| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:GPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU |
| 19 | ** General Public License version 3 or (at your option) any later version |
| 20 | ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| 21 | ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| 22 | ** included in the packaging of this file. Please review the following |
| 23 | ** information to ensure the GNU General Public License requirements will |
| 24 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| 25 | ** |
| 26 | ** $QT_END_LICENSE$ |
| 27 | ** |
| 28 | ****************************************************************************/ |
| 29 | |
| 30 | #include "texturehelper_p.h" |
| 31 | #include "utils_p.h" |
| 32 | |
| 33 | #include <QtGui/QImage> |
| 34 | #include <QtGui/QPainter> |
| 35 | #include <QtCore/QTime> |
| 36 | |
| 37 | QT_BEGIN_NAMESPACE_DATAVISUALIZATION |
| 38 | |
| 39 | // Defined in shaderhelper.cpp |
| 40 | extern void discardDebugMsgs(QtMsgType type, const QMessageLogContext &context, const QString &msg); |
| 41 | |
| 42 | TextureHelper::TextureHelper() |
| 43 | { |
| 44 | initializeOpenGLFunctions(); |
| 45 | #if !defined(QT_OPENGL_ES_2) |
| 46 | if (!Utils::isOpenGLES()) { |
| 47 | // Discard warnings about deprecated functions |
| 48 | QtMessageHandler handler = qInstallMessageHandler(discardDebugMsgs); |
| 49 | |
| 50 | m_openGlFunctions_2_1 = |
| 51 | QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_2_1>(); |
| 52 | if (m_openGlFunctions_2_1) |
| 53 | m_openGlFunctions_2_1->initializeOpenGLFunctions(); |
| 54 | |
| 55 | // Restore original message handler |
| 56 | qInstallMessageHandler(handler); |
| 57 | |
| 58 | if (!m_openGlFunctions_2_1) |
| 59 | qFatal(msg: "OpenGL version is too low, at least 2.1 is required" ); |
| 60 | } |
| 61 | #endif |
| 62 | } |
| 63 | |
| 64 | TextureHelper::~TextureHelper() |
| 65 | { |
| 66 | } |
| 67 | |
| 68 | GLuint TextureHelper::create2DTexture(const QImage &image, bool useTrilinearFiltering, |
| 69 | bool convert, bool smoothScale, bool clampY) |
| 70 | { |
| 71 | if (image.isNull()) |
| 72 | return 0; |
| 73 | |
| 74 | QImage texImage = image; |
| 75 | |
| 76 | if (Utils::isOpenGLES()) { |
| 77 | GLuint imageWidth = Utils::getNearestPowerOfTwo(value: image.width()); |
| 78 | GLuint imageHeight = Utils::getNearestPowerOfTwo(value: image.height()); |
| 79 | if (smoothScale) { |
| 80 | texImage = image.scaled(w: imageWidth, h: imageHeight, aspectMode: Qt::IgnoreAspectRatio, |
| 81 | mode: Qt::SmoothTransformation); |
| 82 | } else { |
| 83 | texImage = image.scaled(w: imageWidth, h: imageHeight, aspectMode: Qt::IgnoreAspectRatio); |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | GLuint textureId; |
| 88 | glGenTextures(n: 1, textures: &textureId); |
| 89 | glBindTexture(GL_TEXTURE_2D, texture: textureId); |
| 90 | if (convert) |
| 91 | texImage = convertToGLFormat(srcImage: texImage); |
| 92 | glTexImage2D(GL_TEXTURE_2D, level: 0, GL_RGBA, width: texImage.width(), height: texImage.height(), |
| 93 | border: 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels: texImage.bits()); |
| 94 | if (smoothScale) |
| 95 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 96 | else |
| 97 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 98 | if (useTrilinearFiltering) { |
| 99 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 100 | glGenerateMipmap(GL_TEXTURE_2D); |
| 101 | } else { |
| 102 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 103 | } |
| 104 | if (clampY) |
| 105 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 106 | glBindTexture(GL_TEXTURE_2D, texture: 0); |
| 107 | |
| 108 | return textureId; |
| 109 | } |
| 110 | |
| 111 | GLuint TextureHelper::create3DTexture(const QVector<uchar> *data, int width, int height, int depth, |
| 112 | QImage::Format dataFormat) |
| 113 | { |
| 114 | if (Utils::isOpenGLES() || !width || !height || !depth) |
| 115 | return 0; |
| 116 | |
| 117 | GLuint textureId = 0; |
| 118 | #if defined(QT_OPENGL_ES_2) |
| 119 | Q_UNUSED(dataFormat) |
| 120 | Q_UNUSED(data) |
| 121 | #else |
| 122 | glEnable(GL_TEXTURE_3D); |
| 123 | |
| 124 | glGenTextures(n: 1, textures: &textureId); |
| 125 | glBindTexture(GL_TEXTURE_3D, texture: textureId); |
| 126 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 127 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 128 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); |
| 129 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 130 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 131 | |
| 132 | GLenum status = glGetError(); |
| 133 | // glGetError docs advise to call glGetError in loop to clear all error flags |
| 134 | while (status) |
| 135 | status = glGetError(); |
| 136 | |
| 137 | GLint internalFormat = 4; |
| 138 | GLint format = GL_BGRA; |
| 139 | if (dataFormat == QImage::Format_Indexed8) { |
| 140 | internalFormat = 1; |
| 141 | format = GL_RED; |
| 142 | // Align width to 32bits |
| 143 | width = width + width % 4; |
| 144 | } |
| 145 | m_openGlFunctions_2_1->glTexImage3D(GL_TEXTURE_3D, level: 0, internalformat: internalFormat, width, height, depth, border: 0, |
| 146 | format, GL_UNSIGNED_BYTE, pixels: data->constData()); |
| 147 | status = glGetError(); |
| 148 | if (status) |
| 149 | qWarning() << __FUNCTION__ << "3D texture creation failed:" << status; |
| 150 | |
| 151 | glBindTexture(GL_TEXTURE_3D, texture: 0); |
| 152 | glDisable(GL_TEXTURE_3D); |
| 153 | #endif |
| 154 | return textureId; |
| 155 | } |
| 156 | |
| 157 | GLuint TextureHelper::createCubeMapTexture(const QImage &image, bool useTrilinearFiltering) |
| 158 | { |
| 159 | if (image.isNull()) |
| 160 | return 0; |
| 161 | |
| 162 | GLuint textureId; |
| 163 | glGenTextures(n: 1, textures: &textureId); |
| 164 | glBindTexture(GL_TEXTURE_CUBE_MAP, texture: textureId); |
| 165 | QImage glTexture = convertToGLFormat(srcImage: image); |
| 166 | glTexImage2D(GL_TEXTURE_CUBE_MAP, level: 0, GL_RGBA, width: glTexture.width(), height: glTexture.height(), |
| 167 | border: 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels: glTexture.bits()); |
| 168 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 169 | if (useTrilinearFiltering) { |
| 170 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 171 | glGenerateMipmap(GL_TEXTURE_CUBE_MAP); |
| 172 | } else { |
| 173 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 174 | } |
| 175 | glBindTexture(GL_TEXTURE_2D, texture: 0); |
| 176 | return textureId; |
| 177 | } |
| 178 | |
| 179 | GLuint TextureHelper::createSelectionTexture(const QSize &size, GLuint &frameBuffer, |
| 180 | GLuint &depthBuffer) |
| 181 | { |
| 182 | GLuint textureid; |
| 183 | |
| 184 | // Create texture for the selection buffer |
| 185 | glGenTextures(n: 1, textures: &textureid); |
| 186 | glBindTexture(GL_TEXTURE_2D, texture: textureid); |
| 187 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 188 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 189 | glTexImage2D(GL_TEXTURE_2D, level: 0, GL_RGBA, width: size.width(), height: size.height(), border: 0, GL_RGBA, |
| 190 | GL_UNSIGNED_BYTE, NULL); |
| 191 | glBindTexture(GL_TEXTURE_2D, texture: 0); |
| 192 | |
| 193 | // Create render buffer |
| 194 | if (depthBuffer) |
| 195 | glDeleteRenderbuffers(n: 1, renderbuffers: &depthBuffer); |
| 196 | |
| 197 | glGenRenderbuffers(n: 1, renderbuffers: &depthBuffer); |
| 198 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: depthBuffer); |
| 199 | GLenum status = glGetError(); |
| 200 | // glGetError docs advise to call glGetError in loop to clear all error flags |
| 201 | while (status) |
| 202 | status = glGetError(); |
| 203 | if (Utils::isOpenGLES()) |
| 204 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width: size.width(), height: size.height()); |
| 205 | else |
| 206 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, width: size.width(), height: size.height()); |
| 207 | |
| 208 | status = glGetError(); |
| 209 | if (status) { |
| 210 | qCritical() << "Selection texture render buffer creation failed:" << status; |
| 211 | glDeleteTextures(n: 1, textures: &textureid); |
| 212 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); |
| 213 | return 0; |
| 214 | } |
| 215 | glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); |
| 216 | |
| 217 | // Create frame buffer |
| 218 | if (!frameBuffer) |
| 219 | glGenFramebuffers(n: 1, framebuffers: &frameBuffer); |
| 220 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: frameBuffer); |
| 221 | |
| 222 | // Attach texture to color attachment |
| 223 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture: textureid, level: 0); |
| 224 | // Attach renderbuffer to depth attachment |
| 225 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, renderbuffer: depthBuffer); |
| 226 | |
| 227 | // Verify that the frame buffer is complete |
| 228 | status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 229 | if (status != GL_FRAMEBUFFER_COMPLETE) { |
| 230 | qCritical() << "Selection texture frame buffer creation failed:" << status; |
| 231 | glDeleteTextures(n: 1, textures: &textureid); |
| 232 | textureid = 0; |
| 233 | } |
| 234 | |
| 235 | // Restore the default framebuffer |
| 236 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: 0); |
| 237 | |
| 238 | return textureid; |
| 239 | } |
| 240 | |
| 241 | GLuint TextureHelper::createCursorPositionTexture(const QSize &size, GLuint &frameBuffer) |
| 242 | { |
| 243 | GLuint textureid; |
| 244 | glGenTextures(n: 1, textures: &textureid); |
| 245 | glBindTexture(GL_TEXTURE_2D, texture: textureid); |
| 246 | glTexImage2D(GL_TEXTURE_2D, level: 0, GL_RGBA, width: size.width(), height: size.height(), border: 0, GL_RGBA, |
| 247 | GL_UNSIGNED_BYTE, NULL); |
| 248 | glBindTexture(GL_TEXTURE_2D, texture: 0); |
| 249 | |
| 250 | glGenFramebuffers(n: 1, framebuffers: &frameBuffer); |
| 251 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: frameBuffer); |
| 252 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 253 | texture: textureid, level: 0); |
| 254 | |
| 255 | GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 256 | if (status != GL_FRAMEBUFFER_COMPLETE) { |
| 257 | qCritical() << "Cursor position mapper frame buffer creation failed:" << status; |
| 258 | glDeleteTextures(n: 1, textures: &textureid); |
| 259 | textureid = 0; |
| 260 | } |
| 261 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: 0); |
| 262 | |
| 263 | return textureid; |
| 264 | } |
| 265 | |
| 266 | GLuint TextureHelper::createUniformTexture(const QColor &color) |
| 267 | { |
| 268 | QImage image(QSize(int(uniformTextureWidth), int(uniformTextureHeight)), |
| 269 | QImage::Format_RGB32); |
| 270 | QPainter pmp(&image); |
| 271 | pmp.setBrush(QBrush(color)); |
| 272 | pmp.setPen(Qt::NoPen); |
| 273 | pmp.drawRect(x: 0, y: 0, w: int(uniformTextureWidth), h: int(uniformTextureHeight)); |
| 274 | |
| 275 | return create2DTexture(image, useTrilinearFiltering: false, convert: true, smoothScale: false, clampY: true); |
| 276 | } |
| 277 | |
| 278 | GLuint TextureHelper::createGradientTexture(const QLinearGradient &gradient) |
| 279 | { |
| 280 | QImage image(QSize(int(gradientTextureWidth), int(gradientTextureHeight)), |
| 281 | QImage::Format_RGB32); |
| 282 | QPainter pmp(&image); |
| 283 | pmp.setBrush(QBrush(gradient)); |
| 284 | pmp.setPen(Qt::NoPen); |
| 285 | pmp.drawRect(x: 0, y: 0, w: int(gradientTextureWidth), h: int(gradientTextureHeight)); |
| 286 | |
| 287 | return create2DTexture(image, useTrilinearFiltering: false, convert: true, smoothScale: false, clampY: true); |
| 288 | } |
| 289 | |
| 290 | GLuint TextureHelper::createDepthTexture(const QSize &size, GLuint textureSize) |
| 291 | { |
| 292 | GLuint depthtextureid = 0; |
| 293 | #if defined(QT_OPENGL_ES_2) |
| 294 | Q_UNUSED(size) |
| 295 | Q_UNUSED(textureSize) |
| 296 | #else |
| 297 | if (!Utils::isOpenGLES()) { |
| 298 | // Create depth texture for the shadow mapping |
| 299 | glGenTextures(n: 1, textures: &depthtextureid); |
| 300 | glBindTexture(GL_TEXTURE_2D, texture: depthtextureid); |
| 301 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 302 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 303 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 304 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 305 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 306 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB); |
| 307 | glTexImage2D(GL_TEXTURE_2D, level: 0, GL_DEPTH_COMPONENT, width: size.width() * textureSize, |
| 308 | height: size.height() * textureSize, border: 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); |
| 309 | glBindTexture(GL_TEXTURE_2D, texture: 0); |
| 310 | } |
| 311 | #endif |
| 312 | return depthtextureid; |
| 313 | } |
| 314 | |
| 315 | GLuint TextureHelper::createDepthTextureFrameBuffer(const QSize &size, GLuint &frameBuffer, |
| 316 | GLuint textureSize) |
| 317 | { |
| 318 | GLuint depthtextureid = createDepthTexture(size, textureSize); |
| 319 | #if defined(QT_OPENGL_ES_2) |
| 320 | Q_UNUSED(frameBuffer) |
| 321 | #else |
| 322 | if (!Utils::isOpenGLES()) { |
| 323 | // Create frame buffer |
| 324 | if (!frameBuffer) |
| 325 | glGenFramebuffers(n: 1, framebuffers: &frameBuffer); |
| 326 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: frameBuffer); |
| 327 | |
| 328 | // Attach texture to depth attachment |
| 329 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texture: depthtextureid, level: 0); |
| 330 | |
| 331 | m_openGlFunctions_2_1->glDrawBuffer(GL_NONE); |
| 332 | m_openGlFunctions_2_1->glReadBuffer(GL_NONE); |
| 333 | |
| 334 | // Verify that the frame buffer is complete |
| 335 | GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 336 | if (status != GL_FRAMEBUFFER_COMPLETE) { |
| 337 | qCritical() << "Depth texture frame buffer creation failed" << status; |
| 338 | glDeleteTextures(n: 1, textures: &depthtextureid); |
| 339 | depthtextureid = 0; |
| 340 | } |
| 341 | |
| 342 | // Restore the default framebuffer |
| 343 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer: 0); |
| 344 | } |
| 345 | #endif |
| 346 | return depthtextureid; |
| 347 | } |
| 348 | |
| 349 | void TextureHelper::deleteTexture(GLuint *texture) |
| 350 | { |
| 351 | if (texture && *texture) { |
| 352 | if (QOpenGLContext::currentContext()) |
| 353 | glDeleteTextures(n: 1, textures: texture); |
| 354 | *texture = 0; |
| 355 | } |
| 356 | } |
| 357 | |
| 358 | QImage TextureHelper::convertToGLFormat(const QImage &srcImage) |
| 359 | { |
| 360 | QImage res(srcImage.size(), QImage::Format_ARGB32); |
| 361 | convertToGLFormatHelper(dstImage&: res, srcImage: srcImage.convertToFormat(f: QImage::Format_ARGB32), GL_RGBA); |
| 362 | return res; |
| 363 | } |
| 364 | |
| 365 | void TextureHelper::convertToGLFormatHelper(QImage &dstImage, const QImage &srcImage, |
| 366 | GLenum texture_format) |
| 367 | { |
| 368 | Q_ASSERT(dstImage.depth() == 32); |
| 369 | Q_ASSERT(srcImage.depth() == 32); |
| 370 | |
| 371 | if (dstImage.size() != srcImage.size()) { |
| 372 | int target_width = dstImage.width(); |
| 373 | int target_height = dstImage.height(); |
| 374 | float sx = target_width / float(srcImage.width()); |
| 375 | float sy = target_height / float(srcImage.height()); |
| 376 | |
| 377 | quint32 *dest = (quint32 *) dstImage.scanLine(0); // NB! avoid detach here |
| 378 | uchar *srcPixels = (uchar *) srcImage.scanLine(srcImage.height() - 1); |
| 379 | int sbpl = srcImage.bytesPerLine(); |
| 380 | int dbpl = dstImage.bytesPerLine(); |
| 381 | |
| 382 | int ix = int(0x00010000 / sx); |
| 383 | int iy = int(0x00010000 / sy); |
| 384 | |
| 385 | quint32 basex = int(0.5 * ix); |
| 386 | quint32 srcy = int(0.5 * iy); |
| 387 | |
| 388 | // scale, swizzle and mirror in one loop |
| 389 | while (target_height--) { |
| 390 | const uint *src = (const quint32 *) (srcPixels - (srcy >> 16) * sbpl); |
| 391 | int srcx = basex; |
| 392 | for (int x=0; x<target_width; ++x) { |
| 393 | dest[x] = qt_gl_convertToGLFormatHelper(src_pixel: src[srcx >> 16], texture_format); |
| 394 | srcx += ix; |
| 395 | } |
| 396 | dest = (quint32 *)(((uchar *) dest) + dbpl); |
| 397 | srcy += iy; |
| 398 | } |
| 399 | } else { |
| 400 | const int width = srcImage.width(); |
| 401 | const int height = srcImage.height(); |
| 402 | const uint *p = (const uint*) srcImage.scanLine(srcImage.height() - 1); |
| 403 | uint *q = (uint*) dstImage.scanLine(0); |
| 404 | |
| 405 | #if !defined(QT_OPENGL_ES_2) |
| 406 | if (texture_format == GL_BGRA) { |
| 407 | #else |
| 408 | if (texture_format == GL_BGRA8_EXT) { |
| 409 | #endif |
| 410 | if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { |
| 411 | // mirror + swizzle |
| 412 | for (int i=0; i < height; ++i) { |
| 413 | const uint *end = p + width; |
| 414 | while (p < end) { |
| 415 | *q = ((*p << 24) & 0xff000000) |
| 416 | | ((*p >> 24) & 0x000000ff) |
| 417 | | ((*p << 8) & 0x00ff0000) |
| 418 | | ((*p >> 8) & 0x0000ff00); |
| 419 | p++; |
| 420 | q++; |
| 421 | } |
| 422 | p -= 2 * width; |
| 423 | } |
| 424 | } else { |
| 425 | const uint bytesPerLine = srcImage.bytesPerLine(); |
| 426 | for (int i=0; i < height; ++i) { |
| 427 | memcpy(dest: q, src: p, n: bytesPerLine); |
| 428 | q += width; |
| 429 | p -= width; |
| 430 | } |
| 431 | } |
| 432 | } else { |
| 433 | if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { |
| 434 | for (int i=0; i < height; ++i) { |
| 435 | const uint *end = p + width; |
| 436 | while (p < end) { |
| 437 | *q = (*p << 8) | ((*p >> 24) & 0xff); |
| 438 | p++; |
| 439 | q++; |
| 440 | } |
| 441 | p -= 2 * width; |
| 442 | } |
| 443 | } else { |
| 444 | for (int i=0; i < height; ++i) { |
| 445 | const uint *end = p + width; |
| 446 | while (p < end) { |
| 447 | *q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00); |
| 448 | p++; |
| 449 | q++; |
| 450 | } |
| 451 | p -= 2 * width; |
| 452 | } |
| 453 | } |
| 454 | } |
| 455 | } |
| 456 | } |
| 457 | |
| 458 | QRgb TextureHelper::qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format) |
| 459 | { |
| 460 | #if !defined(QT_OPENGL_ES_2) |
| 461 | if (texture_format == GL_BGRA) { |
| 462 | #else |
| 463 | if (texture_format == GL_BGRA8_EXT) { |
| 464 | #endif |
| 465 | if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { |
| 466 | return ((src_pixel << 24) & 0xff000000) |
| 467 | | ((src_pixel >> 24) & 0x000000ff) |
| 468 | | ((src_pixel << 8) & 0x00ff0000) |
| 469 | | ((src_pixel >> 8) & 0x0000ff00); |
| 470 | } else { |
| 471 | return src_pixel; |
| 472 | } |
| 473 | } else { // GL_RGBA |
| 474 | if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { |
| 475 | return (src_pixel << 8) | ((src_pixel >> 24) & 0xff); |
| 476 | } else { |
| 477 | return ((src_pixel << 16) & 0xff0000) |
| 478 | | ((src_pixel >> 16) & 0xff) |
| 479 | | (src_pixel & 0xff00ff00); |
| 480 | } |
| 481 | } |
| 482 | } |
| 483 | |
| 484 | QT_END_NAMESPACE_DATAVISUALIZATION |
| 485 | |