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| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtOpenGL module of the Qt Toolkit. |
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| 26 | ** Alternatively, this file may be used under the terms of the GNU |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | /* |
| 41 | When the active program changes, we need to update it's uniforms. |
| 42 | We could track state for each program and only update stale uniforms |
| 43 | - Could lead to lots of overhead if there's a lot of programs |
| 44 | We could update all the uniforms when the program changes |
| 45 | - Could end up updating lots of uniforms which don't need updating |
| 46 | |
| 47 | Updating uniforms should be cheap, so the overhead of updating up-to-date |
| 48 | uniforms should be minimal. It's also less complex. |
| 49 | |
| 50 | Things which _may_ cause a different program to be used: |
| 51 | - Change in brush/pen style |
| 52 | - Change in painter opacity |
| 53 | - Change in composition mode |
| 54 | |
| 55 | Whenever we set a mode on the shader manager - it needs to tell us if it had |
| 56 | to switch to a different program. |
| 57 | |
| 58 | The shader manager should only switch when we tell it to. E.g. if we set a new |
| 59 | brush style and then switch to transparent painter, we only want it to compile |
| 60 | and use the correct program when we really need it. |
| 61 | */ |
| 62 | |
| 63 | // #define QT_OPENGL_CACHE_AS_VBOS |
| 64 | |
| 65 | #include "qglgradientcache_p.h" |
| 66 | #include "qpaintengineex_opengl2_p.h" |
| 67 | |
| 68 | #include <string.h> //for memcpy |
| 69 | #include <qmath.h> |
| 70 | |
| 71 | #include <private/qgl_p.h> |
| 72 | #include <private/qpaintengineex_p.h> |
| 73 | #include <QPaintEngine> |
| 74 | #include <private/qpainter_p.h> |
| 75 | #include <private/qfontengine_p.h> |
| 76 | #include <private/qdatabuffer_p.h> |
| 77 | #include <private/qstatictext_p.h> |
| 78 | #include <QtGui/private/qtriangulator_p.h> |
| 79 | |
| 80 | #include "qglengineshadermanager_p.h" |
| 81 | #include "qgl2pexvertexarray_p.h" |
| 82 | #include "qtextureglyphcache_gl_p.h" |
| 83 | |
| 84 | #include <QDebug> |
| 85 | |
| 86 | #ifndef QT_OPENGL_ES_2 |
| 87 | # include <qopenglfunctions_1_1.h> |
| 88 | #endif |
| 89 | |
| 90 | QT_BEGIN_NAMESPACE |
| 91 | |
| 92 | |
| 93 | |
| 94 | Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert); |
| 95 | |
| 96 | ////////////////////////////////// Private Methods ////////////////////////////////////////// |
| 97 | |
| 98 | QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate() |
| 99 | { |
| 100 | delete shaderManager; |
| 101 | |
| 102 | while (pathCaches.size()) { |
| 103 | QVectorPath::CacheEntry *e = *(pathCaches.constBegin()); |
| 104 | e->cleanup(e->engine, e->data); |
| 105 | e->data = 0; |
| 106 | e->engine = 0; |
| 107 | } |
| 108 | |
| 109 | if (elementIndicesVBOId != 0) { |
| 110 | glDeleteBuffers(n: 1, buffers: &elementIndicesVBOId); |
| 111 | elementIndicesVBOId = 0; |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id) |
| 116 | { |
| 117 | // glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit? |
| 118 | if (id != GLuint(-1) && id == lastTextureUsed) |
| 119 | return; |
| 120 | |
| 121 | lastTextureUsed = id; |
| 122 | |
| 123 | if (smoothPixmapTransform) { |
| 124 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 125 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 126 | } else { |
| 127 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 128 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 129 | } |
| 130 | glTexParameteri(target, GL_TEXTURE_WRAP_S, param: wrapMode); |
| 131 | glTexParameteri(target, GL_TEXTURE_WRAP_T, param: wrapMode); |
| 132 | } |
| 133 | |
| 134 | |
| 135 | inline QColor qt_premultiplyColor(QColor c, GLfloat opacity) |
| 136 | { |
| 137 | qreal alpha = c.alphaF() * opacity; |
| 138 | c.setAlphaF(alpha); |
| 139 | c.setRedF(c.redF() * alpha); |
| 140 | c.setGreenF(c.greenF() * alpha); |
| 141 | c.setBlueF(c.blueF() * alpha); |
| 142 | return c; |
| 143 | } |
| 144 | |
| 145 | |
| 146 | void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush) |
| 147 | { |
| 148 | if (qbrush_fast_equals(a: currentBrush, b: brush)) |
| 149 | return; |
| 150 | |
| 151 | const Qt::BrushStyle newStyle = qbrush_style(b: brush); |
| 152 | Q_ASSERT(newStyle != Qt::NoBrush); |
| 153 | |
| 154 | currentBrush = brush; |
| 155 | if (!currentBrushPixmap.isNull()) |
| 156 | currentBrushPixmap = QPixmap(); |
| 157 | brushUniformsDirty = true; // All brushes have at least one uniform |
| 158 | |
| 159 | if (newStyle > Qt::SolidPattern) |
| 160 | brushTextureDirty = true; |
| 161 | |
| 162 | if (currentBrush.style() == Qt::TexturePattern |
| 163 | && qHasPixmapTexture(brush) && brush.texture().isQBitmap()) |
| 164 | { |
| 165 | shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern); |
| 166 | } else { |
| 167 | shaderManager->setSrcPixelType(newStyle); |
| 168 | } |
| 169 | shaderManager->optimiseForBrushTransform(transformType: currentBrush.transform().type()); |
| 170 | } |
| 171 | |
| 172 | |
| 173 | void QGL2PaintEngineExPrivate::useSimpleShader() |
| 174 | { |
| 175 | shaderManager->useSimpleProgram(); |
| 176 | |
| 177 | if (matrixDirty) |
| 178 | updateMatrix(); |
| 179 | } |
| 180 | |
| 181 | // ####TODO Properly #ifdef this class to use #define symbols actually defined |
| 182 | // by OpenGL/ES includes |
| 183 | #ifndef GL_MIRRORED_REPEAT_IBM |
| 184 | #define GL_MIRRORED_REPEAT_IBM 0x8370 |
| 185 | #endif |
| 186 | |
| 187 | void QGL2PaintEngineExPrivate::updateBrushTexture() |
| 188 | { |
| 189 | Q_Q(QGL2PaintEngineEx); |
| 190 | // qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()"); |
| 191 | Qt::BrushStyle style = currentBrush.style(); |
| 192 | |
| 193 | if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) { |
| 194 | // Get the image data for the pattern |
| 195 | QImage texImage = qt_imageForBrush(brushStyle: style, invert: false); |
| 196 | |
| 197 | glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); |
| 198 | ctx->d_func()->bindTexture(image: texImage, GL_TEXTURE_2D, GL_RGBA, options: QGLContext::InternalBindOption); |
| 199 | updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, smoothPixmapTransform: q->state()->renderHints & QPainter::SmoothPixmapTransform); |
| 200 | } |
| 201 | else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) { |
| 202 | // Gradiant brush: All the gradiants use the same texture |
| 203 | |
| 204 | const QGradient* g = currentBrush.gradient(); |
| 205 | |
| 206 | // We apply global opacity in the fragment shaders, so we always pass 1.0 |
| 207 | // for opacity to the cache. |
| 208 | GLuint texId = QGL2GradientCache::cacheForContext(context: ctx)->getBuffer(gradient: *g, opacity: 1.0); |
| 209 | |
| 210 | glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); |
| 211 | glBindTexture(GL_TEXTURE_2D, texture: texId); |
| 212 | |
| 213 | if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient) |
| 214 | updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, smoothPixmapTransform: q->state()->renderHints & QPainter::SmoothPixmapTransform); |
| 215 | else if (g->spread() == QGradient::ReflectSpread) |
| 216 | updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT_IBM, smoothPixmapTransform: q->state()->renderHints & QPainter::SmoothPixmapTransform); |
| 217 | else |
| 218 | updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, smoothPixmapTransform: q->state()->renderHints & QPainter::SmoothPixmapTransform); |
| 219 | } |
| 220 | else if (style == Qt::TexturePattern) { |
| 221 | currentBrushPixmap = currentBrush.texture(); |
| 222 | |
| 223 | int max_texture_size = ctx->d_func()->maxTextureSize(); |
| 224 | if (currentBrushPixmap.width() > max_texture_size || currentBrushPixmap.height() > max_texture_size) |
| 225 | currentBrushPixmap = currentBrushPixmap.scaled(w: max_texture_size, h: max_texture_size, aspectMode: Qt::KeepAspectRatio); |
| 226 | |
| 227 | GLuint wrapMode = GL_REPEAT; |
| 228 | if (ctx->contextHandle()->isOpenGLES()) { |
| 229 | // OpenGL ES does not support GL_REPEAT wrap modes for NPOT textures. So instead, |
| 230 | // we emulate GL_REPEAT by only taking the fractional part of the texture coords |
| 231 | // in the qopenglslTextureBrushSrcFragmentShader program. |
| 232 | wrapMode = GL_CLAMP_TO_EDGE; |
| 233 | } |
| 234 | |
| 235 | glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); |
| 236 | QGLTexture *tex = ctx->d_func()->bindTexture(pixmap: currentBrushPixmap, GL_TEXTURE_2D, GL_RGBA, |
| 237 | options: QGLContext::InternalBindOption | |
| 238 | QGLContext::CanFlipNativePixmapBindOption); |
| 239 | updateTextureFilter(GL_TEXTURE_2D, wrapMode, smoothPixmapTransform: q->state()->renderHints & QPainter::SmoothPixmapTransform); |
| 240 | textureInvertedY = tex->options & QGLContext::InvertedYBindOption ? -1 : 1; |
| 241 | } |
| 242 | brushTextureDirty = false; |
| 243 | } |
| 244 | |
| 245 | |
| 246 | void QGL2PaintEngineExPrivate::updateBrushUniforms() |
| 247 | { |
| 248 | // qDebug("QGL2PaintEngineExPrivate::updateBrushUniforms()"); |
| 249 | Qt::BrushStyle style = currentBrush.style(); |
| 250 | |
| 251 | if (style == Qt::NoBrush) |
| 252 | return; |
| 253 | |
| 254 | QTransform brushQTransform = currentBrush.transform(); |
| 255 | |
| 256 | if (style == Qt::SolidPattern) { |
| 257 | QColor col = qt_premultiplyColor(c: currentBrush.color(), opacity: (GLfloat)q->state()->opacity); |
| 258 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::FragmentColor), color: col); |
| 259 | } |
| 260 | else { |
| 261 | // All other brushes have a transform and thus need the translation point: |
| 262 | QPointF translationPoint; |
| 263 | |
| 264 | if (style <= Qt::DiagCrossPattern) { |
| 265 | QColor col = qt_premultiplyColor(c: currentBrush.color(), opacity: (GLfloat)q->state()->opacity); |
| 266 | |
| 267 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::PatternColor), color: col); |
| 268 | |
| 269 | QVector2D halfViewportSize(width*0.5, height*0.5); |
| 270 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::HalfViewportSize), value: halfViewportSize); |
| 271 | } |
| 272 | else if (style == Qt::LinearGradientPattern) { |
| 273 | const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush.gradient()); |
| 274 | |
| 275 | QPointF realStart = g->start(); |
| 276 | QPointF realFinal = g->finalStop(); |
| 277 | translationPoint = realStart; |
| 278 | |
| 279 | QPointF l = realFinal - realStart; |
| 280 | |
| 281 | QVector3D linearData( |
| 282 | l.x(), |
| 283 | l.y(), |
| 284 | 1.0f / (l.x() * l.x() + l.y() * l.y()) |
| 285 | ); |
| 286 | |
| 287 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::LinearData), value: linearData); |
| 288 | |
| 289 | QVector2D halfViewportSize(width*0.5, height*0.5); |
| 290 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::HalfViewportSize), value: halfViewportSize); |
| 291 | } |
| 292 | else if (style == Qt::ConicalGradientPattern) { |
| 293 | const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient()); |
| 294 | translationPoint = g->center(); |
| 295 | |
| 296 | GLfloat angle = -qDegreesToRadians(degrees: g->angle()); |
| 297 | |
| 298 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::Angle), value: angle); |
| 299 | |
| 300 | QVector2D halfViewportSize(width*0.5, height*0.5); |
| 301 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::HalfViewportSize), value: halfViewportSize); |
| 302 | } |
| 303 | else if (style == Qt::RadialGradientPattern) { |
| 304 | const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient()); |
| 305 | QPointF realCenter = g->center(); |
| 306 | QPointF realFocal = g->focalPoint(); |
| 307 | qreal realRadius = g->centerRadius() - g->focalRadius(); |
| 308 | translationPoint = realFocal; |
| 309 | |
| 310 | QPointF fmp = realCenter - realFocal; |
| 311 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::Fmp), point: fmp); |
| 312 | |
| 313 | GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius; |
| 314 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::Fmp2MRadius2), value: fmp2_m_radius2); |
| 315 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::Inverse2Fmp2MRadius2), |
| 316 | value: GLfloat(1.0 / (2.0*fmp2_m_radius2))); |
| 317 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::SqrFr), |
| 318 | value: GLfloat(g->focalRadius() * g->focalRadius())); |
| 319 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::BRadius), |
| 320 | x: GLfloat(2 * (g->centerRadius() - g->focalRadius()) * g->focalRadius()), |
| 321 | y: g->focalRadius(), |
| 322 | z: g->centerRadius() - g->focalRadius()); |
| 323 | |
| 324 | QVector2D halfViewportSize(width*0.5, height*0.5); |
| 325 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::HalfViewportSize), value: halfViewportSize); |
| 326 | } |
| 327 | else if (style == Qt::TexturePattern) { |
| 328 | const QPixmap& texPixmap = currentBrush.texture(); |
| 329 | |
| 330 | if (qHasPixmapTexture(brush: currentBrush) && currentBrush.texture().isQBitmap()) { |
| 331 | QColor col = qt_premultiplyColor(c: currentBrush.color(), opacity: (GLfloat)q->state()->opacity); |
| 332 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::PatternColor), color: col); |
| 333 | } |
| 334 | |
| 335 | QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 / texPixmap.height()); |
| 336 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::InvertedTextureSize), size: invertedTextureSize); |
| 337 | |
| 338 | QVector2D halfViewportSize(width*0.5, height*0.5); |
| 339 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::HalfViewportSize), value: halfViewportSize); |
| 340 | } |
| 341 | else |
| 342 | qWarning(msg: "QGL2PaintEngineEx: Unimplemented fill style" ); |
| 343 | |
| 344 | const QPointF &brushOrigin = q->state()->brushOrigin; |
| 345 | QTransform matrix = q->state()->matrix; |
| 346 | matrix.translate(dx: brushOrigin.x(), dy: brushOrigin.y()); |
| 347 | |
| 348 | QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y()); |
| 349 | qreal m22 = -1; |
| 350 | qreal dy = height; |
| 351 | if (device->isFlipped()) { |
| 352 | m22 = 1; |
| 353 | dy = 0; |
| 354 | } |
| 355 | QTransform gl_to_qt(1, 0, 0, m22, 0, dy); |
| 356 | QTransform inv_matrix; |
| 357 | if (style == Qt::TexturePattern && textureInvertedY == -1) |
| 358 | inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate; |
| 359 | else |
| 360 | inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate; |
| 361 | |
| 362 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::BrushTransform), value: inv_matrix); |
| 363 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT); |
| 364 | } |
| 365 | brushUniformsDirty = false; |
| 366 | } |
| 367 | |
| 368 | |
| 369 | // This assumes the shader manager has already setup the correct shader program |
| 370 | void QGL2PaintEngineExPrivate::updateMatrix() |
| 371 | { |
| 372 | // qDebug("QGL2PaintEngineExPrivate::updateMatrix()"); |
| 373 | |
| 374 | const QTransform& transform = q->state()->matrix; |
| 375 | |
| 376 | // The projection matrix converts from Qt's coordinate system to GL's coordinate system |
| 377 | // * GL's viewport is 2x2, Qt's is width x height |
| 378 | // * GL has +y -> -y going from bottom -> top, Qt is the other way round |
| 379 | // * GL has [0,0] in the center, Qt has it in the top-left |
| 380 | // |
| 381 | // This results in the Projection matrix below, which is multiplied by the painter's |
| 382 | // transformation matrix, as shown below: |
| 383 | // |
| 384 | // Projection Matrix Painter Transform |
| 385 | // ------------------------------------------------ ------------------------ |
| 386 | // | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx | |
| 387 | // | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy | |
| 388 | // | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 | |
| 389 | // ------------------------------------------------ ------------------------ |
| 390 | // |
| 391 | // NOTE: The resultant matrix is also transposed, as GL expects column-major matracies |
| 392 | |
| 393 | const GLfloat wfactor = 2.0f / width; |
| 394 | GLfloat hfactor = -2.0f / height; |
| 395 | |
| 396 | GLfloat dx = transform.dx(); |
| 397 | GLfloat dy = transform.dy(); |
| 398 | |
| 399 | if (device->isFlipped()) { |
| 400 | hfactor *= -1; |
| 401 | dy -= height; |
| 402 | } |
| 403 | |
| 404 | // Non-integer translates can have strange effects for some rendering operations such as |
| 405 | // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid. |
| 406 | if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) { |
| 407 | // 0.50 needs to rounded down to 0.0 for consistency with raster engine: |
| 408 | dx = std::ceil(x: dx - 0.5f); |
| 409 | dy = std::ceil(x: dy - 0.5f); |
| 410 | } |
| 411 | pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13(); |
| 412 | pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23(); |
| 413 | pmvMatrix[2][0] = (wfactor * dx) - transform.m33(); |
| 414 | pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13(); |
| 415 | pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23(); |
| 416 | pmvMatrix[2][1] = (hfactor * dy) + transform.m33(); |
| 417 | pmvMatrix[0][2] = transform.m13(); |
| 418 | pmvMatrix[1][2] = transform.m23(); |
| 419 | pmvMatrix[2][2] = transform.m33(); |
| 420 | |
| 421 | // 1/10000 == 0.0001, so we have good enough res to cover curves |
| 422 | // that span the entire widget... |
| 423 | inverseScale = qMax(a: 1 / qMax( a: qMax(a: qAbs(t: transform.m11()), b: qAbs(t: transform.m22())), |
| 424 | b: qMax(a: qAbs(t: transform.m12()), b: qAbs(t: transform.m21())) ), |
| 425 | b: qreal(0.0001)); |
| 426 | |
| 427 | matrixDirty = false; |
| 428 | matrixUniformDirty = true; |
| 429 | |
| 430 | // Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only |
| 431 | // need to do this once for every matrix change and persists across all shader programs. |
| 432 | glVertexAttrib3fv(indx: QT_PMV_MATRIX_1_ATTR, values: pmvMatrix[0]); |
| 433 | glVertexAttrib3fv(indx: QT_PMV_MATRIX_2_ATTR, values: pmvMatrix[1]); |
| 434 | glVertexAttrib3fv(indx: QT_PMV_MATRIX_3_ATTR, values: pmvMatrix[2]); |
| 435 | |
| 436 | dasher.setInvScale(inverseScale); |
| 437 | stroker.setInvScale(inverseScale); |
| 438 | } |
| 439 | |
| 440 | |
| 441 | void QGL2PaintEngineExPrivate::updateCompositionMode() |
| 442 | { |
| 443 | // NOTE: The entire paint engine works on pre-multiplied data - which is why some of these |
| 444 | // composition modes look odd. |
| 445 | // qDebug() << "QGL2PaintEngineExPrivate::updateCompositionMode() - Setting GL composition mode for " << q->state()->composition_mode; |
| 446 | switch(q->state()->composition_mode) { |
| 447 | case QPainter::CompositionMode_SourceOver: |
| 448 | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
| 449 | break; |
| 450 | case QPainter::CompositionMode_DestinationOver: |
| 451 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE); |
| 452 | break; |
| 453 | case QPainter::CompositionMode_Clear: |
| 454 | glBlendFunc(GL_ZERO, GL_ZERO); |
| 455 | break; |
| 456 | case QPainter::CompositionMode_Source: |
| 457 | glBlendFunc(GL_ONE, GL_ZERO); |
| 458 | break; |
| 459 | case QPainter::CompositionMode_Destination: |
| 460 | glBlendFunc(GL_ZERO, GL_ONE); |
| 461 | break; |
| 462 | case QPainter::CompositionMode_SourceIn: |
| 463 | glBlendFunc(GL_DST_ALPHA, GL_ZERO); |
| 464 | break; |
| 465 | case QPainter::CompositionMode_DestinationIn: |
| 466 | glBlendFunc(GL_ZERO, GL_SRC_ALPHA); |
| 467 | break; |
| 468 | case QPainter::CompositionMode_SourceOut: |
| 469 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO); |
| 470 | break; |
| 471 | case QPainter::CompositionMode_DestinationOut: |
| 472 | glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA); |
| 473 | break; |
| 474 | case QPainter::CompositionMode_SourceAtop: |
| 475 | glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 476 | break; |
| 477 | case QPainter::CompositionMode_DestinationAtop: |
| 478 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA); |
| 479 | break; |
| 480 | case QPainter::CompositionMode_Xor: |
| 481 | glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 482 | break; |
| 483 | case QPainter::CompositionMode_Plus: |
| 484 | glBlendFunc(GL_ONE, GL_ONE); |
| 485 | break; |
| 486 | default: |
| 487 | qWarning(msg: "Unsupported composition mode" ); |
| 488 | break; |
| 489 | } |
| 490 | |
| 491 | compositionModeDirty = false; |
| 492 | } |
| 493 | |
| 494 | static inline void setCoords(GLfloat *coords, const QGLRect &rect) |
| 495 | { |
| 496 | coords[0] = rect.left; |
| 497 | coords[1] = rect.top; |
| 498 | coords[2] = rect.right; |
| 499 | coords[3] = rect.top; |
| 500 | coords[4] = rect.right; |
| 501 | coords[5] = rect.bottom; |
| 502 | coords[6] = rect.left; |
| 503 | coords[7] = rect.bottom; |
| 504 | } |
| 505 | |
| 506 | void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern) |
| 507 | { |
| 508 | // Setup for texture drawing |
| 509 | currentBrush = noBrush; |
| 510 | shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc); |
| 511 | |
| 512 | if (snapToPixelGrid) { |
| 513 | snapToPixelGrid = false; |
| 514 | matrixDirty = true; |
| 515 | } |
| 516 | |
| 517 | if (prepareForDraw(srcPixelsAreOpaque: opaque)) |
| 518 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); |
| 519 | |
| 520 | if (pattern) { |
| 521 | QColor col = qt_premultiplyColor(c: q->state()->pen.color(), opacity: (GLfloat)q->state()->opacity); |
| 522 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::PatternColor), color: col); |
| 523 | } |
| 524 | |
| 525 | GLfloat dx = 1.0 / textureSize.width(); |
| 526 | GLfloat dy = 1.0 / textureSize.height(); |
| 527 | |
| 528 | QGLRect srcTextureRect(src.left*dx, src.top*dy, src.right*dx, src.bottom*dy); |
| 529 | |
| 530 | setCoords(coords: staticVertexCoordinateArray, rect: dest); |
| 531 | setCoords(coords: staticTextureCoordinateArray, rect: srcTextureRect); |
| 532 | |
| 533 | glDrawArrays(GL_TRIANGLE_FAN, first: 0, count: 4); |
| 534 | } |
| 535 | |
| 536 | void QGL2PaintEngineEx::beginNativePainting() |
| 537 | { |
| 538 | Q_D(QGL2PaintEngineEx); |
| 539 | ensureActive(); |
| 540 | d->transferMode(newMode: BrushDrawingMode); |
| 541 | |
| 542 | d->nativePaintingActive = true; |
| 543 | |
| 544 | d->glUseProgram(program: 0); |
| 545 | |
| 546 | // Disable all the vertex attribute arrays: |
| 547 | for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i) |
| 548 | d->glDisableVertexAttribArray(index: i); |
| 549 | |
| 550 | #ifndef QT_OPENGL_ES_2 |
| 551 | if (!d->ctx->contextHandle()->isOpenGLES()) { |
| 552 | const QGLContext *ctx = d->ctx; |
| 553 | const QGLFormat &fmt = d->device->format(); |
| 554 | if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1) |
| 555 | || (fmt.majorVersion() == 3 && fmt.minorVersion() == 1 && ctx->contextHandle()->hasExtension(QByteArrayLiteral("GL_ARB_compatibility" ))) |
| 556 | || fmt.profile() == QGLFormat::CompatibilityProfile) |
| 557 | { |
| 558 | // be nice to people who mix OpenGL 1.x code with QPainter commands |
| 559 | // by setting modelview and projection matrices to mirror the GL 1 |
| 560 | // paint engine |
| 561 | const QTransform& mtx = state()->matrix; |
| 562 | |
| 563 | float mv_matrix[4][4] = |
| 564 | { |
| 565 | { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) }, |
| 566 | { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) }, |
| 567 | { 0, 0, 1, 0 }, |
| 568 | { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) } |
| 569 | }; |
| 570 | |
| 571 | const QSize sz = d->device->size(); |
| 572 | |
| 573 | QOpenGLFunctions_1_1 *gl1funcs = QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_1_1>(); |
| 574 | gl1funcs->initializeOpenGLFunctions(); |
| 575 | |
| 576 | gl1funcs->glMatrixMode(GL_PROJECTION); |
| 577 | gl1funcs->glLoadIdentity(); |
| 578 | gl1funcs->glOrtho(left: 0, right: sz.width(), bottom: sz.height(), top: 0, zNear: -999999, zFar: 999999); |
| 579 | |
| 580 | gl1funcs->glMatrixMode(GL_MODELVIEW); |
| 581 | gl1funcs->glLoadMatrixf(m: &mv_matrix[0][0]); |
| 582 | } |
| 583 | } |
| 584 | #endif |
| 585 | |
| 586 | d->lastTextureUsed = GLuint(-1); |
| 587 | d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); |
| 588 | d->resetGLState(); |
| 589 | |
| 590 | d->shaderManager->setDirty(); |
| 591 | |
| 592 | d->needsSync = true; |
| 593 | } |
| 594 | |
| 595 | void QGL2PaintEngineExPrivate::resetGLState() |
| 596 | { |
| 597 | glDisable(GL_BLEND); |
| 598 | glActiveTexture(GL_TEXTURE0); |
| 599 | glDisable(GL_STENCIL_TEST); |
| 600 | glDisable(GL_DEPTH_TEST); |
| 601 | glDisable(GL_SCISSOR_TEST); |
| 602 | glDepthMask(flag: true); |
| 603 | glDepthFunc(GL_LESS); |
| 604 | glClearDepthf(depth: 1); |
| 605 | glStencilMask(mask: 0xff); |
| 606 | glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); |
| 607 | glStencilFunc(GL_ALWAYS, ref: 0, mask: 0xff); |
| 608 | ctx->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: false); |
| 609 | ctx->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: false); |
| 610 | ctx->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_OPACITY_ATTR, enabled: false); |
| 611 | #ifndef QT_OPENGL_ES_2 |
| 612 | if (!ctx->contextHandle()->isOpenGLES()) { |
| 613 | // gl_Color, corresponding to vertex attribute 3, may have been changed |
| 614 | float color[] = { 1.0f, 1.0f, 1.0f, 1.0f }; |
| 615 | glVertexAttrib4fv(indx: 3, values: color); |
| 616 | } |
| 617 | #endif |
| 618 | } |
| 619 | |
| 620 | bool QGL2PaintEngineExPrivate::resetOpenGLContextActiveEngine() |
| 621 | { |
| 622 | QOpenGLContext *guiGlContext = ctx->contextHandle(); |
| 623 | QOpenGLContextPrivate *guiGlContextPrivate = |
| 624 | guiGlContext ? QOpenGLContextPrivate::get(context: guiGlContext) : 0; |
| 625 | |
| 626 | if (guiGlContextPrivate && guiGlContextPrivate->active_engine) { |
| 627 | ctx->d_func()->refreshCurrentFbo(); |
| 628 | guiGlContextPrivate->active_engine = 0; |
| 629 | return true; |
| 630 | } |
| 631 | |
| 632 | return false; |
| 633 | } |
| 634 | |
| 635 | void QGL2PaintEngineEx::endNativePainting() |
| 636 | { |
| 637 | Q_D(QGL2PaintEngineEx); |
| 638 | d->needsSync = true; |
| 639 | d->nativePaintingActive = false; |
| 640 | } |
| 641 | |
| 642 | void QGL2PaintEngineEx::invalidateState() |
| 643 | { |
| 644 | Q_D(QGL2PaintEngineEx); |
| 645 | d->needsSync = true; |
| 646 | } |
| 647 | |
| 648 | bool QGL2PaintEngineEx::isNativePaintingActive() const { |
| 649 | Q_D(const QGL2PaintEngineEx); |
| 650 | return d->nativePaintingActive; |
| 651 | } |
| 652 | |
| 653 | bool QGL2PaintEngineEx::shouldDrawCachedGlyphs(QFontEngine *fontEngine, const QTransform &t) const |
| 654 | { |
| 655 | // The paint engine does not support projected cached glyph drawing |
| 656 | if (t.type() == QTransform::TxProject) |
| 657 | return false; |
| 658 | |
| 659 | // The font engine might not support filling the glyph cache |
| 660 | // with the given transform applied, in which case we need to |
| 661 | // fall back to the QPainterPath code-path. |
| 662 | if (!fontEngine->supportsTransformation(transform: t)) { |
| 663 | // Except that drawing paths is slow, so for scales between |
| 664 | // 0.5 and 2.0 we leave the glyph cache untransformed and deal |
| 665 | // with the transform ourselves when painting, resulting in |
| 666 | // drawing 1x cached glyphs with a smooth-scale. |
| 667 | float det = t.determinant(); |
| 668 | if (det >= 0.25f && det <= 4.f) { |
| 669 | // Assuming the baseclass still agrees |
| 670 | return QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, m: t); |
| 671 | } |
| 672 | |
| 673 | return false; // Fall back to path-drawing |
| 674 | } |
| 675 | |
| 676 | return QPaintEngineEx::shouldDrawCachedGlyphs(fontEngine, m: t); |
| 677 | } |
| 678 | |
| 679 | void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode) |
| 680 | { |
| 681 | if (newMode == mode) |
| 682 | return; |
| 683 | |
| 684 | if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) { |
| 685 | lastTextureUsed = GLuint(-1); |
| 686 | } |
| 687 | |
| 688 | if (newMode == TextDrawingMode) { |
| 689 | shaderManager->setHasComplexGeometry(true); |
| 690 | } else { |
| 691 | shaderManager->setHasComplexGeometry(false); |
| 692 | } |
| 693 | |
| 694 | if (newMode == ImageDrawingMode) { |
| 695 | setVertexAttributePointer(arrayIndex: QT_VERTEX_COORDS_ATTR, pointer: staticVertexCoordinateArray); |
| 696 | setVertexAttributePointer(arrayIndex: QT_TEXTURE_COORDS_ATTR, pointer: staticTextureCoordinateArray); |
| 697 | } |
| 698 | |
| 699 | if (newMode == ImageArrayDrawingMode) { |
| 700 | setVertexAttributePointer(arrayIndex: QT_VERTEX_COORDS_ATTR, pointer: (GLfloat*)vertexCoordinateArray.data()); |
| 701 | setVertexAttributePointer(arrayIndex: QT_TEXTURE_COORDS_ATTR, pointer: (GLfloat*)textureCoordinateArray.data()); |
| 702 | setVertexAttributePointer(arrayIndex: QT_OPACITY_ATTR, pointer: (GLfloat*)opacityArray.data()); |
| 703 | } |
| 704 | |
| 705 | // This needs to change when we implement high-quality anti-aliasing... |
| 706 | if (newMode != TextDrawingMode) |
| 707 | shaderManager->setMaskType(QGLEngineShaderManager::NoMask); |
| 708 | |
| 709 | mode = newMode; |
| 710 | } |
| 711 | |
| 712 | struct QGL2PEVectorPathCache |
| 713 | { |
| 714 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
| 715 | GLuint vbo; |
| 716 | GLuint ibo; |
| 717 | #else |
| 718 | float *vertices; |
| 719 | void *indices; |
| 720 | #endif |
| 721 | int vertexCount; |
| 722 | int indexCount; |
| 723 | GLenum primitiveType; |
| 724 | qreal iscale; |
| 725 | QVertexIndexVector::Type indexType; |
| 726 | }; |
| 727 | |
| 728 | void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data) |
| 729 | { |
| 730 | QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data; |
| 731 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
| 732 | Q_ASSERT(engine->type() == QPaintEngine::OpenGL2); |
| 733 | static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo; |
| 734 | if (c->ibo) |
| 735 | d->unusedIBOSToClean << c->ibo; |
| 736 | #else |
| 737 | Q_UNUSED(engine); |
| 738 | free(ptr: c->vertices); |
| 739 | free(ptr: c->indices); |
| 740 | #endif |
| 741 | delete c; |
| 742 | } |
| 743 | |
| 744 | // Assumes everything is configured for the brush you want to use |
| 745 | void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) |
| 746 | { |
| 747 | transferMode(newMode: BrushDrawingMode); |
| 748 | |
| 749 | if (snapToPixelGrid) { |
| 750 | snapToPixelGrid = false; |
| 751 | matrixDirty = true; |
| 752 | } |
| 753 | |
| 754 | // Might need to call updateMatrix to re-calculate inverseScale |
| 755 | if (matrixDirty) |
| 756 | updateMatrix(); |
| 757 | |
| 758 | const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); |
| 759 | |
| 760 | // Check to see if there's any hints |
| 761 | if (path.shape() == QVectorPath::RectangleHint) { |
| 762 | QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y()); |
| 763 | prepareForDraw(srcPixelsAreOpaque: currentBrush.isOpaque()); |
| 764 | composite(boundingRect: rect); |
| 765 | } else if (path.isConvex()) { |
| 766 | |
| 767 | if (path.isCacheable()) { |
| 768 | QVectorPath::CacheEntry *data = path.lookupCacheData(engine: q); |
| 769 | QGL2PEVectorPathCache *cache; |
| 770 | |
| 771 | bool updateCache = false; |
| 772 | |
| 773 | if (data) { |
| 774 | cache = (QGL2PEVectorPathCache *) data->data; |
| 775 | // Check if scale factor is exceeded for curved paths and generate curves if so... |
| 776 | if (path.isCurved()) { |
| 777 | qreal scaleFactor = cache->iscale / inverseScale; |
| 778 | if (scaleFactor < 0.5 || scaleFactor > 2.0) { |
| 779 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
| 780 | glDeleteBuffers(1, &cache->vbo); |
| 781 | cache->vbo = 0; |
| 782 | Q_ASSERT(cache->ibo == 0); |
| 783 | #else |
| 784 | free(ptr: cache->vertices); |
| 785 | Q_ASSERT(cache->indices == 0); |
| 786 | #endif |
| 787 | updateCache = true; |
| 788 | } |
| 789 | } |
| 790 | } else { |
| 791 | cache = new QGL2PEVectorPathCache; |
| 792 | data = const_cast<QVectorPath &>(path).addCacheData(engine: q, data: cache, cleanup: cleanupVectorPath); |
| 793 | updateCache = true; |
| 794 | } |
| 795 | |
| 796 | // Flatten the path at the current scale factor and fill it into the cache struct. |
| 797 | if (updateCache) { |
| 798 | vertexCoordinateArray.clear(); |
| 799 | vertexCoordinateArray.addPath(path, curveInverseScale: inverseScale, outline: false); |
| 800 | int vertexCount = vertexCoordinateArray.vertexCount(); |
| 801 | int floatSizeInBytes = vertexCount * 2 * sizeof(float); |
| 802 | cache->vertexCount = vertexCount; |
| 803 | cache->indexCount = 0; |
| 804 | cache->primitiveType = GL_TRIANGLE_FAN; |
| 805 | cache->iscale = inverseScale; |
| 806 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
| 807 | glGenBuffers(1, &cache->vbo); |
| 808 | glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); |
| 809 | glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW); |
| 810 | cache->ibo = 0; |
| 811 | #else |
| 812 | cache->vertices = (float *) malloc(size: floatSizeInBytes); |
| 813 | memcpy(dest: cache->vertices, src: vertexCoordinateArray.data(), n: floatSizeInBytes); |
| 814 | cache->indices = 0; |
| 815 | #endif |
| 816 | } |
| 817 | |
| 818 | prepareForDraw(srcPixelsAreOpaque: currentBrush.isOpaque()); |
| 819 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
| 820 | glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); |
| 821 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); |
| 822 | #else |
| 823 | setVertexAttributePointer(arrayIndex: QT_VERTEX_COORDS_ATTR, pointer: cache->vertices); |
| 824 | #endif |
| 825 | glDrawArrays(mode: cache->primitiveType, first: 0, count: cache->vertexCount); |
| 826 | |
| 827 | } else { |
| 828 | // printf(" - Marking path as cachable...\n"); |
| 829 | // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable |
| 830 | path.makeCacheable(); |
| 831 | vertexCoordinateArray.clear(); |
| 832 | vertexCoordinateArray.addPath(path, curveInverseScale: inverseScale, outline: false); |
| 833 | prepareForDraw(srcPixelsAreOpaque: currentBrush.isOpaque()); |
| 834 | drawVertexArrays(vertexArray&: vertexCoordinateArray, GL_TRIANGLE_FAN); |
| 835 | } |
| 836 | |
| 837 | } else { |
| 838 | bool useCache = path.isCacheable(); |
| 839 | if (useCache) { |
| 840 | QRectF bbox = path.controlPointRect(); |
| 841 | // If the path doesn't fit within these limits, it is possible that the triangulation will fail. |
| 842 | useCache &= (bbox.left() > -0x8000 * inverseScale) |
| 843 | && (bbox.right() < 0x8000 * inverseScale) |
| 844 | && (bbox.top() > -0x8000 * inverseScale) |
| 845 | && (bbox.bottom() < 0x8000 * inverseScale); |
| 846 | } |
| 847 | |
| 848 | if (useCache) { |
| 849 | QVectorPath::CacheEntry *data = path.lookupCacheData(engine: q); |
| 850 | QGL2PEVectorPathCache *cache; |
| 851 | |
| 852 | bool updateCache = false; |
| 853 | |
| 854 | if (data) { |
| 855 | cache = (QGL2PEVectorPathCache *) data->data; |
| 856 | // Check if scale factor is exceeded for curved paths and generate curves if so... |
| 857 | if (path.isCurved()) { |
| 858 | qreal scaleFactor = cache->iscale / inverseScale; |
| 859 | if (scaleFactor < 0.5 || scaleFactor > 2.0) { |
| 860 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
| 861 | glDeleteBuffers(1, &cache->vbo); |
| 862 | glDeleteBuffers(1, &cache->ibo); |
| 863 | #else |
| 864 | free(ptr: cache->vertices); |
| 865 | free(ptr: cache->indices); |
| 866 | #endif |
| 867 | updateCache = true; |
| 868 | } |
| 869 | } |
| 870 | } else { |
| 871 | cache = new QGL2PEVectorPathCache; |
| 872 | data = const_cast<QVectorPath &>(path).addCacheData(engine: q, data: cache, cleanup: cleanupVectorPath); |
| 873 | updateCache = true; |
| 874 | } |
| 875 | |
| 876 | // Flatten the path at the current scale factor and fill it into the cache struct. |
| 877 | if (updateCache) { |
| 878 | QTriangleSet polys = qTriangulate(path, matrix: QTransform().scale(sx: 1 / inverseScale, sy: 1 / inverseScale)); |
| 879 | cache->vertexCount = polys.vertices.size() / 2; |
| 880 | cache->indexCount = polys.indices.size(); |
| 881 | cache->primitiveType = GL_TRIANGLES; |
| 882 | cache->iscale = inverseScale; |
| 883 | cache->indexType = polys.indices.type(); |
| 884 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
| 885 | glGenBuffers(1, &cache->vbo); |
| 886 | glGenBuffers(1, &cache->ibo); |
| 887 | glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); |
| 888 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); |
| 889 | |
| 890 | if (polys.indices.type() == QVertexIndexVector::UnsignedInt) |
| 891 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); |
| 892 | else |
| 893 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW); |
| 894 | |
| 895 | QVarLengthArray<float> vertices(polys.vertices.size()); |
| 896 | for (int i = 0; i < polys.vertices.size(); ++i) |
| 897 | vertices[i] = float(inverseScale * polys.vertices.at(i)); |
| 898 | glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW); |
| 899 | #else |
| 900 | cache->vertices = (float *) malloc(size: sizeof(float) * polys.vertices.size()); |
| 901 | if (polys.indices.type() == QVertexIndexVector::UnsignedInt) { |
| 902 | cache->indices = (quint32 *) malloc(size: sizeof(quint32) * polys.indices.size()); |
| 903 | memcpy(dest: cache->indices, src: polys.indices.data(), n: sizeof(quint32) * polys.indices.size()); |
| 904 | } else { |
| 905 | cache->indices = (quint16 *) malloc(size: sizeof(quint16) * polys.indices.size()); |
| 906 | memcpy(dest: cache->indices, src: polys.indices.data(), n: sizeof(quint16) * polys.indices.size()); |
| 907 | } |
| 908 | for (int i = 0; i < polys.vertices.size(); ++i) |
| 909 | cache->vertices[i] = float(inverseScale * polys.vertices.at(i)); |
| 910 | #endif |
| 911 | } |
| 912 | |
| 913 | prepareForDraw(srcPixelsAreOpaque: currentBrush.isOpaque()); |
| 914 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
| 915 | glBindBuffer(GL_ARRAY_BUFFER, cache->vbo); |
| 916 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo); |
| 917 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0); |
| 918 | if (cache->indexType == QVertexIndexVector::UnsignedInt) |
| 919 | glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0); |
| 920 | else |
| 921 | glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0); |
| 922 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| 923 | glBindBuffer(GL_ARRAY_BUFFER, 0); |
| 924 | #else |
| 925 | setVertexAttributePointer(arrayIndex: QT_VERTEX_COORDS_ATTR, pointer: cache->vertices); |
| 926 | if (cache->indexType == QVertexIndexVector::UnsignedInt) |
| 927 | glDrawElements(mode: cache->primitiveType, count: cache->indexCount, GL_UNSIGNED_INT, indices: (qint32 *)cache->indices); |
| 928 | else |
| 929 | glDrawElements(mode: cache->primitiveType, count: cache->indexCount, GL_UNSIGNED_SHORT, indices: (qint16 *)cache->indices); |
| 930 | #endif |
| 931 | |
| 932 | } else { |
| 933 | // printf(" - Marking path as cachable...\n"); |
| 934 | // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable |
| 935 | path.makeCacheable(); |
| 936 | |
| 937 | if (!device->format().stencil()) { |
| 938 | // If there is no stencil buffer, triangulate the path instead. |
| 939 | |
| 940 | QRectF bbox = path.controlPointRect(); |
| 941 | // If the path doesn't fit within these limits, it is possible that the triangulation will fail. |
| 942 | bool withinLimits = (bbox.left() > -0x8000 * inverseScale) |
| 943 | && (bbox.right() < 0x8000 * inverseScale) |
| 944 | && (bbox.top() > -0x8000 * inverseScale) |
| 945 | && (bbox.bottom() < 0x8000 * inverseScale); |
| 946 | if (withinLimits) { |
| 947 | QTriangleSet polys = qTriangulate(path, matrix: QTransform().scale(sx: 1 / inverseScale, sy: 1 / inverseScale)); |
| 948 | |
| 949 | QVarLengthArray<float> vertices(polys.vertices.size()); |
| 950 | for (int i = 0; i < polys.vertices.size(); ++i) |
| 951 | vertices[i] = float(inverseScale * polys.vertices.at(i)); |
| 952 | |
| 953 | prepareForDraw(srcPixelsAreOpaque: currentBrush.isOpaque()); |
| 954 | setVertexAttributePointer(arrayIndex: QT_VERTEX_COORDS_ATTR, pointer: vertices.constData()); |
| 955 | if (polys.indices.type() == QVertexIndexVector::UnsignedInt) |
| 956 | glDrawElements(GL_TRIANGLES, count: polys.indices.size(), GL_UNSIGNED_INT, indices: polys.indices.data()); |
| 957 | else |
| 958 | glDrawElements(GL_TRIANGLES, count: polys.indices.size(), GL_UNSIGNED_SHORT, indices: polys.indices.data()); |
| 959 | } else { |
| 960 | // We can't handle big, concave painter paths with OpenGL without stencil buffer. |
| 961 | qWarning(msg: "Painter path exceeds +/-32767 pixels." ); |
| 962 | } |
| 963 | return; |
| 964 | } |
| 965 | |
| 966 | // The path is too complicated & needs the stencil technique |
| 967 | vertexCoordinateArray.clear(); |
| 968 | vertexCoordinateArray.addPath(path, curveInverseScale: inverseScale, outline: false); |
| 969 | |
| 970 | fillStencilWithVertexArray(vertexArray&: vertexCoordinateArray, useWindingFill: path.hasWindingFill()); |
| 971 | |
| 972 | glStencilMask(mask: 0xff); |
| 973 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); |
| 974 | |
| 975 | if (q->state()->clipTestEnabled) { |
| 976 | // Pass when high bit is set, replace stencil value with current clip |
| 977 | glStencilFunc(GL_NOTEQUAL, ref: q->state()->currentClip, GL_STENCIL_HIGH_BIT); |
| 978 | } else if (path.hasWindingFill()) { |
| 979 | // Pass when any bit is set, replace stencil value with 0 |
| 980 | glStencilFunc(GL_NOTEQUAL, ref: 0, mask: 0xff); |
| 981 | } else { |
| 982 | // Pass when high bit is set, replace stencil value with 0 |
| 983 | glStencilFunc(GL_NOTEQUAL, ref: 0, GL_STENCIL_HIGH_BIT); |
| 984 | } |
| 985 | prepareForDraw(srcPixelsAreOpaque: currentBrush.isOpaque()); |
| 986 | |
| 987 | // Stencil the brush onto the dest buffer |
| 988 | composite(boundingRect: vertexCoordinateArray.boundingRect()); |
| 989 | glStencilMask(mask: 0); |
| 990 | updateClipScissorTest(); |
| 991 | } |
| 992 | } |
| 993 | } |
| 994 | |
| 995 | |
| 996 | void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, |
| 997 | int count, |
| 998 | int *stops, |
| 999 | int stopCount, |
| 1000 | const QGLRect &bounds, |
| 1001 | StencilFillMode mode) |
| 1002 | { |
| 1003 | Q_ASSERT(count || stops); |
| 1004 | |
| 1005 | // qDebug("QGL2PaintEngineExPrivate::fillStencilWithVertexArray()"); |
| 1006 | glStencilMask(mask: 0xff); // Enable stencil writes |
| 1007 | |
| 1008 | if (dirtyStencilRegion.intersects(r: currentScissorBounds)) { |
| 1009 | const QRegion clearRegion = dirtyStencilRegion.intersected(r: currentScissorBounds); |
| 1010 | glClearStencil(s: 0); // Clear to zero |
| 1011 | for (const QRect &rect : clearRegion) { |
| 1012 | #ifndef QT_GL_NO_SCISSOR_TEST |
| 1013 | setScissor(rect); |
| 1014 | #endif |
| 1015 | glClear(GL_STENCIL_BUFFER_BIT); |
| 1016 | } |
| 1017 | |
| 1018 | dirtyStencilRegion -= currentScissorBounds; |
| 1019 | |
| 1020 | #ifndef QT_GL_NO_SCISSOR_TEST |
| 1021 | updateClipScissorTest(); |
| 1022 | #endif |
| 1023 | } |
| 1024 | |
| 1025 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Disable color writes |
| 1026 | useSimpleShader(); |
| 1027 | glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d |
| 1028 | |
| 1029 | if (mode == WindingFillMode) { |
| 1030 | Q_ASSERT(stops && !count); |
| 1031 | if (q->state()->clipTestEnabled) { |
| 1032 | // Flatten clip values higher than current clip, and set high bit to match current clip |
| 1033 | glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, mask: ~GL_STENCIL_HIGH_BIT); |
| 1034 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); |
| 1035 | composite(boundingRect: bounds); |
| 1036 | |
| 1037 | glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT); |
| 1038 | } else if (!stencilClean) { |
| 1039 | // Clear stencil buffer within bounding rect |
| 1040 | glStencilFunc(GL_ALWAYS, ref: 0, mask: 0xff); |
| 1041 | glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); |
| 1042 | composite(boundingRect: bounds); |
| 1043 | } |
| 1044 | |
| 1045 | // Inc. for front-facing triangle |
| 1046 | glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP); |
| 1047 | // Dec. for back-facing "holes" |
| 1048 | glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP); |
| 1049 | glStencilMask(mask: ~GL_STENCIL_HIGH_BIT); |
| 1050 | drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN); |
| 1051 | |
| 1052 | if (q->state()->clipTestEnabled) { |
| 1053 | // Clear high bit of stencil outside of path |
| 1054 | glStencilFunc(GL_EQUAL, ref: q->state()->currentClip, mask: ~GL_STENCIL_HIGH_BIT); |
| 1055 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); |
| 1056 | glStencilMask(GL_STENCIL_HIGH_BIT); |
| 1057 | composite(boundingRect: bounds); |
| 1058 | } |
| 1059 | } else if (mode == OddEvenFillMode) { |
| 1060 | glStencilMask(GL_STENCIL_HIGH_BIT); |
| 1061 | glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit |
| 1062 | drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN); |
| 1063 | |
| 1064 | } else { // TriStripStrokeFillMode |
| 1065 | Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops |
| 1066 | glStencilMask(GL_STENCIL_HIGH_BIT); |
| 1067 | #if 0 |
| 1068 | glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit |
| 1069 | setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data); |
| 1070 | glDrawArrays(GL_TRIANGLE_STRIP, 0, count); |
| 1071 | #else |
| 1072 | |
| 1073 | glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); |
| 1074 | if (q->state()->clipTestEnabled) { |
| 1075 | glStencilFunc(GL_LEQUAL, ref: q->state()->currentClip | GL_STENCIL_HIGH_BIT, |
| 1076 | mask: ~GL_STENCIL_HIGH_BIT); |
| 1077 | } else { |
| 1078 | glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, mask: 0xff); |
| 1079 | } |
| 1080 | setVertexAttributePointer(arrayIndex: QT_VERTEX_COORDS_ATTR, pointer: data); |
| 1081 | glDrawArrays(GL_TRIANGLE_STRIP, first: 0, count); |
| 1082 | #endif |
| 1083 | } |
| 1084 | |
| 1085 | // Enable color writes & disable stencil writes |
| 1086 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| 1087 | } |
| 1088 | |
| 1089 | /* |
| 1090 | If the maximum value in the stencil buffer is GL_STENCIL_HIGH_BIT - 1, |
| 1091 | restore the stencil buffer to a pristine state. The current clip region |
| 1092 | is set to 1, and the rest to 0. |
| 1093 | */ |
| 1094 | void QGL2PaintEngineExPrivate::resetClipIfNeeded() |
| 1095 | { |
| 1096 | if (maxClip != (GL_STENCIL_HIGH_BIT - 1)) |
| 1097 | return; |
| 1098 | |
| 1099 | Q_Q(QGL2PaintEngineEx); |
| 1100 | |
| 1101 | useSimpleShader(); |
| 1102 | glEnable(GL_STENCIL_TEST); |
| 1103 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); |
| 1104 | |
| 1105 | QRectF bounds = q->state()->matrix.inverted().mapRect(QRectF(0, 0, width, height)); |
| 1106 | QGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom()); |
| 1107 | |
| 1108 | // Set high bit on clip region |
| 1109 | glStencilFunc(GL_LEQUAL, ref: q->state()->currentClip, mask: 0xff); |
| 1110 | glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT); |
| 1111 | glStencilMask(GL_STENCIL_HIGH_BIT); |
| 1112 | composite(boundingRect: rect); |
| 1113 | |
| 1114 | // Reset clipping to 1 and everything else to zero |
| 1115 | glStencilFunc(GL_NOTEQUAL, ref: 0x01, GL_STENCIL_HIGH_BIT); |
| 1116 | glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE); |
| 1117 | glStencilMask(mask: 0xff); |
| 1118 | composite(boundingRect: rect); |
| 1119 | |
| 1120 | q->state()->currentClip = 1; |
| 1121 | q->state()->canRestoreClip = false; |
| 1122 | |
| 1123 | maxClip = 1; |
| 1124 | |
| 1125 | glStencilMask(mask: 0x0); |
| 1126 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| 1127 | } |
| 1128 | |
| 1129 | bool QGL2PaintEngineExPrivate::prepareForCachedGlyphDraw(const QFontEngineGlyphCache &cache) |
| 1130 | { |
| 1131 | Q_Q(QGL2PaintEngineEx); |
| 1132 | |
| 1133 | Q_ASSERT(cache.transform().type() <= QTransform::TxScale); |
| 1134 | |
| 1135 | QTransform &transform = q->state()->matrix; |
| 1136 | transform.scale(sx: 1.0 / cache.transform().m11(), sy: 1.0 / cache.transform().m22()); |
| 1137 | bool ret = prepareForDraw(srcPixelsAreOpaque: false); |
| 1138 | transform.scale(sx: cache.transform().m11(), sy: cache.transform().m22()); |
| 1139 | |
| 1140 | return ret; |
| 1141 | } |
| 1142 | |
| 1143 | bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque) |
| 1144 | { |
| 1145 | if (brushTextureDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode) |
| 1146 | updateBrushTexture(); |
| 1147 | |
| 1148 | if (compositionModeDirty) |
| 1149 | updateCompositionMode(); |
| 1150 | |
| 1151 | if (matrixDirty) |
| 1152 | updateMatrix(); |
| 1153 | |
| 1154 | const bool stateHasOpacity = q->state()->opacity < 0.99f; |
| 1155 | if (q->state()->composition_mode == QPainter::CompositionMode_Source |
| 1156 | || (q->state()->composition_mode == QPainter::CompositionMode_SourceOver |
| 1157 | && srcPixelsAreOpaque && !stateHasOpacity)) |
| 1158 | { |
| 1159 | glDisable(GL_BLEND); |
| 1160 | } else { |
| 1161 | glEnable(GL_BLEND); |
| 1162 | } |
| 1163 | |
| 1164 | QGLEngineShaderManager::OpacityMode opacityMode; |
| 1165 | if (mode == ImageArrayDrawingMode) { |
| 1166 | opacityMode = QGLEngineShaderManager::AttributeOpacity; |
| 1167 | } else { |
| 1168 | opacityMode = stateHasOpacity ? QGLEngineShaderManager::UniformOpacity |
| 1169 | : QGLEngineShaderManager::NoOpacity; |
| 1170 | if (stateHasOpacity && (mode != ImageDrawingMode)) { |
| 1171 | // Using a brush |
| 1172 | bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) && |
| 1173 | (currentBrush.style() <= Qt::DiagCrossPattern); |
| 1174 | |
| 1175 | if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern) |
| 1176 | opacityMode = QGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader |
| 1177 | } |
| 1178 | } |
| 1179 | shaderManager->setOpacityMode(opacityMode); |
| 1180 | |
| 1181 | bool changed = shaderManager->useCorrectShaderProg(); |
| 1182 | // If the shader program needs changing, we change it and mark all uniforms as dirty |
| 1183 | if (changed) { |
| 1184 | // The shader program has changed so mark all uniforms as dirty: |
| 1185 | brushUniformsDirty = true; |
| 1186 | opacityUniformDirty = true; |
| 1187 | matrixUniformDirty = true; |
| 1188 | translateZUniformDirty = true; |
| 1189 | } |
| 1190 | |
| 1191 | if (brushUniformsDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode) |
| 1192 | updateBrushUniforms(); |
| 1193 | |
| 1194 | if (opacityMode == QGLEngineShaderManager::UniformOpacity && opacityUniformDirty) { |
| 1195 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::GlobalOpacity), value: (GLfloat)q->state()->opacity); |
| 1196 | opacityUniformDirty = false; |
| 1197 | } |
| 1198 | |
| 1199 | if (matrixUniformDirty && shaderManager->hasComplexGeometry()) { |
| 1200 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::Matrix), |
| 1201 | value: pmvMatrix); |
| 1202 | matrixUniformDirty = false; |
| 1203 | } |
| 1204 | |
| 1205 | if (translateZUniformDirty && shaderManager->hasComplexGeometry()) { |
| 1206 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::TranslateZ), |
| 1207 | value: translateZ); |
| 1208 | translateZUniformDirty = false; |
| 1209 | } |
| 1210 | |
| 1211 | return changed; |
| 1212 | } |
| 1213 | |
| 1214 | void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect) |
| 1215 | { |
| 1216 | setCoords(coords: staticVertexCoordinateArray, rect: boundingRect); |
| 1217 | setVertexAttributePointer(arrayIndex: QT_VERTEX_COORDS_ATTR, pointer: staticVertexCoordinateArray); |
| 1218 | glDrawArrays(GL_TRIANGLE_FAN, first: 0, count: 4); |
| 1219 | } |
| 1220 | |
| 1221 | // Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans. |
| 1222 | void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount, |
| 1223 | GLenum primitive) |
| 1224 | { |
| 1225 | // Now setup the pointer to the vertex array: |
| 1226 | setVertexAttributePointer(arrayIndex: QT_VERTEX_COORDS_ATTR, pointer: data); |
| 1227 | |
| 1228 | int previousStop = 0; |
| 1229 | for (int i=0; i<stopCount; ++i) { |
| 1230 | int stop = stops[i]; |
| 1231 | /* |
| 1232 | qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1); |
| 1233 | for (int i=previousStop; i<stop; ++i) |
| 1234 | qDebug(" %02d: [%.2f, %.2f]", i, vertexArray.data()[i].x, vertexArray.data()[i].y); |
| 1235 | */ |
| 1236 | glDrawArrays(mode: primitive, first: previousStop, count: stop - previousStop); |
| 1237 | previousStop = stop; |
| 1238 | } |
| 1239 | } |
| 1240 | |
| 1241 | /////////////////////////////////// Public Methods ////////////////////////////////////////// |
| 1242 | |
| 1243 | QGL2PaintEngineEx::QGL2PaintEngineEx() |
| 1244 | : QPaintEngineEx(*(new QGL2PaintEngineExPrivate(this))) |
| 1245 | { |
| 1246 | } |
| 1247 | |
| 1248 | QGL2PaintEngineEx::~QGL2PaintEngineEx() |
| 1249 | { |
| 1250 | } |
| 1251 | |
| 1252 | void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush) |
| 1253 | { |
| 1254 | Q_D(QGL2PaintEngineEx); |
| 1255 | |
| 1256 | if (qbrush_style(b: brush) == Qt::NoBrush) |
| 1257 | return; |
| 1258 | ensureActive(); |
| 1259 | d->setBrush(brush); |
| 1260 | d->fill(path); |
| 1261 | } |
| 1262 | |
| 1263 | Q_GUI_EXPORT bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp |
| 1264 | |
| 1265 | |
| 1266 | void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) |
| 1267 | { |
| 1268 | Q_D(QGL2PaintEngineEx); |
| 1269 | |
| 1270 | const QBrush &penBrush = qpen_brush(p: pen); |
| 1271 | if (qpen_style(p: pen) == Qt::NoPen || qbrush_style(b: penBrush) == Qt::NoBrush) |
| 1272 | return; |
| 1273 | |
| 1274 | QGL2PaintEngineState *s = state(); |
| 1275 | if (qt_pen_is_cosmetic(pen, hints: s->renderHints) && !qt_scaleForTransform(transform: s->transform(), scale: 0)) { |
| 1276 | // QTriangulatingStroker class is not meant to support cosmetically sheared strokes. |
| 1277 | QPaintEngineEx::stroke(path, pen); |
| 1278 | return; |
| 1279 | } |
| 1280 | |
| 1281 | ensureActive(); |
| 1282 | d->setBrush(penBrush); |
| 1283 | d->stroke(path, pen); |
| 1284 | } |
| 1285 | |
| 1286 | void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen) |
| 1287 | { |
| 1288 | const QGL2PaintEngineState *s = q->state(); |
| 1289 | if (snapToPixelGrid) { |
| 1290 | snapToPixelGrid = false; |
| 1291 | matrixDirty = true; |
| 1292 | } |
| 1293 | |
| 1294 | const Qt::PenStyle penStyle = qpen_style(p: pen); |
| 1295 | const QBrush &penBrush = qpen_brush(p: pen); |
| 1296 | const bool opaque = penBrush.isOpaque() && s->opacity > 0.99; |
| 1297 | |
| 1298 | transferMode(newMode: BrushDrawingMode); |
| 1299 | |
| 1300 | // updateMatrix() is responsible for setting the inverse scale on |
| 1301 | // the strokers, so we need to call it here and not wait for |
| 1302 | // prepareForDraw() down below. |
| 1303 | updateMatrix(); |
| 1304 | |
| 1305 | QRectF clip = q->state()->matrix.inverted().mapRect(q->state()->clipEnabled |
| 1306 | ? q->state()->rectangleClip |
| 1307 | : QRectF(0, 0, width, height)); |
| 1308 | |
| 1309 | if (penStyle == Qt::SolidLine) { |
| 1310 | stroker.process(path, pen, clip, hints: s->renderHints); |
| 1311 | |
| 1312 | } else { // Some sort of dash |
| 1313 | dasher.process(path, pen, clip, hints: s->renderHints); |
| 1314 | |
| 1315 | QVectorPath dashStroke(dasher.points(), |
| 1316 | dasher.elementCount(), |
| 1317 | dasher.elementTypes()); |
| 1318 | stroker.process(path: dashStroke, pen, clip, hints: s->renderHints); |
| 1319 | } |
| 1320 | |
| 1321 | if (!stroker.vertexCount()) |
| 1322 | return; |
| 1323 | |
| 1324 | if (opaque) { |
| 1325 | prepareForDraw(srcPixelsAreOpaque: opaque); |
| 1326 | setVertexAttributePointer(arrayIndex: QT_VERTEX_COORDS_ATTR, pointer: stroker.vertices()); |
| 1327 | glDrawArrays(GL_TRIANGLE_STRIP, first: 0, count: stroker.vertexCount() / 2); |
| 1328 | |
| 1329 | // QBrush b(Qt::green); |
| 1330 | // d->setBrush(&b); |
| 1331 | // d->prepareForDraw(true); |
| 1332 | // glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2); |
| 1333 | |
| 1334 | } else { |
| 1335 | qreal width = qpen_widthf(p: pen) / 2; |
| 1336 | if (width == 0) |
| 1337 | width = 0.5; |
| 1338 | qreal = pen.joinStyle() == Qt::MiterJoin |
| 1339 | ? qMax(a: pen.miterLimit() * width, b: width) |
| 1340 | : width; |
| 1341 | |
| 1342 | if (qt_pen_is_cosmetic(pen, hints: s->renderHints)) |
| 1343 | extra = extra * inverseScale; |
| 1344 | |
| 1345 | QRectF bounds = path.controlPointRect().adjusted(xp1: -extra, yp1: -extra, xp2: extra, yp2: extra); |
| 1346 | |
| 1347 | fillStencilWithVertexArray(data: stroker.vertices(), count: stroker.vertexCount() / 2, |
| 1348 | stops: 0, stopCount: 0, bounds, mode: QGL2PaintEngineExPrivate::TriStripStrokeFillMode); |
| 1349 | |
| 1350 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); |
| 1351 | |
| 1352 | // Pass when any bit is set, replace stencil value with 0 |
| 1353 | glStencilFunc(GL_NOTEQUAL, ref: 0, GL_STENCIL_HIGH_BIT); |
| 1354 | prepareForDraw(srcPixelsAreOpaque: false); |
| 1355 | |
| 1356 | // Stencil the brush onto the dest buffer |
| 1357 | composite(boundingRect: bounds); |
| 1358 | |
| 1359 | glStencilMask(mask: 0); |
| 1360 | |
| 1361 | updateClipScissorTest(); |
| 1362 | } |
| 1363 | } |
| 1364 | |
| 1365 | void QGL2PaintEngineEx::penChanged() { } |
| 1366 | void QGL2PaintEngineEx::brushChanged() { } |
| 1367 | void QGL2PaintEngineEx::brushOriginChanged() { } |
| 1368 | |
| 1369 | void QGL2PaintEngineEx::opacityChanged() |
| 1370 | { |
| 1371 | // qDebug("QGL2PaintEngineEx::opacityChanged()"); |
| 1372 | Q_D(QGL2PaintEngineEx); |
| 1373 | state()->opacityChanged = true; |
| 1374 | |
| 1375 | Q_ASSERT(d->shaderManager); |
| 1376 | d->brushUniformsDirty = true; |
| 1377 | d->opacityUniformDirty = true; |
| 1378 | } |
| 1379 | |
| 1380 | void QGL2PaintEngineEx::compositionModeChanged() |
| 1381 | { |
| 1382 | // qDebug("QGL2PaintEngineEx::compositionModeChanged()"); |
| 1383 | Q_D(QGL2PaintEngineEx); |
| 1384 | state()->compositionModeChanged = true; |
| 1385 | d->compositionModeDirty = true; |
| 1386 | } |
| 1387 | |
| 1388 | void QGL2PaintEngineEx::renderHintsChanged() |
| 1389 | { |
| 1390 | Q_D(QGL2PaintEngineEx); |
| 1391 | state()->renderHintsChanged = true; |
| 1392 | |
| 1393 | #if !defined(QT_OPENGL_ES_2) |
| 1394 | QT_WARNING_PUSH |
| 1395 | QT_WARNING_DISABLE_DEPRECATED |
| 1396 | if (!d->ctx->contextHandle()->isOpenGLES()) { |
| 1397 | if ((state()->renderHints & QPainter::Antialiasing) |
| 1398 | #if QT_DEPRECATED_SINCE(5, 14) |
| 1399 | || (state()->renderHints & QPainter::HighQualityAntialiasing) |
| 1400 | #endif |
| 1401 | ) |
| 1402 | d->glEnable(GL_MULTISAMPLE); |
| 1403 | else |
| 1404 | d->glDisable(GL_MULTISAMPLE); |
| 1405 | } |
| 1406 | QT_WARNING_POP |
| 1407 | #endif |
| 1408 | |
| 1409 | d->lastTextureUsed = GLuint(-1); |
| 1410 | d->brushTextureDirty = true; |
| 1411 | // qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!"); |
| 1412 | } |
| 1413 | |
| 1414 | void QGL2PaintEngineEx::transformChanged() |
| 1415 | { |
| 1416 | Q_D(QGL2PaintEngineEx); |
| 1417 | d->matrixDirty = true; |
| 1418 | state()->matrixChanged = true; |
| 1419 | } |
| 1420 | |
| 1421 | |
| 1422 | static const QRectF scaleRect(const QRectF &r, qreal sx, qreal sy) |
| 1423 | { |
| 1424 | return QRectF(r.x() * sx, r.y() * sy, r.width() * sx, r.height() * sy); |
| 1425 | } |
| 1426 | |
| 1427 | void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, const QRectF & src) |
| 1428 | { |
| 1429 | Q_D(QGL2PaintEngineEx); |
| 1430 | QGLContext *ctx = d->ctx; |
| 1431 | |
| 1432 | int max_texture_size = ctx->d_func()->maxTextureSize(); |
| 1433 | if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) { |
| 1434 | QPixmap scaled = pixmap.scaled(w: max_texture_size, h: max_texture_size, aspectMode: Qt::KeepAspectRatio); |
| 1435 | |
| 1436 | const qreal sx = scaled.width() / qreal(pixmap.width()); |
| 1437 | const qreal sy = scaled.height() / qreal(pixmap.height()); |
| 1438 | |
| 1439 | drawPixmap(dest, pixmap: scaled, src: scaleRect(r: src, sx, sy)); |
| 1440 | return; |
| 1441 | } |
| 1442 | |
| 1443 | ensureActive(); |
| 1444 | d->transferMode(newMode: ImageDrawingMode); |
| 1445 | |
| 1446 | QGLContext::BindOptions bindOptions = QGLContext::InternalBindOption|QGLContext::CanFlipNativePixmapBindOption; |
| 1447 | #ifdef QGL_USE_TEXTURE_POOL |
| 1448 | bindOptions |= QGLContext::TemporarilyCachedBindOption; |
| 1449 | #endif |
| 1450 | |
| 1451 | d->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); |
| 1452 | QGLTexture *texture = |
| 1453 | ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, options: bindOptions); |
| 1454 | |
| 1455 | GLfloat top = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.top()) : src.top(); |
| 1456 | GLfloat bottom = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.bottom()) : src.bottom(); |
| 1457 | QGLRect srcRect(src.left(), top, src.right(), bottom); |
| 1458 | |
| 1459 | bool isBitmap = pixmap.isQBitmap(); |
| 1460 | bool isOpaque = !isBitmap && !pixmap.hasAlpha(); |
| 1461 | |
| 1462 | d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, |
| 1463 | smoothPixmapTransform: state()->renderHints & QPainter::SmoothPixmapTransform, id: texture->id); |
| 1464 | d->drawTexture(dest, src: srcRect, textureSize: pixmap.size(), opaque: isOpaque, pattern: isBitmap); |
| 1465 | |
| 1466 | if (texture->options&QGLContext::TemporarilyCachedBindOption) { |
| 1467 | // pixmap was temporarily cached as a QImage texture by pooling system |
| 1468 | // and should be destroyed immediately |
| 1469 | QGLTextureCache::instance()->remove(ctx, textureId: texture->id); |
| 1470 | } |
| 1471 | } |
| 1472 | |
| 1473 | void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src, |
| 1474 | Qt::ImageConversionFlags) |
| 1475 | { |
| 1476 | Q_D(QGL2PaintEngineEx); |
| 1477 | QGLContext *ctx = d->ctx; |
| 1478 | |
| 1479 | int max_texture_size = ctx->d_func()->maxTextureSize(); |
| 1480 | if (image.width() > max_texture_size || image.height() > max_texture_size) { |
| 1481 | QImage scaled = image.scaled(w: max_texture_size, h: max_texture_size, aspectMode: Qt::KeepAspectRatio); |
| 1482 | |
| 1483 | const qreal sx = scaled.width() / qreal(image.width()); |
| 1484 | const qreal sy = scaled.height() / qreal(image.height()); |
| 1485 | |
| 1486 | drawImage(dest, image: scaled, src: scaleRect(r: src, sx, sy)); |
| 1487 | return; |
| 1488 | } |
| 1489 | |
| 1490 | ensureActive(); |
| 1491 | d->transferMode(newMode: ImageDrawingMode); |
| 1492 | |
| 1493 | d->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); |
| 1494 | |
| 1495 | QGLContext::BindOptions bindOptions = QGLContext::InternalBindOption; |
| 1496 | #ifdef QGL_USE_TEXTURE_POOL |
| 1497 | bindOptions |= QGLContext::TemporarilyCachedBindOption; |
| 1498 | #endif |
| 1499 | |
| 1500 | QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, options: bindOptions); |
| 1501 | GLuint id = texture->id; |
| 1502 | |
| 1503 | d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, |
| 1504 | smoothPixmapTransform: state()->renderHints & QPainter::SmoothPixmapTransform, id); |
| 1505 | d->drawTexture(dest, src, textureSize: image.size(), opaque: !image.hasAlphaChannel()); |
| 1506 | |
| 1507 | if (texture->options&QGLContext::TemporarilyCachedBindOption) { |
| 1508 | // image was temporarily cached by texture pooling system |
| 1509 | // and should be destroyed immediately |
| 1510 | QGLTextureCache::instance()->remove(ctx, textureId: texture->id); |
| 1511 | } |
| 1512 | } |
| 1513 | |
| 1514 | void QGL2PaintEngineEx::drawStaticTextItem(QStaticTextItem *textItem) |
| 1515 | { |
| 1516 | Q_D(QGL2PaintEngineEx); |
| 1517 | |
| 1518 | ensureActive(); |
| 1519 | |
| 1520 | QPainterState *s = state(); |
| 1521 | |
| 1522 | // don't try to cache huge fonts or vastly transformed fonts |
| 1523 | QFontEngine *fontEngine = textItem->fontEngine(); |
| 1524 | if (shouldDrawCachedGlyphs(fontEngine, t: s->matrix)) { |
| 1525 | |
| 1526 | QFontEngine::GlyphFormat glyphFormat = fontEngine->glyphFormat != QFontEngine::Format_None |
| 1527 | ? fontEngine->glyphFormat : d->glyphCacheFormat; |
| 1528 | |
| 1529 | if (glyphFormat == QFontEngine::Format_A32) { |
| 1530 | if (!QGLFramebufferObject::hasOpenGLFramebufferObjects() |
| 1531 | || d->device->alphaRequested() || s->matrix.type() > QTransform::TxTranslate |
| 1532 | || (s->composition_mode != QPainter::CompositionMode_Source |
| 1533 | && s->composition_mode != QPainter::CompositionMode_SourceOver)) |
| 1534 | { |
| 1535 | glyphFormat = QFontEngine::Format_A8; |
| 1536 | } |
| 1537 | } |
| 1538 | |
| 1539 | d->drawCachedGlyphs(glyphFormat, staticTextItem: textItem); |
| 1540 | } else { |
| 1541 | QPaintEngineEx::drawStaticTextItem(textItem); |
| 1542 | } |
| 1543 | } |
| 1544 | |
| 1545 | bool QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src) |
| 1546 | { |
| 1547 | Q_D(QGL2PaintEngineEx); |
| 1548 | if (!d->shaderManager) |
| 1549 | return false; |
| 1550 | |
| 1551 | ensureActive(); |
| 1552 | d->transferMode(newMode: ImageDrawingMode); |
| 1553 | |
| 1554 | d->glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); |
| 1555 | d->glBindTexture(GL_TEXTURE_2D, texture: textureId); |
| 1556 | |
| 1557 | QGLRect srcRect(src.left(), src.bottom(), src.right(), src.top()); |
| 1558 | |
| 1559 | d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, |
| 1560 | smoothPixmapTransform: state()->renderHints & QPainter::SmoothPixmapTransform, id: textureId); |
| 1561 | d->drawTexture(dest, src: srcRect, textureSize: size, opaque: false); |
| 1562 | return true; |
| 1563 | } |
| 1564 | |
| 1565 | void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem) |
| 1566 | { |
| 1567 | Q_D(QGL2PaintEngineEx); |
| 1568 | |
| 1569 | ensureActive(); |
| 1570 | QGL2PaintEngineState *s = state(); |
| 1571 | |
| 1572 | const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem); |
| 1573 | |
| 1574 | QTransform::TransformationType txtype = s->matrix.type(); |
| 1575 | |
| 1576 | QFontEngine::GlyphFormat glyphFormat = ti.fontEngine->glyphFormat != QFontEngine::Format_None |
| 1577 | ? ti.fontEngine->glyphFormat : d->glyphCacheFormat; |
| 1578 | |
| 1579 | if (glyphFormat == QFontEngine::Format_A32) { |
| 1580 | if (!QGLFramebufferObject::hasOpenGLFramebufferObjects() |
| 1581 | || d->device->alphaRequested() || txtype > QTransform::TxTranslate |
| 1582 | || (state()->composition_mode != QPainter::CompositionMode_Source |
| 1583 | && state()->composition_mode != QPainter::CompositionMode_SourceOver)) |
| 1584 | { |
| 1585 | glyphFormat = QFontEngine::Format_A8; |
| 1586 | } |
| 1587 | } |
| 1588 | |
| 1589 | if (shouldDrawCachedGlyphs(fontEngine: ti.fontEngine, t: s->matrix)) { |
| 1590 | QVarLengthArray<QFixedPoint> positions; |
| 1591 | QVarLengthArray<glyph_t> glyphs; |
| 1592 | QTransform matrix = QTransform::fromTranslate(dx: p.x(), dy: p.y()); |
| 1593 | ti.fontEngine->getGlyphPositions(glyphs: ti.glyphs, matrix, flags: ti.flags, glyphs_out&: glyphs, positions); |
| 1594 | |
| 1595 | { |
| 1596 | QStaticTextItem staticTextItem; |
| 1597 | staticTextItem.setFontEngine(ti.fontEngine); |
| 1598 | staticTextItem.glyphs = glyphs.data(); |
| 1599 | staticTextItem.numGlyphs = glyphs.size(); |
| 1600 | staticTextItem.glyphPositions = positions.data(); |
| 1601 | |
| 1602 | d->drawCachedGlyphs(glyphFormat, staticTextItem: &staticTextItem); |
| 1603 | } |
| 1604 | return; |
| 1605 | } |
| 1606 | |
| 1607 | QPaintEngineEx::drawTextItem(p, textItem: ti); |
| 1608 | } |
| 1609 | |
| 1610 | namespace { |
| 1611 | |
| 1612 | class QOpenGLStaticTextUserData: public QStaticTextUserData |
| 1613 | { |
| 1614 | public: |
| 1615 | QOpenGLStaticTextUserData() |
| 1616 | : QStaticTextUserData(OpenGLUserData), cacheSize(0, 0), cacheSerialNumber(0) |
| 1617 | { |
| 1618 | } |
| 1619 | |
| 1620 | ~QOpenGLStaticTextUserData() |
| 1621 | { |
| 1622 | } |
| 1623 | |
| 1624 | QSize cacheSize; |
| 1625 | QGL2PEXVertexArray vertexCoordinateArray; |
| 1626 | QGL2PEXVertexArray textureCoordinateArray; |
| 1627 | QFontEngine::GlyphFormat glyphFormat; |
| 1628 | int cacheSerialNumber; |
| 1629 | }; |
| 1630 | |
| 1631 | } |
| 1632 | |
| 1633 | |
| 1634 | // #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO |
| 1635 | |
| 1636 | void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngine::GlyphFormat glyphFormat, |
| 1637 | QStaticTextItem *staticTextItem) |
| 1638 | { |
| 1639 | Q_Q(QGL2PaintEngineEx); |
| 1640 | |
| 1641 | QGL2PaintEngineState *s = q->state(); |
| 1642 | |
| 1643 | void *cacheKey = const_cast<QGLContext *>(QGLContextPrivate::contextGroup(ctx)->context()); |
| 1644 | bool recreateVertexArrays = false; |
| 1645 | |
| 1646 | QTransform glyphCacheTransform; |
| 1647 | QFontEngine *fe = staticTextItem->fontEngine(); |
| 1648 | if (fe->supportsTransformation(transform: s->matrix)) { |
| 1649 | // The font-engine supports rendering glyphs with the current transform, so we |
| 1650 | // build a glyph-cache with the scale pre-applied, so that the cache contains |
| 1651 | // glyphs with the appropriate resolution in the case of retina displays. |
| 1652 | glyphCacheTransform = s->matrix.type() < QTransform::TxRotate ? |
| 1653 | QTransform::fromScale(dx: qAbs(t: s->matrix.m11()), dy: qAbs(t: s->matrix.m22())) : |
| 1654 | QTransform::fromScale( |
| 1655 | dx: QVector2D(s->matrix.m11(), s->matrix.m12()).length(), |
| 1656 | dy: QVector2D(s->matrix.m21(), s->matrix.m22()).length()); |
| 1657 | } |
| 1658 | |
| 1659 | QGLTextureGlyphCache *cache = |
| 1660 | (QGLTextureGlyphCache *) fe->glyphCache(key: cacheKey, format: glyphFormat, transform: glyphCacheTransform); |
| 1661 | if (!cache || cache->glyphFormat() != glyphFormat || cache->contextGroup() == 0) { |
| 1662 | cache = new QGLTextureGlyphCache(glyphFormat, glyphCacheTransform); |
| 1663 | fe->setGlyphCache(key: cacheKey, data: cache); |
| 1664 | recreateVertexArrays = true; |
| 1665 | } |
| 1666 | |
| 1667 | if (staticTextItem->userDataNeedsUpdate) { |
| 1668 | recreateVertexArrays = true; |
| 1669 | } else if (staticTextItem->userData() == 0) { |
| 1670 | recreateVertexArrays = true; |
| 1671 | } else if (staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) { |
| 1672 | recreateVertexArrays = true; |
| 1673 | } else { |
| 1674 | QOpenGLStaticTextUserData *userData = static_cast<QOpenGLStaticTextUserData *>(staticTextItem->userData()); |
| 1675 | if (userData->glyphFormat != glyphFormat) { |
| 1676 | recreateVertexArrays = true; |
| 1677 | } else if (userData->cacheSerialNumber != cache->serialNumber()) { |
| 1678 | recreateVertexArrays = true; |
| 1679 | } |
| 1680 | } |
| 1681 | |
| 1682 | // We only need to update the cache with new glyphs if we are actually going to recreate the vertex arrays. |
| 1683 | // If the cache size has changed, we do need to regenerate the vertices, but we don't need to repopulate the |
| 1684 | // cache so this text is performed before we test if the cache size has changed. |
| 1685 | if (recreateVertexArrays) { |
| 1686 | cache->setPaintEnginePrivate(this); |
| 1687 | if (!cache->populate(fontEngine: fe, numGlyphs: staticTextItem->numGlyphs, |
| 1688 | glyphs: staticTextItem->glyphs, positions: staticTextItem->glyphPositions)) { |
| 1689 | // No space for glyphs in cache. We need to reset it and try again. |
| 1690 | cache->clear(); |
| 1691 | cache->populate(fontEngine: fe, numGlyphs: staticTextItem->numGlyphs, |
| 1692 | glyphs: staticTextItem->glyphs, positions: staticTextItem->glyphPositions); |
| 1693 | } |
| 1694 | cache->fillInPendingGlyphs(); |
| 1695 | } |
| 1696 | |
| 1697 | if (cache->width() == 0 || cache->height() == 0) |
| 1698 | return; |
| 1699 | |
| 1700 | transferMode(newMode: TextDrawingMode); |
| 1701 | |
| 1702 | int margin = fe->glyphMargin(format: glyphFormat); |
| 1703 | |
| 1704 | GLfloat dx = 1.0 / cache->width(); |
| 1705 | GLfloat dy = 1.0 / cache->height(); |
| 1706 | |
| 1707 | // Use global arrays by default |
| 1708 | QGL2PEXVertexArray *vertexCoordinates = &vertexCoordinateArray; |
| 1709 | QGL2PEXVertexArray *textureCoordinates = &textureCoordinateArray; |
| 1710 | |
| 1711 | if (staticTextItem->useBackendOptimizations) { |
| 1712 | QOpenGLStaticTextUserData *userData = 0; |
| 1713 | |
| 1714 | if (staticTextItem->userData() == 0 |
| 1715 | || staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) { |
| 1716 | |
| 1717 | userData = new QOpenGLStaticTextUserData(); |
| 1718 | staticTextItem->setUserData(userData); |
| 1719 | |
| 1720 | } else { |
| 1721 | userData = static_cast<QOpenGLStaticTextUserData*>(staticTextItem->userData()); |
| 1722 | } |
| 1723 | |
| 1724 | userData->glyphFormat = glyphFormat; |
| 1725 | userData->cacheSerialNumber = cache->serialNumber(); |
| 1726 | |
| 1727 | // Use cache if backend optimizations is turned on |
| 1728 | vertexCoordinates = &userData->vertexCoordinateArray; |
| 1729 | textureCoordinates = &userData->textureCoordinateArray; |
| 1730 | |
| 1731 | QSize size(cache->width(), cache->height()); |
| 1732 | if (userData->cacheSize != size) { |
| 1733 | recreateVertexArrays = true; |
| 1734 | userData->cacheSize = size; |
| 1735 | } |
| 1736 | } |
| 1737 | |
| 1738 | if (recreateVertexArrays) { |
| 1739 | vertexCoordinates->clear(); |
| 1740 | textureCoordinates->clear(); |
| 1741 | |
| 1742 | bool supportsSubPixelPositions = fe->supportsSubPixelPositions(); |
| 1743 | for (int i=0; i<staticTextItem->numGlyphs; ++i) { |
| 1744 | QFixed subPixelPosition; |
| 1745 | if (supportsSubPixelPositions) |
| 1746 | subPixelPosition = fe->subPixelPositionForX(x: staticTextItem->glyphPositions[i].x); |
| 1747 | |
| 1748 | QTextureGlyphCache::GlyphAndSubPixelPosition glyph(staticTextItem->glyphs[i], subPixelPosition); |
| 1749 | |
| 1750 | const QTextureGlyphCache::Coord &c = cache->coords[glyph]; |
| 1751 | if (c.isNull()) |
| 1752 | continue; |
| 1753 | |
| 1754 | int x = qFloor(v: staticTextItem->glyphPositions[i].x.toReal() * cache->transform().m11()) + c.baseLineX - margin; |
| 1755 | int y = qRound(d: staticTextItem->glyphPositions[i].y.toReal() * cache->transform().m22()) - c.baseLineY - margin; |
| 1756 | |
| 1757 | vertexCoordinates->addQuad(rect: QRectF(x, y, c.w, c.h)); |
| 1758 | textureCoordinates->addQuad(rect: QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy)); |
| 1759 | } |
| 1760 | |
| 1761 | staticTextItem->userDataNeedsUpdate = false; |
| 1762 | } |
| 1763 | |
| 1764 | int numGlyphs = vertexCoordinates->vertexCount() / 4; |
| 1765 | if (numGlyphs == 0) |
| 1766 | return; |
| 1767 | |
| 1768 | if (elementIndices.size() < numGlyphs*6) { |
| 1769 | Q_ASSERT(elementIndices.size() % 6 == 0); |
| 1770 | int j = elementIndices.size() / 6 * 4; |
| 1771 | while (j < numGlyphs*4) { |
| 1772 | elementIndices.append(t: j + 0); |
| 1773 | elementIndices.append(t: j + 0); |
| 1774 | elementIndices.append(t: j + 1); |
| 1775 | elementIndices.append(t: j + 2); |
| 1776 | elementIndices.append(t: j + 3); |
| 1777 | elementIndices.append(t: j + 3); |
| 1778 | |
| 1779 | j += 4; |
| 1780 | } |
| 1781 | |
| 1782 | #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) |
| 1783 | if (elementIndicesVBOId == 0) |
| 1784 | glGenBuffers(1, &elementIndicesVBOId); |
| 1785 | |
| 1786 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId); |
| 1787 | glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementIndices.size() * sizeof(GLushort), |
| 1788 | elementIndices.constData(), GL_STATIC_DRAW); |
| 1789 | #endif |
| 1790 | } else { |
| 1791 | #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) |
| 1792 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId); |
| 1793 | #endif |
| 1794 | } |
| 1795 | |
| 1796 | setVertexAttributePointer(arrayIndex: QT_VERTEX_COORDS_ATTR, pointer: (GLfloat*)vertexCoordinates->data()); |
| 1797 | setVertexAttributePointer(arrayIndex: QT_TEXTURE_COORDS_ATTR, pointer: (GLfloat*)textureCoordinates->data()); |
| 1798 | |
| 1799 | if (!snapToPixelGrid) { |
| 1800 | snapToPixelGrid = true; |
| 1801 | matrixDirty = true; |
| 1802 | } |
| 1803 | |
| 1804 | QBrush pensBrush = q->state()->pen.brush(); |
| 1805 | setBrush(pensBrush); |
| 1806 | |
| 1807 | if (glyphFormat == QFontEngine::Format_A32) { |
| 1808 | |
| 1809 | // Subpixel antialiasing without gamma correction |
| 1810 | |
| 1811 | QPainter::CompositionMode compMode = q->state()->composition_mode; |
| 1812 | Q_ASSERT(compMode == QPainter::CompositionMode_Source |
| 1813 | || compMode == QPainter::CompositionMode_SourceOver); |
| 1814 | |
| 1815 | shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass1); |
| 1816 | |
| 1817 | if (pensBrush.style() == Qt::SolidPattern) { |
| 1818 | // Solid patterns can get away with only one pass. |
| 1819 | QColor c = pensBrush.color(); |
| 1820 | qreal oldOpacity = q->state()->opacity; |
| 1821 | if (compMode == QPainter::CompositionMode_Source) { |
| 1822 | c = qt_premultiplyColor(c, opacity: q->state()->opacity); |
| 1823 | q->state()->opacity = 1; |
| 1824 | opacityUniformDirty = true; |
| 1825 | } |
| 1826 | |
| 1827 | compositionModeDirty = false; // I can handle this myself, thank you very much |
| 1828 | prepareForCachedGlyphDraw(cache: *cache); |
| 1829 | |
| 1830 | // prepareForCachedGlyphDraw() have set the opacity on the current shader, so the opacity state can now be reset. |
| 1831 | if (compMode == QPainter::CompositionMode_Source) { |
| 1832 | q->state()->opacity = oldOpacity; |
| 1833 | opacityUniformDirty = true; |
| 1834 | } |
| 1835 | |
| 1836 | glEnable(GL_BLEND); |
| 1837 | glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR); |
| 1838 | glBlendColor(red: c.redF(), green: c.greenF(), blue: c.blueF(), alpha: c.alphaF()); |
| 1839 | } else { |
| 1840 | // Other brush styles need two passes. |
| 1841 | |
| 1842 | qreal oldOpacity = q->state()->opacity; |
| 1843 | if (compMode == QPainter::CompositionMode_Source) { |
| 1844 | q->state()->opacity = 1; |
| 1845 | opacityUniformDirty = true; |
| 1846 | pensBrush = Qt::white; |
| 1847 | setBrush(pensBrush); |
| 1848 | } |
| 1849 | |
| 1850 | compositionModeDirty = false; // I can handle this myself, thank you very much |
| 1851 | prepareForCachedGlyphDraw(cache: *cache); |
| 1852 | glEnable(GL_BLEND); |
| 1853 | glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); |
| 1854 | |
| 1855 | glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); |
| 1856 | glBindTexture(GL_TEXTURE_2D, texture: cache->texture()); |
| 1857 | updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, smoothPixmapTransform: false); |
| 1858 | |
| 1859 | #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) |
| 1860 | glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0); |
| 1861 | #else |
| 1862 | glDrawElements(GL_TRIANGLE_STRIP, count: 6 * numGlyphs, GL_UNSIGNED_SHORT, indices: elementIndices.data()); |
| 1863 | #endif |
| 1864 | |
| 1865 | shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2); |
| 1866 | |
| 1867 | if (compMode == QPainter::CompositionMode_Source) { |
| 1868 | q->state()->opacity = oldOpacity; |
| 1869 | opacityUniformDirty = true; |
| 1870 | pensBrush = q->state()->pen.brush(); |
| 1871 | setBrush(pensBrush); |
| 1872 | } |
| 1873 | |
| 1874 | compositionModeDirty = false; |
| 1875 | prepareForCachedGlyphDraw(cache: *cache); |
| 1876 | glEnable(GL_BLEND); |
| 1877 | glBlendFunc(GL_ONE, GL_ONE); |
| 1878 | } |
| 1879 | compositionModeDirty = true; |
| 1880 | } else { |
| 1881 | // Grayscale/mono glyphs |
| 1882 | |
| 1883 | shaderManager->setMaskType(QGLEngineShaderManager::PixelMask); |
| 1884 | prepareForCachedGlyphDraw(cache: *cache); |
| 1885 | } |
| 1886 | |
| 1887 | QGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate)?QGLTextureGlyphCache::Linear:QGLTextureGlyphCache::Nearest; |
| 1888 | if (lastMaskTextureUsed != cache->texture() || cache->filterMode() != filterMode) { |
| 1889 | |
| 1890 | glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT); |
| 1891 | if (lastMaskTextureUsed != cache->texture()) { |
| 1892 | glBindTexture(GL_TEXTURE_2D, texture: cache->texture()); |
| 1893 | lastMaskTextureUsed = cache->texture(); |
| 1894 | } |
| 1895 | |
| 1896 | if (cache->filterMode() != filterMode) { |
| 1897 | if (filterMode == QGLTextureGlyphCache::Linear) { |
| 1898 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1899 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1900 | } else { |
| 1901 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 1902 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 1903 | } |
| 1904 | cache->setFilterMode(filterMode); |
| 1905 | } |
| 1906 | } |
| 1907 | |
| 1908 | #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO) |
| 1909 | glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0); |
| 1910 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); |
| 1911 | #else |
| 1912 | glDrawElements(GL_TRIANGLE_STRIP, count: 6 * numGlyphs, GL_UNSIGNED_SHORT, indices: elementIndices.data()); |
| 1913 | #endif |
| 1914 | } |
| 1915 | |
| 1916 | void QGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap, |
| 1917 | QPainter::PixmapFragmentHints hints) |
| 1918 | { |
| 1919 | Q_D(QGL2PaintEngineEx); |
| 1920 | // Use fallback for extended composition modes. |
| 1921 | if (state()->composition_mode > QPainter::CompositionMode_Plus) { |
| 1922 | QPaintEngineEx::drawPixmapFragments(fragments, fragmentCount, pixmap, hints); |
| 1923 | return; |
| 1924 | } |
| 1925 | |
| 1926 | ensureActive(); |
| 1927 | int max_texture_size = d->ctx->d_func()->maxTextureSize(); |
| 1928 | if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) { |
| 1929 | QPixmap scaled = pixmap.scaled(w: max_texture_size, h: max_texture_size, aspectMode: Qt::KeepAspectRatio); |
| 1930 | d->drawPixmapFragments(fragments, fragmentCount, pixmap: scaled, hints); |
| 1931 | } else { |
| 1932 | d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints); |
| 1933 | } |
| 1934 | } |
| 1935 | |
| 1936 | |
| 1937 | void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragment *fragments, |
| 1938 | int fragmentCount, const QPixmap &pixmap, |
| 1939 | QPainter::PixmapFragmentHints hints) |
| 1940 | { |
| 1941 | GLfloat dx = 1.0f / pixmap.size().width(); |
| 1942 | GLfloat dy = 1.0f / pixmap.size().height(); |
| 1943 | |
| 1944 | vertexCoordinateArray.clear(); |
| 1945 | textureCoordinateArray.clear(); |
| 1946 | opacityArray.reset(); |
| 1947 | |
| 1948 | if (snapToPixelGrid) { |
| 1949 | snapToPixelGrid = false; |
| 1950 | matrixDirty = true; |
| 1951 | } |
| 1952 | |
| 1953 | bool allOpaque = true; |
| 1954 | |
| 1955 | for (int i = 0; i < fragmentCount; ++i) { |
| 1956 | qreal s = 0; |
| 1957 | qreal c = 1; |
| 1958 | if (fragments[i].rotation != 0) { |
| 1959 | s = qFastSin(x: qDegreesToRadians(degrees: fragments[i].rotation)); |
| 1960 | c = qFastCos(x: qDegreesToRadians(degrees: fragments[i].rotation)); |
| 1961 | } |
| 1962 | |
| 1963 | qreal right = 0.5 * fragments[i].scaleX * fragments[i].width; |
| 1964 | qreal bottom = 0.5 * fragments[i].scaleY * fragments[i].height; |
| 1965 | QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c); |
| 1966 | QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c); |
| 1967 | |
| 1968 | vertexCoordinateArray.addVertex(x: bottomRight.x + fragments[i].x, y: bottomRight.y + fragments[i].y); |
| 1969 | vertexCoordinateArray.addVertex(x: -bottomLeft.x + fragments[i].x, y: -bottomLeft.y + fragments[i].y); |
| 1970 | vertexCoordinateArray.addVertex(x: -bottomRight.x + fragments[i].x, y: -bottomRight.y + fragments[i].y); |
| 1971 | vertexCoordinateArray.addVertex(x: -bottomRight.x + fragments[i].x, y: -bottomRight.y + fragments[i].y); |
| 1972 | vertexCoordinateArray.addVertex(x: bottomLeft.x + fragments[i].x, y: bottomLeft.y + fragments[i].y); |
| 1973 | vertexCoordinateArray.addVertex(x: bottomRight.x + fragments[i].x, y: bottomRight.y + fragments[i].y); |
| 1974 | |
| 1975 | QGLRect src(fragments[i].sourceLeft * dx, fragments[i].sourceTop * dy, |
| 1976 | (fragments[i].sourceLeft + fragments[i].width) * dx, |
| 1977 | (fragments[i].sourceTop + fragments[i].height) * dy); |
| 1978 | |
| 1979 | textureCoordinateArray.addVertex(x: src.right, y: src.bottom); |
| 1980 | textureCoordinateArray.addVertex(x: src.right, y: src.top); |
| 1981 | textureCoordinateArray.addVertex(x: src.left, y: src.top); |
| 1982 | textureCoordinateArray.addVertex(x: src.left, y: src.top); |
| 1983 | textureCoordinateArray.addVertex(x: src.left, y: src.bottom); |
| 1984 | textureCoordinateArray.addVertex(x: src.right, y: src.bottom); |
| 1985 | |
| 1986 | qreal opacity = fragments[i].opacity * q->state()->opacity; |
| 1987 | opacityArray << opacity << opacity << opacity << opacity << opacity << opacity; |
| 1988 | allOpaque &= (opacity >= 0.99f); |
| 1989 | } |
| 1990 | |
| 1991 | glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT); |
| 1992 | QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, |
| 1993 | options: QGLContext::InternalBindOption |
| 1994 | | QGLContext::CanFlipNativePixmapBindOption); |
| 1995 | |
| 1996 | if (texture->options & QGLContext::InvertedYBindOption) { |
| 1997 | // Flip texture y-coordinate. |
| 1998 | QGLPoint *data = textureCoordinateArray.data(); |
| 1999 | for (int i = 0; i < 6 * fragmentCount; ++i) |
| 2000 | data[i].y = 1 - data[i].y; |
| 2001 | } |
| 2002 | |
| 2003 | transferMode(newMode: ImageArrayDrawingMode); |
| 2004 | |
| 2005 | bool isBitmap = pixmap.isQBitmap(); |
| 2006 | bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque; |
| 2007 | |
| 2008 | updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, |
| 2009 | smoothPixmapTransform: q->state()->renderHints & QPainter::SmoothPixmapTransform, id: texture->id); |
| 2010 | |
| 2011 | // Setup for texture drawing |
| 2012 | currentBrush = noBrush; |
| 2013 | shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc |
| 2014 | : QGLEngineShaderManager::ImageSrc); |
| 2015 | if (prepareForDraw(srcPixelsAreOpaque: isOpaque)) |
| 2016 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT); |
| 2017 | |
| 2018 | if (isBitmap) { |
| 2019 | QColor col = qt_premultiplyColor(c: q->state()->pen.color(), opacity: (GLfloat)q->state()->opacity); |
| 2020 | shaderManager->currentProgram()->setUniformValue(location: location(uniform: QGLEngineShaderManager::PatternColor), color: col); |
| 2021 | } |
| 2022 | |
| 2023 | glDrawArrays(GL_TRIANGLES, first: 0, count: 6 * fragmentCount); |
| 2024 | } |
| 2025 | |
| 2026 | bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) |
| 2027 | { |
| 2028 | Q_D(QGL2PaintEngineEx); |
| 2029 | |
| 2030 | // qDebug("QGL2PaintEngineEx::begin()"); |
| 2031 | if (pdev->devType() == QInternal::OpenGL) |
| 2032 | d->device = static_cast<QGLPaintDevice*>(pdev); |
| 2033 | else |
| 2034 | d->device = QGLPaintDevice::getDevice(pdev); |
| 2035 | |
| 2036 | if (!d->device) |
| 2037 | return false; |
| 2038 | |
| 2039 | d->ctx = d->device->context(); |
| 2040 | d->ctx->d_ptr->active_engine = this; |
| 2041 | |
| 2042 | d->resetOpenGLContextActiveEngine(); |
| 2043 | |
| 2044 | const QSize sz = d->device->size(); |
| 2045 | d->width = sz.width(); |
| 2046 | d->height = sz.height(); |
| 2047 | d->mode = BrushDrawingMode; |
| 2048 | d->brushTextureDirty = true; |
| 2049 | d->brushUniformsDirty = true; |
| 2050 | d->matrixUniformDirty = true; |
| 2051 | d->matrixDirty = true; |
| 2052 | d->compositionModeDirty = true; |
| 2053 | d->opacityUniformDirty = true; |
| 2054 | d->translateZUniformDirty = true; |
| 2055 | d->needsSync = true; |
| 2056 | d->useSystemClip = !systemClip().isEmpty(); |
| 2057 | d->currentBrush = QBrush(); |
| 2058 | |
| 2059 | d->dirtyStencilRegion = QRect(0, 0, d->width, d->height); |
| 2060 | d->stencilClean = true; |
| 2061 | |
| 2062 | // Calling begin paint should make the correct context current. So, any |
| 2063 | // code which calls into GL or otherwise needs a current context *must* |
| 2064 | // go after beginPaint: |
| 2065 | d->device->beginPaint(); |
| 2066 | |
| 2067 | d->initializeOpenGLFunctions(); |
| 2068 | |
| 2069 | d->shaderManager = new QGLEngineShaderManager(d->ctx); |
| 2070 | |
| 2071 | d->glDisable(GL_STENCIL_TEST); |
| 2072 | d->glDisable(GL_DEPTH_TEST); |
| 2073 | d->glDisable(GL_SCISSOR_TEST); |
| 2074 | |
| 2075 | #if !defined(QT_OPENGL_ES_2) |
| 2076 | if (!d->ctx->contextHandle()->isOpenGLES()) |
| 2077 | d->glDisable(GL_MULTISAMPLE); |
| 2078 | #endif |
| 2079 | |
| 2080 | d->glyphCacheFormat = QFontEngine::Format_A8; |
| 2081 | |
| 2082 | #if !defined(QT_OPENGL_ES_2) |
| 2083 | if (!d->ctx->contextHandle()->isOpenGLES()) { |
| 2084 | d->glyphCacheFormat = QFontEngine::Format_A32; |
| 2085 | d->multisamplingAlwaysEnabled = false; |
| 2086 | } else { |
| 2087 | d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers(); |
| 2088 | } |
| 2089 | #else |
| 2090 | // OpenGL ES can't switch MSAA off, so if the gl paint device is |
| 2091 | // multisampled, it's always multisampled. |
| 2092 | d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers(); |
| 2093 | #endif |
| 2094 | |
| 2095 | return true; |
| 2096 | } |
| 2097 | |
| 2098 | bool QGL2PaintEngineEx::end() |
| 2099 | { |
| 2100 | Q_D(QGL2PaintEngineEx); |
| 2101 | |
| 2102 | QGLContext *ctx = d->ctx; |
| 2103 | d->glUseProgram(program: 0); |
| 2104 | d->transferMode(newMode: BrushDrawingMode); |
| 2105 | d->device->endPaint(); |
| 2106 | |
| 2107 | ctx->d_ptr->active_engine = 0; |
| 2108 | ctx->makeCurrent(); |
| 2109 | d->resetOpenGLContextActiveEngine(); |
| 2110 | d->resetGLState(); |
| 2111 | |
| 2112 | delete d->shaderManager; |
| 2113 | d->shaderManager = 0; |
| 2114 | d->currentBrush = QBrush(); |
| 2115 | |
| 2116 | #ifdef QT_OPENGL_CACHE_AS_VBOS |
| 2117 | if (!d->unusedVBOSToClean.isEmpty()) { |
| 2118 | d->glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData()); |
| 2119 | d->unusedVBOSToClean.clear(); |
| 2120 | } |
| 2121 | if (!d->unusedIBOSToClean.isEmpty()) { |
| 2122 | d->glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData()); |
| 2123 | d->unusedIBOSToClean.clear(); |
| 2124 | } |
| 2125 | #endif |
| 2126 | |
| 2127 | return false; |
| 2128 | } |
| 2129 | |
| 2130 | void QGL2PaintEngineEx::ensureActive() |
| 2131 | { |
| 2132 | Q_D(QGL2PaintEngineEx); |
| 2133 | QGLContext *ctx = d->ctx; |
| 2134 | |
| 2135 | if (isActive() && (ctx->d_ptr->active_engine != this || d->resetOpenGLContextActiveEngine())) { |
| 2136 | ctx->d_ptr->active_engine = this; |
| 2137 | d->needsSync = true; |
| 2138 | } |
| 2139 | |
| 2140 | d->device->ensureActiveTarget(); |
| 2141 | |
| 2142 | if (d->needsSync) { |
| 2143 | d->transferMode(newMode: BrushDrawingMode); |
| 2144 | d->glViewport(x: 0, y: 0, width: d->width, height: d->height); |
| 2145 | d->needsSync = false; |
| 2146 | d->lastMaskTextureUsed = 0; |
| 2147 | d->shaderManager->setDirty(); |
| 2148 | d->ctx->d_func()->syncGlState(); |
| 2149 | for (int i = 0; i < 3; ++i) |
| 2150 | d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered |
| 2151 | setState(state()); |
| 2152 | } |
| 2153 | } |
| 2154 | |
| 2155 | void QGL2PaintEngineExPrivate::updateClipScissorTest() |
| 2156 | { |
| 2157 | Q_Q(QGL2PaintEngineEx); |
| 2158 | if (q->state()->clipTestEnabled) { |
| 2159 | glEnable(GL_STENCIL_TEST); |
| 2160 | glStencilFunc(GL_LEQUAL, ref: q->state()->currentClip, mask: ~GL_STENCIL_HIGH_BIT); |
| 2161 | } else { |
| 2162 | glDisable(GL_STENCIL_TEST); |
| 2163 | glStencilFunc(GL_ALWAYS, ref: 0, mask: 0xff); |
| 2164 | } |
| 2165 | |
| 2166 | #ifdef QT_GL_NO_SCISSOR_TEST |
| 2167 | currentScissorBounds = QRect(0, 0, width, height); |
| 2168 | #else |
| 2169 | QRect bounds = q->state()->rectangleClip; |
| 2170 | if (!q->state()->clipEnabled) { |
| 2171 | if (useSystemClip) |
| 2172 | bounds = systemClip.boundingRect(); |
| 2173 | else |
| 2174 | bounds = QRect(0, 0, width, height); |
| 2175 | } else { |
| 2176 | if (useSystemClip) |
| 2177 | bounds = bounds.intersected(other: systemClip.boundingRect()); |
| 2178 | else |
| 2179 | bounds = bounds.intersected(other: QRect(0, 0, width, height)); |
| 2180 | } |
| 2181 | |
| 2182 | currentScissorBounds = bounds; |
| 2183 | |
| 2184 | if (bounds == QRect(0, 0, width, height)) { |
| 2185 | glDisable(GL_SCISSOR_TEST); |
| 2186 | } else { |
| 2187 | glEnable(GL_SCISSOR_TEST); |
| 2188 | setScissor(bounds); |
| 2189 | } |
| 2190 | #endif |
| 2191 | } |
| 2192 | |
| 2193 | void QGL2PaintEngineExPrivate::setScissor(const QRect &rect) |
| 2194 | { |
| 2195 | const int left = rect.left(); |
| 2196 | const int width = rect.width(); |
| 2197 | int bottom = height - (rect.top() + rect.height()); |
| 2198 | if (device->isFlipped()) { |
| 2199 | bottom = rect.top(); |
| 2200 | } |
| 2201 | const int height = rect.height(); |
| 2202 | |
| 2203 | glScissor(x: left, y: bottom, width, height); |
| 2204 | } |
| 2205 | |
| 2206 | void QGL2PaintEngineEx::clipEnabledChanged() |
| 2207 | { |
| 2208 | Q_D(QGL2PaintEngineEx); |
| 2209 | |
| 2210 | state()->clipChanged = true; |
| 2211 | |
| 2212 | if (painter()->hasClipping()) |
| 2213 | d->regenerateClip(); |
| 2214 | else |
| 2215 | d->systemStateChanged(); |
| 2216 | } |
| 2217 | |
| 2218 | void QGL2PaintEngineExPrivate::clearClip(uint value) |
| 2219 | { |
| 2220 | dirtyStencilRegion -= currentScissorBounds; |
| 2221 | |
| 2222 | glStencilMask(mask: 0xff); |
| 2223 | glClearStencil(s: value); |
| 2224 | glClear(GL_STENCIL_BUFFER_BIT); |
| 2225 | glStencilMask(mask: 0x0); |
| 2226 | |
| 2227 | q->state()->needsClipBufferClear = false; |
| 2228 | } |
| 2229 | |
| 2230 | void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value) |
| 2231 | { |
| 2232 | transferMode(newMode: BrushDrawingMode); |
| 2233 | |
| 2234 | if (snapToPixelGrid) { |
| 2235 | snapToPixelGrid = false; |
| 2236 | matrixDirty = true; |
| 2237 | } |
| 2238 | |
| 2239 | if (matrixDirty) |
| 2240 | updateMatrix(); |
| 2241 | |
| 2242 | stencilClean = false; |
| 2243 | |
| 2244 | const bool singlePass = !path.hasWindingFill() |
| 2245 | && (((q->state()->currentClip == maxClip - 1) && q->state()->clipTestEnabled) |
| 2246 | || q->state()->needsClipBufferClear); |
| 2247 | const uint referenceClipValue = q->state()->needsClipBufferClear ? 1 : q->state()->currentClip; |
| 2248 | |
| 2249 | if (q->state()->needsClipBufferClear) |
| 2250 | clearClip(value: 1); |
| 2251 | |
| 2252 | if (path.isEmpty()) { |
| 2253 | glEnable(GL_STENCIL_TEST); |
| 2254 | glStencilFunc(GL_LEQUAL, ref: value, mask: ~GL_STENCIL_HIGH_BIT); |
| 2255 | return; |
| 2256 | } |
| 2257 | |
| 2258 | if (q->state()->clipTestEnabled) |
| 2259 | glStencilFunc(GL_LEQUAL, ref: q->state()->currentClip, mask: ~GL_STENCIL_HIGH_BIT); |
| 2260 | else |
| 2261 | glStencilFunc(GL_ALWAYS, ref: 0, mask: 0xff); |
| 2262 | |
| 2263 | vertexCoordinateArray.clear(); |
| 2264 | vertexCoordinateArray.addPath(path, curveInverseScale: inverseScale, outline: false); |
| 2265 | |
| 2266 | if (!singlePass) |
| 2267 | fillStencilWithVertexArray(vertexArray&: vertexCoordinateArray, useWindingFill: path.hasWindingFill()); |
| 2268 | |
| 2269 | glColorMask(red: false, green: false, blue: false, alpha: false); |
| 2270 | glEnable(GL_STENCIL_TEST); |
| 2271 | useSimpleShader(); |
| 2272 | |
| 2273 | if (singlePass) { |
| 2274 | // Under these conditions we can set the new stencil value in a single |
| 2275 | // pass, by using the current value and the "new value" as the toggles |
| 2276 | |
| 2277 | glStencilFunc(GL_LEQUAL, ref: referenceClipValue, mask: ~GL_STENCIL_HIGH_BIT); |
| 2278 | glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT); |
| 2279 | glStencilMask(mask: value ^ referenceClipValue); |
| 2280 | |
| 2281 | drawVertexArrays(vertexArray&: vertexCoordinateArray, GL_TRIANGLE_FAN); |
| 2282 | } else { |
| 2283 | glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); |
| 2284 | glStencilMask(mask: 0xff); |
| 2285 | |
| 2286 | if (!q->state()->clipTestEnabled && path.hasWindingFill()) { |
| 2287 | // Pass when any clip bit is set, set high bit |
| 2288 | glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, mask: ~GL_STENCIL_HIGH_BIT); |
| 2289 | composite(boundingRect: vertexCoordinateArray.boundingRect()); |
| 2290 | } |
| 2291 | |
| 2292 | // Pass when high bit is set, replace stencil value with new clip value |
| 2293 | glStencilFunc(GL_NOTEQUAL, ref: value, GL_STENCIL_HIGH_BIT); |
| 2294 | |
| 2295 | composite(boundingRect: vertexCoordinateArray.boundingRect()); |
| 2296 | } |
| 2297 | |
| 2298 | glStencilFunc(GL_LEQUAL, ref: value, mask: ~GL_STENCIL_HIGH_BIT); |
| 2299 | glStencilMask(mask: 0); |
| 2300 | |
| 2301 | glColorMask(red: true, green: true, blue: true, alpha: true); |
| 2302 | } |
| 2303 | |
| 2304 | void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op) |
| 2305 | { |
| 2306 | // qDebug("QGL2PaintEngineEx::clip()"); |
| 2307 | Q_D(QGL2PaintEngineEx); |
| 2308 | |
| 2309 | state()->clipChanged = true; |
| 2310 | |
| 2311 | ensureActive(); |
| 2312 | |
| 2313 | if (op == Qt::ReplaceClip) { |
| 2314 | op = Qt::IntersectClip; |
| 2315 | if (d->hasClipOperations()) { |
| 2316 | d->systemStateChanged(); |
| 2317 | state()->canRestoreClip = false; |
| 2318 | } |
| 2319 | } |
| 2320 | |
| 2321 | #ifndef QT_GL_NO_SCISSOR_TEST |
| 2322 | if (!path.isEmpty() && op == Qt::IntersectClip && (path.shape() == QVectorPath::RectangleHint)) { |
| 2323 | const QPointF* const points = reinterpret_cast<const QPointF*>(path.points()); |
| 2324 | QRectF rect(points[0], points[2]); |
| 2325 | |
| 2326 | if (state()->matrix.type() <= QTransform::TxScale |
| 2327 | || (state()->matrix.type() == QTransform::TxRotate |
| 2328 | && qFuzzyIsNull(d: state()->matrix.m11()) |
| 2329 | && qFuzzyIsNull(d: state()->matrix.m22()))) |
| 2330 | { |
| 2331 | state()->rectangleClip = state()->rectangleClip.intersected(other: state()->matrix.mapRect(rect).toRect()); |
| 2332 | d->updateClipScissorTest(); |
| 2333 | return; |
| 2334 | } |
| 2335 | } |
| 2336 | #endif |
| 2337 | |
| 2338 | const QRect pathRect = state()->matrix.mapRect(path.controlPointRect()).toAlignedRect(); |
| 2339 | |
| 2340 | switch (op) { |
| 2341 | case Qt::NoClip: |
| 2342 | if (d->useSystemClip) { |
| 2343 | state()->clipTestEnabled = true; |
| 2344 | state()->currentClip = 1; |
| 2345 | } else { |
| 2346 | state()->clipTestEnabled = false; |
| 2347 | } |
| 2348 | state()->rectangleClip = QRect(0, 0, d->width, d->height); |
| 2349 | state()->canRestoreClip = false; |
| 2350 | d->updateClipScissorTest(); |
| 2351 | break; |
| 2352 | case Qt::IntersectClip: |
| 2353 | state()->rectangleClip = state()->rectangleClip.intersected(other: pathRect); |
| 2354 | d->updateClipScissorTest(); |
| 2355 | d->resetClipIfNeeded(); |
| 2356 | ++d->maxClip; |
| 2357 | d->writeClip(path, value: d->maxClip); |
| 2358 | state()->currentClip = d->maxClip; |
| 2359 | state()->clipTestEnabled = true; |
| 2360 | break; |
| 2361 | default: |
| 2362 | break; |
| 2363 | } |
| 2364 | } |
| 2365 | |
| 2366 | void QGL2PaintEngineExPrivate::regenerateClip() |
| 2367 | { |
| 2368 | systemStateChanged(); |
| 2369 | replayClipOperations(); |
| 2370 | } |
| 2371 | |
| 2372 | void QGL2PaintEngineExPrivate::systemStateChanged() |
| 2373 | { |
| 2374 | Q_Q(QGL2PaintEngineEx); |
| 2375 | |
| 2376 | q->state()->clipChanged = true; |
| 2377 | |
| 2378 | if (systemClip.isEmpty()) { |
| 2379 | useSystemClip = false; |
| 2380 | } else { |
| 2381 | if (q->paintDevice()->devType() == QInternal::Widget && currentClipDevice) { |
| 2382 | QWidgetPrivate *widgetPrivate = qt_widget_private(widget: static_cast<QWidget *>(currentClipDevice)->window()); |
| 2383 | useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter; |
| 2384 | } else { |
| 2385 | useSystemClip = true; |
| 2386 | } |
| 2387 | } |
| 2388 | |
| 2389 | q->state()->clipTestEnabled = false; |
| 2390 | q->state()->needsClipBufferClear = true; |
| 2391 | |
| 2392 | q->state()->currentClip = 1; |
| 2393 | maxClip = 1; |
| 2394 | |
| 2395 | q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height); |
| 2396 | updateClipScissorTest(); |
| 2397 | |
| 2398 | if (systemClip.rectCount() == 1) { |
| 2399 | if (systemClip.boundingRect() == QRect(0, 0, width, height)) |
| 2400 | useSystemClip = false; |
| 2401 | #ifndef QT_GL_NO_SCISSOR_TEST |
| 2402 | // scissoring takes care of the system clip |
| 2403 | return; |
| 2404 | #endif |
| 2405 | } |
| 2406 | |
| 2407 | if (useSystemClip) { |
| 2408 | clearClip(value: 0); |
| 2409 | |
| 2410 | QPainterPath path; |
| 2411 | path.addRegion(region: systemClip); |
| 2412 | |
| 2413 | q->state()->currentClip = 0; |
| 2414 | writeClip(path: qtVectorPathForPath(path: q->state()->matrix.inverted().map(p: path)), value: 1); |
| 2415 | q->state()->currentClip = 1; |
| 2416 | q->state()->clipTestEnabled = true; |
| 2417 | } |
| 2418 | } |
| 2419 | |
| 2420 | void QGL2PaintEngineEx::setTranslateZ(GLfloat z) |
| 2421 | { |
| 2422 | Q_D(QGL2PaintEngineEx); |
| 2423 | if (d->translateZ != z) { |
| 2424 | d->translateZ = z; |
| 2425 | d->translateZUniformDirty = true; |
| 2426 | } |
| 2427 | } |
| 2428 | |
| 2429 | void QGL2PaintEngineEx::setState(QPainterState *new_state) |
| 2430 | { |
| 2431 | // qDebug("QGL2PaintEngineEx::setState()"); |
| 2432 | |
| 2433 | Q_D(QGL2PaintEngineEx); |
| 2434 | |
| 2435 | QGL2PaintEngineState *s = static_cast<QGL2PaintEngineState *>(new_state); |
| 2436 | QGL2PaintEngineState *old_state = state(); |
| 2437 | |
| 2438 | QPaintEngineEx::setState(s); |
| 2439 | |
| 2440 | if (s->isNew) { |
| 2441 | // Newly created state object. The call to setState() |
| 2442 | // will either be followed by a call to begin(), or we are |
| 2443 | // setting the state as part of a save(). |
| 2444 | s->isNew = false; |
| 2445 | return; |
| 2446 | } |
| 2447 | |
| 2448 | // Setting the state as part of a restore(). |
| 2449 | |
| 2450 | if (old_state == s || old_state->renderHintsChanged) |
| 2451 | renderHintsChanged(); |
| 2452 | |
| 2453 | if (old_state == s || old_state->matrixChanged) |
| 2454 | d->matrixDirty = true; |
| 2455 | |
| 2456 | if (old_state == s || old_state->compositionModeChanged) |
| 2457 | d->compositionModeDirty = true; |
| 2458 | |
| 2459 | if (old_state == s || old_state->opacityChanged) |
| 2460 | d->opacityUniformDirty = true; |
| 2461 | |
| 2462 | if (old_state == s || old_state->clipChanged) { |
| 2463 | if (old_state && old_state != s && old_state->canRestoreClip) { |
| 2464 | d->updateClipScissorTest(); |
| 2465 | d->glDepthFunc(GL_LEQUAL); |
| 2466 | } else { |
| 2467 | d->regenerateClip(); |
| 2468 | } |
| 2469 | } |
| 2470 | } |
| 2471 | |
| 2472 | QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const |
| 2473 | { |
| 2474 | if (orig) |
| 2475 | const_cast<QGL2PaintEngineEx *>(this)->ensureActive(); |
| 2476 | |
| 2477 | QGL2PaintEngineState *s; |
| 2478 | if (!orig) |
| 2479 | s = new QGL2PaintEngineState(); |
| 2480 | else |
| 2481 | s = new QGL2PaintEngineState(*static_cast<QGL2PaintEngineState *>(orig)); |
| 2482 | |
| 2483 | s->matrixChanged = false; |
| 2484 | s->compositionModeChanged = false; |
| 2485 | s->opacityChanged = false; |
| 2486 | s->renderHintsChanged = false; |
| 2487 | s->clipChanged = false; |
| 2488 | |
| 2489 | return s; |
| 2490 | } |
| 2491 | |
| 2492 | QGL2PaintEngineState::QGL2PaintEngineState(QGL2PaintEngineState &other) |
| 2493 | : QPainterState(other) |
| 2494 | { |
| 2495 | isNew = true; |
| 2496 | needsClipBufferClear = other.needsClipBufferClear; |
| 2497 | clipTestEnabled = other.clipTestEnabled; |
| 2498 | currentClip = other.currentClip; |
| 2499 | canRestoreClip = other.canRestoreClip; |
| 2500 | rectangleClip = other.rectangleClip; |
| 2501 | } |
| 2502 | |
| 2503 | QGL2PaintEngineState::QGL2PaintEngineState() |
| 2504 | { |
| 2505 | isNew = true; |
| 2506 | needsClipBufferClear = true; |
| 2507 | clipTestEnabled = false; |
| 2508 | canRestoreClip = true; |
| 2509 | } |
| 2510 | |
| 2511 | QGL2PaintEngineState::~QGL2PaintEngineState() |
| 2512 | { |
| 2513 | } |
| 2514 | |
| 2515 | QT_END_NAMESPACE |
| 2516 | |