| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the demonstration applications of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** BSD License Usage |
| 18 | ** Alternatively, you may use this file under the terms of the BSD license |
| 19 | ** as follows: |
| 20 | ** |
| 21 | ** "Redistribution and use in source and binary forms, with or without |
| 22 | ** modification, are permitted provided that the following conditions are |
| 23 | ** met: |
| 24 | ** * Redistributions of source code must retain the above copyright |
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| 26 | ** * Redistributions in binary form must reproduce the above copyright |
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| 30 | ** * Neither the name of The Qt Company Ltd nor the names of its |
| 31 | ** contributors may be used to endorse or promote products derived |
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| 34 | ** |
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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| 48 | ** |
| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include "squircle.h" |
| 52 | |
| 53 | #include <QtQuick/qquickwindow.h> |
| 54 | #include <QtGui/QOpenGLShaderProgram> |
| 55 | #include <QtGui/QOpenGLContext> |
| 56 | #include <QtCore/QRunnable> |
| 57 | |
| 58 | //! [7] |
| 59 | Squircle::Squircle() |
| 60 | : m_t(0) |
| 61 | , m_renderer(nullptr) |
| 62 | { |
| 63 | connect(sender: this, signal: &QQuickItem::windowChanged, receiver: this, slot: &Squircle::handleWindowChanged); |
| 64 | } |
| 65 | //! [7] |
| 66 | |
| 67 | //! [8] |
| 68 | void Squircle::setT(qreal t) |
| 69 | { |
| 70 | if (t == m_t) |
| 71 | return; |
| 72 | m_t = t; |
| 73 | emit tChanged(); |
| 74 | if (window()) |
| 75 | window()->update(); |
| 76 | } |
| 77 | //! [8] |
| 78 | |
| 79 | //! [1] |
| 80 | void Squircle::handleWindowChanged(QQuickWindow *win) |
| 81 | { |
| 82 | if (win) { |
| 83 | connect(sender: win, signal: &QQuickWindow::beforeSynchronizing, receiver: this, slot: &Squircle::sync, type: Qt::DirectConnection); |
| 84 | connect(sender: win, signal: &QQuickWindow::sceneGraphInvalidated, receiver: this, slot: &Squircle::cleanup, type: Qt::DirectConnection); |
| 85 | //! [1] |
| 86 | //! [3] |
| 87 | // Ensure we start with cleared to black. The squircle's blend mode relies on this. |
| 88 | win->setColor(Qt::black); |
| 89 | } |
| 90 | } |
| 91 | //! [3] |
| 92 | |
| 93 | //! [6] |
| 94 | void Squircle::cleanup() |
| 95 | { |
| 96 | delete m_renderer; |
| 97 | m_renderer = nullptr; |
| 98 | } |
| 99 | |
| 100 | class CleanupJob : public QRunnable |
| 101 | { |
| 102 | public: |
| 103 | CleanupJob(SquircleRenderer *renderer) : m_renderer(renderer) { } |
| 104 | void run() override { delete m_renderer; } |
| 105 | private: |
| 106 | SquircleRenderer *m_renderer; |
| 107 | }; |
| 108 | |
| 109 | void Squircle::releaseResources() |
| 110 | { |
| 111 | window()->scheduleRenderJob(job: new CleanupJob(m_renderer), schedule: QQuickWindow::BeforeSynchronizingStage); |
| 112 | m_renderer = nullptr; |
| 113 | } |
| 114 | |
| 115 | SquircleRenderer::~SquircleRenderer() |
| 116 | { |
| 117 | delete m_program; |
| 118 | } |
| 119 | //! [6] |
| 120 | |
| 121 | //! [9] |
| 122 | void Squircle::sync() |
| 123 | { |
| 124 | if (!m_renderer) { |
| 125 | m_renderer = new SquircleRenderer(); |
| 126 | connect(sender: window(), signal: &QQuickWindow::beforeRendering, receiver: m_renderer, slot: &SquircleRenderer::init, type: Qt::DirectConnection); |
| 127 | connect(sender: window(), signal: &QQuickWindow::beforeRenderPassRecording, receiver: m_renderer, slot: &SquircleRenderer::paint, type: Qt::DirectConnection); |
| 128 | } |
| 129 | m_renderer->setViewportSize(window()->size() * window()->devicePixelRatio()); |
| 130 | m_renderer->setT(m_t); |
| 131 | m_renderer->setWindow(window()); |
| 132 | } |
| 133 | //! [9] |
| 134 | |
| 135 | //! [4] |
| 136 | void SquircleRenderer::init() |
| 137 | { |
| 138 | if (!m_program) { |
| 139 | QSGRendererInterface *rif = m_window->rendererInterface(); |
| 140 | Q_ASSERT(rif->graphicsApi() == QSGRendererInterface::OpenGL || rif->graphicsApi() == QSGRendererInterface::OpenGLRhi); |
| 141 | |
| 142 | initializeOpenGLFunctions(); |
| 143 | |
| 144 | m_program = new QOpenGLShaderProgram(); |
| 145 | m_program->addCacheableShaderFromSourceCode(type: QOpenGLShader::Vertex, |
| 146 | source: "attribute highp vec4 vertices;" |
| 147 | "varying highp vec2 coords;" |
| 148 | "void main() {" |
| 149 | " gl_Position = vertices;" |
| 150 | " coords = vertices.xy;" |
| 151 | "}" ); |
| 152 | m_program->addCacheableShaderFromSourceCode(type: QOpenGLShader::Fragment, |
| 153 | source: "uniform lowp float t;" |
| 154 | "varying highp vec2 coords;" |
| 155 | "void main() {" |
| 156 | " lowp float i = 1. - (pow(abs(coords.x), 4.) + pow(abs(coords.y), 4.));" |
| 157 | " i = smoothstep(t - 0.8, t + 0.8, i);" |
| 158 | " i = floor(i * 20.) / 20.;" |
| 159 | " gl_FragColor = vec4(coords * .5 + .5, i, i);" |
| 160 | "}" ); |
| 161 | |
| 162 | m_program->bindAttributeLocation(name: "vertices" , location: 0); |
| 163 | m_program->link(); |
| 164 | |
| 165 | } |
| 166 | } |
| 167 | |
| 168 | //! [4] //! [5] |
| 169 | void SquircleRenderer::paint() |
| 170 | { |
| 171 | // Play nice with the RHI. Not strictly needed when the scenegraph uses |
| 172 | // OpenGL directly. |
| 173 | m_window->beginExternalCommands(); |
| 174 | |
| 175 | m_program->bind(); |
| 176 | |
| 177 | m_program->enableAttributeArray(location: 0); |
| 178 | |
| 179 | float values[] = { |
| 180 | -1, -1, |
| 181 | 1, -1, |
| 182 | -1, 1, |
| 183 | 1, 1 |
| 184 | }; |
| 185 | |
| 186 | // This example relies on (deprecated) client-side pointers for the vertex |
| 187 | // input. Therefore, we have to make sure no vertex buffer is bound. |
| 188 | glBindBuffer(GL_ARRAY_BUFFER, buffer: 0); |
| 189 | |
| 190 | m_program->setAttributeArray(location: 0, GL_FLOAT, values, tupleSize: 2); |
| 191 | m_program->setUniformValue(name: "t" , value: (float) m_t); |
| 192 | |
| 193 | glViewport(x: 0, y: 0, width: m_viewportSize.width(), height: m_viewportSize.height()); |
| 194 | |
| 195 | glDisable(GL_DEPTH_TEST); |
| 196 | |
| 197 | glEnable(GL_BLEND); |
| 198 | glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
| 199 | |
| 200 | glDrawArrays(GL_TRIANGLE_STRIP, first: 0, count: 4); |
| 201 | |
| 202 | m_program->disableAttributeArray(location: 0); |
| 203 | m_program->release(); |
| 204 | |
| 205 | // Not strictly needed for this example, but generally useful for when |
| 206 | // mixing with raw OpenGL. |
| 207 | m_window->resetOpenGLState(); |
| 208 | |
| 209 | m_window->endExternalCommands(); |
| 210 | } |
| 211 | //! [5] |
| 212 | |