| 1 | // Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
| 3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 4 | |
| 5 | #ifndef QT3DRENDER_RENDER_RHI_RENDERER_H |
| 6 | #define QT3DRENDER_RENDER_RHI_RENDERER_H |
| 7 | |
| 8 | // |
| 9 | // W A R N I N G |
| 10 | // ------------- |
| 11 | // |
| 12 | // This file is not part of the Qt API. It exists for the convenience |
| 13 | // of other Qt classes. This header file may change from version to |
| 14 | // version without notice, or even be removed. |
| 15 | // |
| 16 | // We mean it. |
| 17 | // |
| 18 | |
| 19 | #include <Qt3DRender/qrenderaspect.h> |
| 20 | #include <Qt3DRender/qtechnique.h> |
| 21 | #include <Qt3DRender/private/handle_types_p.h> |
| 22 | #include <Qt3DRender/private/abstractrenderer_p.h> |
| 23 | #include <Qt3DCore/qaspectjob.h> |
| 24 | #include <Qt3DRender/private/qt3drender_global_p.h> |
| 25 | #include <Qt3DRender/private/rendersettings_p.h> |
| 26 | #include <Qt3DRender/private/updateshaderdatatransformjob_p.h> |
| 27 | #include <Qt3DRender/private/framecleanupjob_p.h> |
| 28 | #include <Qt3DRender/private/sendbuffercapturejob_p.h> |
| 29 | #include <Qt3DRender/private/genericlambdajob_p.h> |
| 30 | #include <Qt3DRender/private/shaderbuilder_p.h> |
| 31 | #include <Qt3DRender/private/lightgatherer_p.h> |
| 32 | #include <Qt3DRender/private/texture_p.h> |
| 33 | #include <Qt3DRender/private/attachmentpack_p.h> |
| 34 | #include <Qt3DRender/private/filterentitybycomponentjob_p.h> |
| 35 | #include <Qt3DRender/private/filtercompatibletechniquejob_p.h> |
| 36 | #include <Qt3DRender/private/renderqueue_p.h> |
| 37 | #include <Qt3DRender/private/renderercache_p.h> |
| 38 | #include <Qt3DRender/private/renderviewinitializerjob_p.h> |
| 39 | |
| 40 | #include <rhi/qrhi.h> |
| 41 | |
| 42 | #include <shaderparameterpack_p.h> |
| 43 | #include <logging_p.h> |
| 44 | #include <rhihandle_types_p.h> |
| 45 | #include <renderview_p.h> |
| 46 | |
| 47 | #include <QHash> |
| 48 | #include <QMatrix4x4> |
| 49 | #include <QObject> |
| 50 | |
| 51 | #include <QOffscreenSurface> |
| 52 | #include <QMutex> |
| 53 | #include <QWaitCondition> |
| 54 | #include <QAtomicInt> |
| 55 | #include <QScopedPointer> |
| 56 | #include <QSemaphore> |
| 57 | |
| 58 | #include <functional> |
| 59 | |
| 60 | #if defined(QT_BUILD_INTERNAL) |
| 61 | class tst_Renderer; |
| 62 | #endif |
| 63 | |
| 64 | QT_BEGIN_NAMESPACE |
| 65 | |
| 66 | class QSurface; |
| 67 | class QMouseEvent; |
| 68 | class QScreen; |
| 69 | |
| 70 | namespace Qt3DCore { |
| 71 | class QEntity; |
| 72 | } |
| 73 | |
| 74 | namespace Qt3DRender { |
| 75 | |
| 76 | class QCamera; |
| 77 | class QMaterial; |
| 78 | class QShaderProgram; |
| 79 | class QMesh; |
| 80 | class QRenderPass; |
| 81 | class QAbstractShapeMesh; |
| 82 | struct GraphicsApiFilterData; |
| 83 | class QSceneImporter; |
| 84 | |
| 85 | namespace DebugRhi { |
| 86 | class CommandExecuter; |
| 87 | } |
| 88 | |
| 89 | namespace Render { |
| 90 | |
| 91 | class CameraLens; |
| 92 | class FrameGraphNode; |
| 93 | class Material; |
| 94 | class Technique; |
| 95 | class Shader; |
| 96 | class Entity; |
| 97 | class Effect; |
| 98 | class RenderPass; |
| 99 | class RenderStateSet; |
| 100 | class VSyncFrameAdvanceService; |
| 101 | class NodeManagers; |
| 102 | class ResourceAccessor; |
| 103 | |
| 104 | using ComputableEntityFilter = FilterEntityByComponentJob<Render::ComputeCommand, Render::Material>; |
| 105 | using ComputableEntityFilterPtr = QSharedPointer<ComputableEntityFilter>; |
| 106 | using RenderableEntityFilter = |
| 107 | FilterEntityByComponentJob<Render::GeometryRenderer, Render::Material>; |
| 108 | using RenderableEntityFilterPtr = QSharedPointer<RenderableEntityFilter>; |
| 109 | |
| 110 | using SynchronizerJobPtr = GenericLambdaJobPtr<std::function<void()>>; |
| 111 | using SynchronizerPostFramePtr = |
| 112 | GenericLambdaJobAndPostFramePtr<std::function<void()>, |
| 113 | std::function<void(Qt3DCore::QAspectManager *)>>; |
| 114 | |
| 115 | namespace Rhi { |
| 116 | |
| 117 | class CommandThread; |
| 118 | class SubmissionContext; |
| 119 | class RenderCommand; |
| 120 | struct RHIRenderTarget; |
| 121 | class RHIShader; |
| 122 | class RHIResourceManagers; |
| 123 | class RenderView; |
| 124 | class RHIGraphicsPipeline; |
| 125 | class RHIComputePipeline; |
| 126 | class PipelineUBOSet; |
| 127 | |
| 128 | class Q_AUTOTEST_EXPORT Renderer : public AbstractRenderer |
| 129 | { |
| 130 | public: |
| 131 | explicit Renderer(); |
| 132 | ~Renderer(); |
| 133 | |
| 134 | void dumpInfo() const override; |
| 135 | API api() const override; |
| 136 | |
| 137 | void setRenderDriver(AbstractRenderer::RenderDriver driver) override; |
| 138 | AbstractRenderer::RenderDriver renderDriver() const override; |
| 139 | |
| 140 | qint64 time() const override; |
| 141 | void setTime(qint64 time) override; |
| 142 | void setJobsInLastFrame(int jobsInLastFrame) override; |
| 143 | |
| 144 | void setAspect(QRenderAspect *aspect) override; |
| 145 | void setNodeManagers(NodeManagers *managers) override; |
| 146 | void setServices(Qt3DCore::QServiceLocator *services) override; |
| 147 | void setSurfaceExposed(bool exposed) override; |
| 148 | |
| 149 | QRenderAspect *aspect() const override; |
| 150 | NodeManagers *nodeManagers() const override; |
| 151 | Qt3DCore::QServiceLocator *services() const override { return m_services; } |
| 152 | |
| 153 | void initialize() override; |
| 154 | void shutdown() override; |
| 155 | void releaseGraphicsResources() override; |
| 156 | |
| 157 | void render(bool swapBuffers = true) override; |
| 158 | void cleanGraphicsResources() override; |
| 159 | |
| 160 | bool isRunning() const override { return m_running.loadRelaxed(); } |
| 161 | |
| 162 | void setSceneRoot(Entity *sgRoot) override; |
| 163 | Entity *sceneRoot() const override { return m_renderSceneRoot; } |
| 164 | |
| 165 | FrameGraphNode *frameGraphRoot() const override; |
| 166 | RenderQueue<RenderView> *renderQueue() { return &m_renderQueue; } |
| 167 | |
| 168 | void markDirty(BackendNodeDirtySet changes, BackendNode *node) override; |
| 169 | BackendNodeDirtySet dirtyBits() override; |
| 170 | |
| 171 | #if defined(QT_BUILD_INTERNAL) |
| 172 | void clearDirtyBits(BackendNodeDirtySet changes) override; |
| 173 | #endif |
| 174 | bool shouldRender() const override; |
| 175 | void skipNextFrame() override; |
| 176 | void jobsDone(Qt3DCore::QAspectManager *manager) override; |
| 177 | |
| 178 | bool processMouseEvent(QObject *object, QMouseEvent *event) override; |
| 179 | bool processKeyEvent(QObject *object, QKeyEvent *event) override; |
| 180 | |
| 181 | std::vector<Qt3DCore::QAspectJobPtr> preRenderingJobs() override; |
| 182 | std::vector<Qt3DCore::QAspectJobPtr> renderBinJobs() override; |
| 183 | |
| 184 | inline FrameCleanupJobPtr frameCleanupJob() const { return m_cleanupJob; } |
| 185 | inline UpdateShaderDataTransformJobPtr updateShaderDataTransformJob() const |
| 186 | { |
| 187 | return m_updateShaderDataTransformJob; |
| 188 | } |
| 189 | inline FilterCompatibleTechniqueJobPtr filterCompatibleTechniqueJob() const |
| 190 | { |
| 191 | return m_filterCompatibleTechniqueJob; |
| 192 | } |
| 193 | inline SynchronizerPostFramePtr introspectShadersJob() const { return m_introspectShaderJob; } |
| 194 | inline Qt3DCore::QAspectJobPtr bufferGathererJob() const { return m_bufferGathererJob; } |
| 195 | inline Qt3DCore::QAspectJobPtr textureGathererJob() const { return m_textureGathererJob; } |
| 196 | inline LightGathererPtr lightGathererJob() const { return m_lightGathererJob; } |
| 197 | inline RenderableEntityFilterPtr renderableEntityFilterJob() const |
| 198 | { |
| 199 | return m_renderableEntityFilterJob; |
| 200 | } |
| 201 | inline ComputableEntityFilterPtr computableEntityFilterJob() const |
| 202 | { |
| 203 | return m_computableEntityFilterJob; |
| 204 | } |
| 205 | |
| 206 | Qt3DCore::QAbstractFrameAdvanceService *frameAdvanceService() const override; |
| 207 | |
| 208 | void setSettings(RenderSettings *settings) override; |
| 209 | RenderSettings *settings() const override; |
| 210 | QOpenGLContext *shareContext() const override; |
| 211 | |
| 212 | inline RHIResourceManagers *rhiResourceManagers() const { return m_RHIResourceManagers; } |
| 213 | |
| 214 | void updateResources(); |
| 215 | void updateTexture(Texture *texture); |
| 216 | void cleanupTexture(Qt3DCore::QNodeId cleanedUpTextureId); |
| 217 | void cleanupShader(const Shader *shader); |
| 218 | void downloadRHIBuffers(); |
| 219 | |
| 220 | struct RHIPassInfo |
| 221 | { |
| 222 | std::vector<RenderView *> rvs; |
| 223 | QSurface *surface = nullptr; |
| 224 | Qt3DCore::QNodeId renderTargetId; |
| 225 | }; |
| 226 | |
| 227 | std::vector<RHIPassInfo> prepareCommandsSubmission(const std::vector<RenderView *> &renderViews); |
| 228 | bool executeCommandsSubmission(const RHIPassInfo &passInfo); |
| 229 | |
| 230 | // For Scene3D/Scene2D rendering |
| 231 | void setOpenGLContext(QOpenGLContext *context) override; |
| 232 | void setRHIContext(QRhi *ctx) override; |
| 233 | void setDefaultRHIRenderTarget(QRhiRenderTarget *defaultTarget) override; |
| 234 | void setRHICommandBuffer(QRhiCommandBuffer *commandBuffer) override; |
| 235 | bool accessOpenGLTexture(Qt3DCore::QNodeId nodeId, QOpenGLTexture **texture, QMutex **lock, |
| 236 | bool readonly) override; |
| 237 | QSharedPointer<RenderBackendResourceAccessor> resourceAccessor() const override; |
| 238 | |
| 239 | const GraphicsApiFilterData *contextInfo() const override; |
| 240 | SubmissionContext *submissionContext() const; |
| 241 | |
| 242 | inline RenderStateSet *defaultRenderState() const { return m_defaultRenderStateSet; } |
| 243 | |
| 244 | QList<QPair<QObject *, QMouseEvent>> pendingPickingEvents() const; |
| 245 | QList<QKeyEvent> pendingKeyEvents() const; |
| 246 | |
| 247 | void enqueueRenderView(RenderView *renderView, int submitOrder); |
| 248 | bool waitUntilReadyToSubmit(); |
| 249 | |
| 250 | QVariant executeCommand(const QStringList &args) override; |
| 251 | void setOffscreenSurfaceHelper(OffscreenSurfaceHelper *) override {}; |
| 252 | QSurfaceFormat format() override; |
| 253 | |
| 254 | struct ViewSubmissionResultData |
| 255 | { |
| 256 | ViewSubmissionResultData() : surface(nullptr) { } |
| 257 | |
| 258 | QSurface *surface; |
| 259 | }; |
| 260 | |
| 261 | ViewSubmissionResultData submitRenderViews(const std::vector<RHIPassInfo> &rhiPassesInfo); |
| 262 | |
| 263 | RendererCache<RenderCommand> *cache() { return &m_cache; } |
| 264 | void setScreen(QScreen *scr) override; |
| 265 | QScreen *screen() const override; |
| 266 | |
| 267 | float *textureTransform() noexcept { return m_textureTransform; } |
| 268 | const float *textureTransform() const noexcept { return m_textureTransform; } |
| 269 | #ifdef QT3D_RENDER_UNIT_TESTS |
| 270 | public: |
| 271 | #else |
| 272 | |
| 273 | private: |
| 274 | #endif |
| 275 | Qt3DCore::QServiceLocator *m_services; |
| 276 | QRenderAspect *m_aspect; |
| 277 | NodeManagers *m_nodesManager; |
| 278 | |
| 279 | // Frame graph root |
| 280 | Qt3DCore::QNodeId m_frameGraphRootUuid; |
| 281 | |
| 282 | Entity *m_renderSceneRoot; |
| 283 | |
| 284 | // Fail safe values that we can use if a RenderCommand |
| 285 | // is missing a shader |
| 286 | RenderStateSet *m_defaultRenderStateSet; |
| 287 | ShaderParameterPack m_defaultUniformPack; |
| 288 | |
| 289 | QScopedPointer<SubmissionContext> m_submissionContext; |
| 290 | |
| 291 | RenderQueue<RenderView> m_renderQueue; |
| 292 | QScopedPointer<VSyncFrameAdvanceService> m_vsyncFrameAdvanceService; |
| 293 | |
| 294 | QSemaphore m_submitRenderViewsSemaphore; |
| 295 | QSemaphore m_waitForInitializationToBeCompleted; |
| 296 | QMutex m_hasBeenInitializedMutex; |
| 297 | |
| 298 | QAtomicInt m_running; |
| 299 | |
| 300 | std::vector<Attribute *> m_dirtyAttributes; |
| 301 | std::vector<Geometry *> m_dirtyGeometry; |
| 302 | QAtomicInt m_exposed; |
| 303 | |
| 304 | struct DirtyBits |
| 305 | { |
| 306 | BackendNodeDirtySet marked; // marked dirty since last job build |
| 307 | BackendNodeDirtySet remaining; // remaining dirty after jobs have finished |
| 308 | }; |
| 309 | DirtyBits m_dirtyBits; |
| 310 | |
| 311 | QAtomicInt m_lastFrameCorrect; |
| 312 | QOpenGLContext *m_glContext; |
| 313 | QRhi *m_rhiContext; |
| 314 | |
| 315 | qint64 m_time; |
| 316 | |
| 317 | RenderSettings *m_settings; |
| 318 | |
| 319 | UpdateShaderDataTransformJobPtr m_updateShaderDataTransformJob; |
| 320 | FrameCleanupJobPtr m_cleanupJob; |
| 321 | SendBufferCaptureJobPtr m_sendBufferCaptureJob; |
| 322 | FilterCompatibleTechniqueJobPtr m_filterCompatibleTechniqueJob; |
| 323 | LightGathererPtr m_lightGathererJob; |
| 324 | RenderableEntityFilterPtr m_renderableEntityFilterJob; |
| 325 | ComputableEntityFilterPtr m_computableEntityFilterJob; |
| 326 | |
| 327 | QMutex m_pendingRenderCaptureSendRequestsMutex; |
| 328 | std::vector<Qt3DCore::QNodeId> m_pendingRenderCaptureSendRequests; |
| 329 | |
| 330 | SynchronizerJobPtr m_bufferGathererJob; |
| 331 | SynchronizerJobPtr m_textureGathererJob; |
| 332 | SynchronizerPostFramePtr m_introspectShaderJob; |
| 333 | |
| 334 | void lookForDirtyBuffers(); |
| 335 | void lookForDownloadableBuffers(); |
| 336 | void lookForDirtyTextures(); |
| 337 | void reloadDirtyShaders(); |
| 338 | void sendShaderChangesToFrontend(Qt3DCore::QAspectManager *manager); |
| 339 | void sendTextureChangesToFrontend(Qt3DCore::QAspectManager *manager); |
| 340 | void sendSetFenceHandlesToFrontend(); |
| 341 | void sendDisablesToFrontend(Qt3DCore::QAspectManager *manager); |
| 342 | |
| 343 | std::vector<HBuffer> m_dirtyBuffers; |
| 344 | std::vector<Qt3DCore::QNodeId> m_downloadableBuffers; |
| 345 | std::vector<HShader> m_dirtyShaders; |
| 346 | std::vector<HTexture> m_dirtyTextures; |
| 347 | std::vector<QPair<Texture::TextureUpdateInfo, Qt3DCore::QNodeIdVector>> m_updatedTextureProperties; |
| 348 | std::vector<Qt3DCore::QNodeId> m_updatedDisableSubtreeEnablers; |
| 349 | Qt3DCore::QNodeIdVector m_textureIdsToCleanup; |
| 350 | std::vector<ShaderBuilderUpdate> m_shaderBuilderUpdates; |
| 351 | |
| 352 | bool m_ownedContext; |
| 353 | |
| 354 | RHIResourceManagers *m_RHIResourceManagers; |
| 355 | QMutex m_offscreenSurfaceMutex; |
| 356 | |
| 357 | QScopedPointer<Qt3DRender::DebugRhi::CommandExecuter> m_commandExecuter; |
| 358 | |
| 359 | #ifdef QT_BUILD_INTERNAL |
| 360 | friend class ::tst_Renderer; |
| 361 | #endif |
| 362 | |
| 363 | QMetaObject::Connection m_contextConnection; |
| 364 | RendererCache<RenderCommand> m_cache; |
| 365 | bool m_shouldSwapBuffers; |
| 366 | |
| 367 | std::vector<FrameGraphNode *> m_frameGraphLeaves; |
| 368 | QScreen *m_screen = nullptr; |
| 369 | QSharedPointer<ResourceAccessor> m_scene2DResourceAccessor; |
| 370 | QHash<RenderView *, std::vector<RHIGraphicsPipeline *>> m_rvToGraphicsPipelines; |
| 371 | QHash<RenderView *, std::vector<RHIComputePipeline *>> m_rvToComputePipelines; |
| 372 | RenderDriver m_driver = RenderDriver::Qt3D; |
| 373 | |
| 374 | bool m_hasSwapChain = false; |
| 375 | |
| 376 | int m_jobsInLastFrame = 0; |
| 377 | |
| 378 | float m_textureTransform[4]; |
| 379 | |
| 380 | bool prepareGeometryInputBindings(const Geometry *geometry, const RHIShader *shader, |
| 381 | QVarLengthArray<QRhiVertexInputBinding, 8> &inputBindings, |
| 382 | QVarLengthArray<QRhiVertexInputAttribute, 8> &rhiAttributes, |
| 383 | QHash<int, int> &attributeNameToBinding); |
| 384 | |
| 385 | void updateGraphicsPipeline(RenderCommand &command, RenderView *rv); |
| 386 | void updateComputePipeline(RenderCommand &cmd, RenderView *rv, |
| 387 | int renderViewIndex); |
| 388 | |
| 389 | void buildGraphicsPipelines(RHIGraphicsPipeline *graphicsPipeline, |
| 390 | RenderView *rv, |
| 391 | const RenderCommand &command); |
| 392 | |
| 393 | void buildComputePipelines(RHIComputePipeline *computePipeline, |
| 394 | RenderView *rv, |
| 395 | const RenderCommand &command); |
| 396 | |
| 397 | void cleanupRenderTarget(const Qt3DCore::QNodeId &renderTarget); |
| 398 | |
| 399 | void createRenderTarget(RenderTarget *); |
| 400 | bool setupRenderTarget(RenderView* rv, RHIGraphicsPipeline* graphicsPipeline, QRhiSwapChain* swapchain); |
| 401 | |
| 402 | bool uploadBuffersForCommand(QRhiCommandBuffer *cb, const RenderView *rv, |
| 403 | RenderCommand &command); |
| 404 | |
| 405 | bool uploadBuffersForCommand(RHIComputePipeline* compute, RenderCommand &command); |
| 406 | bool uploadBuffersForCommand(RHIGraphicsPipeline* graphics, RenderCommand &command); |
| 407 | bool uploadUBOsForCommand(QRhiCommandBuffer *cb, const RenderView *rv, |
| 408 | const RenderCommand &command); |
| 409 | bool performCompute(QRhiCommandBuffer *cb, RenderCommand &command); |
| 410 | bool performDraw(QRhiCommandBuffer *cb, const QRhiViewport &vp, const QRhiScissor *scissor, |
| 411 | RenderCommand &command); |
| 412 | bool setBindingAndShaderResourcesForCommand(QRhiCommandBuffer *cb, |
| 413 | RenderCommand &command, |
| 414 | PipelineUBOSet *uboSet); |
| 415 | }; |
| 416 | |
| 417 | } // namespace Rhi |
| 418 | } // namespace Render |
| 419 | } // namespace Qt3DRender |
| 420 | |
| 421 | QT_END_NAMESPACE |
| 422 | |
| 423 | #endif // QT3DRENDER_RENDER_RHI_RENDERER_H |
| 424 | |