| 1 | // Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qnormaldiffusespecularmapmaterial.h" |
| 5 | #include "qnormaldiffusespecularmapmaterial_p.h" |
| 6 | |
| 7 | #include <Qt3DRender/qfilterkey.h> |
| 8 | #include <Qt3DRender/qmaterial.h> |
| 9 | #include <Qt3DRender/qeffect.h> |
| 10 | #include <Qt3DRender/qtexture.h> |
| 11 | #include <Qt3DRender/qtechnique.h> |
| 12 | #include <Qt3DRender/qshaderprogram.h> |
| 13 | #include <Qt3DRender/qshaderprogrambuilder.h> |
| 14 | #include <Qt3DRender/qparameter.h> |
| 15 | #include <Qt3DRender/qrenderpass.h> |
| 16 | #include <Qt3DRender/qgraphicsapifilter.h> |
| 17 | #include <QtCore/QUrl> |
| 18 | #include <QtGui/QVector3D> |
| 19 | #include <QtGui/QVector4D> |
| 20 | |
| 21 | QT_BEGIN_NAMESPACE |
| 22 | |
| 23 | namespace Qt3DExtras { |
| 24 | |
| 25 | using namespace Qt3DRender; |
| 26 | |
| 27 | QNormalDiffuseSpecularMapMaterialPrivate::() |
| 28 | : QMaterialPrivate() |
| 29 | , m_normalDiffuseSpecularEffect(new QEffect()) |
| 30 | , m_diffuseTexture(new QTexture2D()) |
| 31 | , m_normalTexture(new QTexture2D()) |
| 32 | , m_specularTexture(new QTexture2D()) |
| 33 | , m_ambientParameter(new QParameter(QStringLiteral("ka" ), QColor::fromRgbF(r: 0.05f, g: 0.05f, b: 0.05f, a: 1.0f))) |
| 34 | , m_diffuseParameter(new QParameter(QStringLiteral("diffuseTexture" ), m_diffuseTexture)) |
| 35 | , m_normalParameter(new QParameter(QStringLiteral("normalTexture" ), m_normalTexture)) |
| 36 | , m_specularParameter(new QParameter(QStringLiteral("specularTexture" ), m_specularTexture)) |
| 37 | , m_shininessParameter(new QParameter(QStringLiteral("shininess" ), 150.0f)) |
| 38 | , m_textureScaleParameter(new QParameter(QStringLiteral("texCoordScale" ), 1.0f)) |
| 39 | , m_normalDiffuseSpecularGL3Technique(new QTechnique()) |
| 40 | , m_normalDiffuseSpecularGL2Technique(new QTechnique()) |
| 41 | , m_normalDiffuseSpecularES2Technique(new QTechnique()) |
| 42 | , m_normalDiffuseSpecularRHITechnique(new QTechnique()) |
| 43 | , m_normalDiffuseSpecularGL3RenderPass(new QRenderPass()) |
| 44 | , m_normalDiffuseSpecularGL2RenderPass(new QRenderPass()) |
| 45 | , m_normalDiffuseSpecularES2RenderPass(new QRenderPass()) |
| 46 | , m_normalDiffuseSpecularRHIRenderPass(new QRenderPass()) |
| 47 | , m_normalDiffuseSpecularGL3Shader(new QShaderProgram()) |
| 48 | , m_normalDiffuseSpecularGL3ShaderBuilder(new QShaderProgramBuilder()) |
| 49 | , m_normalDiffuseSpecularGL2ES2Shader(new QShaderProgram()) |
| 50 | , m_normalDiffuseSpecularGL2ES2ShaderBuilder(new QShaderProgramBuilder()) |
| 51 | , m_normalDiffuseSpecularRHIShader(new QShaderProgram()) |
| 52 | , m_normalDiffuseSpecularRHIShaderBuilder(new QShaderProgramBuilder()) |
| 53 | , m_filterKey(new QFilterKey) |
| 54 | { |
| 55 | m_diffuseTexture->setMagnificationFilter(QAbstractTexture::Linear); |
| 56 | m_diffuseTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); |
| 57 | m_diffuseTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); |
| 58 | m_diffuseTexture->setGenerateMipMaps(true); |
| 59 | m_diffuseTexture->setMaximumAnisotropy(16.0f); |
| 60 | |
| 61 | m_normalTexture->setMagnificationFilter(QAbstractTexture::Linear); |
| 62 | m_normalTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); |
| 63 | m_normalTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); |
| 64 | m_normalTexture->setGenerateMipMaps(true); |
| 65 | m_normalTexture->setMaximumAnisotropy(16.0f); |
| 66 | |
| 67 | m_specularTexture->setMagnificationFilter(QAbstractTexture::Linear); |
| 68 | m_specularTexture->setMinificationFilter(QAbstractTexture::LinearMipMapLinear); |
| 69 | m_specularTexture->setWrapMode(QTextureWrapMode(QTextureWrapMode::Repeat)); |
| 70 | m_specularTexture->setGenerateMipMaps(true); |
| 71 | m_specularTexture->setMaximumAnisotropy(16.0f); |
| 72 | } |
| 73 | |
| 74 | void QNormalDiffuseSpecularMapMaterialPrivate::() |
| 75 | { |
| 76 | Q_Q(QNormalDiffuseSpecularMapMaterial); |
| 77 | |
| 78 | connect(sender: m_ambientParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 79 | receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleAmbientChanged); |
| 80 | connect(sender: m_diffuseParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 81 | receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleDiffuseChanged); |
| 82 | connect(sender: m_normalParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 83 | receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleNormalChanged); |
| 84 | connect(sender: m_specularParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 85 | receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleSpecularChanged); |
| 86 | connect(sender: m_shininessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 87 | receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleShininessChanged); |
| 88 | connect(sender: m_textureScaleParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 89 | receiverPrivate: this, slot: &QNormalDiffuseSpecularMapMaterialPrivate::handleTextureScaleChanged); |
| 90 | |
| 91 | m_normalDiffuseSpecularGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); |
| 92 | m_normalDiffuseSpecularGL3ShaderBuilder->setParent(q); |
| 93 | m_normalDiffuseSpecularGL3ShaderBuilder->setShaderProgram(m_normalDiffuseSpecularGL3Shader); |
| 94 | m_normalDiffuseSpecularGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 95 | m_normalDiffuseSpecularGL3ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
| 96 | QStringLiteral("specularTexture" ), |
| 97 | QStringLiteral("normalTexture" )}); |
| 98 | |
| 99 | m_normalDiffuseSpecularGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/default.vert" )))); |
| 100 | m_normalDiffuseSpecularGL2ES2ShaderBuilder->setParent(q); |
| 101 | m_normalDiffuseSpecularGL2ES2ShaderBuilder->setShaderProgram(m_normalDiffuseSpecularGL2ES2Shader); |
| 102 | m_normalDiffuseSpecularGL2ES2ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 103 | m_normalDiffuseSpecularGL2ES2ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
| 104 | QStringLiteral("specularTexture" ), |
| 105 | QStringLiteral("normalTexture" )}); |
| 106 | |
| 107 | m_normalDiffuseSpecularRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default_pos_norm_tex_tan.vert" )))); |
| 108 | m_normalDiffuseSpecularRHIShaderBuilder->setParent(q); |
| 109 | m_normalDiffuseSpecularRHIShaderBuilder->setShaderProgram(m_normalDiffuseSpecularRHIShader); |
| 110 | m_normalDiffuseSpecularRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 111 | m_normalDiffuseSpecularRHIShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
| 112 | QStringLiteral("specularTexture" ), |
| 113 | QStringLiteral("normalTexture" )}); |
| 114 | |
| 115 | m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 116 | m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setMajorVersion(3); |
| 117 | m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setMinorVersion(1); |
| 118 | m_normalDiffuseSpecularGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
| 119 | |
| 120 | m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 121 | m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 122 | m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 123 | m_normalDiffuseSpecularGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
| 124 | |
| 125 | m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); |
| 126 | m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 127 | m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 128 | m_normalDiffuseSpecularES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
| 129 | |
| 130 | m_normalDiffuseSpecularRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); |
| 131 | m_normalDiffuseSpecularRHITechnique->graphicsApiFilter()->setMajorVersion(1); |
| 132 | m_normalDiffuseSpecularRHITechnique->graphicsApiFilter()->setMinorVersion(0); |
| 133 | |
| 134 | m_filterKey->setParent(q); |
| 135 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
| 136 | m_filterKey->setValue(QStringLiteral("forward" )); |
| 137 | |
| 138 | m_normalDiffuseSpecularGL3Technique->addFilterKey(filterKey: m_filterKey); |
| 139 | m_normalDiffuseSpecularGL2Technique->addFilterKey(filterKey: m_filterKey); |
| 140 | m_normalDiffuseSpecularES2Technique->addFilterKey(filterKey: m_filterKey); |
| 141 | m_normalDiffuseSpecularRHITechnique->addFilterKey(filterKey: m_filterKey); |
| 142 | |
| 143 | m_normalDiffuseSpecularGL3RenderPass->setShaderProgram(m_normalDiffuseSpecularGL3Shader); |
| 144 | m_normalDiffuseSpecularGL2RenderPass->setShaderProgram(m_normalDiffuseSpecularGL2ES2Shader); |
| 145 | m_normalDiffuseSpecularES2RenderPass->setShaderProgram(m_normalDiffuseSpecularGL2ES2Shader); |
| 146 | m_normalDiffuseSpecularRHIRenderPass->setShaderProgram(m_normalDiffuseSpecularRHIShader); |
| 147 | |
| 148 | m_normalDiffuseSpecularGL3Technique->addRenderPass(pass: m_normalDiffuseSpecularGL3RenderPass); |
| 149 | m_normalDiffuseSpecularGL2Technique->addRenderPass(pass: m_normalDiffuseSpecularGL2RenderPass); |
| 150 | m_normalDiffuseSpecularES2Technique->addRenderPass(pass: m_normalDiffuseSpecularES2RenderPass); |
| 151 | m_normalDiffuseSpecularRHITechnique->addRenderPass(pass: m_normalDiffuseSpecularRHIRenderPass); |
| 152 | |
| 153 | m_normalDiffuseSpecularEffect->addTechnique(t: m_normalDiffuseSpecularGL3Technique); |
| 154 | m_normalDiffuseSpecularEffect->addTechnique(t: m_normalDiffuseSpecularGL2Technique); |
| 155 | m_normalDiffuseSpecularEffect->addTechnique(t: m_normalDiffuseSpecularES2Technique); |
| 156 | m_normalDiffuseSpecularEffect->addTechnique(t: m_normalDiffuseSpecularRHITechnique); |
| 157 | |
| 158 | m_normalDiffuseSpecularEffect->addParameter(parameter: m_ambientParameter); |
| 159 | m_normalDiffuseSpecularEffect->addParameter(parameter: m_diffuseParameter); |
| 160 | m_normalDiffuseSpecularEffect->addParameter(parameter: m_normalParameter); |
| 161 | m_normalDiffuseSpecularEffect->addParameter(parameter: m_specularParameter); |
| 162 | m_normalDiffuseSpecularEffect->addParameter(parameter: m_shininessParameter); |
| 163 | m_normalDiffuseSpecularEffect->addParameter(parameter: m_textureScaleParameter); |
| 164 | |
| 165 | q->setEffect(m_normalDiffuseSpecularEffect); |
| 166 | } |
| 167 | |
| 168 | void QNormalDiffuseSpecularMapMaterialPrivate::handleAmbientChanged(const QVariant &var) |
| 169 | { |
| 170 | Q_Q(QNormalDiffuseSpecularMapMaterial); |
| 171 | emit q->ambientChanged(ambient: var.value<QColor>()); |
| 172 | } |
| 173 | |
| 174 | void QNormalDiffuseSpecularMapMaterialPrivate::handleDiffuseChanged(const QVariant &var) |
| 175 | { |
| 176 | Q_Q(QNormalDiffuseSpecularMapMaterial); |
| 177 | emit q->diffuseChanged(diffuse: var.value<QAbstractTexture *>()); |
| 178 | } |
| 179 | |
| 180 | void QNormalDiffuseSpecularMapMaterialPrivate::handleNormalChanged(const QVariant &var) |
| 181 | { |
| 182 | Q_Q(QNormalDiffuseSpecularMapMaterial); |
| 183 | emit q->normalChanged(normal: var.value<QAbstractTexture *>()); |
| 184 | } |
| 185 | |
| 186 | void QNormalDiffuseSpecularMapMaterialPrivate::handleSpecularChanged(const QVariant &var) |
| 187 | { |
| 188 | Q_Q(QNormalDiffuseSpecularMapMaterial); |
| 189 | emit q->specularChanged(specular: var.value<QAbstractTexture *>()); |
| 190 | } |
| 191 | |
| 192 | void QNormalDiffuseSpecularMapMaterialPrivate::handleShininessChanged(const QVariant &var) |
| 193 | { |
| 194 | Q_Q(QNormalDiffuseSpecularMapMaterial); |
| 195 | emit q->shininessChanged(shininess: var.toFloat()); |
| 196 | } |
| 197 | |
| 198 | void QNormalDiffuseSpecularMapMaterialPrivate::handleTextureScaleChanged(const QVariant &var) |
| 199 | { |
| 200 | Q_Q(QNormalDiffuseSpecularMapMaterial); |
| 201 | emit q->textureScaleChanged(textureScale: var.toFloat()); |
| 202 | } |
| 203 | |
| 204 | /*! |
| 205 | \class Qt3DExtras::QNormalDiffuseSpecularMapMaterial |
| 206 | \brief The QNormalDiffuseSpecularMapMaterial provides a default implementation of the phong |
| 207 | lighting and bump effect where the diffuse and specular light components are read from texture |
| 208 | maps and the normals of the mesh being rendered from a normal texture map. |
| 209 | \inmodule Qt3DExtras |
| 210 | \since 5.7 |
| 211 | \inherits Qt3DRender::QMaterial |
| 212 | |
| 213 | \deprecated |
| 214 | This class is deprecated; use QDiffuseSpecularMaterial instead. |
| 215 | |
| 216 | The specular lighting effect is based on the combination of 3 lighting components ambient, |
| 217 | diffuse and specular. The relative strengths of these components are controlled by means of |
| 218 | their reflectivity coefficients which are modelled as RGB triplets: |
| 219 | |
| 220 | \list |
| 221 | \li Ambient is the color that is emitted by an object without any other light source. |
| 222 | \li Diffuse is the color that is emitted for rought surface reflections with the lights. |
| 223 | \li Specular is the color emitted for shiny surface reflections with the lights. |
| 224 | \li The shininess of a surface is controlled by a float property. |
| 225 | \endlist |
| 226 | |
| 227 | This material uses an effect with a single render pass approach and performs per fragment |
| 228 | lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. |
| 229 | */ |
| 230 | |
| 231 | /*! |
| 232 | Constructs a new QNormalDiffuseSpecularMapMaterial instance with parent object \a parent. |
| 233 | */ |
| 234 | QNormalDiffuseSpecularMapMaterial::(QNode *parent) |
| 235 | : QMaterial(*new QNormalDiffuseSpecularMapMaterialPrivate, parent) |
| 236 | { |
| 237 | Q_D(QNormalDiffuseSpecularMapMaterial); |
| 238 | d->init(); |
| 239 | } |
| 240 | |
| 241 | /*! \internal */ |
| 242 | QNormalDiffuseSpecularMapMaterial::(QNormalDiffuseSpecularMapMaterialPrivate &dd, QNode *parent) |
| 243 | : QMaterial(dd, parent) |
| 244 | { |
| 245 | Q_D(QNormalDiffuseSpecularMapMaterial); |
| 246 | d->init(); |
| 247 | } |
| 248 | |
| 249 | /*! |
| 250 | Destroys the QNormalDiffuseSpecularMapMaterial instance. |
| 251 | */ |
| 252 | QNormalDiffuseSpecularMapMaterial::() |
| 253 | { |
| 254 | } |
| 255 | |
| 256 | /*! |
| 257 | \property Qt3DExtras::QNormalDiffuseSpecularMapMaterial::ambient |
| 258 | |
| 259 | Holds the current ambient color. |
| 260 | */ |
| 261 | QColor QNormalDiffuseSpecularMapMaterial::() const |
| 262 | { |
| 263 | Q_D(const QNormalDiffuseSpecularMapMaterial); |
| 264 | return d->m_ambientParameter->value().value<QColor>(); |
| 265 | } |
| 266 | |
| 267 | /*! |
| 268 | \property Qt3DExtras::QNormalDiffuseSpecularMapMaterial::diffuse |
| 269 | |
| 270 | Holds the current diffuse map texture. |
| 271 | |
| 272 | By default, the diffuse texture has the following properties: |
| 273 | |
| 274 | \list |
| 275 | \li Linear minification and magnification filters |
| 276 | \li Linear mipmap with mipmapping enabled |
| 277 | \li Repeat wrap mode |
| 278 | \li Maximum anisotropy of 16.0 |
| 279 | \endlist |
| 280 | */ |
| 281 | QAbstractTexture *QNormalDiffuseSpecularMapMaterial::() const |
| 282 | { |
| 283 | Q_D(const QNormalDiffuseSpecularMapMaterial); |
| 284 | return d->m_diffuseParameter->value().value<QAbstractTexture *>(); |
| 285 | } |
| 286 | |
| 287 | /*! |
| 288 | \property Qt3DExtras::QNormalDiffuseSpecularMapMaterial::normal |
| 289 | |
| 290 | Holds the current normal map texture. |
| 291 | |
| 292 | By default, the normal texture has the following properties: |
| 293 | |
| 294 | \list |
| 295 | \li Linear minification and magnification filters |
| 296 | \li Repeat wrap mode |
| 297 | \li Maximum anisotropy of 16.0 |
| 298 | \endlist |
| 299 | */ |
| 300 | QAbstractTexture *QNormalDiffuseSpecularMapMaterial::() const |
| 301 | { |
| 302 | Q_D(const QNormalDiffuseSpecularMapMaterial); |
| 303 | return d->m_normalParameter->value().value<QAbstractTexture *>(); |
| 304 | } |
| 305 | |
| 306 | /*! |
| 307 | \property Qt3DExtras::QNormalDiffuseSpecularMapMaterial::specular |
| 308 | |
| 309 | Holds the current specular map texture. |
| 310 | |
| 311 | By default, the specular texture has the following properties: |
| 312 | |
| 313 | \list |
| 314 | \li Linear minification and magnification filters |
| 315 | \li Linear mipmap with mipmapping enabled |
| 316 | \li Repeat wrap mode |
| 317 | \li Maximum anisotropy of 16.0 |
| 318 | \endlist |
| 319 | */ |
| 320 | QAbstractTexture *QNormalDiffuseSpecularMapMaterial::() const |
| 321 | { |
| 322 | Q_D(const QNormalDiffuseSpecularMapMaterial); |
| 323 | return d->m_specularParameter->value().value<QAbstractTexture *>(); |
| 324 | } |
| 325 | |
| 326 | /*! |
| 327 | \property Qt3DExtras::QNormalDiffuseSpecularMapMaterial::shininess |
| 328 | |
| 329 | Holds the current shininess as a float value. |
| 330 | */ |
| 331 | float QNormalDiffuseSpecularMapMaterial::() const |
| 332 | { |
| 333 | Q_D(const QNormalDiffuseSpecularMapMaterial); |
| 334 | return d->m_shininessParameter->value().toFloat(); |
| 335 | } |
| 336 | |
| 337 | /*! |
| 338 | \property Qt3DExtras::QNormalDiffuseSpecularMapMaterial::textureScale |
| 339 | |
| 340 | Holds the current texture scale. It is applied as a multiplier to texture |
| 341 | coordinates at render time. Defaults to 1.0. |
| 342 | |
| 343 | When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple |
| 344 | way to tile a texture across a surface. For example, a texture scale of \c 4.0 |
| 345 | would result in 16 (4x4) tiles. |
| 346 | */ |
| 347 | float QNormalDiffuseSpecularMapMaterial::() const |
| 348 | { |
| 349 | Q_D(const QNormalDiffuseSpecularMapMaterial); |
| 350 | return d->m_textureScaleParameter->value().toFloat(); |
| 351 | } |
| 352 | |
| 353 | void QNormalDiffuseSpecularMapMaterial::(const QColor &ambient) |
| 354 | { |
| 355 | Q_D(QNormalDiffuseSpecularMapMaterial); |
| 356 | d->m_ambientParameter->setValue(ambient); |
| 357 | } |
| 358 | |
| 359 | void QNormalDiffuseSpecularMapMaterial::(QAbstractTexture *diffuse) |
| 360 | { |
| 361 | Q_D(QNormalDiffuseSpecularMapMaterial); |
| 362 | d->m_diffuseParameter->setValue(QVariant::fromValue(value: diffuse)); |
| 363 | } |
| 364 | |
| 365 | void QNormalDiffuseSpecularMapMaterial::(QAbstractTexture *normal) |
| 366 | { |
| 367 | Q_D(QNormalDiffuseSpecularMapMaterial); |
| 368 | d->m_normalParameter->setValue(QVariant::fromValue(value: normal)); |
| 369 | } |
| 370 | |
| 371 | void QNormalDiffuseSpecularMapMaterial::(QAbstractTexture *specular) |
| 372 | { |
| 373 | Q_D(QNormalDiffuseSpecularMapMaterial); |
| 374 | d->m_specularParameter->setValue(QVariant::fromValue(value: specular)); |
| 375 | } |
| 376 | |
| 377 | void QNormalDiffuseSpecularMapMaterial::(float shininess) |
| 378 | { |
| 379 | Q_D(QNormalDiffuseSpecularMapMaterial); |
| 380 | d->m_shininessParameter->setValue(shininess); |
| 381 | } |
| 382 | |
| 383 | void QNormalDiffuseSpecularMapMaterial::(float textureScale) |
| 384 | { |
| 385 | Q_D(QNormalDiffuseSpecularMapMaterial); |
| 386 | d->m_textureScaleParameter->setValue(textureScale); |
| 387 | } |
| 388 | |
| 389 | } // namespace Qt3DExtras |
| 390 | |
| 391 | QT_END_NAMESPACE |
| 392 | |
| 393 | #include "moc_qnormaldiffusespecularmapmaterial.cpp" |
| 394 | |