| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the QtQuick module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qsgvertexcolormaterial.h" | 
| 41 | #if QT_CONFIG(opengl) | 
| 42 | # include <qopenglshaderprogram.h> | 
| 43 | #endif | 
| 44 | QT_BEGIN_NAMESPACE | 
| 45 |  | 
| 46 | class QSGVertexColorMaterialShader : public QSGMaterialShader | 
| 47 | { | 
| 48 | public: | 
| 49 |     QSGVertexColorMaterialShader(); | 
| 50 |  | 
| 51 |     void updateState(const RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; | 
| 52 |     char const *const *attributeNames() const override; | 
| 53 |  | 
| 54 | private: | 
| 55 |     void initialize() override; | 
| 56 | #if QT_CONFIG(opengl) | 
| 57 |     int m_matrix_id; | 
| 58 |     int m_opacity_id; | 
| 59 | #endif | 
| 60 | }; | 
| 61 |  | 
| 62 | QSGVertexColorMaterialShader::QSGVertexColorMaterialShader() | 
| 63 | { | 
| 64 | #if QT_CONFIG(opengl) | 
| 65 |     setShaderSourceFile(type: QOpenGLShader::Vertex, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.vert" )); | 
| 66 |     setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qt-project.org/scenegraph/shaders/vertexcolor.frag" )); | 
| 67 | #endif | 
| 68 | } | 
| 69 |  | 
| 70 | void QSGVertexColorMaterialShader::updateState(const RenderState &state, QSGMaterial * /*newEffect*/, QSGMaterial *) | 
| 71 | { | 
| 72 | #if QT_CONFIG(opengl) | 
| 73 |     if (state.isOpacityDirty()) | 
| 74 |         program()->setUniformValue(location: m_opacity_id, value: state.opacity()); | 
| 75 |  | 
| 76 |     if (state.isMatrixDirty()) | 
| 77 |         program()->setUniformValue(location: m_matrix_id, value: state.combinedMatrix()); | 
| 78 | #else | 
| 79 |     Q_UNUSED(state) | 
| 80 | #endif | 
| 81 | } | 
| 82 |  | 
| 83 | char const *const *QSGVertexColorMaterialShader::attributeNames() const | 
| 84 | { | 
| 85 |     static const char *const attr[] = { "vertexCoord" , "vertexColor" , nullptr }; | 
| 86 |     return attr; | 
| 87 | } | 
| 88 |  | 
| 89 | void QSGVertexColorMaterialShader::initialize() | 
| 90 | { | 
| 91 | #if QT_CONFIG(opengl) | 
| 92 |     m_matrix_id = program()->uniformLocation(name: "matrix" ); | 
| 93 |     m_opacity_id = program()->uniformLocation(name: "opacity" ); | 
| 94 | #endif | 
| 95 | } | 
| 96 |  | 
| 97 |  | 
| 98 | class QSGVertexColorMaterialRhiShader : public QSGMaterialRhiShader | 
| 99 | { | 
| 100 | public: | 
| 101 |     QSGVertexColorMaterialRhiShader(); | 
| 102 |  | 
| 103 |     bool updateUniformData(RenderState &state, QSGMaterial *newEffect, QSGMaterial *oldEffect) override; | 
| 104 | }; | 
| 105 |  | 
| 106 | QSGVertexColorMaterialRhiShader::QSGVertexColorMaterialRhiShader() | 
| 107 | { | 
| 108 |     setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/vertexcolor.vert.qsb" )); | 
| 109 |     setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/vertexcolor.frag.qsb" )); | 
| 110 | } | 
| 111 |  | 
| 112 | bool QSGVertexColorMaterialRhiShader::updateUniformData(RenderState &state, | 
| 113 |                                                         QSGMaterial * /*newEffect*/, | 
| 114 |                                                         QSGMaterial * /*oldEffect*/) | 
| 115 | { | 
| 116 |     bool changed = false; | 
| 117 |     QByteArray *buf = state.uniformData(); | 
| 118 |  | 
| 119 |     if (state.isMatrixDirty()) { | 
| 120 |         const QMatrix4x4 m = state.combinedMatrix(); | 
| 121 |         memcpy(dest: buf->data(), src: m.constData(), n: 64); | 
| 122 |         changed = true; | 
| 123 |     } | 
| 124 |  | 
| 125 |     if (state.isOpacityDirty()) { | 
| 126 |         const float opacity = state.opacity(); | 
| 127 |         memcpy(dest: buf->data() + 64, src: &opacity, n: 4); | 
| 128 |         changed = true; | 
| 129 |     } | 
| 130 |  | 
| 131 |     return changed; | 
| 132 | } | 
| 133 |  | 
| 134 |  | 
| 135 | /*! | 
| 136 |     \class QSGVertexColorMaterial | 
| 137 |     \brief The QSGVertexColorMaterial class provides a convenient way of rendering per-vertex | 
| 138 |     colored geometry in the scene graph. | 
| 139 |  | 
| 140 |     \inmodule QtQuick | 
| 141 |     \ingroup qtquick-scenegraph-materials | 
| 142 |  | 
| 143 |     \warning This utility class is only functional when running with the | 
| 144 |     default backend of the Qt Quick scenegraph. | 
| 145 |  | 
| 146 |     The vertex color material will give each vertex in a geometry a color. Pixels between | 
| 147 |     vertices will be linearly interpolated. The colors can contain transparency. | 
| 148 |  | 
| 149 |     The geometry to be rendered with vertex color must have the following layout. Attribute | 
| 150 |     position 0 must contain vertices. Attribute position 1 must contain colors, a tuple of | 
| 151 |     4 values with RGBA layout. Both floats in the range of 0 to 1 and unsigned bytes in | 
| 152 |     the range 0 to 255 are valid for the color values. | 
| 153 |  | 
| 154 |     \note The rendering pipeline expects pixels with premultiplied alpha. | 
| 155 |  | 
| 156 |     QSGGeometry::defaultAttributes_ColoredPoint2D() can be used to construct an attribute | 
| 157 |     set that is compatible with this material. | 
| 158 |  | 
| 159 |     The vertex color material respects both current opacity and current matrix when | 
| 160 |     updating it's rendering state. | 
| 161 |  */ | 
| 162 |  | 
| 163 |  | 
| 164 | /*! | 
| 165 |     Creates a new vertex color material. | 
| 166 |  */ | 
| 167 |  | 
| 168 | QSGVertexColorMaterial::QSGVertexColorMaterial() | 
| 169 | { | 
| 170 |     setFlag(flags: Blending, on: true); | 
| 171 |     setFlag(flags: SupportsRhiShader, on: true); | 
| 172 | } | 
| 173 |  | 
| 174 |  | 
| 175 | /*! | 
| 176 |     int QSGVertexColorMaterial::compare() const | 
| 177 |  | 
| 178 |     As the vertex color material has all its state in the vertex attributes, | 
| 179 |     all materials will be equal. | 
| 180 |  | 
| 181 |     \internal | 
| 182 |  */ | 
| 183 |  | 
| 184 | int QSGVertexColorMaterial::compare(const QSGMaterial * /* other */) const | 
| 185 | { | 
| 186 |     return 0; | 
| 187 | } | 
| 188 |  | 
| 189 | /*! | 
| 190 |     \internal | 
| 191 |  */ | 
| 192 |  | 
| 193 | QSGMaterialType *QSGVertexColorMaterial::type() const | 
| 194 | { | 
| 195 |     static QSGMaterialType type; | 
| 196 |     return &type; | 
| 197 | } | 
| 198 |  | 
| 199 |  | 
| 200 |  | 
| 201 | /*! | 
| 202 |     \internal | 
| 203 |  */ | 
| 204 |  | 
| 205 | QSGMaterialShader *QSGVertexColorMaterial::createShader() const | 
| 206 | { | 
| 207 |     if (flags().testFlag(flag: RhiShaderWanted)) | 
| 208 |         return new QSGVertexColorMaterialRhiShader; | 
| 209 |     else | 
| 210 |         return new QSGVertexColorMaterialShader; | 
| 211 | } | 
| 212 |  | 
| 213 | QT_END_NAMESPACE | 
| 214 |  |