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| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
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| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgsoftwarerenderer_p.h" |
| 41 | |
| 42 | #include "qsgsoftwarerenderablenodeupdater_p.h" |
| 43 | #include "qsgsoftwarerenderlistbuilder_p.h" |
| 44 | #include "qsgsoftwarecontext_p.h" |
| 45 | #include "qsgsoftwarerenderablenode_p.h" |
| 46 | |
| 47 | #include <QtGui/QPaintDevice> |
| 48 | #include <QtGui/QBackingStore> |
| 49 | #include <QElapsedTimer> |
| 50 | |
| 51 | Q_LOGGING_CATEGORY(lcRenderer, "qt.scenegraph.softwarecontext.renderer" ) |
| 52 | |
| 53 | QT_BEGIN_NAMESPACE |
| 54 | |
| 55 | QSGSoftwareRenderer::QSGSoftwareRenderer(QSGRenderContext *context) |
| 56 | : QSGAbstractSoftwareRenderer(context) |
| 57 | , m_paintDevice(nullptr) |
| 58 | , m_backingStore(nullptr) |
| 59 | { |
| 60 | } |
| 61 | |
| 62 | QSGSoftwareRenderer::~QSGSoftwareRenderer() |
| 63 | { |
| 64 | } |
| 65 | |
| 66 | void QSGSoftwareRenderer::setCurrentPaintDevice(QPaintDevice *device) |
| 67 | { |
| 68 | m_paintDevice = device; |
| 69 | m_backingStore = nullptr; |
| 70 | } |
| 71 | |
| 72 | QPaintDevice *QSGSoftwareRenderer::currentPaintDevice() const |
| 73 | { |
| 74 | return m_paintDevice; |
| 75 | } |
| 76 | |
| 77 | void QSGSoftwareRenderer::setBackingStore(QBackingStore *backingStore) |
| 78 | { |
| 79 | m_backingStore = backingStore; |
| 80 | m_paintDevice = nullptr; |
| 81 | } |
| 82 | |
| 83 | QRegion QSGSoftwareRenderer::flushRegion() const |
| 84 | { |
| 85 | return m_flushRegion; |
| 86 | } |
| 87 | |
| 88 | void QSGSoftwareRenderer::renderScene(uint) |
| 89 | { |
| 90 | class B : public QSGBindable |
| 91 | { |
| 92 | public: |
| 93 | void bind() const override { } |
| 94 | } bindable; |
| 95 | QSGRenderer::renderScene(bindable); |
| 96 | } |
| 97 | |
| 98 | void QSGSoftwareRenderer::render() |
| 99 | { |
| 100 | if (!m_paintDevice && !m_backingStore) |
| 101 | return; |
| 102 | |
| 103 | // If there is a backingstore, set the current paint device |
| 104 | if (m_backingStore) { |
| 105 | // For HiDPI QBackingStores, the paint device is not valid |
| 106 | // until begin() has been called. See: QTBUG-55875 |
| 107 | m_backingStore->beginPaint(QRegion()); |
| 108 | m_paintDevice = m_backingStore->paintDevice(); |
| 109 | m_backingStore->endPaint(); |
| 110 | } |
| 111 | |
| 112 | QElapsedTimer renderTimer; |
| 113 | |
| 114 | setBackgroundColor(clearColor()); |
| 115 | setBackgroundRect(rect: QRect(0, 0, |
| 116 | m_paintDevice->width() / m_paintDevice->devicePixelRatioF(), |
| 117 | m_paintDevice->height() / m_paintDevice->devicePixelRatioF()), |
| 118 | devicePixelRatio: m_paintDevice->devicePixelRatioF()); |
| 119 | |
| 120 | // Build Renderlist |
| 121 | // The renderlist is created by visiting each node in the tree and when a |
| 122 | // renderable node is reach, we find the coorosponding RenderableNode object |
| 123 | // and append it to the renderlist. At this point the RenderableNode object |
| 124 | // should not need any further updating so it is just a matter of appending |
| 125 | // RenderableNodes |
| 126 | renderTimer.start(); |
| 127 | buildRenderList(); |
| 128 | qint64 buildRenderListTime = renderTimer.restart(); |
| 129 | |
| 130 | // Optimize Renderlist |
| 131 | // This is a pass through the renderlist to determine what actually needs to |
| 132 | // be painted. Without this pass the renderlist will simply render each item |
| 133 | // from back to front, with a high potential for overdraw. It would also lead |
| 134 | // to the entire window being flushed every frame. The objective of the |
| 135 | // optimization pass is to only paint dirty nodes that are not occuluded. A |
| 136 | // side effect of this is that additional nodes may need to be marked dirty to |
| 137 | // force a repaint. It is also important that any item that needs to be |
| 138 | // repainted only paints what is needed, via the use of clip regions. |
| 139 | const QRegion updateRegion = optimizeRenderList(); |
| 140 | qint64 optimizeRenderListTime = renderTimer.restart(); |
| 141 | |
| 142 | // If Rendering to a backingstore, prepare it to be updated |
| 143 | if (m_backingStore != nullptr) { |
| 144 | m_backingStore->beginPaint(updateRegion); |
| 145 | // It is possible that a QBackingStore's paintDevice() will change |
| 146 | // when begin() is called. |
| 147 | m_paintDevice = m_backingStore->paintDevice(); |
| 148 | } |
| 149 | |
| 150 | QPainter painter(m_paintDevice); |
| 151 | painter.setRenderHint(hint: QPainter::Antialiasing); |
| 152 | auto rc = static_cast<QSGSoftwareRenderContext *>(context()); |
| 153 | QPainter *prevPainter = rc->m_activePainter; |
| 154 | rc->m_activePainter = &painter; |
| 155 | |
| 156 | // Render the contents Renderlist |
| 157 | m_flushRegion = renderNodes(painter: &painter); |
| 158 | qint64 renderTime = renderTimer.elapsed(); |
| 159 | |
| 160 | painter.end(); |
| 161 | if (m_backingStore != nullptr) |
| 162 | m_backingStore->endPaint(); |
| 163 | |
| 164 | rc->m_activePainter = prevPainter; |
| 165 | qCDebug(lcRenderer) << "render" << m_flushRegion << buildRenderListTime << optimizeRenderListTime << renderTime; |
| 166 | } |
| 167 | |
| 168 | QT_END_NAMESPACE |
| 169 | |