| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtGui module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 17 | ** GNU Lesser General Public License Usage |
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| 19 | ** General Public License version 3 as published by the Free Software |
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qopengltextureglyphcache_p.h" |
| 41 | #include "qopenglpaintengine_p.h" |
| 42 | #include "private/qopenglengineshadersource_p.h" |
| 43 | #include "qopenglextensions_p.h" |
| 44 | #include <qrgb.h> |
| 45 | #include <private/qdrawhelper_p.h> |
| 46 | |
| 47 | QT_BEGIN_NAMESPACE |
| 48 | |
| 49 | |
| 50 | static int next_qopengltextureglyphcache_serial_number() |
| 51 | { |
| 52 | static QBasicAtomicInt serial = Q_BASIC_ATOMIC_INITIALIZER(0); |
| 53 | return 1 + serial.fetchAndAddRelaxed(valueToAdd: 1); |
| 54 | } |
| 55 | |
| 56 | QOpenGLTextureGlyphCache::QOpenGLTextureGlyphCache(QFontEngine::GlyphFormat format, const QTransform &matrix, const QColor &color) |
| 57 | : QImageTextureGlyphCache(format, matrix, color) |
| 58 | , m_textureResource(nullptr) |
| 59 | , pex(nullptr) |
| 60 | , m_blitProgram(nullptr) |
| 61 | , m_filterMode(Nearest) |
| 62 | , m_serialNumber(next_qopengltextureglyphcache_serial_number()) |
| 63 | , m_buffer(QOpenGLBuffer::VertexBuffer) |
| 64 | { |
| 65 | #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG |
| 66 | qDebug(" -> QOpenGLTextureGlyphCache() %p for context %p." , this, QOpenGLContext::currentContext()); |
| 67 | #endif |
| 68 | m_vertexCoordinateArray[0] = -1.0f; |
| 69 | m_vertexCoordinateArray[1] = -1.0f; |
| 70 | m_vertexCoordinateArray[2] = 1.0f; |
| 71 | m_vertexCoordinateArray[3] = -1.0f; |
| 72 | m_vertexCoordinateArray[4] = 1.0f; |
| 73 | m_vertexCoordinateArray[5] = 1.0f; |
| 74 | m_vertexCoordinateArray[6] = -1.0f; |
| 75 | m_vertexCoordinateArray[7] = 1.0f; |
| 76 | |
| 77 | m_textureCoordinateArray[0] = 0.0f; |
| 78 | m_textureCoordinateArray[1] = 0.0f; |
| 79 | m_textureCoordinateArray[2] = 1.0f; |
| 80 | m_textureCoordinateArray[3] = 0.0f; |
| 81 | m_textureCoordinateArray[4] = 1.0f; |
| 82 | m_textureCoordinateArray[5] = 1.0f; |
| 83 | m_textureCoordinateArray[6] = 0.0f; |
| 84 | m_textureCoordinateArray[7] = 1.0f; |
| 85 | } |
| 86 | |
| 87 | QOpenGLTextureGlyphCache::~QOpenGLTextureGlyphCache() |
| 88 | { |
| 89 | #ifdef QT_GL_TEXTURE_GLYPH_CACHE_DEBUG |
| 90 | qDebug(" -> ~QOpenGLTextureGlyphCache() %p." , this); |
| 91 | #endif |
| 92 | clear(); |
| 93 | } |
| 94 | |
| 95 | #if !defined(QT_OPENGL_ES_2) |
| 96 | static inline bool isCoreProfile() |
| 97 | { |
| 98 | return QOpenGLContext::currentContext()->format().profile() == QSurfaceFormat::CoreProfile; |
| 99 | } |
| 100 | #endif |
| 101 | |
| 102 | void QOpenGLTextureGlyphCache::createTextureData(int width, int height) |
| 103 | { |
| 104 | QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); |
| 105 | if (ctx == nullptr) { |
| 106 | qWarning(msg: "QOpenGLTextureGlyphCache::createTextureData: Called with no context" ); |
| 107 | return; |
| 108 | } |
| 109 | |
| 110 | // create in QImageTextureGlyphCache baseclass is meant to be called |
| 111 | // only to create the initial image and does not preserve the content, |
| 112 | // so we don't call when this function is called from resize. |
| 113 | if (ctx->d_func()->workaround_brokenFBOReadBack && image().isNull()) |
| 114 | QImageTextureGlyphCache::createTextureData(width, height); |
| 115 | |
| 116 | // Make the lower glyph texture size 16 x 16. |
| 117 | if (width < 16) |
| 118 | width = 16; |
| 119 | if (height < 16) |
| 120 | height = 16; |
| 121 | |
| 122 | if (m_textureResource && !m_textureResource->m_texture) { |
| 123 | delete m_textureResource; |
| 124 | m_textureResource = nullptr; |
| 125 | } |
| 126 | |
| 127 | if (!m_textureResource) |
| 128 | m_textureResource = new QOpenGLGlyphTexture(ctx); |
| 129 | |
| 130 | QOpenGLFunctions *funcs = ctx->functions(); |
| 131 | funcs->glGenTextures(n: 1, textures: &m_textureResource->m_texture); |
| 132 | funcs->glBindTexture(GL_TEXTURE_2D, texture: m_textureResource->m_texture); |
| 133 | |
| 134 | m_textureResource->m_width = width; |
| 135 | m_textureResource->m_height = height; |
| 136 | |
| 137 | if (m_format == QFontEngine::Format_A32 || m_format == QFontEngine::Format_ARGB) { |
| 138 | QVarLengthArray<uchar> data(width * height * 4); |
| 139 | for (int i = 0; i < data.size(); ++i) |
| 140 | data[i] = 0; |
| 141 | funcs->glTexImage2D(GL_TEXTURE_2D, level: 0, GL_RGBA, width, height, border: 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels: &data[0]); |
| 142 | } else { |
| 143 | QVarLengthArray<uchar> data(width * height); |
| 144 | for (int i = 0; i < data.size(); ++i) |
| 145 | data[i] = 0; |
| 146 | #if !defined(QT_OPENGL_ES_2) |
| 147 | const GLint internalFormat = isCoreProfile() ? GL_R8 : GL_ALPHA; |
| 148 | const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; |
| 149 | #else |
| 150 | const GLint internalFormat = GL_ALPHA; |
| 151 | const GLenum format = GL_ALPHA; |
| 152 | #endif |
| 153 | funcs->glTexImage2D(GL_TEXTURE_2D, level: 0, internalformat: internalFormat, width, height, border: 0, format, GL_UNSIGNED_BYTE, pixels: &data[0]); |
| 154 | } |
| 155 | |
| 156 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 157 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 158 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 159 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 160 | m_filterMode = Nearest; |
| 161 | |
| 162 | if (!m_buffer.isCreated()) { |
| 163 | m_buffer.create(); |
| 164 | m_buffer.bind(); |
| 165 | static GLfloat buf[sizeof(m_vertexCoordinateArray) + sizeof(m_textureCoordinateArray)]; |
| 166 | memcpy(dest: buf, src: m_vertexCoordinateArray, n: sizeof(m_vertexCoordinateArray)); |
| 167 | memcpy(dest: buf + (sizeof(m_vertexCoordinateArray) / sizeof(GLfloat)), |
| 168 | src: m_textureCoordinateArray, |
| 169 | n: sizeof(m_textureCoordinateArray)); |
| 170 | m_buffer.allocate(data: buf, count: sizeof(buf)); |
| 171 | m_buffer.release(); |
| 172 | } |
| 173 | |
| 174 | if (!m_vao.isCreated()) |
| 175 | m_vao.create(); |
| 176 | } |
| 177 | |
| 178 | void QOpenGLTextureGlyphCache::setupVertexAttribs() |
| 179 | { |
| 180 | m_buffer.bind(); |
| 181 | m_blitProgram->setAttributeBuffer(location: int(QT_VERTEX_COORDS_ATTR), GL_FLOAT, offset: 0, tupleSize: 2); |
| 182 | m_blitProgram->setAttributeBuffer(location: int(QT_TEXTURE_COORDS_ATTR), GL_FLOAT, offset: sizeof(m_vertexCoordinateArray), tupleSize: 2); |
| 183 | m_blitProgram->enableAttributeArray(location: int(QT_VERTEX_COORDS_ATTR)); |
| 184 | m_blitProgram->enableAttributeArray(location: int(QT_TEXTURE_COORDS_ATTR)); |
| 185 | m_buffer.release(); |
| 186 | } |
| 187 | |
| 188 | static void load_glyph_image_to_texture(QOpenGLContext *ctx, |
| 189 | QImage &img, |
| 190 | GLuint texture, |
| 191 | int tx, int ty) |
| 192 | { |
| 193 | QOpenGLFunctions *funcs = ctx->functions(); |
| 194 | |
| 195 | const int imgWidth = img.width(); |
| 196 | const int imgHeight = img.height(); |
| 197 | |
| 198 | if (img.format() == QImage::Format_Mono) { |
| 199 | img = img.convertToFormat(f: QImage::Format_Grayscale8); |
| 200 | } else if (img.depth() == 32) { |
| 201 | if (img.format() == QImage::Format_RGB32 |
| 202 | // We need to make the alpha component equal to the average of the RGB values. |
| 203 | // This is needed when drawing sub-pixel antialiased text on translucent targets. |
| 204 | #if Q_BYTE_ORDER == Q_BIG_ENDIAN |
| 205 | || img.format() == QImage::Format_ARGB32_Premultiplied |
| 206 | #else |
| 207 | || (img.format() == QImage::Format_ARGB32_Premultiplied |
| 208 | && ctx->isOpenGLES()) |
| 209 | #endif |
| 210 | ) { |
| 211 | for (int y = 0; y < imgHeight; ++y) { |
| 212 | QRgb *src = (QRgb *) img.scanLine(y); |
| 213 | for (int x = 0; x < imgWidth; ++x) { |
| 214 | int r = qRed(rgb: src[x]); |
| 215 | int g = qGreen(rgb: src[x]); |
| 216 | int b = qBlue(rgb: src[x]); |
| 217 | int avg; |
| 218 | if (img.format() == QImage::Format_RGB32) |
| 219 | avg = (r + g + b + 1) / 3; // "+1" for rounding. |
| 220 | else // Format_ARGB_Premultiplied |
| 221 | avg = qAlpha(rgb: src[x]); |
| 222 | |
| 223 | src[x] = qRgba(r, g, b, a: avg); |
| 224 | // swizzle the bits to accommodate for the GL_RGBA upload. |
| 225 | #if Q_BYTE_ORDER != Q_BIG_ENDIAN |
| 226 | if (ctx->isOpenGLES()) |
| 227 | #endif |
| 228 | src[x] = ARGB2RGBA(x: src[x]); |
| 229 | } |
| 230 | } |
| 231 | } |
| 232 | } |
| 233 | |
| 234 | funcs->glBindTexture(GL_TEXTURE_2D, texture); |
| 235 | if (img.depth() == 32) { |
| 236 | #ifdef QT_OPENGL_ES_2 |
| 237 | GLenum fmt = GL_RGBA; |
| 238 | #else |
| 239 | GLenum fmt = ctx->isOpenGLES() ? GL_RGBA : GL_BGRA; |
| 240 | #endif // QT_OPENGL_ES_2 |
| 241 | |
| 242 | #if Q_BYTE_ORDER == Q_BIG_ENDIAN |
| 243 | fmt = GL_RGBA; |
| 244 | #endif |
| 245 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: tx, yoffset: ty, width: imgWidth, height: imgHeight, format: fmt, GL_UNSIGNED_BYTE, pixels: img.constBits()); |
| 246 | } else { |
| 247 | // The scanlines in image are 32-bit aligned, even for mono or 8-bit formats. This |
| 248 | // is good because it matches the default of 4 bytes for GL_UNPACK_ALIGNMENT. |
| 249 | #if !defined(QT_OPENGL_ES_2) |
| 250 | const GLenum format = isCoreProfile() ? GL_RED : GL_ALPHA; |
| 251 | #else |
| 252 | const GLenum format = GL_ALPHA; |
| 253 | #endif |
| 254 | funcs->glTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: tx, yoffset: ty, width: imgWidth, height: imgHeight, format, GL_UNSIGNED_BYTE, pixels: img.constBits()); |
| 255 | } |
| 256 | } |
| 257 | |
| 258 | static void load_glyph_image_region_to_texture(QOpenGLContext *ctx, |
| 259 | const QImage &srcImg, |
| 260 | int x, int y, |
| 261 | int w, int h, |
| 262 | GLuint texture, |
| 263 | int tx, int ty) |
| 264 | { |
| 265 | Q_ASSERT(x + w <= srcImg.width() && y + h <= srcImg.height()); |
| 266 | |
| 267 | QImage img; |
| 268 | if (x != 0 || y != 0 || w != srcImg.width() || h != srcImg.height()) |
| 269 | img = srcImg.copy(x, y, w, h); |
| 270 | else |
| 271 | img = srcImg; |
| 272 | |
| 273 | load_glyph_image_to_texture(ctx, img, texture, tx, ty); |
| 274 | } |
| 275 | |
| 276 | void QOpenGLTextureGlyphCache::resizeTextureData(int width, int height) |
| 277 | { |
| 278 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 279 | if (ctx == nullptr) { |
| 280 | qWarning(msg: "QOpenGLTextureGlyphCache::resizeTextureData: Called with no context" ); |
| 281 | return; |
| 282 | } |
| 283 | |
| 284 | QOpenGLFunctions *funcs = ctx->functions(); |
| 285 | GLint oldFbo; |
| 286 | funcs->glGetIntegerv(GL_FRAMEBUFFER_BINDING, params: &oldFbo); |
| 287 | |
| 288 | int oldWidth = m_textureResource->m_width; |
| 289 | int oldHeight = m_textureResource->m_height; |
| 290 | |
| 291 | // Make the lower glyph texture size 16 x 16. |
| 292 | if (width < 16) |
| 293 | width = 16; |
| 294 | if (height < 16) |
| 295 | height = 16; |
| 296 | |
| 297 | GLuint oldTexture = m_textureResource->m_texture; |
| 298 | createTextureData(width, height); |
| 299 | |
| 300 | if (ctx->d_func()->workaround_brokenFBOReadBack) { |
| 301 | QImageTextureGlyphCache::resizeTextureData(width, height); |
| 302 | load_glyph_image_region_to_texture(ctx, srcImg: image(), x: 0, y: 0, w: qMin(a: oldWidth, b: width), h: qMin(a: oldHeight, b: height), |
| 303 | texture: m_textureResource->m_texture, tx: 0, ty: 0); |
| 304 | return; |
| 305 | } |
| 306 | |
| 307 | // ### the QTextureGlyphCache API needs to be reworked to allow |
| 308 | // ### resizeTextureData to fail |
| 309 | |
| 310 | funcs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: m_textureResource->m_fbo); |
| 311 | |
| 312 | GLuint tmp_texture; |
| 313 | funcs->glGenTextures(n: 1, textures: &tmp_texture); |
| 314 | funcs->glBindTexture(GL_TEXTURE_2D, texture: tmp_texture); |
| 315 | funcs->glTexImage2D(GL_TEXTURE_2D, level: 0, GL_RGBA, width: oldWidth, height: oldHeight, border: 0, |
| 316 | GL_RGBA, GL_UNSIGNED_BYTE, pixels: nullptr); |
| 317 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 318 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 319 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 320 | funcs->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 321 | m_filterMode = Nearest; |
| 322 | funcs->glBindTexture(GL_TEXTURE_2D, texture: 0); |
| 323 | funcs->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 324 | GL_TEXTURE_2D, texture: tmp_texture, level: 0); |
| 325 | |
| 326 | funcs->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); |
| 327 | funcs->glBindTexture(GL_TEXTURE_2D, texture: oldTexture); |
| 328 | |
| 329 | if (pex != nullptr) |
| 330 | pex->transferMode(newMode: BrushDrawingMode); |
| 331 | |
| 332 | funcs->glDisable(GL_STENCIL_TEST); |
| 333 | funcs->glDisable(GL_DEPTH_TEST); |
| 334 | funcs->glDisable(GL_SCISSOR_TEST); |
| 335 | funcs->glDisable(GL_BLEND); |
| 336 | |
| 337 | funcs->glViewport(x: 0, y: 0, width: oldWidth, height: oldHeight); |
| 338 | |
| 339 | QOpenGLShaderProgram *blitProgram = nullptr; |
| 340 | if (pex == nullptr) { |
| 341 | if (m_blitProgram == nullptr) { |
| 342 | m_blitProgram = new QOpenGLShaderProgram; |
| 343 | const bool isCoreProfile = ctx->format().profile() == QSurfaceFormat::CoreProfile; |
| 344 | |
| 345 | { |
| 346 | QString source; |
| 347 | #ifdef Q_OS_WASM |
| 348 | source.append(QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader)); |
| 349 | source.append(QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader)); |
| 350 | #else |
| 351 | source.append(s: QLatin1String(isCoreProfile ? qopenglslMainWithTexCoordsVertexShader_core : qopenglslMainWithTexCoordsVertexShader)); |
| 352 | source.append(s: QLatin1String(isCoreProfile ? qopenglslUntransformedPositionVertexShader_core : qopenglslUntransformedPositionVertexShader)); |
| 353 | #endif |
| 354 | m_blitProgram->addCacheableShaderFromSourceCode(type: QOpenGLShader::Vertex, source); |
| 355 | } |
| 356 | |
| 357 | { |
| 358 | QString source; |
| 359 | #ifdef Q_OS_WASM |
| 360 | source.append(QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader)); |
| 361 | source.append(QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader)); |
| 362 | #else |
| 363 | source.append(s: QLatin1String(isCoreProfile ? qopenglslMainFragmentShader_core : qopenglslMainFragmentShader)); |
| 364 | source.append(s: QLatin1String(isCoreProfile ? qopenglslImageSrcFragmentShader_core : qopenglslImageSrcFragmentShader)); |
| 365 | #endif |
| 366 | m_blitProgram->addCacheableShaderFromSourceCode(type: QOpenGLShader::Fragment, source); |
| 367 | } |
| 368 | |
| 369 | m_blitProgram->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); |
| 370 | m_blitProgram->bindAttributeLocation(name: "textureCoordArray" , location: QT_TEXTURE_COORDS_ATTR); |
| 371 | |
| 372 | m_blitProgram->link(); |
| 373 | |
| 374 | if (m_vao.isCreated()) { |
| 375 | m_vao.bind(); |
| 376 | setupVertexAttribs(); |
| 377 | } |
| 378 | } |
| 379 | |
| 380 | if (m_vao.isCreated()) |
| 381 | m_vao.bind(); |
| 382 | else |
| 383 | setupVertexAttribs(); |
| 384 | |
| 385 | m_blitProgram->bind(); |
| 386 | blitProgram = m_blitProgram; |
| 387 | |
| 388 | } else { |
| 389 | pex->uploadData(arrayIndex: QT_VERTEX_COORDS_ATTR, data: m_vertexCoordinateArray, count: 8); |
| 390 | pex->uploadData(arrayIndex: QT_TEXTURE_COORDS_ATTR, data: m_textureCoordinateArray, count: 8); |
| 391 | |
| 392 | pex->shaderManager->useBlitProgram(); |
| 393 | blitProgram = pex->shaderManager->blitProgram(); |
| 394 | } |
| 395 | |
| 396 | blitProgram->setUniformValue(name: "imageTexture" , QT_IMAGE_TEXTURE_UNIT); |
| 397 | |
| 398 | funcs->glDrawArrays(GL_TRIANGLE_FAN, first: 0, count: 4); |
| 399 | |
| 400 | funcs->glBindTexture(GL_TEXTURE_2D, texture: m_textureResource->m_texture); |
| 401 | |
| 402 | funcs->glCopyTexSubImage2D(GL_TEXTURE_2D, level: 0, xoffset: 0, yoffset: 0, x: 0, y: 0, width: oldWidth, height: oldHeight); |
| 403 | |
| 404 | funcs->glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 405 | GL_RENDERBUFFER, renderbuffer: 0); |
| 406 | funcs->glDeleteTextures(n: 1, textures: &tmp_texture); |
| 407 | funcs->glDeleteTextures(n: 1, textures: &oldTexture); |
| 408 | |
| 409 | funcs->glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: (GLuint)oldFbo); |
| 410 | |
| 411 | if (pex != nullptr) { |
| 412 | funcs->glViewport(x: 0, y: 0, width: pex->width, height: pex->height); |
| 413 | pex->updateClipScissorTest(); |
| 414 | } else { |
| 415 | if (m_vao.isCreated()) { |
| 416 | m_vao.release(); |
| 417 | } else { |
| 418 | m_blitProgram->disableAttributeArray(location: int(QT_VERTEX_COORDS_ATTR)); |
| 419 | m_blitProgram->disableAttributeArray(location: int(QT_TEXTURE_COORDS_ATTR)); |
| 420 | } |
| 421 | } |
| 422 | } |
| 423 | |
| 424 | void QOpenGLTextureGlyphCache::fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition) |
| 425 | { |
| 426 | QOpenGLContext *ctx = QOpenGLContext::currentContext(); |
| 427 | if (ctx == nullptr) { |
| 428 | qWarning(msg: "QOpenGLTextureGlyphCache::fillTexture: Called with no context" ); |
| 429 | return; |
| 430 | } |
| 431 | |
| 432 | if (ctx->d_func()->workaround_brokenFBOReadBack) { |
| 433 | QImageTextureGlyphCache::fillTexture(c, glyph, subPixelPosition); |
| 434 | load_glyph_image_region_to_texture(ctx, srcImg: image(), x: c.x, y: c.y, w: c.w, h: c.h, texture: m_textureResource->m_texture, tx: c.x, ty: c.y); |
| 435 | return; |
| 436 | } |
| 437 | |
| 438 | QImage mask = textureMapForGlyph(g: glyph, subPixelPosition); |
| 439 | load_glyph_image_to_texture(ctx, img&: mask, texture: m_textureResource->m_texture, tx: c.x, ty: c.y); |
| 440 | } |
| 441 | |
| 442 | int QOpenGLTextureGlyphCache::glyphPadding() const |
| 443 | { |
| 444 | return 1; |
| 445 | } |
| 446 | |
| 447 | int QOpenGLTextureGlyphCache::maxTextureWidth() const |
| 448 | { |
| 449 | QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); |
| 450 | if (ctx == nullptr) |
| 451 | return QImageTextureGlyphCache::maxTextureWidth(); |
| 452 | else |
| 453 | return ctx->d_func()->maxTextureSize(); |
| 454 | } |
| 455 | |
| 456 | int QOpenGLTextureGlyphCache::maxTextureHeight() const |
| 457 | { |
| 458 | QOpenGLContext *ctx = const_cast<QOpenGLContext *>(QOpenGLContext::currentContext()); |
| 459 | if (ctx == nullptr) |
| 460 | return QImageTextureGlyphCache::maxTextureHeight(); |
| 461 | |
| 462 | if (ctx->d_func()->workaround_brokenTexSubImage) |
| 463 | return qMin(a: 1024, b: ctx->d_func()->maxTextureSize()); |
| 464 | else |
| 465 | return ctx->d_func()->maxTextureSize(); |
| 466 | } |
| 467 | |
| 468 | void QOpenGLTextureGlyphCache::clear() |
| 469 | { |
| 470 | if (m_textureResource) |
| 471 | m_textureResource->free(); |
| 472 | m_textureResource = nullptr; |
| 473 | |
| 474 | delete m_blitProgram; |
| 475 | m_blitProgram = nullptr; |
| 476 | |
| 477 | m_w = 0; |
| 478 | m_h = 0; |
| 479 | m_cx = 0; |
| 480 | m_cy = 0; |
| 481 | m_currentRowHeight = 0; |
| 482 | coords.clear(); |
| 483 | } |
| 484 | |
| 485 | QT_END_NAMESPACE |
| 486 | |