| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the examples of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:BSD$ | 
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| 19 | ** as follows: | 
| 20 | ** | 
| 21 | ** "Redistribution and use in source and binary forms, with or without | 
| 22 | ** modification, are permitted provided that the following conditions are | 
| 23 | ** met: | 
| 24 | **   * Redistributions of source code must retain the above copyright | 
| 25 | **     notice, this list of conditions and the following disclaimer. | 
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| 33 | ** | 
| 34 | ** | 
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
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| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." | 
| 46 | ** | 
| 47 | ** $QT_END_LICENSE$ | 
| 48 | ** | 
| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "hellowindow.h" | 
| 52 |  | 
| 53 | #include <QOpenGLContext> | 
| 54 | #include <QOpenGLFunctions> | 
| 55 | #include <QRandomGenerator> | 
| 56 | #include <qmath.h> | 
| 57 |  | 
| 58 | Renderer::Renderer(const QSurfaceFormat &format, Renderer *share, QScreen *screen) | 
| 59 |     : m_initialized(false) | 
| 60 |     , m_format(format) | 
| 61 |     , m_currentWindow(0) | 
| 62 | { | 
| 63 |     m_context = new QOpenGLContext(this); | 
| 64 |     if (screen) | 
| 65 |         m_context->setScreen(screen); | 
| 66 |     m_context->setFormat(format); | 
| 67 |     if (share) | 
| 68 |         m_context->setShareContext(share->m_context); | 
| 69 |     m_context->create(); | 
| 70 |  | 
| 71 |     m_backgroundColor = QColor::fromRgbF(r: 0.1f, g: 0.1f, b: 0.2f, a: 1.0f); | 
| 72 |     m_backgroundColor.setRed(QRandomGenerator::global()->bounded(highest: 64)); | 
| 73 |     m_backgroundColor.setGreen(QRandomGenerator::global()->bounded(highest: 128)); | 
| 74 |     m_backgroundColor.setBlue(QRandomGenerator::global()->bounded(highest: 256)); | 
| 75 | } | 
| 76 |  | 
| 77 | HelloWindow::HelloWindow(const QSharedPointer<Renderer> &renderer, QScreen *screen) | 
| 78 |     : m_colorIndex(0), m_renderer(renderer) | 
| 79 | { | 
| 80 |     setSurfaceType(QWindow::OpenGLSurface); | 
| 81 |     setFlags(Qt::Window | Qt::WindowSystemMenuHint | Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint); | 
| 82 |  | 
| 83 |     setGeometry(QRect(10, 10, 640, 480)); | 
| 84 |  | 
| 85 |     setFormat(renderer->format()); | 
| 86 |     if (screen) | 
| 87 |         setScreen(screen); | 
| 88 |  | 
| 89 |     create(); | 
| 90 |  | 
| 91 |     updateColor(); | 
| 92 | } | 
| 93 |  | 
| 94 | void HelloWindow::exposeEvent(QExposeEvent *) | 
| 95 | { | 
| 96 |     m_renderer->setAnimating(window: this, animating: isExposed()); | 
| 97 |     if (isExposed()) | 
| 98 |         m_renderer->render(); | 
| 99 | } | 
| 100 |  | 
| 101 | bool HelloWindow::event(QEvent *ev) | 
| 102 | { | 
| 103 |     if (ev->type() == QEvent::UpdateRequest) { | 
| 104 |         m_renderer->render(); | 
| 105 |         requestUpdate(); | 
| 106 |     } | 
| 107 |     return QWindow::event(ev); | 
| 108 | } | 
| 109 |  | 
| 110 | void HelloWindow::mousePressEvent(QMouseEvent *) | 
| 111 | { | 
| 112 |     updateColor(); | 
| 113 | } | 
| 114 |  | 
| 115 | QColor HelloWindow::color() const | 
| 116 | { | 
| 117 |     QMutexLocker locker(&m_colorLock); | 
| 118 |     return m_color; | 
| 119 | } | 
| 120 |  | 
| 121 | void HelloWindow::updateColor() | 
| 122 | { | 
| 123 |     QMutexLocker locker(&m_colorLock); | 
| 124 |  | 
| 125 |     QColor colors[] = | 
| 126 |     { | 
| 127 |         QColor(100, 255, 0), | 
| 128 |         QColor(0, 100, 255) | 
| 129 |     }; | 
| 130 |  | 
| 131 |     m_color = colors[m_colorIndex]; | 
| 132 |     m_colorIndex = 1 - m_colorIndex; | 
| 133 | } | 
| 134 |  | 
| 135 | void Renderer::setAnimating(HelloWindow *window, bool animating) | 
| 136 | { | 
| 137 |     QMutexLocker locker(&m_windowLock); | 
| 138 |     if (m_windows.contains(t: window) == animating) | 
| 139 |         return; | 
| 140 |  | 
| 141 |     if (animating) { | 
| 142 |         m_windows << window; | 
| 143 |         if (m_windows.size() == 1) | 
| 144 |             window->requestUpdate(); | 
| 145 |     } else { | 
| 146 |         m_currentWindow = 0; | 
| 147 |         m_windows.removeOne(t: window); | 
| 148 |     } | 
| 149 | } | 
| 150 |  | 
| 151 | void Renderer::render() | 
| 152 | { | 
| 153 |     QMutexLocker locker(&m_windowLock); | 
| 154 |  | 
| 155 |     if (m_windows.isEmpty()) | 
| 156 |         return; | 
| 157 |  | 
| 158 |     HelloWindow *surface = m_windows.at(i: m_currentWindow); | 
| 159 |     QColor color = surface->color(); | 
| 160 |  | 
| 161 |     m_currentWindow = (m_currentWindow + 1) % m_windows.size(); | 
| 162 |  | 
| 163 |     if (!m_context->makeCurrent(surface)) | 
| 164 |         return; | 
| 165 |  | 
| 166 |     QSize viewSize = surface->size(); | 
| 167 |  | 
| 168 |     locker.unlock(); | 
| 169 |  | 
| 170 |     if (!m_initialized) { | 
| 171 |         initialize(); | 
| 172 |         m_initialized = true; | 
| 173 |     } | 
| 174 |  | 
| 175 |     QOpenGLFunctions *f = m_context->functions(); | 
| 176 |     f->glViewport(x: 0, y: 0, width: viewSize.width() * surface->devicePixelRatio(), height: viewSize.height() * surface->devicePixelRatio()); | 
| 177 |     f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | 
| 178 |  | 
| 179 |     f->glClearColor(red: m_backgroundColor.redF(), green: m_backgroundColor.greenF(), blue: m_backgroundColor.blueF(), alpha: m_backgroundColor.alphaF()); | 
| 180 |     f->glFrontFace(GL_CW); | 
| 181 |     f->glCullFace(GL_FRONT); | 
| 182 |     f->glEnable(GL_CULL_FACE); | 
| 183 |     f->glEnable(GL_DEPTH_TEST); | 
| 184 |  | 
| 185 |     m_program->bind(); | 
| 186 |     m_vbo.bind(); | 
| 187 |  | 
| 188 |     m_program->enableAttributeArray(location: vertexAttr); | 
| 189 |     m_program->enableAttributeArray(location: normalAttr); | 
| 190 |     m_program->setAttributeBuffer(location: vertexAttr, GL_FLOAT, offset: 0, tupleSize: 3); | 
| 191 |     const int verticesSize = vertices.count() * 3 * sizeof(GLfloat); | 
| 192 |     m_program->setAttributeBuffer(location: normalAttr, GL_FLOAT, offset: verticesSize, tupleSize: 3); | 
| 193 |  | 
| 194 |     QMatrix4x4 modelview; | 
| 195 |     modelview.rotate(angle: m_fAngle, x: 0.0f, y: 1.0f, z: 0.0f); | 
| 196 |     modelview.rotate(angle: m_fAngle, x: 1.0f, y: 0.0f, z: 0.0f); | 
| 197 |     modelview.rotate(angle: m_fAngle, x: 0.0f, y: 0.0f, z: 1.0f); | 
| 198 |     modelview.translate(x: 0.0f, y: -0.2f, z: 0.0f); | 
| 199 |  | 
| 200 |     m_program->setUniformValue(location: matrixUniform, value: modelview); | 
| 201 |     m_program->setUniformValue(location: colorUniform, color); | 
| 202 |  | 
| 203 |     m_context->functions()->glDrawArrays(GL_TRIANGLES, first: 0, count: vertices.size()); | 
| 204 |  | 
| 205 |     m_context->swapBuffers(surface); | 
| 206 |  | 
| 207 |     m_fAngle += 1.0f; | 
| 208 | } | 
| 209 |  | 
| 210 | Q_GLOBAL_STATIC(QMutex, initMutex) | 
| 211 |  | 
| 212 | void Renderer::initialize() | 
| 213 | { | 
| 214 |     // Threaded shader compilation can confuse some drivers. Avoid it. | 
| 215 |     QMutexLocker lock(initMutex()); | 
| 216 |  | 
| 217 |     QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this); | 
| 218 |     vshader->compileSourceCode( | 
| 219 |         source: "attribute highp vec4 vertex;"  | 
| 220 |         "attribute mediump vec3 normal;"  | 
| 221 |         "uniform mediump mat4 matrix;"  | 
| 222 |         "uniform lowp vec4 sourceColor;"  | 
| 223 |         "varying mediump vec4 color;"  | 
| 224 |         "void main(void)"  | 
| 225 |         "{"  | 
| 226 |         "    vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));"  | 
| 227 |         "    float angle = max(dot(normal, toLight), 0.0);"  | 
| 228 |         "    vec3 col = sourceColor.rgb;"  | 
| 229 |         "    color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);"  | 
| 230 |         "    color = clamp(color, 0.0, 1.0);"  | 
| 231 |         "    gl_Position = matrix * vertex;"  | 
| 232 |         "}" ); | 
| 233 |  | 
| 234 |     QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this); | 
| 235 |     fshader->compileSourceCode( | 
| 236 |         source: "varying mediump vec4 color;"  | 
| 237 |         "void main(void)"  | 
| 238 |         "{"  | 
| 239 |         "    gl_FragColor = color;"  | 
| 240 |         "}" ); | 
| 241 |  | 
| 242 |     m_program = new QOpenGLShaderProgram(this); | 
| 243 |     m_program->addShader(shader: vshader); | 
| 244 |     m_program->addShader(shader: fshader); | 
| 245 |     m_program->link(); | 
| 246 |     m_program->bind(); | 
| 247 |  | 
| 248 |     vertexAttr = m_program->attributeLocation(name: "vertex" ); | 
| 249 |     normalAttr = m_program->attributeLocation(name: "normal" ); | 
| 250 |     matrixUniform = m_program->uniformLocation(name: "matrix" ); | 
| 251 |     colorUniform = m_program->uniformLocation(name: "sourceColor" ); | 
| 252 |  | 
| 253 |     m_fAngle = 0; | 
| 254 |     createGeometry(); | 
| 255 |  | 
| 256 |     m_vbo.create(); | 
| 257 |     m_vbo.bind(); | 
| 258 |     const int verticesSize = vertices.count() * 3 * sizeof(GLfloat); | 
| 259 |     m_vbo.allocate(count: verticesSize * 2); | 
| 260 |     m_vbo.write(offset: 0, data: vertices.constData(), count: verticesSize); | 
| 261 |     m_vbo.write(offset: verticesSize, data: normals.constData(), count: verticesSize); | 
| 262 | } | 
| 263 |  | 
| 264 | void Renderer::createGeometry() | 
| 265 | { | 
| 266 |     vertices.clear(); | 
| 267 |     normals.clear(); | 
| 268 |  | 
| 269 |     qreal x1 = +0.06f; | 
| 270 |     qreal y1 = -0.14f; | 
| 271 |     qreal x2 = +0.14f; | 
| 272 |     qreal y2 = -0.06f; | 
| 273 |     qreal x3 = +0.08f; | 
| 274 |     qreal y3 = +0.00f; | 
| 275 |     qreal x4 = +0.30f; | 
| 276 |     qreal y4 = +0.22f; | 
| 277 |  | 
| 278 |     quad(x1, y1, x2, y2, x3: y2, y3: x2, x4: y1, y4: x1); | 
| 279 |     quad(x1: x3, y1: y3, x2: x4, y2: y4, x3: y4, y3: x4, x4: y3, y4: x3); | 
| 280 |  | 
| 281 |     extrude(x1, y1, x2, y2); | 
| 282 |     extrude(x1: x2, y1: y2, x2: y2, y2: x2); | 
| 283 |     extrude(x1: y2, y1: x2, x2: y1, y2: x1); | 
| 284 |     extrude(x1: y1, y1: x1, x2: x1, y2: y1); | 
| 285 |     extrude(x1: x3, y1: y3, x2: x4, y2: y4); | 
| 286 |     extrude(x1: x4, y1: y4, x2: y4, y2: x4); | 
| 287 |     extrude(x1: y4, y1: x4, x2: y3, y2: x3); | 
| 288 |  | 
| 289 |     const int NumSectors = 100; | 
| 290 |     const qreal sectorAngle = 2 * qreal(M_PI) / NumSectors; | 
| 291 |     for (int i = 0; i < NumSectors; ++i) { | 
| 292 |         qreal angle = i * sectorAngle; | 
| 293 |         qreal x5 = 0.30 * qSin(v: angle); | 
| 294 |         qreal y5 = 0.30 * qCos(v: angle); | 
| 295 |         qreal x6 = 0.20 * qSin(v: angle); | 
| 296 |         qreal y6 = 0.20 * qCos(v: angle); | 
| 297 |  | 
| 298 |         angle += sectorAngle; | 
| 299 |         qreal x7 = 0.20 * qSin(v: angle); | 
| 300 |         qreal y7 = 0.20 * qCos(v: angle); | 
| 301 |         qreal x8 = 0.30 * qSin(v: angle); | 
| 302 |         qreal y8 = 0.30 * qCos(v: angle); | 
| 303 |  | 
| 304 |         quad(x1: x5, y1: y5, x2: x6, y2: y6, x3: x7, y3: y7, x4: x8, y4: y8); | 
| 305 |  | 
| 306 |         extrude(x1: x6, y1: y6, x2: x7, y2: y7); | 
| 307 |         extrude(x1: x8, y1: y8, x2: x5, y2: y5); | 
| 308 |     } | 
| 309 |  | 
| 310 |     for (int i = 0;i < vertices.size();i++) | 
| 311 |         vertices[i] *= 2.0f; | 
| 312 | } | 
| 313 |  | 
| 314 | void Renderer::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4) | 
| 315 | { | 
| 316 |     vertices << QVector3D(x1, y1, -0.05f); | 
| 317 |     vertices << QVector3D(x2, y2, -0.05f); | 
| 318 |     vertices << QVector3D(x4, y4, -0.05f); | 
| 319 |  | 
| 320 |     vertices << QVector3D(x3, y3, -0.05f); | 
| 321 |     vertices << QVector3D(x4, y4, -0.05f); | 
| 322 |     vertices << QVector3D(x2, y2, -0.05f); | 
| 323 |  | 
| 324 |     QVector3D n = QVector3D::normal | 
| 325 |         (v1: QVector3D(x2 - x1, y2 - y1, 0.0f), v2: QVector3D(x4 - x1, y4 - y1, 0.0f)); | 
| 326 |  | 
| 327 |     normals << n; | 
| 328 |     normals << n; | 
| 329 |     normals << n; | 
| 330 |  | 
| 331 |     normals << n; | 
| 332 |     normals << n; | 
| 333 |     normals << n; | 
| 334 |  | 
| 335 |     vertices << QVector3D(x4, y4, 0.05f); | 
| 336 |     vertices << QVector3D(x2, y2, 0.05f); | 
| 337 |     vertices << QVector3D(x1, y1, 0.05f); | 
| 338 |  | 
| 339 |     vertices << QVector3D(x2, y2, 0.05f); | 
| 340 |     vertices << QVector3D(x4, y4, 0.05f); | 
| 341 |     vertices << QVector3D(x3, y3, 0.05f); | 
| 342 |  | 
| 343 |     n = QVector3D::normal | 
| 344 |         (v1: QVector3D(x2 - x4, y2 - y4, 0.0f), v2: QVector3D(x1 - x4, y1 - y4, 0.0f)); | 
| 345 |  | 
| 346 |     normals << n; | 
| 347 |     normals << n; | 
| 348 |     normals << n; | 
| 349 |  | 
| 350 |     normals << n; | 
| 351 |     normals << n; | 
| 352 |     normals << n; | 
| 353 | } | 
| 354 |  | 
| 355 | void Renderer::extrude(qreal x1, qreal y1, qreal x2, qreal y2) | 
| 356 | { | 
| 357 |     vertices << QVector3D(x1, y1, +0.05f); | 
| 358 |     vertices << QVector3D(x2, y2, +0.05f); | 
| 359 |     vertices << QVector3D(x1, y1, -0.05f); | 
| 360 |  | 
| 361 |     vertices << QVector3D(x2, y2, -0.05f); | 
| 362 |     vertices << QVector3D(x1, y1, -0.05f); | 
| 363 |     vertices << QVector3D(x2, y2, +0.05f); | 
| 364 |  | 
| 365 |     QVector3D n = QVector3D::normal | 
| 366 |         (v1: QVector3D(x2 - x1, y2 - y1, 0.0f), v2: QVector3D(0.0f, 0.0f, -0.1f)); | 
| 367 |  | 
| 368 |     normals << n; | 
| 369 |     normals << n; | 
| 370 |     normals << n; | 
| 371 |  | 
| 372 |     normals << n; | 
| 373 |     normals << n; | 
| 374 |     normals << n; | 
| 375 | } | 
| 376 |  |