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29 | |
30 | #include "surface3drenderer_p.h" |
31 | #include "q3dcamera_p.h" |
32 | #include "shaderhelper_p.h" |
33 | #include "texturehelper_p.h" |
34 | #include "utils_p.h" |
35 | |
36 | #include <QtCore/qmath.h> |
37 | |
38 | static const int ID_TO_RGBA_MASK = 0xff; |
39 | |
40 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
41 | |
42 | //#define SHOW_DEPTH_TEXTURE_SCENE |
43 | |
44 | const GLfloat sliceZScale = 0.1f; |
45 | const GLfloat sliceUnits = 2.5f; |
46 | const uint greenMultiplier = 256; |
47 | const uint blueMultiplier = 65536; |
48 | const uint alphaMultiplier = 16777216; |
49 | |
50 | Surface3DRenderer::Surface3DRenderer(Surface3DController *controller) |
51 | : Abstract3DRenderer(controller), |
52 | m_cachedIsSlicingActivated(false), |
53 | m_depthShader(0), |
54 | m_backgroundShader(0), |
55 | m_surfaceFlatShader(0), |
56 | m_surfaceSmoothShader(0), |
57 | m_surfaceTexturedSmoothShader(0), |
58 | m_surfaceTexturedFlatShader(0), |
59 | m_surfaceGridShader(0), |
60 | m_surfaceSliceFlatShader(0), |
61 | m_surfaceSliceSmoothShader(0), |
62 | m_selectionShader(0), |
63 | m_heightNormalizer(0.0f), |
64 | m_scaleX(0.0f), |
65 | m_scaleY(0.0f), |
66 | m_scaleZ(0.0f), |
67 | m_depthFrameBuffer(0), |
68 | m_selectionFrameBuffer(0), |
69 | m_selectionDepthBuffer(0), |
70 | m_selectionResultTexture(0), |
71 | m_shadowQualityToShader(33.3f), |
72 | m_flatSupported(true), |
73 | m_selectionActive(false), |
74 | m_shadowQualityMultiplier(3), |
75 | m_selectedPoint(Surface3DController::invalidSelectionPosition()), |
76 | m_selectedSeries(0), |
77 | m_clickedPosition(Surface3DController::invalidSelectionPosition()), |
78 | m_selectionTexturesDirty(false), |
79 | m_noShadowTexture(0) |
80 | { |
81 | // Check if flat feature is supported |
82 | ShaderHelper tester(this, QStringLiteral(":/shaders/vertexSurfaceFlat" ), |
83 | QStringLiteral(":/shaders/fragmentSurfaceFlat" )); |
84 | if (!tester.testCompile()) { |
85 | m_flatSupported = false; |
86 | connect(sender: this, signal: &Surface3DRenderer::flatShadingSupportedChanged, |
87 | receiver: controller, slot: &Surface3DController::handleFlatShadingSupportedChange); |
88 | emit flatShadingSupportedChanged(supported: m_flatSupported); |
89 | qWarning() << "Warning: Flat qualifier not supported on your platform's GLSL language." |
90 | " Requires at least GLSL version 1.2 with GL_EXT_gpu_shader4 extension." ; |
91 | } |
92 | |
93 | initializeOpenGL(); |
94 | } |
95 | |
96 | Surface3DRenderer::~Surface3DRenderer() |
97 | { |
98 | contextCleanup(); |
99 | delete m_depthShader; |
100 | delete m_backgroundShader; |
101 | delete m_selectionShader; |
102 | delete m_surfaceFlatShader; |
103 | delete m_surfaceSmoothShader; |
104 | delete m_surfaceTexturedSmoothShader; |
105 | delete m_surfaceTexturedFlatShader; |
106 | delete m_surfaceGridShader; |
107 | delete m_surfaceSliceFlatShader; |
108 | delete m_surfaceSliceSmoothShader; |
109 | } |
110 | |
111 | void Surface3DRenderer::contextCleanup() |
112 | { |
113 | if (QOpenGLContext::currentContext()) { |
114 | m_textureHelper->glDeleteFramebuffers(n: 1, framebuffers: &m_depthFrameBuffer); |
115 | m_textureHelper->glDeleteRenderbuffers(n: 1, renderbuffers: &m_selectionDepthBuffer); |
116 | m_textureHelper->glDeleteFramebuffers(n: 1, framebuffers: &m_selectionFrameBuffer); |
117 | |
118 | m_textureHelper->deleteTexture(texture: &m_noShadowTexture); |
119 | m_textureHelper->deleteTexture(texture: &m_depthTexture); |
120 | m_textureHelper->deleteTexture(texture: &m_selectionResultTexture); |
121 | } |
122 | } |
123 | |
124 | void Surface3DRenderer::initializeOpenGL() |
125 | { |
126 | Abstract3DRenderer::initializeOpenGL(); |
127 | |
128 | // Initialize shaders |
129 | initSurfaceShaders(); |
130 | |
131 | if (!m_isOpenGLES) { |
132 | initDepthShader(); // For shadows |
133 | loadGridLineMesh(); |
134 | } |
135 | |
136 | // Init selection shader |
137 | initSelectionShaders(); |
138 | |
139 | // Resize in case we've missed resize events |
140 | // Resize calls initSelectionBuffer and initDepthBuffer, so they don't need to be called here |
141 | handleResize(); |
142 | |
143 | // Load background mesh (we need to be initialized first) |
144 | loadBackgroundMesh(); |
145 | |
146 | // Create texture for no shadows |
147 | QImage image(2, 2, QImage::Format_RGB32); |
148 | image.fill(color: Qt::white); |
149 | m_noShadowTexture = m_textureHelper->create2DTexture(image, useTrilinearFiltering: false, convert: true, smoothScale: false, clampY: true); |
150 | } |
151 | |
152 | void Surface3DRenderer::fixCameraTarget(QVector3D &target) |
153 | { |
154 | target.setX(target.x() * m_scaleX); |
155 | target.setY(target.y() * m_scaleY); |
156 | target.setZ(target.z() * -m_scaleZ); |
157 | } |
158 | |
159 | void Surface3DRenderer::getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds) |
160 | { |
161 | // The inputs are the item bounds in OpenGL coordinates. |
162 | // The outputs limit these bounds to visible ranges, normalized to range [-1, 1] |
163 | // Volume shader flips the Y and Z axes, so we need to set negatives of actual values to those |
164 | float itemRangeX = (maxBounds.x() - minBounds.x()); |
165 | float itemRangeY = (maxBounds.y() - minBounds.y()); |
166 | float itemRangeZ = (maxBounds.z() - minBounds.z()); |
167 | |
168 | if (minBounds.x() < -m_scaleX) |
169 | minBounds.setX(-1.0f + (2.0f * qAbs(t: minBounds.x() + m_scaleX) / itemRangeX)); |
170 | else |
171 | minBounds.setX(-1.0f); |
172 | |
173 | if (minBounds.y() < -m_scaleY) |
174 | minBounds.setY(-(-1.0f + (2.0f * qAbs(t: minBounds.y() + m_scaleY) / itemRangeY))); |
175 | else |
176 | minBounds.setY(1.0f); |
177 | |
178 | if (minBounds.z() < -m_scaleZ) |
179 | minBounds.setZ(-(-1.0f + (2.0f * qAbs(t: minBounds.z() + m_scaleZ) / itemRangeZ))); |
180 | else |
181 | minBounds.setZ(1.0f); |
182 | |
183 | if (maxBounds.x() > m_scaleX) |
184 | maxBounds.setX(1.0f - (2.0f * qAbs(t: maxBounds.x() - m_scaleX) / itemRangeX)); |
185 | else |
186 | maxBounds.setX(1.0f); |
187 | |
188 | if (maxBounds.y() > m_scaleY) |
189 | maxBounds.setY(-(1.0f - (2.0f * qAbs(t: maxBounds.y() - m_scaleY) / itemRangeY))); |
190 | else |
191 | maxBounds.setY(-1.0f); |
192 | |
193 | if (maxBounds.z() > m_scaleZ) |
194 | maxBounds.setZ(-(1.0f - (2.0f * qAbs(t: maxBounds.z() - m_scaleZ) / itemRangeZ))); |
195 | else |
196 | maxBounds.setZ(-1.0f); |
197 | } |
198 | |
199 | void Surface3DRenderer::updateData() |
200 | { |
201 | calculateSceneScalingFactors(); |
202 | |
203 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
204 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
205 | if (cache->isVisible() && cache->dataDirty()) { |
206 | const QSurface3DSeries *currentSeries = cache->series(); |
207 | QSurfaceDataProxy *dataProxy = currentSeries->dataProxy(); |
208 | const QSurfaceDataArray &array = *dataProxy->array(); |
209 | QSurfaceDataArray &dataArray = cache->dataArray(); |
210 | QRect sampleSpace; |
211 | |
212 | // Need minimum of 2x2 array to draw a surface |
213 | if (array.size() >= 2 && array.at(i: 0)->size() >= 2) |
214 | sampleSpace = calculateSampleRect(array); |
215 | |
216 | bool dimensionsChanged = false; |
217 | if (cache->sampleSpace() != sampleSpace) { |
218 | if (sampleSpace.width() >= 2) |
219 | m_selectionTexturesDirty = true; |
220 | |
221 | dimensionsChanged = true; |
222 | cache->setSampleSpace(sampleSpace); |
223 | |
224 | for (int i = 0; i < dataArray.size(); i++) |
225 | delete dataArray.at(i); |
226 | dataArray.clear(); |
227 | } |
228 | |
229 | if (sampleSpace.width() >= 2 && sampleSpace.height() >= 2) { |
230 | if (dimensionsChanged) { |
231 | dataArray.reserve(alloc: sampleSpace.height()); |
232 | for (int i = 0; i < sampleSpace.height(); i++) |
233 | dataArray << new QSurfaceDataRow(sampleSpace.width()); |
234 | } |
235 | for (int i = 0; i < sampleSpace.height(); i++) { |
236 | for (int j = 0; j < sampleSpace.width(); j++) { |
237 | (*(dataArray.at(i)))[j] = array.at(i: i + sampleSpace.y())->at( |
238 | i: j + sampleSpace.x()); |
239 | } |
240 | } |
241 | |
242 | checkFlatSupport(cache); |
243 | updateObjects(cache, dimensionChanged: dimensionsChanged); |
244 | cache->setFlatStatusDirty(false); |
245 | } else { |
246 | cache->surfaceObject()->clear(); |
247 | } |
248 | cache->setDataDirty(false); |
249 | } |
250 | } |
251 | |
252 | if (m_selectionTexturesDirty && m_cachedSelectionMode > QAbstract3DGraph::SelectionNone) |
253 | updateSelectionTextures(); |
254 | |
255 | updateSelectedPoint(position: m_selectedPoint, series: m_selectedSeries); |
256 | } |
257 | |
258 | void Surface3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesList) |
259 | { |
260 | Abstract3DRenderer::updateSeries(seriesList); |
261 | |
262 | bool noSelection = true; |
263 | foreach (QAbstract3DSeries *series, seriesList) { |
264 | QSurface3DSeries *surfaceSeries = static_cast<QSurface3DSeries *>(series); |
265 | SurfaceSeriesRenderCache *cache = |
266 | static_cast<SurfaceSeriesRenderCache *>( m_renderCacheList.value(akey: series)); |
267 | if (noSelection |
268 | && surfaceSeries->selectedPoint() != QSurface3DSeries::invalidSelectionPosition()) { |
269 | if (selectionLabel() != cache->itemLabel()) |
270 | m_selectionLabelDirty = true; |
271 | noSelection = false; |
272 | } |
273 | |
274 | if (cache->isFlatStatusDirty() && cache->sampleSpace().width()) { |
275 | checkFlatSupport(cache); |
276 | updateObjects(cache, dimensionChanged: true); |
277 | cache->setFlatStatusDirty(false); |
278 | } |
279 | } |
280 | |
281 | if (noSelection && !selectionLabel().isEmpty()) { |
282 | m_selectionLabelDirty = true; |
283 | updateSelectedPoint(position: Surface3DController::invalidSelectionPosition(), series: 0); |
284 | } |
285 | |
286 | // Selection pointer issues |
287 | if (m_selectedSeries) { |
288 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
289 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
290 | QVector4D highlightColor = |
291 | Utils::vectorFromColor(color: cache->series()->singleHighlightColor()); |
292 | SelectionPointer *slicePointer = cache->sliceSelectionPointer(); |
293 | if (slicePointer) { |
294 | slicePointer->setHighlightColor(highlightColor); |
295 | slicePointer->setPointerObject(cache->object()); |
296 | slicePointer->setRotation(cache->meshRotation()); |
297 | } |
298 | SelectionPointer *mainPointer = cache->mainSelectionPointer(); |
299 | if (mainPointer) { |
300 | mainPointer->setHighlightColor(highlightColor); |
301 | mainPointer->setPointerObject(cache->object()); |
302 | mainPointer->setRotation(cache->meshRotation()); |
303 | } |
304 | } |
305 | } |
306 | } |
307 | |
308 | void Surface3DRenderer::updateSurfaceTextures(QVector<QSurface3DSeries *> seriesList) |
309 | { |
310 | foreach (QSurface3DSeries *series, seriesList) { |
311 | SurfaceSeriesRenderCache *cache = |
312 | static_cast<SurfaceSeriesRenderCache *>(m_renderCacheList.value(akey: series)); |
313 | if (cache) { |
314 | GLuint oldTexture = cache->surfaceTexture(); |
315 | m_textureHelper->deleteTexture(texture: &oldTexture); |
316 | cache->setSurfaceTexture(0); |
317 | |
318 | const QSurface3DSeries *currentSeries = cache->series(); |
319 | QSurfaceDataProxy *dataProxy = currentSeries->dataProxy(); |
320 | const QSurfaceDataArray &array = *dataProxy->array(); |
321 | |
322 | if (!series->texture().isNull()) { |
323 | GLuint texId = m_textureHelper->create2DTexture(image: series->texture(), |
324 | useTrilinearFiltering: true, convert: true, smoothScale: true, clampY: true); |
325 | glBindTexture(GL_TEXTURE_2D, texture: texId); |
326 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
327 | glBindTexture(GL_TEXTURE_2D, texture: 0); |
328 | cache->setSurfaceTexture(texId); |
329 | |
330 | if (cache->isFlatShadingEnabled()) |
331 | cache->surfaceObject()->coarseUVs(dataArray: array, modelArray: cache->dataArray()); |
332 | else |
333 | cache->surfaceObject()->smoothUVs(dataArray: array, modelArray: cache->dataArray()); |
334 | } |
335 | } |
336 | } |
337 | } |
338 | |
339 | SeriesRenderCache *Surface3DRenderer::createNewCache(QAbstract3DSeries *series) |
340 | { |
341 | m_selectionTexturesDirty = true; |
342 | return new SurfaceSeriesRenderCache(series, this); |
343 | } |
344 | |
345 | void Surface3DRenderer::cleanCache(SeriesRenderCache *cache) |
346 | { |
347 | Abstract3DRenderer::cleanCache(cache); |
348 | m_selectionTexturesDirty = true; |
349 | } |
350 | |
351 | void Surface3DRenderer::updateRows(const QVector<Surface3DController::ChangeRow> &rows) |
352 | { |
353 | foreach (Surface3DController::ChangeRow item, rows) { |
354 | SurfaceSeriesRenderCache *cache = |
355 | static_cast<SurfaceSeriesRenderCache *>(m_renderCacheList.value(akey: item.series)); |
356 | QSurfaceDataArray &dstArray = cache->dataArray(); |
357 | const QRect &sampleSpace = cache->sampleSpace(); |
358 | |
359 | const QSurfaceDataArray *srcArray = 0; |
360 | QSurfaceDataProxy *dataProxy = item.series->dataProxy(); |
361 | if (dataProxy) |
362 | srcArray = dataProxy->array(); |
363 | |
364 | if (cache && srcArray->size() >= 2 && srcArray->at(i: 0)->size() >= 2 && |
365 | sampleSpace.width() >= 2 && sampleSpace.height() >= 2) { |
366 | bool updateBuffers = false; |
367 | int sampleSpaceTop = sampleSpace.y() + sampleSpace.height(); |
368 | int row = item.row; |
369 | if (row >= sampleSpace.y() && row <= sampleSpaceTop) { |
370 | updateBuffers = true; |
371 | for (int j = 0; j < sampleSpace.width(); j++) { |
372 | (*(dstArray.at(i: row - sampleSpace.y())))[j] = |
373 | srcArray->at(i: row)->at(i: j + sampleSpace.x()); |
374 | } |
375 | |
376 | if (cache->isFlatShadingEnabled()) { |
377 | cache->surfaceObject()->updateCoarseRow(dataArray: dstArray, rowIndex: row - sampleSpace.y(), |
378 | polar: m_polarGraph); |
379 | } else { |
380 | cache->surfaceObject()->updateSmoothRow(dataArray: dstArray, startRow: row - sampleSpace.y(), |
381 | polar: m_polarGraph); |
382 | } |
383 | } |
384 | if (updateBuffers) |
385 | cache->surfaceObject()->uploadBuffers(); |
386 | } |
387 | } |
388 | |
389 | updateSelectedPoint(position: m_selectedPoint, series: m_selectedSeries); |
390 | } |
391 | |
392 | void Surface3DRenderer::updateItems(const QVector<Surface3DController::ChangeItem> &points) |
393 | { |
394 | foreach (Surface3DController::ChangeItem item, points) { |
395 | SurfaceSeriesRenderCache *cache = |
396 | static_cast<SurfaceSeriesRenderCache *>(m_renderCacheList.value(akey: item.series)); |
397 | QSurfaceDataArray &dstArray = cache->dataArray(); |
398 | const QRect &sampleSpace = cache->sampleSpace(); |
399 | |
400 | const QSurfaceDataArray *srcArray = 0; |
401 | QSurfaceDataProxy *dataProxy = item.series->dataProxy(); |
402 | if (dataProxy) |
403 | srcArray = dataProxy->array(); |
404 | |
405 | if (cache && srcArray->size() >= 2 && srcArray->at(i: 0)->size() >= 2 && |
406 | sampleSpace.width() >= 2 && sampleSpace.height() >= 2) { |
407 | int sampleSpaceTop = sampleSpace.y() + sampleSpace.height(); |
408 | int sampleSpaceRight = sampleSpace.x() + sampleSpace.width(); |
409 | bool updateBuffers = false; |
410 | // Note: Point is (row, column), samplespace is (columns x rows) |
411 | QPoint point = item.point; |
412 | |
413 | if (point.x() <= sampleSpaceTop && point.x() >= sampleSpace.y() && |
414 | point.y() <= sampleSpaceRight && point.y() >= sampleSpace.x()) { |
415 | updateBuffers = true; |
416 | int x = point.y() - sampleSpace.x(); |
417 | int y = point.x() - sampleSpace.y(); |
418 | (*(dstArray.at(i: y)))[x] = srcArray->at(i: point.x())->at(i: point.y()); |
419 | |
420 | if (cache->isFlatShadingEnabled()) |
421 | cache->surfaceObject()->updateCoarseItem(dataArray: dstArray, row: y, column: x, polar: m_polarGraph); |
422 | else |
423 | cache->surfaceObject()->updateSmoothItem(dataArray: dstArray, row: y, column: x, polar: m_polarGraph); |
424 | } |
425 | if (updateBuffers) |
426 | cache->surfaceObject()->uploadBuffers(); |
427 | } |
428 | |
429 | } |
430 | |
431 | updateSelectedPoint(position: m_selectedPoint, series: m_selectedSeries); |
432 | } |
433 | |
434 | void Surface3DRenderer::updateSliceDataModel(const QPoint &point) |
435 | { |
436 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) |
437 | static_cast<SurfaceSeriesRenderCache *>(baseCache)->sliceSurfaceObject()->clear(); |
438 | |
439 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionMultiSeries)) { |
440 | // Find axis coordinates for the selected point |
441 | SeriesRenderCache *selectedCache = |
442 | m_renderCacheList.value(akey: const_cast<QSurface3DSeries *>(m_selectedSeries)); |
443 | QSurfaceDataArray &dataArray = |
444 | static_cast<SurfaceSeriesRenderCache *>(selectedCache)->dataArray(); |
445 | QSurfaceDataItem item = dataArray.at(i: point.x())->at(i: point.y()); |
446 | QPointF coords(item.x(), item.z()); |
447 | |
448 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
449 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
450 | if (cache->series() != m_selectedSeries) { |
451 | QPoint mappedPoint = mapCoordsToSampleSpace(cache, coords); |
452 | updateSliceObject(cache, point: mappedPoint); |
453 | } else { |
454 | updateSliceObject(cache, point); |
455 | } |
456 | } |
457 | } else { |
458 | if (m_selectedSeries) { |
459 | SurfaceSeriesRenderCache *cache = |
460 | static_cast<SurfaceSeriesRenderCache *>( |
461 | m_renderCacheList.value(akey: m_selectedSeries)); |
462 | if (cache) |
463 | updateSliceObject(cache: static_cast<SurfaceSeriesRenderCache *>(cache), point); |
464 | } |
465 | } |
466 | } |
467 | |
468 | QPoint Surface3DRenderer::mapCoordsToSampleSpace(SurfaceSeriesRenderCache *cache, |
469 | const QPointF &coords) |
470 | { |
471 | QPoint point(-1, -1); |
472 | |
473 | QSurfaceDataArray &dataArray = cache->dataArray(); |
474 | int top = dataArray.size() - 1; |
475 | int right = dataArray.at(i: top)->size() - 1; |
476 | QSurfaceDataItem itemBottomLeft = dataArray.at(i: 0)->at(i: 0); |
477 | QSurfaceDataItem itemTopRight = dataArray.at(i: top)->at(i: right); |
478 | |
479 | if (itemBottomLeft.x() <= coords.x() && itemTopRight.x() >= coords.x()) { |
480 | float modelX = coords.x() - itemBottomLeft.x(); |
481 | float spanX = itemTopRight.x() - itemBottomLeft.x(); |
482 | float stepX = spanX / float(right); |
483 | int sampleX = int((modelX + (stepX / 2.0f)) / stepX); |
484 | |
485 | QSurfaceDataItem item = dataArray.at(i: 0)->at(i: sampleX); |
486 | if (!::qFuzzyCompare(p1: float(coords.x()), p2: item.x())) { |
487 | int direction = 1; |
488 | if (item.x() > coords.x()) |
489 | direction = -1; |
490 | |
491 | findMatchingColumn(x: coords.x(), sample&: sampleX, direction, dataArray); |
492 | } |
493 | |
494 | if (sampleX >= 0 && sampleX <= right) |
495 | point.setY(sampleX); |
496 | } |
497 | |
498 | if (itemBottomLeft.z() <= coords.y() && itemTopRight.z() >= coords.y()) { |
499 | float modelY = coords.y() - itemBottomLeft.z(); |
500 | float spanY = itemTopRight.z() - itemBottomLeft.z(); |
501 | float stepY = spanY / float(top); |
502 | int sampleY = int((modelY + (stepY / 2.0f)) / stepY); |
503 | |
504 | QSurfaceDataItem item = dataArray.at(i: sampleY)->at(i: 0); |
505 | if (!::qFuzzyCompare(p1: float(coords.y()), p2: item.z())) { |
506 | int direction = 1; |
507 | if (item.z() > coords.y()) |
508 | direction = -1; |
509 | |
510 | findMatchingRow(z: coords.y(), sample&: sampleY, direction, dataArray); |
511 | } |
512 | |
513 | if (sampleY >= 0 && sampleY <= top) |
514 | point.setX(sampleY); |
515 | } |
516 | |
517 | return point; |
518 | } |
519 | |
520 | void Surface3DRenderer::findMatchingRow(float z, int &sample, int direction, |
521 | QSurfaceDataArray &dataArray) |
522 | { |
523 | int maxZ = dataArray.size() - 1; |
524 | QSurfaceDataItem item = dataArray.at(i: sample)->at(i: 0); |
525 | float distance = qAbs(t: z - item.z()); |
526 | int newSample = sample + direction; |
527 | while (newSample >= 0 && newSample <= maxZ) { |
528 | item = dataArray.at(i: newSample)->at(i: 0); |
529 | float newDist = qAbs(t: z - item.z()); |
530 | if (newDist < distance) { |
531 | sample = newSample; |
532 | distance = newDist; |
533 | } else { |
534 | break; |
535 | } |
536 | newSample = sample + direction; |
537 | } |
538 | } |
539 | |
540 | void Surface3DRenderer::findMatchingColumn(float x, int &sample, int direction, |
541 | QSurfaceDataArray &dataArray) |
542 | { |
543 | int maxX = dataArray.at(i: 0)->size() - 1; |
544 | QSurfaceDataItem item = dataArray.at(i: 0)->at(i: sample); |
545 | float distance = qAbs(t: x - item.x()); |
546 | int newSample = sample + direction; |
547 | while (newSample >= 0 && newSample <= maxX) { |
548 | item = dataArray.at(i: 0)->at(i: newSample); |
549 | float newDist = qAbs(t: x - item.x()); |
550 | if (newDist < distance) { |
551 | sample = newSample; |
552 | distance = newDist; |
553 | } else { |
554 | break; |
555 | } |
556 | newSample = sample + direction; |
557 | } |
558 | } |
559 | |
560 | void Surface3DRenderer::updateSliceObject(SurfaceSeriesRenderCache *cache, const QPoint &point) |
561 | { |
562 | int column = point.y(); |
563 | int row = point.x(); |
564 | |
565 | if ((m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow) && row == -1) || |
566 | (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionColumn) && column == -1)) { |
567 | cache->sliceSurfaceObject()->clear(); |
568 | return; |
569 | } |
570 | |
571 | QSurfaceDataArray &sliceDataArray = cache->sliceDataArray(); |
572 | for (int i = 0; i < sliceDataArray.size(); i++) |
573 | delete sliceDataArray.at(i); |
574 | sliceDataArray.clear(); |
575 | sliceDataArray.reserve(alloc: 2); |
576 | |
577 | QSurfaceDataRow *sliceRow; |
578 | QSurfaceDataArray &dataArray = cache->dataArray(); |
579 | float adjust = (0.025f * m_heightNormalizer) / 2.0f; |
580 | float doubleAdjust = 2.0f * adjust; |
581 | bool flipZX = false; |
582 | float zBack; |
583 | float zFront; |
584 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow)) { |
585 | QSurfaceDataRow *src = dataArray.at(i: row); |
586 | sliceRow = new QSurfaceDataRow(src->size()); |
587 | zBack = m_axisCacheZ.min(); |
588 | zFront = m_axisCacheZ.max(); |
589 | for (int i = 0; i < sliceRow->size(); i++) |
590 | (*sliceRow)[i].setPosition(QVector3D(src->at(i).x(), src->at(i).y() + adjust, zFront)); |
591 | } else { |
592 | flipZX = true; |
593 | const QRect &sampleSpace = cache->sampleSpace(); |
594 | sliceRow = new QSurfaceDataRow(sampleSpace.height()); |
595 | zBack = m_axisCacheX.min(); |
596 | zFront = m_axisCacheX.max(); |
597 | for (int i = 0; i < sampleSpace.height(); i++) { |
598 | (*sliceRow)[i].setPosition(QVector3D(dataArray.at(i)->at(i: column).z(), |
599 | dataArray.at(i)->at(i: column).y() + adjust, |
600 | zFront)); |
601 | } |
602 | } |
603 | sliceDataArray << sliceRow; |
604 | |
605 | // Make a duplicate, so that we get a little bit depth |
606 | QSurfaceDataRow *duplicateRow = new QSurfaceDataRow(*sliceRow); |
607 | for (int i = 0; i < sliceRow->size(); i++) { |
608 | (*sliceRow)[i].setPosition(QVector3D(sliceRow->at(i).x(), |
609 | sliceRow->at(i).y() - doubleAdjust, |
610 | zBack)); |
611 | } |
612 | sliceDataArray << duplicateRow; |
613 | |
614 | QRect sliceRect(0, 0, sliceRow->size(), 2); |
615 | if (sliceRow->size() > 0) { |
616 | if (cache->isFlatShadingEnabled()) { |
617 | cache->sliceSurfaceObject()->setUpData(dataArray: sliceDataArray, space: sliceRect, changeGeometry: true, polar: false, flipXZ: flipZX); |
618 | } else { |
619 | cache->sliceSurfaceObject()->setUpSmoothData(dataArray: sliceDataArray, space: sliceRect, changeGeometry: true, polar: false, |
620 | flipXZ: flipZX); |
621 | } |
622 | } |
623 | } |
624 | |
625 | inline static float getDataValue(const QSurfaceDataArray &array, bool searchRow, int index) |
626 | { |
627 | if (searchRow) |
628 | return array.at(i: 0)->at(i: index).x(); |
629 | else |
630 | return array.at(i: index)->at(i: 0).z(); |
631 | } |
632 | |
633 | inline static int binarySearchArray(const QSurfaceDataArray &array, int maxIdx, float limitValue, |
634 | bool searchRow, bool lowBound, bool ascending) |
635 | { |
636 | int min = 0; |
637 | int max = maxIdx; |
638 | int mid = 0; |
639 | int retVal; |
640 | while (max >= min) { |
641 | mid = (min + max) / 2; |
642 | float arrayValue = getDataValue(array, searchRow, index: mid); |
643 | if (arrayValue == limitValue) |
644 | return mid; |
645 | if (ascending) { |
646 | if (arrayValue < limitValue) |
647 | min = mid + 1; |
648 | else |
649 | max = mid - 1; |
650 | } else { |
651 | if (arrayValue > limitValue) |
652 | min = mid + 1; |
653 | else |
654 | max = mid - 1; |
655 | } |
656 | } |
657 | |
658 | // Exact match not found, return closest depending on bound. |
659 | // The boundary is between last mid and min/max. |
660 | if (lowBound == ascending) { |
661 | if (mid > max) |
662 | retVal = mid; |
663 | else |
664 | retVal = min; |
665 | } else { |
666 | if (mid > max) |
667 | retVal = max; |
668 | else |
669 | retVal = mid; |
670 | } |
671 | if (retVal < 0 || retVal > maxIdx) { |
672 | retVal = -1; |
673 | } else if (lowBound) { |
674 | if (getDataValue(array, searchRow, index: retVal) < limitValue) |
675 | retVal = -1; |
676 | } else { |
677 | if (getDataValue(array, searchRow, index: retVal) > limitValue) |
678 | retVal = -1; |
679 | } |
680 | return retVal; |
681 | } |
682 | |
683 | QRect Surface3DRenderer::calculateSampleRect(const QSurfaceDataArray &array) |
684 | { |
685 | QRect sampleSpace; |
686 | |
687 | const int maxRow = array.size() - 1; |
688 | const int maxColumn = array.at(i: 0)->size() - 1; |
689 | |
690 | // We assume data is ordered sequentially in rows for X-value and in columns for Z-value. |
691 | // Determine if data is ascending or descending in each case. |
692 | const bool ascendingX = array.at(i: 0)->at(i: 0).x() < array.at(i: 0)->at(i: maxColumn).x(); |
693 | const bool ascendingZ = array.at(i: 0)->at(i: 0).z() < array.at(i: maxRow)->at(i: 0).z(); |
694 | |
695 | int idx = binarySearchArray(array, maxIdx: maxColumn, limitValue: m_axisCacheX.min(), searchRow: true, lowBound: true, ascending: ascendingX); |
696 | if (idx != -1) { |
697 | if (ascendingX) |
698 | sampleSpace.setLeft(idx); |
699 | else |
700 | sampleSpace.setRight(idx); |
701 | } else { |
702 | sampleSpace.setWidth(-1); // to indicate nothing needs to be shown |
703 | return sampleSpace; |
704 | } |
705 | |
706 | idx = binarySearchArray(array, maxIdx: maxColumn, limitValue: m_axisCacheX.max(), searchRow: true, lowBound: false, ascending: ascendingX); |
707 | if (idx != -1) { |
708 | if (ascendingX) |
709 | sampleSpace.setRight(idx); |
710 | else |
711 | sampleSpace.setLeft(idx); |
712 | } else { |
713 | sampleSpace.setWidth(-1); // to indicate nothing needs to be shown |
714 | return sampleSpace; |
715 | } |
716 | |
717 | idx = binarySearchArray(array, maxIdx: maxRow, limitValue: m_axisCacheZ.min(), searchRow: false, lowBound: true, ascending: ascendingZ); |
718 | if (idx != -1) { |
719 | if (ascendingZ) |
720 | sampleSpace.setTop(idx); |
721 | else |
722 | sampleSpace.setBottom(idx); |
723 | } else { |
724 | sampleSpace.setWidth(-1); // to indicate nothing needs to be shown |
725 | return sampleSpace; |
726 | } |
727 | |
728 | idx = binarySearchArray(array, maxIdx: maxRow, limitValue: m_axisCacheZ.max(), searchRow: false, lowBound: false, ascending: ascendingZ); |
729 | if (idx != -1) { |
730 | if (ascendingZ) |
731 | sampleSpace.setBottom(idx); |
732 | else |
733 | sampleSpace.setTop(idx); |
734 | } else { |
735 | sampleSpace.setWidth(-1); // to indicate nothing needs to be shown |
736 | return sampleSpace; |
737 | } |
738 | |
739 | return sampleSpace; |
740 | } |
741 | |
742 | void Surface3DRenderer::updateScene(Q3DScene *scene) |
743 | { |
744 | Abstract3DRenderer::updateScene(scene); |
745 | |
746 | if (m_selectionActive |
747 | && m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionItem)) { |
748 | m_selectionDirty = true; // Ball may need repositioning if scene changes |
749 | } |
750 | |
751 | updateSlicingActive(isSlicing: scene->isSlicingActive()); |
752 | } |
753 | |
754 | void Surface3DRenderer::render(GLuint defaultFboHandle) |
755 | { |
756 | // Handle GL state setup for FBO buffers and clearing of the render surface |
757 | Abstract3DRenderer::render(defaultFboHandle); |
758 | |
759 | if (m_axisCacheX.positionsDirty()) |
760 | m_axisCacheX.updateAllPositions(); |
761 | if (m_axisCacheY.positionsDirty()) |
762 | m_axisCacheY.updateAllPositions(); |
763 | if (m_axisCacheZ.positionsDirty()) |
764 | m_axisCacheZ.updateAllPositions(); |
765 | |
766 | drawScene(defaultFboHandle); |
767 | if (m_cachedIsSlicingActivated) |
768 | drawSlicedScene(); |
769 | |
770 | // Render selection label |
771 | if (m_selectionActive |
772 | && m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionItem)) { |
773 | for (SeriesRenderCache *baseCache: m_renderCacheList) { |
774 | const SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
775 | if (cache->slicePointerActive() && cache->renderable() && |
776 | m_cachedIsSlicingActivated ) { |
777 | cache->sliceSelectionPointer()->renderSelectionLabel(defaultFboHandle); |
778 | } |
779 | if (cache->mainPointerActive() && cache->renderable()) { |
780 | cache->mainSelectionPointer()->renderSelectionLabel(defaultFboHandle, |
781 | useOrtho: m_useOrthoProjection); |
782 | } |
783 | } |
784 | } |
785 | } |
786 | |
787 | void Surface3DRenderer::drawSlicedScene() |
788 | { |
789 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow) |
790 | == m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionColumn)) { |
791 | qWarning(msg: "Invalid selection mode. Either QAbstract3DGraph::SelectionRow or" |
792 | " QAbstract3DGraph::SelectionColumn must be set before calling" |
793 | " setSlicingActive(true)." ); |
794 | return; |
795 | } |
796 | |
797 | QVector3D lightPos; |
798 | |
799 | QVector4D lightColor = Utils::vectorFromColor(color: m_cachedTheme->lightColor()); |
800 | |
801 | // Specify viewport |
802 | glViewport(x: m_secondarySubViewport.x(), |
803 | y: m_secondarySubViewport.y(), |
804 | width: m_secondarySubViewport.width(), |
805 | height: m_secondarySubViewport.height()); |
806 | |
807 | // Set up projection matrix |
808 | QMatrix4x4 projectionMatrix; |
809 | |
810 | GLfloat aspect = (GLfloat)m_secondarySubViewport.width() |
811 | / (GLfloat)m_secondarySubViewport.height(); |
812 | GLfloat sliceUnitsScaled = sliceUnits / m_autoScaleAdjustment; |
813 | projectionMatrix.ortho(left: -sliceUnitsScaled * aspect, right: sliceUnitsScaled * aspect, |
814 | bottom: -sliceUnitsScaled, top: sliceUnitsScaled, |
815 | nearPlane: -1.0f, farPlane: 4.0f); |
816 | |
817 | // Set view matrix |
818 | QMatrix4x4 viewMatrix; |
819 | viewMatrix.lookAt(eye: QVector3D(0.0f, 0.0f, 1.0f), center: zeroVector, up: upVector); |
820 | |
821 | // Set light position |
822 | lightPos = QVector3D(0.0f, 0.0f, 2.0f); |
823 | |
824 | QMatrix4x4 projectionViewMatrix = projectionMatrix * viewMatrix; |
825 | |
826 | const Q3DCamera *activeCamera = m_cachedScene->activeCamera(); |
827 | |
828 | bool rowMode = m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow); |
829 | AxisRenderCache &sliceCache = rowMode ? m_axisCacheX : m_axisCacheZ; |
830 | |
831 | GLfloat scaleXBackground = 0.0f; |
832 | if (rowMode) { |
833 | // Don't use the regular margin for polar, as the graph is not going to be to scale anyway, |
834 | // and polar graphs often have quite a bit of margin, resulting in ugly slices. |
835 | if (m_polarGraph) |
836 | scaleXBackground = m_scaleX + 0.1f; |
837 | else |
838 | scaleXBackground = m_scaleXWithBackground; |
839 | } else { |
840 | if (m_polarGraph) |
841 | scaleXBackground = m_scaleZ + 0.1f; |
842 | else |
843 | scaleXBackground = m_scaleZWithBackground; |
844 | } |
845 | |
846 | // Disable culling to avoid ugly conditionals with reversed axes and data |
847 | glDisable(GL_CULL_FACE); |
848 | |
849 | if (!m_renderCacheList.isEmpty()) { |
850 | bool drawGrid = false; |
851 | |
852 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
853 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
854 | if (cache->sliceSurfaceObject()->indexCount() && cache->renderable()) { |
855 | if (!drawGrid && cache->surfaceGridVisible()) { |
856 | glEnable(GL_POLYGON_OFFSET_FILL); |
857 | glPolygonOffset(factor: 0.5f, units: 1.0f); |
858 | drawGrid = true; |
859 | } |
860 | |
861 | QMatrix4x4 MVPMatrix; |
862 | QMatrix4x4 modelMatrix; |
863 | QMatrix4x4 itModelMatrix; |
864 | |
865 | QVector3D scaling(1.0f, 1.0f, sliceZScale); |
866 | modelMatrix.scale(vector: scaling); |
867 | itModelMatrix.scale(vector: scaling); |
868 | |
869 | MVPMatrix = projectionViewMatrix * modelMatrix; |
870 | cache->setMVPMatrix(MVPMatrix); |
871 | |
872 | if (cache->surfaceVisible()) { |
873 | ShaderHelper *surfaceShader = m_surfaceSliceSmoothShader; |
874 | if (cache->isFlatShadingEnabled()) |
875 | surfaceShader = m_surfaceSliceFlatShader; |
876 | |
877 | surfaceShader->bind(); |
878 | |
879 | GLuint colorTexture = cache->baseUniformTexture(); |
880 | if (cache->colorStyle() == Q3DTheme::ColorStyleUniform) { |
881 | colorTexture = cache->baseUniformTexture(); |
882 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientMin(), value: 0.0f); |
883 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientHeight(), value: 0.0f); |
884 | } else { |
885 | colorTexture = cache->baseGradientTexture(); |
886 | if (cache->colorStyle() == Q3DTheme::ColorStyleObjectGradient) { |
887 | float objMin = cache->surfaceObject()->minYValue(); |
888 | float objMax = cache->surfaceObject()->maxYValue(); |
889 | float objRange = objMax - objMin; |
890 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientMin(), |
891 | value: -(objMin / objRange)); |
892 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientHeight(), |
893 | value: 1.0f / objRange); |
894 | } else { |
895 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientMin(), value: 0.5f); |
896 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientHeight(), |
897 | value: 1.0f / (m_scaleY * 2.0f)); |
898 | } |
899 | } |
900 | |
901 | // Set shader bindings |
902 | surfaceShader->setUniformValue(uniform: surfaceShader->lightP(), value: lightPos); |
903 | surfaceShader->setUniformValue(uniform: surfaceShader->view(), value: viewMatrix); |
904 | surfaceShader->setUniformValue(uniform: surfaceShader->model(), value: modelMatrix); |
905 | surfaceShader->setUniformValue(uniform: surfaceShader->nModel(), |
906 | value: itModelMatrix.inverted().transposed()); |
907 | surfaceShader->setUniformValue(uniform: surfaceShader->MVP(), value: MVPMatrix); |
908 | surfaceShader->setUniformValue(uniform: surfaceShader->lightS(), value: 0.0f); |
909 | surfaceShader->setUniformValue(uniform: surfaceShader->ambientS(), |
910 | value: m_cachedTheme->ambientLightStrength() |
911 | + m_cachedTheme->lightStrength() / 10.0f); |
912 | surfaceShader->setUniformValue(uniform: surfaceShader->lightColor(), value: lightColor); |
913 | |
914 | m_drawer->drawObject(shader: surfaceShader, object: cache->sliceSurfaceObject(), textureId: colorTexture); |
915 | } |
916 | } |
917 | } |
918 | |
919 | // Draw surface grid |
920 | if (drawGrid) { |
921 | glDisable(GL_POLYGON_OFFSET_FILL); |
922 | m_surfaceGridShader->bind(); |
923 | m_surfaceGridShader->setUniformValue(uniform: m_surfaceGridShader->color(), |
924 | value: Utils::vectorFromColor(color: m_cachedTheme->gridLineColor())); |
925 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
926 | SurfaceSeriesRenderCache *cache = |
927 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
928 | if (cache->sliceSurfaceObject()->indexCount() && cache->isVisible() && |
929 | cache->surfaceGridVisible()) { |
930 | m_surfaceGridShader->setUniformValue(uniform: m_surfaceGridShader->MVP(), |
931 | value: cache->MVPMatrix()); |
932 | m_drawer->drawSurfaceGrid(shader: m_surfaceGridShader, object: cache->sliceSurfaceObject()); |
933 | } |
934 | } |
935 | } |
936 | } |
937 | |
938 | glEnable(GL_CULL_FACE); |
939 | glCullFace(GL_BACK); |
940 | |
941 | // Grid lines |
942 | if (m_cachedTheme->isGridEnabled()) { |
943 | ShaderHelper *lineShader; |
944 | if (m_isOpenGLES) |
945 | lineShader = m_selectionShader; // Plain color shader for GL_LINES |
946 | else |
947 | lineShader = m_backgroundShader; |
948 | |
949 | // Bind line shader |
950 | lineShader->bind(); |
951 | |
952 | // Set unchanging shader bindings |
953 | QVector4D lineColor = Utils::vectorFromColor(color: m_cachedTheme->gridLineColor()); |
954 | lineShader->setUniformValue(uniform: lineShader->lightP(), value: lightPos); |
955 | lineShader->setUniformValue(uniform: lineShader->view(), value: viewMatrix); |
956 | lineShader->setUniformValue(uniform: lineShader->color(), value: lineColor); |
957 | lineShader->setUniformValue(uniform: lineShader->ambientS(), |
958 | value: m_cachedTheme->ambientLightStrength() |
959 | + m_cachedTheme->lightStrength() / 10.0f); |
960 | lineShader->setUniformValue(uniform: lineShader->lightS(), value: 0.0f); |
961 | lineShader->setUniformValue(uniform: lineShader->lightColor(), value: lightColor); |
962 | |
963 | // Horizontal lines |
964 | int gridLineCount = m_axisCacheY.gridLineCount(); |
965 | if (m_axisCacheY.segmentCount() > 0) { |
966 | QVector3D gridLineScaleX(scaleXBackground, gridLineWidth, gridLineWidth); |
967 | |
968 | for (int line = 0; line < gridLineCount; line++) { |
969 | QMatrix4x4 modelMatrix; |
970 | QMatrix4x4 MVPMatrix; |
971 | QMatrix4x4 itModelMatrix; |
972 | |
973 | modelMatrix.translate(x: 0.0f, y: m_axisCacheY.gridLinePosition(index: line), z: -1.0f); |
974 | |
975 | modelMatrix.scale(vector: gridLineScaleX); |
976 | itModelMatrix.scale(vector: gridLineScaleX); |
977 | |
978 | MVPMatrix = projectionViewMatrix * modelMatrix; |
979 | |
980 | // Set the rest of the shader bindings |
981 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
982 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
983 | value: itModelMatrix.inverted().transposed()); |
984 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
985 | |
986 | // Draw the object |
987 | if (m_isOpenGLES) |
988 | m_drawer->drawLine(shader: lineShader); |
989 | else |
990 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
991 | } |
992 | } |
993 | |
994 | // Vertical lines |
995 | QVector3D gridLineScaleY(gridLineWidth, m_scaleYWithBackground, gridLineWidth); |
996 | |
997 | gridLineCount = sliceCache.gridLineCount(); |
998 | for (int line = 0; line < gridLineCount; line++) { |
999 | QMatrix4x4 modelMatrix; |
1000 | QMatrix4x4 MVPMatrix; |
1001 | QMatrix4x4 itModelMatrix; |
1002 | |
1003 | modelMatrix.translate(x: sliceCache.gridLinePosition(index: line), y: 0.0f, z: -1.0f); |
1004 | modelMatrix.scale(vector: gridLineScaleY); |
1005 | itModelMatrix.scale(vector: gridLineScaleY); |
1006 | |
1007 | if (m_isOpenGLES) { |
1008 | modelMatrix.rotate(quaternion: m_zRightAngleRotation); |
1009 | itModelMatrix.rotate(quaternion: m_zRightAngleRotation); |
1010 | } |
1011 | |
1012 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1013 | |
1014 | // Set the rest of the shader bindings |
1015 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
1016 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
1017 | value: itModelMatrix.inverted().transposed()); |
1018 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
1019 | |
1020 | // Draw the object |
1021 | if (m_isOpenGLES) |
1022 | m_drawer->drawLine(shader: lineShader); |
1023 | else |
1024 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
1025 | } |
1026 | } |
1027 | |
1028 | // Draw labels |
1029 | m_labelShader->bind(); |
1030 | glDisable(GL_DEPTH_TEST); |
1031 | glEnable(GL_BLEND); |
1032 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1033 | |
1034 | // Y Labels to back wall |
1035 | int labelNbr = 0; |
1036 | |
1037 | QVector3D positionComp(0.0f, 0.0f, 0.0f); |
1038 | QVector3D labelTrans = QVector3D(scaleXBackground + labelMargin, 0.0f, 0.0f); |
1039 | int labelCount = m_axisCacheY.labelCount(); |
1040 | for (int label = 0; label < labelCount; label++) { |
1041 | if (m_axisCacheY.labelItems().size() > labelNbr) { |
1042 | labelTrans.setY(m_axisCacheY.labelPosition(index: label)); |
1043 | const LabelItem &axisLabelItem = *m_axisCacheY.labelItems().at(i: labelNbr); |
1044 | |
1045 | // Draw the label here |
1046 | m_dummyRenderItem.setTranslation(labelTrans); |
1047 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
1048 | positionComp, rotation: identityQuaternion, itemHeight: 0, mode: m_cachedSelectionMode, |
1049 | shader: m_labelShader, object: m_labelObj, camera: activeCamera, useDepth: true, rotateAlong: true, |
1050 | position: Drawer::LabelMid, alignment: Qt::AlignLeft, isSlicing: true); |
1051 | } |
1052 | labelNbr++; |
1053 | } |
1054 | |
1055 | // X Labels to ground |
1056 | int countLabelItems = sliceCache.labelItems().size(); |
1057 | |
1058 | QVector3D rotation(0.0f, 0.0f, -45.0f); |
1059 | QQuaternion totalRotation = Utils::calculateRotation(xyzRotations: rotation); |
1060 | |
1061 | labelNbr = 0; |
1062 | positionComp.setY(-0.1f); |
1063 | labelTrans.setY(-m_scaleYWithBackground); |
1064 | labelCount = sliceCache.labelCount(); |
1065 | for (int label = 0; label < labelCount; label++) { |
1066 | if (countLabelItems > labelNbr) { |
1067 | // Draw the label here |
1068 | if (rowMode) |
1069 | labelTrans.setX(sliceCache.labelPosition(index: label)); |
1070 | else |
1071 | labelTrans.setX(-sliceCache.labelPosition(index: label)); |
1072 | |
1073 | m_dummyRenderItem.setTranslation(labelTrans); |
1074 | |
1075 | LabelItem *axisLabelItem; |
1076 | axisLabelItem = sliceCache.labelItems().at(i: labelNbr); |
1077 | |
1078 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: *axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
1079 | positionComp, rotation: totalRotation, itemHeight: 0, mode: QAbstract3DGraph::SelectionRow, |
1080 | shader: m_labelShader, object: m_labelObj, camera: activeCamera, |
1081 | useDepth: false, rotateAlong: false, position: Drawer::LabelBelow, |
1082 | alignment: Qt::AlignLeft | Qt::AlignTop, isSlicing: true); |
1083 | } |
1084 | labelNbr++; |
1085 | } |
1086 | |
1087 | // Draw labels for axes |
1088 | AbstractRenderItem *dummyItem(0); |
1089 | positionComp.setY(m_autoScaleAdjustment); |
1090 | m_drawer->drawLabel(item: *dummyItem, labelItem: sliceCache.titleItem(), viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
1091 | positionComp, rotation: identityQuaternion, itemHeight: 0, mode: m_cachedSelectionMode, shader: m_labelShader, |
1092 | object: m_labelObj, camera: activeCamera, useDepth: false, rotateAlong: false, position: Drawer::LabelBottom, |
1093 | alignment: Qt::AlignCenter, isSlicing: true); |
1094 | |
1095 | // Y-axis label |
1096 | rotation = QVector3D(0.0f, 0.0f, 90.0f); |
1097 | totalRotation = Utils::calculateRotation(xyzRotations: rotation); |
1098 | labelTrans = QVector3D(-scaleXBackground - labelMargin, 0.0f, 0.0f); |
1099 | m_dummyRenderItem.setTranslation(labelTrans); |
1100 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: m_axisCacheY.titleItem(), viewmatrix: viewMatrix, |
1101 | projectionmatrix: projectionMatrix, positionComp: zeroVector, rotation: totalRotation, itemHeight: 0, |
1102 | mode: m_cachedSelectionMode, shader: m_labelShader, object: m_labelObj, camera: activeCamera, |
1103 | useDepth: false, rotateAlong: false, position: Drawer::LabelMid, alignment: Qt::AlignBottom); |
1104 | |
1105 | glEnable(GL_DEPTH_TEST); |
1106 | glDisable(GL_BLEND); |
1107 | |
1108 | // Release shader |
1109 | glUseProgram(program: 0); |
1110 | } |
1111 | |
1112 | void Surface3DRenderer::drawScene(GLuint defaultFboHandle) |
1113 | { |
1114 | bool noShadows = true; |
1115 | |
1116 | GLfloat backgroundRotation = 0; |
1117 | QVector4D lightColor = Utils::vectorFromColor(color: m_cachedTheme->lightColor()); |
1118 | |
1119 | glViewport(x: m_primarySubViewport.x(), |
1120 | y: m_primarySubViewport.y(), |
1121 | width: m_primarySubViewport.width(), |
1122 | height: m_primarySubViewport.height()); |
1123 | |
1124 | // Set up projection matrix |
1125 | QMatrix4x4 projectionMatrix; |
1126 | GLfloat viewPortRatio = (GLfloat)m_primarySubViewport.width() |
1127 | / (GLfloat)m_primarySubViewport.height(); |
1128 | if (m_useOrthoProjection) { |
1129 | GLfloat orthoRatio = 2.0f; |
1130 | projectionMatrix.ortho(left: -viewPortRatio * orthoRatio, right: viewPortRatio * orthoRatio, |
1131 | bottom: -orthoRatio, top: orthoRatio, |
1132 | nearPlane: 0.0f, farPlane: 100.0f); |
1133 | } else { |
1134 | projectionMatrix.perspective(verticalAngle: 45.0f, aspectRatio: viewPortRatio, nearPlane: 0.1f, farPlane: 100.0f); |
1135 | } |
1136 | |
1137 | const Q3DCamera *activeCamera = m_cachedScene->activeCamera(); |
1138 | |
1139 | // Calculate view matrix |
1140 | QMatrix4x4 viewMatrix = activeCamera->d_ptr->viewMatrix(); |
1141 | |
1142 | QMatrix4x4 projectionViewMatrix = projectionMatrix * viewMatrix; |
1143 | |
1144 | // Calculate flipping indicators |
1145 | if (viewMatrix.row(index: 0).x() > 0) |
1146 | m_zFlipped = false; |
1147 | else |
1148 | m_zFlipped = true; |
1149 | if (viewMatrix.row(index: 0).z() <= 0) |
1150 | m_xFlipped = false; |
1151 | else |
1152 | m_xFlipped = true; |
1153 | |
1154 | m_yFlippedForGrid = m_yFlipped; |
1155 | if (m_flipHorizontalGrid) { |
1156 | if (!m_useOrthoProjection) { |
1157 | // Need to determine if camera is below graph top |
1158 | float distanceToCenter = activeCamera->position().length() |
1159 | / activeCamera->zoomLevel() / m_autoScaleAdjustment * 100.0f; |
1160 | qreal cameraAngle = qDegreesToRadians(degrees: qreal(activeCamera->yRotation())); |
1161 | float cameraYPos = float(qSin(v: cameraAngle)) * distanceToCenter; |
1162 | m_yFlippedForGrid = cameraYPos < (m_scaleYWithBackground - m_oldCameraTarget.y()); |
1163 | } else if (m_useOrthoProjection && activeCamera->yRotation() == 0.0f) { |
1164 | // With ortho we only need to flip at angle zero, to fix label autorotation angles |
1165 | m_yFlippedForGrid = !m_yFlipped; |
1166 | } |
1167 | } |
1168 | |
1169 | // calculate background rotation based on view matrix rotation |
1170 | if (viewMatrix.row(index: 0).x() > 0 && viewMatrix.row(index: 0).z() <= 0) |
1171 | backgroundRotation = 270.0f; |
1172 | else if (viewMatrix.row(index: 0).x() > 0 && viewMatrix.row(index: 0).z() > 0) |
1173 | backgroundRotation = 180.0f; |
1174 | else if (viewMatrix.row(index: 0).x() <= 0 && viewMatrix.row(index: 0).z() > 0) |
1175 | backgroundRotation = 90.0f; |
1176 | else if (viewMatrix.row(index: 0).x() <= 0 && viewMatrix.row(index: 0).z() <= 0) |
1177 | backgroundRotation = 0.0f; |
1178 | |
1179 | QVector3D lightPos = m_cachedScene->activeLight()->position(); |
1180 | |
1181 | QMatrix4x4 depthViewMatrix; |
1182 | QMatrix4x4 depthProjectionMatrix; |
1183 | QMatrix4x4 depthProjectionViewMatrix; |
1184 | |
1185 | // Draw depth buffer |
1186 | GLfloat adjustedLightStrength = m_cachedTheme->lightStrength() / 10.0f; |
1187 | if (!m_isOpenGLES && m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone && |
1188 | (!m_renderCacheList.isEmpty() || !m_customRenderCache.isEmpty())) { |
1189 | // Render scene into a depth texture for using with shadow mapping |
1190 | // Enable drawing to depth framebuffer |
1191 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: m_depthFrameBuffer); |
1192 | |
1193 | // Attach texture to depth attachment |
1194 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, |
1195 | texture: m_depthTexture, level: 0); |
1196 | glClear(GL_DEPTH_BUFFER_BIT); |
1197 | |
1198 | // Bind depth shader |
1199 | m_depthShader->bind(); |
1200 | |
1201 | // Set viewport for depth map rendering. Must match texture size. Larger values give smoother shadows. |
1202 | glViewport(x: 0, y: 0, |
1203 | width: m_primarySubViewport.width() * m_shadowQualityMultiplier, |
1204 | height: m_primarySubViewport.height() * m_shadowQualityMultiplier); |
1205 | |
1206 | // Get the depth view matrix |
1207 | // It may be possible to hack lightPos here if we want to make some tweaks to shadow |
1208 | QVector3D depthLightPos = activeCamera->d_ptr->calculatePositionRelativeToCamera( |
1209 | relativePosition: zeroVector, fixedRotation: 0.0f, distanceModifier: 4.0f / m_autoScaleAdjustment); |
1210 | depthViewMatrix.lookAt(eye: depthLightPos, center: zeroVector, up: upVector); |
1211 | |
1212 | // Set the depth projection matrix |
1213 | depthProjectionMatrix.perspective(verticalAngle: 10.0f, aspectRatio: (GLfloat)m_primarySubViewport.width() |
1214 | / (GLfloat)m_primarySubViewport.height(), nearPlane: 3.0f, farPlane: 100.0f); |
1215 | depthProjectionViewMatrix = depthProjectionMatrix * depthViewMatrix; |
1216 | |
1217 | // Surface is not closed, so don't cull anything |
1218 | glDisable(GL_CULL_FACE); |
1219 | |
1220 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
1221 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
1222 | SurfaceObject *object = cache->surfaceObject(); |
1223 | if (object->indexCount() && cache->surfaceVisible() && cache->isVisible() |
1224 | && cache->sampleSpace().width() >= 2 && cache->sampleSpace().height() >= 2) { |
1225 | // No translation nor scaling for surfaces, therefore no modelMatrix |
1226 | // Use directly projectionViewMatrix |
1227 | m_depthShader->setUniformValue(uniform: m_depthShader->MVP(), value: depthProjectionViewMatrix); |
1228 | |
1229 | // 1st attribute buffer : vertices |
1230 | glEnableVertexAttribArray(index: m_depthShader->posAtt()); |
1231 | glBindBuffer(GL_ARRAY_BUFFER, buffer: object->vertexBuf()); |
1232 | glVertexAttribPointer(indx: m_depthShader->posAtt(), size: 3, GL_FLOAT, GL_FALSE, stride: 0, |
1233 | ptr: (void *)0); |
1234 | |
1235 | // Index buffer |
1236 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: object->elementBuf()); |
1237 | |
1238 | // Draw the triangles |
1239 | glDrawElements(GL_TRIANGLES, count: object->indexCount(), GL_UNSIGNED_INT, indices: (void *)0); |
1240 | } |
1241 | } |
1242 | |
1243 | // Free buffers |
1244 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
1245 | glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
1246 | |
1247 | glDisableVertexAttribArray(index: m_depthShader->posAtt()); |
1248 | |
1249 | glEnable(GL_CULL_FACE); |
1250 | glCullFace(GL_FRONT); |
1251 | |
1252 | Abstract3DRenderer::drawCustomItems(state: RenderingDepth, regularShader: m_depthShader, viewMatrix, |
1253 | projectionViewMatrix, |
1254 | depthProjectionViewMatrix, depthTexture: m_depthTexture, |
1255 | shadowQuality: m_shadowQualityToShader); |
1256 | |
1257 | // Disable drawing to depth framebuffer (= enable drawing to screen) |
1258 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: defaultFboHandle); |
1259 | |
1260 | // Revert to original viewport |
1261 | glViewport(x: m_primarySubViewport.x(), |
1262 | y: m_primarySubViewport.y(), |
1263 | width: m_primarySubViewport.width(), |
1264 | height: m_primarySubViewport.height()); |
1265 | |
1266 | // Reset culling to normal |
1267 | glEnable(GL_CULL_FACE); |
1268 | glCullFace(GL_BACK); |
1269 | } |
1270 | |
1271 | // Do position mapping when necessary |
1272 | if (m_graphPositionQueryPending) { |
1273 | QVector3D graphDimensions(m_scaleX, m_scaleY, m_scaleZ); |
1274 | queriedGraphPosition(projectionViewMatrix, scaling: graphDimensions, defaultFboHandle); |
1275 | emit needRender(); |
1276 | } |
1277 | |
1278 | // Draw selection buffer |
1279 | if (!m_cachedIsSlicingActivated && (!m_renderCacheList.isEmpty() |
1280 | || !m_customRenderCache.isEmpty()) |
1281 | && m_selectionState == SelectOnScene |
1282 | && m_cachedSelectionMode > QAbstract3DGraph::SelectionNone |
1283 | && m_selectionResultTexture) { |
1284 | m_selectionShader->bind(); |
1285 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: m_selectionFrameBuffer); |
1286 | glViewport(x: 0, |
1287 | y: 0, |
1288 | width: m_primarySubViewport.width(), |
1289 | height: m_primarySubViewport.height()); |
1290 | |
1291 | glEnable(GL_DEPTH_TEST); // Needed, otherwise the depth render buffer is not used |
1292 | glClearColor(red: 0.0f, green: 0.0f, blue: 0.0f, alpha: 0.0f); |
1293 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Needed for clearing the frame buffer |
1294 | glDisable(GL_DITHER); // disable dithering, it may affect colors if enabled |
1295 | |
1296 | glDisable(GL_CULL_FACE); |
1297 | |
1298 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
1299 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
1300 | if (cache->surfaceObject()->indexCount() && cache->renderable()) { |
1301 | m_selectionShader->setUniformValue(uniform: m_selectionShader->MVP(), value: projectionViewMatrix); |
1302 | |
1303 | cache->surfaceObject()->activateSurfaceTexture(value: false); |
1304 | |
1305 | m_drawer->drawObject(shader: m_selectionShader, object: cache->surfaceObject(), |
1306 | textureId: cache->selectionTexture()); |
1307 | } |
1308 | } |
1309 | m_surfaceGridShader->bind(); |
1310 | Abstract3DRenderer::drawCustomItems(state: RenderingSelection, regularShader: m_surfaceGridShader, |
1311 | viewMatrix, |
1312 | projectionViewMatrix, depthProjectionViewMatrix, |
1313 | depthTexture: m_depthTexture, shadowQuality: m_shadowQualityToShader); |
1314 | drawLabels(drawSelection: true, activeCamera, viewMatrix, projectionMatrix); |
1315 | |
1316 | glEnable(GL_DITHER); |
1317 | |
1318 | QVector4D clickedColor = Utils::getSelection(mousepos: m_inputPosition, height: m_viewport.height()); |
1319 | |
1320 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: defaultFboHandle); |
1321 | |
1322 | // Put the RGBA value back to uint |
1323 | uint selectionId = uint(clickedColor.x()) |
1324 | + uint(clickedColor.y()) * greenMultiplier |
1325 | + uint(clickedColor.z()) * blueMultiplier |
1326 | + uint(clickedColor.w()) * alphaMultiplier; |
1327 | |
1328 | m_clickedPosition = selectionIdToSurfacePoint(id: selectionId); |
1329 | m_clickResolved = true; |
1330 | |
1331 | emit needRender(); |
1332 | |
1333 | // Revert to original viewport |
1334 | glViewport(x: m_primarySubViewport.x(), |
1335 | y: m_primarySubViewport.y(), |
1336 | width: m_primarySubViewport.width(), |
1337 | height: m_primarySubViewport.height()); |
1338 | } |
1339 | |
1340 | // Selection handling |
1341 | if (m_selectionDirty || m_selectionLabelDirty) { |
1342 | QPoint visiblePoint = Surface3DController::invalidSelectionPosition(); |
1343 | if (m_selectedSeries) { |
1344 | SurfaceSeriesRenderCache *cache = |
1345 | static_cast<SurfaceSeriesRenderCache *>( |
1346 | m_renderCacheList.value(akey: const_cast<QSurface3DSeries *>(m_selectedSeries))); |
1347 | if (cache && m_selectedPoint != Surface3DController::invalidSelectionPosition()) { |
1348 | const QRect &sampleSpace = cache->sampleSpace(); |
1349 | int x = m_selectedPoint.x() - sampleSpace.y(); |
1350 | int y = m_selectedPoint.y() - sampleSpace.x(); |
1351 | if (x >= 0 && y >= 0 && x < sampleSpace.height() && y < sampleSpace.width() |
1352 | && cache->dataArray().size()) { |
1353 | visiblePoint = QPoint(x, y); |
1354 | } |
1355 | } |
1356 | } |
1357 | |
1358 | if (m_cachedSelectionMode == QAbstract3DGraph::SelectionNone |
1359 | || visiblePoint == Surface3DController::invalidSelectionPosition()) { |
1360 | m_selectionActive = false; |
1361 | } else { |
1362 | if (m_cachedIsSlicingActivated) |
1363 | updateSliceDataModel(point: visiblePoint); |
1364 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionItem)) |
1365 | surfacePointSelected(point: visiblePoint); |
1366 | m_selectionActive = true; |
1367 | } |
1368 | |
1369 | m_selectionDirty = false; |
1370 | } |
1371 | |
1372 | // Draw the surface |
1373 | if (!m_renderCacheList.isEmpty()) { |
1374 | // For surface we can see glimpses from underneath |
1375 | glDisable(GL_CULL_FACE); |
1376 | |
1377 | bool drawGrid = false; |
1378 | |
1379 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
1380 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
1381 | QMatrix4x4 modelMatrix; |
1382 | QMatrix4x4 MVPMatrix; |
1383 | QMatrix4x4 itModelMatrix; |
1384 | |
1385 | #ifdef SHOW_DEPTH_TEXTURE_SCENE |
1386 | MVPMatrix = depthProjectionViewMatrix; |
1387 | #else |
1388 | MVPMatrix = projectionViewMatrix; |
1389 | #endif |
1390 | cache->setMVPMatrix(MVPMatrix); |
1391 | |
1392 | const QRect &sampleSpace = cache->sampleSpace(); |
1393 | if (cache->surfaceObject()->indexCount() && cache->isVisible() && |
1394 | sampleSpace.width() >= 2 && sampleSpace.height() >= 2) { |
1395 | noShadows = false; |
1396 | if (!drawGrid && cache->surfaceGridVisible()) { |
1397 | glEnable(GL_POLYGON_OFFSET_FILL); |
1398 | glPolygonOffset(factor: 0.5f, units: 1.0f); |
1399 | drawGrid = true; |
1400 | } |
1401 | |
1402 | if (cache->surfaceVisible()) { |
1403 | ShaderHelper *shader = m_surfaceFlatShader; |
1404 | if (cache->surfaceTexture()) |
1405 | shader = m_surfaceTexturedFlatShader; |
1406 | if (!cache->isFlatShadingEnabled()) { |
1407 | shader = m_surfaceSmoothShader; |
1408 | if (cache->surfaceTexture()) |
1409 | shader = m_surfaceTexturedSmoothShader; |
1410 | } |
1411 | shader->bind(); |
1412 | |
1413 | // Set shader bindings |
1414 | shader->setUniformValue(uniform: shader->lightP(), value: lightPos); |
1415 | shader->setUniformValue(uniform: shader->view(), value: viewMatrix); |
1416 | shader->setUniformValue(uniform: shader->model(), value: modelMatrix); |
1417 | shader->setUniformValue(uniform: shader->nModel(), |
1418 | value: itModelMatrix.inverted().transposed()); |
1419 | shader->setUniformValue(uniform: shader->MVP(), value: MVPMatrix); |
1420 | shader->setUniformValue(uniform: shader->ambientS(), |
1421 | value: m_cachedTheme->ambientLightStrength()); |
1422 | shader->setUniformValue(uniform: shader->lightColor(), value: lightColor); |
1423 | |
1424 | // Set the surface texturing |
1425 | cache->surfaceObject()->activateSurfaceTexture(value: false); |
1426 | GLuint texture; |
1427 | if (cache->surfaceTexture()) { |
1428 | texture = cache->surfaceTexture(); |
1429 | cache->surfaceObject()->activateSurfaceTexture(value: true); |
1430 | } else { |
1431 | if (cache->colorStyle() == Q3DTheme::ColorStyleUniform) { |
1432 | texture = cache->baseUniformTexture(); |
1433 | shader->setUniformValue(uniform: shader->gradientMin(), value: 0.0f); |
1434 | shader->setUniformValue(uniform: shader->gradientHeight(), value: 0.0f); |
1435 | } else { |
1436 | texture = cache->baseGradientTexture(); |
1437 | if (cache->colorStyle() == Q3DTheme::ColorStyleObjectGradient) { |
1438 | float objMin = cache->surfaceObject()->minYValue(); |
1439 | float objMax = cache->surfaceObject()->maxYValue(); |
1440 | float objRange = objMax - objMin; |
1441 | shader->setUniformValue(uniform: shader->gradientMin(), value: -(objMin / objRange)); |
1442 | shader->setUniformValue(uniform: shader->gradientHeight(), value: 1.0f / objRange); |
1443 | } else { |
1444 | shader->setUniformValue(uniform: shader->gradientMin(), value: 0.5f); |
1445 | shader->setUniformValue(uniform: shader->gradientHeight(), |
1446 | value: 1.0f / (m_scaleY * 2.0f)); |
1447 | } |
1448 | } |
1449 | } |
1450 | |
1451 | if (!m_isOpenGLES && |
1452 | m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
1453 | // Set shadow shader bindings |
1454 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1455 | shader->setUniformValue(uniform: shader->shadowQ(), value: m_shadowQualityToShader); |
1456 | shader->setUniformValue(uniform: shader->depth(), value: depthMVPMatrix); |
1457 | shader->setUniformValue(uniform: shader->lightS(), value: adjustedLightStrength); |
1458 | |
1459 | // Draw the objects |
1460 | m_drawer->drawObject(shader, object: cache->surfaceObject(), textureId: texture, |
1461 | depthTextureId: m_depthTexture); |
1462 | } else { |
1463 | // Set shadowless shader bindings |
1464 | shader->setUniformValue(uniform: shader->lightS(), value: m_cachedTheme->lightStrength()); |
1465 | // Draw the objects |
1466 | m_drawer->drawObject(shader, object: cache->surfaceObject(), textureId: texture); |
1467 | } |
1468 | } |
1469 | } |
1470 | } |
1471 | glEnable(GL_CULL_FACE); |
1472 | |
1473 | // Draw surface grid |
1474 | if (drawGrid) { |
1475 | glDisable(GL_POLYGON_OFFSET_FILL); |
1476 | m_surfaceGridShader->bind(); |
1477 | m_surfaceGridShader->setUniformValue(uniform: m_surfaceGridShader->color(), |
1478 | value: Utils::vectorFromColor( |
1479 | color: m_cachedTheme->gridLineColor())); |
1480 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
1481 | SurfaceSeriesRenderCache *cache = |
1482 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
1483 | m_surfaceGridShader->setUniformValue(uniform: m_surfaceGridShader->MVP(), |
1484 | value: cache->MVPMatrix()); |
1485 | |
1486 | const QRect &sampleSpace = cache->sampleSpace(); |
1487 | if (cache->surfaceObject()->indexCount() && cache->surfaceGridVisible() |
1488 | && cache->isVisible() && sampleSpace.width() >= 2 |
1489 | && sampleSpace.height() >= 2) { |
1490 | m_drawer->drawSurfaceGrid(shader: m_surfaceGridShader, object: cache->surfaceObject()); |
1491 | } |
1492 | } |
1493 | } |
1494 | } |
1495 | |
1496 | // Render selection ball |
1497 | if (m_selectionActive |
1498 | && m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionItem)) { |
1499 | for (SeriesRenderCache *baseCache: m_renderCacheList) { |
1500 | const SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
1501 | if (cache->slicePointerActive() && cache->renderable() && |
1502 | m_cachedIsSlicingActivated ) { |
1503 | cache->sliceSelectionPointer()->renderSelectionPointer(defaultFboHandle); |
1504 | } |
1505 | if (cache->mainPointerActive() && cache->renderable()) { |
1506 | cache->mainSelectionPointer()->renderSelectionPointer(defaultFboHandle, |
1507 | useOrtho: m_useOrthoProjection); |
1508 | } |
1509 | } |
1510 | } |
1511 | |
1512 | // Bind background shader |
1513 | m_backgroundShader->bind(); |
1514 | glCullFace(GL_BACK); |
1515 | |
1516 | // Draw background |
1517 | if (m_cachedTheme->isBackgroundEnabled() && m_backgroundObj) { |
1518 | QMatrix4x4 modelMatrix; |
1519 | QMatrix4x4 MVPMatrix; |
1520 | QMatrix4x4 itModelMatrix; |
1521 | |
1522 | QVector3D bgScale(m_scaleXWithBackground, m_scaleYWithBackground, m_scaleZWithBackground); |
1523 | modelMatrix.scale(vector: bgScale); |
1524 | |
1525 | // If we're viewing from below, background object must be flipped |
1526 | if (m_yFlipped) { |
1527 | modelMatrix.rotate(quaternion: m_xFlipRotation); |
1528 | modelMatrix.rotate(angle: 270.0f - backgroundRotation, x: 0.0f, y: 1.0f, z: 0.0f); |
1529 | } else { |
1530 | modelMatrix.rotate(angle: backgroundRotation, x: 0.0f, y: 1.0f, z: 0.0f); |
1531 | } |
1532 | |
1533 | itModelMatrix = modelMatrix; // Only scaling and rotations, can be used directly |
1534 | |
1535 | #ifdef SHOW_DEPTH_TEXTURE_SCENE |
1536 | MVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1537 | #else |
1538 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1539 | #endif |
1540 | |
1541 | bool blendEnabled = false; |
1542 | QVector4D backgroundColor = Utils::vectorFromColor(color: m_cachedTheme->backgroundColor()); |
1543 | if (backgroundColor.w() < 1.0f) { |
1544 | blendEnabled = true; |
1545 | glEnable(GL_BLEND); |
1546 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1547 | } |
1548 | |
1549 | // Set shader bindings |
1550 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->lightP(), value: lightPos); |
1551 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->view(), value: viewMatrix); |
1552 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->model(), value: modelMatrix); |
1553 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->nModel(), |
1554 | value: itModelMatrix.inverted().transposed()); |
1555 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->MVP(), value: MVPMatrix); |
1556 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->color(), value: backgroundColor); |
1557 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->ambientS(), |
1558 | value: m_cachedTheme->ambientLightStrength() * 2.0f); |
1559 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->lightColor(), value: lightColor); |
1560 | |
1561 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone && !m_isOpenGLES) { |
1562 | // Set shadow shader bindings |
1563 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1564 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->shadowQ(), |
1565 | value: m_shadowQualityToShader); |
1566 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->depth(), value: depthMVPMatrix); |
1567 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->lightS(), |
1568 | value: adjustedLightStrength); |
1569 | // Draw the object |
1570 | if (noShadows && m_customRenderCache.isEmpty()) |
1571 | m_drawer->drawObject(shader: m_backgroundShader, object: m_backgroundObj, textureId: 0, depthTextureId: m_noShadowTexture); |
1572 | else |
1573 | m_drawer->drawObject(shader: m_backgroundShader, object: m_backgroundObj, textureId: 0, depthTextureId: m_depthTexture); |
1574 | } else { |
1575 | // Set shadowless shader bindings |
1576 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->lightS(), |
1577 | value: m_cachedTheme->lightStrength()); |
1578 | |
1579 | // Draw the object |
1580 | m_drawer->drawObject(shader: m_backgroundShader, object: m_backgroundObj); |
1581 | } |
1582 | |
1583 | if (blendEnabled) |
1584 | glDisable(GL_BLEND); |
1585 | } |
1586 | |
1587 | // Draw grid lines |
1588 | QVector3D gridLineScaleX(m_scaleXWithBackground, gridLineWidth, gridLineWidth); |
1589 | QVector3D gridLineScaleZ(gridLineWidth, gridLineWidth, m_scaleZWithBackground); |
1590 | QVector3D gridLineScaleY(gridLineWidth, m_scaleYWithBackground, gridLineWidth); |
1591 | |
1592 | if (m_cachedTheme->isGridEnabled()) { |
1593 | ShaderHelper *lineShader; |
1594 | if (m_isOpenGLES) |
1595 | lineShader = m_surfaceGridShader; // Plain color shader for GL_LINES |
1596 | else |
1597 | lineShader = m_backgroundShader; |
1598 | |
1599 | // Bind line shader |
1600 | lineShader->bind(); |
1601 | |
1602 | // Set unchanging shader bindings |
1603 | QVector4D lineColor = Utils::vectorFromColor(color: m_cachedTheme->gridLineColor()); |
1604 | lineShader->setUniformValue(uniform: lineShader->lightP(), value: lightPos); |
1605 | lineShader->setUniformValue(uniform: lineShader->view(), value: viewMatrix); |
1606 | lineShader->setUniformValue(uniform: lineShader->color(), value: lineColor); |
1607 | lineShader->setUniformValue(uniform: lineShader->ambientS(), value: m_cachedTheme->ambientLightStrength()); |
1608 | lineShader->setUniformValue(uniform: lineShader->lightColor(), value: lightColor); |
1609 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone && !m_isOpenGLES) { |
1610 | // Set shadowed shader bindings |
1611 | lineShader->setUniformValue(uniform: lineShader->shadowQ(), value: m_shadowQualityToShader); |
1612 | lineShader->setUniformValue(uniform: lineShader->lightS(), |
1613 | value: m_cachedTheme->lightStrength() / 20.0f); |
1614 | } else { |
1615 | // Set shadowless shader bindings |
1616 | lineShader->setUniformValue(uniform: lineShader->lightS(), |
1617 | value: m_cachedTheme->lightStrength() / 2.5f); |
1618 | } |
1619 | |
1620 | QQuaternion lineYRotation; |
1621 | QQuaternion lineXRotation; |
1622 | |
1623 | if (m_xFlipped) |
1624 | lineYRotation = m_yRightAngleRotationNeg; |
1625 | else |
1626 | lineYRotation = m_yRightAngleRotation; |
1627 | |
1628 | if (m_yFlippedForGrid) |
1629 | lineXRotation = m_xRightAngleRotation; |
1630 | else |
1631 | lineXRotation = m_xRightAngleRotationNeg; |
1632 | |
1633 | float yFloorLinePosition = -m_scaleYWithBackground + gridLineOffset; |
1634 | if (m_yFlipped != m_flipHorizontalGrid) |
1635 | yFloorLinePosition = -yFloorLinePosition; |
1636 | |
1637 | // Rows (= Z) |
1638 | if (m_axisCacheZ.segmentCount() > 0) { |
1639 | int gridLineCount = m_axisCacheZ.gridLineCount(); |
1640 | // Floor lines |
1641 | if (m_polarGraph) { |
1642 | drawRadialGrid(shader: lineShader, yFloorLinePos: yFloorLinePosition, projectionViewMatrix, |
1643 | depthMatrix: depthProjectionViewMatrix); |
1644 | } else { |
1645 | for (int line = 0; line < gridLineCount; line++) { |
1646 | QMatrix4x4 modelMatrix; |
1647 | QMatrix4x4 MVPMatrix; |
1648 | QMatrix4x4 itModelMatrix; |
1649 | |
1650 | modelMatrix.translate(x: 0.0f, y: yFloorLinePosition, |
1651 | z: m_axisCacheZ.gridLinePosition(index: line)); |
1652 | |
1653 | modelMatrix.scale(vector: gridLineScaleX); |
1654 | itModelMatrix.scale(vector: gridLineScaleX); |
1655 | |
1656 | modelMatrix.rotate(quaternion: lineXRotation); |
1657 | itModelMatrix.rotate(quaternion: lineXRotation); |
1658 | |
1659 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1660 | |
1661 | // Set the rest of the shader bindings |
1662 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
1663 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
1664 | value: itModelMatrix.inverted().transposed()); |
1665 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
1666 | |
1667 | if (!m_isOpenGLES) { |
1668 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
1669 | // Set shadow shader bindings |
1670 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1671 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
1672 | // Draw the object |
1673 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
1674 | } else { |
1675 | // Draw the object |
1676 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
1677 | } |
1678 | } else { |
1679 | m_drawer->drawLine(shader: lineShader); |
1680 | } |
1681 | } |
1682 | // Side wall lines |
1683 | GLfloat = m_scaleXWithBackground - gridLineOffset; |
1684 | |
1685 | if (!m_xFlipped) |
1686 | lineXTrans = -lineXTrans; |
1687 | |
1688 | for (int line = 0; line < gridLineCount; line++) { |
1689 | QMatrix4x4 modelMatrix; |
1690 | QMatrix4x4 MVPMatrix; |
1691 | QMatrix4x4 itModelMatrix; |
1692 | |
1693 | modelMatrix.translate(x: lineXTrans, y: 0.0f, z: m_axisCacheZ.gridLinePosition(index: line)); |
1694 | |
1695 | modelMatrix.scale(vector: gridLineScaleY); |
1696 | itModelMatrix.scale(vector: gridLineScaleY); |
1697 | |
1698 | if (m_isOpenGLES) { |
1699 | modelMatrix.rotate(quaternion: m_zRightAngleRotation); |
1700 | itModelMatrix.rotate(quaternion: m_zRightAngleRotation); |
1701 | } else { |
1702 | modelMatrix.rotate(quaternion: lineYRotation); |
1703 | itModelMatrix.rotate(quaternion: lineYRotation); |
1704 | } |
1705 | |
1706 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1707 | |
1708 | // Set the rest of the shader bindings |
1709 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
1710 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
1711 | value: itModelMatrix.inverted().transposed()); |
1712 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
1713 | |
1714 | if (!m_isOpenGLES) { |
1715 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
1716 | // Set shadow shader bindings |
1717 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1718 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
1719 | // Draw the object |
1720 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
1721 | } else { |
1722 | // Draw the object |
1723 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
1724 | } |
1725 | } else { |
1726 | m_drawer->drawLine(shader: lineShader); |
1727 | } |
1728 | } |
1729 | } |
1730 | } |
1731 | |
1732 | // Columns (= X) |
1733 | if (m_axisCacheX.segmentCount() > 0) { |
1734 | if (m_isOpenGLES) |
1735 | lineXRotation = m_yRightAngleRotation; |
1736 | |
1737 | // Floor lines |
1738 | int gridLineCount = m_axisCacheX.gridLineCount(); |
1739 | |
1740 | if (m_polarGraph) { |
1741 | drawAngularGrid(shader: lineShader, yFloorLinePos: yFloorLinePosition, projectionViewMatrix, |
1742 | depthMatrix: depthProjectionViewMatrix); |
1743 | } else { |
1744 | for (int line = 0; line < gridLineCount; line++) { |
1745 | QMatrix4x4 modelMatrix; |
1746 | QMatrix4x4 MVPMatrix; |
1747 | QMatrix4x4 itModelMatrix; |
1748 | |
1749 | modelMatrix.translate(x: m_axisCacheX.gridLinePosition(index: line), y: yFloorLinePosition, |
1750 | z: 0.0f); |
1751 | |
1752 | modelMatrix.scale(vector: gridLineScaleZ); |
1753 | itModelMatrix.scale(vector: gridLineScaleZ); |
1754 | |
1755 | modelMatrix.rotate(quaternion: lineXRotation); |
1756 | itModelMatrix.rotate(quaternion: lineXRotation); |
1757 | |
1758 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1759 | |
1760 | // Set the rest of the shader bindings |
1761 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
1762 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
1763 | value: itModelMatrix.inverted().transposed()); |
1764 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
1765 | |
1766 | if (!m_isOpenGLES) { |
1767 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
1768 | // Set shadow shader bindings |
1769 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1770 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
1771 | // Draw the object |
1772 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
1773 | } else { |
1774 | // Draw the object |
1775 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
1776 | } |
1777 | } else { |
1778 | m_drawer->drawLine(shader: lineShader); |
1779 | } |
1780 | } |
1781 | |
1782 | // Back wall lines |
1783 | GLfloat lineZTrans = m_scaleZWithBackground - gridLineOffset; |
1784 | |
1785 | if (!m_zFlipped) |
1786 | lineZTrans = -lineZTrans; |
1787 | |
1788 | for (int line = 0; line < gridLineCount; line++) { |
1789 | QMatrix4x4 modelMatrix; |
1790 | QMatrix4x4 MVPMatrix; |
1791 | QMatrix4x4 itModelMatrix; |
1792 | |
1793 | modelMatrix.translate(x: m_axisCacheX.gridLinePosition(index: line), y: 0.0f, z: lineZTrans); |
1794 | |
1795 | modelMatrix.scale(vector: gridLineScaleY); |
1796 | itModelMatrix.scale(vector: gridLineScaleY); |
1797 | |
1798 | if (m_isOpenGLES) { |
1799 | modelMatrix.rotate(quaternion: m_zRightAngleRotation); |
1800 | itModelMatrix.rotate(quaternion: m_zRightAngleRotation); |
1801 | } else if (m_zFlipped) { |
1802 | modelMatrix.rotate(quaternion: m_xFlipRotation); |
1803 | itModelMatrix.rotate(quaternion: m_xFlipRotation); |
1804 | } |
1805 | |
1806 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1807 | |
1808 | // Set the rest of the shader bindings |
1809 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
1810 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
1811 | value: itModelMatrix.inverted().transposed()); |
1812 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
1813 | |
1814 | if (!m_isOpenGLES) { |
1815 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
1816 | // Set shadow shader bindings |
1817 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1818 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
1819 | // Draw the object |
1820 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
1821 | } else { |
1822 | // Draw the object |
1823 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
1824 | } |
1825 | } else { |
1826 | m_drawer->drawLine(shader: lineShader); |
1827 | } |
1828 | } |
1829 | } |
1830 | } |
1831 | |
1832 | // Horizontal wall lines |
1833 | if (m_axisCacheY.segmentCount() > 0) { |
1834 | // Back wall |
1835 | int gridLineCount = m_axisCacheY.gridLineCount(); |
1836 | |
1837 | GLfloat lineZTrans = m_scaleZWithBackground - gridLineOffset; |
1838 | |
1839 | if (!m_zFlipped) |
1840 | lineZTrans = -lineZTrans; |
1841 | |
1842 | for (int line = 0; line < gridLineCount; line++) { |
1843 | QMatrix4x4 modelMatrix; |
1844 | QMatrix4x4 MVPMatrix; |
1845 | QMatrix4x4 itModelMatrix; |
1846 | |
1847 | modelMatrix.translate(x: 0.0f, y: m_axisCacheY.gridLinePosition(index: line), z: lineZTrans); |
1848 | |
1849 | modelMatrix.scale(vector: gridLineScaleX); |
1850 | itModelMatrix.scale(vector: gridLineScaleX); |
1851 | |
1852 | if (m_zFlipped) { |
1853 | modelMatrix.rotate(quaternion: m_xFlipRotation); |
1854 | itModelMatrix.rotate(quaternion: m_xFlipRotation); |
1855 | } |
1856 | |
1857 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1858 | |
1859 | // Set the rest of the shader bindings |
1860 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
1861 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
1862 | value: itModelMatrix.inverted().transposed()); |
1863 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
1864 | |
1865 | if (!m_isOpenGLES) { |
1866 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
1867 | // Set shadow shader bindings |
1868 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1869 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
1870 | // Draw the object |
1871 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
1872 | } else { |
1873 | // Draw the object |
1874 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
1875 | } |
1876 | } else { |
1877 | m_drawer->drawLine(shader: lineShader); |
1878 | } |
1879 | } |
1880 | |
1881 | // Side wall |
1882 | GLfloat = m_scaleXWithBackground - gridLineOffset; |
1883 | |
1884 | if (!m_xFlipped) |
1885 | lineXTrans = -lineXTrans; |
1886 | |
1887 | for (int line = 0; line < gridLineCount; line++) { |
1888 | QMatrix4x4 modelMatrix; |
1889 | QMatrix4x4 MVPMatrix; |
1890 | QMatrix4x4 itModelMatrix; |
1891 | |
1892 | modelMatrix.translate(x: lineXTrans, y: m_axisCacheY.gridLinePosition(index: line), z: 0.0f); |
1893 | |
1894 | modelMatrix.scale(vector: gridLineScaleZ); |
1895 | itModelMatrix.scale(vector: gridLineScaleZ); |
1896 | |
1897 | modelMatrix.rotate(quaternion: lineYRotation); |
1898 | itModelMatrix.rotate(quaternion: lineYRotation); |
1899 | |
1900 | MVPMatrix = projectionViewMatrix * modelMatrix; |
1901 | |
1902 | // Set the rest of the shader bindings |
1903 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
1904 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
1905 | value: itModelMatrix.inverted().transposed()); |
1906 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
1907 | |
1908 | if (!m_isOpenGLES) { |
1909 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
1910 | // Set shadow shader bindings |
1911 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
1912 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
1913 | // Draw the object |
1914 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
1915 | } else { |
1916 | // Draw the object |
1917 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
1918 | } |
1919 | } else { |
1920 | m_drawer->drawLine(shader: lineShader); |
1921 | } |
1922 | } |
1923 | } |
1924 | } |
1925 | |
1926 | Abstract3DRenderer::drawCustomItems(state: RenderingNormal, regularShader: m_customItemShader, viewMatrix, |
1927 | projectionViewMatrix, depthProjectionViewMatrix, |
1928 | depthTexture: m_depthTexture, shadowQuality: m_shadowQualityToShader); |
1929 | |
1930 | drawLabels(drawSelection: false, activeCamera, viewMatrix, projectionMatrix); |
1931 | |
1932 | // Release shader |
1933 | glUseProgram(program: 0); |
1934 | } |
1935 | |
1936 | void Surface3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCamera, |
1937 | const QMatrix4x4 &viewMatrix, |
1938 | const QMatrix4x4 &projectionMatrix) |
1939 | { |
1940 | ShaderHelper *shader = 0; |
1941 | GLfloat alphaForValueSelection = labelValueAlpha / 255.0f; |
1942 | GLfloat alphaForRowSelection = labelRowAlpha / 255.0f; |
1943 | GLfloat alphaForColumnSelection = labelColumnAlpha / 255.0f; |
1944 | if (drawSelection) { |
1945 | shader = m_surfaceGridShader; |
1946 | } else { |
1947 | shader = m_labelShader; |
1948 | shader->bind(); |
1949 | |
1950 | glEnable(GL_BLEND); |
1951 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1952 | } |
1953 | |
1954 | glEnable(GL_POLYGON_OFFSET_FILL); |
1955 | |
1956 | float labelAutoAngle = m_axisCacheZ.labelAutoRotation(); |
1957 | float labelAngleFraction = labelAutoAngle / 90.0f; |
1958 | float fractionCamY = activeCamera->yRotation() * labelAngleFraction; |
1959 | float fractionCamX = activeCamera->xRotation() * labelAngleFraction; |
1960 | float labelsMaxWidth = 0.0f; |
1961 | |
1962 | int startIndex; |
1963 | int endIndex; |
1964 | int indexStep; |
1965 | |
1966 | // Z Labels |
1967 | QVector3D positionZComp(0.0f, 0.0f, 0.0f); |
1968 | if (m_axisCacheZ.segmentCount() > 0) { |
1969 | int labelCount = m_axisCacheZ.labelCount(); |
1970 | float labelXTrans = m_scaleXWithBackground + labelMargin; |
1971 | float labelYTrans = m_flipHorizontalGrid ? m_scaleYWithBackground : -m_scaleYWithBackground; |
1972 | if (m_polarGraph) { |
1973 | labelXTrans *= m_radialLabelOffset; |
1974 | // YTrans up only if over background |
1975 | if (m_radialLabelOffset < 1.0f) |
1976 | labelYTrans += gridLineOffset + gridLineWidth; |
1977 | } |
1978 | Qt::Alignment alignment = (m_xFlipped == m_zFlipped) ? Qt::AlignLeft : Qt::AlignRight; |
1979 | QVector3D labelRotation; |
1980 | if (m_xFlipped) |
1981 | labelXTrans = -labelXTrans; |
1982 | if (m_yFlipped) |
1983 | labelYTrans = -labelYTrans; |
1984 | if (labelAutoAngle == 0.0f) { |
1985 | if (m_zFlipped) |
1986 | labelRotation.setY(180.0f); |
1987 | if (m_yFlippedForGrid) { |
1988 | if (m_zFlipped) |
1989 | labelRotation.setY(180.0f); |
1990 | else |
1991 | labelRotation.setY(0.0f); |
1992 | labelRotation.setX(90.0f); |
1993 | } else { |
1994 | labelRotation.setX(-90.0f); |
1995 | } |
1996 | } else { |
1997 | if (m_zFlipped) |
1998 | labelRotation.setY(180.0f); |
1999 | if (m_yFlippedForGrid) { |
2000 | if (m_zFlipped) { |
2001 | if (m_xFlipped) { |
2002 | labelRotation.setX(90.0f - (labelAutoAngle - fractionCamX) |
2003 | * (-labelAutoAngle - fractionCamY) / labelAutoAngle); |
2004 | labelRotation.setZ(labelAutoAngle + fractionCamY); |
2005 | } else { |
2006 | labelRotation.setX(90.0f + (labelAutoAngle + fractionCamX) |
2007 | * (labelAutoAngle + fractionCamY) / labelAutoAngle); |
2008 | labelRotation.setZ(-labelAutoAngle - fractionCamY); |
2009 | } |
2010 | } else { |
2011 | if (m_xFlipped) { |
2012 | labelRotation.setX(90.0f + (labelAutoAngle - fractionCamX) |
2013 | * -(labelAutoAngle + fractionCamY) / labelAutoAngle); |
2014 | labelRotation.setZ(-labelAutoAngle - fractionCamY); |
2015 | } else { |
2016 | labelRotation.setX(90.0f - (labelAutoAngle + fractionCamX) |
2017 | * (labelAutoAngle + fractionCamY) / labelAutoAngle); |
2018 | labelRotation.setZ(labelAutoAngle + fractionCamY); |
2019 | } |
2020 | } |
2021 | } else { |
2022 | if (m_zFlipped) { |
2023 | if (m_xFlipped) { |
2024 | labelRotation.setX(-90.0f + (labelAutoAngle - fractionCamX) |
2025 | * (-labelAutoAngle + fractionCamY) / labelAutoAngle); |
2026 | labelRotation.setZ(-labelAutoAngle + fractionCamY); |
2027 | } else { |
2028 | labelRotation.setX(-90.0f - (labelAutoAngle + fractionCamX) |
2029 | * (labelAutoAngle - fractionCamY) / labelAutoAngle); |
2030 | labelRotation.setZ(labelAutoAngle - fractionCamY); |
2031 | } |
2032 | } else { |
2033 | if (m_xFlipped) { |
2034 | labelRotation.setX(-90.0f - (labelAutoAngle - fractionCamX) |
2035 | * (-labelAutoAngle + fractionCamY) / labelAutoAngle); |
2036 | labelRotation.setZ(labelAutoAngle - fractionCamY); |
2037 | } else { |
2038 | labelRotation.setX(-90.0f + (labelAutoAngle + fractionCamX) |
2039 | * (labelAutoAngle - fractionCamY) / labelAutoAngle); |
2040 | labelRotation.setZ(-labelAutoAngle + fractionCamY); |
2041 | } |
2042 | } |
2043 | } |
2044 | } |
2045 | |
2046 | QQuaternion totalRotation = Utils::calculateRotation(xyzRotations: labelRotation); |
2047 | |
2048 | QVector3D labelTrans = QVector3D(labelXTrans, |
2049 | labelYTrans, |
2050 | 0.0f); |
2051 | |
2052 | if (m_zFlipped) { |
2053 | startIndex = 0; |
2054 | endIndex = labelCount; |
2055 | indexStep = 1; |
2056 | } else { |
2057 | startIndex = labelCount - 1; |
2058 | endIndex = -1; |
2059 | indexStep = -1; |
2060 | } |
2061 | float offsetValue = 0.0f; |
2062 | for (int label = startIndex; label != endIndex; label = label + indexStep) { |
2063 | glPolygonOffset(factor: offsetValue++ / -10.0f, units: 1.0f); |
2064 | const LabelItem &axisLabelItem = *m_axisCacheZ.labelItems().at(i: label); |
2065 | // Draw the label here |
2066 | if (m_polarGraph) { |
2067 | float direction = m_zFlipped ? -1.0f : 1.0f; |
2068 | labelTrans.setZ((m_axisCacheZ.formatter()->labelPositions().at(i: label) |
2069 | * -m_polarRadius |
2070 | + m_drawer->scaledFontSize() + gridLineWidth) * direction); |
2071 | } else { |
2072 | labelTrans.setZ(m_axisCacheZ.labelPosition(index: label)); |
2073 | } |
2074 | if (label == 0 || label == (labelCount - 1)) { |
2075 | // If the margin is small, adjust the position of the edge labels to avoid overlapping |
2076 | // with labels of the other axes. |
2077 | float scaleFactor = m_drawer->scaledFontSize() / axisLabelItem.size().height(); |
2078 | float labelOverlap = qAbs(t: labelTrans.z()) |
2079 | + (scaleFactor * axisLabelItem.size().height() / 2.0f) |
2080 | - m_scaleZWithBackground + labelMargin; |
2081 | // No need to adjust quite as much on the front edges |
2082 | if (label != startIndex) |
2083 | labelOverlap /= 2.0f; |
2084 | if (labelOverlap > 0.0f) { |
2085 | if (label == 0) |
2086 | labelTrans.setZ(labelTrans.z() - labelOverlap); |
2087 | else |
2088 | labelTrans.setZ(labelTrans.z() + labelOverlap); |
2089 | } |
2090 | } |
2091 | m_dummyRenderItem.setTranslation(labelTrans); |
2092 | |
2093 | if (drawSelection) { |
2094 | QVector4D labelColor = QVector4D(label / 255.0f, 0.0f, 0.0f, |
2095 | alphaForRowSelection); |
2096 | shader->setUniformValue(uniform: shader->color(), value: labelColor); |
2097 | } |
2098 | |
2099 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
2100 | positionComp: positionZComp, rotation: totalRotation, itemHeight: 0, mode: m_cachedSelectionMode, |
2101 | shader, object: m_labelObj, camera: activeCamera, |
2102 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment, isSlicing: false, isSelecting: drawSelection); |
2103 | labelsMaxWidth = qMax(a: labelsMaxWidth, b: float(axisLabelItem.size().width())); |
2104 | } |
2105 | if (!drawSelection && m_axisCacheZ.isTitleVisible()) { |
2106 | if (m_polarGraph) { |
2107 | float titleZ = -m_polarRadius / 2.0f; |
2108 | if (m_zFlipped) |
2109 | titleZ = -titleZ; |
2110 | labelTrans.setZ(titleZ); |
2111 | } else { |
2112 | labelTrans.setZ(0.0f); |
2113 | } |
2114 | drawAxisTitleZ(labelRotation, labelTrans, totalRotation, dummyItem&: m_dummyRenderItem, |
2115 | activeCamera, labelsMaxWidth, viewMatrix, projectionMatrix, shader); |
2116 | } |
2117 | } |
2118 | // X Labels |
2119 | if (m_axisCacheX.segmentCount() > 0) { |
2120 | labelsMaxWidth = 0.0f; |
2121 | labelAutoAngle = m_axisCacheX.labelAutoRotation(); |
2122 | labelAngleFraction = labelAutoAngle / 90.0f; |
2123 | fractionCamY = activeCamera->yRotation() * labelAngleFraction; |
2124 | fractionCamX = activeCamera->xRotation() * labelAngleFraction; |
2125 | int labelCount = m_axisCacheX.labelCount(); |
2126 | |
2127 | float labelZTrans = 0.0f; |
2128 | float labelYTrans = m_flipHorizontalGrid ? m_scaleYWithBackground : -m_scaleYWithBackground; |
2129 | if (m_polarGraph) |
2130 | labelYTrans += gridLineOffset + gridLineWidth; |
2131 | else |
2132 | labelZTrans = m_scaleZWithBackground + labelMargin; |
2133 | |
2134 | Qt::Alignment alignment = (m_xFlipped != m_zFlipped) ? Qt::AlignLeft : Qt::AlignRight; |
2135 | QVector3D labelRotation; |
2136 | if (m_zFlipped) |
2137 | labelZTrans = -labelZTrans; |
2138 | if (m_yFlipped) |
2139 | labelYTrans = -labelYTrans; |
2140 | if (labelAutoAngle == 0.0f) { |
2141 | labelRotation = QVector3D(-90.0f, 90.0f, 0.0f); |
2142 | if (m_xFlipped) |
2143 | labelRotation.setY(-90.0f); |
2144 | if (m_yFlippedForGrid) { |
2145 | if (m_xFlipped) |
2146 | labelRotation.setY(-90.0f); |
2147 | else |
2148 | labelRotation.setY(90.0f); |
2149 | labelRotation.setX(90.0f); |
2150 | } |
2151 | } else { |
2152 | if (m_xFlipped) |
2153 | labelRotation.setY(-90.0f); |
2154 | else |
2155 | labelRotation.setY(90.0f); |
2156 | if (m_yFlippedForGrid) { |
2157 | if (m_zFlipped) { |
2158 | if (m_xFlipped) { |
2159 | labelRotation.setX(90.0f - (2.0f * labelAutoAngle - fractionCamX) |
2160 | * (labelAutoAngle + fractionCamY) / labelAutoAngle); |
2161 | labelRotation.setZ(-labelAutoAngle - fractionCamY); |
2162 | } else { |
2163 | labelRotation.setX(90.0f - (2.0f * labelAutoAngle + fractionCamX) |
2164 | * (labelAutoAngle + fractionCamY) / labelAutoAngle); |
2165 | labelRotation.setZ(labelAutoAngle + fractionCamY); |
2166 | } |
2167 | } else { |
2168 | if (m_xFlipped) { |
2169 | labelRotation.setX(90.0f + fractionCamX |
2170 | * -(labelAutoAngle + fractionCamY) / labelAutoAngle); |
2171 | labelRotation.setZ(labelAutoAngle + fractionCamY); |
2172 | } else { |
2173 | labelRotation.setX(90.0f - fractionCamX |
2174 | * (-labelAutoAngle - fractionCamY) / labelAutoAngle); |
2175 | labelRotation.setZ(-labelAutoAngle - fractionCamY); |
2176 | } |
2177 | } |
2178 | } else { |
2179 | if (m_zFlipped) { |
2180 | if (m_xFlipped) { |
2181 | labelRotation.setX(-90.0f + (2.0f * labelAutoAngle - fractionCamX) |
2182 | * (labelAutoAngle - fractionCamY) / labelAutoAngle); |
2183 | labelRotation.setZ(labelAutoAngle - fractionCamY); |
2184 | } else { |
2185 | labelRotation.setX(-90.0f + (2.0f * labelAutoAngle + fractionCamX) |
2186 | * (labelAutoAngle - fractionCamY) / labelAutoAngle); |
2187 | labelRotation.setZ(-labelAutoAngle + fractionCamY); |
2188 | } |
2189 | } else { |
2190 | if (m_xFlipped) { |
2191 | labelRotation.setX(-90.0f - fractionCamX |
2192 | * (-labelAutoAngle + fractionCamY) / labelAutoAngle); |
2193 | labelRotation.setZ(-labelAutoAngle + fractionCamY); |
2194 | } else { |
2195 | labelRotation.setX(-90.0f + fractionCamX |
2196 | * -(labelAutoAngle - fractionCamY) / labelAutoAngle); |
2197 | labelRotation.setZ(labelAutoAngle - fractionCamY); |
2198 | } |
2199 | } |
2200 | } |
2201 | } |
2202 | |
2203 | QQuaternion totalRotation = Utils::calculateRotation(xyzRotations: labelRotation); |
2204 | if (m_polarGraph) { |
2205 | if ((!m_yFlippedForGrid && (m_zFlipped != m_xFlipped)) |
2206 | || (m_yFlippedForGrid && (m_zFlipped == m_xFlipped))) { |
2207 | totalRotation *= m_zRightAngleRotation; |
2208 | } else { |
2209 | totalRotation *= m_zRightAngleRotationNeg; |
2210 | } |
2211 | } |
2212 | |
2213 | QVector3D labelTrans = QVector3D(0.0f, |
2214 | labelYTrans, |
2215 | labelZTrans); |
2216 | |
2217 | if (m_xFlipped) { |
2218 | startIndex = labelCount - 1; |
2219 | endIndex = -1; |
2220 | indexStep = -1; |
2221 | } else { |
2222 | startIndex = 0; |
2223 | endIndex = labelCount; |
2224 | indexStep = 1; |
2225 | } |
2226 | float offsetValue = 0.0f; |
2227 | bool showLastLabel = false; |
2228 | QVector<float> &labelPositions = m_axisCacheX.formatter()->labelPositions(); |
2229 | int lastLabelPosIndex = labelPositions.size() - 1; |
2230 | if (labelPositions.size() |
2231 | && (labelPositions.at(i: lastLabelPosIndex) != 1.0f || labelPositions.at(i: 0) != 0.0f)) { |
2232 | // Avoid overlapping first and last label if they would get on same position |
2233 | showLastLabel = true; |
2234 | } |
2235 | |
2236 | for (int label = startIndex; label != endIndex; label = label + indexStep) { |
2237 | glPolygonOffset(factor: offsetValue++ / -10.0f, units: 1.0f); |
2238 | // Draw the label here |
2239 | if (m_polarGraph) { |
2240 | // Calculate angular position |
2241 | if (label == lastLabelPosIndex && !showLastLabel) |
2242 | continue; |
2243 | float labelPosition = labelPositions.at(i: label); |
2244 | qreal angle = labelPosition * M_PI * 2.0; |
2245 | labelTrans.setX((m_polarRadius + labelMargin) * float(qSin(v: angle))); |
2246 | labelTrans.setZ(-(m_polarRadius + labelMargin) * float(qCos(v: angle))); |
2247 | // Alignment depends on label angular position, as well as flips |
2248 | Qt::AlignmentFlag vAlignment = Qt::AlignCenter; |
2249 | Qt::AlignmentFlag hAlignment = Qt::AlignCenter; |
2250 | const float centerMargin = 0.005f; |
2251 | if (labelPosition < 0.25f - centerMargin || labelPosition > 0.75f + centerMargin) |
2252 | vAlignment = m_zFlipped ? Qt::AlignTop : Qt::AlignBottom; |
2253 | else if (labelPosition > 0.25f + centerMargin && labelPosition < 0.75f - centerMargin) |
2254 | vAlignment = m_zFlipped ? Qt::AlignBottom : Qt::AlignTop; |
2255 | |
2256 | if (labelPosition < 0.50f - centerMargin && labelPosition > centerMargin) |
2257 | hAlignment = m_zFlipped ? Qt::AlignRight : Qt::AlignLeft; |
2258 | else if (labelPosition < 1.0f - centerMargin && labelPosition > 0.5f + centerMargin) |
2259 | hAlignment = m_zFlipped ? Qt::AlignLeft : Qt::AlignRight; |
2260 | if (m_yFlippedForGrid && vAlignment != Qt::AlignCenter) |
2261 | vAlignment = (vAlignment == Qt::AlignTop) ? Qt::AlignBottom : Qt::AlignTop; |
2262 | alignment = vAlignment | hAlignment; |
2263 | } else { |
2264 | labelTrans.setX(m_axisCacheX.labelPosition(index: label)); |
2265 | } |
2266 | const LabelItem &axisLabelItem = *m_axisCacheX.labelItems().at(i: label); |
2267 | if (label == 0 || label == (labelCount - 1)) { |
2268 | // If the margin is small, adjust the position of the edge labels to avoid overlapping |
2269 | // with labels of the other axes. |
2270 | float scaleFactor = m_drawer->scaledFontSize() / axisLabelItem.size().height(); |
2271 | float labelOverlap = qAbs(t: labelTrans.x()) |
2272 | + (scaleFactor * axisLabelItem.size().height() / 2.0f) |
2273 | - m_scaleXWithBackground + labelMargin; |
2274 | // No need to adjust quite as much on the front edges |
2275 | if (label != startIndex) |
2276 | labelOverlap /= 2.0f; |
2277 | if (labelOverlap > 0.0f) { |
2278 | if (label == 0) |
2279 | labelTrans.setX(labelTrans.x() + labelOverlap); |
2280 | else |
2281 | labelTrans.setX(labelTrans.x() - labelOverlap); |
2282 | } |
2283 | } |
2284 | m_dummyRenderItem.setTranslation(labelTrans); |
2285 | |
2286 | if (drawSelection) { |
2287 | QVector4D labelColor = QVector4D(0.0f, label / 255.0f, 0.0f, |
2288 | alphaForColumnSelection); |
2289 | shader->setUniformValue(uniform: shader->color(), value: labelColor); |
2290 | } |
2291 | |
2292 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
2293 | positionComp: positionZComp, rotation: totalRotation, itemHeight: 0, mode: m_cachedSelectionMode, |
2294 | shader, object: m_labelObj, camera: activeCamera, |
2295 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment, isSlicing: false, isSelecting: drawSelection); |
2296 | labelsMaxWidth = qMax(a: labelsMaxWidth, b: float(axisLabelItem.size().width())); |
2297 | } |
2298 | if (!drawSelection && m_axisCacheX.isTitleVisible()) { |
2299 | labelTrans.setX(0.0f); |
2300 | bool radial = false; |
2301 | if (m_polarGraph) { |
2302 | if (m_xFlipped == m_zFlipped) |
2303 | totalRotation *= m_zRightAngleRotation; |
2304 | else |
2305 | totalRotation *= m_zRightAngleRotationNeg; |
2306 | if (m_yFlippedForGrid) |
2307 | totalRotation *= QQuaternion::fromAxisAndAngle(x: 0.0f, y: 0.0f, z: 1.0f, angle: -180.0f); |
2308 | labelTrans.setZ(-m_polarRadius); |
2309 | radial = true; |
2310 | } |
2311 | drawAxisTitleX(labelRotation, labelTrans, totalRotation, dummyItem&: m_dummyRenderItem, |
2312 | activeCamera, labelsMaxWidth, viewMatrix, projectionMatrix, shader, |
2313 | radial); |
2314 | } |
2315 | } |
2316 | // Y Labels |
2317 | if (m_axisCacheY.segmentCount() > 0) { |
2318 | labelsMaxWidth = 0.0f; |
2319 | labelAutoAngle = m_axisCacheY.labelAutoRotation(); |
2320 | labelAngleFraction = labelAutoAngle / 90.0f; |
2321 | fractionCamY = activeCamera->yRotation() * labelAngleFraction; |
2322 | fractionCamX = activeCamera->xRotation() * labelAngleFraction; |
2323 | int labelCount = m_axisCacheY.labelCount(); |
2324 | |
2325 | float labelXTrans = m_scaleXWithBackground; |
2326 | float labelZTrans = m_scaleZWithBackground; |
2327 | |
2328 | // Back & side wall |
2329 | float labelMarginXTrans = labelMargin; |
2330 | float labelMarginZTrans = labelMargin; |
2331 | QVector3D backLabelRotation(0.0f, -90.0f, 0.0f); |
2332 | QVector3D sideLabelRotation(0.0f, 0.0f, 0.0f); |
2333 | Qt::AlignmentFlag backAlignment = |
2334 | (m_xFlipped != m_zFlipped) ? Qt::AlignLeft : Qt::AlignRight; |
2335 | Qt::AlignmentFlag sideAlignment = |
2336 | (m_xFlipped == m_zFlipped) ? Qt::AlignLeft : Qt::AlignRight; |
2337 | if (!m_xFlipped) { |
2338 | labelXTrans = -labelXTrans; |
2339 | labelMarginXTrans = -labelMargin; |
2340 | } |
2341 | if (m_zFlipped) { |
2342 | labelZTrans = -labelZTrans; |
2343 | labelMarginZTrans = -labelMargin; |
2344 | } |
2345 | if (labelAutoAngle == 0.0f) { |
2346 | if (!m_xFlipped) |
2347 | backLabelRotation.setY(90.0f); |
2348 | if (m_zFlipped) |
2349 | sideLabelRotation.setY(180.f); |
2350 | } else { |
2351 | // Orient side labels somewhat towards the camera |
2352 | if (m_xFlipped) { |
2353 | if (m_zFlipped) |
2354 | sideLabelRotation.setY(180.0f + (2.0f * labelAutoAngle) - fractionCamX); |
2355 | else |
2356 | sideLabelRotation.setY(-fractionCamX); |
2357 | backLabelRotation.setY(-90.0f + labelAutoAngle - fractionCamX); |
2358 | } else { |
2359 | if (m_zFlipped) |
2360 | sideLabelRotation.setY(180.0f - (2.0f * labelAutoAngle) - fractionCamX); |
2361 | else |
2362 | sideLabelRotation.setY(-fractionCamX); |
2363 | backLabelRotation.setY(90.0f - labelAutoAngle - fractionCamX); |
2364 | } |
2365 | } |
2366 | sideLabelRotation.setX(-fractionCamY); |
2367 | backLabelRotation.setX(-fractionCamY); |
2368 | |
2369 | QQuaternion totalSideRotation = Utils::calculateRotation(xyzRotations: sideLabelRotation); |
2370 | QQuaternion totalBackRotation = Utils::calculateRotation(xyzRotations: backLabelRotation); |
2371 | |
2372 | QVector3D labelTransBack = QVector3D(labelXTrans, 0.0f, labelZTrans + labelMarginZTrans); |
2373 | QVector3D labelTransSide(-labelXTrans - labelMarginXTrans, 0.0f, -labelZTrans); |
2374 | |
2375 | if (m_yFlipped) { |
2376 | startIndex = labelCount - 1; |
2377 | endIndex = -1; |
2378 | indexStep = -1; |
2379 | } else { |
2380 | startIndex = 0; |
2381 | endIndex = labelCount; |
2382 | indexStep = 1; |
2383 | } |
2384 | float offsetValue = 0.0f; |
2385 | for (int label = startIndex; label != endIndex; label = label + indexStep) { |
2386 | const LabelItem &axisLabelItem = *m_axisCacheY.labelItems().at(i: label); |
2387 | float labelYTrans = m_axisCacheY.labelPosition(index: label); |
2388 | |
2389 | glPolygonOffset(factor: offsetValue++ / -10.0f, units: 1.0f); |
2390 | |
2391 | if (drawSelection) { |
2392 | QVector4D labelColor = QVector4D(0.0f, 0.0f, label / 255.0f, |
2393 | alphaForValueSelection); |
2394 | shader->setUniformValue(uniform: shader->color(), value: labelColor); |
2395 | } |
2396 | |
2397 | if (label == startIndex) { |
2398 | // If the margin is small, adjust the position of the edge label to avoid |
2399 | // overlapping with labels of the other axes. |
2400 | float scaleFactor = m_drawer->scaledFontSize() / axisLabelItem.size().height(); |
2401 | float labelOverlap = qAbs(t: labelYTrans) |
2402 | + (scaleFactor * axisLabelItem.size().height() / 2.0f) |
2403 | - m_scaleYWithBackground + labelMargin; |
2404 | if (labelOverlap > 0.0f) { |
2405 | if (label == 0) |
2406 | labelYTrans += labelOverlap; |
2407 | else |
2408 | labelYTrans -= labelOverlap; |
2409 | } |
2410 | } |
2411 | |
2412 | // Back wall |
2413 | labelTransBack.setY(labelYTrans); |
2414 | m_dummyRenderItem.setTranslation(labelTransBack); |
2415 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
2416 | positionComp: positionZComp, rotation: totalBackRotation, itemHeight: 0, mode: m_cachedSelectionMode, |
2417 | shader, object: m_labelObj, camera: activeCamera, |
2418 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment: backAlignment, isSlicing: false, |
2419 | isSelecting: drawSelection); |
2420 | |
2421 | // Side wall |
2422 | labelTransSide.setY(labelYTrans); |
2423 | m_dummyRenderItem.setTranslation(labelTransSide); |
2424 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
2425 | positionComp: positionZComp, rotation: totalSideRotation, itemHeight: 0, mode: m_cachedSelectionMode, |
2426 | shader, object: m_labelObj, camera: activeCamera, |
2427 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment: sideAlignment, isSlicing: false, |
2428 | isSelecting: drawSelection); |
2429 | labelsMaxWidth = qMax(a: labelsMaxWidth, b: float(axisLabelItem.size().width())); |
2430 | } |
2431 | if (!drawSelection && m_axisCacheY.isTitleVisible()) { |
2432 | labelTransSide.setY(0.0f); |
2433 | labelTransBack.setY(0.0f); |
2434 | drawAxisTitleY(sideLabelRotation, backLabelRotation, sideLabelTrans: labelTransSide, backLabelTrans: labelTransBack, |
2435 | totalSideRotation, totalBackRotation, dummyItem&: m_dummyRenderItem, activeCamera, |
2436 | labelsMaxWidth, viewMatrix, projectionMatrix, |
2437 | shader); |
2438 | } |
2439 | } |
2440 | glDisable(GL_POLYGON_OFFSET_FILL); |
2441 | |
2442 | if (!drawSelection) |
2443 | glDisable(GL_BLEND); |
2444 | } |
2445 | |
2446 | void Surface3DRenderer::updateSelectionMode(QAbstract3DGraph::SelectionFlags mode) |
2447 | { |
2448 | Abstract3DRenderer::updateSelectionMode(newMode: mode); |
2449 | |
2450 | if (m_cachedSelectionMode > QAbstract3DGraph::SelectionNone) |
2451 | updateSelectionTextures(); |
2452 | } |
2453 | |
2454 | void Surface3DRenderer::updateSelectionTextures() |
2455 | { |
2456 | uint lastSelectionId = 1; |
2457 | |
2458 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
2459 | SurfaceSeriesRenderCache *cache = |
2460 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
2461 | GLuint texture = cache->selectionTexture(); |
2462 | m_textureHelper->deleteTexture(texture: &texture); |
2463 | createSelectionTexture(cache, lastSelectionId); |
2464 | } |
2465 | m_selectionTexturesDirty = false; |
2466 | } |
2467 | |
2468 | void Surface3DRenderer::createSelectionTexture(SurfaceSeriesRenderCache *cache, |
2469 | uint &lastSelectionId) |
2470 | { |
2471 | // Create the selection ID image. Each grid corner gets 1 pixel area of |
2472 | // ID color so that each vertex (data point) has 2x2 pixel area of ID color, |
2473 | // except the vertices on the edges. |
2474 | const QRect &sampleSpace = cache->sampleSpace(); |
2475 | int idImageWidth = (sampleSpace.width() - 1) * 2; |
2476 | int idImageHeight = (sampleSpace.height() - 1) * 2; |
2477 | |
2478 | if (idImageHeight <= 0 || idImageWidth <= 0) { |
2479 | cache->setSelectionIdRange(start: ~0U, end: ~0U); |
2480 | cache->setSelectionTexture(0); |
2481 | return; |
2482 | } |
2483 | |
2484 | int stride = idImageWidth * 4 * sizeof(uchar); // 4 = number of color components (rgba) |
2485 | |
2486 | uint idStart = lastSelectionId; |
2487 | uchar *bits = new uchar[idImageWidth * idImageHeight * 4 * sizeof(uchar)]; |
2488 | for (int i = 0; i < idImageHeight; i += 2) { |
2489 | for (int j = 0; j < idImageWidth; j += 2) { |
2490 | int p = (i * idImageWidth + j) * 4; |
2491 | uchar r, g, b, a; |
2492 | idToRGBA(id: lastSelectionId, r: &r, g: &g, b: &b, a: &a); |
2493 | fillIdCorner(p: &bits[p], r, g, b, a); |
2494 | |
2495 | idToRGBA(id: lastSelectionId + 1, r: &r, g: &g, b: &b, a: &a); |
2496 | fillIdCorner(p: &bits[p + 4], r, g, b, a); |
2497 | |
2498 | idToRGBA(id: lastSelectionId + sampleSpace.width(), r: &r, g: &g, b: &b, a: &a); |
2499 | fillIdCorner(p: &bits[p + stride], r, g, b, a); |
2500 | |
2501 | idToRGBA(id: lastSelectionId + sampleSpace.width() + 1, r: &r, g: &g, b: &b, a: &a); |
2502 | fillIdCorner(p: &bits[p + stride + 4], r, g, b, a); |
2503 | |
2504 | lastSelectionId++; |
2505 | } |
2506 | lastSelectionId++; |
2507 | } |
2508 | lastSelectionId += sampleSpace.width(); |
2509 | cache->setSelectionIdRange(start: idStart, end: lastSelectionId - 1); |
2510 | |
2511 | // Move the ID image (bits) to the texture |
2512 | QImage image = QImage(bits, idImageWidth, idImageHeight, QImage::Format_RGB32); |
2513 | GLuint selectionTexture = m_textureHelper->create2DTexture(image, useTrilinearFiltering: false, convert: false, smoothScale: false); |
2514 | cache->setSelectionTexture(selectionTexture); |
2515 | |
2516 | // Release the temp bits allocation |
2517 | delete[] bits; |
2518 | } |
2519 | |
2520 | void Surface3DRenderer::initSelectionBuffer() |
2521 | { |
2522 | // Create the result selection texture and buffers |
2523 | m_textureHelper->deleteTexture(texture: &m_selectionResultTexture); |
2524 | |
2525 | m_selectionResultTexture = m_textureHelper->createSelectionTexture(size: m_primarySubViewport.size(), |
2526 | frameBuffer&: m_selectionFrameBuffer, |
2527 | depthBuffer&: m_selectionDepthBuffer); |
2528 | } |
2529 | |
2530 | void Surface3DRenderer::fillIdCorner(uchar *p, uchar r, uchar g, uchar b, uchar a) |
2531 | { |
2532 | p[0] = r; |
2533 | p[1] = g; |
2534 | p[2] = b; |
2535 | p[3] = a; |
2536 | } |
2537 | |
2538 | void Surface3DRenderer::idToRGBA(uint id, uchar *r, uchar *g, uchar *b, uchar *a) |
2539 | { |
2540 | *r = id & ID_TO_RGBA_MASK; |
2541 | *g = (id >> 8) & ID_TO_RGBA_MASK; |
2542 | *b = (id >> 16) & ID_TO_RGBA_MASK; |
2543 | *a = (id >> 24) & ID_TO_RGBA_MASK; |
2544 | } |
2545 | |
2546 | void Surface3DRenderer::calculateSceneScalingFactors() |
2547 | { |
2548 | // Margin for background (the default 0.10 makes it 10% larger to avoid |
2549 | // selection ball being drawn inside background) |
2550 | if (m_requestedMargin < 0.0f) { |
2551 | m_hBackgroundMargin = 0.1f; |
2552 | m_vBackgroundMargin = 0.1f; |
2553 | } else { |
2554 | m_hBackgroundMargin = m_requestedMargin; |
2555 | m_vBackgroundMargin = m_requestedMargin; |
2556 | } |
2557 | if (m_polarGraph) { |
2558 | float polarMargin = calculatePolarBackgroundMargin(); |
2559 | m_hBackgroundMargin = qMax(a: m_hBackgroundMargin, b: polarMargin); |
2560 | } |
2561 | |
2562 | // Calculate scene scaling and translation factors |
2563 | m_heightNormalizer = GLfloat(m_axisCacheY.max() - m_axisCacheY.min()); |
2564 | |
2565 | float horizontalAspectRatio; |
2566 | if (m_polarGraph) |
2567 | horizontalAspectRatio = 1.0f; |
2568 | else |
2569 | horizontalAspectRatio = m_graphHorizontalAspectRatio; |
2570 | |
2571 | QSizeF areaSize; |
2572 | if (horizontalAspectRatio == 0.0f) { |
2573 | areaSize.setHeight(m_axisCacheZ.max() - m_axisCacheZ.min()); |
2574 | areaSize.setWidth(m_axisCacheX.max() - m_axisCacheX.min()); |
2575 | } else { |
2576 | areaSize.setHeight(1.0f); |
2577 | areaSize.setWidth(horizontalAspectRatio); |
2578 | } |
2579 | |
2580 | float horizontalMaxDimension; |
2581 | if (m_graphAspectRatio > 2.0f) { |
2582 | horizontalMaxDimension = 2.0f; |
2583 | m_scaleY = 2.0f / m_graphAspectRatio; |
2584 | } else { |
2585 | horizontalMaxDimension = m_graphAspectRatio; |
2586 | m_scaleY = 1.0f; |
2587 | } |
2588 | if (m_polarGraph) |
2589 | m_polarRadius = horizontalMaxDimension; |
2590 | |
2591 | float scaleFactor = qMax(a: areaSize.width(), b: areaSize.height()); |
2592 | m_scaleX = horizontalMaxDimension * areaSize.width() / scaleFactor; |
2593 | m_scaleZ = horizontalMaxDimension * areaSize.height() / scaleFactor; |
2594 | |
2595 | m_scaleXWithBackground = m_scaleX + m_hBackgroundMargin; |
2596 | m_scaleYWithBackground = m_scaleY + m_vBackgroundMargin; |
2597 | m_scaleZWithBackground = m_scaleZ + m_hBackgroundMargin; |
2598 | |
2599 | m_axisCacheX.setScale(m_scaleX * 2.0f); |
2600 | m_axisCacheY.setScale(m_scaleY * 2.0f); |
2601 | m_axisCacheZ.setScale(-m_scaleZ * 2.0f); |
2602 | m_axisCacheX.setTranslate(-m_scaleX); |
2603 | m_axisCacheY.setTranslate(-m_scaleY); |
2604 | m_axisCacheZ.setTranslate(m_scaleZ); |
2605 | |
2606 | updateCameraViewport(); |
2607 | updateCustomItemPositions(); |
2608 | } |
2609 | |
2610 | void Surface3DRenderer::checkFlatSupport(SurfaceSeriesRenderCache *cache) |
2611 | { |
2612 | bool flatEnable = cache->isFlatShadingEnabled(); |
2613 | if (flatEnable && !m_flatSupported) { |
2614 | qWarning() << "Warning: Flat qualifier not supported on your platform's GLSL language." |
2615 | " Requires at least GLSL version 1.2 with GL_EXT_gpu_shader4 extension." ; |
2616 | cache->setFlatShadingEnabled(false); |
2617 | cache->setFlatChangeAllowed(false); |
2618 | } |
2619 | } |
2620 | |
2621 | void Surface3DRenderer::updateObjects(SurfaceSeriesRenderCache *cache, bool dimensionChanged) |
2622 | { |
2623 | QSurfaceDataArray &dataArray = cache->dataArray(); |
2624 | const QRect &sampleSpace = cache->sampleSpace(); |
2625 | |
2626 | const QSurface3DSeries *currentSeries = cache->series(); |
2627 | QSurfaceDataProxy *dataProxy = currentSeries->dataProxy(); |
2628 | const QSurfaceDataArray &array = *dataProxy->array(); |
2629 | |
2630 | if (cache->isFlatShadingEnabled()) { |
2631 | cache->surfaceObject()->setUpData(dataArray, space: sampleSpace, changeGeometry: dimensionChanged, polar: m_polarGraph); |
2632 | if (cache->surfaceTexture()) |
2633 | cache->surfaceObject()->coarseUVs(dataArray: array, modelArray: dataArray); |
2634 | } else { |
2635 | cache->surfaceObject()->setUpSmoothData(dataArray, space: sampleSpace, changeGeometry: dimensionChanged, |
2636 | polar: m_polarGraph); |
2637 | if (cache->surfaceTexture()) |
2638 | cache->surfaceObject()->smoothUVs(dataArray: array, modelArray: dataArray); |
2639 | } |
2640 | } |
2641 | |
2642 | void Surface3DRenderer::updateSelectedPoint(const QPoint &position, QSurface3DSeries *series) |
2643 | { |
2644 | m_selectedPoint = position; |
2645 | m_selectedSeries = series; |
2646 | m_selectionDirty = true; |
2647 | } |
2648 | |
2649 | void Surface3DRenderer::updateFlipHorizontalGrid(bool flip) |
2650 | { |
2651 | m_flipHorizontalGrid = flip; |
2652 | } |
2653 | |
2654 | void Surface3DRenderer::resetClickedStatus() |
2655 | { |
2656 | m_clickedPosition = Surface3DController::invalidSelectionPosition(); |
2657 | m_clickedSeries = 0; |
2658 | } |
2659 | |
2660 | void Surface3DRenderer::loadBackgroundMesh() |
2661 | { |
2662 | ObjectHelper::resetObjectHelper(cacheId: this, obj&: m_backgroundObj, |
2663 | QStringLiteral(":/defaultMeshes/background" )); |
2664 | } |
2665 | |
2666 | void Surface3DRenderer::surfacePointSelected(const QPoint &point) |
2667 | { |
2668 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
2669 | SurfaceSeriesRenderCache *cache = |
2670 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
2671 | cache->setSlicePointerActivity(false); |
2672 | cache->setMainPointerActivity(false); |
2673 | } |
2674 | |
2675 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionMultiSeries)) { |
2676 | // Find axis coordinates for the selected point |
2677 | SurfaceSeriesRenderCache *selectedCache = |
2678 | static_cast<SurfaceSeriesRenderCache *>( |
2679 | m_renderCacheList.value(akey: const_cast<QSurface3DSeries *>(m_selectedSeries))); |
2680 | QSurfaceDataArray &dataArray = selectedCache->dataArray(); |
2681 | QSurfaceDataItem item = dataArray.at(i: point.x())->at(i: point.y()); |
2682 | QPointF coords(item.x(), item.z()); |
2683 | |
2684 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
2685 | SurfaceSeriesRenderCache *cache = |
2686 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
2687 | if (cache->series() != m_selectedSeries) { |
2688 | QPoint mappedPoint = mapCoordsToSampleSpace(cache, coords); |
2689 | updateSelectionPoint(cache, point: mappedPoint, label: false); |
2690 | } else { |
2691 | updateSelectionPoint(cache, point, label: true); |
2692 | } |
2693 | } |
2694 | } else { |
2695 | if (m_selectedSeries) { |
2696 | SurfaceSeriesRenderCache *cache = |
2697 | static_cast<SurfaceSeriesRenderCache *>( |
2698 | m_renderCacheList.value(akey: const_cast<QSurface3DSeries *>(m_selectedSeries))); |
2699 | if (cache) |
2700 | updateSelectionPoint(cache, point, label: true); |
2701 | } |
2702 | } |
2703 | } |
2704 | |
2705 | void Surface3DRenderer::updateSelectionPoint(SurfaceSeriesRenderCache *cache, const QPoint &point, |
2706 | bool label) |
2707 | { |
2708 | int row = point.x(); |
2709 | int column = point.y(); |
2710 | |
2711 | if (column < 0 || row < 0) |
2712 | return; |
2713 | |
2714 | SelectionPointer *slicePointer = cache->sliceSelectionPointer(); |
2715 | if (!slicePointer && m_cachedIsSlicingActivated) { |
2716 | slicePointer = new SelectionPointer(m_drawer); |
2717 | cache->setSliceSelectionPointer(slicePointer); |
2718 | } |
2719 | SelectionPointer *mainPointer = cache->mainSelectionPointer(); |
2720 | if (!mainPointer) { |
2721 | mainPointer = new SelectionPointer(m_drawer); |
2722 | cache->setMainSelectionPointer(mainPointer); |
2723 | } |
2724 | |
2725 | QString selectionLabel; |
2726 | if (label) { |
2727 | m_selectionLabelDirty = false; |
2728 | selectionLabel = cache->itemLabel(); |
2729 | } |
2730 | |
2731 | if (m_cachedIsSlicingActivated) { |
2732 | QVector3D subPosFront; |
2733 | QVector3D subPosBack; |
2734 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow)) { |
2735 | subPosFront = cache->sliceSurfaceObject()->vertexAt(column, row: 0); |
2736 | subPosBack = cache->sliceSurfaceObject()->vertexAt(column, row: 1); |
2737 | } else if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionColumn)) { |
2738 | subPosFront = cache->sliceSurfaceObject()->vertexAt(column: row, row: 0); |
2739 | subPosBack = cache->sliceSurfaceObject()->vertexAt(column: row, row: 1); |
2740 | } |
2741 | slicePointer->updateBoundingRect(rect: m_secondarySubViewport); |
2742 | slicePointer->updateSliceData(sliceActivated: true, autoScaleAdjustment: m_autoScaleAdjustment); |
2743 | slicePointer->setPosition((subPosFront + subPosBack) / 2.0f); |
2744 | slicePointer->setLabel(label: selectionLabel); |
2745 | slicePointer->setPointerObject(cache->object()); |
2746 | slicePointer->setLabelObject(m_labelObj); |
2747 | slicePointer->setHighlightColor(cache->singleHighlightColor()); |
2748 | slicePointer->updateScene(scene: m_cachedScene); |
2749 | slicePointer->setRotation(cache->meshRotation()); |
2750 | cache->setSlicePointerActivity(true); |
2751 | } |
2752 | |
2753 | QVector3D mainPos; |
2754 | mainPos = cache->surfaceObject()->vertexAt(column, row); |
2755 | mainPointer->updateBoundingRect(rect: m_primarySubViewport); |
2756 | mainPointer->updateSliceData(sliceActivated: false, autoScaleAdjustment: m_autoScaleAdjustment); |
2757 | mainPointer->setPosition(mainPos); |
2758 | mainPointer->setLabel(label: selectionLabel); |
2759 | mainPointer->setPointerObject(cache->object()); |
2760 | mainPointer->setLabelObject(m_labelObj); |
2761 | mainPointer->setHighlightColor(cache->singleHighlightColor()); |
2762 | mainPointer->updateScene(scene: m_cachedScene); |
2763 | mainPointer->setRotation(cache->meshRotation()); |
2764 | cache->setMainPointerActivity(true); |
2765 | } |
2766 | |
2767 | // Maps selection Id to surface point in data array |
2768 | QPoint Surface3DRenderer::selectionIdToSurfacePoint(uint id) |
2769 | { |
2770 | m_clickedType = QAbstract3DGraph::ElementNone; |
2771 | m_selectedLabelIndex = -1; |
2772 | m_selectedCustomItemIndex = -1; |
2773 | // Check for label and custom item selection |
2774 | if (id / alphaMultiplier == labelRowAlpha) { |
2775 | m_selectedLabelIndex = id - (alphaMultiplier * uint(labelRowAlpha)); |
2776 | m_clickedType = QAbstract3DGraph::ElementAxisZLabel; |
2777 | return Surface3DController::invalidSelectionPosition(); |
2778 | } else if (id / alphaMultiplier == labelColumnAlpha) { |
2779 | m_selectedLabelIndex = (id - (alphaMultiplier * uint(labelColumnAlpha))) / greenMultiplier; |
2780 | m_clickedType = QAbstract3DGraph::ElementAxisXLabel; |
2781 | return Surface3DController::invalidSelectionPosition(); |
2782 | } else if (id / alphaMultiplier == labelValueAlpha) { |
2783 | m_selectedLabelIndex = (id - (alphaMultiplier * uint(labelValueAlpha))) / blueMultiplier; |
2784 | m_clickedType = QAbstract3DGraph::ElementAxisYLabel; |
2785 | return Surface3DController::invalidSelectionPosition(); |
2786 | } else if (id / alphaMultiplier == customItemAlpha) { |
2787 | // Custom item selection |
2788 | m_clickedType = QAbstract3DGraph::ElementCustomItem; |
2789 | m_selectedCustomItemIndex = id - (alphaMultiplier * uint(customItemAlpha)); |
2790 | return Surface3DController::invalidSelectionPosition(); |
2791 | } |
2792 | |
2793 | // Not a label selection |
2794 | SurfaceSeriesRenderCache *selectedCache = 0; |
2795 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
2796 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
2797 | if (cache->isWithinIdRange(selection: id)) { |
2798 | selectedCache = cache; |
2799 | break; |
2800 | } |
2801 | } |
2802 | if (!selectedCache) { |
2803 | m_clickedSeries = 0; |
2804 | return Surface3DController::invalidSelectionPosition(); |
2805 | } |
2806 | |
2807 | uint idInSeries = id - selectedCache->selectionIdStart() + 1; |
2808 | const QRect &sampleSpace = selectedCache->sampleSpace(); |
2809 | int column = ((idInSeries - 1) % sampleSpace.width()) + sampleSpace.x(); |
2810 | int row = ((idInSeries - 1) / sampleSpace.width()) + sampleSpace.y(); |
2811 | |
2812 | m_clickedSeries = selectedCache->series(); |
2813 | m_clickedType = QAbstract3DGraph::ElementSeries; |
2814 | return QPoint(row, column); |
2815 | } |
2816 | |
2817 | void Surface3DRenderer::updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) |
2818 | { |
2819 | m_cachedShadowQuality = quality; |
2820 | |
2821 | switch (quality) { |
2822 | case QAbstract3DGraph::ShadowQualityLow: |
2823 | m_shadowQualityToShader = 33.3f; |
2824 | m_shadowQualityMultiplier = 1; |
2825 | break; |
2826 | case QAbstract3DGraph::ShadowQualityMedium: |
2827 | m_shadowQualityToShader = 100.0f; |
2828 | m_shadowQualityMultiplier = 3; |
2829 | break; |
2830 | case QAbstract3DGraph::ShadowQualityHigh: |
2831 | m_shadowQualityToShader = 200.0f; |
2832 | m_shadowQualityMultiplier = 5; |
2833 | break; |
2834 | case QAbstract3DGraph::ShadowQualitySoftLow: |
2835 | m_shadowQualityToShader = 5.0f; |
2836 | m_shadowQualityMultiplier = 1; |
2837 | break; |
2838 | case QAbstract3DGraph::ShadowQualitySoftMedium: |
2839 | m_shadowQualityToShader = 10.0f; |
2840 | m_shadowQualityMultiplier = 3; |
2841 | break; |
2842 | case QAbstract3DGraph::ShadowQualitySoftHigh: |
2843 | m_shadowQualityToShader = 15.0f; |
2844 | m_shadowQualityMultiplier = 4; |
2845 | break; |
2846 | default: |
2847 | m_shadowQualityToShader = 0.0f; |
2848 | m_shadowQualityMultiplier = 1; |
2849 | break; |
2850 | } |
2851 | |
2852 | handleShadowQualityChange(); |
2853 | |
2854 | updateDepthBuffer(); |
2855 | } |
2856 | |
2857 | void Surface3DRenderer::updateTextures() |
2858 | { |
2859 | Abstract3DRenderer::updateTextures(); |
2860 | |
2861 | if (m_polarGraph) |
2862 | calculateSceneScalingFactors(); |
2863 | } |
2864 | |
2865 | void Surface3DRenderer::updateSlicingActive(bool isSlicing) |
2866 | { |
2867 | if (m_cachedIsSlicingActivated == isSlicing) |
2868 | return; |
2869 | |
2870 | m_cachedIsSlicingActivated = isSlicing; |
2871 | |
2872 | if (!m_cachedIsSlicingActivated) { |
2873 | // We need to re-init selection buffer in case there has been a resize |
2874 | initSelectionBuffer(); |
2875 | initCursorPositionBuffer(); |
2876 | } |
2877 | |
2878 | updateDepthBuffer(); // Re-init depth buffer as well |
2879 | |
2880 | m_selectionDirty = true; |
2881 | |
2882 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
2883 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
2884 | if (cache->mainSelectionPointer()) |
2885 | cache->mainSelectionPointer()->updateBoundingRect(rect: m_primarySubViewport); |
2886 | } |
2887 | } |
2888 | |
2889 | void Surface3DRenderer::initShaders(const QString &vertexShader, const QString &fragmentShader) |
2890 | { |
2891 | Q_UNUSED(vertexShader); |
2892 | Q_UNUSED(fragmentShader); |
2893 | |
2894 | delete m_surfaceFlatShader; |
2895 | delete m_surfaceSmoothShader; |
2896 | delete m_surfaceTexturedSmoothShader; |
2897 | delete m_surfaceTexturedFlatShader; |
2898 | delete m_surfaceSliceFlatShader; |
2899 | delete m_surfaceSliceSmoothShader; |
2900 | |
2901 | if (!m_isOpenGLES) { |
2902 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
2903 | m_surfaceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexShadow" ), |
2904 | QStringLiteral(":/shaders/fragmentSurfaceShadowNoTex" )); |
2905 | m_surfaceTexturedSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexShadow" ), |
2906 | QStringLiteral(":/shaders/fragmentTexturedSurfaceShadow" )); |
2907 | } else { |
2908 | m_surfaceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
2909 | QStringLiteral(":/shaders/fragmentSurface" )); |
2910 | m_surfaceTexturedSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexTexture" ), |
2911 | QStringLiteral(":/shaders/fragmentTexture" )); |
2912 | } |
2913 | m_surfaceSliceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
2914 | QStringLiteral(":/shaders/fragmentSurface" )); |
2915 | if (m_flatSupported) { |
2916 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
2917 | m_surfaceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceShadowFlat" ), |
2918 | QStringLiteral(":/shaders/fragmentSurfaceShadowFlat" )); |
2919 | m_surfaceTexturedFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceShadowFlat" ), |
2920 | QStringLiteral(":/shaders/fragmentTexturedSurfaceShadowFlat" )); |
2921 | } else { |
2922 | m_surfaceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceFlat" ), |
2923 | QStringLiteral(":/shaders/fragmentSurfaceFlat" )); |
2924 | m_surfaceTexturedFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceFlat" ), |
2925 | QStringLiteral(":/shaders/fragmentSurfaceTexturedFlat" )); |
2926 | } |
2927 | m_surfaceSliceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceFlat" ), |
2928 | QStringLiteral(":/shaders/fragmentSurfaceFlat" )); |
2929 | } else { |
2930 | m_surfaceFlatShader = 0; |
2931 | m_surfaceSliceFlatShader = 0; |
2932 | m_surfaceTexturedFlatShader = 0; |
2933 | } |
2934 | } else { |
2935 | m_surfaceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
2936 | QStringLiteral(":/shaders/fragmentSurfaceES2" )); |
2937 | m_surfaceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
2938 | QStringLiteral(":/shaders/fragmentSurfaceES2" )); |
2939 | m_surfaceTexturedSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexTexture" ), |
2940 | QStringLiteral(":/shaders/fragmentTextureES2" )); |
2941 | m_surfaceTexturedFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexTexture" ), |
2942 | QStringLiteral(":/shaders/fragmentTextureES2" )); |
2943 | m_surfaceSliceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
2944 | QStringLiteral(":/shaders/fragmentSurfaceES2" )); |
2945 | m_surfaceSliceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
2946 | QStringLiteral(":/shaders/fragmentSurfaceES2" )); |
2947 | } |
2948 | |
2949 | m_surfaceSmoothShader->initialize(); |
2950 | m_surfaceSliceSmoothShader->initialize(); |
2951 | m_surfaceTexturedSmoothShader->initialize(); |
2952 | if (m_flatSupported) { |
2953 | m_surfaceFlatShader->initialize(); |
2954 | m_surfaceSliceFlatShader->initialize(); |
2955 | m_surfaceTexturedFlatShader->initialize(); |
2956 | } |
2957 | } |
2958 | |
2959 | void Surface3DRenderer::initBackgroundShaders(const QString &vertexShader, |
2960 | const QString &fragmentShader) |
2961 | { |
2962 | if (m_backgroundShader) |
2963 | delete m_backgroundShader; |
2964 | m_backgroundShader = new ShaderHelper(this, vertexShader, fragmentShader); |
2965 | m_backgroundShader->initialize(); |
2966 | } |
2967 | |
2968 | void Surface3DRenderer::initSelectionShaders() |
2969 | { |
2970 | if (m_selectionShader) |
2971 | delete m_selectionShader; |
2972 | m_selectionShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexLabel" ), |
2973 | QStringLiteral(":/shaders/fragmentLabel" )); |
2974 | m_selectionShader->initialize(); |
2975 | } |
2976 | |
2977 | void Surface3DRenderer::initSurfaceShaders() |
2978 | { |
2979 | // Gridline shader |
2980 | if (m_surfaceGridShader) |
2981 | delete m_surfaceGridShader; |
2982 | m_surfaceGridShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexPlainColor" ), |
2983 | QStringLiteral(":/shaders/fragmentPlainColor" )); |
2984 | m_surfaceGridShader->initialize(); |
2985 | |
2986 | // Triggers surface shader selection by shadow setting |
2987 | handleShadowQualityChange(); |
2988 | } |
2989 | |
2990 | void Surface3DRenderer::initDepthShader() |
2991 | { |
2992 | if (!m_isOpenGLES) { |
2993 | delete m_depthShader; |
2994 | m_depthShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexDepth" ), |
2995 | QStringLiteral(":/shaders/fragmentDepth" )); |
2996 | m_depthShader->initialize(); |
2997 | } |
2998 | } |
2999 | |
3000 | void Surface3DRenderer::updateDepthBuffer() |
3001 | { |
3002 | if (!m_isOpenGLES) { |
3003 | m_textureHelper->deleteTexture(texture: &m_depthTexture); |
3004 | |
3005 | if (m_primarySubViewport.size().isEmpty()) |
3006 | return; |
3007 | |
3008 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
3009 | m_depthTexture = m_textureHelper->createDepthTextureFrameBuffer(size: m_primarySubViewport.size(), |
3010 | frameBuffer&: m_depthFrameBuffer, |
3011 | textureSize: m_shadowQualityMultiplier); |
3012 | if (!m_depthTexture) |
3013 | lowerShadowQuality(); |
3014 | } |
3015 | } |
3016 | } |
3017 | |
3018 | QVector3D Surface3DRenderer::convertPositionToTranslation(const QVector3D &position, |
3019 | bool isAbsolute) |
3020 | { |
3021 | float xTrans = 0.0f; |
3022 | float yTrans = 0.0f; |
3023 | float zTrans = 0.0f; |
3024 | if (!isAbsolute) { |
3025 | if (m_polarGraph) { |
3026 | calculatePolarXZ(dataPos: position, x&: xTrans, z&: zTrans); |
3027 | } else { |
3028 | xTrans = m_axisCacheX.positionAt(value: position.x()); |
3029 | zTrans = m_axisCacheZ.positionAt(value: position.z()); |
3030 | } |
3031 | yTrans = m_axisCacheY.positionAt(value: position.y()); |
3032 | } else { |
3033 | xTrans = position.x() * m_scaleX; |
3034 | yTrans = position.y() * m_scaleY; |
3035 | zTrans = position.z() * -m_scaleZ; |
3036 | } |
3037 | return QVector3D(xTrans, yTrans, zTrans); |
3038 | } |
3039 | |
3040 | void Surface3DRenderer::updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation, |
3041 | const QStringList &labels) |
3042 | { |
3043 | Abstract3DRenderer::updateAxisLabels(orientation, labels); |
3044 | |
3045 | // Angular axis label dimensions affect the chart dimensions |
3046 | if (m_polarGraph && orientation == QAbstract3DAxis::AxisOrientationX) |
3047 | calculateSceneScalingFactors(); |
3048 | } |
3049 | |
3050 | void Surface3DRenderer::updateAxisTitleVisibility(QAbstract3DAxis::AxisOrientation orientation, bool visible) |
3051 | { |
3052 | Abstract3DRenderer::updateAxisTitleVisibility(orientation, visible); |
3053 | |
3054 | // Angular axis title existence affects the chart dimensions |
3055 | if (m_polarGraph && orientation == QAbstract3DAxis::AxisOrientationX) |
3056 | calculateSceneScalingFactors(); |
3057 | } |
3058 | |
3059 | void Surface3DRenderer::updateMargin(float margin) |
3060 | { |
3061 | Abstract3DRenderer::updateMargin(margin); |
3062 | calculateSceneScalingFactors(); |
3063 | } |
3064 | |
3065 | QT_END_NAMESPACE_DATAVISUALIZATION |
3066 | |