| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2016 The Qt Company Ltd. |
| 4 | ** Copyright (C) 2016 Gunnar Sletta <gunnar@sletta.org> |
| 5 | ** Contact: https://www.qt.io/licensing/ |
| 6 | ** |
| 7 | ** This file is part of the QtQuick module of the Qt Toolkit. |
| 8 | ** |
| 9 | ** $QT_BEGIN_LICENSE:LGPL$ |
| 10 | ** Commercial License Usage |
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| 13 | ** Software or, alternatively, in accordance with the terms contained in |
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| 15 | ** and conditions see https://www.qt.io/terms-conditions. For further |
| 16 | ** information use the contact form at https://www.qt.io/contact-us. |
| 17 | ** |
| 18 | ** GNU Lesser General Public License Usage |
| 19 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 20 | ** General Public License version 3 as published by the Free Software |
| 21 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
| 22 | ** packaging of this file. Please review the following information to |
| 23 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 24 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 25 | ** |
| 26 | ** GNU General Public License Usage |
| 27 | ** Alternatively, this file may be used under the terms of the GNU |
| 28 | ** General Public License version 2.0 or (at your option) the GNU General |
| 29 | ** Public license version 3 or any later version approved by the KDE Free |
| 30 | ** Qt Foundation. The licenses are as published by the Free Software |
| 31 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
| 32 | ** included in the packaging of this file. Please review the following |
| 33 | ** information to ensure the GNU General Public License requirements will |
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| 35 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 36 | ** |
| 37 | ** $QT_END_LICENSE$ |
| 38 | ** |
| 39 | ****************************************************************************/ |
| 40 | |
| 41 | #include "qquickanimatorcontroller_p.h" |
| 42 | #include "qquickanimatorjob_p.h" |
| 43 | #include "qquickanimator_p.h" |
| 44 | #include "qquickanimator_p_p.h" |
| 45 | #include <private/qquickwindow_p.h> |
| 46 | #include <private/qquickitem_p.h> |
| 47 | #if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl) |
| 48 | # include <private/qquickopenglshadereffectnode_p.h> |
| 49 | # include <private/qquickopenglshadereffect_p.h> |
| 50 | # include <private/qquickshadereffect_p.h> |
| 51 | #endif |
| 52 | #include <private/qanimationgroupjob_p.h> |
| 53 | |
| 54 | #include <qcoreapplication.h> |
| 55 | #include <qdebug.h> |
| 56 | |
| 57 | QT_BEGIN_NAMESPACE |
| 58 | |
| 59 | struct QQuickTransformAnimatorHelperStore |
| 60 | { |
| 61 | QHash<QQuickItem *, QQuickTransformAnimatorJob::Helper *> store; |
| 62 | QMutex mutex; |
| 63 | |
| 64 | QQuickTransformAnimatorJob::Helper *acquire(QQuickItem *item) { |
| 65 | mutex.lock(); |
| 66 | QQuickTransformAnimatorJob::Helper *helper = store.value(key: item); |
| 67 | if (!helper) { |
| 68 | helper = new QQuickTransformAnimatorJob::Helper(); |
| 69 | helper->item = item; |
| 70 | store[item] = helper; |
| 71 | } else { |
| 72 | ++helper->ref; |
| 73 | } |
| 74 | mutex.unlock(); |
| 75 | return helper; |
| 76 | } |
| 77 | |
| 78 | void release(QQuickTransformAnimatorJob::Helper *helper) { |
| 79 | mutex.lock(); |
| 80 | if (--helper->ref == 0) { |
| 81 | store.remove(key: helper->item); |
| 82 | delete helper; |
| 83 | } |
| 84 | mutex.unlock(); |
| 85 | } |
| 86 | }; |
| 87 | Q_GLOBAL_STATIC(QQuickTransformAnimatorHelperStore, qquick_transform_animatorjob_helper_store); |
| 88 | |
| 89 | QQuickAnimatorProxyJob::QQuickAnimatorProxyJob(QAbstractAnimationJob *job, QObject *item) |
| 90 | : m_controller(nullptr) |
| 91 | , m_internalState(State_Stopped) |
| 92 | { |
| 93 | m_job.reset(t: job); |
| 94 | |
| 95 | m_isRenderThreadProxy = true; |
| 96 | m_animation = qobject_cast<QQuickAbstractAnimation *>(object: item); |
| 97 | |
| 98 | setLoopCount(job->loopCount()); |
| 99 | |
| 100 | // Instead of setting duration to job->duration() we need to set it to -1 so that |
| 101 | // it runs as long as the job is running on the render thread. If we gave it |
| 102 | // an explicit duration, it would be stopped, potentially stopping the RT animation |
| 103 | // prematurely. |
| 104 | // This means that the animation driver will tick on the GUI thread as long |
| 105 | // as the animation is running on the render thread, but this overhead will |
| 106 | // be negligiblie compared to animating and re-rendering the scene on the render thread. |
| 107 | m_duration = -1; |
| 108 | |
| 109 | QObject *ctx = findAnimationContext(m_animation); |
| 110 | if (!ctx) { |
| 111 | qWarning(msg: "QtQuick: unable to find animation context for RT animation..." ); |
| 112 | return; |
| 113 | } |
| 114 | |
| 115 | QQuickWindow *window = qobject_cast<QQuickWindow *>(object: ctx); |
| 116 | if (window) { |
| 117 | setWindow(window); |
| 118 | } else { |
| 119 | QQuickItem *item = qobject_cast<QQuickItem *>(object: ctx); |
| 120 | if (item->window()) |
| 121 | setWindow(item->window()); |
| 122 | connect(sender: item, signal: &QQuickItem::windowChanged, receiver: this, slot: &QQuickAnimatorProxyJob::windowChanged); |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | void QQuickAnimatorProxyJob::updateLoopCount(int loopCount) |
| 127 | { |
| 128 | m_job->setLoopCount(loopCount); |
| 129 | } |
| 130 | |
| 131 | QQuickAnimatorProxyJob::~QQuickAnimatorProxyJob() |
| 132 | { |
| 133 | if (m_job && m_controller) |
| 134 | m_controller->cancel(job: m_job); |
| 135 | m_job.reset(); |
| 136 | } |
| 137 | |
| 138 | QObject *QQuickAnimatorProxyJob::findAnimationContext(QQuickAbstractAnimation *a) |
| 139 | { |
| 140 | QObject *p = a->parent(); |
| 141 | while (p != nullptr && qobject_cast<QQuickWindow *>(object: p) == nullptr && qobject_cast<QQuickItem *>(object: p) == nullptr) |
| 142 | p = p->parent(); |
| 143 | return p; |
| 144 | } |
| 145 | |
| 146 | void QQuickAnimatorProxyJob::updateCurrentTime(int) |
| 147 | { |
| 148 | if (m_internalState != State_Running) |
| 149 | return; |
| 150 | |
| 151 | // Copy current loop number from the job |
| 152 | // we could make currentLoop() virtual but it would be less efficient |
| 153 | m_currentLoop = m_job->currentLoop(); |
| 154 | |
| 155 | // A proxy which is being ticked should be associated with a window, (see |
| 156 | // setWindow() below). If we get here when there is no more controller we |
| 157 | // have a problem. |
| 158 | Q_ASSERT(m_controller); |
| 159 | |
| 160 | // We do a simple check here to see if the animator has run and stopped on |
| 161 | // the render thread. isPendingStart() will perform a check against jobs |
| 162 | // that have been scheduled for start, but that will not yet have entered |
| 163 | // the actual running state. |
| 164 | // Secondly, we make an unprotected read of the job's state to figure out |
| 165 | // if it is running, but this is ok, since we're only reading the state |
| 166 | // and if the render thread should happen to be writing it concurrently, |
| 167 | // we might get the wrong value for this update, but then we'll simply |
| 168 | // pick it up on the next iterationm when the job is stopped and render |
| 169 | // thread is no longer using it. |
| 170 | if (!m_controller->isPendingStart(job: m_job) |
| 171 | && !m_job->isRunning()) { |
| 172 | stop(); |
| 173 | } |
| 174 | } |
| 175 | |
| 176 | void QQuickAnimatorProxyJob::updateState(QAbstractAnimationJob::State newState, QAbstractAnimationJob::State) |
| 177 | { |
| 178 | if (m_state == Running) { |
| 179 | m_internalState = State_Starting; |
| 180 | if (m_controller) { |
| 181 | m_internalState = State_Running; |
| 182 | m_controller->start(job: m_job); |
| 183 | } |
| 184 | |
| 185 | } else if (newState == Stopped) { |
| 186 | m_internalState = State_Stopped; |
| 187 | if (m_controller) { |
| 188 | syncBackCurrentValues(); |
| 189 | m_controller->cancel(job: m_job); |
| 190 | } |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | void QQuickAnimatorProxyJob::debugAnimation(QDebug d) const |
| 195 | { |
| 196 | d << "QuickAnimatorProxyJob(" << Qt::hex << (const void *) this << Qt::dec |
| 197 | << "state:" << state() << "duration:" << duration() |
| 198 | << "proxying: (" << job() << ')'; |
| 199 | } |
| 200 | |
| 201 | void QQuickAnimatorProxyJob::windowChanged(QQuickWindow *window) |
| 202 | { |
| 203 | setWindow(window); |
| 204 | } |
| 205 | |
| 206 | void QQuickAnimatorProxyJob::setWindow(QQuickWindow *window) |
| 207 | { |
| 208 | if (!window) { |
| 209 | if (m_job && m_controller) { |
| 210 | disconnect(sender: m_controller->window(), signal: &QQuickWindow::sceneGraphInitialized, |
| 211 | receiver: this, slot: &QQuickAnimatorProxyJob::sceneGraphInitialized); |
| 212 | m_controller->cancel(job: m_job); |
| 213 | } |
| 214 | |
| 215 | m_controller = nullptr; |
| 216 | stop(); |
| 217 | |
| 218 | } else if (!m_controller && m_job) { |
| 219 | m_controller = QQuickWindowPrivate::get(c: window)->animationController.get(); |
| 220 | if (window->isSceneGraphInitialized()) |
| 221 | readyToAnimate(); |
| 222 | else |
| 223 | connect(sender: window, signal: &QQuickWindow::sceneGraphInitialized, receiver: this, slot: &QQuickAnimatorProxyJob::sceneGraphInitialized); |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | void QQuickAnimatorProxyJob::sceneGraphInitialized() |
| 228 | { |
| 229 | if (m_controller) { |
| 230 | disconnect(sender: m_controller->window(), signal: &QQuickWindow::sceneGraphInitialized, receiver: this, slot: &QQuickAnimatorProxyJob::sceneGraphInitialized); |
| 231 | readyToAnimate(); |
| 232 | } |
| 233 | } |
| 234 | |
| 235 | void QQuickAnimatorProxyJob::readyToAnimate() |
| 236 | { |
| 237 | Q_ASSERT(m_controller); |
| 238 | if (m_internalState == State_Starting) { |
| 239 | m_internalState = State_Running; |
| 240 | m_controller->start(job: m_job); |
| 241 | } |
| 242 | } |
| 243 | |
| 244 | static void qquick_syncback_helper(QAbstractAnimationJob *job) |
| 245 | { |
| 246 | if (job->isRenderThreadJob()) { |
| 247 | static_cast<QQuickAnimatorJob *>(job)->writeBack(); |
| 248 | |
| 249 | } else if (job->isGroup()) { |
| 250 | QAnimationGroupJob *g = static_cast<QAnimationGroupJob *>(job); |
| 251 | for (QAbstractAnimationJob *a = g->firstChild(); a; a = a->nextSibling()) |
| 252 | qquick_syncback_helper(job: a); |
| 253 | } |
| 254 | |
| 255 | } |
| 256 | |
| 257 | void QQuickAnimatorProxyJob::syncBackCurrentValues() |
| 258 | { |
| 259 | if (m_job) |
| 260 | qquick_syncback_helper(job: m_job.data()); |
| 261 | } |
| 262 | |
| 263 | QQuickAnimatorJob::QQuickAnimatorJob() |
| 264 | : m_target(nullptr) |
| 265 | , m_controller(nullptr) |
| 266 | , m_from(0) |
| 267 | , m_to(0) |
| 268 | , m_value(0) |
| 269 | , m_duration(0) |
| 270 | , m_isTransform(false) |
| 271 | , m_isUniform(false) |
| 272 | { |
| 273 | m_isRenderThreadJob = true; |
| 274 | } |
| 275 | |
| 276 | void QQuickAnimatorJob::debugAnimation(QDebug d) const |
| 277 | { |
| 278 | d << "QuickAnimatorJob(" << Qt::hex << (const void *) this << Qt::dec |
| 279 | << ") state:" << state() << "duration:" << duration() |
| 280 | << "target:" << m_target << "value:" << m_value; |
| 281 | } |
| 282 | |
| 283 | qreal QQuickAnimatorJob::progress(int time) const |
| 284 | { |
| 285 | return m_easing.valueForProgress(progress: (m_duration == 0) ? qreal(1) : qreal(time) / qreal(m_duration)); |
| 286 | } |
| 287 | |
| 288 | void QQuickAnimatorJob::boundValue() |
| 289 | { |
| 290 | qreal rangeMin = m_from; |
| 291 | qreal rangeMax = m_to; |
| 292 | if (m_from > m_to) { |
| 293 | rangeMax = m_from; |
| 294 | rangeMin = m_to; |
| 295 | } |
| 296 | m_value = qBound(min: rangeMin, val: m_value, max: rangeMax); |
| 297 | } |
| 298 | |
| 299 | qreal QQuickAnimatorJob::value() const |
| 300 | { |
| 301 | qreal value = m_to; |
| 302 | if (m_controller) { |
| 303 | m_controller->lock(); |
| 304 | value = m_value; |
| 305 | m_controller->unlock(); |
| 306 | } |
| 307 | return value; |
| 308 | } |
| 309 | |
| 310 | void QQuickAnimatorJob::setTarget(QQuickItem *target) |
| 311 | { |
| 312 | m_target = target; |
| 313 | } |
| 314 | |
| 315 | void QQuickAnimatorJob::initialize(QQuickAnimatorController *controller) |
| 316 | { |
| 317 | m_controller = controller; |
| 318 | } |
| 319 | |
| 320 | QQuickTransformAnimatorJob::QQuickTransformAnimatorJob() |
| 321 | : m_helper(nullptr) |
| 322 | { |
| 323 | m_isTransform = true; |
| 324 | } |
| 325 | |
| 326 | QQuickTransformAnimatorJob::~QQuickTransformAnimatorJob() |
| 327 | { |
| 328 | if (m_helper) |
| 329 | qquick_transform_animatorjob_helper_store()->release(helper: m_helper); |
| 330 | } |
| 331 | |
| 332 | void QQuickTransformAnimatorJob::setTarget(QQuickItem *item) |
| 333 | { |
| 334 | // In the extremely unlikely event that the target of an animator has been |
| 335 | // changed into a new item that sits in the exact same pointer address, we |
| 336 | // want to force syncing it again. |
| 337 | if (m_helper && m_target) |
| 338 | m_helper->wasSynced = false; |
| 339 | QQuickAnimatorJob::setTarget(item); |
| 340 | } |
| 341 | |
| 342 | void QQuickTransformAnimatorJob::preSync() |
| 343 | { |
| 344 | // If the target has changed or become null, release and reset the helper |
| 345 | if (m_helper && (m_helper->item != m_target || !m_target)) { |
| 346 | qquick_transform_animatorjob_helper_store()->release(helper: m_helper); |
| 347 | m_helper = nullptr; |
| 348 | } |
| 349 | |
| 350 | if (!m_target) { |
| 351 | invalidate(); |
| 352 | return; |
| 353 | } |
| 354 | |
| 355 | if (!m_helper) { |
| 356 | m_helper = qquick_transform_animatorjob_helper_store()->acquire(item: m_target); |
| 357 | |
| 358 | // This is a bit superfluous, but it ends up being simpler than the |
| 359 | // alternative. When an item happens to land on the same address as a |
| 360 | // previous item, that helper might not have been fully cleaned up by |
| 361 | // the time it gets taken back into use. As an alternative to storing |
| 362 | // connections to each and every item's QObject::destroyed() and |
| 363 | // having to clean those up afterwards, we simply sync all helpers on |
| 364 | // the first run. The sync is only done once for the run of an |
| 365 | // animation and it is a fairly light function (compared to storing |
| 366 | // potentially thousands of connections and managing their lifetime. |
| 367 | m_helper->wasSynced = false; |
| 368 | } |
| 369 | |
| 370 | m_helper->sync(); |
| 371 | } |
| 372 | |
| 373 | void QQuickTransformAnimatorJob::invalidate() |
| 374 | { |
| 375 | if (m_helper) |
| 376 | m_helper->node = nullptr; |
| 377 | } |
| 378 | |
| 379 | void QQuickTransformAnimatorJob::Helper::sync() |
| 380 | { |
| 381 | const quint32 mask = QQuickItemPrivate::Position |
| 382 | | QQuickItemPrivate::BasicTransform |
| 383 | | QQuickItemPrivate::TransformOrigin |
| 384 | | QQuickItemPrivate::Size; |
| 385 | |
| 386 | QQuickItemPrivate *d = QQuickItemPrivate::get(item); |
| 387 | #if QT_CONFIG(quick_shadereffect) |
| 388 | if (d->extra.isAllocated() |
| 389 | && d->extra->layer |
| 390 | && d->extra->layer->enabled()) { |
| 391 | d = QQuickItemPrivate::get(item: d->extra->layer->m_effectSource); |
| 392 | } |
| 393 | #endif |
| 394 | |
| 395 | quint32 dirty = mask & d->dirtyAttributes; |
| 396 | |
| 397 | if (!wasSynced) { |
| 398 | dirty = 0xffffffffu; |
| 399 | wasSynced = true; |
| 400 | } |
| 401 | |
| 402 | if (dirty == 0) |
| 403 | return; |
| 404 | |
| 405 | node = d->itemNode(); |
| 406 | |
| 407 | if (dirty & QQuickItemPrivate::Position) { |
| 408 | dx = item->x(); |
| 409 | dy = item->y(); |
| 410 | } |
| 411 | |
| 412 | if (dirty & QQuickItemPrivate::BasicTransform) { |
| 413 | scale = item->scale(); |
| 414 | rotation = item->rotation(); |
| 415 | } |
| 416 | |
| 417 | if (dirty & (QQuickItemPrivate::TransformOrigin | QQuickItemPrivate::Size)) { |
| 418 | QPointF o = item->transformOriginPoint(); |
| 419 | ox = o.x(); |
| 420 | oy = o.y(); |
| 421 | } |
| 422 | } |
| 423 | |
| 424 | void QQuickTransformAnimatorJob::Helper::commit() |
| 425 | { |
| 426 | if (!wasChanged || !node) |
| 427 | return; |
| 428 | |
| 429 | QMatrix4x4 m; |
| 430 | m.translate(x: dx, y: dy); |
| 431 | m.translate(x: ox, y: oy); |
| 432 | m.scale(factor: scale); |
| 433 | m.rotate(angle: rotation, x: 0, y: 0, z: 1); |
| 434 | m.translate(x: -ox, y: -oy); |
| 435 | node->setMatrix(m); |
| 436 | |
| 437 | wasChanged = false; |
| 438 | } |
| 439 | |
| 440 | void QQuickTransformAnimatorJob::commit() |
| 441 | { |
| 442 | if (m_helper) |
| 443 | m_helper->commit(); |
| 444 | } |
| 445 | |
| 446 | void QQuickXAnimatorJob::writeBack() |
| 447 | { |
| 448 | if (m_target) |
| 449 | m_target->setX(value()); |
| 450 | } |
| 451 | |
| 452 | void QQuickXAnimatorJob::updateCurrentTime(int time) |
| 453 | { |
| 454 | #if QT_CONFIG(opengl) |
| 455 | Q_ASSERT(!m_controller || !m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread()); |
| 456 | #endif |
| 457 | if (!m_helper) |
| 458 | return; |
| 459 | |
| 460 | m_value = m_from + (m_to - m_from) * progress(time); |
| 461 | m_helper->dx = m_value; |
| 462 | m_helper->wasChanged = true; |
| 463 | } |
| 464 | |
| 465 | void QQuickYAnimatorJob::writeBack() |
| 466 | { |
| 467 | if (m_target) |
| 468 | m_target->setY(value()); |
| 469 | } |
| 470 | |
| 471 | void QQuickYAnimatorJob::updateCurrentTime(int time) |
| 472 | { |
| 473 | #if QT_CONFIG(opengl) |
| 474 | Q_ASSERT(!m_controller || !m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread()); |
| 475 | #endif |
| 476 | if (!m_helper) |
| 477 | return; |
| 478 | |
| 479 | m_value = m_from + (m_to - m_from) * progress(time); |
| 480 | m_helper->dy = m_value; |
| 481 | m_helper->wasChanged = true; |
| 482 | } |
| 483 | |
| 484 | void QQuickScaleAnimatorJob::writeBack() |
| 485 | { |
| 486 | if (m_target) |
| 487 | m_target->setScale(value()); |
| 488 | } |
| 489 | |
| 490 | void QQuickScaleAnimatorJob::updateCurrentTime(int time) |
| 491 | { |
| 492 | #if QT_CONFIG(opengl) |
| 493 | Q_ASSERT(!m_controller || !m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread()); |
| 494 | #endif |
| 495 | if (!m_helper) |
| 496 | return; |
| 497 | |
| 498 | m_value = m_from + (m_to - m_from) * progress(time); |
| 499 | m_helper->scale = m_value; |
| 500 | m_helper->wasChanged = true; |
| 501 | } |
| 502 | |
| 503 | |
| 504 | QQuickRotationAnimatorJob::QQuickRotationAnimatorJob() |
| 505 | : m_direction(QQuickRotationAnimator::Numerical) |
| 506 | { |
| 507 | } |
| 508 | |
| 509 | extern QVariant _q_interpolateShortestRotation(qreal &f, qreal &t, qreal progress); |
| 510 | extern QVariant _q_interpolateClockwiseRotation(qreal &f, qreal &t, qreal progress); |
| 511 | extern QVariant _q_interpolateCounterclockwiseRotation(qreal &f, qreal &t, qreal progress); |
| 512 | |
| 513 | void QQuickRotationAnimatorJob::updateCurrentTime(int time) |
| 514 | { |
| 515 | #if QT_CONFIG(opengl) |
| 516 | Q_ASSERT(!m_controller || !m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread()); |
| 517 | #endif |
| 518 | if (!m_helper) |
| 519 | return; |
| 520 | |
| 521 | float t = progress(time); |
| 522 | |
| 523 | switch (m_direction) { |
| 524 | case QQuickRotationAnimator::Clockwise: |
| 525 | m_value = _q_interpolateClockwiseRotation(f&: m_from, t&: m_to, progress: t).toFloat(); |
| 526 | // The logic in _q_interpolateClockwise comes out a bit wrong |
| 527 | // for the case of X->0 where 0<X<360. It ends on 360 which it |
| 528 | // shouldn't. |
| 529 | if (t == 1) |
| 530 | m_value = m_to; |
| 531 | break; |
| 532 | case QQuickRotationAnimator::Counterclockwise: |
| 533 | m_value = _q_interpolateCounterclockwiseRotation(f&: m_from, t&: m_to, progress: t).toFloat(); |
| 534 | break; |
| 535 | case QQuickRotationAnimator::Shortest: |
| 536 | m_value = _q_interpolateShortestRotation(f&: m_from, t&: m_to, progress: t).toFloat(); |
| 537 | break; |
| 538 | case QQuickRotationAnimator::Numerical: |
| 539 | m_value = m_from + (m_to - m_from) * t; |
| 540 | break; |
| 541 | } |
| 542 | m_helper->rotation = m_value; |
| 543 | m_helper->wasChanged = true; |
| 544 | } |
| 545 | |
| 546 | void QQuickRotationAnimatorJob::writeBack() |
| 547 | { |
| 548 | if (m_target) |
| 549 | m_target->setRotation(value()); |
| 550 | } |
| 551 | |
| 552 | |
| 553 | QQuickOpacityAnimatorJob::QQuickOpacityAnimatorJob() |
| 554 | : m_opacityNode(nullptr) |
| 555 | { |
| 556 | } |
| 557 | |
| 558 | void QQuickOpacityAnimatorJob::postSync() |
| 559 | { |
| 560 | if (!m_target) { |
| 561 | invalidate(); |
| 562 | return; |
| 563 | } |
| 564 | |
| 565 | QQuickItemPrivate *d = QQuickItemPrivate::get(item: m_target); |
| 566 | #if QT_CONFIG(quick_shadereffect) |
| 567 | if (d->extra.isAllocated() |
| 568 | && d->extra->layer |
| 569 | && d->extra->layer->enabled()) { |
| 570 | d = QQuickItemPrivate::get(item: d->extra->layer->m_effectSource); |
| 571 | } |
| 572 | #endif |
| 573 | |
| 574 | m_opacityNode = d->opacityNode(); |
| 575 | |
| 576 | if (!m_opacityNode) { |
| 577 | m_opacityNode = new QSGOpacityNode(); |
| 578 | |
| 579 | /* The item node subtree is like this |
| 580 | * |
| 581 | * itemNode |
| 582 | * (opacityNode) optional |
| 583 | * (clipNode) optional |
| 584 | * (rootNode) optional |
| 585 | * children / paintNode |
| 586 | * |
| 587 | * If the opacity node doesn't exist, we need to insert it into |
| 588 | * the hierarchy between itemNode and clipNode or rootNode. If |
| 589 | * neither clip or root exists, we need to reparent all children |
| 590 | * from itemNode to opacityNode. |
| 591 | */ |
| 592 | QSGNode *iNode = d->itemNode(); |
| 593 | QSGNode *child = d->childContainerNode(); |
| 594 | if (child != iNode) { |
| 595 | if (child->parent()) |
| 596 | child->parent()->removeChildNode(node: child); |
| 597 | m_opacityNode->appendChildNode(node: child); |
| 598 | iNode->appendChildNode(node: m_opacityNode); |
| 599 | } else { |
| 600 | iNode->reparentChildNodesTo(newParent: m_opacityNode); |
| 601 | iNode->appendChildNode(node: m_opacityNode); |
| 602 | } |
| 603 | |
| 604 | d->extra.value().opacityNode = m_opacityNode; |
| 605 | updateCurrentTime(time: 0); |
| 606 | } |
| 607 | Q_ASSERT(m_opacityNode); |
| 608 | } |
| 609 | |
| 610 | void QQuickOpacityAnimatorJob::invalidate() |
| 611 | { |
| 612 | m_opacityNode = nullptr; |
| 613 | } |
| 614 | |
| 615 | void QQuickOpacityAnimatorJob::writeBack() |
| 616 | { |
| 617 | if (m_target) |
| 618 | m_target->setOpacity(value()); |
| 619 | } |
| 620 | |
| 621 | void QQuickOpacityAnimatorJob::updateCurrentTime(int time) |
| 622 | { |
| 623 | #if QT_CONFIG(opengl) |
| 624 | Q_ASSERT(!m_controller || !m_controller->m_window->openglContext() || m_controller->m_window->openglContext()->thread() == QThread::currentThread()); |
| 625 | #endif |
| 626 | |
| 627 | if (!m_opacityNode) |
| 628 | return; |
| 629 | |
| 630 | m_value = m_from + (m_to - m_from) * progress(time); |
| 631 | m_opacityNode->setOpacity(m_value); |
| 632 | } |
| 633 | |
| 634 | |
| 635 | #if QT_CONFIG(quick_shadereffect) && QT_CONFIG(opengl) |
| 636 | QQuickUniformAnimatorJob::QQuickUniformAnimatorJob() |
| 637 | : m_node(nullptr) |
| 638 | , m_uniformIndex(-1) |
| 639 | , m_uniformType(-1) |
| 640 | { |
| 641 | m_isUniform = true; |
| 642 | } |
| 643 | |
| 644 | void QQuickUniformAnimatorJob::setTarget(QQuickItem *target) |
| 645 | { |
| 646 | QQuickShaderEffect* effect = qobject_cast<QQuickShaderEffect*>(object: target); |
| 647 | if (effect && effect->isOpenGLShaderEffect()) |
| 648 | m_target = target; |
| 649 | } |
| 650 | |
| 651 | void QQuickUniformAnimatorJob::invalidate() |
| 652 | { |
| 653 | m_node = nullptr; |
| 654 | m_uniformIndex = -1; |
| 655 | m_uniformType = -1; |
| 656 | } |
| 657 | |
| 658 | void QQuickUniformAnimatorJob::postSync() |
| 659 | { |
| 660 | if (!m_target) { |
| 661 | invalidate(); |
| 662 | return; |
| 663 | } |
| 664 | |
| 665 | m_node = static_cast<QQuickOpenGLShaderEffectNode *>(QQuickItemPrivate::get(item: m_target)->paintNode); |
| 666 | |
| 667 | if (m_node && m_uniformIndex == -1 && m_uniformType == -1) { |
| 668 | QQuickOpenGLShaderEffectMaterial *material = |
| 669 | static_cast<QQuickOpenGLShaderEffectMaterial *>(m_node->material()); |
| 670 | bool found = false; |
| 671 | for (int t=0; !found && t<QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++t) { |
| 672 | const QVector<QQuickOpenGLShaderEffectMaterial::UniformData> &uniforms = material->uniforms[t]; |
| 673 | for (int i=0; i<uniforms.size(); ++i) { |
| 674 | if (uniforms.at(i).name == m_uniform) { |
| 675 | m_uniformIndex = i; |
| 676 | m_uniformType = t; |
| 677 | found = true; |
| 678 | break; |
| 679 | } |
| 680 | } |
| 681 | } |
| 682 | } |
| 683 | |
| 684 | } |
| 685 | |
| 686 | void QQuickUniformAnimatorJob::updateCurrentTime(int time) |
| 687 | { |
| 688 | if (!m_controller) |
| 689 | return; |
| 690 | |
| 691 | if (!m_node || m_uniformIndex == -1 || m_uniformType == -1) |
| 692 | return; |
| 693 | |
| 694 | m_value = m_from + (m_to - m_from) * progress(time); |
| 695 | |
| 696 | QQuickOpenGLShaderEffectMaterial *material = |
| 697 | static_cast<QQuickOpenGLShaderEffectMaterial *>(m_node->material()); |
| 698 | material->uniforms[m_uniformType][m_uniformIndex].value = m_value; |
| 699 | // As we're not touching the nodes, we need to explicitly mark it dirty. |
| 700 | // Otherwise, the renderer will abort repainting if this was the only |
| 701 | // change in the graph currently rendering. |
| 702 | m_node->markDirty(bits: QSGNode::DirtyMaterial); |
| 703 | } |
| 704 | |
| 705 | void QQuickUniformAnimatorJob::writeBack() |
| 706 | { |
| 707 | if (m_target) |
| 708 | m_target->setProperty(name: m_uniform, value: value()); |
| 709 | } |
| 710 | #endif |
| 711 | |
| 712 | QT_END_NAMESPACE |
| 713 | |
| 714 | #include "moc_qquickanimatorjob_p.cpp" |
| 715 | |