1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2016 The Qt Company Ltd. |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the examples of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:BSD$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** BSD License Usage |
18 | ** Alternatively, you may use this file under the terms of the BSD license |
19 | ** as follows: |
20 | ** |
21 | ** "Redistribution and use in source and binary forms, with or without |
22 | ** modification, are permitted provided that the following conditions are |
23 | ** met: |
24 | ** * Redistributions of source code must retain the above copyright |
25 | ** notice, this list of conditions and the following disclaimer. |
26 | ** * Redistributions in binary form must reproduce the above copyright |
27 | ** notice, this list of conditions and the following disclaimer in |
28 | ** the documentation and/or other materials provided with the |
29 | ** distribution. |
30 | ** * Neither the name of The Qt Company Ltd nor the names of its |
31 | ** contributors may be used to endorse or promote products derived |
32 | ** from this software without specific prior written permission. |
33 | ** |
34 | ** |
35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
37 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
38 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
39 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
40 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
41 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
42 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
43 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
44 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
46 | ** |
47 | ** $QT_END_LICENSE$ |
48 | ** |
49 | ****************************************************************************/ |
50 | |
51 | #include "hellowindow.h" |
52 | |
53 | #include <QOpenGLContext> |
54 | #include <QOpenGLFunctions> |
55 | #include <QRandomGenerator> |
56 | #include <qmath.h> |
57 | |
58 | Renderer::Renderer(const QSurfaceFormat &format, Renderer *share, QScreen *screen) |
59 | : m_initialized(false) |
60 | , m_format(format) |
61 | , m_currentWindow(0) |
62 | { |
63 | m_context = new QOpenGLContext(this); |
64 | if (screen) |
65 | m_context->setScreen(screen); |
66 | m_context->setFormat(format); |
67 | if (share) |
68 | m_context->setShareContext(share->m_context); |
69 | m_context->create(); |
70 | |
71 | m_backgroundColor = QColor::fromRgbF(r: 0.1f, g: 0.1f, b: 0.2f, a: 1.0f); |
72 | m_backgroundColor.setRed(QRandomGenerator::global()->bounded(highest: 64)); |
73 | m_backgroundColor.setGreen(QRandomGenerator::global()->bounded(highest: 128)); |
74 | m_backgroundColor.setBlue(QRandomGenerator::global()->bounded(highest: 256)); |
75 | } |
76 | |
77 | HelloWindow::HelloWindow(const QSharedPointer<Renderer> &renderer, QScreen *screen) |
78 | : m_colorIndex(0), m_renderer(renderer) |
79 | { |
80 | setSurfaceType(QWindow::OpenGLSurface); |
81 | setFlags(Qt::Window | Qt::WindowSystemMenuHint | Qt::WindowTitleHint | Qt::WindowMinMaxButtonsHint | Qt::WindowCloseButtonHint); |
82 | |
83 | setGeometry(QRect(10, 10, 640, 480)); |
84 | |
85 | setFormat(renderer->format()); |
86 | if (screen) |
87 | setScreen(screen); |
88 | |
89 | create(); |
90 | |
91 | updateColor(); |
92 | } |
93 | |
94 | void HelloWindow::exposeEvent(QExposeEvent *) |
95 | { |
96 | m_renderer->setAnimating(window: this, animating: isExposed()); |
97 | if (isExposed()) |
98 | m_renderer->render(); |
99 | } |
100 | |
101 | bool HelloWindow::event(QEvent *ev) |
102 | { |
103 | if (ev->type() == QEvent::UpdateRequest) { |
104 | m_renderer->render(); |
105 | requestUpdate(); |
106 | } |
107 | return QWindow::event(ev); |
108 | } |
109 | |
110 | void HelloWindow::mousePressEvent(QMouseEvent *) |
111 | { |
112 | updateColor(); |
113 | } |
114 | |
115 | QColor HelloWindow::color() const |
116 | { |
117 | QMutexLocker locker(&m_colorLock); |
118 | return m_color; |
119 | } |
120 | |
121 | void HelloWindow::updateColor() |
122 | { |
123 | QMutexLocker locker(&m_colorLock); |
124 | |
125 | QColor colors[] = |
126 | { |
127 | QColor(100, 255, 0), |
128 | QColor(0, 100, 255) |
129 | }; |
130 | |
131 | m_color = colors[m_colorIndex]; |
132 | m_colorIndex = 1 - m_colorIndex; |
133 | } |
134 | |
135 | void Renderer::setAnimating(HelloWindow *window, bool animating) |
136 | { |
137 | QMutexLocker locker(&m_windowLock); |
138 | if (m_windows.contains(t: window) == animating) |
139 | return; |
140 | |
141 | if (animating) { |
142 | m_windows << window; |
143 | if (m_windows.size() == 1) |
144 | window->requestUpdate(); |
145 | } else { |
146 | m_currentWindow = 0; |
147 | m_windows.removeOne(t: window); |
148 | } |
149 | } |
150 | |
151 | void Renderer::render() |
152 | { |
153 | QMutexLocker locker(&m_windowLock); |
154 | |
155 | if (m_windows.isEmpty()) |
156 | return; |
157 | |
158 | HelloWindow *surface = m_windows.at(i: m_currentWindow); |
159 | QColor color = surface->color(); |
160 | |
161 | m_currentWindow = (m_currentWindow + 1) % m_windows.size(); |
162 | |
163 | if (!m_context->makeCurrent(surface)) |
164 | return; |
165 | |
166 | QSize viewSize = surface->size(); |
167 | |
168 | locker.unlock(); |
169 | |
170 | if (!m_initialized) { |
171 | initialize(); |
172 | m_initialized = true; |
173 | } |
174 | |
175 | QOpenGLFunctions *f = m_context->functions(); |
176 | f->glViewport(x: 0, y: 0, width: viewSize.width() * surface->devicePixelRatio(), height: viewSize.height() * surface->devicePixelRatio()); |
177 | f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
178 | |
179 | f->glClearColor(red: m_backgroundColor.redF(), green: m_backgroundColor.greenF(), blue: m_backgroundColor.blueF(), alpha: m_backgroundColor.alphaF()); |
180 | f->glFrontFace(GL_CW); |
181 | f->glCullFace(GL_FRONT); |
182 | f->glEnable(GL_CULL_FACE); |
183 | f->glEnable(GL_DEPTH_TEST); |
184 | |
185 | m_program->bind(); |
186 | m_vbo.bind(); |
187 | |
188 | m_program->enableAttributeArray(location: vertexAttr); |
189 | m_program->enableAttributeArray(location: normalAttr); |
190 | m_program->setAttributeBuffer(location: vertexAttr, GL_FLOAT, offset: 0, tupleSize: 3); |
191 | const int verticesSize = vertices.count() * 3 * sizeof(GLfloat); |
192 | m_program->setAttributeBuffer(location: normalAttr, GL_FLOAT, offset: verticesSize, tupleSize: 3); |
193 | |
194 | QMatrix4x4 modelview; |
195 | modelview.rotate(angle: m_fAngle, x: 0.0f, y: 1.0f, z: 0.0f); |
196 | modelview.rotate(angle: m_fAngle, x: 1.0f, y: 0.0f, z: 0.0f); |
197 | modelview.rotate(angle: m_fAngle, x: 0.0f, y: 0.0f, z: 1.0f); |
198 | modelview.translate(x: 0.0f, y: -0.2f, z: 0.0f); |
199 | |
200 | m_program->setUniformValue(location: matrixUniform, value: modelview); |
201 | m_program->setUniformValue(location: colorUniform, color); |
202 | |
203 | m_context->functions()->glDrawArrays(GL_TRIANGLES, first: 0, count: vertices.size()); |
204 | |
205 | m_context->swapBuffers(surface); |
206 | |
207 | m_fAngle += 1.0f; |
208 | } |
209 | |
210 | Q_GLOBAL_STATIC(QMutex, initMutex) |
211 | |
212 | void Renderer::initialize() |
213 | { |
214 | // Threaded shader compilation can confuse some drivers. Avoid it. |
215 | QMutexLocker lock(initMutex()); |
216 | |
217 | QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this); |
218 | vshader->compileSourceCode( |
219 | source: "attribute highp vec4 vertex;" |
220 | "attribute mediump vec3 normal;" |
221 | "uniform mediump mat4 matrix;" |
222 | "uniform lowp vec4 sourceColor;" |
223 | "varying mediump vec4 color;" |
224 | "void main(void)" |
225 | "{" |
226 | " vec3 toLight = normalize(vec3(0.0, 0.3, 1.0));" |
227 | " float angle = max(dot(normal, toLight), 0.0);" |
228 | " vec3 col = sourceColor.rgb;" |
229 | " color = vec4(col * 0.2 + col * 0.8 * angle, 1.0);" |
230 | " color = clamp(color, 0.0, 1.0);" |
231 | " gl_Position = matrix * vertex;" |
232 | "}" ); |
233 | |
234 | QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this); |
235 | fshader->compileSourceCode( |
236 | source: "varying mediump vec4 color;" |
237 | "void main(void)" |
238 | "{" |
239 | " gl_FragColor = color;" |
240 | "}" ); |
241 | |
242 | m_program = new QOpenGLShaderProgram(this); |
243 | m_program->addShader(shader: vshader); |
244 | m_program->addShader(shader: fshader); |
245 | m_program->link(); |
246 | m_program->bind(); |
247 | |
248 | vertexAttr = m_program->attributeLocation(name: "vertex" ); |
249 | normalAttr = m_program->attributeLocation(name: "normal" ); |
250 | matrixUniform = m_program->uniformLocation(name: "matrix" ); |
251 | colorUniform = m_program->uniformLocation(name: "sourceColor" ); |
252 | |
253 | m_fAngle = 0; |
254 | createGeometry(); |
255 | |
256 | m_vbo.create(); |
257 | m_vbo.bind(); |
258 | const int verticesSize = vertices.count() * 3 * sizeof(GLfloat); |
259 | m_vbo.allocate(count: verticesSize * 2); |
260 | m_vbo.write(offset: 0, data: vertices.constData(), count: verticesSize); |
261 | m_vbo.write(offset: verticesSize, data: normals.constData(), count: verticesSize); |
262 | } |
263 | |
264 | void Renderer::createGeometry() |
265 | { |
266 | vertices.clear(); |
267 | normals.clear(); |
268 | |
269 | qreal x1 = +0.06f; |
270 | qreal y1 = -0.14f; |
271 | qreal x2 = +0.14f; |
272 | qreal y2 = -0.06f; |
273 | qreal x3 = +0.08f; |
274 | qreal y3 = +0.00f; |
275 | qreal x4 = +0.30f; |
276 | qreal y4 = +0.22f; |
277 | |
278 | quad(x1, y1, x2, y2, x3: y2, y3: x2, x4: y1, y4: x1); |
279 | quad(x1: x3, y1: y3, x2: x4, y2: y4, x3: y4, y3: x4, x4: y3, y4: x3); |
280 | |
281 | extrude(x1, y1, x2, y2); |
282 | extrude(x1: x2, y1: y2, x2: y2, y2: x2); |
283 | extrude(x1: y2, y1: x2, x2: y1, y2: x1); |
284 | extrude(x1: y1, y1: x1, x2: x1, y2: y1); |
285 | extrude(x1: x3, y1: y3, x2: x4, y2: y4); |
286 | extrude(x1: x4, y1: y4, x2: y4, y2: x4); |
287 | extrude(x1: y4, y1: x4, x2: y3, y2: x3); |
288 | |
289 | const int NumSectors = 100; |
290 | const qreal sectorAngle = 2 * qreal(M_PI) / NumSectors; |
291 | for (int i = 0; i < NumSectors; ++i) { |
292 | qreal angle = i * sectorAngle; |
293 | qreal x5 = 0.30 * qSin(v: angle); |
294 | qreal y5 = 0.30 * qCos(v: angle); |
295 | qreal x6 = 0.20 * qSin(v: angle); |
296 | qreal y6 = 0.20 * qCos(v: angle); |
297 | |
298 | angle += sectorAngle; |
299 | qreal x7 = 0.20 * qSin(v: angle); |
300 | qreal y7 = 0.20 * qCos(v: angle); |
301 | qreal x8 = 0.30 * qSin(v: angle); |
302 | qreal y8 = 0.30 * qCos(v: angle); |
303 | |
304 | quad(x1: x5, y1: y5, x2: x6, y2: y6, x3: x7, y3: y7, x4: x8, y4: y8); |
305 | |
306 | extrude(x1: x6, y1: y6, x2: x7, y2: y7); |
307 | extrude(x1: x8, y1: y8, x2: x5, y2: y5); |
308 | } |
309 | |
310 | for (int i = 0;i < vertices.size();i++) |
311 | vertices[i] *= 2.0f; |
312 | } |
313 | |
314 | void Renderer::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4) |
315 | { |
316 | vertices << QVector3D(x1, y1, -0.05f); |
317 | vertices << QVector3D(x2, y2, -0.05f); |
318 | vertices << QVector3D(x4, y4, -0.05f); |
319 | |
320 | vertices << QVector3D(x3, y3, -0.05f); |
321 | vertices << QVector3D(x4, y4, -0.05f); |
322 | vertices << QVector3D(x2, y2, -0.05f); |
323 | |
324 | QVector3D n = QVector3D::normal |
325 | (v1: QVector3D(x2 - x1, y2 - y1, 0.0f), v2: QVector3D(x4 - x1, y4 - y1, 0.0f)); |
326 | |
327 | normals << n; |
328 | normals << n; |
329 | normals << n; |
330 | |
331 | normals << n; |
332 | normals << n; |
333 | normals << n; |
334 | |
335 | vertices << QVector3D(x4, y4, 0.05f); |
336 | vertices << QVector3D(x2, y2, 0.05f); |
337 | vertices << QVector3D(x1, y1, 0.05f); |
338 | |
339 | vertices << QVector3D(x2, y2, 0.05f); |
340 | vertices << QVector3D(x4, y4, 0.05f); |
341 | vertices << QVector3D(x3, y3, 0.05f); |
342 | |
343 | n = QVector3D::normal |
344 | (v1: QVector3D(x2 - x4, y2 - y4, 0.0f), v2: QVector3D(x1 - x4, y1 - y4, 0.0f)); |
345 | |
346 | normals << n; |
347 | normals << n; |
348 | normals << n; |
349 | |
350 | normals << n; |
351 | normals << n; |
352 | normals << n; |
353 | } |
354 | |
355 | void Renderer::extrude(qreal x1, qreal y1, qreal x2, qreal y2) |
356 | { |
357 | vertices << QVector3D(x1, y1, +0.05f); |
358 | vertices << QVector3D(x2, y2, +0.05f); |
359 | vertices << QVector3D(x1, y1, -0.05f); |
360 | |
361 | vertices << QVector3D(x2, y2, -0.05f); |
362 | vertices << QVector3D(x1, y1, -0.05f); |
363 | vertices << QVector3D(x2, y2, +0.05f); |
364 | |
365 | QVector3D n = QVector3D::normal |
366 | (v1: QVector3D(x2 - x1, y2 - y1, 0.0f), v2: QVector3D(0.0f, 0.0f, -0.1f)); |
367 | |
368 | normals << n; |
369 | normals << n; |
370 | normals << n; |
371 | |
372 | normals << n; |
373 | normals << n; |
374 | normals << n; |
375 | } |
376 | |