| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qsgsoftwarerenderer_p.h" | 
| 41 |  | 
| 42 | #include "qsgsoftwarerenderablenodeupdater_p.h" | 
| 43 | #include "qsgsoftwarerenderlistbuilder_p.h" | 
| 44 | #include "qsgsoftwarecontext_p.h" | 
| 45 | #include "qsgsoftwarerenderablenode_p.h" | 
| 46 |  | 
| 47 | #include <QtGui/QPaintDevice> | 
| 48 | #include <QtGui/QBackingStore> | 
| 49 | #include <QElapsedTimer> | 
| 50 |  | 
| 51 | Q_LOGGING_CATEGORY(lcRenderer, "qt.scenegraph.softwarecontext.renderer" ) | 
| 52 |  | 
| 53 | QT_BEGIN_NAMESPACE | 
| 54 |  | 
| 55 | QSGSoftwareRenderer::QSGSoftwareRenderer(QSGRenderContext *context) | 
| 56 |     : QSGAbstractSoftwareRenderer(context) | 
| 57 |     , m_paintDevice(nullptr) | 
| 58 |     , m_backingStore(nullptr) | 
| 59 | { | 
| 60 | } | 
| 61 |  | 
| 62 | QSGSoftwareRenderer::~QSGSoftwareRenderer() | 
| 63 | { | 
| 64 | } | 
| 65 |  | 
| 66 | void QSGSoftwareRenderer::setCurrentPaintDevice(QPaintDevice *device) | 
| 67 | { | 
| 68 |     m_paintDevice = device; | 
| 69 |     m_backingStore = nullptr; | 
| 70 | } | 
| 71 |  | 
| 72 | QPaintDevice *QSGSoftwareRenderer::currentPaintDevice() const | 
| 73 | { | 
| 74 |     return m_paintDevice; | 
| 75 | } | 
| 76 |  | 
| 77 | void QSGSoftwareRenderer::setBackingStore(QBackingStore *backingStore) | 
| 78 | { | 
| 79 |     m_backingStore = backingStore; | 
| 80 |     m_paintDevice = nullptr; | 
| 81 | } | 
| 82 |  | 
| 83 | QRegion QSGSoftwareRenderer::flushRegion() const | 
| 84 | { | 
| 85 |     return m_flushRegion; | 
| 86 | } | 
| 87 |  | 
| 88 | void QSGSoftwareRenderer::renderScene(uint) | 
| 89 | { | 
| 90 |     class B : public QSGBindable | 
| 91 |     { | 
| 92 |     public: | 
| 93 |         void bind() const override { } | 
| 94 |     } bindable; | 
| 95 |     QSGRenderer::renderScene(bindable); | 
| 96 | } | 
| 97 |  | 
| 98 | void QSGSoftwareRenderer::render() | 
| 99 | { | 
| 100 |     if (!m_paintDevice && !m_backingStore) | 
| 101 |         return; | 
| 102 |  | 
| 103 |     // If there is a backingstore, set the current paint device | 
| 104 |     if (m_backingStore) { | 
| 105 |         // For HiDPI QBackingStores, the paint device is not valid | 
| 106 |         // until begin() has been called. See: QTBUG-55875 | 
| 107 |         m_backingStore->beginPaint(QRegion()); | 
| 108 |         m_paintDevice = m_backingStore->paintDevice(); | 
| 109 |         m_backingStore->endPaint(); | 
| 110 |     } | 
| 111 |  | 
| 112 |     QElapsedTimer renderTimer; | 
| 113 |  | 
| 114 |     setBackgroundColor(clearColor()); | 
| 115 |     setBackgroundRect(rect: QRect(0, 0, | 
| 116 |                             m_paintDevice->width() / m_paintDevice->devicePixelRatioF(), | 
| 117 |                             m_paintDevice->height() / m_paintDevice->devicePixelRatioF()), | 
| 118 |                      devicePixelRatio: m_paintDevice->devicePixelRatioF()); | 
| 119 |  | 
| 120 |     // Build Renderlist | 
| 121 |     // The renderlist is created by visiting each node in the tree and when a | 
| 122 |     // renderable node is reach, we find the coorosponding RenderableNode object | 
| 123 |     // and append it to the renderlist.  At this point the RenderableNode object | 
| 124 |     // should not need any further updating so it is just a matter of appending | 
| 125 |     // RenderableNodes | 
| 126 |     renderTimer.start(); | 
| 127 |     buildRenderList(); | 
| 128 |     qint64 buildRenderListTime = renderTimer.restart(); | 
| 129 |  | 
| 130 |     // Optimize Renderlist | 
| 131 |     // This is a pass through the renderlist to determine what actually needs to | 
| 132 |     // be painted.  Without this pass the renderlist will simply render each item | 
| 133 |     // from back to front, with a high potential for overdraw.  It would also lead | 
| 134 |     // to the entire window being flushed every frame.  The objective of the | 
| 135 |     // optimization pass is to only paint dirty nodes that are not occuluded.  A | 
| 136 |     // side effect of this is that additional nodes may need to be marked dirty to | 
| 137 |     // force a repaint.  It is also important that any item that needs to be | 
| 138 |     // repainted only paints what is needed, via the use of clip regions. | 
| 139 |     const QRegion updateRegion = optimizeRenderList(); | 
| 140 |     qint64 optimizeRenderListTime = renderTimer.restart(); | 
| 141 |  | 
| 142 |     // If Rendering to a backingstore, prepare it to be updated | 
| 143 |     if (m_backingStore != nullptr) { | 
| 144 |         m_backingStore->beginPaint(updateRegion); | 
| 145 |         // It is possible that a QBackingStore's paintDevice() will change | 
| 146 |         // when begin() is called. | 
| 147 |         m_paintDevice = m_backingStore->paintDevice(); | 
| 148 |     } | 
| 149 |  | 
| 150 |     QPainter painter(m_paintDevice); | 
| 151 |     painter.setRenderHint(hint: QPainter::Antialiasing); | 
| 152 |     auto rc = static_cast<QSGSoftwareRenderContext *>(context()); | 
| 153 |     QPainter *prevPainter = rc->m_activePainter; | 
| 154 |     rc->m_activePainter = &painter; | 
| 155 |  | 
| 156 |     // Render the contents Renderlist | 
| 157 |     m_flushRegion = renderNodes(painter: &painter); | 
| 158 |     qint64 renderTime = renderTimer.elapsed(); | 
| 159 |  | 
| 160 |     painter.end(); | 
| 161 |     if (m_backingStore != nullptr) | 
| 162 |         m_backingStore->endPaint(); | 
| 163 |  | 
| 164 |     rc->m_activePainter = prevPainter; | 
| 165 |     qCDebug(lcRenderer) << "render"  << m_flushRegion << buildRenderListTime << optimizeRenderListTime << renderTime; | 
| 166 | } | 
| 167 |  | 
| 168 | QT_END_NAMESPACE | 
| 169 |  |