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| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
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| 17 | ** GNU General Public License Usage |
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| 19 | ** General Public License version 3 or (at your option) any later version |
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| 28 | ****************************************************************************/ |
| 29 | |
| 30 | #include "surface3drenderer_p.h" |
| 31 | #include "q3dcamera_p.h" |
| 32 | #include "shaderhelper_p.h" |
| 33 | #include "texturehelper_p.h" |
| 34 | #include "utils_p.h" |
| 35 | |
| 36 | #include <QtCore/qmath.h> |
| 37 | |
| 38 | static const int ID_TO_RGBA_MASK = 0xff; |
| 39 | |
| 40 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
| 41 | |
| 42 | //#define SHOW_DEPTH_TEXTURE_SCENE |
| 43 | |
| 44 | const GLfloat sliceZScale = 0.1f; |
| 45 | const GLfloat sliceUnits = 2.5f; |
| 46 | const uint greenMultiplier = 256; |
| 47 | const uint blueMultiplier = 65536; |
| 48 | const uint alphaMultiplier = 16777216; |
| 49 | |
| 50 | Surface3DRenderer::Surface3DRenderer(Surface3DController *controller) |
| 51 | : Abstract3DRenderer(controller), |
| 52 | m_cachedIsSlicingActivated(false), |
| 53 | m_depthShader(0), |
| 54 | m_backgroundShader(0), |
| 55 | m_surfaceFlatShader(0), |
| 56 | m_surfaceSmoothShader(0), |
| 57 | m_surfaceTexturedSmoothShader(0), |
| 58 | m_surfaceTexturedFlatShader(0), |
| 59 | m_surfaceGridShader(0), |
| 60 | m_surfaceSliceFlatShader(0), |
| 61 | m_surfaceSliceSmoothShader(0), |
| 62 | m_selectionShader(0), |
| 63 | m_heightNormalizer(0.0f), |
| 64 | m_scaleX(0.0f), |
| 65 | m_scaleY(0.0f), |
| 66 | m_scaleZ(0.0f), |
| 67 | m_depthFrameBuffer(0), |
| 68 | m_selectionFrameBuffer(0), |
| 69 | m_selectionDepthBuffer(0), |
| 70 | m_selectionResultTexture(0), |
| 71 | m_shadowQualityToShader(33.3f), |
| 72 | m_flatSupported(true), |
| 73 | m_selectionActive(false), |
| 74 | m_shadowQualityMultiplier(3), |
| 75 | m_selectedPoint(Surface3DController::invalidSelectionPosition()), |
| 76 | m_selectedSeries(0), |
| 77 | m_clickedPosition(Surface3DController::invalidSelectionPosition()), |
| 78 | m_selectionTexturesDirty(false), |
| 79 | m_noShadowTexture(0) |
| 80 | { |
| 81 | // Check if flat feature is supported |
| 82 | ShaderHelper tester(this, QStringLiteral(":/shaders/vertexSurfaceFlat" ), |
| 83 | QStringLiteral(":/shaders/fragmentSurfaceFlat" )); |
| 84 | if (!tester.testCompile()) { |
| 85 | m_flatSupported = false; |
| 86 | connect(sender: this, signal: &Surface3DRenderer::flatShadingSupportedChanged, |
| 87 | receiver: controller, slot: &Surface3DController::handleFlatShadingSupportedChange); |
| 88 | emit flatShadingSupportedChanged(supported: m_flatSupported); |
| 89 | qWarning() << "Warning: Flat qualifier not supported on your platform's GLSL language." |
| 90 | " Requires at least GLSL version 1.2 with GL_EXT_gpu_shader4 extension." ; |
| 91 | } |
| 92 | |
| 93 | initializeOpenGL(); |
| 94 | } |
| 95 | |
| 96 | Surface3DRenderer::~Surface3DRenderer() |
| 97 | { |
| 98 | contextCleanup(); |
| 99 | delete m_depthShader; |
| 100 | delete m_backgroundShader; |
| 101 | delete m_selectionShader; |
| 102 | delete m_surfaceFlatShader; |
| 103 | delete m_surfaceSmoothShader; |
| 104 | delete m_surfaceTexturedSmoothShader; |
| 105 | delete m_surfaceTexturedFlatShader; |
| 106 | delete m_surfaceGridShader; |
| 107 | delete m_surfaceSliceFlatShader; |
| 108 | delete m_surfaceSliceSmoothShader; |
| 109 | } |
| 110 | |
| 111 | void Surface3DRenderer::contextCleanup() |
| 112 | { |
| 113 | if (QOpenGLContext::currentContext()) { |
| 114 | m_textureHelper->glDeleteFramebuffers(n: 1, framebuffers: &m_depthFrameBuffer); |
| 115 | m_textureHelper->glDeleteRenderbuffers(n: 1, renderbuffers: &m_selectionDepthBuffer); |
| 116 | m_textureHelper->glDeleteFramebuffers(n: 1, framebuffers: &m_selectionFrameBuffer); |
| 117 | |
| 118 | m_textureHelper->deleteTexture(texture: &m_noShadowTexture); |
| 119 | m_textureHelper->deleteTexture(texture: &m_depthTexture); |
| 120 | m_textureHelper->deleteTexture(texture: &m_selectionResultTexture); |
| 121 | } |
| 122 | } |
| 123 | |
| 124 | void Surface3DRenderer::initializeOpenGL() |
| 125 | { |
| 126 | Abstract3DRenderer::initializeOpenGL(); |
| 127 | |
| 128 | // Initialize shaders |
| 129 | initSurfaceShaders(); |
| 130 | |
| 131 | if (!m_isOpenGLES) { |
| 132 | initDepthShader(); // For shadows |
| 133 | loadGridLineMesh(); |
| 134 | } |
| 135 | |
| 136 | // Init selection shader |
| 137 | initSelectionShaders(); |
| 138 | |
| 139 | // Resize in case we've missed resize events |
| 140 | // Resize calls initSelectionBuffer and initDepthBuffer, so they don't need to be called here |
| 141 | handleResize(); |
| 142 | |
| 143 | // Load background mesh (we need to be initialized first) |
| 144 | loadBackgroundMesh(); |
| 145 | |
| 146 | // Create texture for no shadows |
| 147 | QImage image(2, 2, QImage::Format_RGB32); |
| 148 | image.fill(color: Qt::white); |
| 149 | m_noShadowTexture = m_textureHelper->create2DTexture(image, useTrilinearFiltering: false, convert: true, smoothScale: false, clampY: true); |
| 150 | } |
| 151 | |
| 152 | void Surface3DRenderer::fixCameraTarget(QVector3D &target) |
| 153 | { |
| 154 | target.setX(target.x() * m_scaleX); |
| 155 | target.setY(target.y() * m_scaleY); |
| 156 | target.setZ(target.z() * -m_scaleZ); |
| 157 | } |
| 158 | |
| 159 | void Surface3DRenderer::getVisibleItemBounds(QVector3D &minBounds, QVector3D &maxBounds) |
| 160 | { |
| 161 | // The inputs are the item bounds in OpenGL coordinates. |
| 162 | // The outputs limit these bounds to visible ranges, normalized to range [-1, 1] |
| 163 | // Volume shader flips the Y and Z axes, so we need to set negatives of actual values to those |
| 164 | float itemRangeX = (maxBounds.x() - minBounds.x()); |
| 165 | float itemRangeY = (maxBounds.y() - minBounds.y()); |
| 166 | float itemRangeZ = (maxBounds.z() - minBounds.z()); |
| 167 | |
| 168 | if (minBounds.x() < -m_scaleX) |
| 169 | minBounds.setX(-1.0f + (2.0f * qAbs(t: minBounds.x() + m_scaleX) / itemRangeX)); |
| 170 | else |
| 171 | minBounds.setX(-1.0f); |
| 172 | |
| 173 | if (minBounds.y() < -m_scaleY) |
| 174 | minBounds.setY(-(-1.0f + (2.0f * qAbs(t: minBounds.y() + m_scaleY) / itemRangeY))); |
| 175 | else |
| 176 | minBounds.setY(1.0f); |
| 177 | |
| 178 | if (minBounds.z() < -m_scaleZ) |
| 179 | minBounds.setZ(-(-1.0f + (2.0f * qAbs(t: minBounds.z() + m_scaleZ) / itemRangeZ))); |
| 180 | else |
| 181 | minBounds.setZ(1.0f); |
| 182 | |
| 183 | if (maxBounds.x() > m_scaleX) |
| 184 | maxBounds.setX(1.0f - (2.0f * qAbs(t: maxBounds.x() - m_scaleX) / itemRangeX)); |
| 185 | else |
| 186 | maxBounds.setX(1.0f); |
| 187 | |
| 188 | if (maxBounds.y() > m_scaleY) |
| 189 | maxBounds.setY(-(1.0f - (2.0f * qAbs(t: maxBounds.y() - m_scaleY) / itemRangeY))); |
| 190 | else |
| 191 | maxBounds.setY(-1.0f); |
| 192 | |
| 193 | if (maxBounds.z() > m_scaleZ) |
| 194 | maxBounds.setZ(-(1.0f - (2.0f * qAbs(t: maxBounds.z() - m_scaleZ) / itemRangeZ))); |
| 195 | else |
| 196 | maxBounds.setZ(-1.0f); |
| 197 | } |
| 198 | |
| 199 | void Surface3DRenderer::updateData() |
| 200 | { |
| 201 | calculateSceneScalingFactors(); |
| 202 | |
| 203 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
| 204 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 205 | if (cache->isVisible() && cache->dataDirty()) { |
| 206 | const QSurface3DSeries *currentSeries = cache->series(); |
| 207 | QSurfaceDataProxy *dataProxy = currentSeries->dataProxy(); |
| 208 | const QSurfaceDataArray &array = *dataProxy->array(); |
| 209 | QSurfaceDataArray &dataArray = cache->dataArray(); |
| 210 | QRect sampleSpace; |
| 211 | |
| 212 | // Need minimum of 2x2 array to draw a surface |
| 213 | if (array.size() >= 2 && array.at(i: 0)->size() >= 2) |
| 214 | sampleSpace = calculateSampleRect(array); |
| 215 | |
| 216 | bool dimensionsChanged = false; |
| 217 | if (cache->sampleSpace() != sampleSpace) { |
| 218 | if (sampleSpace.width() >= 2) |
| 219 | m_selectionTexturesDirty = true; |
| 220 | |
| 221 | dimensionsChanged = true; |
| 222 | cache->setSampleSpace(sampleSpace); |
| 223 | |
| 224 | for (int i = 0; i < dataArray.size(); i++) |
| 225 | delete dataArray.at(i); |
| 226 | dataArray.clear(); |
| 227 | } |
| 228 | |
| 229 | if (sampleSpace.width() >= 2 && sampleSpace.height() >= 2) { |
| 230 | if (dimensionsChanged) { |
| 231 | dataArray.reserve(alloc: sampleSpace.height()); |
| 232 | for (int i = 0; i < sampleSpace.height(); i++) |
| 233 | dataArray << new QSurfaceDataRow(sampleSpace.width()); |
| 234 | } |
| 235 | for (int i = 0; i < sampleSpace.height(); i++) { |
| 236 | for (int j = 0; j < sampleSpace.width(); j++) { |
| 237 | (*(dataArray.at(i)))[j] = array.at(i: i + sampleSpace.y())->at( |
| 238 | i: j + sampleSpace.x()); |
| 239 | } |
| 240 | } |
| 241 | |
| 242 | checkFlatSupport(cache); |
| 243 | updateObjects(cache, dimensionChanged: dimensionsChanged); |
| 244 | cache->setFlatStatusDirty(false); |
| 245 | } else { |
| 246 | cache->surfaceObject()->clear(); |
| 247 | } |
| 248 | cache->setDataDirty(false); |
| 249 | } |
| 250 | } |
| 251 | |
| 252 | if (m_selectionTexturesDirty && m_cachedSelectionMode > QAbstract3DGraph::SelectionNone) |
| 253 | updateSelectionTextures(); |
| 254 | |
| 255 | updateSelectedPoint(position: m_selectedPoint, series: m_selectedSeries); |
| 256 | } |
| 257 | |
| 258 | void Surface3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesList) |
| 259 | { |
| 260 | Abstract3DRenderer::updateSeries(seriesList); |
| 261 | |
| 262 | bool noSelection = true; |
| 263 | foreach (QAbstract3DSeries *series, seriesList) { |
| 264 | QSurface3DSeries *surfaceSeries = static_cast<QSurface3DSeries *>(series); |
| 265 | SurfaceSeriesRenderCache *cache = |
| 266 | static_cast<SurfaceSeriesRenderCache *>( m_renderCacheList.value(akey: series)); |
| 267 | if (noSelection |
| 268 | && surfaceSeries->selectedPoint() != QSurface3DSeries::invalidSelectionPosition()) { |
| 269 | if (selectionLabel() != cache->itemLabel()) |
| 270 | m_selectionLabelDirty = true; |
| 271 | noSelection = false; |
| 272 | } |
| 273 | |
| 274 | if (cache->isFlatStatusDirty() && cache->sampleSpace().width()) { |
| 275 | checkFlatSupport(cache); |
| 276 | updateObjects(cache, dimensionChanged: true); |
| 277 | cache->setFlatStatusDirty(false); |
| 278 | } |
| 279 | } |
| 280 | |
| 281 | if (noSelection && !selectionLabel().isEmpty()) { |
| 282 | m_selectionLabelDirty = true; |
| 283 | updateSelectedPoint(position: Surface3DController::invalidSelectionPosition(), series: 0); |
| 284 | } |
| 285 | |
| 286 | // Selection pointer issues |
| 287 | if (m_selectedSeries) { |
| 288 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
| 289 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 290 | QVector4D highlightColor = |
| 291 | Utils::vectorFromColor(color: cache->series()->singleHighlightColor()); |
| 292 | SelectionPointer *slicePointer = cache->sliceSelectionPointer(); |
| 293 | if (slicePointer) { |
| 294 | slicePointer->setHighlightColor(highlightColor); |
| 295 | slicePointer->setPointerObject(cache->object()); |
| 296 | slicePointer->setRotation(cache->meshRotation()); |
| 297 | } |
| 298 | SelectionPointer *mainPointer = cache->mainSelectionPointer(); |
| 299 | if (mainPointer) { |
| 300 | mainPointer->setHighlightColor(highlightColor); |
| 301 | mainPointer->setPointerObject(cache->object()); |
| 302 | mainPointer->setRotation(cache->meshRotation()); |
| 303 | } |
| 304 | } |
| 305 | } |
| 306 | } |
| 307 | |
| 308 | void Surface3DRenderer::updateSurfaceTextures(QVector<QSurface3DSeries *> seriesList) |
| 309 | { |
| 310 | foreach (QSurface3DSeries *series, seriesList) { |
| 311 | SurfaceSeriesRenderCache *cache = |
| 312 | static_cast<SurfaceSeriesRenderCache *>(m_renderCacheList.value(akey: series)); |
| 313 | if (cache) { |
| 314 | GLuint oldTexture = cache->surfaceTexture(); |
| 315 | m_textureHelper->deleteTexture(texture: &oldTexture); |
| 316 | cache->setSurfaceTexture(0); |
| 317 | |
| 318 | const QSurface3DSeries *currentSeries = cache->series(); |
| 319 | QSurfaceDataProxy *dataProxy = currentSeries->dataProxy(); |
| 320 | const QSurfaceDataArray &array = *dataProxy->array(); |
| 321 | |
| 322 | if (!series->texture().isNull()) { |
| 323 | GLuint texId = m_textureHelper->create2DTexture(image: series->texture(), |
| 324 | useTrilinearFiltering: true, convert: true, smoothScale: true, clampY: true); |
| 325 | glBindTexture(GL_TEXTURE_2D, texture: texId); |
| 326 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 327 | glBindTexture(GL_TEXTURE_2D, texture: 0); |
| 328 | cache->setSurfaceTexture(texId); |
| 329 | |
| 330 | if (cache->isFlatShadingEnabled()) |
| 331 | cache->surfaceObject()->coarseUVs(dataArray: array, modelArray: cache->dataArray()); |
| 332 | else |
| 333 | cache->surfaceObject()->smoothUVs(dataArray: array, modelArray: cache->dataArray()); |
| 334 | } |
| 335 | } |
| 336 | } |
| 337 | } |
| 338 | |
| 339 | SeriesRenderCache *Surface3DRenderer::createNewCache(QAbstract3DSeries *series) |
| 340 | { |
| 341 | m_selectionTexturesDirty = true; |
| 342 | return new SurfaceSeriesRenderCache(series, this); |
| 343 | } |
| 344 | |
| 345 | void Surface3DRenderer::cleanCache(SeriesRenderCache *cache) |
| 346 | { |
| 347 | Abstract3DRenderer::cleanCache(cache); |
| 348 | m_selectionTexturesDirty = true; |
| 349 | } |
| 350 | |
| 351 | void Surface3DRenderer::updateRows(const QVector<Surface3DController::ChangeRow> &rows) |
| 352 | { |
| 353 | foreach (Surface3DController::ChangeRow item, rows) { |
| 354 | SurfaceSeriesRenderCache *cache = |
| 355 | static_cast<SurfaceSeriesRenderCache *>(m_renderCacheList.value(akey: item.series)); |
| 356 | QSurfaceDataArray &dstArray = cache->dataArray(); |
| 357 | const QRect &sampleSpace = cache->sampleSpace(); |
| 358 | |
| 359 | const QSurfaceDataArray *srcArray = 0; |
| 360 | QSurfaceDataProxy *dataProxy = item.series->dataProxy(); |
| 361 | if (dataProxy) |
| 362 | srcArray = dataProxy->array(); |
| 363 | |
| 364 | if (cache && srcArray->size() >= 2 && srcArray->at(i: 0)->size() >= 2 && |
| 365 | sampleSpace.width() >= 2 && sampleSpace.height() >= 2) { |
| 366 | bool updateBuffers = false; |
| 367 | int sampleSpaceTop = sampleSpace.y() + sampleSpace.height(); |
| 368 | int row = item.row; |
| 369 | if (row >= sampleSpace.y() && row <= sampleSpaceTop) { |
| 370 | updateBuffers = true; |
| 371 | for (int j = 0; j < sampleSpace.width(); j++) { |
| 372 | (*(dstArray.at(i: row - sampleSpace.y())))[j] = |
| 373 | srcArray->at(i: row)->at(i: j + sampleSpace.x()); |
| 374 | } |
| 375 | |
| 376 | if (cache->isFlatShadingEnabled()) { |
| 377 | cache->surfaceObject()->updateCoarseRow(dataArray: dstArray, rowIndex: row - sampleSpace.y(), |
| 378 | polar: m_polarGraph); |
| 379 | } else { |
| 380 | cache->surfaceObject()->updateSmoothRow(dataArray: dstArray, startRow: row - sampleSpace.y(), |
| 381 | polar: m_polarGraph); |
| 382 | } |
| 383 | } |
| 384 | if (updateBuffers) |
| 385 | cache->surfaceObject()->uploadBuffers(); |
| 386 | } |
| 387 | } |
| 388 | |
| 389 | updateSelectedPoint(position: m_selectedPoint, series: m_selectedSeries); |
| 390 | } |
| 391 | |
| 392 | void Surface3DRenderer::updateItems(const QVector<Surface3DController::ChangeItem> &points) |
| 393 | { |
| 394 | foreach (Surface3DController::ChangeItem item, points) { |
| 395 | SurfaceSeriesRenderCache *cache = |
| 396 | static_cast<SurfaceSeriesRenderCache *>(m_renderCacheList.value(akey: item.series)); |
| 397 | QSurfaceDataArray &dstArray = cache->dataArray(); |
| 398 | const QRect &sampleSpace = cache->sampleSpace(); |
| 399 | |
| 400 | const QSurfaceDataArray *srcArray = 0; |
| 401 | QSurfaceDataProxy *dataProxy = item.series->dataProxy(); |
| 402 | if (dataProxy) |
| 403 | srcArray = dataProxy->array(); |
| 404 | |
| 405 | if (cache && srcArray->size() >= 2 && srcArray->at(i: 0)->size() >= 2 && |
| 406 | sampleSpace.width() >= 2 && sampleSpace.height() >= 2) { |
| 407 | int sampleSpaceTop = sampleSpace.y() + sampleSpace.height(); |
| 408 | int sampleSpaceRight = sampleSpace.x() + sampleSpace.width(); |
| 409 | bool updateBuffers = false; |
| 410 | // Note: Point is (row, column), samplespace is (columns x rows) |
| 411 | QPoint point = item.point; |
| 412 | |
| 413 | if (point.x() <= sampleSpaceTop && point.x() >= sampleSpace.y() && |
| 414 | point.y() <= sampleSpaceRight && point.y() >= sampleSpace.x()) { |
| 415 | updateBuffers = true; |
| 416 | int x = point.y() - sampleSpace.x(); |
| 417 | int y = point.x() - sampleSpace.y(); |
| 418 | (*(dstArray.at(i: y)))[x] = srcArray->at(i: point.x())->at(i: point.y()); |
| 419 | |
| 420 | if (cache->isFlatShadingEnabled()) |
| 421 | cache->surfaceObject()->updateCoarseItem(dataArray: dstArray, row: y, column: x, polar: m_polarGraph); |
| 422 | else |
| 423 | cache->surfaceObject()->updateSmoothItem(dataArray: dstArray, row: y, column: x, polar: m_polarGraph); |
| 424 | } |
| 425 | if (updateBuffers) |
| 426 | cache->surfaceObject()->uploadBuffers(); |
| 427 | } |
| 428 | |
| 429 | } |
| 430 | |
| 431 | updateSelectedPoint(position: m_selectedPoint, series: m_selectedSeries); |
| 432 | } |
| 433 | |
| 434 | void Surface3DRenderer::updateSliceDataModel(const QPoint &point) |
| 435 | { |
| 436 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) |
| 437 | static_cast<SurfaceSeriesRenderCache *>(baseCache)->sliceSurfaceObject()->clear(); |
| 438 | |
| 439 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionMultiSeries)) { |
| 440 | // Find axis coordinates for the selected point |
| 441 | SeriesRenderCache *selectedCache = |
| 442 | m_renderCacheList.value(akey: const_cast<QSurface3DSeries *>(m_selectedSeries)); |
| 443 | QSurfaceDataArray &dataArray = |
| 444 | static_cast<SurfaceSeriesRenderCache *>(selectedCache)->dataArray(); |
| 445 | QSurfaceDataItem item = dataArray.at(i: point.x())->at(i: point.y()); |
| 446 | QPointF coords(item.x(), item.z()); |
| 447 | |
| 448 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
| 449 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 450 | if (cache->series() != m_selectedSeries) { |
| 451 | QPoint mappedPoint = mapCoordsToSampleSpace(cache, coords); |
| 452 | updateSliceObject(cache, point: mappedPoint); |
| 453 | } else { |
| 454 | updateSliceObject(cache, point); |
| 455 | } |
| 456 | } |
| 457 | } else { |
| 458 | if (m_selectedSeries) { |
| 459 | SurfaceSeriesRenderCache *cache = |
| 460 | static_cast<SurfaceSeriesRenderCache *>( |
| 461 | m_renderCacheList.value(akey: m_selectedSeries)); |
| 462 | if (cache) |
| 463 | updateSliceObject(cache: static_cast<SurfaceSeriesRenderCache *>(cache), point); |
| 464 | } |
| 465 | } |
| 466 | } |
| 467 | |
| 468 | QPoint Surface3DRenderer::mapCoordsToSampleSpace(SurfaceSeriesRenderCache *cache, |
| 469 | const QPointF &coords) |
| 470 | { |
| 471 | QPoint point(-1, -1); |
| 472 | |
| 473 | QSurfaceDataArray &dataArray = cache->dataArray(); |
| 474 | int top = dataArray.size() - 1; |
| 475 | int right = dataArray.at(i: top)->size() - 1; |
| 476 | QSurfaceDataItem itemBottomLeft = dataArray.at(i: 0)->at(i: 0); |
| 477 | QSurfaceDataItem itemTopRight = dataArray.at(i: top)->at(i: right); |
| 478 | |
| 479 | if (itemBottomLeft.x() <= coords.x() && itemTopRight.x() >= coords.x()) { |
| 480 | float modelX = coords.x() - itemBottomLeft.x(); |
| 481 | float spanX = itemTopRight.x() - itemBottomLeft.x(); |
| 482 | float stepX = spanX / float(right); |
| 483 | int sampleX = int((modelX + (stepX / 2.0f)) / stepX); |
| 484 | |
| 485 | QSurfaceDataItem item = dataArray.at(i: 0)->at(i: sampleX); |
| 486 | if (!::qFuzzyCompare(p1: float(coords.x()), p2: item.x())) { |
| 487 | int direction = 1; |
| 488 | if (item.x() > coords.x()) |
| 489 | direction = -1; |
| 490 | |
| 491 | findMatchingColumn(x: coords.x(), sample&: sampleX, direction, dataArray); |
| 492 | } |
| 493 | |
| 494 | if (sampleX >= 0 && sampleX <= right) |
| 495 | point.setY(sampleX); |
| 496 | } |
| 497 | |
| 498 | if (itemBottomLeft.z() <= coords.y() && itemTopRight.z() >= coords.y()) { |
| 499 | float modelY = coords.y() - itemBottomLeft.z(); |
| 500 | float spanY = itemTopRight.z() - itemBottomLeft.z(); |
| 501 | float stepY = spanY / float(top); |
| 502 | int sampleY = int((modelY + (stepY / 2.0f)) / stepY); |
| 503 | |
| 504 | QSurfaceDataItem item = dataArray.at(i: sampleY)->at(i: 0); |
| 505 | if (!::qFuzzyCompare(p1: float(coords.y()), p2: item.z())) { |
| 506 | int direction = 1; |
| 507 | if (item.z() > coords.y()) |
| 508 | direction = -1; |
| 509 | |
| 510 | findMatchingRow(z: coords.y(), sample&: sampleY, direction, dataArray); |
| 511 | } |
| 512 | |
| 513 | if (sampleY >= 0 && sampleY <= top) |
| 514 | point.setX(sampleY); |
| 515 | } |
| 516 | |
| 517 | return point; |
| 518 | } |
| 519 | |
| 520 | void Surface3DRenderer::findMatchingRow(float z, int &sample, int direction, |
| 521 | QSurfaceDataArray &dataArray) |
| 522 | { |
| 523 | int maxZ = dataArray.size() - 1; |
| 524 | QSurfaceDataItem item = dataArray.at(i: sample)->at(i: 0); |
| 525 | float distance = qAbs(t: z - item.z()); |
| 526 | int newSample = sample + direction; |
| 527 | while (newSample >= 0 && newSample <= maxZ) { |
| 528 | item = dataArray.at(i: newSample)->at(i: 0); |
| 529 | float newDist = qAbs(t: z - item.z()); |
| 530 | if (newDist < distance) { |
| 531 | sample = newSample; |
| 532 | distance = newDist; |
| 533 | } else { |
| 534 | break; |
| 535 | } |
| 536 | newSample = sample + direction; |
| 537 | } |
| 538 | } |
| 539 | |
| 540 | void Surface3DRenderer::findMatchingColumn(float x, int &sample, int direction, |
| 541 | QSurfaceDataArray &dataArray) |
| 542 | { |
| 543 | int maxX = dataArray.at(i: 0)->size() - 1; |
| 544 | QSurfaceDataItem item = dataArray.at(i: 0)->at(i: sample); |
| 545 | float distance = qAbs(t: x - item.x()); |
| 546 | int newSample = sample + direction; |
| 547 | while (newSample >= 0 && newSample <= maxX) { |
| 548 | item = dataArray.at(i: 0)->at(i: newSample); |
| 549 | float newDist = qAbs(t: x - item.x()); |
| 550 | if (newDist < distance) { |
| 551 | sample = newSample; |
| 552 | distance = newDist; |
| 553 | } else { |
| 554 | break; |
| 555 | } |
| 556 | newSample = sample + direction; |
| 557 | } |
| 558 | } |
| 559 | |
| 560 | void Surface3DRenderer::updateSliceObject(SurfaceSeriesRenderCache *cache, const QPoint &point) |
| 561 | { |
| 562 | int column = point.y(); |
| 563 | int row = point.x(); |
| 564 | |
| 565 | if ((m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow) && row == -1) || |
| 566 | (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionColumn) && column == -1)) { |
| 567 | cache->sliceSurfaceObject()->clear(); |
| 568 | return; |
| 569 | } |
| 570 | |
| 571 | QSurfaceDataArray &sliceDataArray = cache->sliceDataArray(); |
| 572 | for (int i = 0; i < sliceDataArray.size(); i++) |
| 573 | delete sliceDataArray.at(i); |
| 574 | sliceDataArray.clear(); |
| 575 | sliceDataArray.reserve(alloc: 2); |
| 576 | |
| 577 | QSurfaceDataRow *sliceRow; |
| 578 | QSurfaceDataArray &dataArray = cache->dataArray(); |
| 579 | float adjust = (0.025f * m_heightNormalizer) / 2.0f; |
| 580 | float doubleAdjust = 2.0f * adjust; |
| 581 | bool flipZX = false; |
| 582 | float zBack; |
| 583 | float zFront; |
| 584 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow)) { |
| 585 | QSurfaceDataRow *src = dataArray.at(i: row); |
| 586 | sliceRow = new QSurfaceDataRow(src->size()); |
| 587 | zBack = m_axisCacheZ.min(); |
| 588 | zFront = m_axisCacheZ.max(); |
| 589 | for (int i = 0; i < sliceRow->size(); i++) |
| 590 | (*sliceRow)[i].setPosition(QVector3D(src->at(i).x(), src->at(i).y() + adjust, zFront)); |
| 591 | } else { |
| 592 | flipZX = true; |
| 593 | const QRect &sampleSpace = cache->sampleSpace(); |
| 594 | sliceRow = new QSurfaceDataRow(sampleSpace.height()); |
| 595 | zBack = m_axisCacheX.min(); |
| 596 | zFront = m_axisCacheX.max(); |
| 597 | for (int i = 0; i < sampleSpace.height(); i++) { |
| 598 | (*sliceRow)[i].setPosition(QVector3D(dataArray.at(i)->at(i: column).z(), |
| 599 | dataArray.at(i)->at(i: column).y() + adjust, |
| 600 | zFront)); |
| 601 | } |
| 602 | } |
| 603 | sliceDataArray << sliceRow; |
| 604 | |
| 605 | // Make a duplicate, so that we get a little bit depth |
| 606 | QSurfaceDataRow *duplicateRow = new QSurfaceDataRow(*sliceRow); |
| 607 | for (int i = 0; i < sliceRow->size(); i++) { |
| 608 | (*sliceRow)[i].setPosition(QVector3D(sliceRow->at(i).x(), |
| 609 | sliceRow->at(i).y() - doubleAdjust, |
| 610 | zBack)); |
| 611 | } |
| 612 | sliceDataArray << duplicateRow; |
| 613 | |
| 614 | QRect sliceRect(0, 0, sliceRow->size(), 2); |
| 615 | if (sliceRow->size() > 0) { |
| 616 | if (cache->isFlatShadingEnabled()) { |
| 617 | cache->sliceSurfaceObject()->setUpData(dataArray: sliceDataArray, space: sliceRect, changeGeometry: true, polar: false, flipXZ: flipZX); |
| 618 | } else { |
| 619 | cache->sliceSurfaceObject()->setUpSmoothData(dataArray: sliceDataArray, space: sliceRect, changeGeometry: true, polar: false, |
| 620 | flipXZ: flipZX); |
| 621 | } |
| 622 | } |
| 623 | } |
| 624 | |
| 625 | inline static float getDataValue(const QSurfaceDataArray &array, bool searchRow, int index) |
| 626 | { |
| 627 | if (searchRow) |
| 628 | return array.at(i: 0)->at(i: index).x(); |
| 629 | else |
| 630 | return array.at(i: index)->at(i: 0).z(); |
| 631 | } |
| 632 | |
| 633 | inline static int binarySearchArray(const QSurfaceDataArray &array, int maxIdx, float limitValue, |
| 634 | bool searchRow, bool lowBound, bool ascending) |
| 635 | { |
| 636 | int min = 0; |
| 637 | int max = maxIdx; |
| 638 | int mid = 0; |
| 639 | int retVal; |
| 640 | while (max >= min) { |
| 641 | mid = (min + max) / 2; |
| 642 | float arrayValue = getDataValue(array, searchRow, index: mid); |
| 643 | if (arrayValue == limitValue) |
| 644 | return mid; |
| 645 | if (ascending) { |
| 646 | if (arrayValue < limitValue) |
| 647 | min = mid + 1; |
| 648 | else |
| 649 | max = mid - 1; |
| 650 | } else { |
| 651 | if (arrayValue > limitValue) |
| 652 | min = mid + 1; |
| 653 | else |
| 654 | max = mid - 1; |
| 655 | } |
| 656 | } |
| 657 | |
| 658 | // Exact match not found, return closest depending on bound. |
| 659 | // The boundary is between last mid and min/max. |
| 660 | if (lowBound == ascending) { |
| 661 | if (mid > max) |
| 662 | retVal = mid; |
| 663 | else |
| 664 | retVal = min; |
| 665 | } else { |
| 666 | if (mid > max) |
| 667 | retVal = max; |
| 668 | else |
| 669 | retVal = mid; |
| 670 | } |
| 671 | if (retVal < 0 || retVal > maxIdx) { |
| 672 | retVal = -1; |
| 673 | } else if (lowBound) { |
| 674 | if (getDataValue(array, searchRow, index: retVal) < limitValue) |
| 675 | retVal = -1; |
| 676 | } else { |
| 677 | if (getDataValue(array, searchRow, index: retVal) > limitValue) |
| 678 | retVal = -1; |
| 679 | } |
| 680 | return retVal; |
| 681 | } |
| 682 | |
| 683 | QRect Surface3DRenderer::calculateSampleRect(const QSurfaceDataArray &array) |
| 684 | { |
| 685 | QRect sampleSpace; |
| 686 | |
| 687 | const int maxRow = array.size() - 1; |
| 688 | const int maxColumn = array.at(i: 0)->size() - 1; |
| 689 | |
| 690 | // We assume data is ordered sequentially in rows for X-value and in columns for Z-value. |
| 691 | // Determine if data is ascending or descending in each case. |
| 692 | const bool ascendingX = array.at(i: 0)->at(i: 0).x() < array.at(i: 0)->at(i: maxColumn).x(); |
| 693 | const bool ascendingZ = array.at(i: 0)->at(i: 0).z() < array.at(i: maxRow)->at(i: 0).z(); |
| 694 | |
| 695 | int idx = binarySearchArray(array, maxIdx: maxColumn, limitValue: m_axisCacheX.min(), searchRow: true, lowBound: true, ascending: ascendingX); |
| 696 | if (idx != -1) { |
| 697 | if (ascendingX) |
| 698 | sampleSpace.setLeft(idx); |
| 699 | else |
| 700 | sampleSpace.setRight(idx); |
| 701 | } else { |
| 702 | sampleSpace.setWidth(-1); // to indicate nothing needs to be shown |
| 703 | return sampleSpace; |
| 704 | } |
| 705 | |
| 706 | idx = binarySearchArray(array, maxIdx: maxColumn, limitValue: m_axisCacheX.max(), searchRow: true, lowBound: false, ascending: ascendingX); |
| 707 | if (idx != -1) { |
| 708 | if (ascendingX) |
| 709 | sampleSpace.setRight(idx); |
| 710 | else |
| 711 | sampleSpace.setLeft(idx); |
| 712 | } else { |
| 713 | sampleSpace.setWidth(-1); // to indicate nothing needs to be shown |
| 714 | return sampleSpace; |
| 715 | } |
| 716 | |
| 717 | idx = binarySearchArray(array, maxIdx: maxRow, limitValue: m_axisCacheZ.min(), searchRow: false, lowBound: true, ascending: ascendingZ); |
| 718 | if (idx != -1) { |
| 719 | if (ascendingZ) |
| 720 | sampleSpace.setTop(idx); |
| 721 | else |
| 722 | sampleSpace.setBottom(idx); |
| 723 | } else { |
| 724 | sampleSpace.setWidth(-1); // to indicate nothing needs to be shown |
| 725 | return sampleSpace; |
| 726 | } |
| 727 | |
| 728 | idx = binarySearchArray(array, maxIdx: maxRow, limitValue: m_axisCacheZ.max(), searchRow: false, lowBound: false, ascending: ascendingZ); |
| 729 | if (idx != -1) { |
| 730 | if (ascendingZ) |
| 731 | sampleSpace.setBottom(idx); |
| 732 | else |
| 733 | sampleSpace.setTop(idx); |
| 734 | } else { |
| 735 | sampleSpace.setWidth(-1); // to indicate nothing needs to be shown |
| 736 | return sampleSpace; |
| 737 | } |
| 738 | |
| 739 | return sampleSpace; |
| 740 | } |
| 741 | |
| 742 | void Surface3DRenderer::updateScene(Q3DScene *scene) |
| 743 | { |
| 744 | Abstract3DRenderer::updateScene(scene); |
| 745 | |
| 746 | if (m_selectionActive |
| 747 | && m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionItem)) { |
| 748 | m_selectionDirty = true; // Ball may need repositioning if scene changes |
| 749 | } |
| 750 | |
| 751 | updateSlicingActive(isSlicing: scene->isSlicingActive()); |
| 752 | } |
| 753 | |
| 754 | void Surface3DRenderer::render(GLuint defaultFboHandle) |
| 755 | { |
| 756 | // Handle GL state setup for FBO buffers and clearing of the render surface |
| 757 | Abstract3DRenderer::render(defaultFboHandle); |
| 758 | |
| 759 | if (m_axisCacheX.positionsDirty()) |
| 760 | m_axisCacheX.updateAllPositions(); |
| 761 | if (m_axisCacheY.positionsDirty()) |
| 762 | m_axisCacheY.updateAllPositions(); |
| 763 | if (m_axisCacheZ.positionsDirty()) |
| 764 | m_axisCacheZ.updateAllPositions(); |
| 765 | |
| 766 | drawScene(defaultFboHandle); |
| 767 | if (m_cachedIsSlicingActivated) |
| 768 | drawSlicedScene(); |
| 769 | |
| 770 | // Render selection label |
| 771 | if (m_selectionActive |
| 772 | && m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionItem)) { |
| 773 | for (SeriesRenderCache *baseCache: m_renderCacheList) { |
| 774 | const SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 775 | if (cache->slicePointerActive() && cache->renderable() && |
| 776 | m_cachedIsSlicingActivated ) { |
| 777 | cache->sliceSelectionPointer()->renderSelectionLabel(defaultFboHandle); |
| 778 | } |
| 779 | if (cache->mainPointerActive() && cache->renderable()) { |
| 780 | cache->mainSelectionPointer()->renderSelectionLabel(defaultFboHandle, |
| 781 | useOrtho: m_useOrthoProjection); |
| 782 | } |
| 783 | } |
| 784 | } |
| 785 | } |
| 786 | |
| 787 | void Surface3DRenderer::drawSlicedScene() |
| 788 | { |
| 789 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow) |
| 790 | == m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionColumn)) { |
| 791 | qWarning(msg: "Invalid selection mode. Either QAbstract3DGraph::SelectionRow or" |
| 792 | " QAbstract3DGraph::SelectionColumn must be set before calling" |
| 793 | " setSlicingActive(true)." ); |
| 794 | return; |
| 795 | } |
| 796 | |
| 797 | QVector3D lightPos; |
| 798 | |
| 799 | QVector4D lightColor = Utils::vectorFromColor(color: m_cachedTheme->lightColor()); |
| 800 | |
| 801 | // Specify viewport |
| 802 | glViewport(x: m_secondarySubViewport.x(), |
| 803 | y: m_secondarySubViewport.y(), |
| 804 | width: m_secondarySubViewport.width(), |
| 805 | height: m_secondarySubViewport.height()); |
| 806 | |
| 807 | // Set up projection matrix |
| 808 | QMatrix4x4 projectionMatrix; |
| 809 | |
| 810 | GLfloat aspect = (GLfloat)m_secondarySubViewport.width() |
| 811 | / (GLfloat)m_secondarySubViewport.height(); |
| 812 | GLfloat sliceUnitsScaled = sliceUnits / m_autoScaleAdjustment; |
| 813 | projectionMatrix.ortho(left: -sliceUnitsScaled * aspect, right: sliceUnitsScaled * aspect, |
| 814 | bottom: -sliceUnitsScaled, top: sliceUnitsScaled, |
| 815 | nearPlane: -1.0f, farPlane: 4.0f); |
| 816 | |
| 817 | // Set view matrix |
| 818 | QMatrix4x4 viewMatrix; |
| 819 | viewMatrix.lookAt(eye: QVector3D(0.0f, 0.0f, 1.0f), center: zeroVector, up: upVector); |
| 820 | |
| 821 | // Set light position |
| 822 | lightPos = QVector3D(0.0f, 0.0f, 2.0f); |
| 823 | |
| 824 | QMatrix4x4 projectionViewMatrix = projectionMatrix * viewMatrix; |
| 825 | |
| 826 | const Q3DCamera *activeCamera = m_cachedScene->activeCamera(); |
| 827 | |
| 828 | bool rowMode = m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow); |
| 829 | AxisRenderCache &sliceCache = rowMode ? m_axisCacheX : m_axisCacheZ; |
| 830 | |
| 831 | GLfloat scaleXBackground = 0.0f; |
| 832 | if (rowMode) { |
| 833 | // Don't use the regular margin for polar, as the graph is not going to be to scale anyway, |
| 834 | // and polar graphs often have quite a bit of margin, resulting in ugly slices. |
| 835 | if (m_polarGraph) |
| 836 | scaleXBackground = m_scaleX + 0.1f; |
| 837 | else |
| 838 | scaleXBackground = m_scaleXWithBackground; |
| 839 | } else { |
| 840 | if (m_polarGraph) |
| 841 | scaleXBackground = m_scaleZ + 0.1f; |
| 842 | else |
| 843 | scaleXBackground = m_scaleZWithBackground; |
| 844 | } |
| 845 | |
| 846 | // Disable culling to avoid ugly conditionals with reversed axes and data |
| 847 | glDisable(GL_CULL_FACE); |
| 848 | |
| 849 | if (!m_renderCacheList.isEmpty()) { |
| 850 | bool drawGrid = false; |
| 851 | |
| 852 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
| 853 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 854 | if (cache->sliceSurfaceObject()->indexCount() && cache->renderable()) { |
| 855 | if (!drawGrid && cache->surfaceGridVisible()) { |
| 856 | glEnable(GL_POLYGON_OFFSET_FILL); |
| 857 | glPolygonOffset(factor: 0.5f, units: 1.0f); |
| 858 | drawGrid = true; |
| 859 | } |
| 860 | |
| 861 | QMatrix4x4 MVPMatrix; |
| 862 | QMatrix4x4 modelMatrix; |
| 863 | QMatrix4x4 itModelMatrix; |
| 864 | |
| 865 | QVector3D scaling(1.0f, 1.0f, sliceZScale); |
| 866 | modelMatrix.scale(vector: scaling); |
| 867 | itModelMatrix.scale(vector: scaling); |
| 868 | |
| 869 | MVPMatrix = projectionViewMatrix * modelMatrix; |
| 870 | cache->setMVPMatrix(MVPMatrix); |
| 871 | |
| 872 | if (cache->surfaceVisible()) { |
| 873 | ShaderHelper *surfaceShader = m_surfaceSliceSmoothShader; |
| 874 | if (cache->isFlatShadingEnabled()) |
| 875 | surfaceShader = m_surfaceSliceFlatShader; |
| 876 | |
| 877 | surfaceShader->bind(); |
| 878 | |
| 879 | GLuint colorTexture = cache->baseUniformTexture(); |
| 880 | if (cache->colorStyle() == Q3DTheme::ColorStyleUniform) { |
| 881 | colorTexture = cache->baseUniformTexture(); |
| 882 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientMin(), value: 0.0f); |
| 883 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientHeight(), value: 0.0f); |
| 884 | } else { |
| 885 | colorTexture = cache->baseGradientTexture(); |
| 886 | if (cache->colorStyle() == Q3DTheme::ColorStyleObjectGradient) { |
| 887 | float objMin = cache->surfaceObject()->minYValue(); |
| 888 | float objMax = cache->surfaceObject()->maxYValue(); |
| 889 | float objRange = objMax - objMin; |
| 890 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientMin(), |
| 891 | value: -(objMin / objRange)); |
| 892 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientHeight(), |
| 893 | value: 1.0f / objRange); |
| 894 | } else { |
| 895 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientMin(), value: 0.5f); |
| 896 | surfaceShader->setUniformValue(uniform: surfaceShader->gradientHeight(), |
| 897 | value: 1.0f / (m_scaleY * 2.0f)); |
| 898 | } |
| 899 | } |
| 900 | |
| 901 | // Set shader bindings |
| 902 | surfaceShader->setUniformValue(uniform: surfaceShader->lightP(), value: lightPos); |
| 903 | surfaceShader->setUniformValue(uniform: surfaceShader->view(), value: viewMatrix); |
| 904 | surfaceShader->setUniformValue(uniform: surfaceShader->model(), value: modelMatrix); |
| 905 | surfaceShader->setUniformValue(uniform: surfaceShader->nModel(), |
| 906 | value: itModelMatrix.inverted().transposed()); |
| 907 | surfaceShader->setUniformValue(uniform: surfaceShader->MVP(), value: MVPMatrix); |
| 908 | surfaceShader->setUniformValue(uniform: surfaceShader->lightS(), value: 0.0f); |
| 909 | surfaceShader->setUniformValue(uniform: surfaceShader->ambientS(), |
| 910 | value: m_cachedTheme->ambientLightStrength() |
| 911 | + m_cachedTheme->lightStrength() / 10.0f); |
| 912 | surfaceShader->setUniformValue(uniform: surfaceShader->lightColor(), value: lightColor); |
| 913 | |
| 914 | m_drawer->drawObject(shader: surfaceShader, object: cache->sliceSurfaceObject(), textureId: colorTexture); |
| 915 | } |
| 916 | } |
| 917 | } |
| 918 | |
| 919 | // Draw surface grid |
| 920 | if (drawGrid) { |
| 921 | glDisable(GL_POLYGON_OFFSET_FILL); |
| 922 | m_surfaceGridShader->bind(); |
| 923 | m_surfaceGridShader->setUniformValue(uniform: m_surfaceGridShader->color(), |
| 924 | value: Utils::vectorFromColor(color: m_cachedTheme->gridLineColor())); |
| 925 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
| 926 | SurfaceSeriesRenderCache *cache = |
| 927 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 928 | if (cache->sliceSurfaceObject()->indexCount() && cache->isVisible() && |
| 929 | cache->surfaceGridVisible()) { |
| 930 | m_surfaceGridShader->setUniformValue(uniform: m_surfaceGridShader->MVP(), |
| 931 | value: cache->MVPMatrix()); |
| 932 | m_drawer->drawSurfaceGrid(shader: m_surfaceGridShader, object: cache->sliceSurfaceObject()); |
| 933 | } |
| 934 | } |
| 935 | } |
| 936 | } |
| 937 | |
| 938 | glEnable(GL_CULL_FACE); |
| 939 | glCullFace(GL_BACK); |
| 940 | |
| 941 | // Grid lines |
| 942 | if (m_cachedTheme->isGridEnabled()) { |
| 943 | ShaderHelper *lineShader; |
| 944 | if (m_isOpenGLES) |
| 945 | lineShader = m_selectionShader; // Plain color shader for GL_LINES |
| 946 | else |
| 947 | lineShader = m_backgroundShader; |
| 948 | |
| 949 | // Bind line shader |
| 950 | lineShader->bind(); |
| 951 | |
| 952 | // Set unchanging shader bindings |
| 953 | QVector4D lineColor = Utils::vectorFromColor(color: m_cachedTheme->gridLineColor()); |
| 954 | lineShader->setUniformValue(uniform: lineShader->lightP(), value: lightPos); |
| 955 | lineShader->setUniformValue(uniform: lineShader->view(), value: viewMatrix); |
| 956 | lineShader->setUniformValue(uniform: lineShader->color(), value: lineColor); |
| 957 | lineShader->setUniformValue(uniform: lineShader->ambientS(), |
| 958 | value: m_cachedTheme->ambientLightStrength() |
| 959 | + m_cachedTheme->lightStrength() / 10.0f); |
| 960 | lineShader->setUniformValue(uniform: lineShader->lightS(), value: 0.0f); |
| 961 | lineShader->setUniformValue(uniform: lineShader->lightColor(), value: lightColor); |
| 962 | |
| 963 | // Horizontal lines |
| 964 | int gridLineCount = m_axisCacheY.gridLineCount(); |
| 965 | if (m_axisCacheY.segmentCount() > 0) { |
| 966 | QVector3D gridLineScaleX(scaleXBackground, gridLineWidth, gridLineWidth); |
| 967 | |
| 968 | for (int line = 0; line < gridLineCount; line++) { |
| 969 | QMatrix4x4 modelMatrix; |
| 970 | QMatrix4x4 MVPMatrix; |
| 971 | QMatrix4x4 itModelMatrix; |
| 972 | |
| 973 | modelMatrix.translate(x: 0.0f, y: m_axisCacheY.gridLinePosition(index: line), z: -1.0f); |
| 974 | |
| 975 | modelMatrix.scale(vector: gridLineScaleX); |
| 976 | itModelMatrix.scale(vector: gridLineScaleX); |
| 977 | |
| 978 | MVPMatrix = projectionViewMatrix * modelMatrix; |
| 979 | |
| 980 | // Set the rest of the shader bindings |
| 981 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
| 982 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
| 983 | value: itModelMatrix.inverted().transposed()); |
| 984 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
| 985 | |
| 986 | // Draw the object |
| 987 | if (m_isOpenGLES) |
| 988 | m_drawer->drawLine(shader: lineShader); |
| 989 | else |
| 990 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
| 991 | } |
| 992 | } |
| 993 | |
| 994 | // Vertical lines |
| 995 | QVector3D gridLineScaleY(gridLineWidth, m_scaleYWithBackground, gridLineWidth); |
| 996 | |
| 997 | gridLineCount = sliceCache.gridLineCount(); |
| 998 | for (int line = 0; line < gridLineCount; line++) { |
| 999 | QMatrix4x4 modelMatrix; |
| 1000 | QMatrix4x4 MVPMatrix; |
| 1001 | QMatrix4x4 itModelMatrix; |
| 1002 | |
| 1003 | modelMatrix.translate(x: sliceCache.gridLinePosition(index: line), y: 0.0f, z: -1.0f); |
| 1004 | modelMatrix.scale(vector: gridLineScaleY); |
| 1005 | itModelMatrix.scale(vector: gridLineScaleY); |
| 1006 | |
| 1007 | if (m_isOpenGLES) { |
| 1008 | modelMatrix.rotate(quaternion: m_zRightAngleRotation); |
| 1009 | itModelMatrix.rotate(quaternion: m_zRightAngleRotation); |
| 1010 | } |
| 1011 | |
| 1012 | MVPMatrix = projectionViewMatrix * modelMatrix; |
| 1013 | |
| 1014 | // Set the rest of the shader bindings |
| 1015 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
| 1016 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
| 1017 | value: itModelMatrix.inverted().transposed()); |
| 1018 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
| 1019 | |
| 1020 | // Draw the object |
| 1021 | if (m_isOpenGLES) |
| 1022 | m_drawer->drawLine(shader: lineShader); |
| 1023 | else |
| 1024 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
| 1025 | } |
| 1026 | } |
| 1027 | |
| 1028 | // Draw labels |
| 1029 | m_labelShader->bind(); |
| 1030 | glDisable(GL_DEPTH_TEST); |
| 1031 | glEnable(GL_BLEND); |
| 1032 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 1033 | |
| 1034 | // Y Labels to back wall |
| 1035 | int labelNbr = 0; |
| 1036 | |
| 1037 | QVector3D positionComp(0.0f, 0.0f, 0.0f); |
| 1038 | QVector3D labelTrans = QVector3D(scaleXBackground + labelMargin, 0.0f, 0.0f); |
| 1039 | int labelCount = m_axisCacheY.labelCount(); |
| 1040 | for (int label = 0; label < labelCount; label++) { |
| 1041 | if (m_axisCacheY.labelItems().size() > labelNbr) { |
| 1042 | labelTrans.setY(m_axisCacheY.labelPosition(index: label)); |
| 1043 | const LabelItem &axisLabelItem = *m_axisCacheY.labelItems().at(i: labelNbr); |
| 1044 | |
| 1045 | // Draw the label here |
| 1046 | m_dummyRenderItem.setTranslation(labelTrans); |
| 1047 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
| 1048 | positionComp, rotation: identityQuaternion, itemHeight: 0, mode: m_cachedSelectionMode, |
| 1049 | shader: m_labelShader, object: m_labelObj, camera: activeCamera, useDepth: true, rotateAlong: true, |
| 1050 | position: Drawer::LabelMid, alignment: Qt::AlignLeft, isSlicing: true); |
| 1051 | } |
| 1052 | labelNbr++; |
| 1053 | } |
| 1054 | |
| 1055 | // X Labels to ground |
| 1056 | int countLabelItems = sliceCache.labelItems().size(); |
| 1057 | |
| 1058 | QVector3D rotation(0.0f, 0.0f, -45.0f); |
| 1059 | QQuaternion totalRotation = Utils::calculateRotation(xyzRotations: rotation); |
| 1060 | |
| 1061 | labelNbr = 0; |
| 1062 | positionComp.setY(-0.1f); |
| 1063 | labelTrans.setY(-m_scaleYWithBackground); |
| 1064 | labelCount = sliceCache.labelCount(); |
| 1065 | for (int label = 0; label < labelCount; label++) { |
| 1066 | if (countLabelItems > labelNbr) { |
| 1067 | // Draw the label here |
| 1068 | if (rowMode) |
| 1069 | labelTrans.setX(sliceCache.labelPosition(index: label)); |
| 1070 | else |
| 1071 | labelTrans.setX(-sliceCache.labelPosition(index: label)); |
| 1072 | |
| 1073 | m_dummyRenderItem.setTranslation(labelTrans); |
| 1074 | |
| 1075 | LabelItem *axisLabelItem; |
| 1076 | axisLabelItem = sliceCache.labelItems().at(i: labelNbr); |
| 1077 | |
| 1078 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: *axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
| 1079 | positionComp, rotation: totalRotation, itemHeight: 0, mode: QAbstract3DGraph::SelectionRow, |
| 1080 | shader: m_labelShader, object: m_labelObj, camera: activeCamera, |
| 1081 | useDepth: false, rotateAlong: false, position: Drawer::LabelBelow, |
| 1082 | alignment: Qt::AlignLeft | Qt::AlignTop, isSlicing: true); |
| 1083 | } |
| 1084 | labelNbr++; |
| 1085 | } |
| 1086 | |
| 1087 | // Draw labels for axes |
| 1088 | AbstractRenderItem *dummyItem(0); |
| 1089 | positionComp.setY(m_autoScaleAdjustment); |
| 1090 | m_drawer->drawLabel(item: *dummyItem, labelItem: sliceCache.titleItem(), viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
| 1091 | positionComp, rotation: identityQuaternion, itemHeight: 0, mode: m_cachedSelectionMode, shader: m_labelShader, |
| 1092 | object: m_labelObj, camera: activeCamera, useDepth: false, rotateAlong: false, position: Drawer::LabelBottom, |
| 1093 | alignment: Qt::AlignCenter, isSlicing: true); |
| 1094 | |
| 1095 | // Y-axis label |
| 1096 | rotation = QVector3D(0.0f, 0.0f, 90.0f); |
| 1097 | totalRotation = Utils::calculateRotation(xyzRotations: rotation); |
| 1098 | labelTrans = QVector3D(-scaleXBackground - labelMargin, 0.0f, 0.0f); |
| 1099 | m_dummyRenderItem.setTranslation(labelTrans); |
| 1100 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: m_axisCacheY.titleItem(), viewmatrix: viewMatrix, |
| 1101 | projectionmatrix: projectionMatrix, positionComp: zeroVector, rotation: totalRotation, itemHeight: 0, |
| 1102 | mode: m_cachedSelectionMode, shader: m_labelShader, object: m_labelObj, camera: activeCamera, |
| 1103 | useDepth: false, rotateAlong: false, position: Drawer::LabelMid, alignment: Qt::AlignBottom); |
| 1104 | |
| 1105 | glEnable(GL_DEPTH_TEST); |
| 1106 | glDisable(GL_BLEND); |
| 1107 | |
| 1108 | // Release shader |
| 1109 | glUseProgram(program: 0); |
| 1110 | } |
| 1111 | |
| 1112 | void Surface3DRenderer::drawScene(GLuint defaultFboHandle) |
| 1113 | { |
| 1114 | bool noShadows = true; |
| 1115 | |
| 1116 | GLfloat backgroundRotation = 0; |
| 1117 | QVector4D lightColor = Utils::vectorFromColor(color: m_cachedTheme->lightColor()); |
| 1118 | |
| 1119 | glViewport(x: m_primarySubViewport.x(), |
| 1120 | y: m_primarySubViewport.y(), |
| 1121 | width: m_primarySubViewport.width(), |
| 1122 | height: m_primarySubViewport.height()); |
| 1123 | |
| 1124 | // Set up projection matrix |
| 1125 | QMatrix4x4 projectionMatrix; |
| 1126 | GLfloat viewPortRatio = (GLfloat)m_primarySubViewport.width() |
| 1127 | / (GLfloat)m_primarySubViewport.height(); |
| 1128 | if (m_useOrthoProjection) { |
| 1129 | GLfloat orthoRatio = 2.0f; |
| 1130 | projectionMatrix.ortho(left: -viewPortRatio * orthoRatio, right: viewPortRatio * orthoRatio, |
| 1131 | bottom: -orthoRatio, top: orthoRatio, |
| 1132 | nearPlane: 0.0f, farPlane: 100.0f); |
| 1133 | } else { |
| 1134 | projectionMatrix.perspective(verticalAngle: 45.0f, aspectRatio: viewPortRatio, nearPlane: 0.1f, farPlane: 100.0f); |
| 1135 | } |
| 1136 | |
| 1137 | const Q3DCamera *activeCamera = m_cachedScene->activeCamera(); |
| 1138 | |
| 1139 | // Calculate view matrix |
| 1140 | QMatrix4x4 viewMatrix = activeCamera->d_ptr->viewMatrix(); |
| 1141 | |
| 1142 | QMatrix4x4 projectionViewMatrix = projectionMatrix * viewMatrix; |
| 1143 | |
| 1144 | // Calculate flipping indicators |
| 1145 | if (viewMatrix.row(index: 0).x() > 0) |
| 1146 | m_zFlipped = false; |
| 1147 | else |
| 1148 | m_zFlipped = true; |
| 1149 | if (viewMatrix.row(index: 0).z() <= 0) |
| 1150 | m_xFlipped = false; |
| 1151 | else |
| 1152 | m_xFlipped = true; |
| 1153 | |
| 1154 | m_yFlippedForGrid = m_yFlipped; |
| 1155 | if (m_flipHorizontalGrid) { |
| 1156 | if (!m_useOrthoProjection) { |
| 1157 | // Need to determine if camera is below graph top |
| 1158 | float distanceToCenter = activeCamera->position().length() |
| 1159 | / activeCamera->zoomLevel() / m_autoScaleAdjustment * 100.0f; |
| 1160 | qreal cameraAngle = qDegreesToRadians(degrees: qreal(activeCamera->yRotation())); |
| 1161 | float cameraYPos = float(qSin(v: cameraAngle)) * distanceToCenter; |
| 1162 | m_yFlippedForGrid = cameraYPos < (m_scaleYWithBackground - m_oldCameraTarget.y()); |
| 1163 | } else if (m_useOrthoProjection && activeCamera->yRotation() == 0.0f) { |
| 1164 | // With ortho we only need to flip at angle zero, to fix label autorotation angles |
| 1165 | m_yFlippedForGrid = !m_yFlipped; |
| 1166 | } |
| 1167 | } |
| 1168 | |
| 1169 | // calculate background rotation based on view matrix rotation |
| 1170 | if (viewMatrix.row(index: 0).x() > 0 && viewMatrix.row(index: 0).z() <= 0) |
| 1171 | backgroundRotation = 270.0f; |
| 1172 | else if (viewMatrix.row(index: 0).x() > 0 && viewMatrix.row(index: 0).z() > 0) |
| 1173 | backgroundRotation = 180.0f; |
| 1174 | else if (viewMatrix.row(index: 0).x() <= 0 && viewMatrix.row(index: 0).z() > 0) |
| 1175 | backgroundRotation = 90.0f; |
| 1176 | else if (viewMatrix.row(index: 0).x() <= 0 && viewMatrix.row(index: 0).z() <= 0) |
| 1177 | backgroundRotation = 0.0f; |
| 1178 | |
| 1179 | QVector3D lightPos = m_cachedScene->activeLight()->position(); |
| 1180 | |
| 1181 | QMatrix4x4 depthViewMatrix; |
| 1182 | QMatrix4x4 depthProjectionMatrix; |
| 1183 | QMatrix4x4 depthProjectionViewMatrix; |
| 1184 | |
| 1185 | // Draw depth buffer |
| 1186 | GLfloat adjustedLightStrength = m_cachedTheme->lightStrength() / 10.0f; |
| 1187 | if (!m_isOpenGLES && m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone && |
| 1188 | (!m_renderCacheList.isEmpty() || !m_customRenderCache.isEmpty())) { |
| 1189 | // Render scene into a depth texture for using with shadow mapping |
| 1190 | // Enable drawing to depth framebuffer |
| 1191 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: m_depthFrameBuffer); |
| 1192 | |
| 1193 | // Attach texture to depth attachment |
| 1194 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, |
| 1195 | texture: m_depthTexture, level: 0); |
| 1196 | glClear(GL_DEPTH_BUFFER_BIT); |
| 1197 | |
| 1198 | // Bind depth shader |
| 1199 | m_depthShader->bind(); |
| 1200 | |
| 1201 | // Set viewport for depth map rendering. Must match texture size. Larger values give smoother shadows. |
| 1202 | glViewport(x: 0, y: 0, |
| 1203 | width: m_primarySubViewport.width() * m_shadowQualityMultiplier, |
| 1204 | height: m_primarySubViewport.height() * m_shadowQualityMultiplier); |
| 1205 | |
| 1206 | // Get the depth view matrix |
| 1207 | // It may be possible to hack lightPos here if we want to make some tweaks to shadow |
| 1208 | QVector3D depthLightPos = activeCamera->d_ptr->calculatePositionRelativeToCamera( |
| 1209 | relativePosition: zeroVector, fixedRotation: 0.0f, distanceModifier: 4.0f / m_autoScaleAdjustment); |
| 1210 | depthViewMatrix.lookAt(eye: depthLightPos, center: zeroVector, up: upVector); |
| 1211 | |
| 1212 | // Set the depth projection matrix |
| 1213 | depthProjectionMatrix.perspective(verticalAngle: 10.0f, aspectRatio: (GLfloat)m_primarySubViewport.width() |
| 1214 | / (GLfloat)m_primarySubViewport.height(), nearPlane: 3.0f, farPlane: 100.0f); |
| 1215 | depthProjectionViewMatrix = depthProjectionMatrix * depthViewMatrix; |
| 1216 | |
| 1217 | // Surface is not closed, so don't cull anything |
| 1218 | glDisable(GL_CULL_FACE); |
| 1219 | |
| 1220 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
| 1221 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 1222 | SurfaceObject *object = cache->surfaceObject(); |
| 1223 | if (object->indexCount() && cache->surfaceVisible() && cache->isVisible() |
| 1224 | && cache->sampleSpace().width() >= 2 && cache->sampleSpace().height() >= 2) { |
| 1225 | // No translation nor scaling for surfaces, therefore no modelMatrix |
| 1226 | // Use directly projectionViewMatrix |
| 1227 | m_depthShader->setUniformValue(uniform: m_depthShader->MVP(), value: depthProjectionViewMatrix); |
| 1228 | |
| 1229 | // 1st attribute buffer : vertices |
| 1230 | glEnableVertexAttribArray(index: m_depthShader->posAtt()); |
| 1231 | glBindBuffer(GL_ARRAY_BUFFER, buffer: object->vertexBuf()); |
| 1232 | glVertexAttribPointer(indx: m_depthShader->posAtt(), size: 3, GL_FLOAT, GL_FALSE, stride: 0, |
| 1233 | ptr: (void *)0); |
| 1234 | |
| 1235 | // Index buffer |
| 1236 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: object->elementBuf()); |
| 1237 | |
| 1238 | // Draw the triangles |
| 1239 | glDrawElements(GL_TRIANGLES, count: object->indexCount(), GL_UNSIGNED_INT, indices: (void *)0); |
| 1240 | } |
| 1241 | } |
| 1242 | |
| 1243 | // Free buffers |
| 1244 | glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer: 0); |
| 1245 | glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
| 1246 | |
| 1247 | glDisableVertexAttribArray(index: m_depthShader->posAtt()); |
| 1248 | |
| 1249 | glEnable(GL_CULL_FACE); |
| 1250 | glCullFace(GL_FRONT); |
| 1251 | |
| 1252 | Abstract3DRenderer::drawCustomItems(state: RenderingDepth, regularShader: m_depthShader, viewMatrix, |
| 1253 | projectionViewMatrix, |
| 1254 | depthProjectionViewMatrix, depthTexture: m_depthTexture, |
| 1255 | shadowQuality: m_shadowQualityToShader); |
| 1256 | |
| 1257 | // Disable drawing to depth framebuffer (= enable drawing to screen) |
| 1258 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: defaultFboHandle); |
| 1259 | |
| 1260 | // Revert to original viewport |
| 1261 | glViewport(x: m_primarySubViewport.x(), |
| 1262 | y: m_primarySubViewport.y(), |
| 1263 | width: m_primarySubViewport.width(), |
| 1264 | height: m_primarySubViewport.height()); |
| 1265 | |
| 1266 | // Reset culling to normal |
| 1267 | glEnable(GL_CULL_FACE); |
| 1268 | glCullFace(GL_BACK); |
| 1269 | } |
| 1270 | |
| 1271 | // Do position mapping when necessary |
| 1272 | if (m_graphPositionQueryPending) { |
| 1273 | QVector3D graphDimensions(m_scaleX, m_scaleY, m_scaleZ); |
| 1274 | queriedGraphPosition(projectionViewMatrix, scaling: graphDimensions, defaultFboHandle); |
| 1275 | emit needRender(); |
| 1276 | } |
| 1277 | |
| 1278 | // Draw selection buffer |
| 1279 | if (!m_cachedIsSlicingActivated && (!m_renderCacheList.isEmpty() |
| 1280 | || !m_customRenderCache.isEmpty()) |
| 1281 | && m_selectionState == SelectOnScene |
| 1282 | && m_cachedSelectionMode > QAbstract3DGraph::SelectionNone |
| 1283 | && m_selectionResultTexture) { |
| 1284 | m_selectionShader->bind(); |
| 1285 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: m_selectionFrameBuffer); |
| 1286 | glViewport(x: 0, |
| 1287 | y: 0, |
| 1288 | width: m_primarySubViewport.width(), |
| 1289 | height: m_primarySubViewport.height()); |
| 1290 | |
| 1291 | glEnable(GL_DEPTH_TEST); // Needed, otherwise the depth render buffer is not used |
| 1292 | glClearColor(red: 0.0f, green: 0.0f, blue: 0.0f, alpha: 0.0f); |
| 1293 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Needed for clearing the frame buffer |
| 1294 | glDisable(GL_DITHER); // disable dithering, it may affect colors if enabled |
| 1295 | |
| 1296 | glDisable(GL_CULL_FACE); |
| 1297 | |
| 1298 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
| 1299 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 1300 | if (cache->surfaceObject()->indexCount() && cache->renderable()) { |
| 1301 | m_selectionShader->setUniformValue(uniform: m_selectionShader->MVP(), value: projectionViewMatrix); |
| 1302 | |
| 1303 | cache->surfaceObject()->activateSurfaceTexture(value: false); |
| 1304 | |
| 1305 | m_drawer->drawObject(shader: m_selectionShader, object: cache->surfaceObject(), |
| 1306 | textureId: cache->selectionTexture()); |
| 1307 | } |
| 1308 | } |
| 1309 | m_surfaceGridShader->bind(); |
| 1310 | Abstract3DRenderer::drawCustomItems(state: RenderingSelection, regularShader: m_surfaceGridShader, |
| 1311 | viewMatrix, |
| 1312 | projectionViewMatrix, depthProjectionViewMatrix, |
| 1313 | depthTexture: m_depthTexture, shadowQuality: m_shadowQualityToShader); |
| 1314 | drawLabels(drawSelection: true, activeCamera, viewMatrix, projectionMatrix); |
| 1315 | |
| 1316 | glEnable(GL_DITHER); |
| 1317 | |
| 1318 | QVector4D clickedColor = Utils::getSelection(mousepos: m_inputPosition, height: m_viewport.height()); |
| 1319 | |
| 1320 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: defaultFboHandle); |
| 1321 | |
| 1322 | // Put the RGBA value back to uint |
| 1323 | uint selectionId = uint(clickedColor.x()) |
| 1324 | + uint(clickedColor.y()) * greenMultiplier |
| 1325 | + uint(clickedColor.z()) * blueMultiplier |
| 1326 | + uint(clickedColor.w()) * alphaMultiplier; |
| 1327 | |
| 1328 | m_clickedPosition = selectionIdToSurfacePoint(id: selectionId); |
| 1329 | m_clickResolved = true; |
| 1330 | |
| 1331 | emit needRender(); |
| 1332 | |
| 1333 | // Revert to original viewport |
| 1334 | glViewport(x: m_primarySubViewport.x(), |
| 1335 | y: m_primarySubViewport.y(), |
| 1336 | width: m_primarySubViewport.width(), |
| 1337 | height: m_primarySubViewport.height()); |
| 1338 | } |
| 1339 | |
| 1340 | // Selection handling |
| 1341 | if (m_selectionDirty || m_selectionLabelDirty) { |
| 1342 | QPoint visiblePoint = Surface3DController::invalidSelectionPosition(); |
| 1343 | if (m_selectedSeries) { |
| 1344 | SurfaceSeriesRenderCache *cache = |
| 1345 | static_cast<SurfaceSeriesRenderCache *>( |
| 1346 | m_renderCacheList.value(akey: const_cast<QSurface3DSeries *>(m_selectedSeries))); |
| 1347 | if (cache && m_selectedPoint != Surface3DController::invalidSelectionPosition()) { |
| 1348 | const QRect &sampleSpace = cache->sampleSpace(); |
| 1349 | int x = m_selectedPoint.x() - sampleSpace.y(); |
| 1350 | int y = m_selectedPoint.y() - sampleSpace.x(); |
| 1351 | if (x >= 0 && y >= 0 && x < sampleSpace.height() && y < sampleSpace.width() |
| 1352 | && cache->dataArray().size()) { |
| 1353 | visiblePoint = QPoint(x, y); |
| 1354 | } |
| 1355 | } |
| 1356 | } |
| 1357 | |
| 1358 | if (m_cachedSelectionMode == QAbstract3DGraph::SelectionNone |
| 1359 | || visiblePoint == Surface3DController::invalidSelectionPosition()) { |
| 1360 | m_selectionActive = false; |
| 1361 | } else { |
| 1362 | if (m_cachedIsSlicingActivated) |
| 1363 | updateSliceDataModel(point: visiblePoint); |
| 1364 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionItem)) |
| 1365 | surfacePointSelected(point: visiblePoint); |
| 1366 | m_selectionActive = true; |
| 1367 | } |
| 1368 | |
| 1369 | m_selectionDirty = false; |
| 1370 | } |
| 1371 | |
| 1372 | // Draw the surface |
| 1373 | if (!m_renderCacheList.isEmpty()) { |
| 1374 | // For surface we can see glimpses from underneath |
| 1375 | glDisable(GL_CULL_FACE); |
| 1376 | |
| 1377 | bool drawGrid = false; |
| 1378 | |
| 1379 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
| 1380 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 1381 | QMatrix4x4 modelMatrix; |
| 1382 | QMatrix4x4 MVPMatrix; |
| 1383 | QMatrix4x4 itModelMatrix; |
| 1384 | |
| 1385 | #ifdef SHOW_DEPTH_TEXTURE_SCENE |
| 1386 | MVPMatrix = depthProjectionViewMatrix; |
| 1387 | #else |
| 1388 | MVPMatrix = projectionViewMatrix; |
| 1389 | #endif |
| 1390 | cache->setMVPMatrix(MVPMatrix); |
| 1391 | |
| 1392 | const QRect &sampleSpace = cache->sampleSpace(); |
| 1393 | if (cache->surfaceObject()->indexCount() && cache->isVisible() && |
| 1394 | sampleSpace.width() >= 2 && sampleSpace.height() >= 2) { |
| 1395 | noShadows = false; |
| 1396 | if (!drawGrid && cache->surfaceGridVisible()) { |
| 1397 | glEnable(GL_POLYGON_OFFSET_FILL); |
| 1398 | glPolygonOffset(factor: 0.5f, units: 1.0f); |
| 1399 | drawGrid = true; |
| 1400 | } |
| 1401 | |
| 1402 | if (cache->surfaceVisible()) { |
| 1403 | ShaderHelper *shader = m_surfaceFlatShader; |
| 1404 | if (cache->surfaceTexture()) |
| 1405 | shader = m_surfaceTexturedFlatShader; |
| 1406 | if (!cache->isFlatShadingEnabled()) { |
| 1407 | shader = m_surfaceSmoothShader; |
| 1408 | if (cache->surfaceTexture()) |
| 1409 | shader = m_surfaceTexturedSmoothShader; |
| 1410 | } |
| 1411 | shader->bind(); |
| 1412 | |
| 1413 | // Set shader bindings |
| 1414 | shader->setUniformValue(uniform: shader->lightP(), value: lightPos); |
| 1415 | shader->setUniformValue(uniform: shader->view(), value: viewMatrix); |
| 1416 | shader->setUniformValue(uniform: shader->model(), value: modelMatrix); |
| 1417 | shader->setUniformValue(uniform: shader->nModel(), |
| 1418 | value: itModelMatrix.inverted().transposed()); |
| 1419 | shader->setUniformValue(uniform: shader->MVP(), value: MVPMatrix); |
| 1420 | shader->setUniformValue(uniform: shader->ambientS(), |
| 1421 | value: m_cachedTheme->ambientLightStrength()); |
| 1422 | shader->setUniformValue(uniform: shader->lightColor(), value: lightColor); |
| 1423 | |
| 1424 | // Set the surface texturing |
| 1425 | cache->surfaceObject()->activateSurfaceTexture(value: false); |
| 1426 | GLuint texture; |
| 1427 | if (cache->surfaceTexture()) { |
| 1428 | texture = cache->surfaceTexture(); |
| 1429 | cache->surfaceObject()->activateSurfaceTexture(value: true); |
| 1430 | } else { |
| 1431 | if (cache->colorStyle() == Q3DTheme::ColorStyleUniform) { |
| 1432 | texture = cache->baseUniformTexture(); |
| 1433 | shader->setUniformValue(uniform: shader->gradientMin(), value: 0.0f); |
| 1434 | shader->setUniformValue(uniform: shader->gradientHeight(), value: 0.0f); |
| 1435 | } else { |
| 1436 | texture = cache->baseGradientTexture(); |
| 1437 | if (cache->colorStyle() == Q3DTheme::ColorStyleObjectGradient) { |
| 1438 | float objMin = cache->surfaceObject()->minYValue(); |
| 1439 | float objMax = cache->surfaceObject()->maxYValue(); |
| 1440 | float objRange = objMax - objMin; |
| 1441 | shader->setUniformValue(uniform: shader->gradientMin(), value: -(objMin / objRange)); |
| 1442 | shader->setUniformValue(uniform: shader->gradientHeight(), value: 1.0f / objRange); |
| 1443 | } else { |
| 1444 | shader->setUniformValue(uniform: shader->gradientMin(), value: 0.5f); |
| 1445 | shader->setUniformValue(uniform: shader->gradientHeight(), |
| 1446 | value: 1.0f / (m_scaleY * 2.0f)); |
| 1447 | } |
| 1448 | } |
| 1449 | } |
| 1450 | |
| 1451 | if (!m_isOpenGLES && |
| 1452 | m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 1453 | // Set shadow shader bindings |
| 1454 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
| 1455 | shader->setUniformValue(uniform: shader->shadowQ(), value: m_shadowQualityToShader); |
| 1456 | shader->setUniformValue(uniform: shader->depth(), value: depthMVPMatrix); |
| 1457 | shader->setUniformValue(uniform: shader->lightS(), value: adjustedLightStrength); |
| 1458 | |
| 1459 | // Draw the objects |
| 1460 | m_drawer->drawObject(shader, object: cache->surfaceObject(), textureId: texture, |
| 1461 | depthTextureId: m_depthTexture); |
| 1462 | } else { |
| 1463 | // Set shadowless shader bindings |
| 1464 | shader->setUniformValue(uniform: shader->lightS(), value: m_cachedTheme->lightStrength()); |
| 1465 | // Draw the objects |
| 1466 | m_drawer->drawObject(shader, object: cache->surfaceObject(), textureId: texture); |
| 1467 | } |
| 1468 | } |
| 1469 | } |
| 1470 | } |
| 1471 | glEnable(GL_CULL_FACE); |
| 1472 | |
| 1473 | // Draw surface grid |
| 1474 | if (drawGrid) { |
| 1475 | glDisable(GL_POLYGON_OFFSET_FILL); |
| 1476 | m_surfaceGridShader->bind(); |
| 1477 | m_surfaceGridShader->setUniformValue(uniform: m_surfaceGridShader->color(), |
| 1478 | value: Utils::vectorFromColor( |
| 1479 | color: m_cachedTheme->gridLineColor())); |
| 1480 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
| 1481 | SurfaceSeriesRenderCache *cache = |
| 1482 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 1483 | m_surfaceGridShader->setUniformValue(uniform: m_surfaceGridShader->MVP(), |
| 1484 | value: cache->MVPMatrix()); |
| 1485 | |
| 1486 | const QRect &sampleSpace = cache->sampleSpace(); |
| 1487 | if (cache->surfaceObject()->indexCount() && cache->surfaceGridVisible() |
| 1488 | && cache->isVisible() && sampleSpace.width() >= 2 |
| 1489 | && sampleSpace.height() >= 2) { |
| 1490 | m_drawer->drawSurfaceGrid(shader: m_surfaceGridShader, object: cache->surfaceObject()); |
| 1491 | } |
| 1492 | } |
| 1493 | } |
| 1494 | } |
| 1495 | |
| 1496 | // Render selection ball |
| 1497 | if (m_selectionActive |
| 1498 | && m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionItem)) { |
| 1499 | for (SeriesRenderCache *baseCache: m_renderCacheList) { |
| 1500 | const SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 1501 | if (cache->slicePointerActive() && cache->renderable() && |
| 1502 | m_cachedIsSlicingActivated ) { |
| 1503 | cache->sliceSelectionPointer()->renderSelectionPointer(defaultFboHandle); |
| 1504 | } |
| 1505 | if (cache->mainPointerActive() && cache->renderable()) { |
| 1506 | cache->mainSelectionPointer()->renderSelectionPointer(defaultFboHandle, |
| 1507 | useOrtho: m_useOrthoProjection); |
| 1508 | } |
| 1509 | } |
| 1510 | } |
| 1511 | |
| 1512 | // Bind background shader |
| 1513 | m_backgroundShader->bind(); |
| 1514 | glCullFace(GL_BACK); |
| 1515 | |
| 1516 | // Draw background |
| 1517 | if (m_cachedTheme->isBackgroundEnabled() && m_backgroundObj) { |
| 1518 | QMatrix4x4 modelMatrix; |
| 1519 | QMatrix4x4 MVPMatrix; |
| 1520 | QMatrix4x4 itModelMatrix; |
| 1521 | |
| 1522 | QVector3D bgScale(m_scaleXWithBackground, m_scaleYWithBackground, m_scaleZWithBackground); |
| 1523 | modelMatrix.scale(vector: bgScale); |
| 1524 | |
| 1525 | // If we're viewing from below, background object must be flipped |
| 1526 | if (m_yFlipped) { |
| 1527 | modelMatrix.rotate(quaternion: m_xFlipRotation); |
| 1528 | modelMatrix.rotate(angle: 270.0f - backgroundRotation, x: 0.0f, y: 1.0f, z: 0.0f); |
| 1529 | } else { |
| 1530 | modelMatrix.rotate(angle: backgroundRotation, x: 0.0f, y: 1.0f, z: 0.0f); |
| 1531 | } |
| 1532 | |
| 1533 | itModelMatrix = modelMatrix; // Only scaling and rotations, can be used directly |
| 1534 | |
| 1535 | #ifdef SHOW_DEPTH_TEXTURE_SCENE |
| 1536 | MVPMatrix = depthProjectionViewMatrix * modelMatrix; |
| 1537 | #else |
| 1538 | MVPMatrix = projectionViewMatrix * modelMatrix; |
| 1539 | #endif |
| 1540 | |
| 1541 | bool blendEnabled = false; |
| 1542 | QVector4D backgroundColor = Utils::vectorFromColor(color: m_cachedTheme->backgroundColor()); |
| 1543 | if (backgroundColor.w() < 1.0f) { |
| 1544 | blendEnabled = true; |
| 1545 | glEnable(GL_BLEND); |
| 1546 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 1547 | } |
| 1548 | |
| 1549 | // Set shader bindings |
| 1550 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->lightP(), value: lightPos); |
| 1551 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->view(), value: viewMatrix); |
| 1552 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->model(), value: modelMatrix); |
| 1553 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->nModel(), |
| 1554 | value: itModelMatrix.inverted().transposed()); |
| 1555 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->MVP(), value: MVPMatrix); |
| 1556 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->color(), value: backgroundColor); |
| 1557 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->ambientS(), |
| 1558 | value: m_cachedTheme->ambientLightStrength() * 2.0f); |
| 1559 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->lightColor(), value: lightColor); |
| 1560 | |
| 1561 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone && !m_isOpenGLES) { |
| 1562 | // Set shadow shader bindings |
| 1563 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
| 1564 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->shadowQ(), |
| 1565 | value: m_shadowQualityToShader); |
| 1566 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->depth(), value: depthMVPMatrix); |
| 1567 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->lightS(), |
| 1568 | value: adjustedLightStrength); |
| 1569 | // Draw the object |
| 1570 | if (noShadows && m_customRenderCache.isEmpty()) |
| 1571 | m_drawer->drawObject(shader: m_backgroundShader, object: m_backgroundObj, textureId: 0, depthTextureId: m_noShadowTexture); |
| 1572 | else |
| 1573 | m_drawer->drawObject(shader: m_backgroundShader, object: m_backgroundObj, textureId: 0, depthTextureId: m_depthTexture); |
| 1574 | } else { |
| 1575 | // Set shadowless shader bindings |
| 1576 | m_backgroundShader->setUniformValue(uniform: m_backgroundShader->lightS(), |
| 1577 | value: m_cachedTheme->lightStrength()); |
| 1578 | |
| 1579 | // Draw the object |
| 1580 | m_drawer->drawObject(shader: m_backgroundShader, object: m_backgroundObj); |
| 1581 | } |
| 1582 | |
| 1583 | if (blendEnabled) |
| 1584 | glDisable(GL_BLEND); |
| 1585 | } |
| 1586 | |
| 1587 | // Draw grid lines |
| 1588 | QVector3D gridLineScaleX(m_scaleXWithBackground, gridLineWidth, gridLineWidth); |
| 1589 | QVector3D gridLineScaleZ(gridLineWidth, gridLineWidth, m_scaleZWithBackground); |
| 1590 | QVector3D gridLineScaleY(gridLineWidth, m_scaleYWithBackground, gridLineWidth); |
| 1591 | |
| 1592 | if (m_cachedTheme->isGridEnabled()) { |
| 1593 | ShaderHelper *lineShader; |
| 1594 | if (m_isOpenGLES) |
| 1595 | lineShader = m_surfaceGridShader; // Plain color shader for GL_LINES |
| 1596 | else |
| 1597 | lineShader = m_backgroundShader; |
| 1598 | |
| 1599 | // Bind line shader |
| 1600 | lineShader->bind(); |
| 1601 | |
| 1602 | // Set unchanging shader bindings |
| 1603 | QVector4D lineColor = Utils::vectorFromColor(color: m_cachedTheme->gridLineColor()); |
| 1604 | lineShader->setUniformValue(uniform: lineShader->lightP(), value: lightPos); |
| 1605 | lineShader->setUniformValue(uniform: lineShader->view(), value: viewMatrix); |
| 1606 | lineShader->setUniformValue(uniform: lineShader->color(), value: lineColor); |
| 1607 | lineShader->setUniformValue(uniform: lineShader->ambientS(), value: m_cachedTheme->ambientLightStrength()); |
| 1608 | lineShader->setUniformValue(uniform: lineShader->lightColor(), value: lightColor); |
| 1609 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone && !m_isOpenGLES) { |
| 1610 | // Set shadowed shader bindings |
| 1611 | lineShader->setUniformValue(uniform: lineShader->shadowQ(), value: m_shadowQualityToShader); |
| 1612 | lineShader->setUniformValue(uniform: lineShader->lightS(), |
| 1613 | value: m_cachedTheme->lightStrength() / 20.0f); |
| 1614 | } else { |
| 1615 | // Set shadowless shader bindings |
| 1616 | lineShader->setUniformValue(uniform: lineShader->lightS(), |
| 1617 | value: m_cachedTheme->lightStrength() / 2.5f); |
| 1618 | } |
| 1619 | |
| 1620 | QQuaternion lineYRotation; |
| 1621 | QQuaternion lineXRotation; |
| 1622 | |
| 1623 | if (m_xFlipped) |
| 1624 | lineYRotation = m_yRightAngleRotationNeg; |
| 1625 | else |
| 1626 | lineYRotation = m_yRightAngleRotation; |
| 1627 | |
| 1628 | if (m_yFlippedForGrid) |
| 1629 | lineXRotation = m_xRightAngleRotation; |
| 1630 | else |
| 1631 | lineXRotation = m_xRightAngleRotationNeg; |
| 1632 | |
| 1633 | float yFloorLinePosition = -m_scaleYWithBackground + gridLineOffset; |
| 1634 | if (m_yFlipped != m_flipHorizontalGrid) |
| 1635 | yFloorLinePosition = -yFloorLinePosition; |
| 1636 | |
| 1637 | // Rows (= Z) |
| 1638 | if (m_axisCacheZ.segmentCount() > 0) { |
| 1639 | int gridLineCount = m_axisCacheZ.gridLineCount(); |
| 1640 | // Floor lines |
| 1641 | if (m_polarGraph) { |
| 1642 | drawRadialGrid(shader: lineShader, yFloorLinePos: yFloorLinePosition, projectionViewMatrix, |
| 1643 | depthMatrix: depthProjectionViewMatrix); |
| 1644 | } else { |
| 1645 | for (int line = 0; line < gridLineCount; line++) { |
| 1646 | QMatrix4x4 modelMatrix; |
| 1647 | QMatrix4x4 MVPMatrix; |
| 1648 | QMatrix4x4 itModelMatrix; |
| 1649 | |
| 1650 | modelMatrix.translate(x: 0.0f, y: yFloorLinePosition, |
| 1651 | z: m_axisCacheZ.gridLinePosition(index: line)); |
| 1652 | |
| 1653 | modelMatrix.scale(vector: gridLineScaleX); |
| 1654 | itModelMatrix.scale(vector: gridLineScaleX); |
| 1655 | |
| 1656 | modelMatrix.rotate(quaternion: lineXRotation); |
| 1657 | itModelMatrix.rotate(quaternion: lineXRotation); |
| 1658 | |
| 1659 | MVPMatrix = projectionViewMatrix * modelMatrix; |
| 1660 | |
| 1661 | // Set the rest of the shader bindings |
| 1662 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
| 1663 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
| 1664 | value: itModelMatrix.inverted().transposed()); |
| 1665 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
| 1666 | |
| 1667 | if (!m_isOpenGLES) { |
| 1668 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 1669 | // Set shadow shader bindings |
| 1670 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
| 1671 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
| 1672 | // Draw the object |
| 1673 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
| 1674 | } else { |
| 1675 | // Draw the object |
| 1676 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
| 1677 | } |
| 1678 | } else { |
| 1679 | m_drawer->drawLine(shader: lineShader); |
| 1680 | } |
| 1681 | } |
| 1682 | // Side wall lines |
| 1683 | GLfloat = m_scaleXWithBackground - gridLineOffset; |
| 1684 | |
| 1685 | if (!m_xFlipped) |
| 1686 | lineXTrans = -lineXTrans; |
| 1687 | |
| 1688 | for (int line = 0; line < gridLineCount; line++) { |
| 1689 | QMatrix4x4 modelMatrix; |
| 1690 | QMatrix4x4 MVPMatrix; |
| 1691 | QMatrix4x4 itModelMatrix; |
| 1692 | |
| 1693 | modelMatrix.translate(x: lineXTrans, y: 0.0f, z: m_axisCacheZ.gridLinePosition(index: line)); |
| 1694 | |
| 1695 | modelMatrix.scale(vector: gridLineScaleY); |
| 1696 | itModelMatrix.scale(vector: gridLineScaleY); |
| 1697 | |
| 1698 | if (m_isOpenGLES) { |
| 1699 | modelMatrix.rotate(quaternion: m_zRightAngleRotation); |
| 1700 | itModelMatrix.rotate(quaternion: m_zRightAngleRotation); |
| 1701 | } else { |
| 1702 | modelMatrix.rotate(quaternion: lineYRotation); |
| 1703 | itModelMatrix.rotate(quaternion: lineYRotation); |
| 1704 | } |
| 1705 | |
| 1706 | MVPMatrix = projectionViewMatrix * modelMatrix; |
| 1707 | |
| 1708 | // Set the rest of the shader bindings |
| 1709 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
| 1710 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
| 1711 | value: itModelMatrix.inverted().transposed()); |
| 1712 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
| 1713 | |
| 1714 | if (!m_isOpenGLES) { |
| 1715 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 1716 | // Set shadow shader bindings |
| 1717 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
| 1718 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
| 1719 | // Draw the object |
| 1720 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
| 1721 | } else { |
| 1722 | // Draw the object |
| 1723 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
| 1724 | } |
| 1725 | } else { |
| 1726 | m_drawer->drawLine(shader: lineShader); |
| 1727 | } |
| 1728 | } |
| 1729 | } |
| 1730 | } |
| 1731 | |
| 1732 | // Columns (= X) |
| 1733 | if (m_axisCacheX.segmentCount() > 0) { |
| 1734 | if (m_isOpenGLES) |
| 1735 | lineXRotation = m_yRightAngleRotation; |
| 1736 | |
| 1737 | // Floor lines |
| 1738 | int gridLineCount = m_axisCacheX.gridLineCount(); |
| 1739 | |
| 1740 | if (m_polarGraph) { |
| 1741 | drawAngularGrid(shader: lineShader, yFloorLinePos: yFloorLinePosition, projectionViewMatrix, |
| 1742 | depthMatrix: depthProjectionViewMatrix); |
| 1743 | } else { |
| 1744 | for (int line = 0; line < gridLineCount; line++) { |
| 1745 | QMatrix4x4 modelMatrix; |
| 1746 | QMatrix4x4 MVPMatrix; |
| 1747 | QMatrix4x4 itModelMatrix; |
| 1748 | |
| 1749 | modelMatrix.translate(x: m_axisCacheX.gridLinePosition(index: line), y: yFloorLinePosition, |
| 1750 | z: 0.0f); |
| 1751 | |
| 1752 | modelMatrix.scale(vector: gridLineScaleZ); |
| 1753 | itModelMatrix.scale(vector: gridLineScaleZ); |
| 1754 | |
| 1755 | modelMatrix.rotate(quaternion: lineXRotation); |
| 1756 | itModelMatrix.rotate(quaternion: lineXRotation); |
| 1757 | |
| 1758 | MVPMatrix = projectionViewMatrix * modelMatrix; |
| 1759 | |
| 1760 | // Set the rest of the shader bindings |
| 1761 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
| 1762 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
| 1763 | value: itModelMatrix.inverted().transposed()); |
| 1764 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
| 1765 | |
| 1766 | if (!m_isOpenGLES) { |
| 1767 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 1768 | // Set shadow shader bindings |
| 1769 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
| 1770 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
| 1771 | // Draw the object |
| 1772 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
| 1773 | } else { |
| 1774 | // Draw the object |
| 1775 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
| 1776 | } |
| 1777 | } else { |
| 1778 | m_drawer->drawLine(shader: lineShader); |
| 1779 | } |
| 1780 | } |
| 1781 | |
| 1782 | // Back wall lines |
| 1783 | GLfloat lineZTrans = m_scaleZWithBackground - gridLineOffset; |
| 1784 | |
| 1785 | if (!m_zFlipped) |
| 1786 | lineZTrans = -lineZTrans; |
| 1787 | |
| 1788 | for (int line = 0; line < gridLineCount; line++) { |
| 1789 | QMatrix4x4 modelMatrix; |
| 1790 | QMatrix4x4 MVPMatrix; |
| 1791 | QMatrix4x4 itModelMatrix; |
| 1792 | |
| 1793 | modelMatrix.translate(x: m_axisCacheX.gridLinePosition(index: line), y: 0.0f, z: lineZTrans); |
| 1794 | |
| 1795 | modelMatrix.scale(vector: gridLineScaleY); |
| 1796 | itModelMatrix.scale(vector: gridLineScaleY); |
| 1797 | |
| 1798 | if (m_isOpenGLES) { |
| 1799 | modelMatrix.rotate(quaternion: m_zRightAngleRotation); |
| 1800 | itModelMatrix.rotate(quaternion: m_zRightAngleRotation); |
| 1801 | } else if (m_zFlipped) { |
| 1802 | modelMatrix.rotate(quaternion: m_xFlipRotation); |
| 1803 | itModelMatrix.rotate(quaternion: m_xFlipRotation); |
| 1804 | } |
| 1805 | |
| 1806 | MVPMatrix = projectionViewMatrix * modelMatrix; |
| 1807 | |
| 1808 | // Set the rest of the shader bindings |
| 1809 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
| 1810 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
| 1811 | value: itModelMatrix.inverted().transposed()); |
| 1812 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
| 1813 | |
| 1814 | if (!m_isOpenGLES) { |
| 1815 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 1816 | // Set shadow shader bindings |
| 1817 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
| 1818 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
| 1819 | // Draw the object |
| 1820 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
| 1821 | } else { |
| 1822 | // Draw the object |
| 1823 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
| 1824 | } |
| 1825 | } else { |
| 1826 | m_drawer->drawLine(shader: lineShader); |
| 1827 | } |
| 1828 | } |
| 1829 | } |
| 1830 | } |
| 1831 | |
| 1832 | // Horizontal wall lines |
| 1833 | if (m_axisCacheY.segmentCount() > 0) { |
| 1834 | // Back wall |
| 1835 | int gridLineCount = m_axisCacheY.gridLineCount(); |
| 1836 | |
| 1837 | GLfloat lineZTrans = m_scaleZWithBackground - gridLineOffset; |
| 1838 | |
| 1839 | if (!m_zFlipped) |
| 1840 | lineZTrans = -lineZTrans; |
| 1841 | |
| 1842 | for (int line = 0; line < gridLineCount; line++) { |
| 1843 | QMatrix4x4 modelMatrix; |
| 1844 | QMatrix4x4 MVPMatrix; |
| 1845 | QMatrix4x4 itModelMatrix; |
| 1846 | |
| 1847 | modelMatrix.translate(x: 0.0f, y: m_axisCacheY.gridLinePosition(index: line), z: lineZTrans); |
| 1848 | |
| 1849 | modelMatrix.scale(vector: gridLineScaleX); |
| 1850 | itModelMatrix.scale(vector: gridLineScaleX); |
| 1851 | |
| 1852 | if (m_zFlipped) { |
| 1853 | modelMatrix.rotate(quaternion: m_xFlipRotation); |
| 1854 | itModelMatrix.rotate(quaternion: m_xFlipRotation); |
| 1855 | } |
| 1856 | |
| 1857 | MVPMatrix = projectionViewMatrix * modelMatrix; |
| 1858 | |
| 1859 | // Set the rest of the shader bindings |
| 1860 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
| 1861 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
| 1862 | value: itModelMatrix.inverted().transposed()); |
| 1863 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
| 1864 | |
| 1865 | if (!m_isOpenGLES) { |
| 1866 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 1867 | // Set shadow shader bindings |
| 1868 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
| 1869 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
| 1870 | // Draw the object |
| 1871 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
| 1872 | } else { |
| 1873 | // Draw the object |
| 1874 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
| 1875 | } |
| 1876 | } else { |
| 1877 | m_drawer->drawLine(shader: lineShader); |
| 1878 | } |
| 1879 | } |
| 1880 | |
| 1881 | // Side wall |
| 1882 | GLfloat = m_scaleXWithBackground - gridLineOffset; |
| 1883 | |
| 1884 | if (!m_xFlipped) |
| 1885 | lineXTrans = -lineXTrans; |
| 1886 | |
| 1887 | for (int line = 0; line < gridLineCount; line++) { |
| 1888 | QMatrix4x4 modelMatrix; |
| 1889 | QMatrix4x4 MVPMatrix; |
| 1890 | QMatrix4x4 itModelMatrix; |
| 1891 | |
| 1892 | modelMatrix.translate(x: lineXTrans, y: m_axisCacheY.gridLinePosition(index: line), z: 0.0f); |
| 1893 | |
| 1894 | modelMatrix.scale(vector: gridLineScaleZ); |
| 1895 | itModelMatrix.scale(vector: gridLineScaleZ); |
| 1896 | |
| 1897 | modelMatrix.rotate(quaternion: lineYRotation); |
| 1898 | itModelMatrix.rotate(quaternion: lineYRotation); |
| 1899 | |
| 1900 | MVPMatrix = projectionViewMatrix * modelMatrix; |
| 1901 | |
| 1902 | // Set the rest of the shader bindings |
| 1903 | lineShader->setUniformValue(uniform: lineShader->model(), value: modelMatrix); |
| 1904 | lineShader->setUniformValue(uniform: lineShader->nModel(), |
| 1905 | value: itModelMatrix.inverted().transposed()); |
| 1906 | lineShader->setUniformValue(uniform: lineShader->MVP(), value: MVPMatrix); |
| 1907 | |
| 1908 | if (!m_isOpenGLES) { |
| 1909 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 1910 | // Set shadow shader bindings |
| 1911 | QMatrix4x4 depthMVPMatrix = depthProjectionViewMatrix * modelMatrix; |
| 1912 | lineShader->setUniformValue(uniform: lineShader->depth(), value: depthMVPMatrix); |
| 1913 | // Draw the object |
| 1914 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj, textureId: 0, depthTextureId: m_depthTexture); |
| 1915 | } else { |
| 1916 | // Draw the object |
| 1917 | m_drawer->drawObject(shader: lineShader, object: m_gridLineObj); |
| 1918 | } |
| 1919 | } else { |
| 1920 | m_drawer->drawLine(shader: lineShader); |
| 1921 | } |
| 1922 | } |
| 1923 | } |
| 1924 | } |
| 1925 | |
| 1926 | Abstract3DRenderer::drawCustomItems(state: RenderingNormal, regularShader: m_customItemShader, viewMatrix, |
| 1927 | projectionViewMatrix, depthProjectionViewMatrix, |
| 1928 | depthTexture: m_depthTexture, shadowQuality: m_shadowQualityToShader); |
| 1929 | |
| 1930 | drawLabels(drawSelection: false, activeCamera, viewMatrix, projectionMatrix); |
| 1931 | |
| 1932 | // Release shader |
| 1933 | glUseProgram(program: 0); |
| 1934 | } |
| 1935 | |
| 1936 | void Surface3DRenderer::drawLabels(bool drawSelection, const Q3DCamera *activeCamera, |
| 1937 | const QMatrix4x4 &viewMatrix, |
| 1938 | const QMatrix4x4 &projectionMatrix) |
| 1939 | { |
| 1940 | ShaderHelper *shader = 0; |
| 1941 | GLfloat alphaForValueSelection = labelValueAlpha / 255.0f; |
| 1942 | GLfloat alphaForRowSelection = labelRowAlpha / 255.0f; |
| 1943 | GLfloat alphaForColumnSelection = labelColumnAlpha / 255.0f; |
| 1944 | if (drawSelection) { |
| 1945 | shader = m_surfaceGridShader; |
| 1946 | } else { |
| 1947 | shader = m_labelShader; |
| 1948 | shader->bind(); |
| 1949 | |
| 1950 | glEnable(GL_BLEND); |
| 1951 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| 1952 | } |
| 1953 | |
| 1954 | glEnable(GL_POLYGON_OFFSET_FILL); |
| 1955 | |
| 1956 | float labelAutoAngle = m_axisCacheZ.labelAutoRotation(); |
| 1957 | float labelAngleFraction = labelAutoAngle / 90.0f; |
| 1958 | float fractionCamY = activeCamera->yRotation() * labelAngleFraction; |
| 1959 | float fractionCamX = activeCamera->xRotation() * labelAngleFraction; |
| 1960 | float labelsMaxWidth = 0.0f; |
| 1961 | |
| 1962 | int startIndex; |
| 1963 | int endIndex; |
| 1964 | int indexStep; |
| 1965 | |
| 1966 | // Z Labels |
| 1967 | QVector3D positionZComp(0.0f, 0.0f, 0.0f); |
| 1968 | if (m_axisCacheZ.segmentCount() > 0) { |
| 1969 | int labelCount = m_axisCacheZ.labelCount(); |
| 1970 | float labelXTrans = m_scaleXWithBackground + labelMargin; |
| 1971 | float labelYTrans = m_flipHorizontalGrid ? m_scaleYWithBackground : -m_scaleYWithBackground; |
| 1972 | if (m_polarGraph) { |
| 1973 | labelXTrans *= m_radialLabelOffset; |
| 1974 | // YTrans up only if over background |
| 1975 | if (m_radialLabelOffset < 1.0f) |
| 1976 | labelYTrans += gridLineOffset + gridLineWidth; |
| 1977 | } |
| 1978 | Qt::Alignment alignment = (m_xFlipped == m_zFlipped) ? Qt::AlignLeft : Qt::AlignRight; |
| 1979 | QVector3D labelRotation; |
| 1980 | if (m_xFlipped) |
| 1981 | labelXTrans = -labelXTrans; |
| 1982 | if (m_yFlipped) |
| 1983 | labelYTrans = -labelYTrans; |
| 1984 | if (labelAutoAngle == 0.0f) { |
| 1985 | if (m_zFlipped) |
| 1986 | labelRotation.setY(180.0f); |
| 1987 | if (m_yFlippedForGrid) { |
| 1988 | if (m_zFlipped) |
| 1989 | labelRotation.setY(180.0f); |
| 1990 | else |
| 1991 | labelRotation.setY(0.0f); |
| 1992 | labelRotation.setX(90.0f); |
| 1993 | } else { |
| 1994 | labelRotation.setX(-90.0f); |
| 1995 | } |
| 1996 | } else { |
| 1997 | if (m_zFlipped) |
| 1998 | labelRotation.setY(180.0f); |
| 1999 | if (m_yFlippedForGrid) { |
| 2000 | if (m_zFlipped) { |
| 2001 | if (m_xFlipped) { |
| 2002 | labelRotation.setX(90.0f - (labelAutoAngle - fractionCamX) |
| 2003 | * (-labelAutoAngle - fractionCamY) / labelAutoAngle); |
| 2004 | labelRotation.setZ(labelAutoAngle + fractionCamY); |
| 2005 | } else { |
| 2006 | labelRotation.setX(90.0f + (labelAutoAngle + fractionCamX) |
| 2007 | * (labelAutoAngle + fractionCamY) / labelAutoAngle); |
| 2008 | labelRotation.setZ(-labelAutoAngle - fractionCamY); |
| 2009 | } |
| 2010 | } else { |
| 2011 | if (m_xFlipped) { |
| 2012 | labelRotation.setX(90.0f + (labelAutoAngle - fractionCamX) |
| 2013 | * -(labelAutoAngle + fractionCamY) / labelAutoAngle); |
| 2014 | labelRotation.setZ(-labelAutoAngle - fractionCamY); |
| 2015 | } else { |
| 2016 | labelRotation.setX(90.0f - (labelAutoAngle + fractionCamX) |
| 2017 | * (labelAutoAngle + fractionCamY) / labelAutoAngle); |
| 2018 | labelRotation.setZ(labelAutoAngle + fractionCamY); |
| 2019 | } |
| 2020 | } |
| 2021 | } else { |
| 2022 | if (m_zFlipped) { |
| 2023 | if (m_xFlipped) { |
| 2024 | labelRotation.setX(-90.0f + (labelAutoAngle - fractionCamX) |
| 2025 | * (-labelAutoAngle + fractionCamY) / labelAutoAngle); |
| 2026 | labelRotation.setZ(-labelAutoAngle + fractionCamY); |
| 2027 | } else { |
| 2028 | labelRotation.setX(-90.0f - (labelAutoAngle + fractionCamX) |
| 2029 | * (labelAutoAngle - fractionCamY) / labelAutoAngle); |
| 2030 | labelRotation.setZ(labelAutoAngle - fractionCamY); |
| 2031 | } |
| 2032 | } else { |
| 2033 | if (m_xFlipped) { |
| 2034 | labelRotation.setX(-90.0f - (labelAutoAngle - fractionCamX) |
| 2035 | * (-labelAutoAngle + fractionCamY) / labelAutoAngle); |
| 2036 | labelRotation.setZ(labelAutoAngle - fractionCamY); |
| 2037 | } else { |
| 2038 | labelRotation.setX(-90.0f + (labelAutoAngle + fractionCamX) |
| 2039 | * (labelAutoAngle - fractionCamY) / labelAutoAngle); |
| 2040 | labelRotation.setZ(-labelAutoAngle + fractionCamY); |
| 2041 | } |
| 2042 | } |
| 2043 | } |
| 2044 | } |
| 2045 | |
| 2046 | QQuaternion totalRotation = Utils::calculateRotation(xyzRotations: labelRotation); |
| 2047 | |
| 2048 | QVector3D labelTrans = QVector3D(labelXTrans, |
| 2049 | labelYTrans, |
| 2050 | 0.0f); |
| 2051 | |
| 2052 | if (m_zFlipped) { |
| 2053 | startIndex = 0; |
| 2054 | endIndex = labelCount; |
| 2055 | indexStep = 1; |
| 2056 | } else { |
| 2057 | startIndex = labelCount - 1; |
| 2058 | endIndex = -1; |
| 2059 | indexStep = -1; |
| 2060 | } |
| 2061 | float offsetValue = 0.0f; |
| 2062 | for (int label = startIndex; label != endIndex; label = label + indexStep) { |
| 2063 | glPolygonOffset(factor: offsetValue++ / -10.0f, units: 1.0f); |
| 2064 | const LabelItem &axisLabelItem = *m_axisCacheZ.labelItems().at(i: label); |
| 2065 | // Draw the label here |
| 2066 | if (m_polarGraph) { |
| 2067 | float direction = m_zFlipped ? -1.0f : 1.0f; |
| 2068 | labelTrans.setZ((m_axisCacheZ.formatter()->labelPositions().at(i: label) |
| 2069 | * -m_polarRadius |
| 2070 | + m_drawer->scaledFontSize() + gridLineWidth) * direction); |
| 2071 | } else { |
| 2072 | labelTrans.setZ(m_axisCacheZ.labelPosition(index: label)); |
| 2073 | } |
| 2074 | if (label == 0 || label == (labelCount - 1)) { |
| 2075 | // If the margin is small, adjust the position of the edge labels to avoid overlapping |
| 2076 | // with labels of the other axes. |
| 2077 | float scaleFactor = m_drawer->scaledFontSize() / axisLabelItem.size().height(); |
| 2078 | float labelOverlap = qAbs(t: labelTrans.z()) |
| 2079 | + (scaleFactor * axisLabelItem.size().height() / 2.0f) |
| 2080 | - m_scaleZWithBackground + labelMargin; |
| 2081 | // No need to adjust quite as much on the front edges |
| 2082 | if (label != startIndex) |
| 2083 | labelOverlap /= 2.0f; |
| 2084 | if (labelOverlap > 0.0f) { |
| 2085 | if (label == 0) |
| 2086 | labelTrans.setZ(labelTrans.z() - labelOverlap); |
| 2087 | else |
| 2088 | labelTrans.setZ(labelTrans.z() + labelOverlap); |
| 2089 | } |
| 2090 | } |
| 2091 | m_dummyRenderItem.setTranslation(labelTrans); |
| 2092 | |
| 2093 | if (drawSelection) { |
| 2094 | QVector4D labelColor = QVector4D(label / 255.0f, 0.0f, 0.0f, |
| 2095 | alphaForRowSelection); |
| 2096 | shader->setUniformValue(uniform: shader->color(), value: labelColor); |
| 2097 | } |
| 2098 | |
| 2099 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
| 2100 | positionComp: positionZComp, rotation: totalRotation, itemHeight: 0, mode: m_cachedSelectionMode, |
| 2101 | shader, object: m_labelObj, camera: activeCamera, |
| 2102 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment, isSlicing: false, isSelecting: drawSelection); |
| 2103 | labelsMaxWidth = qMax(a: labelsMaxWidth, b: float(axisLabelItem.size().width())); |
| 2104 | } |
| 2105 | if (!drawSelection && m_axisCacheZ.isTitleVisible()) { |
| 2106 | if (m_polarGraph) { |
| 2107 | float titleZ = -m_polarRadius / 2.0f; |
| 2108 | if (m_zFlipped) |
| 2109 | titleZ = -titleZ; |
| 2110 | labelTrans.setZ(titleZ); |
| 2111 | } else { |
| 2112 | labelTrans.setZ(0.0f); |
| 2113 | } |
| 2114 | drawAxisTitleZ(labelRotation, labelTrans, totalRotation, dummyItem&: m_dummyRenderItem, |
| 2115 | activeCamera, labelsMaxWidth, viewMatrix, projectionMatrix, shader); |
| 2116 | } |
| 2117 | } |
| 2118 | // X Labels |
| 2119 | if (m_axisCacheX.segmentCount() > 0) { |
| 2120 | labelsMaxWidth = 0.0f; |
| 2121 | labelAutoAngle = m_axisCacheX.labelAutoRotation(); |
| 2122 | labelAngleFraction = labelAutoAngle / 90.0f; |
| 2123 | fractionCamY = activeCamera->yRotation() * labelAngleFraction; |
| 2124 | fractionCamX = activeCamera->xRotation() * labelAngleFraction; |
| 2125 | int labelCount = m_axisCacheX.labelCount(); |
| 2126 | |
| 2127 | float labelZTrans = 0.0f; |
| 2128 | float labelYTrans = m_flipHorizontalGrid ? m_scaleYWithBackground : -m_scaleYWithBackground; |
| 2129 | if (m_polarGraph) |
| 2130 | labelYTrans += gridLineOffset + gridLineWidth; |
| 2131 | else |
| 2132 | labelZTrans = m_scaleZWithBackground + labelMargin; |
| 2133 | |
| 2134 | Qt::Alignment alignment = (m_xFlipped != m_zFlipped) ? Qt::AlignLeft : Qt::AlignRight; |
| 2135 | QVector3D labelRotation; |
| 2136 | if (m_zFlipped) |
| 2137 | labelZTrans = -labelZTrans; |
| 2138 | if (m_yFlipped) |
| 2139 | labelYTrans = -labelYTrans; |
| 2140 | if (labelAutoAngle == 0.0f) { |
| 2141 | labelRotation = QVector3D(-90.0f, 90.0f, 0.0f); |
| 2142 | if (m_xFlipped) |
| 2143 | labelRotation.setY(-90.0f); |
| 2144 | if (m_yFlippedForGrid) { |
| 2145 | if (m_xFlipped) |
| 2146 | labelRotation.setY(-90.0f); |
| 2147 | else |
| 2148 | labelRotation.setY(90.0f); |
| 2149 | labelRotation.setX(90.0f); |
| 2150 | } |
| 2151 | } else { |
| 2152 | if (m_xFlipped) |
| 2153 | labelRotation.setY(-90.0f); |
| 2154 | else |
| 2155 | labelRotation.setY(90.0f); |
| 2156 | if (m_yFlippedForGrid) { |
| 2157 | if (m_zFlipped) { |
| 2158 | if (m_xFlipped) { |
| 2159 | labelRotation.setX(90.0f - (2.0f * labelAutoAngle - fractionCamX) |
| 2160 | * (labelAutoAngle + fractionCamY) / labelAutoAngle); |
| 2161 | labelRotation.setZ(-labelAutoAngle - fractionCamY); |
| 2162 | } else { |
| 2163 | labelRotation.setX(90.0f - (2.0f * labelAutoAngle + fractionCamX) |
| 2164 | * (labelAutoAngle + fractionCamY) / labelAutoAngle); |
| 2165 | labelRotation.setZ(labelAutoAngle + fractionCamY); |
| 2166 | } |
| 2167 | } else { |
| 2168 | if (m_xFlipped) { |
| 2169 | labelRotation.setX(90.0f + fractionCamX |
| 2170 | * -(labelAutoAngle + fractionCamY) / labelAutoAngle); |
| 2171 | labelRotation.setZ(labelAutoAngle + fractionCamY); |
| 2172 | } else { |
| 2173 | labelRotation.setX(90.0f - fractionCamX |
| 2174 | * (-labelAutoAngle - fractionCamY) / labelAutoAngle); |
| 2175 | labelRotation.setZ(-labelAutoAngle - fractionCamY); |
| 2176 | } |
| 2177 | } |
| 2178 | } else { |
| 2179 | if (m_zFlipped) { |
| 2180 | if (m_xFlipped) { |
| 2181 | labelRotation.setX(-90.0f + (2.0f * labelAutoAngle - fractionCamX) |
| 2182 | * (labelAutoAngle - fractionCamY) / labelAutoAngle); |
| 2183 | labelRotation.setZ(labelAutoAngle - fractionCamY); |
| 2184 | } else { |
| 2185 | labelRotation.setX(-90.0f + (2.0f * labelAutoAngle + fractionCamX) |
| 2186 | * (labelAutoAngle - fractionCamY) / labelAutoAngle); |
| 2187 | labelRotation.setZ(-labelAutoAngle + fractionCamY); |
| 2188 | } |
| 2189 | } else { |
| 2190 | if (m_xFlipped) { |
| 2191 | labelRotation.setX(-90.0f - fractionCamX |
| 2192 | * (-labelAutoAngle + fractionCamY) / labelAutoAngle); |
| 2193 | labelRotation.setZ(-labelAutoAngle + fractionCamY); |
| 2194 | } else { |
| 2195 | labelRotation.setX(-90.0f + fractionCamX |
| 2196 | * -(labelAutoAngle - fractionCamY) / labelAutoAngle); |
| 2197 | labelRotation.setZ(labelAutoAngle - fractionCamY); |
| 2198 | } |
| 2199 | } |
| 2200 | } |
| 2201 | } |
| 2202 | |
| 2203 | QQuaternion totalRotation = Utils::calculateRotation(xyzRotations: labelRotation); |
| 2204 | if (m_polarGraph) { |
| 2205 | if ((!m_yFlippedForGrid && (m_zFlipped != m_xFlipped)) |
| 2206 | || (m_yFlippedForGrid && (m_zFlipped == m_xFlipped))) { |
| 2207 | totalRotation *= m_zRightAngleRotation; |
| 2208 | } else { |
| 2209 | totalRotation *= m_zRightAngleRotationNeg; |
| 2210 | } |
| 2211 | } |
| 2212 | |
| 2213 | QVector3D labelTrans = QVector3D(0.0f, |
| 2214 | labelYTrans, |
| 2215 | labelZTrans); |
| 2216 | |
| 2217 | if (m_xFlipped) { |
| 2218 | startIndex = labelCount - 1; |
| 2219 | endIndex = -1; |
| 2220 | indexStep = -1; |
| 2221 | } else { |
| 2222 | startIndex = 0; |
| 2223 | endIndex = labelCount; |
| 2224 | indexStep = 1; |
| 2225 | } |
| 2226 | float offsetValue = 0.0f; |
| 2227 | bool showLastLabel = false; |
| 2228 | QVector<float> &labelPositions = m_axisCacheX.formatter()->labelPositions(); |
| 2229 | int lastLabelPosIndex = labelPositions.size() - 1; |
| 2230 | if (labelPositions.size() |
| 2231 | && (labelPositions.at(i: lastLabelPosIndex) != 1.0f || labelPositions.at(i: 0) != 0.0f)) { |
| 2232 | // Avoid overlapping first and last label if they would get on same position |
| 2233 | showLastLabel = true; |
| 2234 | } |
| 2235 | |
| 2236 | for (int label = startIndex; label != endIndex; label = label + indexStep) { |
| 2237 | glPolygonOffset(factor: offsetValue++ / -10.0f, units: 1.0f); |
| 2238 | // Draw the label here |
| 2239 | if (m_polarGraph) { |
| 2240 | // Calculate angular position |
| 2241 | if (label == lastLabelPosIndex && !showLastLabel) |
| 2242 | continue; |
| 2243 | float labelPosition = labelPositions.at(i: label); |
| 2244 | qreal angle = labelPosition * M_PI * 2.0; |
| 2245 | labelTrans.setX((m_polarRadius + labelMargin) * float(qSin(v: angle))); |
| 2246 | labelTrans.setZ(-(m_polarRadius + labelMargin) * float(qCos(v: angle))); |
| 2247 | // Alignment depends on label angular position, as well as flips |
| 2248 | Qt::AlignmentFlag vAlignment = Qt::AlignCenter; |
| 2249 | Qt::AlignmentFlag hAlignment = Qt::AlignCenter; |
| 2250 | const float centerMargin = 0.005f; |
| 2251 | if (labelPosition < 0.25f - centerMargin || labelPosition > 0.75f + centerMargin) |
| 2252 | vAlignment = m_zFlipped ? Qt::AlignTop : Qt::AlignBottom; |
| 2253 | else if (labelPosition > 0.25f + centerMargin && labelPosition < 0.75f - centerMargin) |
| 2254 | vAlignment = m_zFlipped ? Qt::AlignBottom : Qt::AlignTop; |
| 2255 | |
| 2256 | if (labelPosition < 0.50f - centerMargin && labelPosition > centerMargin) |
| 2257 | hAlignment = m_zFlipped ? Qt::AlignRight : Qt::AlignLeft; |
| 2258 | else if (labelPosition < 1.0f - centerMargin && labelPosition > 0.5f + centerMargin) |
| 2259 | hAlignment = m_zFlipped ? Qt::AlignLeft : Qt::AlignRight; |
| 2260 | if (m_yFlippedForGrid && vAlignment != Qt::AlignCenter) |
| 2261 | vAlignment = (vAlignment == Qt::AlignTop) ? Qt::AlignBottom : Qt::AlignTop; |
| 2262 | alignment = vAlignment | hAlignment; |
| 2263 | } else { |
| 2264 | labelTrans.setX(m_axisCacheX.labelPosition(index: label)); |
| 2265 | } |
| 2266 | const LabelItem &axisLabelItem = *m_axisCacheX.labelItems().at(i: label); |
| 2267 | if (label == 0 || label == (labelCount - 1)) { |
| 2268 | // If the margin is small, adjust the position of the edge labels to avoid overlapping |
| 2269 | // with labels of the other axes. |
| 2270 | float scaleFactor = m_drawer->scaledFontSize() / axisLabelItem.size().height(); |
| 2271 | float labelOverlap = qAbs(t: labelTrans.x()) |
| 2272 | + (scaleFactor * axisLabelItem.size().height() / 2.0f) |
| 2273 | - m_scaleXWithBackground + labelMargin; |
| 2274 | // No need to adjust quite as much on the front edges |
| 2275 | if (label != startIndex) |
| 2276 | labelOverlap /= 2.0f; |
| 2277 | if (labelOverlap > 0.0f) { |
| 2278 | if (label == 0) |
| 2279 | labelTrans.setX(labelTrans.x() + labelOverlap); |
| 2280 | else |
| 2281 | labelTrans.setX(labelTrans.x() - labelOverlap); |
| 2282 | } |
| 2283 | } |
| 2284 | m_dummyRenderItem.setTranslation(labelTrans); |
| 2285 | |
| 2286 | if (drawSelection) { |
| 2287 | QVector4D labelColor = QVector4D(0.0f, label / 255.0f, 0.0f, |
| 2288 | alphaForColumnSelection); |
| 2289 | shader->setUniformValue(uniform: shader->color(), value: labelColor); |
| 2290 | } |
| 2291 | |
| 2292 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
| 2293 | positionComp: positionZComp, rotation: totalRotation, itemHeight: 0, mode: m_cachedSelectionMode, |
| 2294 | shader, object: m_labelObj, camera: activeCamera, |
| 2295 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment, isSlicing: false, isSelecting: drawSelection); |
| 2296 | labelsMaxWidth = qMax(a: labelsMaxWidth, b: float(axisLabelItem.size().width())); |
| 2297 | } |
| 2298 | if (!drawSelection && m_axisCacheX.isTitleVisible()) { |
| 2299 | labelTrans.setX(0.0f); |
| 2300 | bool radial = false; |
| 2301 | if (m_polarGraph) { |
| 2302 | if (m_xFlipped == m_zFlipped) |
| 2303 | totalRotation *= m_zRightAngleRotation; |
| 2304 | else |
| 2305 | totalRotation *= m_zRightAngleRotationNeg; |
| 2306 | if (m_yFlippedForGrid) |
| 2307 | totalRotation *= QQuaternion::fromAxisAndAngle(x: 0.0f, y: 0.0f, z: 1.0f, angle: -180.0f); |
| 2308 | labelTrans.setZ(-m_polarRadius); |
| 2309 | radial = true; |
| 2310 | } |
| 2311 | drawAxisTitleX(labelRotation, labelTrans, totalRotation, dummyItem&: m_dummyRenderItem, |
| 2312 | activeCamera, labelsMaxWidth, viewMatrix, projectionMatrix, shader, |
| 2313 | radial); |
| 2314 | } |
| 2315 | } |
| 2316 | // Y Labels |
| 2317 | if (m_axisCacheY.segmentCount() > 0) { |
| 2318 | labelsMaxWidth = 0.0f; |
| 2319 | labelAutoAngle = m_axisCacheY.labelAutoRotation(); |
| 2320 | labelAngleFraction = labelAutoAngle / 90.0f; |
| 2321 | fractionCamY = activeCamera->yRotation() * labelAngleFraction; |
| 2322 | fractionCamX = activeCamera->xRotation() * labelAngleFraction; |
| 2323 | int labelCount = m_axisCacheY.labelCount(); |
| 2324 | |
| 2325 | float labelXTrans = m_scaleXWithBackground; |
| 2326 | float labelZTrans = m_scaleZWithBackground; |
| 2327 | |
| 2328 | // Back & side wall |
| 2329 | float labelMarginXTrans = labelMargin; |
| 2330 | float labelMarginZTrans = labelMargin; |
| 2331 | QVector3D backLabelRotation(0.0f, -90.0f, 0.0f); |
| 2332 | QVector3D sideLabelRotation(0.0f, 0.0f, 0.0f); |
| 2333 | Qt::AlignmentFlag backAlignment = |
| 2334 | (m_xFlipped != m_zFlipped) ? Qt::AlignLeft : Qt::AlignRight; |
| 2335 | Qt::AlignmentFlag sideAlignment = |
| 2336 | (m_xFlipped == m_zFlipped) ? Qt::AlignLeft : Qt::AlignRight; |
| 2337 | if (!m_xFlipped) { |
| 2338 | labelXTrans = -labelXTrans; |
| 2339 | labelMarginXTrans = -labelMargin; |
| 2340 | } |
| 2341 | if (m_zFlipped) { |
| 2342 | labelZTrans = -labelZTrans; |
| 2343 | labelMarginZTrans = -labelMargin; |
| 2344 | } |
| 2345 | if (labelAutoAngle == 0.0f) { |
| 2346 | if (!m_xFlipped) |
| 2347 | backLabelRotation.setY(90.0f); |
| 2348 | if (m_zFlipped) |
| 2349 | sideLabelRotation.setY(180.f); |
| 2350 | } else { |
| 2351 | // Orient side labels somewhat towards the camera |
| 2352 | if (m_xFlipped) { |
| 2353 | if (m_zFlipped) |
| 2354 | sideLabelRotation.setY(180.0f + (2.0f * labelAutoAngle) - fractionCamX); |
| 2355 | else |
| 2356 | sideLabelRotation.setY(-fractionCamX); |
| 2357 | backLabelRotation.setY(-90.0f + labelAutoAngle - fractionCamX); |
| 2358 | } else { |
| 2359 | if (m_zFlipped) |
| 2360 | sideLabelRotation.setY(180.0f - (2.0f * labelAutoAngle) - fractionCamX); |
| 2361 | else |
| 2362 | sideLabelRotation.setY(-fractionCamX); |
| 2363 | backLabelRotation.setY(90.0f - labelAutoAngle - fractionCamX); |
| 2364 | } |
| 2365 | } |
| 2366 | sideLabelRotation.setX(-fractionCamY); |
| 2367 | backLabelRotation.setX(-fractionCamY); |
| 2368 | |
| 2369 | QQuaternion totalSideRotation = Utils::calculateRotation(xyzRotations: sideLabelRotation); |
| 2370 | QQuaternion totalBackRotation = Utils::calculateRotation(xyzRotations: backLabelRotation); |
| 2371 | |
| 2372 | QVector3D labelTransBack = QVector3D(labelXTrans, 0.0f, labelZTrans + labelMarginZTrans); |
| 2373 | QVector3D labelTransSide(-labelXTrans - labelMarginXTrans, 0.0f, -labelZTrans); |
| 2374 | |
| 2375 | if (m_yFlipped) { |
| 2376 | startIndex = labelCount - 1; |
| 2377 | endIndex = -1; |
| 2378 | indexStep = -1; |
| 2379 | } else { |
| 2380 | startIndex = 0; |
| 2381 | endIndex = labelCount; |
| 2382 | indexStep = 1; |
| 2383 | } |
| 2384 | float offsetValue = 0.0f; |
| 2385 | for (int label = startIndex; label != endIndex; label = label + indexStep) { |
| 2386 | const LabelItem &axisLabelItem = *m_axisCacheY.labelItems().at(i: label); |
| 2387 | float labelYTrans = m_axisCacheY.labelPosition(index: label); |
| 2388 | |
| 2389 | glPolygonOffset(factor: offsetValue++ / -10.0f, units: 1.0f); |
| 2390 | |
| 2391 | if (drawSelection) { |
| 2392 | QVector4D labelColor = QVector4D(0.0f, 0.0f, label / 255.0f, |
| 2393 | alphaForValueSelection); |
| 2394 | shader->setUniformValue(uniform: shader->color(), value: labelColor); |
| 2395 | } |
| 2396 | |
| 2397 | if (label == startIndex) { |
| 2398 | // If the margin is small, adjust the position of the edge label to avoid |
| 2399 | // overlapping with labels of the other axes. |
| 2400 | float scaleFactor = m_drawer->scaledFontSize() / axisLabelItem.size().height(); |
| 2401 | float labelOverlap = qAbs(t: labelYTrans) |
| 2402 | + (scaleFactor * axisLabelItem.size().height() / 2.0f) |
| 2403 | - m_scaleYWithBackground + labelMargin; |
| 2404 | if (labelOverlap > 0.0f) { |
| 2405 | if (label == 0) |
| 2406 | labelYTrans += labelOverlap; |
| 2407 | else |
| 2408 | labelYTrans -= labelOverlap; |
| 2409 | } |
| 2410 | } |
| 2411 | |
| 2412 | // Back wall |
| 2413 | labelTransBack.setY(labelYTrans); |
| 2414 | m_dummyRenderItem.setTranslation(labelTransBack); |
| 2415 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
| 2416 | positionComp: positionZComp, rotation: totalBackRotation, itemHeight: 0, mode: m_cachedSelectionMode, |
| 2417 | shader, object: m_labelObj, camera: activeCamera, |
| 2418 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment: backAlignment, isSlicing: false, |
| 2419 | isSelecting: drawSelection); |
| 2420 | |
| 2421 | // Side wall |
| 2422 | labelTransSide.setY(labelYTrans); |
| 2423 | m_dummyRenderItem.setTranslation(labelTransSide); |
| 2424 | m_drawer->drawLabel(item: m_dummyRenderItem, labelItem: axisLabelItem, viewmatrix: viewMatrix, projectionmatrix: projectionMatrix, |
| 2425 | positionComp: positionZComp, rotation: totalSideRotation, itemHeight: 0, mode: m_cachedSelectionMode, |
| 2426 | shader, object: m_labelObj, camera: activeCamera, |
| 2427 | useDepth: true, rotateAlong: true, position: Drawer::LabelMid, alignment: sideAlignment, isSlicing: false, |
| 2428 | isSelecting: drawSelection); |
| 2429 | labelsMaxWidth = qMax(a: labelsMaxWidth, b: float(axisLabelItem.size().width())); |
| 2430 | } |
| 2431 | if (!drawSelection && m_axisCacheY.isTitleVisible()) { |
| 2432 | labelTransSide.setY(0.0f); |
| 2433 | labelTransBack.setY(0.0f); |
| 2434 | drawAxisTitleY(sideLabelRotation, backLabelRotation, sideLabelTrans: labelTransSide, backLabelTrans: labelTransBack, |
| 2435 | totalSideRotation, totalBackRotation, dummyItem&: m_dummyRenderItem, activeCamera, |
| 2436 | labelsMaxWidth, viewMatrix, projectionMatrix, |
| 2437 | shader); |
| 2438 | } |
| 2439 | } |
| 2440 | glDisable(GL_POLYGON_OFFSET_FILL); |
| 2441 | |
| 2442 | if (!drawSelection) |
| 2443 | glDisable(GL_BLEND); |
| 2444 | } |
| 2445 | |
| 2446 | void Surface3DRenderer::updateSelectionMode(QAbstract3DGraph::SelectionFlags mode) |
| 2447 | { |
| 2448 | Abstract3DRenderer::updateSelectionMode(newMode: mode); |
| 2449 | |
| 2450 | if (m_cachedSelectionMode > QAbstract3DGraph::SelectionNone) |
| 2451 | updateSelectionTextures(); |
| 2452 | } |
| 2453 | |
| 2454 | void Surface3DRenderer::updateSelectionTextures() |
| 2455 | { |
| 2456 | uint lastSelectionId = 1; |
| 2457 | |
| 2458 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
| 2459 | SurfaceSeriesRenderCache *cache = |
| 2460 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 2461 | GLuint texture = cache->selectionTexture(); |
| 2462 | m_textureHelper->deleteTexture(texture: &texture); |
| 2463 | createSelectionTexture(cache, lastSelectionId); |
| 2464 | } |
| 2465 | m_selectionTexturesDirty = false; |
| 2466 | } |
| 2467 | |
| 2468 | void Surface3DRenderer::createSelectionTexture(SurfaceSeriesRenderCache *cache, |
| 2469 | uint &lastSelectionId) |
| 2470 | { |
| 2471 | // Create the selection ID image. Each grid corner gets 1 pixel area of |
| 2472 | // ID color so that each vertex (data point) has 2x2 pixel area of ID color, |
| 2473 | // except the vertices on the edges. |
| 2474 | const QRect &sampleSpace = cache->sampleSpace(); |
| 2475 | int idImageWidth = (sampleSpace.width() - 1) * 2; |
| 2476 | int idImageHeight = (sampleSpace.height() - 1) * 2; |
| 2477 | |
| 2478 | if (idImageHeight <= 0 || idImageWidth <= 0) { |
| 2479 | cache->setSelectionIdRange(start: ~0U, end: ~0U); |
| 2480 | cache->setSelectionTexture(0); |
| 2481 | return; |
| 2482 | } |
| 2483 | |
| 2484 | int stride = idImageWidth * 4 * sizeof(uchar); // 4 = number of color components (rgba) |
| 2485 | |
| 2486 | uint idStart = lastSelectionId; |
| 2487 | uchar *bits = new uchar[idImageWidth * idImageHeight * 4 * sizeof(uchar)]; |
| 2488 | for (int i = 0; i < idImageHeight; i += 2) { |
| 2489 | for (int j = 0; j < idImageWidth; j += 2) { |
| 2490 | int p = (i * idImageWidth + j) * 4; |
| 2491 | uchar r, g, b, a; |
| 2492 | idToRGBA(id: lastSelectionId, r: &r, g: &g, b: &b, a: &a); |
| 2493 | fillIdCorner(p: &bits[p], r, g, b, a); |
| 2494 | |
| 2495 | idToRGBA(id: lastSelectionId + 1, r: &r, g: &g, b: &b, a: &a); |
| 2496 | fillIdCorner(p: &bits[p + 4], r, g, b, a); |
| 2497 | |
| 2498 | idToRGBA(id: lastSelectionId + sampleSpace.width(), r: &r, g: &g, b: &b, a: &a); |
| 2499 | fillIdCorner(p: &bits[p + stride], r, g, b, a); |
| 2500 | |
| 2501 | idToRGBA(id: lastSelectionId + sampleSpace.width() + 1, r: &r, g: &g, b: &b, a: &a); |
| 2502 | fillIdCorner(p: &bits[p + stride + 4], r, g, b, a); |
| 2503 | |
| 2504 | lastSelectionId++; |
| 2505 | } |
| 2506 | lastSelectionId++; |
| 2507 | } |
| 2508 | lastSelectionId += sampleSpace.width(); |
| 2509 | cache->setSelectionIdRange(start: idStart, end: lastSelectionId - 1); |
| 2510 | |
| 2511 | // Move the ID image (bits) to the texture |
| 2512 | QImage image = QImage(bits, idImageWidth, idImageHeight, QImage::Format_RGB32); |
| 2513 | GLuint selectionTexture = m_textureHelper->create2DTexture(image, useTrilinearFiltering: false, convert: false, smoothScale: false); |
| 2514 | cache->setSelectionTexture(selectionTexture); |
| 2515 | |
| 2516 | // Release the temp bits allocation |
| 2517 | delete[] bits; |
| 2518 | } |
| 2519 | |
| 2520 | void Surface3DRenderer::initSelectionBuffer() |
| 2521 | { |
| 2522 | // Create the result selection texture and buffers |
| 2523 | m_textureHelper->deleteTexture(texture: &m_selectionResultTexture); |
| 2524 | |
| 2525 | m_selectionResultTexture = m_textureHelper->createSelectionTexture(size: m_primarySubViewport.size(), |
| 2526 | frameBuffer&: m_selectionFrameBuffer, |
| 2527 | depthBuffer&: m_selectionDepthBuffer); |
| 2528 | } |
| 2529 | |
| 2530 | void Surface3DRenderer::fillIdCorner(uchar *p, uchar r, uchar g, uchar b, uchar a) |
| 2531 | { |
| 2532 | p[0] = r; |
| 2533 | p[1] = g; |
| 2534 | p[2] = b; |
| 2535 | p[3] = a; |
| 2536 | } |
| 2537 | |
| 2538 | void Surface3DRenderer::idToRGBA(uint id, uchar *r, uchar *g, uchar *b, uchar *a) |
| 2539 | { |
| 2540 | *r = id & ID_TO_RGBA_MASK; |
| 2541 | *g = (id >> 8) & ID_TO_RGBA_MASK; |
| 2542 | *b = (id >> 16) & ID_TO_RGBA_MASK; |
| 2543 | *a = (id >> 24) & ID_TO_RGBA_MASK; |
| 2544 | } |
| 2545 | |
| 2546 | void Surface3DRenderer::calculateSceneScalingFactors() |
| 2547 | { |
| 2548 | // Margin for background (the default 0.10 makes it 10% larger to avoid |
| 2549 | // selection ball being drawn inside background) |
| 2550 | if (m_requestedMargin < 0.0f) { |
| 2551 | m_hBackgroundMargin = 0.1f; |
| 2552 | m_vBackgroundMargin = 0.1f; |
| 2553 | } else { |
| 2554 | m_hBackgroundMargin = m_requestedMargin; |
| 2555 | m_vBackgroundMargin = m_requestedMargin; |
| 2556 | } |
| 2557 | if (m_polarGraph) { |
| 2558 | float polarMargin = calculatePolarBackgroundMargin(); |
| 2559 | m_hBackgroundMargin = qMax(a: m_hBackgroundMargin, b: polarMargin); |
| 2560 | } |
| 2561 | |
| 2562 | // Calculate scene scaling and translation factors |
| 2563 | m_heightNormalizer = GLfloat(m_axisCacheY.max() - m_axisCacheY.min()); |
| 2564 | |
| 2565 | float horizontalAspectRatio; |
| 2566 | if (m_polarGraph) |
| 2567 | horizontalAspectRatio = 1.0f; |
| 2568 | else |
| 2569 | horizontalAspectRatio = m_graphHorizontalAspectRatio; |
| 2570 | |
| 2571 | QSizeF areaSize; |
| 2572 | if (horizontalAspectRatio == 0.0f) { |
| 2573 | areaSize.setHeight(m_axisCacheZ.max() - m_axisCacheZ.min()); |
| 2574 | areaSize.setWidth(m_axisCacheX.max() - m_axisCacheX.min()); |
| 2575 | } else { |
| 2576 | areaSize.setHeight(1.0f); |
| 2577 | areaSize.setWidth(horizontalAspectRatio); |
| 2578 | } |
| 2579 | |
| 2580 | float horizontalMaxDimension; |
| 2581 | if (m_graphAspectRatio > 2.0f) { |
| 2582 | horizontalMaxDimension = 2.0f; |
| 2583 | m_scaleY = 2.0f / m_graphAspectRatio; |
| 2584 | } else { |
| 2585 | horizontalMaxDimension = m_graphAspectRatio; |
| 2586 | m_scaleY = 1.0f; |
| 2587 | } |
| 2588 | if (m_polarGraph) |
| 2589 | m_polarRadius = horizontalMaxDimension; |
| 2590 | |
| 2591 | float scaleFactor = qMax(a: areaSize.width(), b: areaSize.height()); |
| 2592 | m_scaleX = horizontalMaxDimension * areaSize.width() / scaleFactor; |
| 2593 | m_scaleZ = horizontalMaxDimension * areaSize.height() / scaleFactor; |
| 2594 | |
| 2595 | m_scaleXWithBackground = m_scaleX + m_hBackgroundMargin; |
| 2596 | m_scaleYWithBackground = m_scaleY + m_vBackgroundMargin; |
| 2597 | m_scaleZWithBackground = m_scaleZ + m_hBackgroundMargin; |
| 2598 | |
| 2599 | m_axisCacheX.setScale(m_scaleX * 2.0f); |
| 2600 | m_axisCacheY.setScale(m_scaleY * 2.0f); |
| 2601 | m_axisCacheZ.setScale(-m_scaleZ * 2.0f); |
| 2602 | m_axisCacheX.setTranslate(-m_scaleX); |
| 2603 | m_axisCacheY.setTranslate(-m_scaleY); |
| 2604 | m_axisCacheZ.setTranslate(m_scaleZ); |
| 2605 | |
| 2606 | updateCameraViewport(); |
| 2607 | updateCustomItemPositions(); |
| 2608 | } |
| 2609 | |
| 2610 | void Surface3DRenderer::checkFlatSupport(SurfaceSeriesRenderCache *cache) |
| 2611 | { |
| 2612 | bool flatEnable = cache->isFlatShadingEnabled(); |
| 2613 | if (flatEnable && !m_flatSupported) { |
| 2614 | qWarning() << "Warning: Flat qualifier not supported on your platform's GLSL language." |
| 2615 | " Requires at least GLSL version 1.2 with GL_EXT_gpu_shader4 extension." ; |
| 2616 | cache->setFlatShadingEnabled(false); |
| 2617 | cache->setFlatChangeAllowed(false); |
| 2618 | } |
| 2619 | } |
| 2620 | |
| 2621 | void Surface3DRenderer::updateObjects(SurfaceSeriesRenderCache *cache, bool dimensionChanged) |
| 2622 | { |
| 2623 | QSurfaceDataArray &dataArray = cache->dataArray(); |
| 2624 | const QRect &sampleSpace = cache->sampleSpace(); |
| 2625 | |
| 2626 | const QSurface3DSeries *currentSeries = cache->series(); |
| 2627 | QSurfaceDataProxy *dataProxy = currentSeries->dataProxy(); |
| 2628 | const QSurfaceDataArray &array = *dataProxy->array(); |
| 2629 | |
| 2630 | if (cache->isFlatShadingEnabled()) { |
| 2631 | cache->surfaceObject()->setUpData(dataArray, space: sampleSpace, changeGeometry: dimensionChanged, polar: m_polarGraph); |
| 2632 | if (cache->surfaceTexture()) |
| 2633 | cache->surfaceObject()->coarseUVs(dataArray: array, modelArray: dataArray); |
| 2634 | } else { |
| 2635 | cache->surfaceObject()->setUpSmoothData(dataArray, space: sampleSpace, changeGeometry: dimensionChanged, |
| 2636 | polar: m_polarGraph); |
| 2637 | if (cache->surfaceTexture()) |
| 2638 | cache->surfaceObject()->smoothUVs(dataArray: array, modelArray: dataArray); |
| 2639 | } |
| 2640 | } |
| 2641 | |
| 2642 | void Surface3DRenderer::updateSelectedPoint(const QPoint &position, QSurface3DSeries *series) |
| 2643 | { |
| 2644 | m_selectedPoint = position; |
| 2645 | m_selectedSeries = series; |
| 2646 | m_selectionDirty = true; |
| 2647 | } |
| 2648 | |
| 2649 | void Surface3DRenderer::updateFlipHorizontalGrid(bool flip) |
| 2650 | { |
| 2651 | m_flipHorizontalGrid = flip; |
| 2652 | } |
| 2653 | |
| 2654 | void Surface3DRenderer::resetClickedStatus() |
| 2655 | { |
| 2656 | m_clickedPosition = Surface3DController::invalidSelectionPosition(); |
| 2657 | m_clickedSeries = 0; |
| 2658 | } |
| 2659 | |
| 2660 | void Surface3DRenderer::loadBackgroundMesh() |
| 2661 | { |
| 2662 | ObjectHelper::resetObjectHelper(cacheId: this, obj&: m_backgroundObj, |
| 2663 | QStringLiteral(":/defaultMeshes/background" )); |
| 2664 | } |
| 2665 | |
| 2666 | void Surface3DRenderer::surfacePointSelected(const QPoint &point) |
| 2667 | { |
| 2668 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
| 2669 | SurfaceSeriesRenderCache *cache = |
| 2670 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 2671 | cache->setSlicePointerActivity(false); |
| 2672 | cache->setMainPointerActivity(false); |
| 2673 | } |
| 2674 | |
| 2675 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionMultiSeries)) { |
| 2676 | // Find axis coordinates for the selected point |
| 2677 | SurfaceSeriesRenderCache *selectedCache = |
| 2678 | static_cast<SurfaceSeriesRenderCache *>( |
| 2679 | m_renderCacheList.value(akey: const_cast<QSurface3DSeries *>(m_selectedSeries))); |
| 2680 | QSurfaceDataArray &dataArray = selectedCache->dataArray(); |
| 2681 | QSurfaceDataItem item = dataArray.at(i: point.x())->at(i: point.y()); |
| 2682 | QPointF coords(item.x(), item.z()); |
| 2683 | |
| 2684 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
| 2685 | SurfaceSeriesRenderCache *cache = |
| 2686 | static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 2687 | if (cache->series() != m_selectedSeries) { |
| 2688 | QPoint mappedPoint = mapCoordsToSampleSpace(cache, coords); |
| 2689 | updateSelectionPoint(cache, point: mappedPoint, label: false); |
| 2690 | } else { |
| 2691 | updateSelectionPoint(cache, point, label: true); |
| 2692 | } |
| 2693 | } |
| 2694 | } else { |
| 2695 | if (m_selectedSeries) { |
| 2696 | SurfaceSeriesRenderCache *cache = |
| 2697 | static_cast<SurfaceSeriesRenderCache *>( |
| 2698 | m_renderCacheList.value(akey: const_cast<QSurface3DSeries *>(m_selectedSeries))); |
| 2699 | if (cache) |
| 2700 | updateSelectionPoint(cache, point, label: true); |
| 2701 | } |
| 2702 | } |
| 2703 | } |
| 2704 | |
| 2705 | void Surface3DRenderer::updateSelectionPoint(SurfaceSeriesRenderCache *cache, const QPoint &point, |
| 2706 | bool label) |
| 2707 | { |
| 2708 | int row = point.x(); |
| 2709 | int column = point.y(); |
| 2710 | |
| 2711 | if (column < 0 || row < 0) |
| 2712 | return; |
| 2713 | |
| 2714 | SelectionPointer *slicePointer = cache->sliceSelectionPointer(); |
| 2715 | if (!slicePointer && m_cachedIsSlicingActivated) { |
| 2716 | slicePointer = new SelectionPointer(m_drawer); |
| 2717 | cache->setSliceSelectionPointer(slicePointer); |
| 2718 | } |
| 2719 | SelectionPointer *mainPointer = cache->mainSelectionPointer(); |
| 2720 | if (!mainPointer) { |
| 2721 | mainPointer = new SelectionPointer(m_drawer); |
| 2722 | cache->setMainSelectionPointer(mainPointer); |
| 2723 | } |
| 2724 | |
| 2725 | QString selectionLabel; |
| 2726 | if (label) { |
| 2727 | m_selectionLabelDirty = false; |
| 2728 | selectionLabel = cache->itemLabel(); |
| 2729 | } |
| 2730 | |
| 2731 | if (m_cachedIsSlicingActivated) { |
| 2732 | QVector3D subPosFront; |
| 2733 | QVector3D subPosBack; |
| 2734 | if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionRow)) { |
| 2735 | subPosFront = cache->sliceSurfaceObject()->vertexAt(column, row: 0); |
| 2736 | subPosBack = cache->sliceSurfaceObject()->vertexAt(column, row: 1); |
| 2737 | } else if (m_cachedSelectionMode.testFlag(flag: QAbstract3DGraph::SelectionColumn)) { |
| 2738 | subPosFront = cache->sliceSurfaceObject()->vertexAt(column: row, row: 0); |
| 2739 | subPosBack = cache->sliceSurfaceObject()->vertexAt(column: row, row: 1); |
| 2740 | } |
| 2741 | slicePointer->updateBoundingRect(rect: m_secondarySubViewport); |
| 2742 | slicePointer->updateSliceData(sliceActivated: true, autoScaleAdjustment: m_autoScaleAdjustment); |
| 2743 | slicePointer->setPosition((subPosFront + subPosBack) / 2.0f); |
| 2744 | slicePointer->setLabel(label: selectionLabel); |
| 2745 | slicePointer->setPointerObject(cache->object()); |
| 2746 | slicePointer->setLabelObject(m_labelObj); |
| 2747 | slicePointer->setHighlightColor(cache->singleHighlightColor()); |
| 2748 | slicePointer->updateScene(scene: m_cachedScene); |
| 2749 | slicePointer->setRotation(cache->meshRotation()); |
| 2750 | cache->setSlicePointerActivity(true); |
| 2751 | } |
| 2752 | |
| 2753 | QVector3D mainPos; |
| 2754 | mainPos = cache->surfaceObject()->vertexAt(column, row); |
| 2755 | mainPointer->updateBoundingRect(rect: m_primarySubViewport); |
| 2756 | mainPointer->updateSliceData(sliceActivated: false, autoScaleAdjustment: m_autoScaleAdjustment); |
| 2757 | mainPointer->setPosition(mainPos); |
| 2758 | mainPointer->setLabel(label: selectionLabel); |
| 2759 | mainPointer->setPointerObject(cache->object()); |
| 2760 | mainPointer->setLabelObject(m_labelObj); |
| 2761 | mainPointer->setHighlightColor(cache->singleHighlightColor()); |
| 2762 | mainPointer->updateScene(scene: m_cachedScene); |
| 2763 | mainPointer->setRotation(cache->meshRotation()); |
| 2764 | cache->setMainPointerActivity(true); |
| 2765 | } |
| 2766 | |
| 2767 | // Maps selection Id to surface point in data array |
| 2768 | QPoint Surface3DRenderer::selectionIdToSurfacePoint(uint id) |
| 2769 | { |
| 2770 | m_clickedType = QAbstract3DGraph::ElementNone; |
| 2771 | m_selectedLabelIndex = -1; |
| 2772 | m_selectedCustomItemIndex = -1; |
| 2773 | // Check for label and custom item selection |
| 2774 | if (id / alphaMultiplier == labelRowAlpha) { |
| 2775 | m_selectedLabelIndex = id - (alphaMultiplier * uint(labelRowAlpha)); |
| 2776 | m_clickedType = QAbstract3DGraph::ElementAxisZLabel; |
| 2777 | return Surface3DController::invalidSelectionPosition(); |
| 2778 | } else if (id / alphaMultiplier == labelColumnAlpha) { |
| 2779 | m_selectedLabelIndex = (id - (alphaMultiplier * uint(labelColumnAlpha))) / greenMultiplier; |
| 2780 | m_clickedType = QAbstract3DGraph::ElementAxisXLabel; |
| 2781 | return Surface3DController::invalidSelectionPosition(); |
| 2782 | } else if (id / alphaMultiplier == labelValueAlpha) { |
| 2783 | m_selectedLabelIndex = (id - (alphaMultiplier * uint(labelValueAlpha))) / blueMultiplier; |
| 2784 | m_clickedType = QAbstract3DGraph::ElementAxisYLabel; |
| 2785 | return Surface3DController::invalidSelectionPosition(); |
| 2786 | } else if (id / alphaMultiplier == customItemAlpha) { |
| 2787 | // Custom item selection |
| 2788 | m_clickedType = QAbstract3DGraph::ElementCustomItem; |
| 2789 | m_selectedCustomItemIndex = id - (alphaMultiplier * uint(customItemAlpha)); |
| 2790 | return Surface3DController::invalidSelectionPosition(); |
| 2791 | } |
| 2792 | |
| 2793 | // Not a label selection |
| 2794 | SurfaceSeriesRenderCache *selectedCache = 0; |
| 2795 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
| 2796 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 2797 | if (cache->isWithinIdRange(selection: id)) { |
| 2798 | selectedCache = cache; |
| 2799 | break; |
| 2800 | } |
| 2801 | } |
| 2802 | if (!selectedCache) { |
| 2803 | m_clickedSeries = 0; |
| 2804 | return Surface3DController::invalidSelectionPosition(); |
| 2805 | } |
| 2806 | |
| 2807 | uint idInSeries = id - selectedCache->selectionIdStart() + 1; |
| 2808 | const QRect &sampleSpace = selectedCache->sampleSpace(); |
| 2809 | int column = ((idInSeries - 1) % sampleSpace.width()) + sampleSpace.x(); |
| 2810 | int row = ((idInSeries - 1) / sampleSpace.width()) + sampleSpace.y(); |
| 2811 | |
| 2812 | m_clickedSeries = selectedCache->series(); |
| 2813 | m_clickedType = QAbstract3DGraph::ElementSeries; |
| 2814 | return QPoint(row, column); |
| 2815 | } |
| 2816 | |
| 2817 | void Surface3DRenderer::updateShadowQuality(QAbstract3DGraph::ShadowQuality quality) |
| 2818 | { |
| 2819 | m_cachedShadowQuality = quality; |
| 2820 | |
| 2821 | switch (quality) { |
| 2822 | case QAbstract3DGraph::ShadowQualityLow: |
| 2823 | m_shadowQualityToShader = 33.3f; |
| 2824 | m_shadowQualityMultiplier = 1; |
| 2825 | break; |
| 2826 | case QAbstract3DGraph::ShadowQualityMedium: |
| 2827 | m_shadowQualityToShader = 100.0f; |
| 2828 | m_shadowQualityMultiplier = 3; |
| 2829 | break; |
| 2830 | case QAbstract3DGraph::ShadowQualityHigh: |
| 2831 | m_shadowQualityToShader = 200.0f; |
| 2832 | m_shadowQualityMultiplier = 5; |
| 2833 | break; |
| 2834 | case QAbstract3DGraph::ShadowQualitySoftLow: |
| 2835 | m_shadowQualityToShader = 5.0f; |
| 2836 | m_shadowQualityMultiplier = 1; |
| 2837 | break; |
| 2838 | case QAbstract3DGraph::ShadowQualitySoftMedium: |
| 2839 | m_shadowQualityToShader = 10.0f; |
| 2840 | m_shadowQualityMultiplier = 3; |
| 2841 | break; |
| 2842 | case QAbstract3DGraph::ShadowQualitySoftHigh: |
| 2843 | m_shadowQualityToShader = 15.0f; |
| 2844 | m_shadowQualityMultiplier = 4; |
| 2845 | break; |
| 2846 | default: |
| 2847 | m_shadowQualityToShader = 0.0f; |
| 2848 | m_shadowQualityMultiplier = 1; |
| 2849 | break; |
| 2850 | } |
| 2851 | |
| 2852 | handleShadowQualityChange(); |
| 2853 | |
| 2854 | updateDepthBuffer(); |
| 2855 | } |
| 2856 | |
| 2857 | void Surface3DRenderer::updateTextures() |
| 2858 | { |
| 2859 | Abstract3DRenderer::updateTextures(); |
| 2860 | |
| 2861 | if (m_polarGraph) |
| 2862 | calculateSceneScalingFactors(); |
| 2863 | } |
| 2864 | |
| 2865 | void Surface3DRenderer::updateSlicingActive(bool isSlicing) |
| 2866 | { |
| 2867 | if (m_cachedIsSlicingActivated == isSlicing) |
| 2868 | return; |
| 2869 | |
| 2870 | m_cachedIsSlicingActivated = isSlicing; |
| 2871 | |
| 2872 | if (!m_cachedIsSlicingActivated) { |
| 2873 | // We need to re-init selection buffer in case there has been a resize |
| 2874 | initSelectionBuffer(); |
| 2875 | initCursorPositionBuffer(); |
| 2876 | } |
| 2877 | |
| 2878 | updateDepthBuffer(); // Re-init depth buffer as well |
| 2879 | |
| 2880 | m_selectionDirty = true; |
| 2881 | |
| 2882 | foreach (SeriesRenderCache *baseCache, m_renderCacheList) { |
| 2883 | SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache); |
| 2884 | if (cache->mainSelectionPointer()) |
| 2885 | cache->mainSelectionPointer()->updateBoundingRect(rect: m_primarySubViewport); |
| 2886 | } |
| 2887 | } |
| 2888 | |
| 2889 | void Surface3DRenderer::initShaders(const QString &vertexShader, const QString &fragmentShader) |
| 2890 | { |
| 2891 | Q_UNUSED(vertexShader); |
| 2892 | Q_UNUSED(fragmentShader); |
| 2893 | |
| 2894 | delete m_surfaceFlatShader; |
| 2895 | delete m_surfaceSmoothShader; |
| 2896 | delete m_surfaceTexturedSmoothShader; |
| 2897 | delete m_surfaceTexturedFlatShader; |
| 2898 | delete m_surfaceSliceFlatShader; |
| 2899 | delete m_surfaceSliceSmoothShader; |
| 2900 | |
| 2901 | if (!m_isOpenGLES) { |
| 2902 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 2903 | m_surfaceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexShadow" ), |
| 2904 | QStringLiteral(":/shaders/fragmentSurfaceShadowNoTex" )); |
| 2905 | m_surfaceTexturedSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexShadow" ), |
| 2906 | QStringLiteral(":/shaders/fragmentTexturedSurfaceShadow" )); |
| 2907 | } else { |
| 2908 | m_surfaceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
| 2909 | QStringLiteral(":/shaders/fragmentSurface" )); |
| 2910 | m_surfaceTexturedSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexTexture" ), |
| 2911 | QStringLiteral(":/shaders/fragmentTexture" )); |
| 2912 | } |
| 2913 | m_surfaceSliceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
| 2914 | QStringLiteral(":/shaders/fragmentSurface" )); |
| 2915 | if (m_flatSupported) { |
| 2916 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 2917 | m_surfaceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceShadowFlat" ), |
| 2918 | QStringLiteral(":/shaders/fragmentSurfaceShadowFlat" )); |
| 2919 | m_surfaceTexturedFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceShadowFlat" ), |
| 2920 | QStringLiteral(":/shaders/fragmentTexturedSurfaceShadowFlat" )); |
| 2921 | } else { |
| 2922 | m_surfaceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceFlat" ), |
| 2923 | QStringLiteral(":/shaders/fragmentSurfaceFlat" )); |
| 2924 | m_surfaceTexturedFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceFlat" ), |
| 2925 | QStringLiteral(":/shaders/fragmentSurfaceTexturedFlat" )); |
| 2926 | } |
| 2927 | m_surfaceSliceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexSurfaceFlat" ), |
| 2928 | QStringLiteral(":/shaders/fragmentSurfaceFlat" )); |
| 2929 | } else { |
| 2930 | m_surfaceFlatShader = 0; |
| 2931 | m_surfaceSliceFlatShader = 0; |
| 2932 | m_surfaceTexturedFlatShader = 0; |
| 2933 | } |
| 2934 | } else { |
| 2935 | m_surfaceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
| 2936 | QStringLiteral(":/shaders/fragmentSurfaceES2" )); |
| 2937 | m_surfaceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
| 2938 | QStringLiteral(":/shaders/fragmentSurfaceES2" )); |
| 2939 | m_surfaceTexturedSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexTexture" ), |
| 2940 | QStringLiteral(":/shaders/fragmentTextureES2" )); |
| 2941 | m_surfaceTexturedFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexTexture" ), |
| 2942 | QStringLiteral(":/shaders/fragmentTextureES2" )); |
| 2943 | m_surfaceSliceSmoothShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
| 2944 | QStringLiteral(":/shaders/fragmentSurfaceES2" )); |
| 2945 | m_surfaceSliceFlatShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex" ), |
| 2946 | QStringLiteral(":/shaders/fragmentSurfaceES2" )); |
| 2947 | } |
| 2948 | |
| 2949 | m_surfaceSmoothShader->initialize(); |
| 2950 | m_surfaceSliceSmoothShader->initialize(); |
| 2951 | m_surfaceTexturedSmoothShader->initialize(); |
| 2952 | if (m_flatSupported) { |
| 2953 | m_surfaceFlatShader->initialize(); |
| 2954 | m_surfaceSliceFlatShader->initialize(); |
| 2955 | m_surfaceTexturedFlatShader->initialize(); |
| 2956 | } |
| 2957 | } |
| 2958 | |
| 2959 | void Surface3DRenderer::initBackgroundShaders(const QString &vertexShader, |
| 2960 | const QString &fragmentShader) |
| 2961 | { |
| 2962 | if (m_backgroundShader) |
| 2963 | delete m_backgroundShader; |
| 2964 | m_backgroundShader = new ShaderHelper(this, vertexShader, fragmentShader); |
| 2965 | m_backgroundShader->initialize(); |
| 2966 | } |
| 2967 | |
| 2968 | void Surface3DRenderer::initSelectionShaders() |
| 2969 | { |
| 2970 | if (m_selectionShader) |
| 2971 | delete m_selectionShader; |
| 2972 | m_selectionShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexLabel" ), |
| 2973 | QStringLiteral(":/shaders/fragmentLabel" )); |
| 2974 | m_selectionShader->initialize(); |
| 2975 | } |
| 2976 | |
| 2977 | void Surface3DRenderer::initSurfaceShaders() |
| 2978 | { |
| 2979 | // Gridline shader |
| 2980 | if (m_surfaceGridShader) |
| 2981 | delete m_surfaceGridShader; |
| 2982 | m_surfaceGridShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexPlainColor" ), |
| 2983 | QStringLiteral(":/shaders/fragmentPlainColor" )); |
| 2984 | m_surfaceGridShader->initialize(); |
| 2985 | |
| 2986 | // Triggers surface shader selection by shadow setting |
| 2987 | handleShadowQualityChange(); |
| 2988 | } |
| 2989 | |
| 2990 | void Surface3DRenderer::initDepthShader() |
| 2991 | { |
| 2992 | if (!m_isOpenGLES) { |
| 2993 | delete m_depthShader; |
| 2994 | m_depthShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexDepth" ), |
| 2995 | QStringLiteral(":/shaders/fragmentDepth" )); |
| 2996 | m_depthShader->initialize(); |
| 2997 | } |
| 2998 | } |
| 2999 | |
| 3000 | void Surface3DRenderer::updateDepthBuffer() |
| 3001 | { |
| 3002 | if (!m_isOpenGLES) { |
| 3003 | m_textureHelper->deleteTexture(texture: &m_depthTexture); |
| 3004 | |
| 3005 | if (m_primarySubViewport.size().isEmpty()) |
| 3006 | return; |
| 3007 | |
| 3008 | if (m_cachedShadowQuality > QAbstract3DGraph::ShadowQualityNone) { |
| 3009 | m_depthTexture = m_textureHelper->createDepthTextureFrameBuffer(size: m_primarySubViewport.size(), |
| 3010 | frameBuffer&: m_depthFrameBuffer, |
| 3011 | textureSize: m_shadowQualityMultiplier); |
| 3012 | if (!m_depthTexture) |
| 3013 | lowerShadowQuality(); |
| 3014 | } |
| 3015 | } |
| 3016 | } |
| 3017 | |
| 3018 | QVector3D Surface3DRenderer::convertPositionToTranslation(const QVector3D &position, |
| 3019 | bool isAbsolute) |
| 3020 | { |
| 3021 | float xTrans = 0.0f; |
| 3022 | float yTrans = 0.0f; |
| 3023 | float zTrans = 0.0f; |
| 3024 | if (!isAbsolute) { |
| 3025 | if (m_polarGraph) { |
| 3026 | calculatePolarXZ(dataPos: position, x&: xTrans, z&: zTrans); |
| 3027 | } else { |
| 3028 | xTrans = m_axisCacheX.positionAt(value: position.x()); |
| 3029 | zTrans = m_axisCacheZ.positionAt(value: position.z()); |
| 3030 | } |
| 3031 | yTrans = m_axisCacheY.positionAt(value: position.y()); |
| 3032 | } else { |
| 3033 | xTrans = position.x() * m_scaleX; |
| 3034 | yTrans = position.y() * m_scaleY; |
| 3035 | zTrans = position.z() * -m_scaleZ; |
| 3036 | } |
| 3037 | return QVector3D(xTrans, yTrans, zTrans); |
| 3038 | } |
| 3039 | |
| 3040 | void Surface3DRenderer::updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation, |
| 3041 | const QStringList &labels) |
| 3042 | { |
| 3043 | Abstract3DRenderer::updateAxisLabels(orientation, labels); |
| 3044 | |
| 3045 | // Angular axis label dimensions affect the chart dimensions |
| 3046 | if (m_polarGraph && orientation == QAbstract3DAxis::AxisOrientationX) |
| 3047 | calculateSceneScalingFactors(); |
| 3048 | } |
| 3049 | |
| 3050 | void Surface3DRenderer::updateAxisTitleVisibility(QAbstract3DAxis::AxisOrientation orientation, bool visible) |
| 3051 | { |
| 3052 | Abstract3DRenderer::updateAxisTitleVisibility(orientation, visible); |
| 3053 | |
| 3054 | // Angular axis title existence affects the chart dimensions |
| 3055 | if (m_polarGraph && orientation == QAbstract3DAxis::AxisOrientationX) |
| 3056 | calculateSceneScalingFactors(); |
| 3057 | } |
| 3058 | |
| 3059 | void Surface3DRenderer::updateMargin(float margin) |
| 3060 | { |
| 3061 | Abstract3DRenderer::updateMargin(margin); |
| 3062 | calculateSceneScalingFactors(); |
| 3063 | } |
| 3064 | |
| 3065 | QT_END_NAMESPACE_DATAVISUALIZATION |
| 3066 | |