| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the demonstration applications of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:BSD$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** BSD License Usage |
| 18 | ** Alternatively, you may use this file under the terms of the BSD license |
| 19 | ** as follows: |
| 20 | ** |
| 21 | ** "Redistribution and use in source and binary forms, with or without |
| 22 | ** modification, are permitted provided that the following conditions are |
| 23 | ** met: |
| 24 | ** * Redistributions of source code must retain the above copyright |
| 25 | ** notice, this list of conditions and the following disclaimer. |
| 26 | ** * Redistributions in binary form must reproduce the above copyright |
| 27 | ** notice, this list of conditions and the following disclaimer in |
| 28 | ** the documentation and/or other materials provided with the |
| 29 | ** distribution. |
| 30 | ** * Neither the name of The Qt Company Ltd nor the names of its |
| 31 | ** contributors may be used to endorse or promote products derived |
| 32 | ** from this software without specific prior written permission. |
| 33 | ** |
| 34 | ** |
| 35 | ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 36 | ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 37 | ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| 38 | ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| 39 | ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| 40 | ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 41 | ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 42 | ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 43 | ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 44 | ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 45 | ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." |
| 46 | ** |
| 47 | ** $QT_END_LICENSE$ |
| 48 | ** |
| 49 | ****************************************************************************/ |
| 50 | |
| 51 | #include "simplematerialitem.h" |
| 52 | |
| 53 | #include <QtQuick/qsgsimplematerial.h> |
| 54 | #include <QtQuick/qsggeometry.h> |
| 55 | #include <QtQuick/qsgnode.h> |
| 56 | |
| 57 | //! [1] |
| 58 | struct State |
| 59 | { |
| 60 | QColor color; |
| 61 | |
| 62 | int compare(const State *other) const { |
| 63 | uint rgb = color.rgba(); |
| 64 | uint otherRgb = other->color.rgba(); |
| 65 | |
| 66 | if (rgb == otherRgb) { |
| 67 | return 0; |
| 68 | } else if (rgb < otherRgb) { |
| 69 | return -1; |
| 70 | } else { |
| 71 | return 1; |
| 72 | } |
| 73 | } |
| 74 | }; |
| 75 | //! [1] |
| 76 | |
| 77 | //! [2] |
| 78 | class Shader : public QSGSimpleMaterialShader<State> |
| 79 | { |
| 80 | QSG_DECLARE_SIMPLE_COMPARABLE_SHADER(Shader, State); |
| 81 | //! [2] //! [3] |
| 82 | public: |
| 83 | |
| 84 | const char *vertexShader() const override { |
| 85 | return |
| 86 | "attribute highp vec4 aVertex; \n" |
| 87 | "attribute highp vec2 aTexCoord; \n" |
| 88 | "uniform highp mat4 qt_Matrix; \n" |
| 89 | "varying highp vec2 texCoord; \n" |
| 90 | "void main() { \n" |
| 91 | " gl_Position = qt_Matrix * aVertex; \n" |
| 92 | " texCoord = aTexCoord; \n" |
| 93 | "}" ; |
| 94 | } |
| 95 | |
| 96 | const char *fragmentShader() const override { |
| 97 | return |
| 98 | "uniform lowp float qt_Opacity; \n" |
| 99 | "uniform lowp vec4 color; \n" |
| 100 | "varying highp vec2 texCoord; \n" |
| 101 | "void main () \n" |
| 102 | "{ \n" |
| 103 | " gl_FragColor = texCoord.y * texCoord.x * color * qt_Opacity; \n" |
| 104 | "}" ; |
| 105 | } |
| 106 | //! [3] //! [4] |
| 107 | QList<QByteArray> attributes() const override |
| 108 | { |
| 109 | return QList<QByteArray>() << "aVertex" << "aTexCoord" ; |
| 110 | } |
| 111 | //! [4] //! [5] |
| 112 | void updateState(const State *state, const State *) override |
| 113 | { |
| 114 | program()->setUniformValue(location: id_color, color: state->color); |
| 115 | } |
| 116 | //! [5] //! [6] |
| 117 | void resolveUniforms() override |
| 118 | { |
| 119 | id_color = program()->uniformLocation(name: "color" ); |
| 120 | } |
| 121 | |
| 122 | private: |
| 123 | int id_color; |
| 124 | //! [6] |
| 125 | }; |
| 126 | |
| 127 | |
| 128 | //! [7] |
| 129 | class ColorNode : public QSGGeometryNode |
| 130 | { |
| 131 | public: |
| 132 | ColorNode() |
| 133 | : m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) |
| 134 | { |
| 135 | setGeometry(&m_geometry); |
| 136 | |
| 137 | QSGSimpleMaterial<State> *material = Shader::createMaterial(); |
| 138 | material->setFlag(flags: QSGMaterial::Blending); |
| 139 | setMaterial(material); |
| 140 | setFlag(OwnsMaterial); |
| 141 | } |
| 142 | |
| 143 | QSGGeometry m_geometry; |
| 144 | }; |
| 145 | //! [7] |
| 146 | |
| 147 | void SimpleMaterialItem::setColor(const QColor &color) { |
| 148 | if (m_color != color) { |
| 149 | m_color = color; |
| 150 | emit colorChanged(); |
| 151 | update(); |
| 152 | } |
| 153 | } |
| 154 | |
| 155 | //! [9] |
| 156 | QSGNode *SimpleMaterialItem::updatePaintNode(QSGNode *node, QQuickItem::UpdatePaintNodeData *) |
| 157 | { |
| 158 | ColorNode *n = static_cast<ColorNode *>(node); |
| 159 | if (!node) |
| 160 | n = new ColorNode(); |
| 161 | |
| 162 | QSGGeometry::updateTexturedRectGeometry(g: n->geometry(), rect: boundingRect(), sourceRect: QRectF(0, 0, 1, 1)); |
| 163 | static_cast<QSGSimpleMaterial<State>*>(n->material())->state()->color = m_color; |
| 164 | |
| 165 | n->markDirty(bits: QSGNode::DirtyGeometry | QSGNode::DirtyMaterial); |
| 166 | |
| 167 | return n; |
| 168 | } |
| 169 | //! [9] |
| 170 | |