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| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
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| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgabstractsoftwarerenderer_p.h" |
| 41 | |
| 42 | #include "qsgsoftwarerenderablenodeupdater_p.h" |
| 43 | #include "qsgsoftwarerenderlistbuilder_p.h" |
| 44 | #include "qsgsoftwarecontext_p.h" |
| 45 | #include "qsgsoftwarerenderablenode_p.h" |
| 46 | |
| 47 | #include <QtCore/QLoggingCategory> |
| 48 | #include <QtGui/QWindow> |
| 49 | #include <QtQuick/QSGSimpleRectNode> |
| 50 | |
| 51 | Q_LOGGING_CATEGORY(lc2DRender, "qt.scenegraph.softwarecontext.abstractrenderer" ) |
| 52 | |
| 53 | QT_BEGIN_NAMESPACE |
| 54 | |
| 55 | QSGAbstractSoftwareRenderer::QSGAbstractSoftwareRenderer(QSGRenderContext *context) |
| 56 | : QSGRenderer(context) |
| 57 | , m_background(new QSGSimpleRectNode) |
| 58 | , m_nodeUpdater(new QSGSoftwareRenderableNodeUpdater(this)) |
| 59 | { |
| 60 | // Setup special background node |
| 61 | auto backgroundRenderable = new QSGSoftwareRenderableNode(QSGSoftwareRenderableNode::SimpleRect, m_background); |
| 62 | addNodeMapping(node: m_background, renderableNode: backgroundRenderable); |
| 63 | } |
| 64 | |
| 65 | QSGAbstractSoftwareRenderer::~QSGAbstractSoftwareRenderer() |
| 66 | { |
| 67 | // Cleanup RenderableNodes |
| 68 | delete m_background; |
| 69 | |
| 70 | qDeleteAll(c: m_nodes); |
| 71 | |
| 72 | delete m_nodeUpdater; |
| 73 | } |
| 74 | |
| 75 | QSGSoftwareRenderableNode *QSGAbstractSoftwareRenderer::renderableNode(QSGNode *node) const |
| 76 | { |
| 77 | return m_nodes.value(akey: node, adefaultValue: nullptr); |
| 78 | } |
| 79 | |
| 80 | void QSGAbstractSoftwareRenderer::addNodeMapping(QSGNode *node, QSGSoftwareRenderableNode *renderableNode) |
| 81 | { |
| 82 | m_nodes.insert(akey: node, avalue: renderableNode); |
| 83 | } |
| 84 | |
| 85 | void QSGAbstractSoftwareRenderer::appendRenderableNode(QSGSoftwareRenderableNode *node) |
| 86 | { |
| 87 | m_renderableNodes.append(t: node); |
| 88 | } |
| 89 | |
| 90 | void QSGAbstractSoftwareRenderer::nodeChanged(QSGNode *node, QSGNode::DirtyState state) |
| 91 | { |
| 92 | if (state & QSGNode::DirtyGeometry) { |
| 93 | nodeGeometryUpdated(node); |
| 94 | } |
| 95 | if (state & QSGNode::DirtyMaterial) { |
| 96 | nodeMaterialUpdated(node); |
| 97 | } |
| 98 | if (state & QSGNode::DirtyMatrix) { |
| 99 | nodeMatrixUpdated(node); |
| 100 | } |
| 101 | if (state & QSGNode::DirtyNodeAdded) { |
| 102 | nodeAdded(node); |
| 103 | } |
| 104 | if (state & QSGNode::DirtyNodeRemoved) { |
| 105 | nodeRemoved(node); |
| 106 | } |
| 107 | if (state & QSGNode::DirtyOpacity) { |
| 108 | nodeOpacityUpdated(node); |
| 109 | } |
| 110 | if (state & QSGNode::DirtySubtreeBlocked) { |
| 111 | m_nodeUpdater->updateNodes(node); |
| 112 | } |
| 113 | if (state & QSGNode::DirtyForceUpdate) { |
| 114 | m_nodeUpdater->updateNodes(node); |
| 115 | } |
| 116 | QSGRenderer::nodeChanged(node, state); |
| 117 | } |
| 118 | |
| 119 | QRegion QSGAbstractSoftwareRenderer::renderNodes(QPainter *painter) |
| 120 | { |
| 121 | QRegion dirtyRegion; |
| 122 | // If there are no nodes, do nothing |
| 123 | if (m_renderableNodes.isEmpty()) |
| 124 | return dirtyRegion; |
| 125 | |
| 126 | auto iterator = m_renderableNodes.begin(); |
| 127 | // First node is the background and needs to painted without blending |
| 128 | auto backgroundNode = *iterator; |
| 129 | dirtyRegion += backgroundNode->renderNode(painter, /*force opaque painting*/ forceOpaquePainting: true); |
| 130 | iterator++; |
| 131 | |
| 132 | for (; iterator != m_renderableNodes.end(); ++iterator) { |
| 133 | auto node = *iterator; |
| 134 | dirtyRegion += node->renderNode(painter); |
| 135 | } |
| 136 | |
| 137 | return dirtyRegion; |
| 138 | } |
| 139 | |
| 140 | void QSGAbstractSoftwareRenderer::buildRenderList() |
| 141 | { |
| 142 | // Clear the previous renderlist |
| 143 | m_renderableNodes.clear(); |
| 144 | // Add the background renderable (always first) |
| 145 | m_renderableNodes.append(t: renderableNode(node: m_background)); |
| 146 | // Build the renderlist |
| 147 | QSGSoftwareRenderListBuilder(this).visitChildren(node: rootNode()); |
| 148 | } |
| 149 | |
| 150 | QRegion QSGAbstractSoftwareRenderer::optimizeRenderList() |
| 151 | { |
| 152 | // Iterate through the renderlist from front to back |
| 153 | // Objective is to update the dirty status and rects. |
| 154 | for (auto i = m_renderableNodes.rbegin(); i != m_renderableNodes.rend(); ++i) { |
| 155 | auto node = *i; |
| 156 | if (!m_dirtyRegion.isEmpty()) { |
| 157 | // See if the current dirty regions apply to the current node |
| 158 | node->addDirtyRegion(dirtyRegion: m_dirtyRegion, forceDirty: true); |
| 159 | } |
| 160 | |
| 161 | if (!m_obscuredRegion.isEmpty()) { |
| 162 | // Don't try to paint things that are covered by opaque objects |
| 163 | node->subtractDirtyRegion(dirtyRegion: m_obscuredRegion); |
| 164 | } |
| 165 | |
| 166 | // Keep up with obscured regions |
| 167 | if (node->isOpaque()) { |
| 168 | m_obscuredRegion += node->boundingRectMin(); |
| 169 | } |
| 170 | |
| 171 | if (node->isDirty()) { |
| 172 | // Don't paint things outside of the rendering area |
| 173 | if (!m_background->rect().toRect().contains(r: node->boundingRectMax(), /*proper*/ true)) { |
| 174 | // Some part(s) of node is(are) outside of the rendering area |
| 175 | QRegion renderArea(m_background->rect().toRect()); |
| 176 | QRegion outsideRegions = node->dirtyRegion().subtracted(r: renderArea); |
| 177 | if (!outsideRegions.isEmpty()) |
| 178 | node->subtractDirtyRegion(dirtyRegion: outsideRegions); |
| 179 | } |
| 180 | |
| 181 | // Get the dirty region's to pass to the next nodes |
| 182 | if (node->isOpaque()) { |
| 183 | // if isOpaque, subtract node's dirty rect from m_dirtyRegion |
| 184 | m_dirtyRegion -= node->boundingRectMin(); |
| 185 | } else { |
| 186 | // if isAlpha, add node's dirty rect to m_dirtyRegion |
| 187 | m_dirtyRegion += node->dirtyRegion(); |
| 188 | } |
| 189 | // if previousDirtyRegion has content outside of boundingRect add to m_dirtyRegion |
| 190 | QRegion prevDirty = node->previousDirtyRegion(); |
| 191 | if (!prevDirty.isNull()) |
| 192 | m_dirtyRegion += prevDirty; |
| 193 | } |
| 194 | } |
| 195 | |
| 196 | if (m_obscuredRegion.contains(r: m_background->rect().toAlignedRect())) { |
| 197 | m_isOpaque = true; |
| 198 | } else { |
| 199 | m_isOpaque = false; |
| 200 | } |
| 201 | |
| 202 | // Empty dirtyRegion (for second pass) |
| 203 | m_dirtyRegion = QRegion(); |
| 204 | m_obscuredRegion = QRegion(); |
| 205 | |
| 206 | // Iterate through the renderlist from back to front |
| 207 | // Objective is to make sure all non-opaque items are painted when an item under them is dirty |
| 208 | for (auto j = m_renderableNodes.begin(); j != m_renderableNodes.end(); ++j) { |
| 209 | auto node = *j; |
| 210 | |
| 211 | if (!node->isOpaque() && !m_dirtyRegion.isEmpty()) { |
| 212 | // Only blended nodes need to be updated |
| 213 | node->addDirtyRegion(dirtyRegion: m_dirtyRegion, forceDirty: true); |
| 214 | } |
| 215 | |
| 216 | m_dirtyRegion += node->dirtyRegion(); |
| 217 | } |
| 218 | |
| 219 | QRegion updateRegion = m_dirtyRegion; |
| 220 | |
| 221 | // Empty dirtyRegion |
| 222 | m_dirtyRegion = QRegion(); |
| 223 | m_obscuredRegion = QRegion(); |
| 224 | |
| 225 | return updateRegion; |
| 226 | } |
| 227 | |
| 228 | void QSGAbstractSoftwareRenderer::setBackgroundColor(const QColor &color) |
| 229 | { |
| 230 | if (m_background->color() == color) |
| 231 | return; |
| 232 | m_background->setColor(color); |
| 233 | renderableNode(node: m_background)->markMaterialDirty(); |
| 234 | } |
| 235 | |
| 236 | void QSGAbstractSoftwareRenderer::setBackgroundRect(const QRect &rect, qreal devicePixelRatio) |
| 237 | { |
| 238 | if (m_background->rect().toRect() == rect && m_devicePixelRatio == devicePixelRatio) |
| 239 | return; |
| 240 | m_background->setRect(rect); |
| 241 | m_devicePixelRatio = devicePixelRatio; |
| 242 | renderableNode(node: m_background)->markGeometryDirty(); |
| 243 | // Invalidate the whole scene when the background is resized |
| 244 | markDirty(); |
| 245 | } |
| 246 | |
| 247 | QColor QSGAbstractSoftwareRenderer::backgroundColor() |
| 248 | { |
| 249 | return m_background->color(); |
| 250 | } |
| 251 | |
| 252 | QRect QSGAbstractSoftwareRenderer::backgroundRect() |
| 253 | { |
| 254 | return m_background->rect().toRect(); |
| 255 | } |
| 256 | |
| 257 | void QSGAbstractSoftwareRenderer::nodeAdded(QSGNode *node) |
| 258 | { |
| 259 | qCDebug(lc2DRender, "nodeAdded %p" , (void*)node); |
| 260 | |
| 261 | m_nodeUpdater->updateNodes(node); |
| 262 | } |
| 263 | |
| 264 | void QSGAbstractSoftwareRenderer::nodeRemoved(QSGNode *node) |
| 265 | { |
| 266 | qCDebug(lc2DRender, "nodeRemoved %p" , (void*)node); |
| 267 | |
| 268 | auto renderable = renderableNode(node); |
| 269 | // remove mapping |
| 270 | if (renderable != nullptr) { |
| 271 | // Need to mark this region dirty in the other nodes |
| 272 | QRegion dirtyRegion = renderable->previousDirtyRegion(wasRemoved: true); |
| 273 | if (dirtyRegion.isEmpty()) |
| 274 | dirtyRegion = renderable->boundingRectMax(); |
| 275 | m_dirtyRegion += dirtyRegion; |
| 276 | m_nodes.remove(akey: node); |
| 277 | delete renderable; |
| 278 | } |
| 279 | |
| 280 | // Remove all children nodes as well |
| 281 | for (QSGNode *child = node->firstChild(); child; child = child->nextSibling()) { |
| 282 | nodeRemoved(node: child); |
| 283 | } |
| 284 | |
| 285 | m_nodeUpdater->updateNodes(node, isNodeRemoved: true); |
| 286 | } |
| 287 | |
| 288 | void QSGAbstractSoftwareRenderer::nodeGeometryUpdated(QSGNode *node) |
| 289 | { |
| 290 | qCDebug(lc2DRender, "nodeGeometryUpdated" ); |
| 291 | |
| 292 | // Mark node as dirty |
| 293 | auto renderable = renderableNode(node); |
| 294 | if (renderable != nullptr) { |
| 295 | renderable->markGeometryDirty(); |
| 296 | } else { |
| 297 | m_nodeUpdater->updateNodes(node); |
| 298 | } |
| 299 | } |
| 300 | |
| 301 | void QSGAbstractSoftwareRenderer::nodeMaterialUpdated(QSGNode *node) |
| 302 | { |
| 303 | qCDebug(lc2DRender, "nodeMaterialUpdated" ); |
| 304 | |
| 305 | // Mark node as dirty |
| 306 | auto renderable = renderableNode(node); |
| 307 | if (renderable != nullptr) { |
| 308 | renderable->markMaterialDirty(); |
| 309 | } else { |
| 310 | m_nodeUpdater->updateNodes(node); |
| 311 | } |
| 312 | } |
| 313 | |
| 314 | void QSGAbstractSoftwareRenderer::nodeMatrixUpdated(QSGNode *node) |
| 315 | { |
| 316 | qCDebug(lc2DRender, "nodeMaterialUpdated" ); |
| 317 | |
| 318 | // Update children nodes |
| 319 | m_nodeUpdater->updateNodes(node); |
| 320 | } |
| 321 | |
| 322 | void QSGAbstractSoftwareRenderer::nodeOpacityUpdated(QSGNode *node) |
| 323 | { |
| 324 | qCDebug(lc2DRender, "nodeOpacityUpdated" ); |
| 325 | |
| 326 | // Update children nodes |
| 327 | m_nodeUpdater->updateNodes(node); |
| 328 | } |
| 329 | |
| 330 | void QSGAbstractSoftwareRenderer::markDirty() |
| 331 | { |
| 332 | m_dirtyRegion = QRegion(m_background->rect().toRect()); |
| 333 | } |
| 334 | |
| 335 | QT_END_NAMESPACE |
| 336 | |