| 1 | // Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). |
|---|---|
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #ifndef QT3DRENDER_RENDER_RHI_RENDERVIEWBUILDER_H |
| 5 | #define QT3DRENDER_RENDER_RHI_RENDERVIEWBUILDER_H |
| 6 | |
| 7 | // |
| 8 | // W A R N I N G |
| 9 | // ------------- |
| 10 | // |
| 11 | // This file is not part of the Qt API. It exists for the convenience |
| 12 | // of other Qt classes. This header file may change from version to |
| 13 | // version without notice, or even be removed. |
| 14 | // |
| 15 | // We mean it. |
| 16 | // |
| 17 | |
| 18 | #include <functional> |
| 19 | #include <Qt3DCore/qaspectjob.h> |
| 20 | #include <Qt3DRender/private/filterlayerentityjob_p.h> |
| 21 | #include <Qt3DRender/private/genericlambdajob_p.h> |
| 22 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 23 | #include <Qt3DRender/private/frustumcullingjob_p.h> |
| 24 | #include <Qt3DRender/private/filterproximitydistancejob_p.h> |
| 25 | #include <Qt3DRender/private/materialparametergathererjob_p.h> |
| 26 | #include <Qt3DRender/private/renderviewcommandbuilderjob_p.h> |
| 27 | #include <Qt3DRender/private/renderviewcommandupdaterjob_p.h> |
| 28 | #include <Qt3DRender/private/rendersyncjobs_p.h> |
| 29 | #include <rendercommand_p.h> |
| 30 | #include <renderview_p.h> |
| 31 | |
| 32 | QT_BEGIN_NAMESPACE |
| 33 | |
| 34 | namespace Qt3DRender { |
| 35 | |
| 36 | namespace Render { |
| 37 | |
| 38 | namespace Rhi { |
| 39 | |
| 40 | class Renderer; |
| 41 | |
| 42 | using SynchronizerJobPtr = GenericLambdaJobPtr<std::function<void()>>; |
| 43 | #define CreateSynchronizerJobPtr(lambda, type) \ |
| 44 | SynchronizerJobPtr::create(lambda, type, #type) |
| 45 | |
| 46 | using RenderViewCommandBuilderJobPtr = Render::RenderViewCommandBuilderJobPtr<RenderView, RenderCommand>; |
| 47 | using RenderViewCommandUpdaterJobPtr = Render::RenderViewCommandUpdaterJobPtr<RenderView, RenderCommand>; |
| 48 | using RenderViewInitializerJobPtr = Render::RenderViewInitializerJobPtr<RenderView, Renderer>; |
| 49 | |
| 50 | class Q_AUTOTEST_EXPORT RenderViewBuilder |
| 51 | { |
| 52 | public: |
| 53 | explicit RenderViewBuilder(Render::FrameGraphNode *leafNode, int renderViewIndex, Renderer *renderer); |
| 54 | |
| 55 | RenderViewInitializerJobPtr renderViewJob() const; |
| 56 | FilterLayerEntityJobPtr filterEntityByLayerJob() const; |
| 57 | FrustumCullingJobPtr frustumCullingJob() const; |
| 58 | const std::vector<RenderViewCommandBuilderJobPtr> &renderViewCommandBuilderJobs() const; |
| 59 | const std::vector<RenderViewCommandUpdaterJobPtr> &renderViewCommandUpdaterJobs() const; |
| 60 | const std::vector<MaterialParameterGathererJobPtr> &materialGathererJobs() const; |
| 61 | SynchronizerJobPtr syncRenderViewPostInitializationJob() const; |
| 62 | SynchronizerJobPtr syncPreFrustumCullingJob() const; |
| 63 | SynchronizerJobPtr syncRenderViewPreCommandBuildingJob() const; |
| 64 | SynchronizerJobPtr syncRenderViewPreCommandUpdateJob() const; |
| 65 | SynchronizerJobPtr syncRenderViewPostCommandUpdateJob() const; |
| 66 | SynchronizerJobPtr syncFilterEntityByLayerJob() const; |
| 67 | FilterProximityDistanceJobPtr filterProximityJob() const; |
| 68 | SynchronizerJobPtr syncMaterialGathererJob() const; |
| 69 | |
| 70 | void prepareJobs(); |
| 71 | std::vector<Qt3DCore::QAspectJobPtr> buildJobHierachy() const; |
| 72 | |
| 73 | Renderer *renderer() const; |
| 74 | int renderViewIndex() const; |
| 75 | |
| 76 | void setLayerCacheNeedsToBeRebuilt(bool needsToBeRebuilt); |
| 77 | bool layerCacheNeedsToBeRebuilt() const; |
| 78 | void setMaterialGathererCacheNeedsToBeRebuilt(bool needsToBeRebuilt); |
| 79 | bool materialGathererCacheNeedsToBeRebuilt() const; |
| 80 | void setRenderCommandCacheNeedsToBeRebuilt(bool needsToBeRebuilt); |
| 81 | bool renderCommandCacheNeedsToBeRebuilt() const; |
| 82 | void setLightCacheNeedsToBeRebuilt(bool needsToBeRebuilt); |
| 83 | bool lightCacheNeedsToBeRebuilt() const; |
| 84 | |
| 85 | int optimalJobCount() const; |
| 86 | void setOptimalJobCount(int v); |
| 87 | |
| 88 | private: |
| 89 | Render::FrameGraphNode *m_leafNode; |
| 90 | const int m_renderViewIndex; |
| 91 | Renderer *m_renderer; |
| 92 | RebuildFlagSet m_rebuildFlags; |
| 93 | |
| 94 | RenderViewInitializerJobPtr m_renderViewJob; |
| 95 | FilterLayerEntityJobPtr m_filterEntityByLayerJob; |
| 96 | FrustumCullingJobPtr m_frustumCullingJob; |
| 97 | std::vector<RenderViewCommandBuilderJobPtr> m_renderViewCommandBuilderJobs; |
| 98 | std::vector<RenderViewCommandUpdaterJobPtr> m_renderViewCommandUpdaterJobs; |
| 99 | std::vector<MaterialParameterGathererJobPtr> m_materialGathererJobs; |
| 100 | |
| 101 | SynchronizerJobPtr m_syncRenderViewPostInitializationJob; |
| 102 | SynchronizerJobPtr m_syncPreFrustumCullingJob; |
| 103 | SynchronizerJobPtr m_syncRenderViewPreCommandBuildingJob; |
| 104 | SynchronizerJobPtr m_syncRenderViewPreCommandUpdateJob; |
| 105 | SynchronizerJobPtr m_syncRenderViewPostCommandUpdateJob; |
| 106 | SynchronizerJobPtr m_syncFilterEntityByLayerJob; |
| 107 | SynchronizerJobPtr m_syncMaterialGathererJob; |
| 108 | FilterProximityDistanceJobPtr m_filterProximityJob; |
| 109 | |
| 110 | int m_optimalParallelJobCount; |
| 111 | }; |
| 112 | |
| 113 | } // Rhi |
| 114 | |
| 115 | } // Render |
| 116 | |
| 117 | } // Qt3DRender |
| 118 | |
| 119 | QT_END_NAMESPACE |
| 120 | |
| 121 | #endif // QT3DRENDER_RENDER_RHI_RENDERVIEWBUILDER_H |
| 122 |
