| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2019 The Qt Company Ltd. |
| 4 | ** Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com> |
| 5 | ** Copyright (C) 2016 Robin Burchell <robin.burchell@viroteck.net> |
| 6 | ** Contact: https://www.qt.io/licensing/ |
| 7 | ** |
| 8 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 9 | ** |
| 10 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 11 | ** Commercial License Usage |
| 12 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 13 | ** accordance with the commercial license agreement provided with the |
| 14 | ** Software or, alternatively, in accordance with the terms contained in |
| 15 | ** a written agreement between you and The Qt Company. For licensing terms |
| 16 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 17 | ** information use the contact form at https://www.qt.io/contact-us. |
| 18 | ** |
| 19 | ** GNU Lesser General Public License Usage |
| 20 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 21 | ** General Public License version 3 as published by the Free Software |
| 22 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 23 | ** packaging of this file. Please review the following information to |
| 24 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 25 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 26 | ** |
| 27 | ** GNU General Public License Usage |
| 28 | ** Alternatively, this file may be used under the terms of the GNU |
| 29 | ** General Public License version 2.0 or (at your option) the GNU General |
| 30 | ** Public license version 3 or any later version approved by the KDE Free |
| 31 | ** Qt Foundation. The licenses are as published by the Free Software |
| 32 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 33 | ** included in the packaging of this file. Please review the following |
| 34 | ** information to ensure the GNU General Public License requirements will |
| 35 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 36 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 37 | ** |
| 38 | ** $QT_END_LICENSE$ |
| 39 | ** |
| 40 | ****************************************************************************/ |
| 41 | |
| 42 | #include "qsgrhivisualizer_p.h" |
| 43 | #include <qmath.h> |
| 44 | #include <QQuickWindow> |
| 45 | #include <private/qsgmaterialrhishader_p.h> |
| 46 | #include <private/qsgshadersourcebuilder_p.h> |
| 47 | |
| 48 | QT_BEGIN_NAMESPACE |
| 49 | |
| 50 | namespace QSGBatchRenderer |
| 51 | { |
| 52 | |
| 53 | #define QSGNODE_TRAVERSE(NODE) for (QSGNode *child = NODE->firstChild(); child; child = child->nextSibling()) |
| 54 | #define SHADOWNODE_TRAVERSE(NODE) for (Node *child = NODE->firstChild(); child; child = child->sibling()) |
| 55 | #define QSGNODE_DIRTY_PARENT (QSGNode::DirtyNodeAdded \ |
| 56 | | QSGNode::DirtyOpacity \ |
| 57 | | QSGNode::DirtyMatrix \ |
| 58 | | QSGNode::DirtyNodeRemoved) |
| 59 | |
| 60 | QMatrix4x4 qsg_matrixForRoot(Node *node); |
| 61 | QRhiVertexInputAttribute::Format qsg_vertexInputFormat(const QSGGeometry::Attribute &a); |
| 62 | QRhiCommandBuffer::IndexFormat qsg_indexFormat(const QSGGeometry *geometry); |
| 63 | QRhiGraphicsPipeline::Topology qsg_topology(int geomDrawMode); |
| 64 | |
| 65 | RhiVisualizer::RhiVisualizer(Renderer *renderer) |
| 66 | : Visualizer(renderer) |
| 67 | { |
| 68 | } |
| 69 | |
| 70 | RhiVisualizer::~RhiVisualizer() |
| 71 | { |
| 72 | releaseResources(); |
| 73 | } |
| 74 | |
| 75 | void RhiVisualizer::releaseResources() |
| 76 | { |
| 77 | m_pipelines.releaseResources(); |
| 78 | |
| 79 | m_fade.releaseResources(); |
| 80 | |
| 81 | m_changeVis.releaseResources(); |
| 82 | m_batchVis.releaseResources(); |
| 83 | m_clipVis.releaseResources(); |
| 84 | m_overdrawVis.releaseResources(); |
| 85 | } |
| 86 | |
| 87 | void RhiVisualizer::prepareVisualize() |
| 88 | { |
| 89 | // Called before the render pass has begun (but after preparing the |
| 90 | // batches). Now is the time to put resource updates to the renderer's |
| 91 | // current m_resourceUpdates instance. |
| 92 | |
| 93 | if (m_visualizeMode == VisualizeNothing) |
| 94 | return; |
| 95 | |
| 96 | if (!m_vs.isValid()) { |
| 97 | m_vs = QSGMaterialRhiShaderPrivate::loadShader( |
| 98 | filename: QLatin1String(":/qt-project.org/scenegraph/shaders_ng/visualization.vert.qsb" )); |
| 99 | m_fs = QSGMaterialRhiShaderPrivate::loadShader( |
| 100 | filename: QLatin1String(":/qt-project.org/scenegraph/shaders_ng/visualization.frag.qsb" )); |
| 101 | } |
| 102 | |
| 103 | m_fade.prepare(visualizer: this, rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates, rpDesc: m_renderer->renderPassDescriptor()); |
| 104 | |
| 105 | const bool forceUintIndex = m_renderer->m_uint32IndexForRhi; |
| 106 | |
| 107 | switch (m_visualizeMode) { |
| 108 | case VisualizeBatches: |
| 109 | m_batchVis.prepare(opaqueBatches: m_renderer->m_opaqueBatches, alphaBatches: m_renderer->m_alphaBatches, |
| 110 | visualizer: this, |
| 111 | rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates, |
| 112 | forceUintIndex); |
| 113 | break; |
| 114 | case VisualizeClipping: |
| 115 | m_clipVis.prepare(node: m_renderer->rootNode(), visualizer: this, |
| 116 | rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates); |
| 117 | break; |
| 118 | case VisualizeChanges: |
| 119 | m_changeVis.prepare(n: m_renderer->m_nodes.value(akey: m_renderer->rootNode()), |
| 120 | visualizer: this, |
| 121 | rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates); |
| 122 | m_visualizeChangeSet.clear(); |
| 123 | break; |
| 124 | case VisualizeOverdraw: |
| 125 | m_overdrawVis.prepare(n: m_renderer->m_nodes.value(akey: m_renderer->rootNode()), |
| 126 | visualizer: this, |
| 127 | rhi: m_renderer->m_rhi, u: m_renderer->m_resourceUpdates); |
| 128 | break; |
| 129 | default: |
| 130 | Q_UNREACHABLE(); |
| 131 | break; |
| 132 | } |
| 133 | } |
| 134 | |
| 135 | void RhiVisualizer::visualize() |
| 136 | { |
| 137 | if (m_visualizeMode == VisualizeNothing) |
| 138 | return; |
| 139 | |
| 140 | QRhiCommandBuffer *cb = m_renderer->commandBuffer(); |
| 141 | m_fade.render(cb); |
| 142 | |
| 143 | switch (m_visualizeMode) { |
| 144 | case VisualizeBatches: |
| 145 | m_batchVis.render(cb); |
| 146 | break; |
| 147 | case VisualizeClipping: |
| 148 | m_clipVis.render(cb); |
| 149 | break; |
| 150 | case VisualizeChanges: |
| 151 | m_changeVis.render(cb); |
| 152 | break; |
| 153 | case VisualizeOverdraw: |
| 154 | m_overdrawVis.render(cb); |
| 155 | break; |
| 156 | default: |
| 157 | Q_UNREACHABLE(); |
| 158 | break; |
| 159 | } |
| 160 | } |
| 161 | |
| 162 | void RhiVisualizer::recordDrawCalls(const QVector<DrawCall> &drawCalls, |
| 163 | QRhiCommandBuffer *cb, |
| 164 | QRhiShaderResourceBindings *srb, |
| 165 | bool blendOneOne) |
| 166 | { |
| 167 | for (const DrawCall &dc : drawCalls) { |
| 168 | QRhiGraphicsPipeline *ps = m_pipelines.pipeline(visualizer: this, rhi: m_renderer->m_rhi, srb, rpDesc: m_renderer->renderPassDescriptor(), |
| 169 | topology: dc.vertex.topology, vertexFormat: dc.vertex.format, vertexStride: dc.vertex.stride, |
| 170 | blendOneOne); |
| 171 | if (!ps) |
| 172 | continue; |
| 173 | cb->setGraphicsPipeline(ps); // no-op if same as the last one |
| 174 | QRhiCommandBuffer::DynamicOffset dynofs(0, dc.buf.ubufOffset); |
| 175 | cb->setShaderResources(srb, dynamicOffsetCount: 1, dynamicOffsets: &dynofs); |
| 176 | QRhiCommandBuffer::VertexInput vb(dc.buf.vbuf, dc.buf.vbufOffset); |
| 177 | if (dc.index.count) { |
| 178 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vb, indexBuf: dc.buf.ibuf, indexOffset: dc.buf.ibufOffset, indexFormat: dc.index.format); |
| 179 | cb->drawIndexed(indexCount: dc.index.count); |
| 180 | } else { |
| 181 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vb); |
| 182 | cb->draw(vertexCount: dc.vertex.count); |
| 183 | } |
| 184 | } |
| 185 | } |
| 186 | |
| 187 | const QRhiShaderResourceBinding::StageFlags ubufVisibility = |
| 188 | QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage; |
| 189 | |
| 190 | void RhiVisualizer::Fade::prepare(RhiVisualizer *visualizer, |
| 191 | QRhi *rhi, QRhiResourceUpdateBatch *u, QRhiRenderPassDescriptor *rpDesc) |
| 192 | { |
| 193 | this->visualizer = visualizer; |
| 194 | |
| 195 | if (!vbuf) { |
| 196 | float v[] = { -1, 1, 1, 1, -1, -1, 1, -1 }; |
| 197 | vbuf = rhi->newBuffer(type: QRhiBuffer::Immutable, usage: QRhiBuffer::VertexBuffer, size: sizeof(v)); |
| 198 | if (!vbuf->build()) |
| 199 | return; |
| 200 | u->uploadStaticBuffer(buf: vbuf, data: v); |
| 201 | } |
| 202 | |
| 203 | if (!ubuf) { |
| 204 | ubuf = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: DrawCall::UBUF_SIZE); |
| 205 | if (!ubuf->build()) |
| 206 | return; |
| 207 | float bgOpacity = 0.8f; |
| 208 | if (visualizer->m_visualizeMode == Visualizer::VisualizeBatches) |
| 209 | bgOpacity = 1.0; |
| 210 | QMatrix4x4 ident; |
| 211 | u->updateDynamicBuffer(buf: ubuf, offset: 0, size: 64, data: ident.constData()); // matrix |
| 212 | u->updateDynamicBuffer(buf: ubuf, offset: 64, size: 64, data: ident.constData()); // rotation |
| 213 | float color[4] = { 0.0f, 0.0f, 0.0f, bgOpacity }; |
| 214 | u->updateDynamicBuffer(buf: ubuf, offset: 128, size: 16, data: color); |
| 215 | float pattern = 0.0f; |
| 216 | u->updateDynamicBuffer(buf: ubuf, offset: 144, size: 4, data: &pattern); |
| 217 | qint32 projection = 0; |
| 218 | u->updateDynamicBuffer(buf: ubuf, offset: 148, size: 4, data: &projection); |
| 219 | } |
| 220 | |
| 221 | if (!srb) { |
| 222 | srb = rhi->newShaderResourceBindings(); |
| 223 | srb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(binding: 0, stage: ubufVisibility, buf: ubuf) }); |
| 224 | if (!srb->build()) |
| 225 | return; |
| 226 | } |
| 227 | |
| 228 | if (!ps) { |
| 229 | ps = rhi->newGraphicsPipeline(); |
| 230 | ps->setTopology(QRhiGraphicsPipeline::TriangleStrip); |
| 231 | QRhiGraphicsPipeline::TargetBlend blend; // defaults to premul alpha, just what we need |
| 232 | blend.enable = true; |
| 233 | ps->setTargetBlends({ blend }); |
| 234 | ps->setShaderStages({ { QRhiShaderStage::Vertex, visualizer->m_vs }, |
| 235 | { QRhiShaderStage::Fragment, visualizer->m_fs } }); |
| 236 | QRhiVertexInputLayout inputLayout; |
| 237 | inputLayout.setBindings({ { 2 * sizeof(float) } }); |
| 238 | inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float2, 0 } }); |
| 239 | ps->setVertexInputLayout(inputLayout); |
| 240 | ps->setShaderResourceBindings(srb); |
| 241 | ps->setRenderPassDescriptor(rpDesc); |
| 242 | if (!ps->build()) |
| 243 | return; |
| 244 | } |
| 245 | } |
| 246 | |
| 247 | void RhiVisualizer::Fade::releaseResources() |
| 248 | { |
| 249 | delete ps; |
| 250 | ps = nullptr; |
| 251 | |
| 252 | delete srb; |
| 253 | srb = nullptr; |
| 254 | |
| 255 | delete ubuf; |
| 256 | ubuf = nullptr; |
| 257 | |
| 258 | delete vbuf; |
| 259 | vbuf = nullptr; |
| 260 | } |
| 261 | |
| 262 | void RhiVisualizer::Fade::render(QRhiCommandBuffer *cb) |
| 263 | { |
| 264 | cb->setGraphicsPipeline(ps); |
| 265 | cb->setViewport(visualizer->m_renderer->m_pstate.viewport); |
| 266 | cb->setShaderResources(); |
| 267 | QRhiCommandBuffer::VertexInput vb(vbuf, 0); |
| 268 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vb); |
| 269 | cb->draw(vertexCount: 4); |
| 270 | } |
| 271 | |
| 272 | static void fillVertexIndex(RhiVisualizer::DrawCall *dc, QSGGeometry *g, bool withData, bool forceUintIndex) |
| 273 | { |
| 274 | dc->vertex.topology = qsg_topology(geomDrawMode: g->drawingMode()); |
| 275 | dc->vertex.format = qsg_vertexInputFormat(a: g->attributes()[0]); |
| 276 | dc->vertex.count = g->vertexCount(); |
| 277 | dc->vertex.stride = g->sizeOfVertex(); |
| 278 | if (withData) |
| 279 | dc->vertex.data = g->vertexData(); |
| 280 | |
| 281 | dc->index.format = forceUintIndex ? QRhiCommandBuffer::IndexUInt32 : qsg_indexFormat(geometry: g); |
| 282 | dc->index.count = g->indexCount(); |
| 283 | dc->index.stride = forceUintIndex ? sizeof(quint32) : g->sizeOfIndex(); |
| 284 | if (withData && g->indexCount()) |
| 285 | dc->index.data = g->indexData(); |
| 286 | } |
| 287 | |
| 288 | static inline uint aligned(uint v, uint byteAlign) |
| 289 | { |
| 290 | return (v + byteAlign - 1) & ~(byteAlign - 1); |
| 291 | } |
| 292 | |
| 293 | static bool ensureBuffer(QRhi *rhi, QRhiBuffer **buf, QRhiBuffer::UsageFlags usage, int newSize) |
| 294 | { |
| 295 | if (!*buf) { |
| 296 | *buf = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage, size: newSize); |
| 297 | if (!(*buf)->build()) |
| 298 | return false; |
| 299 | } else if ((*buf)->size() < newSize) { |
| 300 | (*buf)->setSize(newSize); |
| 301 | if (!(*buf)->build()) |
| 302 | return false; |
| 303 | } |
| 304 | return true; |
| 305 | } |
| 306 | |
| 307 | QRhiGraphicsPipeline *RhiVisualizer::PipelineCache::pipeline(RhiVisualizer *visualizer, |
| 308 | QRhi *rhi, |
| 309 | QRhiShaderResourceBindings *srb, |
| 310 | QRhiRenderPassDescriptor *rpDesc, |
| 311 | QRhiGraphicsPipeline::Topology topology, |
| 312 | QRhiVertexInputAttribute::Format vertexFormat, |
| 313 | quint32 vertexStride, |
| 314 | bool blendOneOne) |
| 315 | { |
| 316 | for (int i = 0, ie = pipelines.count(); i != ie; ++i) { |
| 317 | const Pipeline &p(pipelines.at(idx: i)); |
| 318 | if (p.topology == topology && p.format == vertexFormat && p.stride == vertexStride) |
| 319 | return p.ps; |
| 320 | } |
| 321 | |
| 322 | QRhiGraphicsPipeline *ps = rhi->newGraphicsPipeline(); |
| 323 | ps->setTopology(topology); |
| 324 | QRhiGraphicsPipeline::TargetBlend blend; // premul alpha |
| 325 | blend.enable = true; |
| 326 | if (blendOneOne) { |
| 327 | // only for visualizing overdraw, other modes use premul alpha |
| 328 | blend.srcColor = QRhiGraphicsPipeline::One; |
| 329 | blend.dstColor = QRhiGraphicsPipeline::One; |
| 330 | blend.srcAlpha = QRhiGraphicsPipeline::One; |
| 331 | blend.dstAlpha = QRhiGraphicsPipeline::One; |
| 332 | } |
| 333 | ps->setTargetBlends({ blend }); |
| 334 | ps->setShaderStages({ { QRhiShaderStage::Vertex, visualizer->m_vs }, |
| 335 | { QRhiShaderStage::Fragment, visualizer->m_fs } }); |
| 336 | QRhiVertexInputLayout inputLayout; |
| 337 | inputLayout.setBindings({ { vertexStride } }); |
| 338 | inputLayout.setAttributes({ { 0, 0, vertexFormat, 0 } }); |
| 339 | ps->setVertexInputLayout(inputLayout); |
| 340 | ps->setShaderResourceBindings(srb); |
| 341 | ps->setRenderPassDescriptor(rpDesc); |
| 342 | if (!ps->build()) |
| 343 | return nullptr; |
| 344 | |
| 345 | Pipeline p; |
| 346 | p.topology = topology; |
| 347 | p.format = vertexFormat; |
| 348 | p.stride = vertexStride; |
| 349 | p.ps = ps; |
| 350 | pipelines.append(t: p); |
| 351 | |
| 352 | return ps; |
| 353 | } |
| 354 | |
| 355 | void RhiVisualizer::PipelineCache::releaseResources() |
| 356 | { |
| 357 | for (int i = 0, ie = pipelines.count(); i != ie; ++i) |
| 358 | delete pipelines.at(idx: i).ps; |
| 359 | |
| 360 | pipelines.clear(); |
| 361 | } |
| 362 | |
| 363 | void RhiVisualizer::ChangeVis::gather(Node *n) |
| 364 | { |
| 365 | if (n->type() == QSGNode::GeometryNodeType && n->element()->batch && visualizer->m_visualizeChangeSet.contains(akey: n)) { |
| 366 | const uint dirty = visualizer->m_visualizeChangeSet.value(akey: n); |
| 367 | const bool tinted = (dirty & QSGNODE_DIRTY_PARENT) != 0; |
| 368 | const QColor color = QColor::fromHsvF(h: (rand() & 1023) / 1023.0f, s: 0.3f, v: 1.0f); |
| 369 | const float alpha = 0.5f; |
| 370 | |
| 371 | QMatrix4x4 matrix = visualizer->m_renderer->m_current_projection_matrix; |
| 372 | if (n->element()->batch->root) |
| 373 | matrix = matrix * qsg_matrixForRoot(node: n->element()->batch->root); |
| 374 | |
| 375 | QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(n->sgNode); |
| 376 | matrix = matrix * *gn->matrix(); |
| 377 | |
| 378 | QSGGeometry *g = gn->geometry(); |
| 379 | if (g->attributeCount() >= 1) { |
| 380 | DrawCall dc; |
| 381 | memcpy(dest: dc.uniforms.data, src: matrix.constData(), n: 64); |
| 382 | QMatrix4x4 rotation; |
| 383 | memcpy(dest: dc.uniforms.data + 64, src: rotation.constData(), n: 64); |
| 384 | float c[4] = { |
| 385 | float(color.redF()) * alpha, |
| 386 | float(color.greenF()) * alpha, |
| 387 | float(color.blueF()) * alpha, |
| 388 | alpha |
| 389 | }; |
| 390 | memcpy(dest: dc.uniforms.data + 128, src: c, n: 16); |
| 391 | float pattern = tinted ? 0.5f : 0.0f; |
| 392 | memcpy(dest: dc.uniforms.data + 144, src: &pattern, n: 4); |
| 393 | qint32 projection = 0; |
| 394 | memcpy(dest: dc.uniforms.data + 148, src: &projection, n: 4); |
| 395 | |
| 396 | fillVertexIndex(dc: &dc, g, withData: true, forceUintIndex: false); |
| 397 | drawCalls.append(t: dc); |
| 398 | } |
| 399 | |
| 400 | // This is because many changes don't propegate their dirty state to the |
| 401 | // parent so the node updater will not unset these states. They are |
| 402 | // not used for anything so, unsetting it should have no side effects. |
| 403 | n->dirtyState = { }; |
| 404 | } |
| 405 | |
| 406 | SHADOWNODE_TRAVERSE(n) { |
| 407 | gather(n: child); |
| 408 | } |
| 409 | } |
| 410 | |
| 411 | void RhiVisualizer::ChangeVis::prepare(Node *n, RhiVisualizer *visualizer, |
| 412 | QRhi *rhi, QRhiResourceUpdateBatch *u) |
| 413 | { |
| 414 | this->visualizer = visualizer; |
| 415 | |
| 416 | drawCalls.clear(); |
| 417 | gather(n); |
| 418 | |
| 419 | if (drawCalls.isEmpty()) |
| 420 | return; |
| 421 | |
| 422 | const int ubufAlign = rhi->ubufAlignment(); |
| 423 | int vbufOffset = 0; |
| 424 | int ibufOffset = 0; |
| 425 | int ubufOffset = 0; |
| 426 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
| 427 | dc.buf.vbufOffset = aligned(v: vbufOffset, byteAlign: 4); |
| 428 | vbufOffset = dc.buf.vbufOffset + dc.vertex.count * dc.vertex.stride; |
| 429 | |
| 430 | dc.buf.ibufOffset = aligned(v: ibufOffset, byteAlign: 4); |
| 431 | ibufOffset = dc.buf.ibufOffset + dc.index.count * dc.index.stride; |
| 432 | |
| 433 | dc.buf.ubufOffset = aligned(v: ubufOffset, byteAlign: ubufAlign); |
| 434 | ubufOffset = dc.buf.ubufOffset + DrawCall::UBUF_SIZE; |
| 435 | } |
| 436 | |
| 437 | ensureBuffer(rhi, buf: &vbuf, usage: QRhiBuffer::VertexBuffer, newSize: vbufOffset); |
| 438 | if (ibufOffset) |
| 439 | ensureBuffer(rhi, buf: &ibuf, usage: QRhiBuffer::IndexBuffer, newSize: ibufOffset); |
| 440 | const int ubufSize = ubufOffset; |
| 441 | ensureBuffer(rhi, buf: &ubuf, usage: QRhiBuffer::UniformBuffer, newSize: ubufSize); |
| 442 | |
| 443 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
| 444 | u->updateDynamicBuffer(buf: vbuf, offset: dc.buf.vbufOffset, size: dc.vertex.count * dc.vertex.stride, data: dc.vertex.data); |
| 445 | dc.buf.vbuf = vbuf; |
| 446 | if (dc.index.count) { |
| 447 | u->updateDynamicBuffer(buf: ibuf, offset: dc.buf.ibufOffset, size: dc.index.count * dc.index.stride, data: dc.index.data); |
| 448 | dc.buf.ibuf = ibuf; |
| 449 | } |
| 450 | u->updateDynamicBuffer(buf: ubuf, offset: dc.buf.ubufOffset, size: DrawCall::UBUF_SIZE, data: dc.uniforms.data); |
| 451 | } |
| 452 | |
| 453 | if (!srb) { |
| 454 | srb = rhi->newShaderResourceBindings(); |
| 455 | srb->setBindings({ QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: ubufVisibility, buf: ubuf, size: DrawCall::UBUF_SIZE) }); |
| 456 | if (!srb->build()) |
| 457 | return; |
| 458 | } |
| 459 | } |
| 460 | |
| 461 | void RhiVisualizer::ChangeVis::releaseResources() |
| 462 | { |
| 463 | delete srb; |
| 464 | srb = nullptr; |
| 465 | |
| 466 | delete ubuf; |
| 467 | ubuf = nullptr; |
| 468 | |
| 469 | delete ibuf; |
| 470 | ibuf = nullptr; |
| 471 | |
| 472 | delete vbuf; |
| 473 | vbuf = nullptr; |
| 474 | } |
| 475 | |
| 476 | void RhiVisualizer::ChangeVis::render(QRhiCommandBuffer *cb) |
| 477 | { |
| 478 | visualizer->recordDrawCalls(drawCalls, cb, srb); |
| 479 | } |
| 480 | |
| 481 | void RhiVisualizer::BatchVis::gather(Batch *b) |
| 482 | { |
| 483 | if (b->positionAttribute != 0) |
| 484 | return; |
| 485 | |
| 486 | QMatrix4x4 matrix(visualizer->m_renderer->m_current_projection_matrix); |
| 487 | if (b->root) |
| 488 | matrix = matrix * qsg_matrixForRoot(node: b->root); |
| 489 | |
| 490 | DrawCall dc; |
| 491 | |
| 492 | QMatrix4x4 rotation; |
| 493 | memcpy(dest: dc.uniforms.data + 64, src: rotation.constData(), n: 64); |
| 494 | |
| 495 | QColor color = QColor::fromHsvF(h: (rand() & 1023) / 1023.0, s: 1.0, v: 1.0); |
| 496 | |
| 497 | float c[4] = { |
| 498 | float(color.redF()), |
| 499 | float(color.greenF()), |
| 500 | float(color.blueF()), |
| 501 | 1.0f |
| 502 | }; |
| 503 | memcpy(dest: dc.uniforms.data + 128, src: c, n: 16); |
| 504 | |
| 505 | float pattern = b->merged ? 0.0f : 1.0f; |
| 506 | memcpy(dest: dc.uniforms.data + 144, src: &pattern, n: 4); |
| 507 | |
| 508 | qint32 projection = 0; |
| 509 | memcpy(dest: dc.uniforms.data + 148, src: &projection, n: 4); |
| 510 | |
| 511 | if (b->merged) { |
| 512 | memcpy(dest: dc.uniforms.data, src: matrix.constData(), n: 64); |
| 513 | |
| 514 | QSGGeometryNode *gn = b->first->node; |
| 515 | QSGGeometry *g = gn->geometry(); |
| 516 | |
| 517 | fillVertexIndex(dc: &dc, g, withData: false, forceUintIndex); |
| 518 | |
| 519 | for (int ds = 0; ds < b->drawSets.size(); ++ds) { |
| 520 | const DrawSet &set = b->drawSets.at(i: ds); |
| 521 | dc.buf.vbuf = b->vbo.buf; |
| 522 | dc.buf.vbufOffset = set.vertices; |
| 523 | dc.buf.ibuf = b->ibo.buf; |
| 524 | dc.buf.ibufOffset = set.indices; |
| 525 | dc.index.count = set.indexCount; |
| 526 | drawCalls.append(t: dc); |
| 527 | } |
| 528 | } else { |
| 529 | Element *e = b->first; |
| 530 | int vOffset = 0; |
| 531 | int iOffset = 0; |
| 532 | |
| 533 | while (e) { |
| 534 | QSGGeometryNode *gn = e->node; |
| 535 | QSGGeometry *g = gn->geometry(); |
| 536 | |
| 537 | QMatrix4x4 m = matrix * *gn->matrix(); |
| 538 | memcpy(dest: dc.uniforms.data, src: m.constData(), n: 64); |
| 539 | |
| 540 | fillVertexIndex(dc: &dc, g, withData: false, forceUintIndex); |
| 541 | |
| 542 | dc.buf.vbuf = b->vbo.buf; |
| 543 | dc.buf.vbufOffset = vOffset; |
| 544 | if (g->indexCount()) { |
| 545 | dc.buf.ibuf = b->ibo.buf; |
| 546 | dc.buf.ibufOffset = iOffset; |
| 547 | } |
| 548 | |
| 549 | drawCalls.append(t: dc); |
| 550 | |
| 551 | vOffset += dc.vertex.count * dc.vertex.stride; |
| 552 | iOffset += dc.index.count * dc.index.stride; |
| 553 | |
| 554 | e = e->nextInBatch; |
| 555 | } |
| 556 | } |
| 557 | } |
| 558 | |
| 559 | void RhiVisualizer::BatchVis::prepare(const QDataBuffer<Batch *> &opaqueBatches, const QDataBuffer<Batch *> &alphaBatches, |
| 560 | RhiVisualizer *visualizer, |
| 561 | QRhi *rhi, QRhiResourceUpdateBatch *u, |
| 562 | bool forceUintIndex) |
| 563 | { |
| 564 | this->visualizer = visualizer; |
| 565 | this->forceUintIndex = forceUintIndex; |
| 566 | |
| 567 | drawCalls.clear(); |
| 568 | |
| 569 | srand(seed: 0); // To force random colors to be roughly the same every time.. |
| 570 | for (int i = 0; i < opaqueBatches.size(); ++i) |
| 571 | gather(b: opaqueBatches.at(i)); |
| 572 | for (int i = 0; i < alphaBatches.size(); ++i) |
| 573 | gather(b: alphaBatches.at(i)); |
| 574 | |
| 575 | if (drawCalls.isEmpty()) |
| 576 | return; |
| 577 | |
| 578 | const int ubufAlign = rhi->ubufAlignment(); |
| 579 | int ubufOffset = 0; |
| 580 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
| 581 | dc.buf.ubufOffset = aligned(v: ubufOffset, byteAlign: ubufAlign); |
| 582 | ubufOffset = dc.buf.ubufOffset + DrawCall::UBUF_SIZE; |
| 583 | } |
| 584 | |
| 585 | const int ubufSize = ubufOffset; |
| 586 | ensureBuffer(rhi, buf: &ubuf, usage: QRhiBuffer::UniformBuffer, newSize: ubufSize); |
| 587 | |
| 588 | for (RhiVisualizer::DrawCall &dc : drawCalls) |
| 589 | u->updateDynamicBuffer(buf: ubuf, offset: dc.buf.ubufOffset, size: DrawCall::UBUF_SIZE, data: dc.uniforms.data); |
| 590 | |
| 591 | if (!srb) { |
| 592 | srb = rhi->newShaderResourceBindings(); |
| 593 | srb->setBindings({ QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: ubufVisibility, buf: ubuf, size: DrawCall::UBUF_SIZE) }); |
| 594 | if (!srb->build()) |
| 595 | return; |
| 596 | } |
| 597 | } |
| 598 | |
| 599 | void RhiVisualizer::BatchVis::releaseResources() |
| 600 | { |
| 601 | delete srb; |
| 602 | srb = nullptr; |
| 603 | |
| 604 | delete ubuf; |
| 605 | ubuf = nullptr; |
| 606 | } |
| 607 | |
| 608 | void RhiVisualizer::BatchVis::render(QRhiCommandBuffer *cb) |
| 609 | { |
| 610 | visualizer->recordDrawCalls(drawCalls, cb, srb); |
| 611 | } |
| 612 | |
| 613 | void RhiVisualizer::ClipVis::gather(QSGNode *node) |
| 614 | { |
| 615 | if (node->type() == QSGNode::ClipNodeType) { |
| 616 | QSGClipNode *clipNode = static_cast<QSGClipNode *>(node); |
| 617 | QMatrix4x4 matrix = visualizer->m_renderer->m_current_projection_matrix; |
| 618 | if (clipNode->matrix()) |
| 619 | matrix = matrix * *clipNode->matrix(); |
| 620 | |
| 621 | QSGGeometry *g = clipNode->geometry(); |
| 622 | if (g->attributeCount() >= 1) { |
| 623 | DrawCall dc; |
| 624 | memcpy(dest: dc.uniforms.data, src: matrix.constData(), n: 64); |
| 625 | QMatrix4x4 rotation; |
| 626 | memcpy(dest: dc.uniforms.data + 64, src: rotation.constData(), n: 64); |
| 627 | float c[4] = { 0.2f, 0.0f, 0.0f, 0.2f }; |
| 628 | memcpy(dest: dc.uniforms.data + 128, src: c, n: 16); |
| 629 | float pattern = 0.5f; |
| 630 | memcpy(dest: dc.uniforms.data + 144, src: &pattern, n: 4); |
| 631 | qint32 projection = 0; |
| 632 | memcpy(dest: dc.uniforms.data + 148, src: &projection, n: 4); |
| 633 | fillVertexIndex(dc: &dc, g, withData: true, forceUintIndex: false); |
| 634 | drawCalls.append(t: dc); |
| 635 | } |
| 636 | } |
| 637 | |
| 638 | QSGNODE_TRAVERSE(node) { |
| 639 | gather(node: child); |
| 640 | } |
| 641 | } |
| 642 | |
| 643 | void RhiVisualizer::ClipVis::prepare(QSGNode *node, RhiVisualizer *visualizer, |
| 644 | QRhi *rhi, QRhiResourceUpdateBatch *u) |
| 645 | { |
| 646 | this->visualizer = visualizer; |
| 647 | |
| 648 | drawCalls.clear(); |
| 649 | gather(node); |
| 650 | |
| 651 | if (drawCalls.isEmpty()) |
| 652 | return; |
| 653 | |
| 654 | const int ubufAlign = rhi->ubufAlignment(); |
| 655 | int vbufOffset = 0; |
| 656 | int ibufOffset = 0; |
| 657 | int ubufOffset = 0; |
| 658 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
| 659 | dc.buf.vbufOffset = aligned(v: vbufOffset, byteAlign: 4); |
| 660 | vbufOffset = dc.buf.vbufOffset + dc.vertex.count * dc.vertex.stride; |
| 661 | |
| 662 | dc.buf.ibufOffset = aligned(v: ibufOffset, byteAlign: 4); |
| 663 | ibufOffset = dc.buf.ibufOffset + dc.index.count * dc.index.stride; |
| 664 | |
| 665 | dc.buf.ubufOffset = aligned(v: ubufOffset, byteAlign: ubufAlign); |
| 666 | ubufOffset = dc.buf.ubufOffset + DrawCall::UBUF_SIZE; |
| 667 | } |
| 668 | |
| 669 | ensureBuffer(rhi, buf: &vbuf, usage: QRhiBuffer::VertexBuffer, newSize: vbufOffset); |
| 670 | if (ibufOffset) |
| 671 | ensureBuffer(rhi, buf: &ibuf, usage: QRhiBuffer::IndexBuffer, newSize: ibufOffset); |
| 672 | const int ubufSize = ubufOffset; |
| 673 | ensureBuffer(rhi, buf: &ubuf, usage: QRhiBuffer::UniformBuffer, newSize: ubufSize); |
| 674 | |
| 675 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
| 676 | u->updateDynamicBuffer(buf: vbuf, offset: dc.buf.vbufOffset, size: dc.vertex.count * dc.vertex.stride, data: dc.vertex.data); |
| 677 | dc.buf.vbuf = vbuf; |
| 678 | if (dc.index.count) { |
| 679 | u->updateDynamicBuffer(buf: ibuf, offset: dc.buf.ibufOffset, size: dc.index.count * dc.index.stride, data: dc.index.data); |
| 680 | dc.buf.ibuf = ibuf; |
| 681 | } |
| 682 | u->updateDynamicBuffer(buf: ubuf, offset: dc.buf.ubufOffset, size: DrawCall::UBUF_SIZE, data: dc.uniforms.data); |
| 683 | } |
| 684 | |
| 685 | if (!srb) { |
| 686 | srb = rhi->newShaderResourceBindings(); |
| 687 | srb->setBindings({ QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: ubufVisibility, buf: ubuf, size: DrawCall::UBUF_SIZE) }); |
| 688 | if (!srb->build()) |
| 689 | return; |
| 690 | } |
| 691 | } |
| 692 | |
| 693 | void RhiVisualizer::ClipVis::releaseResources() |
| 694 | { |
| 695 | delete srb; |
| 696 | srb = nullptr; |
| 697 | |
| 698 | delete ubuf; |
| 699 | ubuf = nullptr; |
| 700 | |
| 701 | delete ibuf; |
| 702 | ibuf = nullptr; |
| 703 | |
| 704 | delete vbuf; |
| 705 | vbuf = nullptr; |
| 706 | } |
| 707 | |
| 708 | void RhiVisualizer::ClipVis::render(QRhiCommandBuffer *cb) |
| 709 | { |
| 710 | visualizer->recordDrawCalls(drawCalls, cb, srb); |
| 711 | } |
| 712 | |
| 713 | void RhiVisualizer::OverdrawVis::gather(Node *n) |
| 714 | { |
| 715 | if (n->type() == QSGNode::GeometryNodeType && n->element()->batch) { |
| 716 | QMatrix4x4 matrix = visualizer->m_renderer->m_current_projection_matrix; |
| 717 | matrix(2, 2) = visualizer->m_renderer->m_zRange; |
| 718 | matrix(2, 3) = 1.0f - n->element()->order * visualizer->m_renderer->m_zRange; |
| 719 | |
| 720 | if (n->element()->batch->root) |
| 721 | matrix = matrix * qsg_matrixForRoot(node: n->element()->batch->root); |
| 722 | |
| 723 | QSGGeometryNode *gn = static_cast<QSGGeometryNode *>(n->sgNode); |
| 724 | matrix = matrix * *gn->matrix(); |
| 725 | |
| 726 | QSGGeometry *g = gn->geometry(); |
| 727 | if (g->attributeCount() >= 1) { |
| 728 | DrawCall dc; |
| 729 | memcpy(dest: dc.uniforms.data, src: matrix.constData(), n: 64); |
| 730 | memcpy(dest: dc.uniforms.data + 64, src: rotation.constData(), n: 64); |
| 731 | |
| 732 | float c[4]; |
| 733 | const float ca = 0.33f; |
| 734 | if (n->element()->batch->isOpaque) { |
| 735 | c[0] = ca * 0.3f; c[1] = ca * 1.0f; c[2] = ca * 0.3f; c[3] = ca; |
| 736 | } else { |
| 737 | c[0] = ca * 1.0f; c[1] = ca * 0.3f; c[2] = ca * 0.3f; c[3] = ca; |
| 738 | } |
| 739 | memcpy(dest: dc.uniforms.data + 128, src: c, n: 16); |
| 740 | float pattern = 0.0f; |
| 741 | memcpy(dest: dc.uniforms.data + 144, src: &pattern, n: 4); |
| 742 | qint32 projection = 1; |
| 743 | memcpy(dest: dc.uniforms.data + 148, src: &projection, n: 4); |
| 744 | |
| 745 | fillVertexIndex(dc: &dc, g, withData: true, forceUintIndex: false); |
| 746 | drawCalls.append(t: dc); |
| 747 | } |
| 748 | } |
| 749 | |
| 750 | SHADOWNODE_TRAVERSE(n) { |
| 751 | gather(n: child); |
| 752 | } |
| 753 | } |
| 754 | |
| 755 | void RhiVisualizer::OverdrawVis::prepare(Node *n, RhiVisualizer *visualizer, |
| 756 | QRhi *rhi, QRhiResourceUpdateBatch *u) |
| 757 | { |
| 758 | this->visualizer = visualizer; |
| 759 | |
| 760 | step += float(M_PI * 2 / 1000.0); |
| 761 | if (step > float(M_PI * 2)) |
| 762 | step = 0.0f; |
| 763 | |
| 764 | const float yfix = rhi->isYUpInNDC() ? 1.0f : -1.0f; |
| 765 | rotation.setToIdentity(); |
| 766 | rotation.translate(x: 0.0f, y: 0.5f * yfix, z: 4.0f); |
| 767 | rotation.scale(x: 2.0f, y: 2.0f, z: 1.0f); |
| 768 | rotation.rotate(angle: -30.0f * yfix, x: 1.0f, y: 0.0f, z: 0.0f); |
| 769 | rotation.rotate(angle: 80.0f * std::sin(x: step), x: 0.0f, y: 1.0f, z: 0.0f); |
| 770 | rotation.translate(x: 0.0f, y: 0.0f, z: -1.0f); |
| 771 | |
| 772 | drawCalls.clear(); |
| 773 | gather(n); |
| 774 | |
| 775 | if (!box.vbuf) { |
| 776 | const float v[] = { |
| 777 | // lower |
| 778 | -1, 1, 0, 1, 1, 0, |
| 779 | -1, 1, 0, -1, -1, 0, |
| 780 | 1, 1, 0, 1, -1, 0, |
| 781 | -1, -1, 0, 1, -1, 0, |
| 782 | |
| 783 | // upper |
| 784 | -1, 1, 1, 1, 1, 1, |
| 785 | -1, 1, 1, -1, -1, 1, |
| 786 | 1, 1, 1, 1, -1, 1, |
| 787 | -1, -1, 1, 1, -1, 1, |
| 788 | |
| 789 | // sides |
| 790 | -1, -1, 0, -1, -1, 1, |
| 791 | 1, -1, 0, 1, -1, 1, |
| 792 | -1, 1, 0, -1, 1, 1, |
| 793 | 1, 1, 0, 1, 1, 1 |
| 794 | }; |
| 795 | box.vbuf = rhi->newBuffer(type: QRhiBuffer::Immutable, usage: QRhiBuffer::VertexBuffer, size: sizeof(v)); |
| 796 | if (!box.vbuf->build()) |
| 797 | return; |
| 798 | u->uploadStaticBuffer(buf: box.vbuf, data: v); |
| 799 | } |
| 800 | |
| 801 | if (!box.ubuf) { |
| 802 | box.ubuf = rhi->newBuffer(type: QRhiBuffer::Dynamic, usage: QRhiBuffer::UniformBuffer, size: DrawCall::UBUF_SIZE); |
| 803 | if (!box.ubuf->build()) |
| 804 | return; |
| 805 | QMatrix4x4 ident; |
| 806 | u->updateDynamicBuffer(buf: box.ubuf, offset: 0, size: 64, data: ident.constData()); |
| 807 | float color[4] = { 0.5f, 0.5f, 1.0f, 1.0f }; |
| 808 | u->updateDynamicBuffer(buf: box.ubuf, offset: 128, size: 16, data: color); |
| 809 | float pattern = 0.0f; |
| 810 | u->updateDynamicBuffer(buf: box.ubuf, offset: 144, size: 4, data: &pattern); |
| 811 | qint32 projection = 1; |
| 812 | u->updateDynamicBuffer(buf: box.ubuf, offset: 148, size: 4, data: &projection); |
| 813 | } |
| 814 | |
| 815 | u->updateDynamicBuffer(buf: box.ubuf, offset: 64, size: 64, data: rotation.constData()); |
| 816 | |
| 817 | if (!box.srb) { |
| 818 | box.srb = rhi->newShaderResourceBindings(); |
| 819 | box.srb->setBindings({ QRhiShaderResourceBinding::uniformBuffer(binding: 0, stage: ubufVisibility, buf: box.ubuf) }); |
| 820 | if (!box.srb->build()) |
| 821 | return; |
| 822 | } |
| 823 | |
| 824 | if (!box.ps) { |
| 825 | box.ps = rhi->newGraphicsPipeline(); |
| 826 | box.ps->setTopology(QRhiGraphicsPipeline::Lines); |
| 827 | box.ps->setLineWidth(2); // may be be ignored (D3D, Metal), but may be used on GL and Vulkan |
| 828 | QRhiGraphicsPipeline::TargetBlend blend; |
| 829 | blend.enable = true; |
| 830 | blend.srcColor = QRhiGraphicsPipeline::One; |
| 831 | blend.dstColor = QRhiGraphicsPipeline::One; |
| 832 | blend.srcAlpha = QRhiGraphicsPipeline::One; |
| 833 | blend.dstAlpha = QRhiGraphicsPipeline::One; |
| 834 | box.ps->setTargetBlends({ blend }); |
| 835 | box.ps->setShaderStages({ { QRhiShaderStage::Vertex, visualizer->m_vs }, |
| 836 | { QRhiShaderStage::Fragment, visualizer->m_fs } }); |
| 837 | QRhiVertexInputLayout inputLayout; |
| 838 | inputLayout.setBindings({ { 3 * sizeof(float) } }); |
| 839 | inputLayout.setAttributes({ { 0, 0, QRhiVertexInputAttribute::Float3, 0 } }); |
| 840 | box.ps->setVertexInputLayout(inputLayout); |
| 841 | box.ps->setShaderResourceBindings(box.srb); |
| 842 | box.ps->setRenderPassDescriptor(visualizer->m_renderer->renderPassDescriptor()); |
| 843 | if (!box.ps->build()) |
| 844 | return; |
| 845 | } |
| 846 | |
| 847 | if (drawCalls.isEmpty()) |
| 848 | return; |
| 849 | |
| 850 | const int ubufAlign = rhi->ubufAlignment(); |
| 851 | int vbufOffset = 0; |
| 852 | int ibufOffset = 0; |
| 853 | int ubufOffset = 0; |
| 854 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
| 855 | dc.buf.vbufOffset = aligned(v: vbufOffset, byteAlign: 4); |
| 856 | vbufOffset = dc.buf.vbufOffset + dc.vertex.count * dc.vertex.stride; |
| 857 | |
| 858 | dc.buf.ibufOffset = aligned(v: ibufOffset, byteAlign: 4); |
| 859 | ibufOffset = dc.buf.ibufOffset + dc.index.count * dc.index.stride; |
| 860 | |
| 861 | dc.buf.ubufOffset = aligned(v: ubufOffset, byteAlign: ubufAlign); |
| 862 | ubufOffset = dc.buf.ubufOffset + DrawCall::UBUF_SIZE; |
| 863 | } |
| 864 | |
| 865 | ensureBuffer(rhi, buf: &vbuf, usage: QRhiBuffer::VertexBuffer, newSize: vbufOffset); |
| 866 | if (ibufOffset) |
| 867 | ensureBuffer(rhi, buf: &ibuf, usage: QRhiBuffer::IndexBuffer, newSize: ibufOffset); |
| 868 | const int ubufSize = ubufOffset; |
| 869 | ensureBuffer(rhi, buf: &ubuf, usage: QRhiBuffer::UniformBuffer, newSize: ubufSize); |
| 870 | |
| 871 | for (RhiVisualizer::DrawCall &dc : drawCalls) { |
| 872 | u->updateDynamicBuffer(buf: vbuf, offset: dc.buf.vbufOffset, size: dc.vertex.count * dc.vertex.stride, data: dc.vertex.data); |
| 873 | dc.buf.vbuf = vbuf; |
| 874 | if (dc.index.count) { |
| 875 | u->updateDynamicBuffer(buf: ibuf, offset: dc.buf.ibufOffset, size: dc.index.count * dc.index.stride, data: dc.index.data); |
| 876 | dc.buf.ibuf = ibuf; |
| 877 | } |
| 878 | u->updateDynamicBuffer(buf: ubuf, offset: dc.buf.ubufOffset, size: DrawCall::UBUF_SIZE, data: dc.uniforms.data); |
| 879 | } |
| 880 | |
| 881 | if (!srb) { |
| 882 | srb = rhi->newShaderResourceBindings(); |
| 883 | srb->setBindings({ QRhiShaderResourceBinding::uniformBufferWithDynamicOffset(binding: 0, stage: ubufVisibility, buf: ubuf, size: DrawCall::UBUF_SIZE) }); |
| 884 | if (!srb->build()) |
| 885 | return; |
| 886 | } |
| 887 | } |
| 888 | |
| 889 | void RhiVisualizer::OverdrawVis::releaseResources() |
| 890 | { |
| 891 | delete srb; |
| 892 | srb = nullptr; |
| 893 | |
| 894 | delete ubuf; |
| 895 | ubuf = nullptr; |
| 896 | |
| 897 | delete ibuf; |
| 898 | ibuf = nullptr; |
| 899 | |
| 900 | delete vbuf; |
| 901 | vbuf = nullptr; |
| 902 | |
| 903 | delete box.ps; |
| 904 | box.ps = nullptr; |
| 905 | |
| 906 | delete box.srb; |
| 907 | box.srb = nullptr; |
| 908 | |
| 909 | delete box.ubuf; |
| 910 | box.ubuf = nullptr; |
| 911 | |
| 912 | delete box.vbuf; |
| 913 | box.vbuf = nullptr; |
| 914 | } |
| 915 | |
| 916 | void RhiVisualizer::OverdrawVis::render(QRhiCommandBuffer *cb) |
| 917 | { |
| 918 | cb->setGraphicsPipeline(box.ps); |
| 919 | cb->setShaderResources(); |
| 920 | QRhiCommandBuffer::VertexInput vb(box.vbuf, 0); |
| 921 | cb->setVertexInput(startBinding: 0, bindingCount: 1, bindings: &vb); |
| 922 | cb->draw(vertexCount: 24); |
| 923 | |
| 924 | visualizer->recordDrawCalls(drawCalls, cb, srb, blendOneOne: true); |
| 925 | } |
| 926 | |
| 927 | } |
| 928 | |
| 929 | QT_END_NAMESPACE |
| 930 | |