| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Copyright (C) 2016 Jolla Ltd, author: <gunnar.sletta@jollamobile.com> |
| 5 | ** Copyright (C) 2016 Robin Burchell <robin.burchell@viroteck.net> |
| 6 | ** Contact: https://www.qt.io/licensing/ |
| 7 | ** |
| 8 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 9 | ** |
| 10 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 11 | ** Commercial License Usage |
| 12 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 13 | ** accordance with the commercial license agreement provided with the |
| 14 | ** Software or, alternatively, in accordance with the terms contained in |
| 15 | ** a written agreement between you and The Qt Company. For licensing terms |
| 16 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 17 | ** information use the contact form at https://www.qt.io/contact-us. |
| 18 | ** |
| 19 | ** GNU Lesser General Public License Usage |
| 20 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 21 | ** General Public License version 3 as published by the Free Software |
| 22 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 23 | ** packaging of this file. Please review the following information to |
| 24 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 25 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 26 | ** |
| 27 | ** GNU General Public License Usage |
| 28 | ** Alternatively, this file may be used under the terms of the GNU |
| 29 | ** General Public License version 2.0 or (at your option) the GNU General |
| 30 | ** Public license version 3 or any later version approved by the KDE Free |
| 31 | ** Qt Foundation. The licenses are as published by the Free Software |
| 32 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 33 | ** included in the packaging of this file. Please review the following |
| 34 | ** information to ensure the GNU General Public License requirements will |
| 35 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 36 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 37 | ** |
| 38 | ** $QT_END_LICENSE$ |
| 39 | ** |
| 40 | ****************************************************************************/ |
| 41 | |
| 42 | #ifndef QSGBATCHRENDERER_P_H |
| 43 | #define QSGBATCHRENDERER_P_H |
| 44 | |
| 45 | // |
| 46 | // W A R N I N G |
| 47 | // ------------- |
| 48 | // |
| 49 | // This file is not part of the Qt API. It exists purely as an |
| 50 | // implementation detail. This header file may change from version to |
| 51 | // version without notice, or even be removed. |
| 52 | // |
| 53 | // We mean it. |
| 54 | // |
| 55 | |
| 56 | #include <private/qsgrenderer_p.h> |
| 57 | #include <private/qsgdefaultrendercontext_p.h> |
| 58 | #include <private/qsgnodeupdater_p.h> |
| 59 | #include <private/qsgrendernode_p.h> |
| 60 | #include <private/qdatabuffer_p.h> |
| 61 | #include <private/qsgtexture_p.h> |
| 62 | |
| 63 | #include <QtCore/QBitArray> |
| 64 | #include <QtCore/QStack> |
| 65 | #include <QtGui/QOpenGLFunctions> |
| 66 | |
| 67 | #include <QtGui/private/qrhi_p.h> |
| 68 | |
| 69 | QT_BEGIN_NAMESPACE |
| 70 | |
| 71 | class QOpenGLVertexArrayObject; |
| 72 | |
| 73 | namespace QSGBatchRenderer |
| 74 | { |
| 75 | |
| 76 | #define QSG_RENDERER_COORD_LIMIT 1000000.0f |
| 77 | |
| 78 | struct Vec; |
| 79 | struct Rect; |
| 80 | struct Buffer; |
| 81 | struct Chunk; |
| 82 | struct Batch; |
| 83 | struct Node; |
| 84 | class Updater; |
| 85 | class Renderer; |
| 86 | class ShaderManager; |
| 87 | |
| 88 | template <typename Type, int PageSize> class AllocatorPage |
| 89 | { |
| 90 | public: |
| 91 | // The memory used by this allocator |
| 92 | char data[sizeof(Type) * PageSize]; |
| 93 | |
| 94 | // 'blocks' contains a list of free indices which can be allocated. |
| 95 | // The first available index is found in PageSize - available. |
| 96 | int blocks[PageSize]; |
| 97 | |
| 98 | // 'available' is the number of available instances this page has left to allocate. |
| 99 | int available; |
| 100 | |
| 101 | // This is not strictly needed, but useful for sanity checking and anyway |
| 102 | // pretty small.. |
| 103 | QBitArray allocated; |
| 104 | |
| 105 | AllocatorPage() |
| 106 | : available(PageSize) |
| 107 | , allocated(PageSize) |
| 108 | { |
| 109 | for (int i=0; i<PageSize; ++i) |
| 110 | blocks[i] = i; |
| 111 | |
| 112 | // Zero out all new pages. |
| 113 | memset(data, 0, sizeof(data)); |
| 114 | } |
| 115 | |
| 116 | const Type *at(uint index) const |
| 117 | { |
| 118 | return (Type *) &data[index * sizeof(Type)]; |
| 119 | } |
| 120 | |
| 121 | Type *at(uint index) |
| 122 | { |
| 123 | return (Type *) &data[index * sizeof(Type)]; |
| 124 | } |
| 125 | }; |
| 126 | |
| 127 | template <typename Type, int PageSize> class Allocator |
| 128 | { |
| 129 | public: |
| 130 | Allocator() |
| 131 | { |
| 132 | pages.push_back(new AllocatorPage<Type, PageSize>()); |
| 133 | } |
| 134 | |
| 135 | ~Allocator() |
| 136 | { |
| 137 | qDeleteAll(pages); |
| 138 | } |
| 139 | |
| 140 | Type *allocate() |
| 141 | { |
| 142 | AllocatorPage<Type, PageSize> *p = 0; |
| 143 | for (int i = m_freePage; i < pages.size(); i++) { |
| 144 | if (pages.at(i)->available > 0) { |
| 145 | p = pages.at(i); |
| 146 | m_freePage = i; |
| 147 | break; |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | // we couldn't find a free page from m_freePage to the last page. |
| 152 | // either there is no free pages, or there weren't any in the area we |
| 153 | // scanned: rescanning is expensive, so let's just assume there isn't |
| 154 | // one. when an item is released, we'll reset m_freePage anyway. |
| 155 | if (!p) { |
| 156 | p = new AllocatorPage<Type, PageSize>(); |
| 157 | m_freePage = pages.count(); |
| 158 | pages.push_back(p); |
| 159 | } |
| 160 | uint pos = p->blocks[PageSize - p->available]; |
| 161 | void *mem = p->at(pos); |
| 162 | p->available--; |
| 163 | p->allocated.setBit(pos); |
| 164 | Type *t = (Type*)mem; |
| 165 | return t; |
| 166 | } |
| 167 | |
| 168 | void releaseExplicit(uint pageIndex, uint index) |
| 169 | { |
| 170 | AllocatorPage<Type, PageSize> *page = pages.at(pageIndex); |
| 171 | if (!page->allocated.testBit(index)) |
| 172 | qFatal(msg: "Double delete in allocator: page=%d, index=%d" , pageIndex , index); |
| 173 | |
| 174 | // Zero this instance as we're done with it. |
| 175 | void *mem = page->at(index); |
| 176 | memset(s: mem, c: 0, n: sizeof(Type)); |
| 177 | |
| 178 | page->allocated[index] = false; |
| 179 | page->available++; |
| 180 | page->blocks[PageSize - page->available] = index; |
| 181 | |
| 182 | // Remove the pages if they are empty and they are the last ones. We need to keep the |
| 183 | // order of pages since we have references to their index, so we can only remove |
| 184 | // from the end. |
| 185 | while (page->available == PageSize && pages.size() > 1 && pages.back() == page) { |
| 186 | pages.pop_back(); |
| 187 | delete page; |
| 188 | page = pages.back(); |
| 189 | } |
| 190 | |
| 191 | // Reset the free page to force a scan for a new free point. |
| 192 | m_freePage = 0; |
| 193 | } |
| 194 | |
| 195 | void release(Type *t) |
| 196 | { |
| 197 | int pageIndex = -1; |
| 198 | for (int i=0; i<pages.size(); ++i) { |
| 199 | AllocatorPage<Type, PageSize> *p = pages.at(i); |
| 200 | if ((Type *) (&p->data[0]) <= t && (Type *) (&p->data[PageSize * sizeof(Type)]) > t) { |
| 201 | pageIndex = i; |
| 202 | break; |
| 203 | } |
| 204 | } |
| 205 | Q_ASSERT(pageIndex >= 0); |
| 206 | |
| 207 | AllocatorPage<Type, PageSize> *page = pages.at(pageIndex); |
| 208 | int index = (quint64(t) - quint64(&page->data[0])) / sizeof(Type); |
| 209 | |
| 210 | releaseExplicit(pageIndex, index); |
| 211 | } |
| 212 | |
| 213 | QVector<AllocatorPage<Type, PageSize> *> pages; |
| 214 | int m_freePage = 0; |
| 215 | }; |
| 216 | |
| 217 | |
| 218 | inline bool hasMaterialWithBlending(QSGGeometryNode *n) |
| 219 | { |
| 220 | return (n->opaqueMaterial() ? n->opaqueMaterial()->flags() & QSGMaterial::Blending |
| 221 | : n->material()->flags() & QSGMaterial::Blending); |
| 222 | } |
| 223 | |
| 224 | struct Pt { |
| 225 | float x, y; |
| 226 | |
| 227 | void map(const QMatrix4x4 &mat) { |
| 228 | Pt r; |
| 229 | const float *m = mat.constData(); |
| 230 | r.x = x * m[0] + y * m[4] + m[12]; |
| 231 | r.y = x * m[1] + y * m[5] + m[13]; |
| 232 | x = r.x; |
| 233 | y = r.y; |
| 234 | } |
| 235 | |
| 236 | void set(float nx, float ny) { |
| 237 | x = nx; |
| 238 | y = ny; |
| 239 | } |
| 240 | }; |
| 241 | |
| 242 | inline QDebug operator << (QDebug d, const Pt &p) { |
| 243 | d << "Pt(" << p.x << p.y << ")" ; |
| 244 | return d; |
| 245 | } |
| 246 | |
| 247 | |
| 248 | |
| 249 | struct Rect { |
| 250 | Pt tl, br; // Top-Left (min) and Bottom-Right (max) |
| 251 | |
| 252 | void operator |= (const Pt &pt) { |
| 253 | if (pt.x < tl.x) |
| 254 | tl.x = pt.x; |
| 255 | if (pt.x > br.x) |
| 256 | br.x = pt.x; |
| 257 | if (pt.y < tl.y) |
| 258 | tl.y = pt.y; |
| 259 | if (pt.y > br.y) |
| 260 | br.y = pt.y; |
| 261 | } |
| 262 | |
| 263 | void operator |= (const Rect &r) { |
| 264 | if (r.tl.x < tl.x) |
| 265 | tl.x = r.tl.x; |
| 266 | if (r.tl.y < tl.y) |
| 267 | tl.y = r.tl.y; |
| 268 | if (r.br.x > br.x) |
| 269 | br.x = r.br.x; |
| 270 | if (r.br.y > br.y) |
| 271 | br.y = r.br.y; |
| 272 | } |
| 273 | |
| 274 | void map(const QMatrix4x4 &m); |
| 275 | |
| 276 | void set(float left, float top, float right, float bottom) { |
| 277 | tl.set(nx: left, ny: top); |
| 278 | br.set(nx: right, ny: bottom); |
| 279 | } |
| 280 | |
| 281 | bool intersects(const Rect &r) { |
| 282 | bool xOverlap = r.tl.x < br.x && r.br.x > tl.x; |
| 283 | bool yOverlap = r.tl.y < br.y && r.br.y > tl.y; |
| 284 | return xOverlap && yOverlap; |
| 285 | } |
| 286 | |
| 287 | bool isOutsideFloatRange() const { |
| 288 | return tl.x < -QSG_RENDERER_COORD_LIMIT |
| 289 | || tl.y < -QSG_RENDERER_COORD_LIMIT |
| 290 | || br.x > QSG_RENDERER_COORD_LIMIT |
| 291 | || br.y > QSG_RENDERER_COORD_LIMIT; |
| 292 | } |
| 293 | }; |
| 294 | |
| 295 | inline QDebug operator << (QDebug d, const Rect &r) { |
| 296 | d << "Rect(" << r.tl.x << r.tl.y << r.br.x << r.br.y << ")" ; |
| 297 | return d; |
| 298 | } |
| 299 | |
| 300 | struct Buffer { |
| 301 | GLuint id; |
| 302 | int size; |
| 303 | // Data is only valid while preparing the upload. Exception is if we are using the |
| 304 | // broken IBO workaround or we are using a visualization mode. |
| 305 | char *data; |
| 306 | QRhiBuffer *buf; |
| 307 | uint nonDynamicChangeCount; |
| 308 | }; |
| 309 | |
| 310 | struct Element { |
| 311 | Element() |
| 312 | : boundsComputed(false) |
| 313 | , boundsOutsideFloatRange(false) |
| 314 | , translateOnlyToRoot(false) |
| 315 | , removed(false) |
| 316 | , orphaned(false) |
| 317 | , isRenderNode(false) |
| 318 | , isMaterialBlended(false) |
| 319 | { |
| 320 | } |
| 321 | |
| 322 | void setNode(QSGGeometryNode *n) { |
| 323 | node = n; |
| 324 | isMaterialBlended = hasMaterialWithBlending(n); |
| 325 | } |
| 326 | |
| 327 | inline void ensureBoundsValid() { |
| 328 | if (!boundsComputed) |
| 329 | computeBounds(); |
| 330 | } |
| 331 | void computeBounds(); |
| 332 | |
| 333 | QSGGeometryNode *node = nullptr; |
| 334 | Batch *batch = nullptr; |
| 335 | Element *nextInBatch = nullptr; |
| 336 | Node *root = nullptr; |
| 337 | |
| 338 | Rect bounds; // in device coordinates |
| 339 | |
| 340 | int order = 0; |
| 341 | QRhiShaderResourceBindings *srb = nullptr; |
| 342 | QRhiGraphicsPipeline *ps = nullptr; |
| 343 | |
| 344 | uint boundsComputed : 1; |
| 345 | uint boundsOutsideFloatRange : 1; |
| 346 | uint translateOnlyToRoot : 1; |
| 347 | uint removed : 1; |
| 348 | uint orphaned : 1; |
| 349 | uint isRenderNode : 1; |
| 350 | uint isMaterialBlended : 1; |
| 351 | }; |
| 352 | |
| 353 | struct RenderNodeElement : public Element { |
| 354 | |
| 355 | RenderNodeElement(QSGRenderNode *rn) |
| 356 | : renderNode(rn) |
| 357 | { |
| 358 | isRenderNode = true; |
| 359 | } |
| 360 | |
| 361 | QSGRenderNode *renderNode; |
| 362 | }; |
| 363 | |
| 364 | struct BatchRootInfo { |
| 365 | BatchRootInfo() {} |
| 366 | QSet<Node *> subRoots; |
| 367 | Node *parentRoot = nullptr; |
| 368 | int lastOrder = -1; |
| 369 | int firstOrder = -1; |
| 370 | int availableOrders = 0; |
| 371 | }; |
| 372 | |
| 373 | struct ClipBatchRootInfo : public BatchRootInfo |
| 374 | { |
| 375 | QMatrix4x4 matrix; |
| 376 | }; |
| 377 | |
| 378 | struct DrawSet |
| 379 | { |
| 380 | DrawSet(int v, int z, int i) |
| 381 | : vertices(v) |
| 382 | , zorders(z) |
| 383 | , indices(i) |
| 384 | { |
| 385 | } |
| 386 | DrawSet() {} |
| 387 | int vertices = 0; |
| 388 | int zorders = 0; |
| 389 | int indices = 0; |
| 390 | int indexCount = 0; |
| 391 | }; |
| 392 | |
| 393 | enum BatchCompatibility |
| 394 | { |
| 395 | BatchBreaksOnCompare, |
| 396 | BatchIsCompatible |
| 397 | }; |
| 398 | |
| 399 | struct ClipState |
| 400 | { |
| 401 | enum ClipTypeBit |
| 402 | { |
| 403 | NoClip = 0x00, |
| 404 | ScissorClip = 0x01, |
| 405 | StencilClip = 0x02 |
| 406 | }; |
| 407 | Q_DECLARE_FLAGS(ClipType, ClipTypeBit) |
| 408 | |
| 409 | const QSGClipNode *clipList; |
| 410 | ClipType type; |
| 411 | QRhiScissor scissor; |
| 412 | int stencilRef; |
| 413 | |
| 414 | inline void reset(); |
| 415 | }; |
| 416 | |
| 417 | struct StencilClipState |
| 418 | { |
| 419 | StencilClipState() : drawCalls(1) { } |
| 420 | |
| 421 | bool updateStencilBuffer = false; |
| 422 | QRhiShaderResourceBindings *srb = nullptr; |
| 423 | QRhiBuffer *vbuf = nullptr; |
| 424 | QRhiBuffer *ibuf = nullptr; |
| 425 | QRhiBuffer *ubuf = nullptr; |
| 426 | |
| 427 | struct StencilDrawCall { |
| 428 | int stencilRef; |
| 429 | int vertexCount; |
| 430 | int indexCount; |
| 431 | QRhiCommandBuffer::IndexFormat indexFormat; |
| 432 | quint32 vbufOffset; |
| 433 | quint32 ibufOffset; |
| 434 | quint32 ubufOffset; |
| 435 | }; |
| 436 | QDataBuffer<StencilDrawCall> drawCalls; |
| 437 | |
| 438 | inline void reset(); |
| 439 | }; |
| 440 | |
| 441 | struct Batch |
| 442 | { |
| 443 | Batch() : drawSets(1) {} |
| 444 | bool geometryWasChanged(QSGGeometryNode *gn); |
| 445 | BatchCompatibility isMaterialCompatible(Element *e) const; |
| 446 | void invalidate(); |
| 447 | void cleanupRemovedElements(); |
| 448 | |
| 449 | bool isTranslateOnlyToRoot() const; |
| 450 | bool isSafeToBatch() const; |
| 451 | |
| 452 | // pseudo-constructor... |
| 453 | void init() { |
| 454 | // Only non-reusable members are reset here. See Renderer::newBatch(). |
| 455 | first = nullptr; |
| 456 | root = nullptr; |
| 457 | vertexCount = 0; |
| 458 | indexCount = 0; |
| 459 | isOpaque = false; |
| 460 | needsUpload = false; |
| 461 | merged = false; |
| 462 | positionAttribute = -1; |
| 463 | uploadedThisFrame = false; |
| 464 | isRenderNode = false; |
| 465 | ubufDataValid = false; |
| 466 | needsPurge = false; |
| 467 | clipState.reset(); |
| 468 | blendConstant = QColor(); |
| 469 | } |
| 470 | |
| 471 | Element *first; |
| 472 | Node *root; |
| 473 | |
| 474 | int positionAttribute; |
| 475 | |
| 476 | int vertexCount; |
| 477 | int indexCount; |
| 478 | |
| 479 | int lastOrderInBatch; |
| 480 | |
| 481 | uint isOpaque : 1; |
| 482 | uint needsUpload : 1; |
| 483 | uint merged : 1; |
| 484 | uint isRenderNode : 1; |
| 485 | uint ubufDataValid : 1; |
| 486 | uint needsPurge : 1; |
| 487 | |
| 488 | mutable uint uploadedThisFrame : 1; // solely for debugging purposes |
| 489 | |
| 490 | Buffer vbo; |
| 491 | Buffer ibo; |
| 492 | QRhiBuffer *ubuf; |
| 493 | ClipState clipState; |
| 494 | StencilClipState stencilClipState; |
| 495 | QColor blendConstant; |
| 496 | |
| 497 | QDataBuffer<DrawSet> drawSets; |
| 498 | }; |
| 499 | |
| 500 | // NOTE: Node is zero-initialized by the Allocator. |
| 501 | struct Node |
| 502 | { |
| 503 | QSGNode *sgNode; |
| 504 | void *data; |
| 505 | |
| 506 | Node *m_parent; |
| 507 | Node *m_child; |
| 508 | Node *m_next; |
| 509 | Node *m_prev; |
| 510 | |
| 511 | Node *parent() const { return m_parent; } |
| 512 | |
| 513 | void append(Node *child) { |
| 514 | Q_ASSERT(child); |
| 515 | Q_ASSERT(!hasChild(child)); |
| 516 | Q_ASSERT(child->m_parent == nullptr); |
| 517 | Q_ASSERT(child->m_next == nullptr); |
| 518 | Q_ASSERT(child->m_prev == nullptr); |
| 519 | |
| 520 | if (!m_child) { |
| 521 | child->m_next = child; |
| 522 | child->m_prev = child; |
| 523 | m_child = child; |
| 524 | } else { |
| 525 | m_child->m_prev->m_next = child; |
| 526 | child->m_prev = m_child->m_prev; |
| 527 | m_child->m_prev = child; |
| 528 | child->m_next = m_child; |
| 529 | } |
| 530 | child->setParent(this); |
| 531 | } |
| 532 | |
| 533 | void remove(Node *child) { |
| 534 | Q_ASSERT(child); |
| 535 | Q_ASSERT(hasChild(child)); |
| 536 | |
| 537 | // only child.. |
| 538 | if (child->m_next == child) { |
| 539 | m_child = nullptr; |
| 540 | } else { |
| 541 | if (m_child == child) |
| 542 | m_child = child->m_next; |
| 543 | child->m_next->m_prev = child->m_prev; |
| 544 | child->m_prev->m_next = child->m_next; |
| 545 | } |
| 546 | child->m_next = nullptr; |
| 547 | child->m_prev = nullptr; |
| 548 | child->setParent(nullptr); |
| 549 | } |
| 550 | |
| 551 | Node *firstChild() const { return m_child; } |
| 552 | |
| 553 | Node *sibling() const { |
| 554 | Q_ASSERT(m_parent); |
| 555 | return m_next == m_parent->m_child ? nullptr : m_next; |
| 556 | } |
| 557 | |
| 558 | void setParent(Node *p) { |
| 559 | Q_ASSERT(m_parent == nullptr || p == nullptr); |
| 560 | m_parent = p; |
| 561 | } |
| 562 | |
| 563 | bool hasChild(Node *child) const { |
| 564 | Node *n = m_child; |
| 565 | while (n && n != child) |
| 566 | n = n->sibling(); |
| 567 | return n; |
| 568 | } |
| 569 | |
| 570 | |
| 571 | |
| 572 | QSGNode::DirtyState dirtyState; |
| 573 | |
| 574 | uint isOpaque : 1; |
| 575 | uint isBatchRoot : 1; |
| 576 | uint becameBatchRoot : 1; |
| 577 | |
| 578 | inline QSGNode::NodeType type() const { return sgNode->type(); } |
| 579 | |
| 580 | inline Element *element() const { |
| 581 | Q_ASSERT(sgNode->type() == QSGNode::GeometryNodeType); |
| 582 | return (Element *) data; |
| 583 | } |
| 584 | |
| 585 | inline RenderNodeElement *renderNodeElement() const { |
| 586 | Q_ASSERT(sgNode->type() == QSGNode::RenderNodeType); |
| 587 | return (RenderNodeElement *) data; |
| 588 | } |
| 589 | |
| 590 | inline ClipBatchRootInfo *clipInfo() const { |
| 591 | Q_ASSERT(sgNode->type() == QSGNode::ClipNodeType); |
| 592 | return (ClipBatchRootInfo *) data; |
| 593 | } |
| 594 | |
| 595 | inline BatchRootInfo *rootInfo() const { |
| 596 | Q_ASSERT(sgNode->type() == QSGNode::ClipNodeType |
| 597 | || (sgNode->type() == QSGNode::TransformNodeType && isBatchRoot)); |
| 598 | return (BatchRootInfo *) data; |
| 599 | } |
| 600 | }; |
| 601 | |
| 602 | class Updater : public QSGNodeUpdater |
| 603 | { |
| 604 | public: |
| 605 | Updater(Renderer *r); |
| 606 | |
| 607 | void visitOpacityNode(Node *n); |
| 608 | void visitTransformNode(Node *n); |
| 609 | void visitGeometryNode(Node *n); |
| 610 | void visitClipNode(Node *n); |
| 611 | void updateRootTransforms(Node *n); |
| 612 | void updateRootTransforms(Node *n, Node *root, const QMatrix4x4 &combined); |
| 613 | |
| 614 | void updateStates(QSGNode *n) override; |
| 615 | void visitNode(Node *n); |
| 616 | void registerWithParentRoot(QSGNode *subRoot, QSGNode *parentRoot); |
| 617 | |
| 618 | private: |
| 619 | Renderer *renderer; |
| 620 | |
| 621 | QDataBuffer<Node *> m_roots; |
| 622 | QDataBuffer<QMatrix4x4> m_rootMatrices; |
| 623 | |
| 624 | int m_added; |
| 625 | int m_transformChange; |
| 626 | int m_opacityChange; |
| 627 | |
| 628 | QMatrix4x4 m_identityMatrix; |
| 629 | }; |
| 630 | |
| 631 | struct GraphicsState |
| 632 | { |
| 633 | bool depthTest = false; |
| 634 | bool depthWrite = false; |
| 635 | QRhiGraphicsPipeline::CompareOp depthFunc = QRhiGraphicsPipeline::Less; |
| 636 | bool blending = false; |
| 637 | QRhiGraphicsPipeline::BlendFactor srcColor = QRhiGraphicsPipeline::One; |
| 638 | QRhiGraphicsPipeline::BlendFactor dstColor = QRhiGraphicsPipeline::OneMinusSrcAlpha; |
| 639 | QRhiGraphicsPipeline::ColorMask colorWrite = QRhiGraphicsPipeline::ColorMask(0xF); |
| 640 | QRhiGraphicsPipeline::CullMode cullMode = QRhiGraphicsPipeline::None; |
| 641 | bool usesScissor = false; |
| 642 | bool stencilTest = false; |
| 643 | int sampleCount = 1; |
| 644 | QSGGeometry::DrawingMode drawMode = QSGGeometry::DrawTriangles; |
| 645 | float lineWidth = 1.0f; |
| 646 | }; |
| 647 | |
| 648 | bool operator==(const GraphicsState &a, const GraphicsState &b) Q_DECL_NOTHROW; |
| 649 | bool operator!=(const GraphicsState &a, const GraphicsState &b) Q_DECL_NOTHROW; |
| 650 | uint qHash(const GraphicsState &s, uint seed = 0) Q_DECL_NOTHROW; |
| 651 | |
| 652 | struct ShaderManagerShader; |
| 653 | |
| 654 | struct GraphicsPipelineStateKey |
| 655 | { |
| 656 | GraphicsState state; |
| 657 | const ShaderManagerShader *sms; |
| 658 | const QRhiRenderPassDescriptor *compatibleRenderPassDescriptor; |
| 659 | const QRhiShaderResourceBindings *layoutCompatibleSrb; |
| 660 | }; |
| 661 | |
| 662 | bool operator==(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKey &b) Q_DECL_NOTHROW; |
| 663 | bool operator!=(const GraphicsPipelineStateKey &a, const GraphicsPipelineStateKey &b) Q_DECL_NOTHROW; |
| 664 | uint qHash(const GraphicsPipelineStateKey &k, uint seed = 0) Q_DECL_NOTHROW; |
| 665 | |
| 666 | struct ShaderManagerShader |
| 667 | { |
| 668 | ~ShaderManagerShader() { |
| 669 | delete programRhi.program; |
| 670 | delete programGL.program; |
| 671 | } |
| 672 | struct { |
| 673 | QSGMaterialShader *program = nullptr; |
| 674 | int pos_order; |
| 675 | } programGL; |
| 676 | struct { |
| 677 | QSGMaterialRhiShader *program = nullptr; |
| 678 | QRhiVertexInputLayout inputLayout; |
| 679 | QVarLengthArray<QRhiGraphicsShaderStage, 2> shaderStages; |
| 680 | } programRhi; |
| 681 | |
| 682 | float lastOpacity; |
| 683 | }; |
| 684 | |
| 685 | class ShaderManager : public QObject |
| 686 | { |
| 687 | Q_OBJECT |
| 688 | public: |
| 689 | using Shader = ShaderManagerShader; |
| 690 | |
| 691 | ShaderManager(QSGDefaultRenderContext *ctx) : blitProgram(nullptr), context(ctx) { } |
| 692 | ~ShaderManager() { |
| 693 | qDeleteAll(c: rewrittenShaders); |
| 694 | qDeleteAll(c: stockShaders); |
| 695 | } |
| 696 | |
| 697 | void clearCachedRendererData(); |
| 698 | |
| 699 | using ShaderResourceBindingList = QVarLengthArray<QRhiShaderResourceBinding, 8>; |
| 700 | QRhiShaderResourceBindings *srb(const ShaderResourceBindingList &bindings); |
| 701 | |
| 702 | QHash<GraphicsPipelineStateKey, QRhiGraphicsPipeline *> pipelineCache; |
| 703 | |
| 704 | public Q_SLOTS: |
| 705 | void invalidated(); |
| 706 | |
| 707 | public: |
| 708 | Shader *prepareMaterial(QSGMaterial *material, bool enableRhiShaders = false, const QSGGeometry *geometry = nullptr); |
| 709 | Shader *prepareMaterialNoRewrite(QSGMaterial *material, bool enableRhiShaders = false, const QSGGeometry *geometry = nullptr); |
| 710 | |
| 711 | private: |
| 712 | QHash<QSGMaterialType *, Shader *> rewrittenShaders; |
| 713 | QHash<QSGMaterialType *, Shader *> stockShaders; |
| 714 | |
| 715 | QOpenGLShaderProgram *blitProgram; |
| 716 | QSGDefaultRenderContext *context; |
| 717 | |
| 718 | QHash<ShaderResourceBindingList, QRhiShaderResourceBindings *> srbCache; |
| 719 | }; |
| 720 | |
| 721 | struct RenderPassState |
| 722 | { |
| 723 | QRhiViewport viewport; |
| 724 | QColor clearColor; |
| 725 | QRhiDepthStencilClearValue dsClear; |
| 726 | bool viewportSet; |
| 727 | bool scissorSet; |
| 728 | }; |
| 729 | |
| 730 | class Visualizer |
| 731 | { |
| 732 | public: |
| 733 | enum VisualizeMode { |
| 734 | VisualizeNothing, |
| 735 | VisualizeBatches, |
| 736 | VisualizeClipping, |
| 737 | VisualizeChanges, |
| 738 | VisualizeOverdraw |
| 739 | }; |
| 740 | |
| 741 | Visualizer(Renderer *renderer); |
| 742 | virtual ~Visualizer(); |
| 743 | |
| 744 | VisualizeMode mode() const { return m_visualizeMode; } |
| 745 | void setMode(VisualizeMode mode) { m_visualizeMode = mode; } |
| 746 | |
| 747 | virtual void visualizeChangesPrepare(Node *n, uint parentChanges = 0); |
| 748 | virtual void prepareVisualize() = 0; |
| 749 | virtual void visualize() = 0; |
| 750 | |
| 751 | virtual void releaseResources() = 0; |
| 752 | |
| 753 | protected: |
| 754 | Renderer *m_renderer; |
| 755 | VisualizeMode m_visualizeMode; |
| 756 | QHash<Node *, uint> m_visualizeChangeSet; |
| 757 | }; |
| 758 | |
| 759 | class Q_QUICK_PRIVATE_EXPORT Renderer : public QSGRenderer, public QOpenGLFunctions |
| 760 | { |
| 761 | public: |
| 762 | Renderer(QSGDefaultRenderContext *); |
| 763 | ~Renderer(); |
| 764 | |
| 765 | protected: |
| 766 | void nodeChanged(QSGNode *node, QSGNode::DirtyState state) override; |
| 767 | void render() override; |
| 768 | void releaseCachedResources() override; |
| 769 | |
| 770 | private: |
| 771 | enum RebuildFlag { |
| 772 | BuildRenderListsForTaggedRoots = 0x0001, |
| 773 | BuildRenderLists = 0x0002, |
| 774 | BuildBatches = 0x0004, |
| 775 | FullRebuild = 0xffff |
| 776 | }; |
| 777 | |
| 778 | friend class Updater; |
| 779 | friend class OpenGLVisualizer; |
| 780 | friend class RhiVisualizer; |
| 781 | |
| 782 | void destroyGraphicsResources(); |
| 783 | void map(Buffer *buffer, int size, bool isIndexBuf = false); |
| 784 | void unmap(Buffer *buffer, bool isIndexBuf = false); |
| 785 | |
| 786 | void buildRenderListsFromScratch(); |
| 787 | void buildRenderListsForTaggedRoots(); |
| 788 | void tagSubRoots(Node *node); |
| 789 | void buildRenderLists(QSGNode *node); |
| 790 | |
| 791 | void deleteRemovedElements(); |
| 792 | void cleanupBatches(QDataBuffer<Batch *> *batches); |
| 793 | void prepareOpaqueBatches(); |
| 794 | bool checkOverlap(int first, int last, const Rect &bounds); |
| 795 | void prepareAlphaBatches(); |
| 796 | void invalidateBatchAndOverlappingRenderOrders(Batch *batch); |
| 797 | |
| 798 | void uploadBatch(Batch *b); |
| 799 | void uploadMergedElement(Element *e, int vaOffset, char **vertexData, char **zData, char **indexData, void *iBasePtr, int *indexCount); |
| 800 | |
| 801 | struct PreparedRenderBatch { |
| 802 | const Batch *batch; |
| 803 | ShaderManager::Shader *sms; |
| 804 | }; |
| 805 | |
| 806 | void renderBatches(); |
| 807 | bool ensurePipelineState(Element *e, const ShaderManager::Shader *sms); |
| 808 | QRhiTexture *dummyTexture(); |
| 809 | void updateMaterialDynamicData(ShaderManager::Shader *sms, QSGMaterialRhiShader::RenderState &renderState, |
| 810 | QSGMaterial *material, ShaderManager::ShaderResourceBindingList *bindings, |
| 811 | const Batch *batch, int ubufOffset, int ubufRegionSize); |
| 812 | void updateMaterialStaticData(ShaderManager::Shader *sms, QSGMaterialRhiShader::RenderState &renderState, |
| 813 | QSGMaterial *material, Batch *batch, bool *gstateChanged); |
| 814 | void checkLineWidth(QSGGeometry *g); |
| 815 | bool prepareRenderMergedBatch(Batch *batch, PreparedRenderBatch *renderBatch); |
| 816 | void renderMergedBatch(PreparedRenderBatch *renderBatch); |
| 817 | bool prepareRenderUnmergedBatch(Batch *batch, PreparedRenderBatch *renderBatch); |
| 818 | void renderUnmergedBatch(PreparedRenderBatch *renderBatch); |
| 819 | void setGraphicsPipeline(QRhiCommandBuffer *cb, const Batch *batch, Element *e); |
| 820 | void renderMergedBatch(const Batch *batch); // GL |
| 821 | void renderUnmergedBatch(const Batch *batch); // GL |
| 822 | ClipState::ClipType updateStencilClip(const QSGClipNode *clip); |
| 823 | void updateClip(const QSGClipNode *clipList, const Batch *batch); |
| 824 | void applyClipStateToGraphicsState(); |
| 825 | QRhiGraphicsPipeline *buildStencilPipeline(const Batch *batch, bool firstStencilClipInBatch); |
| 826 | void updateClipState(const QSGClipNode *clipList, Batch *batch); |
| 827 | void enqueueStencilDraw(const Batch *batch); |
| 828 | const QMatrix4x4 &matrixForRoot(Node *node); |
| 829 | void renderRenderNode(Batch *batch); |
| 830 | bool prepareRhiRenderNode(Batch *batch, PreparedRenderBatch *renderBatch); |
| 831 | void renderRhiRenderNode(const Batch *batch); |
| 832 | void setActiveShader(QSGMaterialShader *program, ShaderManager::Shader *shader); |
| 833 | void setActiveRhiShader(QSGMaterialRhiShader *program, ShaderManager::Shader *shader); |
| 834 | |
| 835 | bool changeBatchRoot(Node *node, Node *newRoot); |
| 836 | void registerBatchRoot(Node *childRoot, Node *parentRoot); |
| 837 | void removeBatchRootFromParent(Node *childRoot); |
| 838 | void nodeChangedBatchRoot(Node *node, Node *root); |
| 839 | void turnNodeIntoBatchRoot(Node *node); |
| 840 | void nodeWasTransformed(Node *node, int *vertexCount); |
| 841 | void nodeWasRemoved(Node *node); |
| 842 | void nodeWasAdded(QSGNode *node, Node *shadowParent); |
| 843 | BatchRootInfo *batchRootInfo(Node *node); |
| 844 | void updateLineWidth(QSGGeometry *g); |
| 845 | |
| 846 | inline Batch *newBatch(); |
| 847 | void invalidateAndRecycleBatch(Batch *b); |
| 848 | |
| 849 | void setCustomRenderMode(const QByteArray &mode) override; |
| 850 | bool hasCustomRenderModeWithContinuousUpdate() const override; |
| 851 | |
| 852 | QSGDefaultRenderContext *m_context; |
| 853 | QSet<Node *> m_taggedRoots; |
| 854 | QDataBuffer<Element *> m_opaqueRenderList; |
| 855 | QDataBuffer<Element *> m_alphaRenderList; |
| 856 | int m_nextRenderOrder; |
| 857 | bool m_partialRebuild; |
| 858 | QSGNode *m_partialRebuildRoot; |
| 859 | |
| 860 | bool m_useDepthBuffer; |
| 861 | |
| 862 | QHash<QSGRenderNode *, RenderNodeElement *> m_renderNodeElements; |
| 863 | QDataBuffer<Batch *> m_opaqueBatches; |
| 864 | QDataBuffer<Batch *> m_alphaBatches; |
| 865 | QHash<QSGNode *, Node *> m_nodes; |
| 866 | |
| 867 | QDataBuffer<Batch *> m_batchPool; |
| 868 | QDataBuffer<Element *> m_elementsToDelete; |
| 869 | QDataBuffer<Element *> m_tmpAlphaElements; |
| 870 | QDataBuffer<Element *> m_tmpOpaqueElements; |
| 871 | |
| 872 | uint m_rebuild; |
| 873 | qreal m_zRange; |
| 874 | int m_renderOrderRebuildLower; |
| 875 | int m_renderOrderRebuildUpper; |
| 876 | |
| 877 | GLuint m_bufferStrategy; |
| 878 | int m_batchNodeThreshold; |
| 879 | int m_batchVertexThreshold; |
| 880 | |
| 881 | Visualizer *m_visualizer; |
| 882 | |
| 883 | // Stuff used during rendering only... |
| 884 | ShaderManager *m_shaderManager; // per rendercontext, shared |
| 885 | QSGMaterial *m_currentMaterial; |
| 886 | QSGMaterialShader *m_currentProgram; |
| 887 | QSGMaterialRhiShader *m_currentRhiProgram; |
| 888 | ShaderManager::Shader *m_currentShader; |
| 889 | ClipState m_currentClipState; |
| 890 | |
| 891 | // *** legacy (GL) only |
| 892 | QRect m_currentScissorRect; |
| 893 | int m_currentStencilValue; |
| 894 | QOpenGLShaderProgram m_clipProgram; |
| 895 | int m_clipMatrixId; |
| 896 | const QSGClipNode *m_currentClip; |
| 897 | ClipState::ClipType m_currentClipType; |
| 898 | // *** |
| 899 | |
| 900 | QDataBuffer<char> m_vertexUploadPool; |
| 901 | QDataBuffer<char> m_indexUploadPool; |
| 902 | // For minimal OpenGL core profile support |
| 903 | QOpenGLVertexArrayObject *m_vao; |
| 904 | |
| 905 | Allocator<Node, 256> m_nodeAllocator; |
| 906 | Allocator<Element, 64> m_elementAllocator; |
| 907 | |
| 908 | QRhiResourceUpdateBatch *m_resourceUpdates = nullptr; |
| 909 | uint m_ubufAlignment; |
| 910 | bool m_uint32IndexForRhi; |
| 911 | GraphicsState m_gstate; |
| 912 | RenderPassState m_pstate; |
| 913 | QStack<GraphicsState> m_gstateStack; |
| 914 | QHash<QSGSamplerDescription, QRhiSampler *> m_samplers; |
| 915 | QRhiTexture *m_dummyTexture = nullptr; |
| 916 | |
| 917 | struct StencilClipCommonData { |
| 918 | QRhiGraphicsPipeline *replacePs = nullptr; |
| 919 | QRhiGraphicsPipeline *incrPs = nullptr; |
| 920 | QShader vs; |
| 921 | QShader fs; |
| 922 | QRhiVertexInputLayout inputLayout; |
| 923 | QRhiGraphicsPipeline::Topology topology; |
| 924 | inline void reset(); |
| 925 | } m_stencilClipCommon; |
| 926 | |
| 927 | inline int mergedIndexElemSize() const; |
| 928 | }; |
| 929 | |
| 930 | Batch *Renderer::newBatch() |
| 931 | { |
| 932 | Batch *b; |
| 933 | int size = m_batchPool.size(); |
| 934 | if (size) { |
| 935 | b = m_batchPool.at(i: size - 1); |
| 936 | // vbo, ibo, ubuf, stencil-related buffers are reused |
| 937 | m_batchPool.resize(size: size - 1); |
| 938 | } else { |
| 939 | b = new Batch(); |
| 940 | Q_ASSERT(offsetof(Batch, ibo) == sizeof(Buffer) + offsetof(Batch, vbo)); |
| 941 | memset(s: &b->vbo, c: 0, n: sizeof(Buffer) * 2); // Clear VBO & IBO |
| 942 | b->ubuf = nullptr; |
| 943 | b->stencilClipState.reset(); |
| 944 | } |
| 945 | // initialize (when new batch) or reset (when reusing a batch) the non-reusable fields |
| 946 | b->init(); |
| 947 | return b; |
| 948 | } |
| 949 | |
| 950 | int Renderer::mergedIndexElemSize() const |
| 951 | { |
| 952 | return m_uint32IndexForRhi ? sizeof(quint32) : sizeof(quint16); |
| 953 | } |
| 954 | |
| 955 | void Renderer::StencilClipCommonData::reset() |
| 956 | { |
| 957 | delete replacePs; |
| 958 | replacePs = nullptr; |
| 959 | |
| 960 | delete incrPs; |
| 961 | incrPs = nullptr; |
| 962 | |
| 963 | vs = QShader(); |
| 964 | fs = QShader(); |
| 965 | } |
| 966 | |
| 967 | void ClipState::reset() |
| 968 | { |
| 969 | clipList = nullptr; |
| 970 | type = NoClip; |
| 971 | stencilRef = 0; |
| 972 | } |
| 973 | |
| 974 | void StencilClipState::reset() |
| 975 | { |
| 976 | updateStencilBuffer = false; |
| 977 | |
| 978 | delete srb; |
| 979 | srb = nullptr; |
| 980 | |
| 981 | delete vbuf; |
| 982 | vbuf = nullptr; |
| 983 | |
| 984 | delete ibuf; |
| 985 | ibuf = nullptr; |
| 986 | |
| 987 | delete ubuf; |
| 988 | ubuf = nullptr; |
| 989 | |
| 990 | drawCalls.reset(); |
| 991 | } |
| 992 | |
| 993 | } |
| 994 | |
| 995 | Q_DECLARE_TYPEINFO(QSGBatchRenderer::GraphicsState, Q_MOVABLE_TYPE); |
| 996 | Q_DECLARE_TYPEINFO(QSGBatchRenderer::GraphicsPipelineStateKey, Q_MOVABLE_TYPE); |
| 997 | Q_DECLARE_TYPEINFO(QSGBatchRenderer::RenderPassState, Q_MOVABLE_TYPE); |
| 998 | |
| 999 | QT_END_NAMESPACE |
| 1000 | |
| 1001 | #endif // QSGBATCHRENDERER_P_H |
| 1002 | |