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| 2 | ** |
| 3 | ** Copyright (C) 2019 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
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| 26 | ** Alternatively, this file may be used under the terms of the GNU |
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| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgrhishadereffectnode_p.h" |
| 41 | #include "qsgdefaultrendercontext_p.h" |
| 42 | #include "qsgrhisupport_p.h" |
| 43 | #include <qsgmaterialrhishader.h> |
| 44 | #include <qsgtextureprovider.h> |
| 45 | #include <private/qsgplaintexture_p.h> |
| 46 | #include <QtGui/private/qshaderdescription_p.h> |
| 47 | #include <QQmlFile> |
| 48 | #include <QFile> |
| 49 | #include <QFileSelector> |
| 50 | |
| 51 | QT_BEGIN_NAMESPACE |
| 52 | |
| 53 | void QSGRhiShaderLinker::reset(const QShader &vs, const QShader &fs) |
| 54 | { |
| 55 | Q_ASSERT(vs.isValid() && fs.isValid()); |
| 56 | m_vs = vs; |
| 57 | m_fs = fs; |
| 58 | |
| 59 | m_error = false; |
| 60 | |
| 61 | m_constantBufferSize = 0; |
| 62 | m_constants.clear(); |
| 63 | m_samplers.clear(); |
| 64 | m_samplerNameMap.clear(); |
| 65 | } |
| 66 | |
| 67 | void QSGRhiShaderLinker::feedConstants(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices) |
| 68 | { |
| 69 | Q_ASSERT(shader.shaderInfo.variables.count() == shader.varData.count()); |
| 70 | if (!dirtyIndices) { |
| 71 | m_constantBufferSize = qMax(a: m_constantBufferSize, b: shader.shaderInfo.constantDataSize); |
| 72 | for (int i = 0; i < shader.shaderInfo.variables.count(); ++i) { |
| 73 | const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i)); |
| 74 | if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Constant) { |
| 75 | const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i)); |
| 76 | Constant c; |
| 77 | c.size = var.size; |
| 78 | c.specialType = vd.specialType; |
| 79 | if (c.specialType != QSGShaderEffectNode::VariableData::SubRect) { |
| 80 | c.value = vd.value; |
| 81 | if (QSGRhiSupport::instance()->isShaderEffectDebuggingRequested()) { |
| 82 | if (c.specialType == QSGShaderEffectNode::VariableData::None) { |
| 83 | qDebug() << "cbuf prepare" << shader.shaderInfo.name << var.name |
| 84 | << "offset" << var.offset << "value" << c.value; |
| 85 | } else { |
| 86 | qDebug() << "cbuf prepare" << shader.shaderInfo.name << var.name |
| 87 | << "offset" << var.offset << "special" << c.specialType; |
| 88 | } |
| 89 | } |
| 90 | } else { |
| 91 | Q_ASSERT(var.name.startsWith(QByteArrayLiteral("qt_SubRect_" ))); |
| 92 | c.value = var.name.mid(index: 11); |
| 93 | } |
| 94 | m_constants[var.offset] = c; |
| 95 | } |
| 96 | } |
| 97 | } else { |
| 98 | for (int idx : *dirtyIndices) { |
| 99 | const int offset = shader.shaderInfo.variables.at(i: idx).offset; |
| 100 | const QVariant value = shader.varData.at(i: idx).value; |
| 101 | m_constants[offset].value = value; |
| 102 | if (QSGRhiSupport::instance()->isShaderEffectDebuggingRequested()) { |
| 103 | qDebug() << "cbuf update" << shader.shaderInfo.name |
| 104 | << "offset" << offset << "value" << value; |
| 105 | } |
| 106 | } |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | void QSGRhiShaderLinker::feedSamplers(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices) |
| 111 | { |
| 112 | if (!dirtyIndices) { |
| 113 | for (int i = 0; i < shader.shaderInfo.variables.count(); ++i) { |
| 114 | const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i)); |
| 115 | const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i)); |
| 116 | if (var.type == QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler) { |
| 117 | Q_ASSERT(vd.specialType == QSGShaderEffectNode::VariableData::Source); |
| 118 | m_samplers.insert(akey: var.bindPoint, avalue: vd.value); |
| 119 | m_samplerNameMap.insert(akey: var.name, avalue: var.bindPoint); |
| 120 | } |
| 121 | } |
| 122 | } else { |
| 123 | for (int idx : *dirtyIndices) { |
| 124 | const QSGGuiThreadShaderEffectManager::ShaderInfo::Variable &var(shader.shaderInfo.variables.at(i: idx)); |
| 125 | const QSGShaderEffectNode::VariableData &vd(shader.varData.at(i: idx)); |
| 126 | m_samplers.insert(akey: var.bindPoint, avalue: vd.value); |
| 127 | m_samplerNameMap.insert(akey: var.name, avalue: var.bindPoint); |
| 128 | } |
| 129 | } |
| 130 | } |
| 131 | |
| 132 | void QSGRhiShaderLinker::linkTextureSubRects() |
| 133 | { |
| 134 | // feedConstants stores <name> in Constant::value for subrect entries. Now |
| 135 | // that both constants and textures are known, replace the name with the |
| 136 | // texture binding point. |
| 137 | for (Constant &c : m_constants) { |
| 138 | if (c.specialType == QSGShaderEffectNode::VariableData::SubRect) { |
| 139 | if (c.value.userType() == QMetaType::QByteArray) { |
| 140 | const QByteArray name = c.value.toByteArray(); |
| 141 | if (!m_samplerNameMap.contains(akey: name)) |
| 142 | qWarning(msg: "ShaderEffect: qt_SubRect_%s refers to unknown source texture" , name.constData()); |
| 143 | c.value = m_samplerNameMap[name]; |
| 144 | } |
| 145 | } |
| 146 | } |
| 147 | } |
| 148 | |
| 149 | void QSGRhiShaderLinker::dump() |
| 150 | { |
| 151 | if (m_error) { |
| 152 | qDebug() << "Failed to generate program data" ; |
| 153 | return; |
| 154 | } |
| 155 | qDebug() << "Combined shader data" << m_vs << m_fs << "cbuffer size" << m_constantBufferSize; |
| 156 | qDebug() << " - constants" << m_constants; |
| 157 | qDebug() << " - samplers" << m_samplers; |
| 158 | } |
| 159 | |
| 160 | QDebug operator<<(QDebug debug, const QSGRhiShaderLinker::Constant &c) |
| 161 | { |
| 162 | QDebugStateSaver saver(debug); |
| 163 | debug.space(); |
| 164 | debug << "size" << c.size; |
| 165 | if (c.specialType != QSGShaderEffectNode::VariableData::None) |
| 166 | debug << "special" << c.specialType; |
| 167 | else |
| 168 | debug << "value" << c.value; |
| 169 | return debug; |
| 170 | } |
| 171 | |
| 172 | struct QSGRhiShaderMaterialTypeCache |
| 173 | { |
| 174 | QSGMaterialType *get(const QShader &vs, const QShader &fs); |
| 175 | void reset() { qDeleteAll(c: m_types); m_types.clear(); } |
| 176 | |
| 177 | struct Key { |
| 178 | QShader blob[2]; |
| 179 | Key() { } |
| 180 | Key(const QShader &vs, const QShader &fs) { blob[0] = vs; blob[1] = fs; } |
| 181 | bool operator==(const Key &other) const { |
| 182 | return blob[0] == other.blob[0] && blob[1] == other.blob[1]; |
| 183 | } |
| 184 | }; |
| 185 | QHash<Key, QSGMaterialType *> m_types; |
| 186 | }; |
| 187 | |
| 188 | uint qHash(const QSGRhiShaderMaterialTypeCache::Key &key, uint seed = 0) |
| 189 | { |
| 190 | uint hash = seed; |
| 191 | for (int i = 0; i < 2; ++i) |
| 192 | hash = hash * 31337 + qHash(s: key.blob[i]); |
| 193 | return hash; |
| 194 | } |
| 195 | |
| 196 | QSGMaterialType *QSGRhiShaderMaterialTypeCache::get(const QShader &vs, const QShader &fs) |
| 197 | { |
| 198 | const Key k(vs, fs); |
| 199 | if (m_types.contains(akey: k)) |
| 200 | return m_types.value(akey: k); |
| 201 | |
| 202 | QSGMaterialType *t = new QSGMaterialType; |
| 203 | m_types.insert(akey: k, avalue: t); |
| 204 | return t; |
| 205 | } |
| 206 | |
| 207 | static QSGRhiShaderMaterialTypeCache shaderMaterialTypeCache; |
| 208 | |
| 209 | class QSGRhiShaderEffectMaterialShader : public QSGMaterialRhiShader |
| 210 | { |
| 211 | public: |
| 212 | QSGRhiShaderEffectMaterialShader(const QSGRhiShaderEffectMaterial *material); |
| 213 | |
| 214 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 215 | void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 216 | bool updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 217 | }; |
| 218 | |
| 219 | QSGRhiShaderEffectMaterialShader::QSGRhiShaderEffectMaterialShader(const QSGRhiShaderEffectMaterial *material) |
| 220 | { |
| 221 | setFlag(flags: UpdatesGraphicsPipelineState, on: true); |
| 222 | setShader(stage: VertexStage, shader: material->m_vertexShader); |
| 223 | setShader(stage: FragmentStage, shader: material->m_fragmentShader); |
| 224 | } |
| 225 | |
| 226 | static inline QColor qsg_premultiply_color(const QColor &c) |
| 227 | { |
| 228 | return QColor::fromRgbF(r: c.redF() * c.alphaF(), g: c.greenF() * c.alphaF(), b: c.blueF() * c.alphaF(), a: c.alphaF()); |
| 229 | } |
| 230 | |
| 231 | bool QSGRhiShaderEffectMaterialShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 232 | { |
| 233 | Q_UNUSED(oldMaterial); |
| 234 | QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial); |
| 235 | |
| 236 | bool changed = false; |
| 237 | QByteArray *buf = state.uniformData(); |
| 238 | |
| 239 | for (auto it = mat->m_linker.m_constants.constBegin(), itEnd = mat->m_linker.m_constants.constEnd(); it != itEnd; ++it) { |
| 240 | const int offset = it.key(); |
| 241 | char *dst = buf->data() + offset; |
| 242 | const QSGRhiShaderLinker::Constant &c(it.value()); |
| 243 | if (c.specialType == QSGShaderEffectNode::VariableData::Opacity) { |
| 244 | if (state.isOpacityDirty()) { |
| 245 | const float f = state.opacity(); |
| 246 | Q_ASSERT(sizeof(f) == c.size); |
| 247 | memcpy(dest: dst, src: &f, n: sizeof(f)); |
| 248 | changed = true; |
| 249 | } |
| 250 | } else if (c.specialType == QSGShaderEffectNode::VariableData::Matrix) { |
| 251 | if (state.isMatrixDirty()) { |
| 252 | const int sz = 16 * sizeof(float); |
| 253 | Q_ASSERT(sz == c.size); |
| 254 | memcpy(dest: dst, src: state.combinedMatrix().constData(), n: sz); |
| 255 | changed = true; |
| 256 | } |
| 257 | } else if (c.specialType == QSGShaderEffectNode::VariableData::SubRect) { |
| 258 | // vec4 |
| 259 | QRectF subRect(0, 0, 1, 1); |
| 260 | const int binding = c.value.toInt(); // filled in by linkTextureSubRects |
| 261 | if (binding < QSGRhiShaderEffectMaterial::MAX_BINDINGS) { |
| 262 | if (QSGTextureProvider *tp = mat->m_textureProviders.at(i: binding)) { |
| 263 | if (QSGTexture *t = tp->texture()) |
| 264 | subRect = t->normalizedTextureSubRect(); |
| 265 | } |
| 266 | } |
| 267 | const float f[4] = { float(subRect.x()), float(subRect.y()), |
| 268 | float(subRect.width()), float(subRect.height()) }; |
| 269 | Q_ASSERT(sizeof(f) == c.size); |
| 270 | memcpy(dest: dst, src: f, n: sizeof(f)); |
| 271 | } else if (c.specialType == QSGShaderEffectNode::VariableData::None) { |
| 272 | changed = true; |
| 273 | switch (int(c.value.userType())) { |
| 274 | case QMetaType::QColor: { |
| 275 | const QColor v = qsg_premultiply_color(c: qvariant_cast<QColor>(v: c.value)); |
| 276 | const float f[4] = { float(v.redF()), float(v.greenF()), float(v.blueF()), float(v.alphaF()) }; |
| 277 | Q_ASSERT(sizeof(f) == c.size); |
| 278 | memcpy(dest: dst, src: f, n: sizeof(f)); |
| 279 | break; |
| 280 | } |
| 281 | case QMetaType::Float: { |
| 282 | const float f = qvariant_cast<float>(v: c.value); |
| 283 | Q_ASSERT(sizeof(f) == c.size); |
| 284 | memcpy(dest: dst, src: &f, n: sizeof(f)); |
| 285 | break; |
| 286 | } |
| 287 | case QMetaType::Double: { |
| 288 | const float f = float(qvariant_cast<double>(v: c.value)); |
| 289 | Q_ASSERT(sizeof(f) == c.size); |
| 290 | memcpy(dest: dst, src: &f, n: sizeof(f)); |
| 291 | break; |
| 292 | } |
| 293 | case QMetaType::Int: { |
| 294 | const int i = c.value.toInt(); |
| 295 | Q_ASSERT(sizeof(i) == c.size); |
| 296 | memcpy(dest: dst, src: &i, n: sizeof(i)); |
| 297 | break; |
| 298 | } |
| 299 | case QMetaType::Bool: { |
| 300 | const bool b = c.value.toBool(); |
| 301 | Q_ASSERT(sizeof(b) == c.size); |
| 302 | memcpy(dest: dst, src: &b, n: sizeof(b)); |
| 303 | break; |
| 304 | } |
| 305 | case QMetaType::QTransform: { // mat3 |
| 306 | const QTransform v = qvariant_cast<QTransform>(v: c.value); |
| 307 | const float m[3][3] = { |
| 308 | { float(v.m11()), float(v.m12()), float(v.m13()) }, |
| 309 | { float(v.m21()), float(v.m22()), float(v.m23()) }, |
| 310 | { float(v.m31()), float(v.m32()), float(v.m33()) } |
| 311 | }; |
| 312 | Q_ASSERT(sizeof(m) == c.size); |
| 313 | memcpy(dest: dst, src: m[0], n: sizeof(m)); |
| 314 | break; |
| 315 | } |
| 316 | case QMetaType::QSize: |
| 317 | case QMetaType::QSizeF: { // vec2 |
| 318 | const QSizeF v = c.value.toSizeF(); |
| 319 | const float f[2] = { float(v.width()), float(v.height()) }; |
| 320 | Q_ASSERT(sizeof(f) == c.size); |
| 321 | memcpy(dest: dst, src: f, n: sizeof(f)); |
| 322 | break; |
| 323 | } |
| 324 | case QMetaType::QPoint: |
| 325 | case QMetaType::QPointF: { // vec2 |
| 326 | const QPointF v = c.value.toPointF(); |
| 327 | const float f[2] = { float(v.x()), float(v.y()) }; |
| 328 | Q_ASSERT(sizeof(f) == c.size); |
| 329 | memcpy(dest: dst, src: f, n: sizeof(f)); |
| 330 | break; |
| 331 | } |
| 332 | case QMetaType::QRect: |
| 333 | case QMetaType::QRectF: { // vec4 |
| 334 | const QRectF v = c.value.toRectF(); |
| 335 | const float f[4] = { float(v.x()), float(v.y()), float(v.width()), float(v.height()) }; |
| 336 | Q_ASSERT(sizeof(f) == c.size); |
| 337 | memcpy(dest: dst, src: f, n: sizeof(f)); |
| 338 | break; |
| 339 | } |
| 340 | case QMetaType::QVector2D: { // vec2 |
| 341 | const QVector2D v = qvariant_cast<QVector2D>(v: c.value); |
| 342 | const float f[2] = { float(v.x()), float(v.y()) }; |
| 343 | Q_ASSERT(sizeof(f) == c.size); |
| 344 | memcpy(dest: dst, src: f, n: sizeof(f)); |
| 345 | break; |
| 346 | } |
| 347 | case QMetaType::QVector3D: { // vec3 |
| 348 | const QVector3D v = qvariant_cast<QVector3D>(v: c.value); |
| 349 | const float f[3] = { float(v.x()), float(v.y()), float(v.z()) }; |
| 350 | Q_ASSERT(sizeof(f) == c.size); |
| 351 | memcpy(dest: dst, src: f, n: sizeof(f)); |
| 352 | break; |
| 353 | } |
| 354 | case QMetaType::QVector4D: { // vec4 |
| 355 | const QVector4D v = qvariant_cast<QVector4D>(v: c.value); |
| 356 | const float f[4] = { float(v.x()), float(v.y()), float(v.z()), float(v.w()) }; |
| 357 | Q_ASSERT(sizeof(f) == c.size); |
| 358 | memcpy(dest: dst, src: f, n: sizeof(f)); |
| 359 | break; |
| 360 | } |
| 361 | case QMetaType::QQuaternion: { // vec4 |
| 362 | const QQuaternion v = qvariant_cast<QQuaternion>(v: c.value); |
| 363 | const float f[4] = { float(v.x()), float(v.y()), float(v.z()), float(v.scalar()) }; |
| 364 | Q_ASSERT(sizeof(f) == c.size); |
| 365 | memcpy(dest: dst, src: f, n: sizeof(f)); |
| 366 | break; |
| 367 | } |
| 368 | case QMetaType::QMatrix4x4: { // mat4 |
| 369 | const QMatrix4x4 v = qvariant_cast<QMatrix4x4>(v: c.value); |
| 370 | const int sz = 16 * sizeof(float); |
| 371 | Q_ASSERT(sz == c.size); |
| 372 | memcpy(dest: dst, src: v.constData(), n: sz); |
| 373 | break; |
| 374 | } |
| 375 | default: |
| 376 | break; |
| 377 | } |
| 378 | } |
| 379 | } |
| 380 | |
| 381 | return changed; |
| 382 | } |
| 383 | |
| 384 | void QSGRhiShaderEffectMaterialShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
| 385 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 386 | { |
| 387 | Q_UNUSED(oldMaterial); |
| 388 | QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial); |
| 389 | |
| 390 | if (binding >= QSGRhiShaderEffectMaterial::MAX_BINDINGS) |
| 391 | return; |
| 392 | |
| 393 | QSGTextureProvider *tp = mat->m_textureProviders.at(i: binding); |
| 394 | if (tp) { |
| 395 | if (QSGTexture *t = tp->texture()) { |
| 396 | t->updateRhiTexture(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
| 397 | if (t->isAtlasTexture() && !mat->m_geometryUsesTextureSubRect) { |
| 398 | // Why the hassle with the batch: while removedFromAtlas() is |
| 399 | // able to operate with its own resource update batch (which is |
| 400 | // then committed immediately), that approach is wrong when the |
| 401 | // atlas enqueued (in the updateRhiTexture() above) not yet |
| 402 | // committed operations to state.resourceUpdateBatch()... The |
| 403 | // only safe way then is to use the same batch the atlas' |
| 404 | // updateRhiTexture() used. |
| 405 | t->setWorkResourceUpdateBatch(state.resourceUpdateBatch()); |
| 406 | QSGTexture *newTexture = t->removedFromAtlas(); |
| 407 | t->setWorkResourceUpdateBatch(nullptr); |
| 408 | if (newTexture) |
| 409 | t = newTexture; |
| 410 | } |
| 411 | *texture = t; |
| 412 | return; |
| 413 | } |
| 414 | } |
| 415 | |
| 416 | if (!mat->m_dummyTexture) { |
| 417 | mat->m_dummyTexture = new QSGPlainTexture; |
| 418 | mat->m_dummyTexture->setFiltering(QSGTexture::Nearest); |
| 419 | mat->m_dummyTexture->setHorizontalWrapMode(QSGTexture::Repeat); |
| 420 | mat->m_dummyTexture->setVerticalWrapMode(QSGTexture::Repeat); |
| 421 | QImage img(128, 128, QImage::Format_ARGB32_Premultiplied); |
| 422 | img.fill(pixel: 0); |
| 423 | mat->m_dummyTexture->setImage(img); |
| 424 | mat->m_dummyTexture->updateRhiTexture(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
| 425 | } |
| 426 | *texture = mat->m_dummyTexture; |
| 427 | } |
| 428 | |
| 429 | bool QSGRhiShaderEffectMaterialShader::updateGraphicsPipelineState(RenderState &state, GraphicsPipelineState *ps, |
| 430 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 431 | { |
| 432 | Q_UNUSED(state); |
| 433 | Q_UNUSED(oldMaterial); |
| 434 | QSGRhiShaderEffectMaterial *mat = static_cast<QSGRhiShaderEffectMaterial *>(newMaterial); |
| 435 | |
| 436 | switch (mat->m_cullMode) { |
| 437 | case QSGShaderEffectNode::FrontFaceCulling: |
| 438 | ps->cullMode = GraphicsPipelineState::CullFront; |
| 439 | return true; |
| 440 | case QSGShaderEffectNode::BackFaceCulling: |
| 441 | ps->cullMode = GraphicsPipelineState::CullBack; |
| 442 | return true; |
| 443 | default: |
| 444 | return false; |
| 445 | } |
| 446 | } |
| 447 | |
| 448 | QSGRhiShaderEffectMaterial::QSGRhiShaderEffectMaterial(QSGRhiShaderEffectNode *node) |
| 449 | : m_node(node) |
| 450 | { |
| 451 | setFlag(flags: SupportsRhiShader | Blending | RequiresFullMatrix, on: true); // may be changed in syncMaterial() |
| 452 | } |
| 453 | |
| 454 | QSGRhiShaderEffectMaterial::~QSGRhiShaderEffectMaterial() |
| 455 | { |
| 456 | delete m_dummyTexture; |
| 457 | } |
| 458 | |
| 459 | static bool hasAtlasTexture(const QVector<QSGTextureProvider *> &textureProviders) |
| 460 | { |
| 461 | for (QSGTextureProvider *tp : textureProviders) { |
| 462 | if (tp && tp->texture() && tp->texture()->isAtlasTexture()) |
| 463 | return true; |
| 464 | } |
| 465 | return false; |
| 466 | } |
| 467 | |
| 468 | int QSGRhiShaderEffectMaterial::compare(const QSGMaterial *other) const |
| 469 | { |
| 470 | Q_ASSERT(other && type() == other->type()); |
| 471 | const QSGRhiShaderEffectMaterial *o = static_cast<const QSGRhiShaderEffectMaterial *>(other); |
| 472 | |
| 473 | if (int diff = m_cullMode - o->m_cullMode) |
| 474 | return diff; |
| 475 | |
| 476 | if (int diff = m_textureProviders.count() - o->m_textureProviders.count()) |
| 477 | return diff; |
| 478 | |
| 479 | if (m_linker.m_constants != o->m_linker.m_constants) |
| 480 | return 1; |
| 481 | |
| 482 | if (hasAtlasTexture(textureProviders: m_textureProviders) && !m_geometryUsesTextureSubRect) |
| 483 | return -1; |
| 484 | |
| 485 | if (hasAtlasTexture(textureProviders: o->m_textureProviders) && !o->m_geometryUsesTextureSubRect) |
| 486 | return 1; |
| 487 | |
| 488 | for (int binding = 0, count = m_textureProviders.count(); binding != count; ++binding) { |
| 489 | QSGTextureProvider *tp1 = m_textureProviders.at(i: binding); |
| 490 | QSGTextureProvider *tp2 = o->m_textureProviders.at(i: binding); |
| 491 | if (tp1 && tp2) { |
| 492 | QSGTexture *t1 = tp1->texture(); |
| 493 | QSGTexture *t2 = tp2->texture(); |
| 494 | if (t1 && t2) { |
| 495 | if (int diff = t1->comparisonKey() - t2->comparisonKey()) |
| 496 | return diff; |
| 497 | } else { |
| 498 | if (!t1 && t2) |
| 499 | return -1; |
| 500 | if (t1 && !t2) |
| 501 | return 1; |
| 502 | } |
| 503 | } else { |
| 504 | if (!tp1 && tp2) |
| 505 | return -1; |
| 506 | if (tp1 && !tp2) |
| 507 | return 1; |
| 508 | } |
| 509 | } |
| 510 | |
| 511 | return 0; |
| 512 | } |
| 513 | |
| 514 | QSGMaterialType *QSGRhiShaderEffectMaterial::type() const |
| 515 | { |
| 516 | return m_materialType; |
| 517 | } |
| 518 | |
| 519 | QSGMaterialShader *QSGRhiShaderEffectMaterial::createShader() const |
| 520 | { |
| 521 | Q_ASSERT(flags().testFlag(RhiShaderWanted)); |
| 522 | return new QSGRhiShaderEffectMaterialShader(this); |
| 523 | } |
| 524 | |
| 525 | void QSGRhiShaderEffectMaterial::updateTextureProviders(bool layoutChange) |
| 526 | { |
| 527 | if (layoutChange) { |
| 528 | for (QSGTextureProvider *tp : m_textureProviders) { |
| 529 | if (tp) { |
| 530 | QObject::disconnect(sender: tp, SIGNAL(textureChanged()), receiver: m_node, |
| 531 | SLOT(handleTextureChange())); |
| 532 | QObject::disconnect(sender: tp, SIGNAL(destroyed(QObject*)), receiver: m_node, |
| 533 | SLOT(handleTextureProviderDestroyed(QObject*))); |
| 534 | } |
| 535 | } |
| 536 | m_textureProviders.fill(from: nullptr, asize: MAX_BINDINGS); |
| 537 | } |
| 538 | |
| 539 | for (auto it = m_linker.m_samplers.constBegin(), itEnd = m_linker.m_samplers.constEnd(); it != itEnd; ++it) { |
| 540 | const int binding = it.key(); |
| 541 | QQuickItem *source = qobject_cast<QQuickItem *>(object: qvariant_cast<QObject *>(v: it.value())); |
| 542 | QSGTextureProvider *newProvider = source && source->isTextureProvider() ? source->textureProvider() : nullptr; |
| 543 | if (binding >= MAX_BINDINGS) { |
| 544 | qWarning(msg: "Sampler at binding %d exceeds the available ShaderEffect binding slots; ignored" , |
| 545 | binding); |
| 546 | continue; |
| 547 | } |
| 548 | QSGTextureProvider *&activeProvider(m_textureProviders[binding]); |
| 549 | if (newProvider != activeProvider) { |
| 550 | if (activeProvider) { |
| 551 | QObject::disconnect(sender: activeProvider, SIGNAL(textureChanged()), receiver: m_node, |
| 552 | SLOT(handleTextureChange())); |
| 553 | QObject::disconnect(sender: activeProvider, SIGNAL(destroyed(QObject*)), receiver: m_node, |
| 554 | SLOT(handleTextureProviderDestroyed(QObject*))); |
| 555 | } |
| 556 | if (newProvider) { |
| 557 | Q_ASSERT_X(newProvider->thread() == QThread::currentThread(), |
| 558 | "QSGRhiShaderEffectMaterial::updateTextureProviders" , |
| 559 | "Texture provider must belong to the rendering thread" ); |
| 560 | QObject::connect(sender: newProvider, SIGNAL(textureChanged()), receiver: m_node, SLOT(handleTextureChange())); |
| 561 | QObject::connect(sender: newProvider, SIGNAL(destroyed(QObject*)), receiver: m_node, |
| 562 | SLOT(handleTextureProviderDestroyed(QObject*))); |
| 563 | } else { |
| 564 | const char *typeName = source ? source->metaObject()->className() : it.value().typeName(); |
| 565 | qWarning(msg: "ShaderEffect: Texture t%d is not assigned a valid texture provider (%s)." , |
| 566 | binding, typeName); |
| 567 | } |
| 568 | activeProvider = newProvider; |
| 569 | } |
| 570 | } |
| 571 | } |
| 572 | |
| 573 | QSGRhiShaderEffectNode::QSGRhiShaderEffectNode(QSGDefaultRenderContext *rc, QSGRhiGuiThreadShaderEffectManager *mgr) |
| 574 | : QSGShaderEffectNode(mgr), |
| 575 | m_rc(rc), |
| 576 | m_mgr(mgr), |
| 577 | m_material(this) |
| 578 | { |
| 579 | setFlag(UsePreprocess, true); |
| 580 | setMaterial(&m_material); |
| 581 | } |
| 582 | |
| 583 | QRectF QSGRhiShaderEffectNode::updateNormalizedTextureSubRect(bool supportsAtlasTextures) |
| 584 | { |
| 585 | QRectF srcRect(0, 0, 1, 1); |
| 586 | bool geometryUsesTextureSubRect = false; |
| 587 | if (supportsAtlasTextures) { |
| 588 | QSGTextureProvider *tp = nullptr; |
| 589 | for (int binding = 0, count = m_material.m_textureProviders.count(); binding != count; ++binding) { |
| 590 | if (QSGTextureProvider *candidate = m_material.m_textureProviders.at(i: binding)) { |
| 591 | if (!tp) { |
| 592 | tp = candidate; |
| 593 | } else { // there can only be one... |
| 594 | tp = nullptr; |
| 595 | break; |
| 596 | } |
| 597 | } |
| 598 | } |
| 599 | if (tp && tp->texture()) { |
| 600 | srcRect = tp->texture()->normalizedTextureSubRect(); |
| 601 | geometryUsesTextureSubRect = true; |
| 602 | } |
| 603 | } |
| 604 | |
| 605 | if (m_material.m_geometryUsesTextureSubRect != geometryUsesTextureSubRect) { |
| 606 | m_material.m_geometryUsesTextureSubRect = geometryUsesTextureSubRect; |
| 607 | markDirty(bits: QSGNode::DirtyMaterial); |
| 608 | } |
| 609 | |
| 610 | return srcRect; |
| 611 | } |
| 612 | |
| 613 | static QShader loadShader(const QString &filename) |
| 614 | { |
| 615 | QFile f(filename); |
| 616 | if (!f.open(flags: QIODevice::ReadOnly)) { |
| 617 | qWarning() << "Failed to find shader" << filename; |
| 618 | return QShader(); |
| 619 | } |
| 620 | return QShader::fromSerialized(data: f.readAll()); |
| 621 | } |
| 622 | |
| 623 | void QSGRhiShaderEffectNode::syncMaterial(SyncData *syncData) |
| 624 | { |
| 625 | static QShader defaultVertexShader; |
| 626 | static QShader defaultFragmentShader; |
| 627 | |
| 628 | if (bool(m_material.flags() & QSGMaterial::Blending) != syncData->blending) { |
| 629 | m_material.setFlag(flags: QSGMaterial::Blending, on: syncData->blending); |
| 630 | markDirty(bits: QSGNode::DirtyMaterial); |
| 631 | } |
| 632 | |
| 633 | if (m_material.m_cullMode != syncData->cullMode) { |
| 634 | m_material.m_cullMode = syncData->cullMode; |
| 635 | markDirty(bits: QSGNode::DirtyMaterial); |
| 636 | } |
| 637 | |
| 638 | if (syncData->dirty & QSGShaderEffectNode::DirtyShaders) { |
| 639 | m_material.m_hasCustomVertexShader = syncData->vertex.shader->hasShaderCode; |
| 640 | if (m_material.m_hasCustomVertexShader) { |
| 641 | m_material.m_vertexShader = syncData->vertex.shader->shaderInfo.rhiShader; |
| 642 | } else { |
| 643 | if (!defaultVertexShader.isValid()) |
| 644 | defaultVertexShader = loadShader(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.vert.qsb" )); |
| 645 | m_material.m_vertexShader = defaultVertexShader; |
| 646 | } |
| 647 | |
| 648 | m_material.m_hasCustomFragmentShader = syncData->fragment.shader->hasShaderCode; |
| 649 | if (m_material.m_hasCustomFragmentShader) { |
| 650 | m_material.m_fragmentShader = syncData->fragment.shader->shaderInfo.rhiShader; |
| 651 | } else { |
| 652 | if (!defaultFragmentShader.isValid()) |
| 653 | defaultFragmentShader = loadShader(QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/shadereffect.frag.qsb" )); |
| 654 | m_material.m_fragmentShader = defaultFragmentShader; |
| 655 | } |
| 656 | |
| 657 | m_material.m_materialType = shaderMaterialTypeCache.get(vs: m_material.m_vertexShader, fs: m_material.m_fragmentShader); |
| 658 | m_material.m_linker.reset(vs: m_material.m_vertexShader, fs: m_material.m_fragmentShader); |
| 659 | |
| 660 | if (m_material.m_hasCustomVertexShader) { |
| 661 | m_material.m_linker.feedConstants(shader: *syncData->vertex.shader); |
| 662 | m_material.m_linker.feedSamplers(shader: *syncData->vertex.shader); |
| 663 | } else { |
| 664 | QSGShaderEffectNode::ShaderData defaultSD; |
| 665 | defaultSD.shaderInfo.name = QLatin1String("Default ShaderEffect vertex shader" ); |
| 666 | defaultSD.shaderInfo.rhiShader = m_material.m_vertexShader; |
| 667 | defaultSD.shaderInfo.type = QSGGuiThreadShaderEffectManager::ShaderInfo::TypeVertex; |
| 668 | |
| 669 | // { mat4 qt_Matrix; float qt_Opacity; } where only the matrix is used |
| 670 | QSGGuiThreadShaderEffectManager::ShaderInfo::Variable v; |
| 671 | v.name = QByteArrayLiteral("qt_Matrix" ); |
| 672 | v.offset = 0; |
| 673 | v.size = 16 * sizeof(float); |
| 674 | defaultSD.shaderInfo.variables.append(t: v); |
| 675 | QSGShaderEffectNode::VariableData vd; |
| 676 | vd.specialType = QSGShaderEffectNode::VariableData::Matrix; |
| 677 | defaultSD.varData.append(t: vd); |
| 678 | defaultSD.shaderInfo.constantDataSize = (16 + 1) * sizeof(float); |
| 679 | m_material.m_linker.feedConstants(shader: defaultSD); |
| 680 | } |
| 681 | |
| 682 | if (m_material.m_hasCustomFragmentShader) { |
| 683 | m_material.m_linker.feedConstants(shader: *syncData->fragment.shader); |
| 684 | m_material.m_linker.feedSamplers(shader: *syncData->fragment.shader); |
| 685 | } else { |
| 686 | QSGShaderEffectNode::ShaderData defaultSD; |
| 687 | defaultSD.shaderInfo.name = QLatin1String("Default ShaderEffect fragment shader" ); |
| 688 | defaultSD.shaderInfo.rhiShader = m_material.m_fragmentShader; |
| 689 | defaultSD.shaderInfo.type = QSGGuiThreadShaderEffectManager::ShaderInfo::TypeFragment; |
| 690 | |
| 691 | // { mat4 qt_Matrix; float qt_Opacity; } where only the opacity is used |
| 692 | QSGGuiThreadShaderEffectManager::ShaderInfo::Variable v; |
| 693 | v.name = QByteArrayLiteral("qt_Opacity" ); |
| 694 | v.offset = 16 * sizeof(float); |
| 695 | v.size = sizeof(float); |
| 696 | defaultSD.shaderInfo.variables.append(t: v); |
| 697 | QSGShaderEffectNode::VariableData vd; |
| 698 | vd.specialType = QSGShaderEffectNode::VariableData::Opacity; |
| 699 | defaultSD.varData.append(t: vd); |
| 700 | |
| 701 | v.name = QByteArrayLiteral("source" ); |
| 702 | v.bindPoint = 1; |
| 703 | v.type = QSGGuiThreadShaderEffectManager::ShaderInfo::Sampler; |
| 704 | defaultSD.shaderInfo.variables.append(t: v); |
| 705 | for (const QSGShaderEffectNode::VariableData &extVarData : qAsConst(t: syncData->fragment.shader->varData)) { |
| 706 | if (extVarData.specialType == QSGShaderEffectNode::VariableData::Source) { |
| 707 | vd.value = extVarData.value; |
| 708 | break; |
| 709 | } |
| 710 | } |
| 711 | vd.specialType = QSGShaderEffectNode::VariableData::Source; |
| 712 | defaultSD.varData.append(t: vd); |
| 713 | |
| 714 | defaultSD.shaderInfo.constantDataSize = (16 + 1) * sizeof(float); |
| 715 | |
| 716 | m_material.m_linker.feedConstants(shader: defaultSD); |
| 717 | m_material.m_linker.feedSamplers(shader: defaultSD); |
| 718 | } |
| 719 | |
| 720 | m_material.m_linker.linkTextureSubRects(); |
| 721 | m_material.updateTextureProviders(layoutChange: true); |
| 722 | markDirty(bits: QSGNode::DirtyMaterial); |
| 723 | |
| 724 | } else { |
| 725 | |
| 726 | if (syncData->dirty & QSGShaderEffectNode::DirtyShaderConstant) { |
| 727 | if (!syncData->vertex.dirtyConstants->isEmpty()) |
| 728 | m_material.m_linker.feedConstants(shader: *syncData->vertex.shader, dirtyIndices: syncData->vertex.dirtyConstants); |
| 729 | if (!syncData->fragment.dirtyConstants->isEmpty()) |
| 730 | m_material.m_linker.feedConstants(shader: *syncData->fragment.shader, dirtyIndices: syncData->fragment.dirtyConstants); |
| 731 | markDirty(bits: QSGNode::DirtyMaterial); |
| 732 | } |
| 733 | |
| 734 | if (syncData->dirty & QSGShaderEffectNode::DirtyShaderTexture) { |
| 735 | if (!syncData->vertex.dirtyTextures->isEmpty()) |
| 736 | m_material.m_linker.feedSamplers(shader: *syncData->vertex.shader, dirtyIndices: syncData->vertex.dirtyTextures); |
| 737 | if (!syncData->fragment.dirtyTextures->isEmpty()) |
| 738 | m_material.m_linker.feedSamplers(shader: *syncData->fragment.shader, dirtyIndices: syncData->fragment.dirtyTextures); |
| 739 | m_material.m_linker.linkTextureSubRects(); |
| 740 | m_material.updateTextureProviders(layoutChange: false); |
| 741 | markDirty(bits: QSGNode::DirtyMaterial); |
| 742 | } |
| 743 | } |
| 744 | |
| 745 | if (bool(m_material.flags() & QSGMaterial::RequiresFullMatrix) != m_material.m_hasCustomVertexShader) { |
| 746 | m_material.setFlag(flags: QSGMaterial::RequiresFullMatrix, on: m_material.m_hasCustomVertexShader); |
| 747 | markDirty(bits: QSGNode::DirtyMaterial); |
| 748 | } |
| 749 | } |
| 750 | |
| 751 | void QSGRhiShaderEffectNode::handleTextureChange() |
| 752 | { |
| 753 | markDirty(bits: QSGNode::DirtyMaterial); |
| 754 | emit m_mgr->textureChanged(); |
| 755 | } |
| 756 | |
| 757 | void QSGRhiShaderEffectNode::handleTextureProviderDestroyed(QObject *object) |
| 758 | { |
| 759 | for (QSGTextureProvider *&tp : m_material.m_textureProviders) { |
| 760 | if (tp == object) |
| 761 | tp = nullptr; |
| 762 | } |
| 763 | } |
| 764 | |
| 765 | void QSGRhiShaderEffectNode::preprocess() |
| 766 | { |
| 767 | for (QSGTextureProvider *tp : m_material.m_textureProviders) { |
| 768 | if (tp) { |
| 769 | if (QSGDynamicTexture *texture = qobject_cast<QSGDynamicTexture *>(object: tp->texture())) |
| 770 | texture->updateTexture(); |
| 771 | } |
| 772 | } |
| 773 | } |
| 774 | |
| 775 | void QSGRhiShaderEffectNode::cleanupMaterialTypeCache() |
| 776 | { |
| 777 | shaderMaterialTypeCache.reset(); |
| 778 | } |
| 779 | |
| 780 | bool QSGRhiGuiThreadShaderEffectManager::hasSeparateSamplerAndTextureObjects() const |
| 781 | { |
| 782 | return false; // because SPIR-V and QRhi make it look so, regardless of the underlying API |
| 783 | } |
| 784 | |
| 785 | QString QSGRhiGuiThreadShaderEffectManager::log() const |
| 786 | { |
| 787 | return QString(); |
| 788 | } |
| 789 | |
| 790 | QSGGuiThreadShaderEffectManager::Status QSGRhiGuiThreadShaderEffectManager::status() const |
| 791 | { |
| 792 | return m_status; |
| 793 | } |
| 794 | |
| 795 | void QSGRhiGuiThreadShaderEffectManager::prepareShaderCode(ShaderInfo::Type typeHint, const QByteArray &src, ShaderInfo *result) |
| 796 | { |
| 797 | QUrl srcUrl(QString::fromUtf8(str: src)); |
| 798 | if (!srcUrl.scheme().compare(other: QLatin1String("qrc" ), cs: Qt::CaseInsensitive) || srcUrl.isLocalFile()) { |
| 799 | if (!m_fileSelector) { |
| 800 | m_fileSelector = new QFileSelector(this); |
| 801 | m_fileSelector->setExtraSelectors(QStringList() << QStringLiteral("qsb" )); |
| 802 | } |
| 803 | const QString fn = m_fileSelector->select(filePath: QQmlFile::urlToLocalFileOrQrc(srcUrl)); |
| 804 | QFile f(fn); |
| 805 | if (!f.open(flags: QIODevice::ReadOnly)) { |
| 806 | qWarning(msg: "ShaderEffect: Failed to read %s" , qPrintable(fn)); |
| 807 | m_status = Error; |
| 808 | emit shaderCodePrepared(ok: false, typeHint, src, result); |
| 809 | emit logAndStatusChanged(); |
| 810 | return; |
| 811 | } |
| 812 | const QShader s = QShader::fromSerialized(data: f.readAll()); |
| 813 | f.close(); |
| 814 | if (!s.isValid()) { |
| 815 | qWarning(msg: "ShaderEffect: Failed to deserialize QShader from %s" , qPrintable(fn)); |
| 816 | m_status = Error; |
| 817 | emit shaderCodePrepared(ok: false, typeHint, src, result); |
| 818 | emit logAndStatusChanged(); |
| 819 | return; |
| 820 | } |
| 821 | result->name = fn; |
| 822 | result->rhiShader = s; |
| 823 | const bool ok = reflect(result); |
| 824 | m_status = ok ? Compiled : Error; |
| 825 | emit shaderCodePrepared(ok, typeHint, src, result); |
| 826 | emit logAndStatusChanged(); |
| 827 | } else { |
| 828 | qWarning(msg: "rhi shader effect only supports files (qrc or local) at the moment" ); |
| 829 | emit shaderCodePrepared(ok: false, typeHint, src, result); |
| 830 | } |
| 831 | } |
| 832 | |
| 833 | bool QSGRhiGuiThreadShaderEffectManager::reflect(ShaderInfo *result) |
| 834 | { |
| 835 | switch (result->rhiShader.stage()) { |
| 836 | case QShader::VertexStage: |
| 837 | result->type = ShaderInfo::TypeVertex; |
| 838 | break; |
| 839 | case QShader::FragmentStage: |
| 840 | result->type = ShaderInfo::TypeFragment; |
| 841 | break; |
| 842 | default: |
| 843 | result->type = ShaderInfo::TypeOther; |
| 844 | qWarning(msg: "Unsupported shader stage (%d)" , result->rhiShader.stage()); |
| 845 | return false; |
| 846 | } |
| 847 | |
| 848 | const QShaderDescription desc = result->rhiShader.description(); |
| 849 | result->constantDataSize = 0; |
| 850 | |
| 851 | int ubufBinding = -1; |
| 852 | const QVector<QShaderDescription::UniformBlock> ubufs = desc.uniformBlocks(); |
| 853 | const int ubufCount = ubufs.count(); |
| 854 | for (int i = 0; i < ubufCount; ++i) { |
| 855 | const QShaderDescription::UniformBlock &ubuf(ubufs[i]); |
| 856 | if (ubufBinding == -1 && ubuf.binding >= 0) { |
| 857 | ubufBinding = ubuf.binding; |
| 858 | result->constantDataSize = ubuf.size; |
| 859 | for (const QShaderDescription::BlockVariable &member : ubuf.members) { |
| 860 | ShaderInfo::Variable v; |
| 861 | v.type = ShaderInfo::Constant; |
| 862 | v.name = member.name.toUtf8(); |
| 863 | v.offset = member.offset; |
| 864 | v.size = member.size; |
| 865 | result->variables.append(t: v); |
| 866 | } |
| 867 | } else { |
| 868 | qWarning(msg: "Uniform block %s (binding %d) ignored" , qPrintable(ubuf.blockName), ubuf.binding); |
| 869 | } |
| 870 | } |
| 871 | |
| 872 | const QVector<QShaderDescription::InOutVariable> combinedImageSamplers = desc.combinedImageSamplers(); |
| 873 | const int samplerCount = combinedImageSamplers.count(); |
| 874 | for (int i = 0; i < samplerCount; ++i) { |
| 875 | const QShaderDescription::InOutVariable &combinedImageSampler(combinedImageSamplers[i]); |
| 876 | ShaderInfo::Variable v; |
| 877 | v.type = ShaderInfo::Sampler; |
| 878 | v.name = combinedImageSampler.name.toUtf8(); |
| 879 | v.bindPoint = combinedImageSampler.binding; |
| 880 | result->variables.append(t: v); |
| 881 | } |
| 882 | |
| 883 | return true; |
| 884 | } |
| 885 | |
| 886 | QT_END_NAMESPACE |
| 887 | |