNumCameras; ++i) { |
| 1020 | const aiCamera *cam = sc->mCameras[i]; |
| 1021 | QString name = ai2qt(str: cam->mName); |
| 1022 | CameraInfo c; |
| 1023 | |
| 1024 | c.name = name + QStringLiteral("_cam" ); |
| 1025 | c.aspectRatio = qFuzzyIsNull(f: cam->mAspect) ? 1.5f : cam->mAspect; |
| 1026 | c.yfov = cam->mHorizontalFOV; |
| 1027 | if (c.yfov < (M_PI / 10.0)) // this can't be right (probably orthographic source camera) |
| 1028 | c.yfov = float(M_PI / 4.0); |
| 1029 | c.znear = cam->mClipPlaneNear; |
| 1030 | c.zfar = cam->mClipPlaneFar; |
| 1031 | |
| 1032 | // Collada / glTF cameras point in -Z by default, the rest is in the |
| 1033 | // node matrix, no separate look-at params given here. |
| 1034 | |
| 1035 | m_cameraInfo.insert(akey: name, avalue: c); |
| 1036 | |
| 1037 | if (opts.showLog) |
| 1038 | qDebug().noquote() << "#" << i << "(" << name << ")" << c.aspectRatio << c.yfov << c.znear << c.zfar; |
| 1039 | } |
| 1040 | } |
| 1041 | |
| 1042 | void AssimpImporter::parseNode(Importer::Node *dst, const aiNode *src) |
| 1043 | { |
| 1044 | dst->name = ai2qt(str: src->mName); |
| 1045 | dst->uniqueName = newNodeName(); |
| 1046 | for (uint j = 0; j < src->mNumChildren; ++j) { |
| 1047 | Node *c = new Node; |
| 1048 | parseNode(dst: c, src: src->mChildren[j]); |
| 1049 | dst->children << c; |
| 1050 | } |
| 1051 | dst->transformation = ai2qt(matrix: src->mTransformation); |
| 1052 | for (uint j = 0; j < src->mNumMeshes; ++j) |
| 1053 | dst->meshes << src->mMeshes[j]; |
| 1054 | } |
| 1055 | |
| 1056 | void AssimpImporter::parseScene() |
| 1057 | { |
| 1058 | delNode(n: m_rootNode); |
| 1059 | const aiScene *sc = scene(); |
| 1060 | m_rootNode = new Node; |
| 1061 | parseNode(dst: m_rootNode, src: sc->mRootNode); |
| 1062 | } |
| 1063 | |
| 1064 | void AssimpImporter::addKeyFrame(QVector<KeyFrame> &keyFrames, float t, aiVector3D *vt, aiQuaternion *vr, aiVector3D *vs) |
| 1065 | { |
| 1066 | KeyFrame kf; |
| 1067 | int idx = -1; |
| 1068 | for (int i = 0; i < keyFrames.count(); ++i) { |
| 1069 | if (qFuzzyCompare(p1: keyFrames[i].t, p2: t)) { |
| 1070 | kf = keyFrames[i]; |
| 1071 | idx = i; |
| 1072 | break; |
| 1073 | } |
| 1074 | } |
| 1075 | |
| 1076 | kf.t = t; |
| 1077 | if (vt) { |
| 1078 | kf.transValid = true; |
| 1079 | kf.trans = QVector<float>() << vt->x << vt->y << vt->z; |
| 1080 | } |
| 1081 | if (vr) { |
| 1082 | kf.rotValid = true; |
| 1083 | kf.rot = QVector<float>() << vr->w << vr->x << vr->y << vr->z; |
| 1084 | } |
| 1085 | if (vs) { |
| 1086 | kf.scaleValid = true; |
| 1087 | kf.scale = QVector<float>() << vs->x << vs->y << vs->z; |
| 1088 | } |
| 1089 | |
| 1090 | if (idx >= 0) |
| 1091 | keyFrames[idx] = kf; |
| 1092 | else |
| 1093 | keyFrames.append(t: kf); |
| 1094 | } |
| 1095 | |
| 1096 | void AssimpImporter::parseAnimations() |
| 1097 | { |
| 1098 | const aiScene *sc = scene(); |
| 1099 | if (opts.showLog && sc->mNumAnimations) |
| 1100 | qDebug() << "Animations:" ; |
| 1101 | |
| 1102 | for (uint i = 0; i < sc->mNumAnimations; ++i) { |
| 1103 | const aiAnimation *anim = sc->mAnimations[i]; |
| 1104 | |
| 1105 | // Only care about node animations. |
| 1106 | for (uint j = 0; j < anim->mNumChannels; ++j) { |
| 1107 | const aiNodeAnim *a = anim->mChannels[j]; |
| 1108 | AnimationInfo animInfo; |
| 1109 | QVector<KeyFrame> keyFrames; |
| 1110 | |
| 1111 | if (opts.showLog) |
| 1112 | qDebug().noquote() << ai2qt(str: anim->mName) << "->" << ai2qt(str: a->mNodeName); |
| 1113 | |
| 1114 | // Target values in the keyframes are local absolute (relative to parent, like node.matrix). |
| 1115 | for (uint kf = 0; kf < a->mNumPositionKeys; ++kf) { |
| 1116 | float t = float(a->mPositionKeys[kf].mTime); |
| 1117 | aiVector3D v = a->mPositionKeys[kf].mValue; |
| 1118 | animInfo.hasTranslation = true; |
| 1119 | addKeyFrame(keyFrames, t, vt: &v, vr: nullptr, vs: nullptr); |
| 1120 | } |
| 1121 | for (uint kf = 0; kf < a->mNumRotationKeys; ++kf) { |
| 1122 | float t = float(a->mRotationKeys[kf].mTime); |
| 1123 | aiQuaternion v = a->mRotationKeys[kf].mValue; |
| 1124 | animInfo.hasRotation = true; |
| 1125 | addKeyFrame(keyFrames, t, vt: nullptr, vr: &v, vs: nullptr); |
| 1126 | } |
| 1127 | for (uint kf = 0; kf < a->mNumScalingKeys; ++kf) { |
| 1128 | float t = float(a->mScalingKeys[kf].mTime); |
| 1129 | aiVector3D v = a->mScalingKeys[kf].mValue; |
| 1130 | animInfo.hasScale = true; |
| 1131 | addKeyFrame(keyFrames, t, vt: nullptr, vr: nullptr, vs: &v); |
| 1132 | } |
| 1133 | |
| 1134 | // Here we should ideally get rid of non-animated properties (that |
| 1135 | // just set the t-r-s value from node.matrix in every frame) but |
| 1136 | // let's leave that as a future exercise. |
| 1137 | |
| 1138 | if (!keyFrames.isEmpty()) { |
| 1139 | animInfo.name = ai2qt(str: anim->mName); |
| 1140 | QString nodeName = ai2qt(str: a->mNodeName); // have to map to our generated, unique node names |
| 1141 | const Node *targetNode = findNode(root: m_rootNode, originalName: nodeName); |
| 1142 | if (targetNode) |
| 1143 | animInfo.targetNode = targetNode->uniqueName; |
| 1144 | else |
| 1145 | qWarning().noquote() << "ERROR: Cannot find target node" << nodeName << "for animation" << animInfo.name; |
| 1146 | animInfo.keyFrames = keyFrames; |
| 1147 | m_animations << animInfo; |
| 1148 | |
| 1149 | if (opts.showLog) { |
| 1150 | for (const KeyFrame &kf : qAsConst(t&: keyFrames)) { |
| 1151 | QString msg; |
| 1152 | QTextStream s(&msg); |
| 1153 | s << " @ " << kf.t; |
| 1154 | if (kf.transValid) |
| 1155 | s << " T=(" << kf.trans[0] << ", " << kf.trans[1] << ", " << kf.trans[2] << ")" ; |
| 1156 | if (kf.rotValid) |
| 1157 | s << " R=(w=" << kf.rot[0] << ", " << kf.rot[1] << ", " << kf.rot[2] << ", " << kf.rot[3] << ")" ; |
| 1158 | if (kf.scaleValid) |
| 1159 | s << " S=(" << kf.scale[0] << ", " << kf.scale[1] << ", " << kf.scale[2] << ")" ; |
| 1160 | qDebug().noquote() << msg; |
| 1161 | } |
| 1162 | } |
| 1163 | } |
| 1164 | } |
| 1165 | } |
| 1166 | } |
| 1167 | |
| 1168 | const aiScene *AssimpImporter::scene() const |
| 1169 | { |
| 1170 | return m_importer->GetScene(); |
| 1171 | } |
| 1172 | |
| 1173 | class Exporter |
| 1174 | { |
| 1175 | public: |
| 1176 | Exporter(Importer *importer) : m_importer(importer) { } |
| 1177 | virtual ~Exporter() { } |
| 1178 | |
| 1179 | virtual void save(const QString &inputFilename) = 0; |
| 1180 | |
| 1181 | protected: |
| 1182 | bool nodeIsUseful(const Importer::Node *n) const; |
| 1183 | void copyExternalTextures(const QString &inputFilename); |
| 1184 | void exportEmbeddedTextures(); |
| 1185 | void compressTextures(); |
| 1186 | |
| 1187 | Importer *m_importer; |
| 1188 | QSet<QString> m_files; |
| 1189 | QHash<QString, QString> m_compressedTextures; |
| 1190 | }; |
| 1191 | |
| 1192 | bool Exporter::nodeIsUseful(const Importer::Node *n) const |
| 1193 | { |
| 1194 | if (!n->meshes.isEmpty() || m_importer->cameraInfo().contains(akey: n->name)) |
| 1195 | return true; |
| 1196 | |
| 1197 | for (const Importer::Node *c : n->children) { |
| 1198 | if (nodeIsUseful(n: c)) |
| 1199 | return true; |
| 1200 | } |
| 1201 | |
| 1202 | return false; |
| 1203 | } |
| 1204 | |
| 1205 | void Exporter::copyExternalTextures(const QString &inputFilename) |
| 1206 | { |
| 1207 | const auto textureFilenames = m_importer->externalTextures(); |
| 1208 | for (const QString &textureFilename : textureFilenames) { |
| 1209 | const QString dst = opts.outDir + textureFilename; |
| 1210 | m_files.insert(value: QFileInfo(dst).fileName()); |
| 1211 | // External textures need copying only when output dir was specified. |
| 1212 | if (!opts.outDir.isEmpty()) { |
| 1213 | const QString src = QFileInfo(inputFilename).path() + QStringLiteral("/" ) + textureFilename; |
| 1214 | if (QFileInfo(src).absolutePath() != QFileInfo(dst).absolutePath()) { |
| 1215 | if (opts.showLog) |
| 1216 | qDebug().noquote() << "Copying" << src << "to" << dst; |
| 1217 | QFile(src).copy(newName: dst); |
| 1218 | } |
| 1219 | } |
| 1220 | } |
| 1221 | } |
| 1222 | |
| 1223 | void Exporter::exportEmbeddedTextures() |
| 1224 | { |
| 1225 | #ifdef HAS_QIMAGE |
| 1226 | const auto embeddedTextures = m_importer->embeddedTextures(); |
| 1227 | for (const Importer::EmbeddedTextureInfo &embTex : embeddedTextures) { |
| 1228 | QString fn = opts.outDir + embTex.name; |
| 1229 | m_files.insert(QFileInfo(fn).fileName()); |
| 1230 | if (opts.showLog) |
| 1231 | qDebug().noquote() << "Writing" << fn; |
| 1232 | embTex.image.save(fn); |
| 1233 | } |
| 1234 | #endif |
| 1235 | } |
| 1236 | |
| 1237 | void Exporter::compressTextures() |
| 1238 | { |
| 1239 | if (opts.texComp != Options::ETC1) |
| 1240 | return; |
| 1241 | |
| 1242 | const auto textureFilenames = m_importer->externalTextures(); |
| 1243 | const auto embeddedTextures = m_importer->embeddedTextures(); |
| 1244 | QStringList imageList; |
| 1245 | imageList.reserve(alloc: textureFilenames.size() + embeddedTextures.size()); |
| 1246 | for (const QString &textureFilename : textureFilenames) |
| 1247 | imageList << opts.outDir + textureFilename; |
| 1248 | for (const Importer::EmbeddedTextureInfo &embTex : embeddedTextures) |
| 1249 | imageList << opts.outDir + embTex.name; |
| 1250 | |
| 1251 | for (const QString &filename : qAsConst(t&: imageList)) { |
| 1252 | if (QFileInfo(filename).suffix().toLower() != QStringLiteral("png" )) |
| 1253 | continue; |
| 1254 | QByteArray cmd = QByteArrayLiteral("etc1tool " ); |
| 1255 | cmd += filename.toUtf8(); |
| 1256 | qDebug().noquote() << "Invoking" << cmd; |
| 1257 | // No QProcess in bootstrap |
| 1258 | if (system(command: cmd.constData()) == -1) { |
| 1259 | qWarning() << "ERROR: Failed to launch etc1tool" ; |
| 1260 | } else { |
| 1261 | QString src = QFileInfo(filename).fileName(); |
| 1262 | QString dst = QFileInfo(src).baseName() + QStringLiteral(".pkm" ); |
| 1263 | m_compressedTextures.insert(akey: src, avalue: dst); |
| 1264 | m_files.remove(value: src); |
| 1265 | m_files.insert(value: dst); |
| 1266 | } |
| 1267 | } |
| 1268 | } |
| 1269 | |
| 1270 | class GltfExporter : public Exporter |
| 1271 | { |
| 1272 | public: |
| 1273 | GltfExporter(Importer *importer); |
| 1274 | void save(const QString &inputFilename) override; |
| 1275 | |
| 1276 | private: |
| 1277 | struct ProgramInfo { |
| 1278 | struct Param { |
| 1279 | Param() : type(0) { } |
| 1280 | Param(QString name, QString nameInShader, QString semantic, uint type) |
| 1281 | : name(name), nameInShader(nameInShader), semantic(semantic), type(type) { } |
| 1282 | QString name; |
| 1283 | QString nameInShader; |
| 1284 | QString semantic; |
| 1285 | uint type; |
| 1286 | }; |
| 1287 | QString commonTechniqueName; |
| 1288 | QString vertShader; |
| 1289 | QString fragShader; |
| 1290 | QVector<Param> attributes; |
| 1291 | QVector<Param> uniforms; |
| 1292 | }; |
| 1293 | friend class QTypeInfo<ProgramInfo>; |
| 1294 | friend class QTypeInfo<ProgramInfo::Param>; |
| 1295 | |
| 1296 | void writeShader(const QString &src, const QString &dst, const QVector<QPair<QByteArray, QByteArray> > &substTab); |
| 1297 | QString exportNode(const Importer::Node *n, QJsonObject &nodes); |
| 1298 | void exportMaterials(QJsonObject &materials, QHash<QString, QString> *textureNameMap); |
| 1299 | void exportParameter(QJsonObject &dst, const QVector<ProgramInfo::Param> ¶ms); |
| 1300 | void exportTechniques(QJsonObject &obj, const QString &basename); |
| 1301 | void exportAnimations(QJsonObject &obj, QVector<Importer::BufferInfo> &bufList, |
| 1302 | QVector<Importer::MeshInfo::BufferView> &bvList, |
| 1303 | QVector<Importer::MeshInfo::Accessor> &accList); |
| 1304 | void initShaderInfo(); |
| 1305 | ProgramInfo *chooseProgram(uint materialIndex); |
| 1306 | |
| 1307 | QJsonObject m_obj; |
| 1308 | QJsonDocument m_doc; |
| 1309 | QVector<ProgramInfo> m_progs; |
| 1310 | |
| 1311 | struct TechniqueInfo { |
| 1312 | TechniqueInfo() : opaque(true), prog(nullptr) { } |
| 1313 | TechniqueInfo(const QString &name, bool opaque, ProgramInfo *prog) |
| 1314 | : name(name) |
| 1315 | , opaque(opaque) |
| 1316 | , prog(prog) |
| 1317 | { |
| 1318 | coreName = name + QStringLiteral("_core" ); |
| 1319 | gl2Name = name + QStringLiteral("_gl2" ); |
| 1320 | } |
| 1321 | QString name; |
| 1322 | QString coreName; |
| 1323 | QString gl2Name; |
| 1324 | bool opaque; |
| 1325 | ProgramInfo *prog; |
| 1326 | }; |
| 1327 | friend class QTypeInfo<TechniqueInfo>; |
| 1328 | QVector<TechniqueInfo> m_techniques; |
| 1329 | QSet<ProgramInfo *> m_usedPrograms; |
| 1330 | |
| 1331 | QVector<QPair<QByteArray, QByteArray> > m_subst_es2; |
| 1332 | QVector<QPair<QByteArray, QByteArray> > m_subst_core; |
| 1333 | |
| 1334 | QHash<QString, bool> m_imageHasAlpha; |
| 1335 | }; |
| 1336 | QT_BEGIN_NAMESPACE |
| 1337 | Q_DECLARE_TYPEINFO(GltfExporter::ProgramInfo, Q_MOVABLE_TYPE); |
| 1338 | Q_DECLARE_TYPEINFO(GltfExporter::ProgramInfo::Param, Q_MOVABLE_TYPE); |
| 1339 | Q_DECLARE_TYPEINFO(GltfExporter::TechniqueInfo, Q_MOVABLE_TYPE); |
| 1340 | QT_END_NAMESPACE |
| 1341 | |
| 1342 | GltfExporter::GltfExporter(Importer *importer) |
| 1343 | : Exporter(importer) |
| 1344 | { |
| 1345 | initShaderInfo(); |
| 1346 | } |
| 1347 | |
| 1348 | struct Shader { |
| 1349 | const char *name; |
| 1350 | const char *text; |
| 1351 | } shaders[] = { |
| 1352 | { |
| 1353 | .name: "color.vert" , |
| 1354 | .text: "$VERSION\n" |
| 1355 | "$ATTRIBUTE vec3 vertexPosition;\n" |
| 1356 | "$ATTRIBUTE vec3 vertexNormal;\n" |
| 1357 | "$VVARYING vec3 vPosition;\n" |
| 1358 | "$VVARYING vec3 vNormal;\n" |
| 1359 | "uniform mat4 projection;\n" |
| 1360 | "uniform mat4 modelView;\n" |
| 1361 | "uniform mat3 modelViewNormal;\n" |
| 1362 | "void main()\n" |
| 1363 | "{\n" |
| 1364 | " vNormal = normalize( modelViewNormal * vertexNormal );\n" |
| 1365 | " vPosition = vec3( modelView * vec4( vertexPosition, 1.0 ) );\n" |
| 1366 | " gl_Position = projection * modelView * vec4( vertexPosition, 1.0 );\n" |
| 1367 | "}\n" |
| 1368 | }, |
| 1369 | { |
| 1370 | .name: "color.frag" , |
| 1371 | .text: "$VERSION\n" |
| 1372 | "uniform $HIGHP vec4 lightPosition;\n" |
| 1373 | "uniform $HIGHP vec3 lightIntensity;\n" |
| 1374 | "uniform $HIGHP vec3 ka;\n" |
| 1375 | "uniform $HIGHP vec4 kd;\n" |
| 1376 | "uniform $HIGHP vec3 ks;\n" |
| 1377 | "uniform $HIGHP float shininess;\n" |
| 1378 | "$FVARYING $HIGHP vec3 vPosition;\n" |
| 1379 | "$FVARYING $HIGHP vec3 vNormal;\n" |
| 1380 | "$DECL_FRAGCOLOR\n" |
| 1381 | "$HIGHP vec3 adsModel( const $HIGHP vec3 pos, const $HIGHP vec3 n )\n" |
| 1382 | "{\n" |
| 1383 | " $HIGHP vec3 s = normalize( vec3( lightPosition ) - pos );\n" |
| 1384 | " $HIGHP vec3 v = normalize( -pos );\n" |
| 1385 | " $HIGHP vec3 r = reflect( -s, n );\n" |
| 1386 | " $HIGHP float diffuse = max( dot( s, n ), 0.0 );\n" |
| 1387 | " $HIGHP float specular = 0.0;\n" |
| 1388 | " if ( dot( s, n ) > 0.0 )\n" |
| 1389 | " specular = pow( max( dot( r, v ), 0.0 ), shininess );\n" |
| 1390 | " return lightIntensity * ( ka + kd.rgb * diffuse + ks * specular );\n" |
| 1391 | "}\n" |
| 1392 | "void main()\n" |
| 1393 | "{\n" |
| 1394 | " $FRAGCOLOR = vec4( adsModel( vPosition, normalize( vNormal ) ) * kd.a, kd.a );\n" |
| 1395 | "}\n" |
| 1396 | }, |
| 1397 | { |
| 1398 | .name: "diffusemap.vert" , |
| 1399 | .text: "$VERSION\n" |
| 1400 | "$ATTRIBUTE vec3 vertexPosition;\n" |
| 1401 | "$ATTRIBUTE vec3 vertexNormal;\n" |
| 1402 | "$ATTRIBUTE vec2 vertexTexCoord;\n" |
| 1403 | "$VVARYING vec3 vPosition;\n" |
| 1404 | "$VVARYING vec3 vNormal;\n" |
| 1405 | "$VVARYING vec2 vTexCoord;\n" |
| 1406 | "uniform mat4 projection;\n" |
| 1407 | "uniform mat4 modelView;\n" |
| 1408 | "uniform mat3 modelViewNormal;\n" |
| 1409 | "void main()\n" |
| 1410 | "{\n" |
| 1411 | " vTexCoord = vertexTexCoord;\n" |
| 1412 | " vNormal = normalize( modelViewNormal * vertexNormal );\n" |
| 1413 | " vPosition = vec3( modelView * vec4( vertexPosition, 1.0 ) );\n" |
| 1414 | " gl_Position = projection * modelView * vec4( vertexPosition, 1.0 );\n" |
| 1415 | "}\n" |
| 1416 | }, |
| 1417 | { |
| 1418 | .name: "diffusemap.frag" , |
| 1419 | .text: "$VERSION\n" |
| 1420 | "uniform $HIGHP vec4 lightPosition;\n" |
| 1421 | "uniform $HIGHP vec3 lightIntensity;\n" |
| 1422 | "uniform $HIGHP vec3 ka;\n" |
| 1423 | "uniform $HIGHP vec3 ks;\n" |
| 1424 | "uniform $HIGHP float shininess;\n" |
| 1425 | "uniform sampler2D diffuseTexture;\n" |
| 1426 | "$FVARYING $HIGHP vec3 vPosition;\n" |
| 1427 | "$FVARYING $HIGHP vec3 vNormal;\n" |
| 1428 | "$FVARYING $HIGHP vec2 vTexCoord;\n" |
| 1429 | "$DECL_FRAGCOLOR\n" |
| 1430 | "$HIGHP vec4 adsModel( const $HIGHP vec3 pos, const $HIGHP vec3 n )\n" |
| 1431 | "{\n" |
| 1432 | " $HIGHP vec3 s = normalize( vec3( lightPosition ) - pos );\n" |
| 1433 | " $HIGHP vec3 v = normalize( -pos );\n" |
| 1434 | " $HIGHP vec3 r = reflect( -s, n );\n" |
| 1435 | " $HIGHP float diffuse = max( dot( s, n ), 0.0 );\n" |
| 1436 | " $HIGHP float specular = 0.0;\n" |
| 1437 | " if ( dot( s, n ) > 0.0 )\n" |
| 1438 | " specular = pow( max( dot( r, v ), 0.0 ), shininess );\n" |
| 1439 | " $HIGHP vec4 kd = $TEXTURE2D( diffuseTexture, vTexCoord );\n" |
| 1440 | " return vec4( lightIntensity * ( ka + kd.rgb * diffuse + ks * specular ) * kd.a, kd.a );\n" |
| 1441 | "}\n" |
| 1442 | "void main()\n" |
| 1443 | "{\n" |
| 1444 | " $FRAGCOLOR = adsModel( vPosition, normalize( vNormal ) );\n" |
| 1445 | "}\n" |
| 1446 | }, |
| 1447 | { |
| 1448 | .name: "diffusespecularmap.frag" , |
| 1449 | .text: "$VERSION\n" |
| 1450 | "uniform $HIGHP vec4 lightPosition;\n" |
| 1451 | "uniform $HIGHP vec3 lightIntensity;\n" |
| 1452 | "uniform $HIGHP vec3 ka;\n" |
| 1453 | "uniform $HIGHP float shininess;\n" |
| 1454 | "uniform sampler2D diffuseTexture;\n" |
| 1455 | "uniform sampler2D specularTexture;\n" |
| 1456 | "$FVARYING $HIGHP vec3 vPosition;\n" |
| 1457 | "$FVARYING $HIGHP vec3 vNormal;\n" |
| 1458 | "$FVARYING $HIGHP vec2 vTexCoord;\n" |
| 1459 | "$DECL_FRAGCOLOR\n" |
| 1460 | "$HIGHP vec4 adsModel( const in $HIGHP vec3 pos, const in $HIGHP vec3 n )\n" |
| 1461 | "{\n" |
| 1462 | " $HIGHP vec3 s = normalize( vec3( lightPosition ) - pos );\n" |
| 1463 | " $HIGHP vec3 v = normalize( -pos );\n" |
| 1464 | " $HIGHP vec3 r = reflect( -s, n );\n" |
| 1465 | " $HIGHP float diffuse = max( dot( s, n ), 0.0 );\n" |
| 1466 | " $HIGHP float specular = 0.0;\n" |
| 1467 | " if ( dot( s, n ) > 0.0 )\n" |
| 1468 | " specular = ( shininess / ( 8.0 * 3.14 ) ) * pow( max( dot( r, v ), 0.0 ), shininess );\n" |
| 1469 | " $HIGHP vec4 kd = $TEXTURE2D( diffuseTexture, vTexCoord );\n" |
| 1470 | " $HIGHP vec3 ks = $TEXTURE2D( specularTexture, vTexCoord );\n" |
| 1471 | " return vec4( lightIntensity * ( ka + kd.rgb * diffuse + ks * specular ) * kd.a, kd.a );\n" |
| 1472 | "}\n" |
| 1473 | "void main()\n" |
| 1474 | "{\n" |
| 1475 | " $FRAGCOLOR = vec4( adsModel( vPosition, normalize( vNormal ) ), 1.0 );\n" |
| 1476 | "}\n" |
| 1477 | }, |
| 1478 | { |
| 1479 | .name: "normaldiffusemap.vert" , |
| 1480 | .text: "$VERSION\n" |
| 1481 | "$ATTRIBUTE vec3 vertexPosition;\n" |
| 1482 | "$ATTRIBUTE vec3 vertexNormal;\n" |
| 1483 | "$ATTRIBUTE vec2 vertexTexCoord;\n" |
| 1484 | "$ATTRIBUTE vec4 vertexTangent;\n" |
| 1485 | "$VVARYING vec3 lightDir;\n" |
| 1486 | "$VVARYING vec3 viewDir;\n" |
| 1487 | "$VVARYING vec2 texCoord;\n" |
| 1488 | "uniform mat4 projection;\n" |
| 1489 | "uniform mat4 modelView;\n" |
| 1490 | "uniform mat3 modelViewNormal;\n" |
| 1491 | "uniform vec4 lightPosition;\n" |
| 1492 | "void main()\n" |
| 1493 | "{\n" |
| 1494 | " texCoord = vertexTexCoord;\n" |
| 1495 | " vec3 normal = normalize( modelViewNormal * vertexNormal );\n" |
| 1496 | " vec3 tangent = normalize( modelViewNormal * vertexTangent.xyz );\n" |
| 1497 | " vec3 position = vec3( modelView * vec4( vertexPosition, 1.0 ) );\n" |
| 1498 | " vec3 binormal = normalize( cross( normal, tangent ) );\n" |
| 1499 | " mat3 tangentMatrix = mat3 (\n" |
| 1500 | " tangent.x, binormal.x, normal.x,\n" |
| 1501 | " tangent.y, binormal.y, normal.y,\n" |
| 1502 | " tangent.z, binormal.z, normal.z );\n" |
| 1503 | " vec3 s = vec3( lightPosition ) - position;\n" |
| 1504 | " lightDir = normalize( tangentMatrix * s );\n" |
| 1505 | " vec3 v = -position;\n" |
| 1506 | " viewDir = normalize( tangentMatrix * v );\n" |
| 1507 | " gl_Position = projection * modelView * vec4( vertexPosition, 1.0 );\n" |
| 1508 | "}\n" |
| 1509 | }, |
| 1510 | { |
| 1511 | .name: "normaldiffusemap.frag" , |
| 1512 | .text: "$VERSION\n" |
| 1513 | "uniform $HIGHP vec3 lightIntensity;\n" |
| 1514 | "uniform $HIGHP vec3 ka;\n" |
| 1515 | "uniform $HIGHP vec3 ks;\n" |
| 1516 | "uniform $HIGHP float shininess;\n" |
| 1517 | "uniform sampler2D diffuseTexture;\n" |
| 1518 | "uniform sampler2D normalTexture;\n" |
| 1519 | "$FVARYING $HIGHP vec3 lightDir;\n" |
| 1520 | "$FVARYING $HIGHP vec3 viewDir;\n" |
| 1521 | "$FVARYING $HIGHP vec2 texCoord;\n" |
| 1522 | "$DECL_FRAGCOLOR\n" |
| 1523 | "$HIGHP vec3 adsModel( const $HIGHP vec3 norm, const $HIGHP vec3 diffuseReflect)\n" |
| 1524 | "{\n" |
| 1525 | " $HIGHP vec3 r = reflect( -lightDir, norm );\n" |
| 1526 | " $HIGHP vec3 ambient = lightIntensity * ka;\n" |
| 1527 | " $HIGHP float sDotN = max( dot( lightDir, norm ), 0.0 );\n" |
| 1528 | " $HIGHP vec3 diffuse = lightIntensity * diffuseReflect * sDotN;\n" |
| 1529 | " $HIGHP vec3 ambientAndDiff = ambient + diffuse;\n" |
| 1530 | " $HIGHP vec3 spec = vec3( 0.0 );\n" |
| 1531 | " if ( sDotN > 0.0 )\n" |
| 1532 | " spec = lightIntensity * ks * pow( max( dot( r, viewDir ), 0.0 ), shininess );\n" |
| 1533 | " return ambientAndDiff + spec;\n" |
| 1534 | "}\n" |
| 1535 | "void main()\n" |
| 1536 | "{\n" |
| 1537 | " $HIGHP vec4 kd = $TEXTURE2D( diffuseTexture, texCoord );\n" |
| 1538 | " $HIGHP vec4 normal = 2.0 * $TEXTURE2D( normalTexture, texCoord ) - vec4( 1.0 );\n" |
| 1539 | " $FRAGCOLOR = vec4( adsModel( normalize( normal.xyz ), kd.rgb) * kd.a, kd.a );\n" |
| 1540 | "}\n" |
| 1541 | }, |
| 1542 | { |
| 1543 | .name: "normaldiffusespecularmap.frag" , |
| 1544 | .text: "$VERSION\n" |
| 1545 | "uniform $HIGHP vec3 lightIntensity;\n" |
| 1546 | "uniform $HIGHP vec3 ka;\n" |
| 1547 | "uniform $HIGHP float shininess;\n" |
| 1548 | "uniform sampler2D diffuseTexture;\n" |
| 1549 | "uniform sampler2D specularTexture;\n" |
| 1550 | "uniform sampler2D normalTexture;\n" |
| 1551 | "$FVARYING $HIGHP vec3 lightDir;\n" |
| 1552 | "$FVARYING $HIGHP vec3 viewDir;\n" |
| 1553 | "$FVARYING $HIGHP vec2 texCoord;\n" |
| 1554 | "$DECL_FRAGCOLOR\n" |
| 1555 | "$HIGHP vec3 adsModel( const $HIGHP vec3 norm, const $HIGHP vec3 diffuseReflect, const $HIGHP vec3 specular )\n" |
| 1556 | "{\n" |
| 1557 | " $HIGHP vec3 r = reflect( -lightDir, norm );\n" |
| 1558 | " $HIGHP vec3 ambient = lightIntensity * ka;\n" |
| 1559 | " $HIGHP float sDotN = max( dot( lightDir, norm ), 0.0 );\n" |
| 1560 | " $HIGHP vec3 diffuse = lightIntensity * diffuseReflect * sDotN;\n" |
| 1561 | " $HIGHP vec3 ambientAndDiff = ambient + diffuse;\n" |
| 1562 | " $HIGHP vec3 spec = vec3( 0.0 );\n" |
| 1563 | " if ( sDotN > 0.0 )\n" |
| 1564 | " spec = lightIntensity * ( shininess / ( 8.0 * 3.14 ) ) * pow( max( dot( r, viewDir ), 0.0 ), shininess );\n" |
| 1565 | " return (ambientAndDiff + spec * specular.rgb);\n" |
| 1566 | "}\n" |
| 1567 | "void main()\n" |
| 1568 | "{\n" |
| 1569 | " $HIGHP vec4 kd = $TEXTURE2D( diffuseTexture, texCoord );\n" |
| 1570 | " $HIGHP vec3 ks = $TEXTURE2D( specularTexture, texCoord );\n" |
| 1571 | " $HIGHP vec4 normal = 2.0 * $TEXTURE2D( normalTexture, texCoord ) - vec4( 1.0 );\n" |
| 1572 | " $FRAGCOLOR = vec4( adsModel( normalize( normal.xyz ), kd.rgb, ks ) * kd.a, kd.a );\n" |
| 1573 | "}\n" |
| 1574 | } |
| 1575 | }; |
| 1576 | |
| 1577 | void GltfExporter::initShaderInfo() |
| 1578 | { |
| 1579 | ProgramInfo p; |
| 1580 | |
| 1581 | p = ProgramInfo(); |
| 1582 | p.commonTechniqueName = "PHONG" ; // diffuse RGBA, specular RGBA |
| 1583 | p.vertShader = "color.vert" ; |
| 1584 | p.fragShader = "color.frag" ; |
| 1585 | p.attributes << ProgramInfo::Param("position" , "vertexPosition" , "POSITION" , GLT_FLOAT_VEC3); |
| 1586 | p.attributes << ProgramInfo::Param("normal" , "vertexNormal" , "NORMAL" , GLT_FLOAT_VEC3); |
| 1587 | p.uniforms << ProgramInfo::Param("projection" , "projection" , "PROJECTION" , GLT_FLOAT_MAT4); |
| 1588 | p.uniforms << ProgramInfo::Param("modelView" , "modelView" , "MODELVIEW" , GLT_FLOAT_MAT4); |
| 1589 | p.uniforms << ProgramInfo::Param("normalMatrix" , "modelViewNormal" , "MODELVIEWINVERSETRANSPOSE" , GLT_FLOAT_MAT3); |
| 1590 | p.uniforms << ProgramInfo::Param("lightPosition" , "lightPosition" , QString(), GLT_FLOAT_VEC4); |
| 1591 | p.uniforms << ProgramInfo::Param("lightIntensity" , "lightIntensity" , QString(), GLT_FLOAT_VEC3); |
| 1592 | p.uniforms << ProgramInfo::Param("ambient" , "ka" , QString(), GLT_FLOAT_VEC3); |
| 1593 | p.uniforms << ProgramInfo::Param("diffuse" , "kd" , QString(), GLT_FLOAT_VEC4); |
| 1594 | p.uniforms << ProgramInfo::Param("specular" , "ks" , QString(), GLT_FLOAT_VEC3); |
| 1595 | p.uniforms << ProgramInfo::Param("shininess" , "shininess" , QString(), GLT_FLOAT); |
| 1596 | m_progs << p; |
| 1597 | |
| 1598 | p = ProgramInfo(); |
| 1599 | p.commonTechniqueName = "PHONG" ; // diffuse texture, specular RGBA |
| 1600 | p.vertShader = "diffusemap.vert" ; |
| 1601 | p.fragShader = "diffusemap.frag" ; |
| 1602 | p.attributes << ProgramInfo::Param("position" , "vertexPosition" , "POSITION" , GLT_FLOAT_VEC3); |
| 1603 | p.attributes << ProgramInfo::Param("normal" , "vertexNormal" , "NORMAL" , GLT_FLOAT_VEC3); |
| 1604 | p.attributes << ProgramInfo::Param("texcoord0" , "vertexTexCoord" , "TEXCOORD_0" , GLT_FLOAT_VEC2); |
| 1605 | p.uniforms << ProgramInfo::Param("projection" , "projection" , "PROJECTION" , GLT_FLOAT_MAT4); |
| 1606 | p.uniforms << ProgramInfo::Param("modelView" , "modelView" , "MODELVIEW" , GLT_FLOAT_MAT4); |
| 1607 | p.uniforms << ProgramInfo::Param("normalMatrix" , "modelViewNormal" , "MODELVIEWINVERSETRANSPOSE" , GLT_FLOAT_MAT3); |
| 1608 | p.uniforms << ProgramInfo::Param("lightPosition" , "lightPosition" , QString(), GLT_FLOAT_VEC4); |
| 1609 | p.uniforms << ProgramInfo::Param("lightIntensity" , "lightIntensity" , QString(), GLT_FLOAT_VEC3); |
| 1610 | p.uniforms << ProgramInfo::Param("ambient" , "ka" , QString(), GLT_FLOAT_VEC3); |
| 1611 | p.uniforms << ProgramInfo::Param("specular" , "ks" , QString(), GLT_FLOAT_VEC3); |
| 1612 | p.uniforms << ProgramInfo::Param("shininess" , "shininess" , QString(), GLT_FLOAT); |
| 1613 | p.uniforms << ProgramInfo::Param("diffuse" , "diffuseTexture" , QString(), GLT_SAMPLER_2D); |
| 1614 | m_progs << p; |
| 1615 | |
| 1616 | p = ProgramInfo(); |
| 1617 | p.commonTechniqueName = "PHONG" ; // diffuse texture, specular texture |
| 1618 | p.vertShader = "diffusemap.vert" ; |
| 1619 | p.fragShader = "diffusespecularmap.frag" ; |
| 1620 | p.attributes << ProgramInfo::Param("position" , "vertexPosition" , "POSITION" , GLT_FLOAT_VEC3); |
| 1621 | p.attributes << ProgramInfo::Param("normal" , "vertexNormal" , "NORMAL" , GLT_FLOAT_VEC3); |
| 1622 | p.attributes << ProgramInfo::Param("texcoord0" , "vertexTexCoord" , "TEXCOORD_0" , GLT_FLOAT_VEC2); |
| 1623 | p.uniforms << ProgramInfo::Param("projection" , "projection" , "PROJECTION" , GLT_FLOAT_MAT4); |
| 1624 | p.uniforms << ProgramInfo::Param("modelView" , "modelView" , "MODELVIEW" , GLT_FLOAT_MAT4); |
| 1625 | p.uniforms << ProgramInfo::Param("normalMatrix" , "modelViewNormal" , "MODELVIEWINVERSETRANSPOSE" , GLT_FLOAT_MAT3); |
| 1626 | p.uniforms << ProgramInfo::Param("lightPosition" , "lightPosition" , QString(), GLT_FLOAT_VEC4); |
| 1627 | p.uniforms << ProgramInfo::Param("lightIntensity" , "lightIntensity" , QString(), GLT_FLOAT_VEC3); |
| 1628 | p.uniforms << ProgramInfo::Param("ambient" , "ka" , QString(), GLT_FLOAT_VEC3); |
| 1629 | p.uniforms << ProgramInfo::Param("shininess" , "shininess" , QString(), GLT_FLOAT); |
| 1630 | p.uniforms << ProgramInfo::Param("diffuse" , "diffuseTexture" , QString(), GLT_SAMPLER_2D); |
| 1631 | p.uniforms << ProgramInfo::Param("specular" , "specularTexture" , QString(), GLT_SAMPLER_2D); |
| 1632 | m_progs << p; |
| 1633 | |
| 1634 | p = ProgramInfo(); |
| 1635 | p.commonTechniqueName = "PHONG" ; // diffuse texture, specular RGBA, normalmap texture |
| 1636 | p.vertShader = "normaldiffusemap.vert" ; |
| 1637 | p.fragShader = "normaldiffusemap.frag" ; |
| 1638 | p.attributes << ProgramInfo::Param("position" , "vertexPosition" , "POSITION" , GLT_FLOAT_VEC3); |
| 1639 | p.attributes << ProgramInfo::Param("normal" , "vertexNormal" , "NORMAL" , GLT_FLOAT_VEC3); |
| 1640 | p.attributes << ProgramInfo::Param("texcoord0" , "vertexTexCoord" , "TEXCOORD_0" , GLT_FLOAT_VEC2); |
| 1641 | p.attributes << ProgramInfo::Param("tangent" , "vertexTangent" , "TANGENT" , GLT_FLOAT_VEC3); |
| 1642 | p.uniforms << ProgramInfo::Param("projection" , "projection" , "PROJECTION" , GLT_FLOAT_MAT4); |
| 1643 | p.uniforms << ProgramInfo::Param("modelView" , "modelView" , "MODELVIEW" , GLT_FLOAT_MAT4); |
| 1644 | p.uniforms << ProgramInfo::Param("normalMatrix" , "modelViewNormal" , "MODELVIEWINVERSETRANSPOSE" , GLT_FLOAT_MAT3); |
| 1645 | p.uniforms << ProgramInfo::Param("lightPosition" , "lightPosition" , QString(), GLT_FLOAT_VEC4); |
| 1646 | p.uniforms << ProgramInfo::Param("lightIntensity" , "lightIntensity" , QString(), GLT_FLOAT_VEC3); |
| 1647 | p.uniforms << ProgramInfo::Param("ambient" , "ka" , QString(), GLT_FLOAT_VEC3); |
| 1648 | p.uniforms << ProgramInfo::Param("specular" , "ks" , QString(), GLT_FLOAT_VEC3); |
| 1649 | p.uniforms << ProgramInfo::Param("shininess" , "shininess" , QString(), GLT_FLOAT); |
| 1650 | p.uniforms << ProgramInfo::Param("diffuse" , "diffuseTexture" , QString(), GLT_SAMPLER_2D); |
| 1651 | p.uniforms << ProgramInfo::Param("normalmap" , "normalTexture" , QString(), GLT_SAMPLER_2D); |
| 1652 | m_progs << p; |
| 1653 | |
| 1654 | p = ProgramInfo(); |
| 1655 | p.commonTechniqueName = "PHONG" ; // diffuse texture, specular texture, normalmap texture |
| 1656 | p.vertShader = "normaldiffusemap.vert" ; |
| 1657 | p.fragShader = "normaldiffusespecularmap.frag" ; |
| 1658 | p.attributes << ProgramInfo::Param("position" , "vertexPosition" , "POSITION" , GLT_FLOAT_VEC3); |
| 1659 | p.attributes << ProgramInfo::Param("normal" , "vertexNormal" , "NORMAL" , GLT_FLOAT_VEC3); |
| 1660 | p.attributes << ProgramInfo::Param("texcoord0" , "vertexTexCoord" , "TEXCOORD_0" , GLT_FLOAT_VEC2); |
| 1661 | p.attributes << ProgramInfo::Param("tangent" , "vertexTangent" , "TANGENT" , GLT_FLOAT_VEC3); |
| 1662 | p.uniforms << ProgramInfo::Param("projection" , "projection" , "PROJECTION" , GLT_FLOAT_MAT4); |
| 1663 | p.uniforms << ProgramInfo::Param("modelView" , "modelView" , "MODELVIEW" , GLT_FLOAT_MAT4); |
| 1664 | p.uniforms << ProgramInfo::Param("normalMatrix" , "modelViewNormal" , "MODELVIEWINVERSETRANSPOSE" , GLT_FLOAT_MAT3); |
| 1665 | p.uniforms << ProgramInfo::Param("lightPosition" , "lightPosition" , QString(), GLT_FLOAT_VEC4); |
| 1666 | p.uniforms << ProgramInfo::Param("lightIntensity" , "lightIntensity" , QString(), GLT_FLOAT_VEC3); |
| 1667 | p.uniforms << ProgramInfo::Param("ambient" , "ka" , QString(), GLT_FLOAT_VEC3); |
| 1668 | p.uniforms << ProgramInfo::Param("shininess" , "shininess" , QString(), GLT_FLOAT); |
| 1669 | p.uniforms << ProgramInfo::Param("diffuse" , "diffuseTexture" , QString(), GLT_SAMPLER_2D); |
| 1670 | p.uniforms << ProgramInfo::Param("specular" , "specularTexture" , QString(), GLT_SAMPLER_2D); |
| 1671 | p.uniforms << ProgramInfo::Param("normalmap" , "normalTexture" , QString(), GLT_SAMPLER_2D); |
| 1672 | m_progs << p; |
| 1673 | |
| 1674 | m_subst_es2 << qMakePair(QByteArrayLiteral("$VERSION" ), y: QByteArray()); |
| 1675 | m_subst_es2 << qMakePair(QByteArrayLiteral("$ATTRIBUTE" ), QByteArrayLiteral("attribute" )); |
| 1676 | m_subst_es2 << qMakePair(QByteArrayLiteral("$VVARYING" ), QByteArrayLiteral("varying" )); |
| 1677 | m_subst_es2 << qMakePair(QByteArrayLiteral("$FVARYING" ), QByteArrayLiteral("varying" )); |
| 1678 | m_subst_es2 << qMakePair(QByteArrayLiteral("$TEXTURE2D" ), QByteArrayLiteral("texture2D" )); |
| 1679 | m_subst_es2 << qMakePair(QByteArrayLiteral("$DECL_FRAGCOLOR" ), y: QByteArray()); |
| 1680 | m_subst_es2 << qMakePair(QByteArrayLiteral("$FRAGCOLOR" ), QByteArrayLiteral("gl_FragColor" )); |
| 1681 | m_subst_es2 << qMakePair(QByteArrayLiteral("$HIGHP" ), QByteArrayLiteral("highp" )); |
| 1682 | |
| 1683 | m_subst_core << qMakePair(QByteArrayLiteral("$VERSION" ), QByteArrayLiteral("#version 150 core" )); |
| 1684 | m_subst_core << qMakePair(QByteArrayLiteral("$ATTRIBUTE" ), QByteArrayLiteral("in" )); |
| 1685 | m_subst_core << qMakePair(QByteArrayLiteral("$VVARYING" ), QByteArrayLiteral("out" )); |
| 1686 | m_subst_core << qMakePair(QByteArrayLiteral("$FVARYING" ), QByteArrayLiteral("in" )); |
| 1687 | m_subst_core << qMakePair(QByteArrayLiteral("$TEXTURE2D" ), QByteArrayLiteral("texture" )); |
| 1688 | m_subst_core << qMakePair(QByteArrayLiteral("$DECL_FRAGCOLOR" ), QByteArrayLiteral("out vec4 fragColor;" )); |
| 1689 | m_subst_core << qMakePair(QByteArrayLiteral("$FRAGCOLOR" ), QByteArrayLiteral("fragColor" )); |
| 1690 | m_subst_core << qMakePair(QByteArrayLiteral("$HIGHP " ), y: QByteArray()); |
| 1691 | } |
| 1692 | |
| 1693 | GltfExporter::ProgramInfo *GltfExporter::chooseProgram(uint materialIndex) |
| 1694 | { |
| 1695 | Importer::MaterialInfo matInfo = m_importer->materialInfo(materialIndex); |
| 1696 | const bool hasNormalTexture = matInfo.m_textures.contains(akey: "normal" ); |
| 1697 | const bool hasSpecularTexture = matInfo.m_textures.contains(akey: "specular" ); |
| 1698 | const bool hasDiffuseTexture = matInfo.m_textures.contains(akey: "diffuse" ); |
| 1699 | |
| 1700 | if (hasNormalTexture && !m_importer->allMeshesForMaterialHaveTangents(materialIndex)) |
| 1701 | qWarning() << "WARNING: Tangent vectors not exported while the material requires it. (hint: try -t)" ; |
| 1702 | |
| 1703 | if (hasNormalTexture && hasSpecularTexture && hasDiffuseTexture) { |
| 1704 | if (opts.showLog) |
| 1705 | qDebug() << "Using program taking diffuse, specular, normal textures" ; |
| 1706 | return &m_progs[4]; |
| 1707 | } |
| 1708 | |
| 1709 | if (hasNormalTexture && hasDiffuseTexture) { |
| 1710 | if (opts.showLog) |
| 1711 | qDebug() << "Using program taking diffuse, normal textures" ; |
| 1712 | return &m_progs[3]; |
| 1713 | } |
| 1714 | |
| 1715 | if (hasSpecularTexture && hasDiffuseTexture) { |
| 1716 | if (opts.showLog) |
| 1717 | qDebug() << "Using program taking diffuse, specular textures" ; |
| 1718 | return &m_progs[2]; |
| 1719 | } |
| 1720 | |
| 1721 | if (hasDiffuseTexture) { |
| 1722 | if (opts.showLog) |
| 1723 | qDebug() << "Using program taking diffuse texture" ; |
| 1724 | return &m_progs[1]; |
| 1725 | } |
| 1726 | |
| 1727 | if (opts.showLog) |
| 1728 | qDebug() << "Using program without textures" ; |
| 1729 | return &m_progs[0]; |
| 1730 | } |
| 1731 | |
| 1732 | QString GltfExporter::exportNode(const Importer::Node *n, QJsonObject &nodes) |
| 1733 | { |
| 1734 | QJsonObject node; |
| 1735 | node["name" ] = n->name; |
| 1736 | QJsonArray children; |
| 1737 | for (const Importer::Node *c : n->children) { |
| 1738 | if (nodeIsUseful(n: c)) |
| 1739 | children << exportNode(n: c, nodes); |
| 1740 | } |
| 1741 | node["children" ] = children; |
| 1742 | QJsonArray matrix; |
| 1743 | const float *mtxp = n->transformation.constData(); |
| 1744 | for (int j = 0; j < 16; ++j) |
| 1745 | matrix.append(value: *mtxp++); |
| 1746 | node["matrix" ] = matrix; |
| 1747 | QJsonArray meshList; |
| 1748 | for (int j = 0; j < n->meshes.count(); ++j) |
| 1749 | meshList.append(value: m_importer->meshInfo(meshIndex: n->meshes[j]).name); |
| 1750 | if (!meshList.isEmpty()) { |
| 1751 | node["meshes" ] = meshList; |
| 1752 | } else { |
| 1753 | QHash<QString, Importer::CameraInfo> cam = m_importer->cameraInfo(); |
| 1754 | if (cam.contains(akey: n->name)) |
| 1755 | node["camera" ] = cam[n->name].name; |
| 1756 | } |
| 1757 | |
| 1758 | nodes[n->uniqueName] = node; |
| 1759 | return n->uniqueName; |
| 1760 | } |
| 1761 | |
| 1762 | static inline QJsonArray col2jsvec(const QVector<float> &color, bool alpha = false) |
| 1763 | { |
| 1764 | QJsonArray arr; |
| 1765 | arr << color[0] << color[1] << color[2]; |
| 1766 | if (alpha) |
| 1767 | arr << color[3]; |
| 1768 | return arr; |
| 1769 | } |
| 1770 | |
| 1771 | static inline QJsonArray vec2jsvec(const QVector<float> &v) |
| 1772 | { |
| 1773 | QJsonArray arr; |
| 1774 | for (int i = 0; i < v.count(); ++i) |
| 1775 | arr << v[i]; |
| 1776 | return arr; |
| 1777 | } |
| 1778 | |
| 1779 | static inline void promoteColorsToRGBA(QJsonObject *obj) |
| 1780 | { |
| 1781 | QJsonObject::iterator it = obj->begin(), itEnd = obj->end(); |
| 1782 | while (it != itEnd) { |
| 1783 | QJsonArray arr = it.value().toArray(); |
| 1784 | if (arr.count() == 3) { |
| 1785 | const QString key = it.key(); |
| 1786 | if (key == QStringLiteral("ambient" ) |
| 1787 | || key == QStringLiteral("diffuse" ) |
| 1788 | || key == QStringLiteral("specular" )) { |
| 1789 | arr.append(value: 1); |
| 1790 | *it = arr; |
| 1791 | } |
| 1792 | } |
| 1793 | ++it; |
| 1794 | } |
| 1795 | } |
| 1796 | |
| 1797 | void GltfExporter::exportMaterials(QJsonObject &materials, QHash<QString, QString> *textureNameMap) |
| 1798 | { |
| 1799 | for (uint i = 0; i < m_importer->materialCount(); ++i) { |
| 1800 | Importer::MaterialInfo matInfo = m_importer->materialInfo(materialIndex: i); |
| 1801 | QJsonObject material; |
| 1802 | material["name" ] = matInfo.originalName; |
| 1803 | |
| 1804 | bool opaque = true; |
| 1805 | QJsonObject vals; |
| 1806 | for (QHash<QByteArray, QString>::const_iterator it = matInfo.m_textures.constBegin(); it != matInfo.m_textures.constEnd(); ++it) { |
| 1807 | if (!textureNameMap->contains(akey: it.value())) |
| 1808 | textureNameMap->insert(akey: it.value(), avalue: newTextureName()); |
| 1809 | QByteArray key = it.key(); |
| 1810 | if (key == QByteArrayLiteral("normal" )) // avoid clashing with the vertex normals |
| 1811 | key = QByteArrayLiteral("normalmap" ); |
| 1812 | // alpha is supported for diffuse textures, but have to check the image data to decide if blending is needed |
| 1813 | if (key == QByteArrayLiteral("diffuse" )) { |
| 1814 | QString imgFn = opts.outDir + it.value(); |
| 1815 | if (m_imageHasAlpha.contains(akey: imgFn)) { |
| 1816 | if (m_imageHasAlpha[imgFn]) |
| 1817 | opaque = false; |
| 1818 | } else { |
| 1819 | #ifdef HAS_QIMAGE |
| 1820 | QImage img(imgFn); |
| 1821 | if (!img.isNull()) { |
| 1822 | if (img.hasAlphaChannel()) { |
| 1823 | for (int y = 0; opaque && y < img.height(); ++y) |
| 1824 | for (int x = 0; opaque && x < img.width(); ++x) |
| 1825 | if (qAlpha(img.pixel(x, y)) < 255) |
| 1826 | opaque = false; |
| 1827 | } |
| 1828 | m_imageHasAlpha[imgFn] = !opaque; |
| 1829 | } else { |
| 1830 | qWarning() << "WARNING: Cannot determine presence of alpha for" << imgFn; |
| 1831 | } |
| 1832 | #else |
| 1833 | qWarning() << "WARNING: No image support, assuming all textures are opaque" ; |
| 1834 | #endif |
| 1835 | } |
| 1836 | } |
| 1837 | vals[key] = textureNameMap->value(akey: it.value()); |
| 1838 | } |
| 1839 | for (QHash<QByteArray, float>::const_iterator it = matInfo.m_values.constBegin(); |
| 1840 | it != matInfo.m_values.constEnd(); ++it) { |
| 1841 | if (vals.contains(key: it.key())) |
| 1842 | continue; |
| 1843 | vals[it.key()] = it.value(); |
| 1844 | } |
| 1845 | for (QHash<QByteArray, QVector<float> >::const_iterator it = matInfo.m_colors.constBegin(); |
| 1846 | it != matInfo.m_colors.constEnd(); ++it) { |
| 1847 | if (vals.contains(key: it.key())) |
| 1848 | continue; |
| 1849 | // alpha is supported for the diffuse color. < 1 will enable blending. |
| 1850 | const bool alpha = it.key() == QByteArrayLiteral("diffuse" ); |
| 1851 | if (alpha && it.value()[3] < 1.0f) |
| 1852 | opaque = false; |
| 1853 | vals[it.key()] = col2jsvec(color: it.value(), alpha); |
| 1854 | } |
| 1855 | if (opts.shaders) |
| 1856 | material["values" ] = vals; |
| 1857 | |
| 1858 | ProgramInfo *prog = chooseProgram(materialIndex: i); |
| 1859 | TechniqueInfo techniqueInfo; |
| 1860 | bool needsNewTechnique = true; |
| 1861 | for (int j = 0; j < m_techniques.count(); ++j) { |
| 1862 | if (m_techniques[j].prog == prog) { |
| 1863 | techniqueInfo = m_techniques[j]; |
| 1864 | needsNewTechnique = opaque != techniqueInfo.opaque; |
| 1865 | } |
| 1866 | if (!needsNewTechnique) |
| 1867 | break; |
| 1868 | } |
| 1869 | if (needsNewTechnique) { |
| 1870 | QString techniqueName = newTechniqueName(); |
| 1871 | techniqueInfo = TechniqueInfo(techniqueName, opaque, prog); |
| 1872 | m_techniques.append(t: techniqueInfo); |
| 1873 | m_usedPrograms.insert(value: prog); |
| 1874 | } |
| 1875 | |
| 1876 | if (opts.shaders) { |
| 1877 | if (opts.showLog) |
| 1878 | qDebug().noquote() << "Material #" << i << "->" << techniqueInfo.name; |
| 1879 | |
| 1880 | material["technique" ] = techniqueInfo.name; |
| 1881 | if (opts.genCore) { |
| 1882 | material["techniqueCore" ] = techniqueInfo.coreName; |
| 1883 | material["techniqueGL2" ] = techniqueInfo.gl2Name; |
| 1884 | } |
| 1885 | } |
| 1886 | |
| 1887 | if (opts.commonMat) { |
| 1888 | // The built-in shaders we output are of little use in practice. |
| 1889 | // Ideally we want Qt3D's own standard materials in order to have our |
| 1890 | // models participate in lighting for example. To achieve this, output |
| 1891 | // a KHR_materials_common block which Qt3D's loader will recognize and |
| 1892 | // prefer over the shader-based techniques. |
| 1893 | if (!prog->commonTechniqueName.isEmpty()) { |
| 1894 | QJsonObject commonMat; |
| 1895 | commonMat["technique" ] = prog->commonTechniqueName; |
| 1896 | // Set the values as-is. "normalmap" is our own extension, not in the spec. |
| 1897 | // However, RGB colors have to be promoted to RGBA since the spec uses |
| 1898 | // vec4, and all types are pre-defined for common material values. |
| 1899 | promoteColorsToRGBA(obj: &vals); |
| 1900 | commonMat["values" ] = vals; |
| 1901 | if (!opaque) |
| 1902 | commonMat["transparent" ] = true; |
| 1903 | QJsonObject extensions; |
| 1904 | extensions["KHR_materials_common" ] = commonMat; |
| 1905 | material["extensions" ] = extensions; |
| 1906 | } |
| 1907 | } |
| 1908 | |
| 1909 | materials[matInfo.name] = material; |
| 1910 | } |
| 1911 | } |
| 1912 | |
| 1913 | void GltfExporter::writeShader(const QString &src, const QString &dst, const QVector<QPair<QByteArray, QByteArray> > &substTab) |
| 1914 | { |
| 1915 | for (const Shader shader : shaders) { |
| 1916 | QByteArray name = src.toUtf8(); |
| 1917 | if (!qstrcmp(str1: shader.name, str2: name.constData())) { |
| 1918 | QString outfn = opts.outDir + dst; |
| 1919 | QFile outf(outfn); |
| 1920 | if (outf.open(flags: QIODevice::WriteOnly | QIODevice::Truncate)) { |
| 1921 | m_files.insert(value: QFileInfo(outf.fileName()).fileName()); |
| 1922 | if (opts.showLog) |
| 1923 | qDebug() << "Writing" << outfn; |
| 1924 | const auto lines = QString::fromUtf8(str: shader.text).split(sep: '\n'); |
| 1925 | for (QString line : lines) { |
| 1926 | for (const auto &subst : substTab) |
| 1927 | line.replace(before: subst.first, after: subst.second); |
| 1928 | line += QStringLiteral("\n" ); |
| 1929 | outf.write(data: line.toUtf8()); |
| 1930 | } |
| 1931 | } |
| 1932 | return; |
| 1933 | } |
| 1934 | } |
| 1935 | qWarning() << "ERROR: No shader found for" << src; |
| 1936 | } |
| 1937 | |
| 1938 | void GltfExporter::exportParameter(QJsonObject &dst, const QVector<ProgramInfo::Param> ¶ms) |
| 1939 | { |
| 1940 | for (const ProgramInfo::Param ¶m : params) { |
| 1941 | QJsonObject parameter; |
| 1942 | parameter["type" ] = int(param.type); |
| 1943 | if (!param.semantic.isEmpty()) |
| 1944 | parameter["semantic" ] = param.semantic; |
| 1945 | if (param.name == QStringLiteral("lightIntensity" )) |
| 1946 | parameter["value" ] = QJsonArray() << 1 << 1 << 1; |
| 1947 | if (param.name == QStringLiteral("lightPosition" )) |
| 1948 | parameter["value" ] = QJsonArray() << 0 << 0 << 0 << 1; |
| 1949 | dst[param.name] = parameter; |
| 1950 | } |
| 1951 | } |
| 1952 | |
| 1953 | namespace { |
| 1954 | struct ProgramNames |
| 1955 | { |
| 1956 | QString name; |
| 1957 | QString coreName; |
| 1958 | }; |
| 1959 | } |
| 1960 | |
| 1961 | void GltfExporter::exportTechniques(QJsonObject &obj, const QString &basename) |
| 1962 | { |
| 1963 | if (!opts.shaders) |
| 1964 | return; |
| 1965 | |
| 1966 | QJsonObject shaders; |
| 1967 | QHash<QString, QString> shaderMap; |
| 1968 | for (ProgramInfo *prog : qAsConst(t&: m_usedPrograms)) { |
| 1969 | QString newName; |
| 1970 | if (!shaderMap.contains(akey: prog->vertShader)) { |
| 1971 | QJsonObject vertexShader; |
| 1972 | vertexShader["type" ] = 35633; |
| 1973 | if (newName.isEmpty()) |
| 1974 | newName = newShaderName(); |
| 1975 | QString key = basename + QStringLiteral("_" ) + newName + QStringLiteral("_v" ); |
| 1976 | QString fn = QString(QStringLiteral("%1.vert" )).arg(a: key); |
| 1977 | vertexShader["uri" ] = fn; |
| 1978 | writeShader(src: prog->vertShader, dst: fn, substTab: m_subst_es2); |
| 1979 | if (opts.genCore) { |
| 1980 | QJsonObject coreVertexShader; |
| 1981 | QString coreKey = QString(QStringLiteral("%1_core" ).arg(a: key)); |
| 1982 | fn = QString(QStringLiteral("%1.vert" )).arg(a: coreKey); |
| 1983 | coreVertexShader["type" ] = 35633; |
| 1984 | coreVertexShader["uri" ] = fn; |
| 1985 | writeShader(src: prog->vertShader, dst: fn, substTab: m_subst_core); |
| 1986 | shaders[coreKey] = coreVertexShader; |
| 1987 | shaderMap.insert(akey: QString(prog->vertShader + QStringLiteral("_core" )), avalue: coreKey); |
| 1988 | } |
| 1989 | shaders[key] = vertexShader; |
| 1990 | shaderMap.insert(akey: prog->vertShader, avalue: key); |
| 1991 | } |
| 1992 | if (!shaderMap.contains(akey: prog->fragShader)) { |
| 1993 | QJsonObject fragmentShader; |
| 1994 | fragmentShader["type" ] = 35632; |
| 1995 | if (newName.isEmpty()) |
| 1996 | newName = newShaderName(); |
| 1997 | QString key = basename + QStringLiteral("_" ) + newName + QStringLiteral("_f" ); |
| 1998 | QString fn = QString(QStringLiteral("%1.frag" )).arg(a: key); |
| 1999 | fragmentShader["uri" ] = fn; |
| 2000 | writeShader(src: prog->fragShader, dst: fn, substTab: m_subst_es2); |
| 2001 | if (opts.genCore) { |
| 2002 | QJsonObject coreFragmentShader; |
| 2003 | QString coreKey = QString(QStringLiteral("%1_core" ).arg(a: key)); |
| 2004 | fn = QString(QStringLiteral("%1.frag" )).arg(a: coreKey); |
| 2005 | coreFragmentShader["type" ] = 35632; |
| 2006 | coreFragmentShader["uri" ] = fn; |
| 2007 | writeShader(src: prog->fragShader, dst: fn, substTab: m_subst_core); |
| 2008 | shaders[coreKey] = coreFragmentShader; |
| 2009 | shaderMap.insert(akey: QString(prog->fragShader + QStringLiteral("_core" )), avalue: coreKey); |
| 2010 | } |
| 2011 | shaders[key] = fragmentShader; |
| 2012 | shaderMap.insert(akey: prog->fragShader, avalue: key); |
| 2013 | } |
| 2014 | } |
| 2015 | obj["shaders" ] = shaders; |
| 2016 | |
| 2017 | QJsonObject programs; |
| 2018 | QHash<const ProgramInfo *, ProgramNames> programMap; |
| 2019 | for (const ProgramInfo *prog : qAsConst(t&: m_usedPrograms)) { |
| 2020 | QJsonObject program; |
| 2021 | program["vertexShader" ] = shaderMap[prog->vertShader]; |
| 2022 | program["fragmentShader" ] = shaderMap[prog->fragShader]; |
| 2023 | QJsonArray attrs; |
| 2024 | for (const ProgramInfo::Param ¶m : prog->attributes) { |
| 2025 | attrs << param.nameInShader; |
| 2026 | } |
| 2027 | program["attributes" ] = attrs; |
| 2028 | QString programName = newProgramName(); |
| 2029 | programMap[prog].name = programName; |
| 2030 | programs[programMap[prog].name] = program; |
| 2031 | if (opts.genCore) { |
| 2032 | program["vertexShader" ] = shaderMap[QString(prog->vertShader + QLatin1String("_core" ))]; |
| 2033 | program["fragmentShader" ] = shaderMap[QString(prog->fragShader + QLatin1String("_core" ))]; |
| 2034 | QJsonArray attrs; |
| 2035 | for (const ProgramInfo::Param ¶m : prog->attributes) { |
| 2036 | attrs << param.nameInShader; |
| 2037 | } |
| 2038 | program["attributes" ] = attrs; |
| 2039 | programMap[prog].coreName = programName + QLatin1String("_core" ); |
| 2040 | programs[programMap[prog].coreName] = program; |
| 2041 | } |
| 2042 | } |
| 2043 | obj["programs" ] = programs; |
| 2044 | |
| 2045 | QJsonObject techniques; |
| 2046 | for (const TechniqueInfo &techniqueInfo : qAsConst(t&: m_techniques)) { |
| 2047 | QJsonObject technique; |
| 2048 | QJsonObject parameters; |
| 2049 | const ProgramInfo *prog = techniqueInfo.prog; |
| 2050 | exportParameter(dst&: parameters, params: prog->attributes); |
| 2051 | exportParameter(dst&: parameters, params: prog->uniforms); |
| 2052 | technique["parameters" ] = parameters; |
| 2053 | technique["program" ] = programMap[prog].name; |
| 2054 | QJsonObject progAttrs; |
| 2055 | for (const ProgramInfo::Param ¶m : prog->attributes) { |
| 2056 | progAttrs[param.nameInShader] = param.name; |
| 2057 | } |
| 2058 | technique["attributes" ] = progAttrs; |
| 2059 | QJsonObject progUniforms; |
| 2060 | for (const ProgramInfo::Param ¶m : prog->uniforms) { |
| 2061 | progUniforms[param.nameInShader] = param.name; |
| 2062 | } |
| 2063 | technique["uniforms" ] = progUniforms; |
| 2064 | QJsonObject states; |
| 2065 | QJsonArray enabledStates; |
| 2066 | enabledStates << GLT_DEPTH_TEST << GLT_CULL_FACE; |
| 2067 | if (!techniqueInfo.opaque) { |
| 2068 | enabledStates << GLT_BLEND; |
| 2069 | QJsonObject funcs; |
| 2070 | // GL_ONE, GL_ONE_MINUS_SRC_ALPHA |
| 2071 | funcs["blendFuncSeparate" ] = QJsonArray() << 1 << 771 << 1 << 771; |
| 2072 | states["functions" ] = funcs; |
| 2073 | } |
| 2074 | states["enable" ] = enabledStates; |
| 2075 | technique["states" ] = states; |
| 2076 | techniques[techniqueInfo.name] = technique; |
| 2077 | |
| 2078 | if (opts.genCore) { |
| 2079 | //GL2 (same as ES2) |
| 2080 | techniques[techniqueInfo.gl2Name] = technique; |
| 2081 | |
| 2082 | //Core |
| 2083 | technique["program" ] = programMap[prog].coreName; |
| 2084 | techniques[techniqueInfo.coreName] = technique; |
| 2085 | } |
| 2086 | } |
| 2087 | obj["techniques" ] = techniques; |
| 2088 | } |
| 2089 | |
| 2090 | void GltfExporter::exportAnimations(QJsonObject &obj, |
| 2091 | QVector<Importer::BufferInfo> &bufList, |
| 2092 | QVector<Importer::MeshInfo::BufferView> &bvList, |
| 2093 | QVector<Importer::MeshInfo::Accessor> &accList) |
| 2094 | { |
| 2095 | const auto animationInfos = m_importer->animations(); |
| 2096 | if (animationInfos.empty()) { |
| 2097 | obj["animations" ] = QJsonObject(); |
| 2098 | return; |
| 2099 | } |
| 2100 | |
| 2101 | QString bvName = newBufferViewName(); |
| 2102 | QByteArray ; |
| 2103 | |
| 2104 | int sz = 0; |
| 2105 | for (const Importer::AnimationInfo &ai : animationInfos) |
| 2106 | sz += ai.keyFrames.count() * (1 + 3 + 4 + 3) * sizeof(float); |
| 2107 | extraData.resize(size: sz); |
| 2108 | |
| 2109 | float *base = reinterpret_cast<float *>(extraData.data()); |
| 2110 | float *p = base; |
| 2111 | |
| 2112 | QJsonObject animations; |
| 2113 | for (const Importer::AnimationInfo &ai : animationInfos) { |
| 2114 | QJsonObject animation; |
| 2115 | animation["name" ] = ai.name; |
| 2116 | animation["count" ] = ai.keyFrames.count(); |
| 2117 | QJsonObject samplers; |
| 2118 | QJsonArray channels; |
| 2119 | |
| 2120 | if (ai.hasTranslation) { |
| 2121 | QJsonObject sampler; |
| 2122 | sampler["input" ] = QStringLiteral("TIME" ); |
| 2123 | sampler["interpolation" ] = QStringLiteral("LINEAR" ); |
| 2124 | sampler["output" ] = QStringLiteral("translation" ); |
| 2125 | samplers["sampler_translation" ] = sampler; |
| 2126 | QJsonObject channel; |
| 2127 | channel["sampler" ] = QStringLiteral("sampler_translation" ); |
| 2128 | QJsonObject target; |
| 2129 | target["id" ] = ai.targetNode; |
| 2130 | target["path" ] = QStringLiteral("translation" ); |
| 2131 | channel["target" ] = target; |
| 2132 | channels << channel; |
| 2133 | } |
| 2134 | if (ai.hasRotation) { |
| 2135 | QJsonObject sampler; |
| 2136 | sampler["input" ] = QStringLiteral("TIME" ); |
| 2137 | sampler["interpolation" ] = QStringLiteral("LINEAR" ); |
| 2138 | sampler["output" ] = QStringLiteral("rotation" ); |
| 2139 | samplers["sampler_rotation" ] = sampler; |
| 2140 | QJsonObject channel; |
| 2141 | channel["sampler" ] = QStringLiteral("sampler_rotation" ); |
| 2142 | QJsonObject target; |
| 2143 | target["id" ] = ai.targetNode; |
| 2144 | target["path" ] = QStringLiteral("rotation" ); |
| 2145 | channel["target" ] = target; |
| 2146 | channels << channel; |
| 2147 | } |
| 2148 | if (ai.hasScale) { |
| 2149 | QJsonObject sampler; |
| 2150 | sampler["input" ] = QStringLiteral("TIME" ); |
| 2151 | sampler["interpolation" ] = QStringLiteral("LINEAR" ); |
| 2152 | sampler["output" ] = QStringLiteral("scale" ); |
| 2153 | samplers["sampler_scale" ] = sampler; |
| 2154 | QJsonObject channel; |
| 2155 | channel["sampler" ] = QStringLiteral("sampler_scale" ); |
| 2156 | QJsonObject target; |
| 2157 | target["id" ] = ai.targetNode; |
| 2158 | target["path" ] = QStringLiteral("scale" ); |
| 2159 | channel["target" ] = target; |
| 2160 | channels << channel; |
| 2161 | } |
| 2162 | |
| 2163 | animation["samplers" ] = samplers; |
| 2164 | animation["channels" ] = channels; |
| 2165 | QJsonObject parameters; |
| 2166 | |
| 2167 | // Multiple animations sharing the same data should ideally use the |
| 2168 | // same accessors. This we unfortunately cannot do due to assimp's/our |
| 2169 | // own data structures so everything will get its own accessor and data |
| 2170 | // for now. |
| 2171 | |
| 2172 | Importer::MeshInfo::Accessor acc; |
| 2173 | acc.name = newAccessorName(); |
| 2174 | acc.bufferView = bvName; |
| 2175 | acc.count = ai.keyFrames.count(); |
| 2176 | acc.componentType = GLT_FLOAT; |
| 2177 | acc.type = QStringLiteral("SCALAR" ); |
| 2178 | acc.offset = uint((p - base) * sizeof(float)); |
| 2179 | for (const Importer::KeyFrame &kf : ai.keyFrames) |
| 2180 | *p++ = kf.t; |
| 2181 | parameters["TIME" ] = acc.name; |
| 2182 | accList << acc; |
| 2183 | |
| 2184 | if (ai.hasTranslation) { |
| 2185 | acc.name = newAccessorName(); |
| 2186 | acc.componentType = GLT_FLOAT; |
| 2187 | acc.type = QStringLiteral("VEC3" ); |
| 2188 | acc.offset = uint((p - base) * sizeof(float)); |
| 2189 | QVector<float> lastV; |
| 2190 | for (const Importer::KeyFrame &kf : ai.keyFrames) { |
| 2191 | const QVector<float> *v = kf.transValid ? &kf.trans : &lastV; |
| 2192 | *p++ = v->at(i: 0); |
| 2193 | *p++ = v->at(i: 1); |
| 2194 | *p++ = v->at(i: 2); |
| 2195 | if (kf.transValid) |
| 2196 | lastV = *v; |
| 2197 | } |
| 2198 | parameters["translation" ] = acc.name; |
| 2199 | accList << acc; |
| 2200 | } |
| 2201 | if (ai.hasRotation) { |
| 2202 | acc.name = newAccessorName(); |
| 2203 | acc.componentType = GLT_FLOAT; |
| 2204 | acc.type = QStringLiteral("VEC4" ); |
| 2205 | acc.offset = uint((p - base) * sizeof(float)); |
| 2206 | QVector<float> lastV; |
| 2207 | for (const Importer::KeyFrame &kf : ai.keyFrames) { |
| 2208 | const QVector<float> *v = kf.rotValid ? &kf.rot : &lastV; |
| 2209 | *p++ = v->at(i: 1); // x |
| 2210 | *p++ = v->at(i: 2); // y |
| 2211 | *p++ = v->at(i: 3); // z |
| 2212 | *p++ = v->at(i: 0); // w |
| 2213 | if (kf.rotValid) |
| 2214 | lastV = *v; |
| 2215 | } |
| 2216 | parameters["rotation" ] = acc.name; |
| 2217 | accList << acc; |
| 2218 | } |
| 2219 | if (ai.hasScale) { |
| 2220 | acc.name = newAccessorName(); |
| 2221 | acc.componentType = GLT_FLOAT; |
| 2222 | acc.type = QStringLiteral("VEC3" ); |
| 2223 | acc.offset = uint((p - base) * sizeof(float)); |
| 2224 | QVector<float> lastV; |
| 2225 | for (const Importer::KeyFrame &kf : ai.keyFrames) { |
| 2226 | const QVector<float> *v = kf.scaleValid ? &kf.scale : &lastV; |
| 2227 | *p++ = v->at(i: 0); |
| 2228 | *p++ = v->at(i: 1); |
| 2229 | *p++ = v->at(i: 2); |
| 2230 | if (kf.scaleValid) |
| 2231 | lastV = *v; |
| 2232 | } |
| 2233 | parameters["scale" ] = acc.name; |
| 2234 | accList << acc; |
| 2235 | } |
| 2236 | animation["parameters" ] = parameters; |
| 2237 | |
| 2238 | animations[newAnimationName()] = animation; |
| 2239 | } |
| 2240 | obj["animations" ] = animations; |
| 2241 | |
| 2242 | // Now all the key frame data is in extraData. Append it to the first buffer |
| 2243 | // and create a single buffer view for it. |
| 2244 | if (!extraData.isEmpty()) { |
| 2245 | if (bufList.isEmpty()) { |
| 2246 | Importer::BufferInfo b; |
| 2247 | b.name = QStringLiteral("buf" ); |
| 2248 | bufList << b; |
| 2249 | } |
| 2250 | Importer::BufferInfo &buf(bufList[0]); |
| 2251 | Importer::MeshInfo::BufferView bv; |
| 2252 | bv.name = bvName; |
| 2253 | bv.offset = buf.data.size(); |
| 2254 | bv.length = uint((p - base) * sizeof(float)); |
| 2255 | bv.componentType = GLT_FLOAT; |
| 2256 | bvList << bv; |
| 2257 | extraData.resize(size: bv.length); |
| 2258 | buf.data += extraData; |
| 2259 | if (opts.showLog) |
| 2260 | qDebug().noquote() << "Animation data in buffer uses" << extraData.size() << "bytes" ; |
| 2261 | } |
| 2262 | } |
| 2263 | |
| 2264 | void GltfExporter::save(const QString &inputFilename) |
| 2265 | { |
| 2266 | if (opts.showLog) |
| 2267 | qDebug() << "Exporting" ; |
| 2268 | |
| 2269 | m_files.clear(); |
| 2270 | m_techniques.clear(); |
| 2271 | m_usedPrograms.clear(); |
| 2272 | |
| 2273 | QFile f; |
| 2274 | QString basename = QFileInfo(inputFilename).baseName(); |
| 2275 | QString bufNameTempl = basename + QStringLiteral("_%1.bin" ); |
| 2276 | |
| 2277 | copyExternalTextures(inputFilename); |
| 2278 | exportEmbeddedTextures(); |
| 2279 | compressTextures(); |
| 2280 | |
| 2281 | m_obj = QJsonObject(); |
| 2282 | |
| 2283 | QVector<Importer::BufferInfo> bufList = m_importer->buffers(); |
| 2284 | QVector<Importer::MeshInfo::BufferView> bvList = m_importer->bufferViews(); |
| 2285 | QVector<Importer::MeshInfo::Accessor> accList = m_importer->accessors(); |
| 2286 | |
| 2287 | // Animations add data to the buffer so process them first. |
| 2288 | exportAnimations(obj&: m_obj, bufList, bvList, accList); |
| 2289 | |
| 2290 | QJsonObject asset; |
| 2291 | asset["generator" ] = QString(QStringLiteral("qgltf %1" )).arg(a: QCoreApplication::applicationVersion()); |
| 2292 | asset["version" ] = QStringLiteral("1.0" ); |
| 2293 | asset["premultipliedAlpha" ] = true; |
| 2294 | m_obj["asset" ] = asset; |
| 2295 | |
| 2296 | for (int i = 0; i < bufList.count(); ++i) { |
| 2297 | QString bufName = bufNameTempl.arg(a: i + 1); |
| 2298 | f.setFileName(opts.outDir + bufName); |
| 2299 | if (opts.showLog) |
| 2300 | qDebug().noquote() << (opts.compress ? "Writing (compressed)" : "Writing" ) << (opts.outDir + bufName); |
| 2301 | if (f.open(flags: QIODevice::WriteOnly | QIODevice::Truncate)) { |
| 2302 | m_files.insert(value: QFileInfo(f.fileName()).fileName()); |
| 2303 | QByteArray data = bufList[i].data; |
| 2304 | if (opts.compress) |
| 2305 | data = qCompress(data); |
| 2306 | f.write(data); |
| 2307 | f.close(); |
| 2308 | } |
| 2309 | } |
| 2310 | |
| 2311 | QJsonObject buffers; |
| 2312 | for (int i = 0; i < bufList.count(); ++i) { |
| 2313 | QJsonObject buffer; |
| 2314 | buffer["byteLength" ] = bufList[i].data.size(); |
| 2315 | buffer["type" ] = QStringLiteral("arraybuffer" ); |
| 2316 | buffer["uri" ] = bufNameTempl.arg(a: i + 1); |
| 2317 | if (opts.compress) |
| 2318 | buffer["compression" ] = QStringLiteral("Qt" ); |
| 2319 | buffers[bufList[i].name] = buffer; |
| 2320 | } |
| 2321 | m_obj["buffers" ] = buffers; |
| 2322 | |
| 2323 | QJsonObject bufferViews; |
| 2324 | for (const Importer::MeshInfo::BufferView &bv : qAsConst(t&: bvList)) { |
| 2325 | QJsonObject bufferView; |
| 2326 | bufferView["buffer" ] = bufList[bv.bufIndex].name; |
| 2327 | bufferView["byteLength" ] = int(bv.length); |
| 2328 | bufferView["byteOffset" ] = int(bv.offset); |
| 2329 | if (bv.target) |
| 2330 | bufferView["target" ] = int(bv.target); |
| 2331 | bufferViews[bv.name] = bufferView; |
| 2332 | } |
| 2333 | m_obj["bufferViews" ] = bufferViews; |
| 2334 | |
| 2335 | QJsonObject accessors; |
| 2336 | for (const Importer::MeshInfo::Accessor &acc : qAsConst(t&: accList)) { |
| 2337 | QJsonObject accessor; |
| 2338 | accessor["bufferView" ] = acc.bufferView; |
| 2339 | accessor["byteOffset" ] = int(acc.offset); |
| 2340 | accessor["byteStride" ] = int(acc.stride); |
| 2341 | accessor["count" ] = int(acc.count); |
| 2342 | accessor["componentType" ] = int(acc.componentType); |
| 2343 | accessor["type" ] = acc.type; |
| 2344 | if (!acc.minVal.isEmpty() && !acc.maxVal.isEmpty()) { |
| 2345 | accessor["min" ] = vec2jsvec(v: acc.minVal); |
| 2346 | accessor["max" ] = vec2jsvec(v: acc.maxVal); |
| 2347 | } |
| 2348 | accessors[acc.name] = accessor; |
| 2349 | } |
| 2350 | m_obj["accessors" ] = accessors; |
| 2351 | |
| 2352 | QJsonObject meshes; |
| 2353 | for (uint i = 0; i < m_importer->meshCount(); ++i) { |
| 2354 | const Importer::MeshInfo meshInfo = m_importer->meshInfo(meshIndex: i); |
| 2355 | QJsonObject mesh; |
| 2356 | mesh["name" ] = meshInfo.originalName; |
| 2357 | QJsonArray prims; |
| 2358 | QJsonObject prim; |
| 2359 | prim["mode" ] = 4; // triangles |
| 2360 | QJsonObject attrs; |
| 2361 | for (const Importer::MeshInfo::Accessor &acc : meshInfo.accessors) { |
| 2362 | if (acc.usage != QStringLiteral("INDEX" )) |
| 2363 | attrs[acc.usage] = acc.name; |
| 2364 | else |
| 2365 | prim["indices" ] = acc.name; |
| 2366 | } |
| 2367 | prim["attributes" ] = attrs; |
| 2368 | prim["material" ] = m_importer->materialInfo(materialIndex: meshInfo.materialIndex).name; |
| 2369 | prims.append(value: prim); |
| 2370 | mesh["primitives" ] = prims; |
| 2371 | meshes[meshInfo.name] = mesh; |
| 2372 | } |
| 2373 | m_obj["meshes" ] = meshes; |
| 2374 | |
| 2375 | QJsonObject cameras; |
| 2376 | const auto cameraInfos = m_importer->cameraInfo(); |
| 2377 | for (const Importer::CameraInfo &camInfo : cameraInfos) { |
| 2378 | QJsonObject camera; |
| 2379 | QJsonObject persp; |
| 2380 | persp["aspect_ratio" ] = camInfo.aspectRatio; |
| 2381 | persp["yfov" ] = camInfo.yfov; |
| 2382 | persp["znear" ] = camInfo.znear; |
| 2383 | persp["zfar" ] = camInfo.zfar; |
| 2384 | camera["perspective" ] = persp; |
| 2385 | camera["type" ] = QStringLiteral("perspective" ); |
| 2386 | cameras[camInfo.name] = camera; |
| 2387 | } |
| 2388 | m_obj["cameras" ] = cameras; |
| 2389 | |
| 2390 | QJsonArray sceneNodes; |
| 2391 | QJsonObject nodes; |
| 2392 | for (const Importer::Node *n : qAsConst(t: m_importer->rootNode()->children)) { |
| 2393 | if (nodeIsUseful(n)) |
| 2394 | sceneNodes << exportNode(n, nodes); |
| 2395 | } |
| 2396 | m_obj["nodes" ] = nodes; |
| 2397 | |
| 2398 | QJsonObject scenes; |
| 2399 | QJsonObject defaultScene; |
| 2400 | defaultScene["nodes" ] = sceneNodes; |
| 2401 | scenes["defaultScene" ] = defaultScene; |
| 2402 | m_obj["scenes" ] = scenes; |
| 2403 | m_obj["scene" ] = QStringLiteral("defaultScene" ); |
| 2404 | |
| 2405 | QJsonObject materials; |
| 2406 | QHash<QString, QString> textureNameMap; |
| 2407 | exportMaterials(materials, textureNameMap: &textureNameMap); |
| 2408 | m_obj["materials" ] = materials; |
| 2409 | |
| 2410 | QJsonObject textures; |
| 2411 | QHash<QString, QString> imageMap; // uri -> key |
| 2412 | for (QHash<QString, QString>::const_iterator it = textureNameMap.constBegin(); it != textureNameMap.constEnd(); ++it) { |
| 2413 | QJsonObject texture; |
| 2414 | if (!imageMap.contains(akey: it.key())) |
| 2415 | imageMap[it.key()] = newImageName(); |
| 2416 | texture["source" ] = imageMap[it.key()]; |
| 2417 | texture["format" ] = 0x1908; // RGBA |
| 2418 | const bool compressed = m_compressedTextures.contains(akey: it.key()); |
| 2419 | texture["internalFormat" ] = !compressed ? 0x1908 : 0x8D64; // RGBA / ETC1 |
| 2420 | texture["sampler" ] = !compressed ? QStringLiteral("sampler_mip_rep" ) : QStringLiteral("sampler_nonmip_rep" ); |
| 2421 | texture["target" ] = 3553; // TEXTURE_2D |
| 2422 | texture["type" ] = 5121; // UNSIGNED_BYTE |
| 2423 | textures[it.value()] = texture; |
| 2424 | } |
| 2425 | m_obj["textures" ] = textures; |
| 2426 | |
| 2427 | QJsonObject images; |
| 2428 | for (QHash<QString, QString>::const_iterator it = imageMap.constBegin(); it != imageMap.constEnd(); ++it) { |
| 2429 | QJsonObject image; |
| 2430 | image["uri" ] = m_compressedTextures.contains(akey: it.key()) ? m_compressedTextures[it.key()] : it.key(); |
| 2431 | images[it.value()] = image; |
| 2432 | } |
| 2433 | m_obj["images" ] = images; |
| 2434 | |
| 2435 | QJsonObject samplers; |
| 2436 | QJsonObject sampler; |
| 2437 | sampler["magFilter" ] = 9729; // LINEAR |
| 2438 | sampler["minFilter" ] = 9987; // LINEAR_MIPMAP_LINEAR |
| 2439 | sampler["wrapS" ] = 10497; // REPEAT |
| 2440 | sampler["wrapT" ] = 10497; |
| 2441 | samplers["sampler_mip_rep" ] = sampler; |
| 2442 | // Compressed textures may not support mipmapping with GLES. |
| 2443 | if (!m_compressedTextures.isEmpty()) { |
| 2444 | sampler["minFilter" ] = 9729; // LINEAR |
| 2445 | samplers["sampler_nonmip_rep" ] = sampler; |
| 2446 | } |
| 2447 | m_obj["samplers" ] = samplers; |
| 2448 | |
| 2449 | exportTechniques(obj&: m_obj, basename); |
| 2450 | |
| 2451 | m_doc.setObject(m_obj); |
| 2452 | |
| 2453 | QString gltfName = opts.outDir + basename + QStringLiteral(".qgltf" ); |
| 2454 | f.setFileName(gltfName); |
| 2455 | |
| 2456 | #ifndef QT_BOOTSTRAPPED |
| 2457 | if (opts.showLog) |
| 2458 | qDebug().noquote() << (opts.genBin ? "Writing (binary JSON)" : "Writing" ) << gltfName; |
| 2459 | |
| 2460 | const QIODevice::OpenMode openMode = opts.genBin |
| 2461 | ? (QIODevice::WriteOnly | QIODevice::Truncate) |
| 2462 | : (QIODevice::WriteOnly | QIODevice::Truncate | QIODevice::Text); |
| 2463 | QT_WARNING_PUSH |
| 2464 | QT_WARNING_DISABLE_DEPRECATED |
| 2465 | const QByteArray json = opts.genBin |
| 2466 | ? m_doc.toBinaryData() |
| 2467 | : m_doc.toJson(format: opts.compact ? QJsonDocument::Compact : QJsonDocument::Indented); |
| 2468 | QT_WARNING_POP |
| 2469 | #else |
| 2470 | if (opts.showLog) |
| 2471 | qDebug().noquote() << "Writing" << gltfName; |
| 2472 | |
| 2473 | const QIODevice::OpenMode openMode |
| 2474 | = QIODevice::WriteOnly | QIODevice::Truncate | QIODevice::Text; |
| 2475 | const QByteArray json |
| 2476 | = m_doc.toJson(opts.compact ? QJsonDocument::Compact : QJsonDocument::Indented); |
| 2477 | #endif |
| 2478 | |
| 2479 | if (f.open(flags: openMode)) { |
| 2480 | m_files.insert(value: QFileInfo(f.fileName()).fileName()); |
| 2481 | f.write(data: json); |
| 2482 | f.close(); |
| 2483 | } |
| 2484 | |
| 2485 | QString qrcName = opts.outDir + basename + QStringLiteral(".qrc" ); |
| 2486 | f.setFileName(qrcName); |
| 2487 | if (opts.showLog) |
| 2488 | qDebug().noquote() << "Writing" << qrcName; |
| 2489 | if (f.open(flags: QIODevice::WriteOnly | QIODevice::Text | QIODevice::Truncate)) { |
| 2490 | QByteArray pre = "<RCC><qresource prefix=\"/models\">\n" ; |
| 2491 | QByteArray post = "</qresource></RCC>\n" ; |
| 2492 | f.write(data: pre); |
| 2493 | for (const QString &file : qAsConst(t&: m_files)) { |
| 2494 | QString line = QString(QStringLiteral(" <file>%1</file>\n" )).arg(a: file); |
| 2495 | f.write(data: line.toUtf8()); |
| 2496 | } |
| 2497 | f.write(data: post); |
| 2498 | f.close(); |
| 2499 | } |
| 2500 | |
| 2501 | if (opts.showLog) |
| 2502 | qDebug() << "Done\n" ; |
| 2503 | } |
| 2504 | |
| 2505 | static const char *description = |
| 2506 | "qgltf uses Assimp to import a variety of 3D model formats " |
| 2507 | "and export it into fast-to-load, optimized glTF " |
| 2508 | "assets embedded into Qt resource files.\n\n" |
| 2509 | "Note: this tool should typically not be invoked directly. Instead, " |
| 2510 | "let qmake manage it based on QT3D_MODELS in the .pro file.\n\n" |
| 2511 | "For standard Qt 3D usage the recommended options are -b -S." ; |
| 2512 | |
| 2513 | int main(int argc, char **argv) |
| 2514 | { |
| 2515 | QCoreApplication app(argc, argv); |
| 2516 | app.setApplicationVersion(QStringLiteral("0.2" )); |
| 2517 | app.setApplicationName(QStringLiteral("Qt glTF converter" )); |
| 2518 | |
| 2519 | QCommandLineParser cmdLine; |
| 2520 | cmdLine.addHelpOption(); |
| 2521 | cmdLine.addVersionOption(); |
| 2522 | cmdLine.setApplicationDescription(QString::fromUtf8(str: description)); |
| 2523 | QCommandLineOption outDirOpt(QStringLiteral("d" ), QStringLiteral("Place all output data into <dir>" ), QStringLiteral("dir" )); |
| 2524 | cmdLine.addOption(commandLineOption: outDirOpt); |
| 2525 | #ifndef QT_BOOTSTRAPPED |
| 2526 | QCommandLineOption binOpt(QStringLiteral("b" ), QStringLiteral("Store binary JSON data in the .qgltf file" )); |
| 2527 | cmdLine.addOption(commandLineOption: binOpt); |
| 2528 | #endif |
| 2529 | QCommandLineOption compactOpt(QStringLiteral("m" ), QStringLiteral("Store compact JSON in the .qgltf file" )); |
| 2530 | cmdLine.addOption(commandLineOption: compactOpt); |
| 2531 | QCommandLineOption compOpt(QStringLiteral("c" ), QStringLiteral("qCompress() vertex/index data in the .bin file" )); |
| 2532 | cmdLine.addOption(commandLineOption: compOpt); |
| 2533 | QCommandLineOption tangentOpt(QStringLiteral("t" ), QStringLiteral("Generate tangent vectors" )); |
| 2534 | cmdLine.addOption(commandLineOption: tangentOpt); |
| 2535 | QCommandLineOption nonInterleavedOpt(QStringLiteral("n" ), QStringLiteral("Use non-interleaved buffer layout" )); |
| 2536 | cmdLine.addOption(commandLineOption: nonInterleavedOpt); |
| 2537 | QCommandLineOption scaleOpt(QStringLiteral("e" ), QStringLiteral("Scale vertices by the float scale factor <factor>" ), QStringLiteral("factor" )); |
| 2538 | cmdLine.addOption(commandLineOption: scaleOpt); |
| 2539 | QCommandLineOption coreOpt(QStringLiteral("g" ), QStringLiteral("Generate OpenGL 3.2+ core profile shaders too" )); |
| 2540 | cmdLine.addOption(commandLineOption: coreOpt); |
| 2541 | QCommandLineOption etc1Opt(QStringLiteral("1" ), QStringLiteral("Generate ETC1 compressed textures by invoking etc1tool (PNG only)" )); |
| 2542 | cmdLine.addOption(commandLineOption: etc1Opt); |
| 2543 | QCommandLineOption noCommonMatOpt(QStringLiteral("T" ), QStringLiteral("Do not generate KHR_materials_common block" )); |
| 2544 | cmdLine.addOption(commandLineOption: noCommonMatOpt); |
| 2545 | QCommandLineOption noShadersOpt(QStringLiteral("S" ), QStringLiteral("Do not generate shaders/programs/techniques" )); |
| 2546 | cmdLine.addOption(commandLineOption: noShadersOpt); |
| 2547 | QCommandLineOption silentOpt(QStringLiteral("s" ), QStringLiteral("Silence debug output" )); |
| 2548 | cmdLine.addOption(commandLineOption: silentOpt); |
| 2549 | cmdLine.process(app); |
| 2550 | opts.outDir = cmdLine.value(option: outDirOpt); |
| 2551 | #ifndef QT_BOOTSTRAPPED |
| 2552 | opts.genBin = cmdLine.isSet(option: binOpt); |
| 2553 | #endif |
| 2554 | opts.compact = cmdLine.isSet(option: compactOpt); |
| 2555 | opts.compress = cmdLine.isSet(option: compOpt); |
| 2556 | opts.genTangents = cmdLine.isSet(option: tangentOpt); |
| 2557 | opts.interleave = !cmdLine.isSet(option: nonInterleavedOpt); |
| 2558 | opts.scale = 1; |
| 2559 | if (cmdLine.isSet(option: scaleOpt)) { |
| 2560 | bool ok = false; |
| 2561 | float v; |
| 2562 | v = cmdLine.value(option: scaleOpt).toFloat(ok: &ok); |
| 2563 | if (ok) |
| 2564 | opts.scale = v; |
| 2565 | } |
| 2566 | opts.genCore = cmdLine.isSet(option: coreOpt); |
| 2567 | opts.texComp = cmdLine.isSet(option: etc1Opt) ? Options::ETC1 : Options::NoTextureCompression; |
| 2568 | opts.commonMat = !cmdLine.isSet(option: noCommonMatOpt); |
| 2569 | opts.shaders = !cmdLine.isSet(option: noShadersOpt); |
| 2570 | opts.showLog = !cmdLine.isSet(option: silentOpt); |
| 2571 | if (!opts.outDir.isEmpty()) { |
| 2572 | if (!opts.outDir.endsWith(c: '/')) |
| 2573 | opts.outDir.append(c: '/'); |
| 2574 | QDir().mkpath(dirPath: opts.outDir); |
| 2575 | } |
| 2576 | |
| 2577 | const auto fileNames = cmdLine.positionalArguments(); |
| 2578 | if (fileNames.isEmpty()) |
| 2579 | cmdLine.showHelp(); |
| 2580 | |
| 2581 | AssimpImporter importer; |
| 2582 | GltfExporter exporter(&importer); |
| 2583 | for (const QString &fn : fileNames) { |
| 2584 | if (!importer.load(filename: fn)) { |
| 2585 | qWarning() << "Failed to import" << fn; |
| 2586 | continue; |
| 2587 | } |
| 2588 | exporter.save(inputFilename: fn); |
| 2589 | } |
| 2590 | |
| 2591 | return 0; |
| 2592 | } |
| 2593 | |