1 | // Copyright (C) 2020 Klaralvdalens Datakonsult AB (KDAB). |
2 | // Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). |
3 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
4 | |
5 | #ifndef QT3DRENDER_RENDER_RHI_RENDERVIEW_H |
6 | #define QT3DRENDER_RENDER_RHI_RENDERVIEW_H |
7 | |
8 | // |
9 | // W A R N I N G |
10 | // ------------- |
11 | // |
12 | // This file is not part of the Qt API. It exists for the convenience |
13 | // of other Qt classes. This header file may change from version to |
14 | // version without notice, or even be removed. |
15 | // |
16 | // We mean it. |
17 | // |
18 | |
19 | #include <Qt3DRender/qparameter.h> |
20 | #include <Qt3DRender/qclearbuffers.h> |
21 | #include <Qt3DRender/qlayerfilter.h> |
22 | #include <Qt3DRender/private/clearbuffers_p.h> |
23 | #include <Qt3DRender/private/cameralens_p.h> |
24 | #include <Qt3DRender/private/attachmentpack_p.h> |
25 | #include <Qt3DRender/private/handle_types_p.h> |
26 | #include <Qt3DRender/private/qsortpolicy_p.h> |
27 | #include <Qt3DRender/private/lightsource_p.h> |
28 | #include <Qt3DRender/private/qmemorybarrier_p.h> |
29 | #include <Qt3DRender/private/qrendercapture_p.h> |
30 | #include <Qt3DRender/private/qblitframebuffer_p.h> |
31 | #include <Qt3DRender/private/qwaitfence_p.h> |
32 | |
33 | #include <Qt3DCore/private/aligned_malloc_p.h> |
34 | |
35 | #include <renderer_p.h> |
36 | // TODO: Move out once this is all refactored |
37 | #include <Qt3DRender/private/renderviewjobutils_p.h> |
38 | |
39 | #include <vector> |
40 | #include <QSurface> |
41 | #include <QMutex> |
42 | #include <QColor> |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | |
46 | namespace Qt3DRender { |
47 | |
48 | class QRenderPass; |
49 | |
50 | namespace Render { |
51 | |
52 | class NodeManagers; |
53 | class RenderPassFilter; |
54 | class TechniqueFilter; |
55 | class ViewportNode; |
56 | class Effect; |
57 | class RenderPass; |
58 | |
59 | namespace Rhi { |
60 | |
61 | class Renderer; |
62 | class RenderCommand; |
63 | class RHIShader; |
64 | |
65 | typedef QPair<ShaderUniform, QVariant> ActivePropertyContent; |
66 | typedef QPair<QString, ActivePropertyContent> ActiveProperty; |
67 | |
68 | using EntityRenderCommandData = Render::EntityRenderCommandData<RenderCommand>; |
69 | using EntityRenderCommandDataView = Render::EntityRenderCommandDataView<RenderCommand>; |
70 | using EntityRenderCommandDataViewPtr = Render::EntityRenderCommandDataViewPtr<RenderCommand>; |
71 | using EntityRenderCommandDataSubView = Render::EntityRenderCommandDataSubView<RenderCommand>; |
72 | |
73 | struct Q_AUTOTEST_EXPORT ClearBufferInfo |
74 | { |
75 | int drawBufferIndex = 0; |
76 | QRenderTargetOutput::AttachmentPoint attchmentPoint = QRenderTargetOutput::Color0; |
77 | QVector4D clearColor; |
78 | }; |
79 | |
80 | struct Q_AUTOTEST_EXPORT BlitFramebufferInfo |
81 | { |
82 | Qt3DCore::QNodeId sourceRenderTargetId; |
83 | Qt3DCore::QNodeId destinationRenderTargetId; |
84 | QRect sourceRect; |
85 | QRect destinationRect; |
86 | Qt3DRender::QRenderTargetOutput::AttachmentPoint sourceAttachmentPoint; |
87 | Qt3DRender::QRenderTargetOutput::AttachmentPoint destinationAttachmentPoint; |
88 | QBlitFramebuffer::InterpolationMethod interpolationMethod; |
89 | }; |
90 | |
91 | struct RenderViewUBO |
92 | { |
93 | float viewMatrix[16]; |
94 | float projectionMatrix[16]; |
95 | float uncorrectedProjectionMatrix[16]; |
96 | float clipCorrectionMatrix[16]; |
97 | float viewProjectionMatrix[16]; |
98 | float inverseViewMatrix[16]; |
99 | float inverseProjectionMatrix[16]; |
100 | float inverseViewProjectionMatrix[16]; |
101 | float viewportMatrix[16]; |
102 | float inverseViewportMatrix[16]; |
103 | float textureTransformMatrix[4]; |
104 | float eyePosition[3]; |
105 | float aspectRatio; |
106 | float gamma; |
107 | float exposure; |
108 | float time; |
109 | float yUpInNDC; |
110 | float yUpInFBO; |
111 | }; |
112 | static_assert(sizeof(RenderViewUBO) == sizeof(float) * (10 * 16 + 1 * 4 + 1 * 3 + 6 * 1), |
113 | "UBO doesn't match std140" ); |
114 | |
115 | class Q_AUTOTEST_EXPORT RenderView |
116 | { |
117 | public: |
118 | RenderView(); |
119 | ~RenderView(); |
120 | |
121 | QT3D_ALIGNED_MALLOC_AND_FREE() |
122 | |
123 | static void setRenderViewConfigFromFrameGraphLeafNode(RenderView *rv, |
124 | const FrameGraphNode *fgLeaf); |
125 | |
126 | // TODO: Add a way to specify a sort predicate for the RenderCommands |
127 | void sort(); |
128 | |
129 | void setRenderer(Renderer *renderer); |
130 | inline void setSurfaceSize(const QSize &size) noexcept { m_surfaceSize = size; } |
131 | inline Renderer *renderer() const noexcept { return m_renderer; } |
132 | inline NodeManagers *nodeManagers() const noexcept { return m_manager; } |
133 | inline const QSize &surfaceSize() const noexcept { return m_surfaceSize; } |
134 | inline void setDevicePixelRatio(qreal r) noexcept { m_devicePixelRatio = r; } |
135 | inline qreal devicePixelRatio() const noexcept { return m_devicePixelRatio; } |
136 | |
137 | inline void setRenderCameraLens(CameraLens *renderCameraLens) noexcept { m_renderCameraLens = renderCameraLens; } |
138 | inline CameraLens *renderCameraLens() const noexcept { return m_renderCameraLens; } |
139 | |
140 | inline void setRenderCameraEntity(Entity *renderCameraNode) noexcept { m_renderCameraNode = renderCameraNode; } |
141 | inline Entity *renderCameraEntity() const noexcept { return m_renderCameraNode; } |
142 | |
143 | inline void setViewMatrix(const Matrix4x4 &viewMatrix) noexcept { m_viewMatrix = viewMatrix; } |
144 | inline Matrix4x4 viewMatrix() const noexcept { return m_viewMatrix; } |
145 | |
146 | inline void setViewProjectionMatrix(const Matrix4x4 &viewProjectionMatrix) noexcept { m_viewProjectionMatrix = viewProjectionMatrix; } |
147 | inline Matrix4x4 viewProjectionMatrix() const noexcept { return m_viewProjectionMatrix; } |
148 | |
149 | inline void setEyePosition(const Vector3D &eyePos) noexcept { m_eyePos = eyePos; } |
150 | inline Vector3D eyePosition() const noexcept { return m_eyePos; } |
151 | |
152 | inline void setEyeViewDirection(const Vector3D &dir) noexcept { m_eyeViewDir = dir; } |
153 | inline Vector3D eyeViewDirection() const noexcept { return m_eyeViewDir; } |
154 | |
155 | inline void appendLayerFilter(const Qt3DCore::QNodeId layerFilterId) noexcept { m_layerFilterIds.push_back(t: layerFilterId); } |
156 | inline Qt3DCore::QNodeIdVector layerFilters() const noexcept { return m_layerFilterIds; } |
157 | |
158 | inline void appendProximityFilterId(const Qt3DCore::QNodeId proximityFilterId) { m_proximityFilterIds.push_back(t: proximityFilterId); } |
159 | inline Qt3DCore::QNodeIdVector proximityFilterIds() const { return m_proximityFilterIds; } |
160 | |
161 | inline void setRenderPassFilter(const RenderPassFilter *rpFilter) noexcept { m_passFilter = rpFilter; } |
162 | inline const RenderPassFilter *renderPassFilter() const noexcept { return m_passFilter; } |
163 | |
164 | inline void setTechniqueFilter(const TechniqueFilter *filter) noexcept { m_techniqueFilter = filter; } |
165 | inline const TechniqueFilter *techniqueFilter() const noexcept { return m_techniqueFilter; } |
166 | |
167 | inline void setRenderCommandDataView(const EntityRenderCommandDataViewPtr &renderCommandDataView) noexcept { m_renderCommandDataView = renderCommandDataView; } |
168 | inline EntityRenderCommandDataViewPtr renderCommandDataView() const noexcept { return m_renderCommandDataView; } |
169 | |
170 | RenderStateSet *getOrCreateStateSet(); |
171 | RenderStateSet *stateSet() const noexcept { return m_stateSet.data(); } |
172 | |
173 | inline bool noDraw() const noexcept { return m_noDraw; } |
174 | void setNoDraw(bool noDraw) noexcept { m_noDraw = noDraw; } |
175 | |
176 | inline bool isCompute() const noexcept { return m_compute; } |
177 | void setCompute(bool compute) noexcept { m_compute = compute; } |
178 | |
179 | void setComputeWorkgroups(int x, int y, int z) noexcept { m_workGroups[0] = x; m_workGroups[1] = y; m_workGroups[2] = z; } |
180 | const int *computeWorkGroups() const noexcept { return m_workGroups; } |
181 | inline bool frustumCulling() const noexcept { return m_frustumCulling; } |
182 | void setFrustumCulling(bool frustumCulling) noexcept { m_frustumCulling = frustumCulling; } |
183 | bool showDebugOverlay() const noexcept { return m_showDebugOverlay; } |
184 | void setShowDebugOverlay(bool showDebugOverlay) noexcept { m_showDebugOverlay = showDebugOverlay; } |
185 | |
186 | inline void setMaterialParameterTable(const MaterialParameterGathererData ¶meters) noexcept { m_parameters = parameters; } |
187 | |
188 | // TODO: Get rid of this overly complex memory management by splitting out the |
189 | // InnerData as a RenderViewConfig struct. This can be created by setRenderViewConfigFromFrameGraphLeafNode |
190 | // and passed along with the RenderView to the functions that populate the renderview |
191 | inline void setViewport(const QRectF &vp) noexcept { m_viewport = vp; } |
192 | inline QRectF viewport() const noexcept { return m_viewport; } |
193 | |
194 | inline float gamma() const noexcept { return m_gamma; } |
195 | inline void setGamma(float gamma) noexcept { m_gamma = gamma; } |
196 | |
197 | // depth and stencil ClearBuffers are cached locally |
198 | // color ClearBuffers are collected, as there may be multiple |
199 | // color buffers to be cleared. we need to apply all these at rendering |
200 | void addClearBuffers(const ClearBuffers *cb); |
201 | inline const std::vector<ClearBufferInfo> &specificClearColorBufferInfo() const { return m_specificClearColorBuffers; } |
202 | inline std::vector<ClearBufferInfo> &specificClearColorBufferInfo() { return m_specificClearColorBuffers; } |
203 | inline ClearBufferInfo globalClearColorBufferInfo() const { return m_globalClearColorBuffer; } |
204 | |
205 | inline QClearBuffers::BufferTypeFlags clearTypes() const { return m_clearBuffer; } |
206 | inline float clearDepthValue() const { return m_clearDepthValue; } |
207 | inline int clearStencilValue() const { return m_clearStencilValue; } |
208 | |
209 | RenderPassList passesAndParameters(ParameterInfoList *parameter, Entity *node, bool useDefaultMaterials = true); |
210 | |
211 | EntityRenderCommandData buildDrawRenderCommands(const Entity **entities, |
212 | int offset, int count) const; |
213 | EntityRenderCommandData buildComputeRenderCommands(const Entity **entities, |
214 | int offset, int count) const; |
215 | |
216 | void updateRenderCommand(const EntityRenderCommandDataSubView &subView); |
217 | |
218 | void setRenderTargetId(Qt3DCore::QNodeId renderTargetId) noexcept { m_renderTarget = renderTargetId; } |
219 | Qt3DCore::QNodeId renderTargetId() const noexcept { return m_renderTarget; } |
220 | |
221 | void addSortType(const QList<Qt3DRender::QSortPolicy::SortType> &sortTypes) { Qt3DCore::append(destination&: m_sortingTypes, source: sortTypes); } |
222 | |
223 | void setSurface(QSurface *surface) { m_surface = surface; } |
224 | QSurface *surface() const { return m_surface; } |
225 | |
226 | void setLightSources(const std::vector<LightSource> &lightSources) noexcept { m_lightSources = lightSources; } |
227 | void setEnvironmentLight(EnvironmentLight *environmentLight) noexcept { m_environmentLight = environmentLight; } |
228 | |
229 | void updateMatrices(); |
230 | |
231 | inline void setRenderCaptureNodeId(const Qt3DCore::QNodeId nodeId) noexcept { m_renderCaptureNodeId = nodeId; } |
232 | inline const Qt3DCore::QNodeId renderCaptureNodeId() const noexcept { return m_renderCaptureNodeId; } |
233 | inline void setRenderCaptureRequest(const QRenderCaptureRequest& request) noexcept { m_renderCaptureRequest = request; } |
234 | inline const QRenderCaptureRequest renderCaptureRequest() const noexcept { return m_renderCaptureRequest; } |
235 | |
236 | |
237 | bool isDownloadBuffersEnable() const; |
238 | void setIsDownloadBuffersEnable(bool isDownloadBuffersEnable); |
239 | |
240 | BlitFramebufferInfo blitFrameBufferInfo() const; |
241 | void setBlitFrameBufferInfo(const BlitFramebufferInfo &blitFrameBufferInfo); |
242 | |
243 | bool hasBlitFramebufferInfo() const; |
244 | void setHasBlitFramebufferInfo(bool hasBlitFramebufferInfo); |
245 | |
246 | bool shouldSkipSubmission() const; |
247 | |
248 | template<typename F> |
249 | inline void forEachCommand(F func) const |
250 | { |
251 | if (!m_renderCommandDataView) |
252 | return; |
253 | m_renderCommandDataView->forEachCommand(func); |
254 | } |
255 | |
256 | template<typename F> |
257 | inline void forEachCommand(F func) |
258 | { |
259 | if (!m_renderCommandDataView) |
260 | return; |
261 | m_renderCommandDataView->forEachCommand(func); |
262 | } |
263 | |
264 | inline int commandCount() const { return m_renderCommandDataView ? int(m_renderCommandDataView->size()) : 0; } |
265 | |
266 | inline const RenderViewUBO *renderViewUBO() const { return &m_renderViewUBO; } |
267 | |
268 | private: |
269 | void setShaderAndUniforms(RenderCommand *command, ParameterInfoList ¶meters, const Entity *entity, |
270 | const std::vector<LightSource> &activeLightSources, |
271 | EnvironmentLight *environmentLight) const; |
272 | |
273 | Renderer *m_renderer = nullptr; |
274 | NodeManagers *m_manager = nullptr; |
275 | EntityRenderCommandDataViewPtr m_renderCommandDataView; |
276 | |
277 | QSize m_surfaceSize; |
278 | float m_devicePixelRatio = 1.0f; |
279 | QRectF m_viewport = QRectF(0.0f, 0.0f, 1.0f, 1.0f); |
280 | float m_gamma = 2.2f; |
281 | |
282 | Qt3DCore::QNodeId m_renderCaptureNodeId; |
283 | QRenderCaptureRequest m_renderCaptureRequest; |
284 | bool m_isDownloadBuffersEnable = false; |
285 | |
286 | bool m_hasBlitFramebufferInfo = false; |
287 | BlitFramebufferInfo m_blitFrameBufferInfo; |
288 | |
289 | QSurface *m_surface = nullptr; |
290 | Qt3DCore::QNodeId m_renderTarget; |
291 | AttachmentPack m_attachmentPack; |
292 | QClearBuffers::BufferTypeFlags m_clearBuffer = QClearBuffers::None; |
293 | float m_clearDepthValue = 1.0f; |
294 | int m_clearStencilValue = 0; |
295 | ClearBufferInfo m_globalClearColorBuffer; // global ClearColor |
296 | std::vector<ClearBufferInfo> m_specificClearColorBuffers; // different draw buffers with distinct colors |
297 | |
298 | QScopedPointer<RenderStateSet> m_stateSet; |
299 | CameraLens *m_renderCameraLens = nullptr; |
300 | Entity *m_renderCameraNode = nullptr; |
301 | const TechniqueFilter *m_techniqueFilter = nullptr; |
302 | const RenderPassFilter *m_passFilter = nullptr; |
303 | bool m_noDraw = false; |
304 | bool m_compute = false; |
305 | bool m_frustumCulling = false; |
306 | bool m_showDebugOverlay = false; |
307 | int m_workGroups[3] = { 1, 1, 1}; |
308 | std::vector<Qt3DRender::QSortPolicy::SortType> m_sortingTypes; |
309 | Qt3DCore::QNodeIdVector m_proximityFilterIds; |
310 | Qt3DCore::QNodeIdVector m_layerFilterIds; |
311 | Matrix4x4 m_viewMatrix; |
312 | Matrix4x4 m_viewProjectionMatrix; |
313 | Matrix4x4 m_clipCorrectionMatrix; |
314 | Vector3D m_eyePos; |
315 | Vector3D m_eyeViewDir; |
316 | |
317 | MaterialParameterGathererData m_parameters; |
318 | mutable std::vector<LightSource> m_lightSources; |
319 | EnvironmentLight *m_environmentLight = nullptr; |
320 | |
321 | RenderViewUBO m_renderViewUBO; |
322 | |
323 | void setUniformValue(ShaderParameterPack &uniformPack, int nameId, |
324 | const UniformValue &value) const; |
325 | void setUniformBlockValue(ShaderParameterPack &uniformPack, const RHIShader *shader, |
326 | const ShaderUniformBlock &block, const UniformValue &value) const; |
327 | void setShaderStorageValue(ShaderParameterPack &uniformPack, const RHIShader *shader, |
328 | const ShaderStorageBlock &block, const UniformValue &value) const; |
329 | void setShaderDataValue(ShaderParameterPack &uniformPack, |
330 | const ShaderUniformBlock &block, |
331 | const Qt3DCore::QNodeId &shaderDataId) const; |
332 | void setDefaultUniformBlockShaderDataValue(ShaderParameterPack &uniformPack, |
333 | const RHIShader *shader, |
334 | ShaderData *shaderData, |
335 | const QString &structName) const; |
336 | void applyParameter(const Parameter *param, RenderCommand *command, |
337 | const RHIShader *shader) const noexcept; |
338 | }; |
339 | |
340 | } // namespace Rhi |
341 | } // namespace Render |
342 | } // namespace Qt3DRender |
343 | |
344 | QT_END_NAMESPACE |
345 | |
346 | #endif // QT3DRENDER_RENDER_RHI_ENDERVIEW_H |
347 | |