| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qsgabstractsoftwarerenderer_p.h" | 
| 41 |  | 
| 42 | #include "qsgsoftwarerenderablenodeupdater_p.h" | 
| 43 | #include "qsgsoftwarerenderlistbuilder_p.h" | 
| 44 | #include "qsgsoftwarecontext_p.h" | 
| 45 | #include "qsgsoftwarerenderablenode_p.h" | 
| 46 |  | 
| 47 | #include <QtCore/QLoggingCategory> | 
| 48 | #include <QtGui/QWindow> | 
| 49 | #include <QtQuick/QSGSimpleRectNode> | 
| 50 |  | 
| 51 | Q_LOGGING_CATEGORY(lc2DRender, "qt.scenegraph.softwarecontext.abstractrenderer" ) | 
| 52 |  | 
| 53 | QT_BEGIN_NAMESPACE | 
| 54 |  | 
| 55 | QSGAbstractSoftwareRenderer::QSGAbstractSoftwareRenderer(QSGRenderContext *context) | 
| 56 |     : QSGRenderer(context) | 
| 57 |     , m_background(new QSGSimpleRectNode) | 
| 58 |     , m_nodeUpdater(new QSGSoftwareRenderableNodeUpdater(this)) | 
| 59 | { | 
| 60 |     // Setup special background node | 
| 61 |     auto backgroundRenderable = new QSGSoftwareRenderableNode(QSGSoftwareRenderableNode::SimpleRect, m_background); | 
| 62 |     addNodeMapping(node: m_background, renderableNode: backgroundRenderable); | 
| 63 | } | 
| 64 |  | 
| 65 | QSGAbstractSoftwareRenderer::~QSGAbstractSoftwareRenderer() | 
| 66 | { | 
| 67 |     // Cleanup RenderableNodes | 
| 68 |     delete m_background; | 
| 69 |  | 
| 70 |     qDeleteAll(c: m_nodes); | 
| 71 |  | 
| 72 |     delete m_nodeUpdater; | 
| 73 | } | 
| 74 |  | 
| 75 | QSGSoftwareRenderableNode *QSGAbstractSoftwareRenderer::renderableNode(QSGNode *node) const | 
| 76 | { | 
| 77 |     return m_nodes.value(akey: node, adefaultValue: nullptr); | 
| 78 | } | 
| 79 |  | 
| 80 | void QSGAbstractSoftwareRenderer::addNodeMapping(QSGNode *node, QSGSoftwareRenderableNode *renderableNode) | 
| 81 | { | 
| 82 |     m_nodes.insert(akey: node, avalue: renderableNode); | 
| 83 | } | 
| 84 |  | 
| 85 | void QSGAbstractSoftwareRenderer::appendRenderableNode(QSGSoftwareRenderableNode *node) | 
| 86 | { | 
| 87 |     m_renderableNodes.append(t: node); | 
| 88 | } | 
| 89 |  | 
| 90 | void QSGAbstractSoftwareRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state) | 
| 91 | { | 
| 92 |         if (state & QSGNode::DirtyGeometry) { | 
| 93 |             nodeGeometryUpdated(node); | 
| 94 |         } | 
| 95 |         if (state & QSGNode::DirtyMaterial) { | 
| 96 |             nodeMaterialUpdated(node); | 
| 97 |         } | 
| 98 |         if (state & QSGNode::DirtyMatrix) { | 
| 99 |             nodeMatrixUpdated(node); | 
| 100 |         } | 
| 101 |         if (state & QSGNode::DirtyNodeAdded) { | 
| 102 |             nodeAdded(node); | 
| 103 |         } | 
| 104 |         if (state & QSGNode::DirtyNodeRemoved) { | 
| 105 |             nodeRemoved(node); | 
| 106 |         } | 
| 107 |         if (state & QSGNode::DirtyOpacity) { | 
| 108 |             nodeOpacityUpdated(node); | 
| 109 |         } | 
| 110 |         if (state & QSGNode::DirtySubtreeBlocked) { | 
| 111 |             m_nodeUpdater->updateNodes(node); | 
| 112 |         } | 
| 113 |         if (state & QSGNode::DirtyForceUpdate) { | 
| 114 |             m_nodeUpdater->updateNodes(node); | 
| 115 |         } | 
| 116 |         QSGRenderer::nodeChanged(node, state); | 
| 117 | } | 
| 118 |  | 
| 119 | QRegion QSGAbstractSoftwareRenderer::renderNodes(QPainter *painter) | 
| 120 | { | 
| 121 |     QRegion dirtyRegion; | 
| 122 |     // If there are no nodes, do nothing | 
| 123 |     if (m_renderableNodes.isEmpty()) | 
| 124 |         return dirtyRegion; | 
| 125 |  | 
| 126 |     auto iterator = m_renderableNodes.begin(); | 
| 127 |     // First node is the background and needs to painted without blending | 
| 128 |     auto backgroundNode = *iterator; | 
| 129 |     dirtyRegion += backgroundNode->renderNode(painter, /*force opaque painting*/ forceOpaquePainting: true); | 
| 130 |     iterator++; | 
| 131 |  | 
| 132 |     for (; iterator != m_renderableNodes.end(); ++iterator) { | 
| 133 |         auto node = *iterator; | 
| 134 |         dirtyRegion += node->renderNode(painter); | 
| 135 |     } | 
| 136 |  | 
| 137 |     return dirtyRegion; | 
| 138 | } | 
| 139 |  | 
| 140 | void QSGAbstractSoftwareRenderer::buildRenderList() | 
| 141 | { | 
| 142 |     // Clear the previous renderlist | 
| 143 |     m_renderableNodes.clear(); | 
| 144 |     // Add the background renderable (always first) | 
| 145 |     m_renderableNodes.append(t: renderableNode(node: m_background)); | 
| 146 |     // Build the renderlist | 
| 147 |     QSGSoftwareRenderListBuilder(this).visitChildren(node: rootNode()); | 
| 148 | } | 
| 149 |  | 
| 150 | QRegion QSGAbstractSoftwareRenderer::optimizeRenderList() | 
| 151 | { | 
| 152 |     // Iterate through the renderlist from front to back | 
| 153 |     // Objective is to update the dirty status and rects. | 
| 154 |     for (auto i = m_renderableNodes.rbegin(); i != m_renderableNodes.rend(); ++i) { | 
| 155 |         auto node = *i; | 
| 156 |         if (!m_dirtyRegion.isEmpty()) { | 
| 157 |             // See if the current dirty regions apply to the current node | 
| 158 |             node->addDirtyRegion(dirtyRegion: m_dirtyRegion, forceDirty: true); | 
| 159 |         } | 
| 160 |  | 
| 161 |         if (!m_obscuredRegion.isEmpty()) { | 
| 162 |             // Don't try to paint things that are covered by opaque objects | 
| 163 |             node->subtractDirtyRegion(dirtyRegion: m_obscuredRegion); | 
| 164 |         } | 
| 165 |  | 
| 166 |         // Keep up with obscured regions | 
| 167 |         if (node->isOpaque()) { | 
| 168 |             m_obscuredRegion += node->boundingRectMin(); | 
| 169 |         } | 
| 170 |  | 
| 171 |         if (node->isDirty()) { | 
| 172 |             // Don't paint things outside of the rendering area | 
| 173 |             if (!m_background->rect().toRect().contains(r: node->boundingRectMax(), /*proper*/ true)) { | 
| 174 |                 // Some part(s) of node is(are) outside of the rendering area | 
| 175 |                 QRegion renderArea(m_background->rect().toRect()); | 
| 176 |                 QRegion outsideRegions = node->dirtyRegion().subtracted(r: renderArea); | 
| 177 |                 if (!outsideRegions.isEmpty()) | 
| 178 |                     node->subtractDirtyRegion(dirtyRegion: outsideRegions); | 
| 179 |             } | 
| 180 |  | 
| 181 |             // Get the dirty region's to pass to the next nodes | 
| 182 |             if (node->isOpaque()) { | 
| 183 |                 // if isOpaque, subtract node's dirty rect from m_dirtyRegion | 
| 184 |                 m_dirtyRegion -= node->boundingRectMin(); | 
| 185 |             } else { | 
| 186 |                 // if isAlpha, add node's dirty rect to m_dirtyRegion | 
| 187 |                 m_dirtyRegion += node->dirtyRegion(); | 
| 188 |             } | 
| 189 |             // if previousDirtyRegion has content outside of boundingRect add to m_dirtyRegion | 
| 190 |             QRegion prevDirty = node->previousDirtyRegion(); | 
| 191 |             if (!prevDirty.isNull()) | 
| 192 |                 m_dirtyRegion += prevDirty; | 
| 193 |         } | 
| 194 |     } | 
| 195 |  | 
| 196 |     if (m_obscuredRegion.contains(r: m_background->rect().toAlignedRect())) { | 
| 197 |         m_isOpaque = true; | 
| 198 |     } else { | 
| 199 |         m_isOpaque = false; | 
| 200 |     } | 
| 201 |  | 
| 202 |     // Empty dirtyRegion (for second pass) | 
| 203 |     m_dirtyRegion = QRegion(); | 
| 204 |     m_obscuredRegion = QRegion(); | 
| 205 |  | 
| 206 |     // Iterate through the renderlist from back to front | 
| 207 |     // Objective is to make sure all non-opaque items are painted when an item under them is dirty | 
| 208 |     for (auto j = m_renderableNodes.begin(); j != m_renderableNodes.end(); ++j) { | 
| 209 |         auto node = *j; | 
| 210 |  | 
| 211 |         if (!node->isOpaque() && !m_dirtyRegion.isEmpty()) { | 
| 212 |             // Only blended nodes need to be updated | 
| 213 |             node->addDirtyRegion(dirtyRegion: m_dirtyRegion, forceDirty: true); | 
| 214 |         } | 
| 215 |  | 
| 216 |         m_dirtyRegion += node->dirtyRegion(); | 
| 217 |     } | 
| 218 |  | 
| 219 |     QRegion updateRegion = m_dirtyRegion; | 
| 220 |  | 
| 221 |     // Empty dirtyRegion | 
| 222 |     m_dirtyRegion = QRegion(); | 
| 223 |     m_obscuredRegion = QRegion(); | 
| 224 |  | 
| 225 |     return updateRegion; | 
| 226 | } | 
| 227 |  | 
| 228 | void QSGAbstractSoftwareRenderer::setBackgroundColor(const QColor &color) | 
| 229 | { | 
| 230 |     if (m_background->color() == color) | 
| 231 |         return; | 
| 232 |     m_background->setColor(color); | 
| 233 |     renderableNode(node: m_background)->markMaterialDirty(); | 
| 234 | } | 
| 235 |  | 
| 236 | void QSGAbstractSoftwareRenderer::setBackgroundRect(const QRect &rect, qreal devicePixelRatio) | 
| 237 | { | 
| 238 |     if (m_background->rect().toRect() == rect && m_devicePixelRatio == devicePixelRatio) | 
| 239 |         return; | 
| 240 |     m_background->setRect(rect); | 
| 241 |     m_devicePixelRatio = devicePixelRatio; | 
| 242 |         renderableNode(node: m_background)->markGeometryDirty(); | 
| 243 |     // Invalidate the whole scene when the background is resized | 
| 244 |     markDirty(); | 
| 245 | } | 
| 246 |  | 
| 247 | QColor QSGAbstractSoftwareRenderer::backgroundColor() | 
| 248 | { | 
| 249 |     return m_background->color(); | 
| 250 | } | 
| 251 |  | 
| 252 | QRect QSGAbstractSoftwareRenderer::backgroundRect() | 
| 253 | { | 
| 254 |     return m_background->rect().toRect(); | 
| 255 | } | 
| 256 |  | 
| 257 | void QSGAbstractSoftwareRenderer::nodeAdded(QSGNode *node) | 
| 258 | { | 
| 259 |     qCDebug(lc2DRender, "nodeAdded %p" , (void*)node); | 
| 260 |  | 
| 261 |     m_nodeUpdater->updateNodes(node); | 
| 262 | } | 
| 263 |  | 
| 264 | void QSGAbstractSoftwareRenderer::nodeRemoved(QSGNode *node) | 
| 265 | { | 
| 266 |     qCDebug(lc2DRender, "nodeRemoved %p" , (void*)node); | 
| 267 |  | 
| 268 |     auto renderable = renderableNode(node); | 
| 269 |     // remove mapping | 
| 270 |     if (renderable != nullptr) { | 
| 271 |         // Need to mark this region dirty in the other nodes | 
| 272 |         QRegion dirtyRegion = renderable->previousDirtyRegion(wasRemoved: true); | 
| 273 |         if (dirtyRegion.isEmpty()) | 
| 274 |             dirtyRegion = renderable->boundingRectMax(); | 
| 275 |         m_dirtyRegion += dirtyRegion; | 
| 276 |         m_nodes.remove(akey: node); | 
| 277 |         delete renderable; | 
| 278 |     } | 
| 279 |  | 
| 280 |     // Remove all children nodes as well | 
| 281 |     for (QSGNode *child = node->firstChild(); child; child = child->nextSibling()) { | 
| 282 |         nodeRemoved(node: child); | 
| 283 |     } | 
| 284 |  | 
| 285 |     m_nodeUpdater->updateNodes(node, isNodeRemoved: true); | 
| 286 | } | 
| 287 |  | 
| 288 | void QSGAbstractSoftwareRenderer::nodeGeometryUpdated(QSGNode *node) | 
| 289 | { | 
| 290 |     qCDebug(lc2DRender, "nodeGeometryUpdated" ); | 
| 291 |  | 
| 292 |     // Mark node as dirty | 
| 293 |     auto renderable = renderableNode(node); | 
| 294 |     if (renderable != nullptr) { | 
| 295 |         renderable->markGeometryDirty(); | 
| 296 |     } else { | 
| 297 |         m_nodeUpdater->updateNodes(node); | 
| 298 |     } | 
| 299 | } | 
| 300 |  | 
| 301 | void QSGAbstractSoftwareRenderer::nodeMaterialUpdated(QSGNode *node) | 
| 302 | { | 
| 303 |     qCDebug(lc2DRender, "nodeMaterialUpdated" ); | 
| 304 |  | 
| 305 |     // Mark node as dirty | 
| 306 |     auto renderable = renderableNode(node); | 
| 307 |     if (renderable != nullptr) { | 
| 308 |         renderable->markMaterialDirty(); | 
| 309 |     } else { | 
| 310 |         m_nodeUpdater->updateNodes(node); | 
| 311 |     } | 
| 312 | } | 
| 313 |  | 
| 314 | void QSGAbstractSoftwareRenderer::nodeMatrixUpdated(QSGNode *node) | 
| 315 | { | 
| 316 |     qCDebug(lc2DRender, "nodeMaterialUpdated" ); | 
| 317 |  | 
| 318 |     // Update children nodes | 
| 319 |     m_nodeUpdater->updateNodes(node); | 
| 320 | } | 
| 321 |  | 
| 322 | void QSGAbstractSoftwareRenderer::nodeOpacityUpdated(QSGNode *node) | 
| 323 | { | 
| 324 |     qCDebug(lc2DRender, "nodeOpacityUpdated" ); | 
| 325 |  | 
| 326 |     // Update children nodes | 
| 327 |     m_nodeUpdater->updateNodes(node); | 
| 328 | } | 
| 329 |  | 
| 330 | void QSGAbstractSoftwareRenderer::markDirty() | 
| 331 | { | 
| 332 |     m_dirtyRegion = QRegion(m_background->rect().toRect()); | 
| 333 | } | 
| 334 |  | 
| 335 | QT_END_NAMESPACE | 
| 336 |  |