| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at https://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qsgflatcolormaterial.h" |
| 41 | #include <private/qsgmaterialshader_p.h> |
| 42 | #if QT_CONFIG(opengl) |
| 43 | # include <qopenglshaderprogram.h> |
| 44 | #endif |
| 45 | |
| 46 | QT_BEGIN_NAMESPACE |
| 47 | |
| 48 | class FlatColorMaterialShader : public QSGMaterialShader |
| 49 | { |
| 50 | public: |
| 51 | FlatColorMaterialShader(); |
| 52 | |
| 53 | void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; |
| 54 | char const *const *attributeNames() const override; |
| 55 | |
| 56 | static QSGMaterialType type; |
| 57 | |
| 58 | private: |
| 59 | void initialize() override; |
| 60 | #if QT_CONFIG(opengl) |
| 61 | int m_matrix_id; |
| 62 | int m_color_id; |
| 63 | #endif |
| 64 | }; |
| 65 | |
| 66 | QSGMaterialType FlatColorMaterialShader::type; |
| 67 | |
| 68 | FlatColorMaterialShader::FlatColorMaterialShader() |
| 69 | : QSGMaterialShader(*new QSGMaterialShaderPrivate) |
| 70 | { |
| 71 | #if QT_CONFIG(opengl) |
| 72 | setShaderSourceFile(type: QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.vert" )); |
| 73 | setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/flatcolor.frag" )); |
| 74 | #endif |
| 75 | } |
| 76 | |
| 77 | void FlatColorMaterialShader::updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) |
| 78 | { |
| 79 | #if QT_CONFIG(opengl) |
| 80 | Q_ASSERT(oldEffect == nullptr || newEffect->type() == oldEffect->type()); |
| 81 | QSGFlatColorMaterial *oldMaterial = static_cast<QSGFlatColorMaterial *>(oldEffect); |
| 82 | QSGFlatColorMaterial *newMaterial = static_cast<QSGFlatColorMaterial *>(newEffect); |
| 83 | |
| 84 | const QColor &c = newMaterial->color(); |
| 85 | |
| 86 | if (oldMaterial == nullptr || c != oldMaterial->color() || state.isOpacityDirty()) { |
| 87 | float opacity = state.opacity() * c.alphaF(); |
| 88 | QVector4D v(c.redF() * opacity, |
| 89 | c.greenF() * opacity, |
| 90 | c.blueF() * opacity, |
| 91 | opacity); |
| 92 | program()->setUniformValue(location: m_color_id, value: v); |
| 93 | } |
| 94 | |
| 95 | if (state.isMatrixDirty()) |
| 96 | program()->setUniformValue(location: m_matrix_id, value: state.combinedMatrix()); |
| 97 | #else |
| 98 | Q_UNUSED(state) |
| 99 | Q_UNUSED(newEffect) |
| 100 | Q_UNUSED(oldEffect) |
| 101 | #endif |
| 102 | } |
| 103 | |
| 104 | char const *const *FlatColorMaterialShader::attributeNames() const |
| 105 | { |
| 106 | static char const *const attr[] = { "vCoord" , nullptr }; |
| 107 | return attr; |
| 108 | } |
| 109 | |
| 110 | void FlatColorMaterialShader::initialize() |
| 111 | { |
| 112 | #if QT_CONFIG(opengl) |
| 113 | m_matrix_id = program()->uniformLocation(name: "matrix" ); |
| 114 | m_color_id = program()->uniformLocation(name: "color" ); |
| 115 | #endif |
| 116 | } |
| 117 | |
| 118 | |
| 119 | class FlatColorMaterialRhiShader : public QSGMaterialRhiShader |
| 120 | { |
| 121 | public: |
| 122 | FlatColorMaterialRhiShader(); |
| 123 | |
| 124 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 125 | }; |
| 126 | |
| 127 | FlatColorMaterialRhiShader::FlatColorMaterialRhiShader() |
| 128 | { |
| 129 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/flatcolor.vert.qsb" )); |
| 130 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/flatcolor.frag.qsb" )); |
| 131 | } |
| 132 | |
| 133 | bool FlatColorMaterialRhiShader::updateUniformData(RenderState &state, |
| 134 | QSGMaterial *newMaterial, |
| 135 | QSGMaterial *oldMaterial) |
| 136 | { |
| 137 | Q_ASSERT(!oldMaterial || newMaterial->type() == oldMaterial->type()); |
| 138 | QSGFlatColorMaterial *oldMat = static_cast<QSGFlatColorMaterial *>(oldMaterial); |
| 139 | QSGFlatColorMaterial *mat = static_cast<QSGFlatColorMaterial *>(newMaterial); |
| 140 | bool changed = false; |
| 141 | QByteArray *buf = state.uniformData(); |
| 142 | |
| 143 | if (state.isMatrixDirty()) { |
| 144 | const QMatrix4x4 m = state.combinedMatrix(); |
| 145 | memcpy(dest: buf->data(), src: m.constData(), n: 64); |
| 146 | changed = true; |
| 147 | } |
| 148 | |
| 149 | const QColor &c = mat->color(); |
| 150 | if (!oldMat || c != oldMat->color() || state.isOpacityDirty()) { |
| 151 | const float opacity = state.opacity() * c.alphaF(); |
| 152 | QVector4D v(c.redF() * opacity, |
| 153 | c.greenF() * opacity, |
| 154 | c.blueF() * opacity, |
| 155 | opacity); |
| 156 | Q_ASSERT(sizeof(v) == 16); |
| 157 | memcpy(dest: buf->data() + 64, src: &v, n: 16); |
| 158 | changed = true; |
| 159 | } |
| 160 | |
| 161 | return changed; |
| 162 | } |
| 163 | |
| 164 | |
| 165 | /*! |
| 166 | \class QSGFlatColorMaterial |
| 167 | |
| 168 | \brief The QSGFlatColorMaterial class provides a convenient way of rendering |
| 169 | solid colored geometry in the scene graph. |
| 170 | |
| 171 | \inmodule QtQuick |
| 172 | \ingroup qtquick-scenegraph-materials |
| 173 | |
| 174 | \warning This utility class is only functional when running with the default |
| 175 | backend of the Qt Quick scenegraph. |
| 176 | |
| 177 | The flat color material will fill every pixel in a geometry using |
| 178 | a solid color. The color can contain transparency. |
| 179 | |
| 180 | The geometry to be rendered with a flat color material requires |
| 181 | vertices in attribute location 0 in the QSGGeometry object to render |
| 182 | correctly. The QSGGeometry::defaultAttributes_Point2D() returns an attribute |
| 183 | set compatible with this material. |
| 184 | |
| 185 | The flat color material respects both current opacity and current matrix |
| 186 | when updating its rendering state. |
| 187 | */ |
| 188 | |
| 189 | |
| 190 | /*! |
| 191 | Constructs a new flat color material. |
| 192 | |
| 193 | The default color is white. |
| 194 | */ |
| 195 | |
| 196 | QSGFlatColorMaterial::QSGFlatColorMaterial() : m_color(QColor(255, 255, 255)) |
| 197 | { |
| 198 | setFlag(flags: SupportsRhiShader, on: true); |
| 199 | } |
| 200 | |
| 201 | /*! |
| 202 | \fn const QColor &QSGFlatColorMaterial::color() const |
| 203 | |
| 204 | Returns this flat color material's color. |
| 205 | |
| 206 | The default color is white. |
| 207 | */ |
| 208 | |
| 209 | |
| 210 | |
| 211 | /*! |
| 212 | Sets this flat color material's color to \a color. |
| 213 | */ |
| 214 | |
| 215 | void QSGFlatColorMaterial::setColor(const QColor &color) |
| 216 | { |
| 217 | m_color = color; |
| 218 | setFlag(flags: Blending, on: m_color.alpha() != 0xff); |
| 219 | } |
| 220 | |
| 221 | |
| 222 | |
| 223 | /*! |
| 224 | \internal |
| 225 | */ |
| 226 | |
| 227 | QSGMaterialType *QSGFlatColorMaterial::type() const |
| 228 | { |
| 229 | return &FlatColorMaterialShader::type; |
| 230 | } |
| 231 | |
| 232 | |
| 233 | |
| 234 | /*! |
| 235 | \internal |
| 236 | */ |
| 237 | |
| 238 | QSGMaterialShader *QSGFlatColorMaterial::createShader() const |
| 239 | { |
| 240 | if (flags().testFlag(flag: RhiShaderWanted)) |
| 241 | return new FlatColorMaterialRhiShader; |
| 242 | else |
| 243 | return new FlatColorMaterialShader; |
| 244 | } |
| 245 | |
| 246 | |
| 247 | /*! |
| 248 | \internal |
| 249 | */ |
| 250 | |
| 251 | int QSGFlatColorMaterial::compare(const QSGMaterial *other) const |
| 252 | { |
| 253 | const QSGFlatColorMaterial *flat = static_cast<const QSGFlatColorMaterial *>(other); |
| 254 | return m_color.rgba() - flat->color().rgba(); |
| 255 | |
| 256 | } |
| 257 | |
| 258 | QT_END_NAMESPACE |
| 259 | |