1 | /**************************************************************************** |
2 | ** |
3 | ** Copyright (C) 2016 The Qt Company Ltd. |
4 | ** Contact: https://www.qt.io/licensing/ |
5 | ** |
6 | ** This file is part of the Qt Toolkit. |
7 | ** |
8 | ** $QT_BEGIN_LICENSE:LGPL$ |
9 | ** Commercial License Usage |
10 | ** Licensees holding valid commercial Qt licenses may use this file in |
11 | ** accordance with the commercial license agreement provided with the |
12 | ** Software or, alternatively, in accordance with the terms contained in |
13 | ** a written agreement between you and The Qt Company. For licensing terms |
14 | ** and conditions see https://www.qt.io/terms-conditions. For further |
15 | ** information use the contact form at https://www.qt.io/contact-us. |
16 | ** |
17 | ** GNU Lesser General Public License Usage |
18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
19 | ** General Public License version 3 as published by the Free Software |
20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the |
21 | ** packaging of this file. Please review the following information to |
22 | ** ensure the GNU Lesser General Public License version 3 requirements |
23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
24 | ** |
25 | ** GNU General Public License Usage |
26 | ** Alternatively, this file may be used under the terms of the GNU |
27 | ** General Public License version 2.0 or (at your option) the GNU General |
28 | ** Public license version 3 or any later version approved by the KDE Free |
29 | ** Qt Foundation. The licenses are as published by the Free Software |
30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
31 | ** included in the packaging of this file. Please review the following |
32 | ** information to ensure the GNU General Public License requirements will |
33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and |
34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
35 | ** |
36 | ** $QT_END_LICENSE$ |
37 | ** |
38 | ****************************************************************************/ |
39 | #include "qsgvideonode_texture_p.h" |
40 | #include <QtQuick/qsgtexturematerial.h> |
41 | #include <QtQuick/qsgmaterial.h> |
42 | #include <QtCore/qmutex.h> |
43 | #include <QtGui/QOpenGLContext> |
44 | #include <QtGui/QOpenGLFunctions> |
45 | #include <QtGui/QOpenGLShaderProgram> |
46 | #include <QtMultimedia/private/qmediaopenglhelper_p.h> |
47 | #include <QtMultimedia/private/qtmultimediaglobal_p.h> |
48 | |
49 | QT_BEGIN_NAMESPACE |
50 | |
51 | QList<QVideoFrame::PixelFormat> QSGVideoNodeFactory_Texture::supportedPixelFormats( |
52 | QAbstractVideoBuffer::HandleType handleType) const |
53 | { |
54 | QList<QVideoFrame::PixelFormat> pixelFormats; |
55 | |
56 | #ifdef Q_OS_MACOS |
57 | if (handleType == QAbstractVideoBuffer::GLTextureRectangleHandle) { |
58 | pixelFormats.append(QVideoFrame::Format_BGR32); |
59 | pixelFormats.append(QVideoFrame::Format_BGRA32); |
60 | } |
61 | #endif |
62 | |
63 | if (handleType == QAbstractVideoBuffer::GLTextureHandle) { |
64 | pixelFormats.append(t: QVideoFrame::Format_RGB565); |
65 | pixelFormats.append(t: QVideoFrame::Format_RGB32); |
66 | pixelFormats.append(t: QVideoFrame::Format_ARGB32); |
67 | pixelFormats.append(t: QVideoFrame::Format_BGR32); |
68 | pixelFormats.append(t: QVideoFrame::Format_BGRA32); |
69 | #if !QT_CONFIG(gpu_vivante) |
70 | pixelFormats.append(t: QVideoFrame::Format_ABGR32); |
71 | #endif |
72 | } |
73 | |
74 | return pixelFormats; |
75 | } |
76 | |
77 | QSGVideoNode *QSGVideoNodeFactory_Texture::createNode(const QVideoSurfaceFormat &format) |
78 | { |
79 | if (supportedPixelFormats(handleType: format.handleType()).contains(t: format.pixelFormat())) |
80 | return new QSGVideoNode_Texture(format); |
81 | |
82 | return 0; |
83 | } |
84 | |
85 | |
86 | class QSGVideoMaterialShader_Texture : public QSGMaterialShader |
87 | { |
88 | public: |
89 | QSGVideoMaterialShader_Texture() |
90 | : QSGMaterialShader() |
91 | { |
92 | } |
93 | |
94 | void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
95 | |
96 | char const *const *attributeNames() const override { |
97 | static const char *names[] = { |
98 | "qt_VertexPosition" , |
99 | "qt_VertexTexCoord" , |
100 | 0 |
101 | }; |
102 | return names; |
103 | } |
104 | |
105 | protected: |
106 | void initialize() override { |
107 | m_id_matrix = program()->uniformLocation(name: "qt_Matrix" ); |
108 | m_id_Texture = program()->uniformLocation(name: "rgbTexture" ); |
109 | m_id_opacity = program()->uniformLocation(name: "opacity" ); |
110 | } |
111 | |
112 | int m_id_matrix; |
113 | int m_id_Texture; |
114 | int m_id_opacity; |
115 | }; |
116 | |
117 | class QSGVideoMaterialShader_Texture_2D : public QSGVideoMaterialShader_Texture |
118 | { |
119 | public: |
120 | QSGVideoMaterialShader_Texture_2D() |
121 | { |
122 | setShaderSourceFile(type: QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/monoplanarvideo.vert" )); |
123 | setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo.frag" )); |
124 | } |
125 | }; |
126 | |
127 | class QSGVideoMaterialShader_Texture_2D_swizzle : public QSGVideoMaterialShader_Texture_2D |
128 | { |
129 | public: |
130 | QSGVideoMaterialShader_Texture_2D_swizzle(bool hasAlpha) |
131 | : m_hasAlpha(hasAlpha) |
132 | { |
133 | setShaderSourceFile(type: QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rgbvideo_swizzle.frag" )); |
134 | } |
135 | |
136 | protected: |
137 | void initialize() override { |
138 | QSGVideoMaterialShader_Texture_2D::initialize(); |
139 | program()->setUniformValue(location: program()->uniformLocation(name: "hasAlpha" ), value: GLboolean(m_hasAlpha)); |
140 | } |
141 | |
142 | int m_hasAlpha; |
143 | }; |
144 | |
145 | class QSGVideoMaterial_Texture : public QSGMaterial |
146 | { |
147 | public: |
148 | QSGVideoMaterial_Texture(const QVideoSurfaceFormat &format) : |
149 | m_format(format), |
150 | m_textureId(0), |
151 | m_opacity(1.0) |
152 | { |
153 | setFlag(flags: Blending, on: false); |
154 | } |
155 | |
156 | ~QSGVideoMaterial_Texture() |
157 | { |
158 | m_frame = QVideoFrame(); |
159 | } |
160 | |
161 | QSGMaterialType *type() const override { |
162 | static QSGMaterialType normalType, swizzleType; |
163 | return needsSwizzling() ? &swizzleType : &normalType; |
164 | } |
165 | |
166 | int compare(const QSGMaterial *other) const override { |
167 | const QSGVideoMaterial_Texture *m = static_cast<const QSGVideoMaterial_Texture *>(other); |
168 | |
169 | if (!m_textureId) |
170 | return 1; |
171 | |
172 | int diff = m_textureId - m->m_textureId; |
173 | if (diff) |
174 | return diff; |
175 | |
176 | diff = m_format.pixelFormat() - m->m_format.pixelFormat(); |
177 | if (diff) |
178 | return diff; |
179 | |
180 | return (m_opacity > m->m_opacity) ? 1 : -1; |
181 | } |
182 | |
183 | void updateBlending() { |
184 | setFlag(flags: Blending, on: qFuzzyCompare(p1: m_opacity, p2: qreal(1.0)) ? false : true); |
185 | } |
186 | |
187 | void setVideoFrame(const QVideoFrame &frame) { |
188 | QMutexLocker lock(&m_frameMutex); |
189 | m_frame = frame; |
190 | m_textureSize = frame.size(); |
191 | } |
192 | |
193 | virtual void bind() = 0; |
194 | |
195 | QVideoFrame m_frame; |
196 | QMutex m_frameMutex; |
197 | QSize m_textureSize; |
198 | QVideoSurfaceFormat m_format; |
199 | GLuint m_textureId; |
200 | qreal m_opacity; |
201 | |
202 | protected: |
203 | bool needsSwizzling() const { |
204 | return !QMediaOpenGLHelper::isANGLE() |
205 | && (m_format.pixelFormat() == QVideoFrame::Format_RGB32 |
206 | || m_format.pixelFormat() == QVideoFrame::Format_ARGB32); |
207 | } |
208 | }; |
209 | |
210 | class QSGVideoMaterial_Texture_2D : public QSGVideoMaterial_Texture |
211 | { |
212 | public: |
213 | QSGVideoMaterial_Texture_2D(const QVideoSurfaceFormat &format) : |
214 | QSGVideoMaterial_Texture(format) |
215 | { |
216 | } |
217 | |
218 | QSGMaterialShader *createShader() const override |
219 | { |
220 | const bool hasAlpha = m_format.pixelFormat() == QVideoFrame::Format_ARGB32; |
221 | return needsSwizzling() ? new QSGVideoMaterialShader_Texture_2D_swizzle(hasAlpha) |
222 | : new QSGVideoMaterialShader_Texture_2D; |
223 | } |
224 | |
225 | void bind() override |
226 | { |
227 | QMutexLocker lock(&m_frameMutex); |
228 | if (m_frame.isValid()) { |
229 | m_textureId = m_frame.handle().toUInt(); |
230 | QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions(); |
231 | functions->glBindTexture(GL_TEXTURE_2D, texture: m_textureId); |
232 | |
233 | functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
234 | functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
235 | functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
236 | functions->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
237 | } else { |
238 | m_textureId = 0; |
239 | } |
240 | } |
241 | }; |
242 | |
243 | #ifdef Q_OS_MACOS |
244 | class QSGVideoMaterialShader_Texture_Rectangle : public QSGVideoMaterialShader_Texture |
245 | { |
246 | public: |
247 | QSGVideoMaterialShader_Texture_Rectangle() |
248 | { |
249 | setShaderSourceFile(QOpenGLShader::Vertex, QStringLiteral(":/qtmultimediaquicktools/shaders/rectsampler.vert" )); |
250 | setShaderSourceFile(QOpenGLShader::Fragment, QStringLiteral(":/qtmultimediaquicktools/shaders/rectsampler_rgb.frag" )); |
251 | } |
252 | |
253 | void updateState(const RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override |
254 | { |
255 | QSGVideoMaterial_Texture *mat = static_cast<QSGVideoMaterial_Texture *>(newMaterial); |
256 | QVector2D size(mat->m_textureSize.width(), mat->m_textureSize.height()); |
257 | program()->setUniformValue(m_id_videoSize, size); |
258 | |
259 | QSGVideoMaterialShader_Texture::updateState(state, newMaterial, oldMaterial); |
260 | } |
261 | |
262 | protected: |
263 | void initialize() override |
264 | { |
265 | QSGVideoMaterialShader_Texture::initialize(); |
266 | m_id_videoSize = program()->uniformLocation("qt_videoSize" ); |
267 | } |
268 | |
269 | int m_id_videoSize; |
270 | }; |
271 | |
272 | class QSGVideoMaterial_Texture_Rectangle : public QSGVideoMaterial_Texture |
273 | { |
274 | public: |
275 | QSGVideoMaterial_Texture_Rectangle(const QVideoSurfaceFormat &format) : |
276 | QSGVideoMaterial_Texture(format) |
277 | { |
278 | } |
279 | |
280 | QSGMaterialShader *createShader() const override |
281 | { |
282 | Q_ASSERT(!needsSwizzling()); |
283 | return new QSGVideoMaterialShader_Texture_Rectangle; |
284 | } |
285 | |
286 | void bind() override |
287 | { |
288 | QMutexLocker lock(&m_frameMutex); |
289 | if (m_frame.isValid()) { |
290 | m_textureId = m_frame.handle().toUInt(); |
291 | QOpenGLFunctions *functions = QOpenGLContext::currentContext()->functions(); |
292 | functions->glActiveTexture(GL_TEXTURE0); |
293 | functions->glBindTexture(GL_TEXTURE_RECTANGLE, m_textureId); |
294 | |
295 | functions->glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
296 | functions->glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
297 | functions->glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
298 | functions->glTexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
299 | } else { |
300 | m_textureId = 0; |
301 | } |
302 | } |
303 | }; |
304 | #endif |
305 | |
306 | QSGVideoNode_Texture::QSGVideoNode_Texture(const QVideoSurfaceFormat &format) : |
307 | m_format(format) |
308 | { |
309 | setFlag(QSGNode::OwnsMaterial); |
310 | |
311 | #ifdef Q_OS_MACOS |
312 | if (format.handleType() == QAbstractVideoBuffer::GLTextureRectangleHandle) |
313 | m_material = new QSGVideoMaterial_Texture_Rectangle(format); |
314 | #endif |
315 | |
316 | if (!m_material) |
317 | m_material = new QSGVideoMaterial_Texture_2D(format); |
318 | |
319 | setMaterial(m_material); |
320 | } |
321 | |
322 | QSGVideoNode_Texture::~QSGVideoNode_Texture() |
323 | { |
324 | } |
325 | |
326 | void QSGVideoNode_Texture::setCurrentFrame(const QVideoFrame &frame, FrameFlags) |
327 | { |
328 | m_material->setVideoFrame(frame); |
329 | markDirty(bits: DirtyMaterial); |
330 | } |
331 | |
332 | void QSGVideoMaterialShader_Texture::updateState(const RenderState &state, |
333 | QSGMaterial *newMaterial, |
334 | QSGMaterial *oldMaterial) |
335 | { |
336 | Q_UNUSED(oldMaterial); |
337 | QSGVideoMaterial_Texture *mat = static_cast<QSGVideoMaterial_Texture *>(newMaterial); |
338 | program()->setUniformValue(location: m_id_Texture, value: 0); |
339 | |
340 | mat->bind(); |
341 | |
342 | if (state.isOpacityDirty()) { |
343 | mat->m_opacity = state.opacity(); |
344 | mat->updateBlending(); |
345 | program()->setUniformValue(location: m_id_opacity, value: GLfloat(mat->m_opacity)); |
346 | } |
347 | |
348 | if (state.isMatrixDirty()) |
349 | program()->setUniformValue(location: m_id_matrix, value: state.combinedMatrix()); |
350 | } |
351 | |
352 | QT_END_NAMESPACE |
353 | |