| 1 | // Copyright (C) 2015 Paul Lemire paul.lemire350@gmail.com |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "trianglesvisitor_p.h" |
| 5 | #include <Qt3DCore/qentity.h> |
| 6 | #include <Qt3DRender/qgeometryrenderer.h> |
| 7 | #include <Qt3DRender/private/managers_p.h> |
| 8 | #include <Qt3DRender/private/nodemanagers_p.h> |
| 9 | #include <Qt3DRender/private/buffermanager_p.h> |
| 10 | #include <Qt3DRender/private/pickingproxy_p.h> |
| 11 | #include <Qt3DRender/private/geometryrenderer_p.h> |
| 12 | #include <Qt3DRender/private/geometryrenderermanager_p.h> |
| 13 | #include <Qt3DRender/private/geometry_p.h> |
| 14 | #include <Qt3DRender/private/attribute_p.h> |
| 15 | #include <Qt3DRender/private/buffer_p.h> |
| 16 | #include <Qt3DRender/private/visitorutils_p.h> |
| 17 | #include <Qt3DRender/private/bufferutils_p.h> |
| 18 | |
| 19 | QT_BEGIN_NAMESPACE |
| 20 | |
| 21 | |
| 22 | namespace Qt3DRender { |
| 23 | |
| 24 | namespace Render { |
| 25 | |
| 26 | using namespace Qt3DCore; |
| 27 | |
| 28 | namespace { |
| 29 | |
| 30 | bool isTriangleBased(Qt3DRender::QGeometryRenderer::PrimitiveType type) noexcept |
| 31 | { |
| 32 | switch (type) { |
| 33 | case Qt3DRender::QGeometryRenderer::Triangles: |
| 34 | case Qt3DRender::QGeometryRenderer::TriangleStrip: |
| 35 | case Qt3DRender::QGeometryRenderer::TriangleFan: |
| 36 | case Qt3DRender::QGeometryRenderer::TrianglesAdjacency: |
| 37 | case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: |
| 38 | return true; |
| 39 | default: |
| 40 | return false; |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | // TO DO: Add methods for triangle strip adjacency |
| 45 | // What about primitive restart ? |
| 46 | |
| 47 | // indices, vertices are already offset |
| 48 | template<typename index, typename vertex> |
| 49 | void traverseTrianglesIndexed(index *indices, |
| 50 | vertex *vertices, |
| 51 | const BufferInfo &indexInfo, |
| 52 | const BufferInfo &vertexInfo, |
| 53 | TrianglesVisitor* visitor) |
| 54 | { |
| 55 | uint i = 0; |
| 56 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 57 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
| 58 | |
| 59 | uint ndx[3]; |
| 60 | Vector3D abc[3]; |
| 61 | while (i < indexInfo.count) { |
| 62 | for (uint u = 0; u < 3; ++u) { |
| 63 | ndx[u] = indices[i + u]; |
| 64 | uint idx = ndx[u] * verticesStride; |
| 65 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 66 | abc[u][j] = vertices[idx + j]; |
| 67 | } |
| 68 | } |
| 69 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 70 | i += 3; |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | // vertices are already offset |
| 75 | template<typename vertex> |
| 76 | void traverseTriangles(vertex *vertices, |
| 77 | const BufferInfo &vertexInfo, |
| 78 | TrianglesVisitor* visitor) |
| 79 | { |
| 80 | uint i = 0; |
| 81 | |
| 82 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 83 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
| 84 | |
| 85 | uint ndx[3]; |
| 86 | Vector3D abc[3]; |
| 87 | while (i < vertexInfo.count) { |
| 88 | for (uint u = 0; u < 3; ++u) { |
| 89 | ndx[u] = (i + u); |
| 90 | uint idx = ndx[u] * verticesStride; |
| 91 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 92 | abc[u][j] = vertices[idx + j]; |
| 93 | } |
| 94 | } |
| 95 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 96 | i += 3; |
| 97 | } |
| 98 | } |
| 99 | |
| 100 | static inline bool checkDegenerate(const uint ndx[3], const uint idx, const uint u) |
| 101 | { |
| 102 | for (uint j = 0; j < u; ++j) { |
| 103 | if (idx == ndx[j]) |
| 104 | return true; |
| 105 | } |
| 106 | return false; |
| 107 | } |
| 108 | |
| 109 | // indices, vertices are already offset |
| 110 | template<typename index, typename vertex> |
| 111 | void traverseTriangleStripIndexed(index *indices, |
| 112 | vertex *vertices, |
| 113 | const BufferInfo &indexInfo, |
| 114 | const BufferInfo &vertexInfo, |
| 115 | TrianglesVisitor* visitor) |
| 116 | { |
| 117 | uint i = 0; |
| 118 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 119 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
| 120 | |
| 121 | uint ndx[3]; |
| 122 | Vector3D abc[3]; |
| 123 | while (i < indexInfo.count - 2) { |
| 124 | if (indexInfo.restartEnabled && indexInfo.restartIndexValue == static_cast<int>(indices[i + 2])) { |
| 125 | i += 3; |
| 126 | continue; |
| 127 | } |
| 128 | bool degenerate = false; |
| 129 | for (uint u = 0; u < 3; ++u) { |
| 130 | ndx[u] = indices[i + u]; |
| 131 | if (checkDegenerate(ndx, idx: ndx[u], u)) { |
| 132 | degenerate = true; |
| 133 | break; |
| 134 | } |
| 135 | uint idx = ndx[u] * verticesStride; |
| 136 | for (uint j = 0; j < maxVerticesDataSize; ++j) |
| 137 | abc[u][j] = vertices[idx + j]; |
| 138 | } |
| 139 | if (!degenerate) |
| 140 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 141 | ++i; |
| 142 | } |
| 143 | } |
| 144 | |
| 145 | // vertices are already offset |
| 146 | template<typename vertex> |
| 147 | void traverseTriangleStrip(vertex *vertices, |
| 148 | const BufferInfo &vertexInfo, |
| 149 | TrianglesVisitor* visitor) |
| 150 | { |
| 151 | uint i = 0; |
| 152 | |
| 153 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 154 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
| 155 | |
| 156 | uint ndx[3]; |
| 157 | Vector3D abc[3]; |
| 158 | while (i < vertexInfo.count - 2) { |
| 159 | for (uint u = 0; u < 3; ++u) { |
| 160 | ndx[u] = (i + u); |
| 161 | uint idx = ndx[u] * verticesStride; |
| 162 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 163 | abc[u][j] = vertices[idx + j]; |
| 164 | } |
| 165 | } |
| 166 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 167 | ++i; |
| 168 | } |
| 169 | } |
| 170 | |
| 171 | // indices, vertices are already offset |
| 172 | template<typename index, typename vertex> |
| 173 | void traverseTriangleFanIndexed(index *indices, |
| 174 | vertex *vertices, |
| 175 | const BufferInfo &indexInfo, |
| 176 | const BufferInfo &vertexInfo, |
| 177 | TrianglesVisitor* visitor) |
| 178 | { |
| 179 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 180 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
| 181 | |
| 182 | uint ndx[3]; |
| 183 | Vector3D abc[3]; |
| 184 | |
| 185 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 186 | abc[0][j] = vertices[static_cast<int>(indices[0]) * verticesStride + j]; |
| 187 | } |
| 188 | ndx[0] = indices[0]; |
| 189 | uint i = 1; |
| 190 | while (i < indexInfo.count - 1) { |
| 191 | if (indexInfo.restartEnabled && indexInfo.restartIndexValue == static_cast<int>(indices[i + 1])) { |
| 192 | ndx[0] = indices[i + 2]; |
| 193 | i += 3; |
| 194 | continue; |
| 195 | } |
| 196 | for (uint u = 0; u < 2; ++u) { |
| 197 | ndx[u + 1] = indices[i + u]; |
| 198 | uint idx = ndx[u + 1] * verticesStride; |
| 199 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 200 | abc[u + 1][j] = vertices[idx + j]; |
| 201 | } |
| 202 | } |
| 203 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 204 | ++i; |
| 205 | } |
| 206 | } |
| 207 | |
| 208 | // vertices are already offset |
| 209 | template<typename vertex> |
| 210 | void traverseTriangleFan(vertex *vertices, |
| 211 | const BufferInfo &vertexInfo, |
| 212 | TrianglesVisitor* visitor) |
| 213 | { |
| 214 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 215 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
| 216 | |
| 217 | uint ndx[3]; |
| 218 | Vector3D abc[3]; |
| 219 | |
| 220 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 221 | abc[0][j] = vertices[j]; |
| 222 | } |
| 223 | ndx[0] = 0; |
| 224 | |
| 225 | uint i = 1; |
| 226 | while (i < vertexInfo.count - 1) { |
| 227 | for (uint u = 0; u < 2; ++u) { |
| 228 | ndx[u + 1] = (i + u); |
| 229 | uint idx = ndx[u + 1] * verticesStride; |
| 230 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 231 | abc[u + 1][j] = vertices[idx + j]; |
| 232 | } |
| 233 | } |
| 234 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 235 | i += 1; |
| 236 | } |
| 237 | } |
| 238 | |
| 239 | // indices, vertices are already offset |
| 240 | template<typename index, typename vertex> |
| 241 | void traverseTriangleAdjacencyIndexed(index *indices, |
| 242 | vertex *vertices, |
| 243 | const BufferInfo &indexInfo, |
| 244 | const BufferInfo &vertexInfo, |
| 245 | TrianglesVisitor* visitor) |
| 246 | { |
| 247 | uint i = 0; |
| 248 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 249 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(vertex) : maxVerticesDataSize; |
| 250 | |
| 251 | uint ndx[3]; |
| 252 | Vector3D abc[3]; |
| 253 | while (i < indexInfo.count) { |
| 254 | for (uint u = 0; u < 6; u += 2) { |
| 255 | ndx[u / 2] = indices[i + u]; |
| 256 | uint idx = ndx[u / 2] * verticesStride; |
| 257 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 258 | abc[u / 2][j] = vertices[idx + j]; |
| 259 | } |
| 260 | } |
| 261 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 262 | i += 6; |
| 263 | } |
| 264 | } |
| 265 | |
| 266 | // vertices are already offset |
| 267 | template<typename Vertex> |
| 268 | void traverseTriangleAdjacency(Vertex *vertices, |
| 269 | const BufferInfo &vertexInfo, |
| 270 | TrianglesVisitor* visitor) |
| 271 | { |
| 272 | uint i = 0; |
| 273 | |
| 274 | const uint maxVerticesDataSize = qMin(a: vertexInfo.dataSize, b: 3U); |
| 275 | const uint verticesStride = vertexInfo.byteStride ? vertexInfo.byteStride / sizeof(Vertex) : maxVerticesDataSize; |
| 276 | |
| 277 | uint ndx[3]; |
| 278 | Vector3D abc[3]; |
| 279 | while (i < vertexInfo.count) { |
| 280 | for (uint u = 0; u < 6; u += 2) { |
| 281 | ndx[u / 2] = (i + u); |
| 282 | uint idx = ndx[u / 2] * verticesStride; |
| 283 | for (uint j = 0; j < maxVerticesDataSize; ++j) { |
| 284 | abc[u / 2][j] = vertices[idx + j]; |
| 285 | } |
| 286 | } |
| 287 | visitor->visit(andx: ndx[2], a: abc[2], bndx: ndx[1], b: abc[1], cndx: ndx[0], c: abc[0]); |
| 288 | i += 6; |
| 289 | } |
| 290 | } |
| 291 | |
| 292 | template<typename Coordinate> |
| 293 | Vector4D readCoordinate(const BufferInfo &info, Coordinate *coordinates, uint index) |
| 294 | { |
| 295 | const uint stride = info.byteStride ? info.byteStride / sizeof(Coordinate) : info.dataSize; |
| 296 | Vector4D ret(0, 0, 0, 1.0f); |
| 297 | coordinates += stride * index; |
| 298 | for (uint e = 0; e < info.dataSize; ++e) |
| 299 | ret[e] = coordinates[e]; |
| 300 | return ret; |
| 301 | } |
| 302 | |
| 303 | |
| 304 | template <QAttribute::VertexBaseType> struct EnumToType; |
| 305 | template <> struct EnumToType<QAttribute::Byte> { typedef const char type; }; |
| 306 | template <> struct EnumToType<QAttribute::UnsignedByte> { typedef const uchar type; }; |
| 307 | template <> struct EnumToType<QAttribute::Short> { typedef const short type; }; |
| 308 | template <> struct EnumToType<QAttribute::UnsignedShort> { typedef const ushort type; }; |
| 309 | template <> struct EnumToType<QAttribute::Int> { typedef const int type; }; |
| 310 | template <> struct EnumToType<QAttribute::UnsignedInt> { typedef const uint type; }; |
| 311 | template <> struct EnumToType<QAttribute::Float> { typedef const float type; }; |
| 312 | template <> struct EnumToType<QAttribute::Double> { typedef const double type; }; |
| 313 | |
| 314 | template<QAttribute::VertexBaseType v> |
| 315 | typename EnumToType<v>::type *castToType(const QByteArray &u, uint byteOffset) |
| 316 | { |
| 317 | return reinterpret_cast< typename EnumToType<v>::type *>(u.constData() + byteOffset); |
| 318 | } |
| 319 | |
| 320 | Vector4D readBuffer(const BufferInfo &info, uint index) |
| 321 | { |
| 322 | switch (info.type) { |
| 323 | case QAttribute::Byte: |
| 324 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Byte>(u: info.data, byteOffset: info.byteOffset), index); |
| 325 | case QAttribute::UnsignedByte: |
| 326 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::UnsignedByte>(u: info.data, byteOffset: info.byteOffset), index); |
| 327 | case QAttribute::Short: |
| 328 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Short>(u: info.data, byteOffset: info.byteOffset), index); |
| 329 | case QAttribute::UnsignedShort: |
| 330 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::UnsignedShort>(u: info.data, byteOffset: info.byteOffset), index); |
| 331 | case QAttribute::Int: |
| 332 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Int>(u: info.data, byteOffset: info.byteOffset), index); |
| 333 | case QAttribute::UnsignedInt: |
| 334 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::UnsignedInt>(u: info.data, byteOffset: info.byteOffset), index); |
| 335 | case QAttribute::Float: |
| 336 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Float>(u: info.data, byteOffset: info.byteOffset), index); |
| 337 | case QAttribute::Double: |
| 338 | return readCoordinate(info, coordinates: BufferTypeInfo::castToType<QAttribute::Double>(u: info.data, byteOffset: info.byteOffset), index); |
| 339 | default: |
| 340 | break; |
| 341 | } |
| 342 | return Vector4D(); |
| 343 | } |
| 344 | |
| 345 | template<typename Index, typename Visitor> |
| 346 | struct IndexedVertexExecutor |
| 347 | { |
| 348 | template<typename Vertex> |
| 349 | void operator ()(const BufferInfo &vertexInfo, Vertex * vertices) |
| 350 | { |
| 351 | switch (m_primitiveType) { |
| 352 | case Qt3DRender::QGeometryRenderer::Triangles: |
| 353 | traverseTrianglesIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor); |
| 354 | return; |
| 355 | case Qt3DRender::QGeometryRenderer::TriangleStrip: |
| 356 | traverseTriangleStripIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor); |
| 357 | return; |
| 358 | case Qt3DRender::QGeometryRenderer::TriangleFan: |
| 359 | traverseTriangleFanIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor); |
| 360 | return; |
| 361 | case Qt3DRender::QGeometryRenderer::TrianglesAdjacency: |
| 362 | traverseTriangleAdjacencyIndexed(m_indices, vertices, m_indexBufferInfo, vertexInfo, m_visitor); |
| 363 | return; |
| 364 | case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: // fall through |
| 365 | default: |
| 366 | return; |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | BufferInfo m_indexBufferInfo; |
| 371 | Index *m_indices; |
| 372 | Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType; |
| 373 | Visitor* m_visitor; |
| 374 | }; |
| 375 | |
| 376 | template<typename Visitor> |
| 377 | struct IndexExecutor |
| 378 | { |
| 379 | template<typename Index> |
| 380 | void operator ()( const BufferInfo &indexInfo, Index *indices) |
| 381 | { |
| 382 | IndexedVertexExecutor<Index, Visitor> exec; |
| 383 | exec.m_primitiveType = m_primitiveType; |
| 384 | exec.m_indices = indices; |
| 385 | exec.m_indexBufferInfo = indexInfo; |
| 386 | exec.m_visitor = m_visitor; |
| 387 | Qt3DRender::Render::Visitor::processBuffer(m_vertexBufferInfo, exec); |
| 388 | } |
| 389 | |
| 390 | BufferInfo m_vertexBufferInfo; |
| 391 | Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType; |
| 392 | Visitor* m_visitor; |
| 393 | }; |
| 394 | |
| 395 | template<typename Visitor> |
| 396 | struct VertexExecutor |
| 397 | { |
| 398 | template<typename Vertex> |
| 399 | void operator ()(const BufferInfo &vertexInfo, Vertex *vertices) |
| 400 | { |
| 401 | switch (m_primitiveType) { |
| 402 | case Qt3DRender::QGeometryRenderer::Triangles: |
| 403 | traverseTriangles(vertices, vertexInfo, m_visitor); |
| 404 | return; |
| 405 | case Qt3DRender::QGeometryRenderer::TriangleStrip: |
| 406 | traverseTriangleStrip(vertices, vertexInfo, m_visitor); |
| 407 | return; |
| 408 | case Qt3DRender::QGeometryRenderer::TriangleFan: |
| 409 | traverseTriangleFan(vertices, vertexInfo, m_visitor); |
| 410 | return; |
| 411 | case Qt3DRender::QGeometryRenderer::TrianglesAdjacency: |
| 412 | traverseTriangleAdjacency(vertices, vertexInfo, m_visitor); |
| 413 | return; |
| 414 | case Qt3DRender::QGeometryRenderer::TriangleStripAdjacency: // fall through |
| 415 | default: |
| 416 | return; |
| 417 | } |
| 418 | } |
| 419 | |
| 420 | Qt3DRender::QGeometryRenderer::PrimitiveType m_primitiveType; |
| 421 | Visitor* m_visitor; |
| 422 | }; |
| 423 | |
| 424 | } // anonymous |
| 425 | |
| 426 | |
| 427 | TrianglesVisitor::~TrianglesVisitor() |
| 428 | { |
| 429 | |
| 430 | } |
| 431 | |
| 432 | void TrianglesVisitor::apply(const Qt3DCore::QEntity *entity) |
| 433 | { |
| 434 | GeometryRenderer *renderer = m_manager->geometryRendererManager()->lookupResource(id: entity->id()); |
| 435 | apply(renderer, id: entity->id()); |
| 436 | } |
| 437 | |
| 438 | void TrianglesVisitor::apply(const GeometryRenderer *renderer, const Qt3DCore::QNodeId id) |
| 439 | { |
| 440 | m_nodeId = id; |
| 441 | if (renderer && renderer->instanceCount() == 1 && isTriangleBased(type: renderer->primitiveType())) { |
| 442 | Visitor::visitPrimitives<GeometryRenderer, VertexExecutor<TrianglesVisitor>, |
| 443 | IndexExecutor<TrianglesVisitor>, TrianglesVisitor>(manager: m_manager, renderer, visitor: this); |
| 444 | } |
| 445 | } |
| 446 | |
| 447 | void TrianglesVisitor::apply(const PickingProxy *proxy, const QNodeId id) |
| 448 | { |
| 449 | m_nodeId = id; |
| 450 | if (proxy && proxy->instanceCount() == 1 && isTriangleBased(type: static_cast<Qt3DRender::QGeometryRenderer::PrimitiveType>(proxy->primitiveType()))) { |
| 451 | Visitor::visitPrimitives<PickingProxy, VertexExecutor<TrianglesVisitor>, |
| 452 | IndexExecutor<TrianglesVisitor>, TrianglesVisitor>(manager: m_manager, renderer: proxy, visitor: this); |
| 453 | } |
| 454 | } |
| 455 | |
| 456 | bool CoordinateReader::setGeometry(const GeometryRenderer *renderer, const QString &attributeName) |
| 457 | { |
| 458 | if (renderer == nullptr || renderer->instanceCount() != 1 |
| 459 | || !isTriangleBased(type: renderer->primitiveType())) { |
| 460 | return false; |
| 461 | } |
| 462 | |
| 463 | Geometry *geom = m_manager->lookupResource<Geometry, GeometryManager>(id: renderer->geometryId()); |
| 464 | |
| 465 | if (!geom) |
| 466 | return false; |
| 467 | |
| 468 | Attribute *attribute = nullptr; |
| 469 | |
| 470 | const auto attrIds = geom->attributes(); |
| 471 | for (const Qt3DCore::QNodeId &attrId : attrIds) { |
| 472 | attribute = m_manager->lookupResource<Attribute, AttributeManager>(id: attrId); |
| 473 | if (attribute){ |
| 474 | if (attribute->name() == attributeName |
| 475 | || (attributeName == QStringLiteral("default" ) |
| 476 | && attribute->name() == QAttribute::defaultTextureCoordinateAttributeName())) { |
| 477 | break; |
| 478 | } |
| 479 | } |
| 480 | attribute = nullptr; |
| 481 | } |
| 482 | |
| 483 | if (!attribute) |
| 484 | return false; |
| 485 | |
| 486 | m_attribute = attribute; |
| 487 | m_buffer = m_manager->lookupResource<Buffer, BufferManager>(id: attribute->bufferId()); |
| 488 | |
| 489 | m_bufferInfo.data = m_buffer->data(); |
| 490 | m_bufferInfo.type = m_attribute->vertexBaseType(); |
| 491 | m_bufferInfo.byteOffset = m_attribute->byteOffset(); |
| 492 | m_bufferInfo.byteStride = m_attribute->byteStride(); |
| 493 | m_bufferInfo.dataSize = m_attribute->vertexSize(); |
| 494 | m_bufferInfo.count = m_attribute->count(); |
| 495 | return true; |
| 496 | } |
| 497 | |
| 498 | Vector4D CoordinateReader::getCoordinate(uint vertexIndex) |
| 499 | { |
| 500 | return readBuffer(info: m_bufferInfo, index: vertexIndex); |
| 501 | } |
| 502 | |
| 503 | } // namespace Render |
| 504 | |
| 505 | } // namespace Qt3DRender |
| 506 | |
| 507 | QT_END_NAMESPACE |
| 508 | |