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39 | |
40 | #include "qsgsoftwarerenderer_p.h" |
41 | |
42 | #include "qsgsoftwarerenderablenodeupdater_p.h" |
43 | #include "qsgsoftwarerenderlistbuilder_p.h" |
44 | #include "qsgsoftwarecontext_p.h" |
45 | #include "qsgsoftwarerenderablenode_p.h" |
46 | |
47 | #include <QtGui/QPaintDevice> |
48 | #include <QtGui/QBackingStore> |
49 | #include <QElapsedTimer> |
50 | |
51 | Q_LOGGING_CATEGORY(lcRenderer, "qt.scenegraph.softwarecontext.renderer" ) |
52 | |
53 | QT_BEGIN_NAMESPACE |
54 | |
55 | QSGSoftwareRenderer::QSGSoftwareRenderer(QSGRenderContext *context) |
56 | : QSGAbstractSoftwareRenderer(context) |
57 | , m_paintDevice(nullptr) |
58 | , m_backingStore(nullptr) |
59 | { |
60 | } |
61 | |
62 | QSGSoftwareRenderer::~QSGSoftwareRenderer() |
63 | { |
64 | } |
65 | |
66 | void QSGSoftwareRenderer::setCurrentPaintDevice(QPaintDevice *device) |
67 | { |
68 | m_paintDevice = device; |
69 | m_backingStore = nullptr; |
70 | } |
71 | |
72 | QPaintDevice *QSGSoftwareRenderer::currentPaintDevice() const |
73 | { |
74 | return m_paintDevice; |
75 | } |
76 | |
77 | void QSGSoftwareRenderer::setBackingStore(QBackingStore *backingStore) |
78 | { |
79 | m_backingStore = backingStore; |
80 | m_paintDevice = nullptr; |
81 | } |
82 | |
83 | QRegion QSGSoftwareRenderer::flushRegion() const |
84 | { |
85 | return m_flushRegion; |
86 | } |
87 | |
88 | void QSGSoftwareRenderer::renderScene(uint) |
89 | { |
90 | class B : public QSGBindable |
91 | { |
92 | public: |
93 | void bind() const override { } |
94 | } bindable; |
95 | QSGRenderer::renderScene(bindable); |
96 | } |
97 | |
98 | void QSGSoftwareRenderer::render() |
99 | { |
100 | if (!m_paintDevice && !m_backingStore) |
101 | return; |
102 | |
103 | // If there is a backingstore, set the current paint device |
104 | if (m_backingStore) { |
105 | // For HiDPI QBackingStores, the paint device is not valid |
106 | // until begin() has been called. See: QTBUG-55875 |
107 | m_backingStore->beginPaint(QRegion()); |
108 | m_paintDevice = m_backingStore->paintDevice(); |
109 | m_backingStore->endPaint(); |
110 | } |
111 | |
112 | QElapsedTimer renderTimer; |
113 | |
114 | setBackgroundColor(clearColor()); |
115 | setBackgroundRect(rect: QRect(0, 0, |
116 | m_paintDevice->width() / m_paintDevice->devicePixelRatioF(), |
117 | m_paintDevice->height() / m_paintDevice->devicePixelRatioF()), |
118 | devicePixelRatio: m_paintDevice->devicePixelRatioF()); |
119 | |
120 | // Build Renderlist |
121 | // The renderlist is created by visiting each node in the tree and when a |
122 | // renderable node is reach, we find the coorosponding RenderableNode object |
123 | // and append it to the renderlist. At this point the RenderableNode object |
124 | // should not need any further updating so it is just a matter of appending |
125 | // RenderableNodes |
126 | renderTimer.start(); |
127 | buildRenderList(); |
128 | qint64 buildRenderListTime = renderTimer.restart(); |
129 | |
130 | // Optimize Renderlist |
131 | // This is a pass through the renderlist to determine what actually needs to |
132 | // be painted. Without this pass the renderlist will simply render each item |
133 | // from back to front, with a high potential for overdraw. It would also lead |
134 | // to the entire window being flushed every frame. The objective of the |
135 | // optimization pass is to only paint dirty nodes that are not occuluded. A |
136 | // side effect of this is that additional nodes may need to be marked dirty to |
137 | // force a repaint. It is also important that any item that needs to be |
138 | // repainted only paints what is needed, via the use of clip regions. |
139 | const QRegion updateRegion = optimizeRenderList(); |
140 | qint64 optimizeRenderListTime = renderTimer.restart(); |
141 | |
142 | // If Rendering to a backingstore, prepare it to be updated |
143 | if (m_backingStore != nullptr) { |
144 | m_backingStore->beginPaint(updateRegion); |
145 | // It is possible that a QBackingStore's paintDevice() will change |
146 | // when begin() is called. |
147 | m_paintDevice = m_backingStore->paintDevice(); |
148 | } |
149 | |
150 | QPainter painter(m_paintDevice); |
151 | painter.setRenderHint(hint: QPainter::Antialiasing); |
152 | auto rc = static_cast<QSGSoftwareRenderContext *>(context()); |
153 | QPainter *prevPainter = rc->m_activePainter; |
154 | rc->m_activePainter = &painter; |
155 | |
156 | // Render the contents Renderlist |
157 | m_flushRegion = renderNodes(painter: &painter); |
158 | qint64 renderTime = renderTimer.elapsed(); |
159 | |
160 | painter.end(); |
161 | if (m_backingStore != nullptr) |
162 | m_backingStore->endPaint(); |
163 | |
164 | rc->m_activePainter = prevPainter; |
165 | qCDebug(lcRenderer) << "render" << m_flushRegion << buildRenderListTime << optimizeRenderListTime << renderTime; |
166 | } |
167 | |
168 | QT_END_NAMESPACE |
169 | |