1 | // Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
---|---|
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #ifndef SCENE3DSGMATERIAL_H |
5 | #define SCENE3DSGMATERIAL_H |
6 | |
7 | // |
8 | // W A R N I N G |
9 | // ------------- |
10 | // |
11 | // This file is not part of the Qt API. It exists purely as an |
12 | // implementation detail. This header file may change from version to |
13 | // version without notice, or even be removed. |
14 | // |
15 | // We mean it. |
16 | // |
17 | |
18 | #include <QtQuick/QSGMaterial> |
19 | #include <QtQuick/qsgtexture.h> |
20 | |
21 | #include <scene3dsgmaterialshader_p.h> |
22 | |
23 | QT_BEGIN_NAMESPACE |
24 | |
25 | namespace Qt3DRender { |
26 | |
27 | class Scene3DSGMaterial : public QSGMaterial |
28 | { |
29 | public: |
30 | Scene3DSGMaterial(); |
31 | |
32 | void setTexture(QSGTexture *texture) |
33 | { |
34 | m_texture = texture; |
35 | setFlag(flags: Blending, on: m_texture ? m_texture->hasAlphaChannel() : false); |
36 | } |
37 | |
38 | QSGTexture *texture() const noexcept { return m_texture; } |
39 | QSGMaterialType *type() const final { return &Scene3DSGMaterialShader::type; } |
40 | QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const final; |
41 | |
42 | void show() { m_visible = true; } |
43 | bool visible() const { return m_visible; } |
44 | |
45 | private: |
46 | QSGTexture *m_texture; |
47 | bool m_visible; |
48 | }; |
49 | |
50 | } // namespace Qt3DRender |
51 | |
52 | QT_END_NAMESPACE |
53 | |
54 | #endif // SCENE3DSGMATERIAL_H |
55 |