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| 49 | ****************************************************************************/ | 
| 50 |  | 
| 51 | #include "linenode.h" | 
| 52 |  | 
| 53 | #include <QtGui/QColor> | 
| 54 |  | 
| 55 | #include <QtQuick/QSGSimpleMaterial> | 
| 56 |  | 
| 57 | struct LineMaterial | 
| 58 | { | 
| 59 |     QColor color; | 
| 60 |     float spread; | 
| 61 |     float size; | 
| 62 | }; | 
| 63 |  | 
| 64 | class LineShader : public QSGSimpleMaterialShader<LineMaterial> | 
| 65 | { | 
| 66 |     QSG_DECLARE_SIMPLE_SHADER(LineShader, LineMaterial) | 
| 67 |  | 
| 68 | public: | 
| 69 |     LineShader() { | 
| 70 |         setShaderSourceFile(type: QOpenGLShader::Vertex, sourceFile: ":/scenegraph/graph/shaders/line.vsh" ); | 
| 71 |         setShaderSourceFile(type: QOpenGLShader::Fragment, sourceFile: ":/scenegraph/graph/shaders/line.fsh" ); | 
| 72 |     } | 
| 73 |  | 
| 74 |     QList<QByteArray> attributes() const override {  return QList<QByteArray>() << "pos"  << "t" ; } | 
| 75 |  | 
| 76 |     void updateState(const LineMaterial *m, const LineMaterial *) override { | 
| 77 |         program()->setUniformValue(location: id_color, color: m->color); | 
| 78 |         program()->setUniformValue(location: id_spread, value: m->spread); | 
| 79 |         program()->setUniformValue(location: id_size, value: m->size); | 
| 80 |     } | 
| 81 |  | 
| 82 |     void resolveUniforms() override { | 
| 83 |         id_spread = program()->uniformLocation(name: "spread" ); | 
| 84 |         id_size = program()->uniformLocation(name: "size" ); | 
| 85 |         id_color = program()->uniformLocation(name: "color" ); | 
| 86 |     } | 
| 87 |  | 
| 88 | private: | 
| 89 |     int id_color = -1; | 
| 90 |     int id_spread = -1; | 
| 91 |     int id_size = -1; | 
| 92 | }; | 
| 93 |  | 
| 94 | struct LineVertex { | 
| 95 |     float x; | 
| 96 |     float y; | 
| 97 |     float t; | 
| 98 |     inline void set(float xx, float yy, float tt) { x = xx; y = yy; t = tt; } | 
| 99 | }; | 
| 100 |  | 
| 101 | static const QSGGeometry::AttributeSet &attributes() | 
| 102 | { | 
| 103 |     static QSGGeometry::Attribute attr[] = { | 
| 104 |         QSGGeometry::Attribute::create(pos: 0, tupleSize: 2, GL_FLOAT, isPosition: true), | 
| 105 |         QSGGeometry::Attribute::create(pos: 1, tupleSize: 1, GL_FLOAT) | 
| 106 |     }; | 
| 107 |     static QSGGeometry::AttributeSet set = { .count: 2, .stride: 3 * sizeof(float), .attributes: attr }; | 
| 108 |     return set; | 
| 109 | } | 
| 110 |  | 
| 111 | LineNode::LineNode(float size, float spread, const QColor &color) | 
| 112 |     : m_geometry(attributes(), 0) | 
| 113 | { | 
| 114 |     setGeometry(&m_geometry); | 
| 115 |     m_geometry.setDrawingMode(GL_TRIANGLE_STRIP); | 
| 116 |  | 
| 117 |     QSGSimpleMaterial<LineMaterial> *m = LineShader::createMaterial(); | 
| 118 |     m->state()->color = color; | 
| 119 |     m->state()->size = size; | 
| 120 |     m->state()->spread = spread; | 
| 121 |     m->setFlag(flags: QSGMaterial::Blending); | 
| 122 |     setMaterial(m); | 
| 123 |     setFlag(OwnsMaterial); | 
| 124 | } | 
| 125 |  | 
| 126 | /* | 
| 127 |  * Assumes that samples have values in the range of 0 to 1 and scales them to | 
| 128 |  * the height of bounds. The samples are stretched out horizontally along the | 
| 129 |  * width of the bounds. | 
| 130 |  * | 
| 131 |  * The position of each pair of points is identical, but we use the third value | 
| 132 |  * "t" to shift the point up or down and to add antialiasing. | 
| 133 |  */ | 
| 134 | void LineNode::updateGeometry(const QRectF &bounds, const QList<qreal> &samples) | 
| 135 | { | 
| 136 |     m_geometry.allocate(vertexCount: samples.size() * 2); | 
| 137 |  | 
| 138 |     float x = bounds.x(); | 
| 139 |     float y = bounds.y(); | 
| 140 |     float w = bounds.width(); | 
| 141 |     float h = bounds.height(); | 
| 142 |  | 
| 143 |     float dx = w / (samples.size() - 1); | 
| 144 |  | 
| 145 |     LineVertex *v = (LineVertex *) m_geometry.vertexData(); | 
| 146 |     for (int i=0; i<samples.size(); ++i) { | 
| 147 |         v[i*2+0].set(xx: x + dx * i, yy: y + samples.at(i) * h, tt: 0); | 
| 148 |         v[i*2+1].set(xx: x + dx * i, yy: y + samples.at(i) * h, tt: 1); | 
| 149 |     } | 
| 150 |  | 
| 151 |     markDirty(bits: QSGNode::DirtyGeometry); | 
| 152 | } | 
| 153 |  |