| 1 | // Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qshaderprogrambuilder.h" |
| 5 | #include "qshaderprogrambuilder_p.h" |
| 6 | #include "qshaderprogram.h" |
| 7 | #include <QDebug> |
| 8 | #include <QFile> |
| 9 | #include <QFileInfo> |
| 10 | #include <QUrl> |
| 11 | |
| 12 | /*! |
| 13 | \class Qt3DRender::QShaderProgramBuilder |
| 14 | \inmodule Qt3DRender |
| 15 | \brief Generates a Shader Program content from loaded graphs. |
| 16 | \inherits Qt3DCore::QNode |
| 17 | \since 5.10 |
| 18 | |
| 19 | A shader program builder consists of several different shader graphs |
| 20 | used to generate shader code. |
| 21 | |
| 22 | A cache of generated shader code is maintained. Generated shaders are by |
| 23 | defaults saved in |
| 24 | QStandardPaths::writableLocation(QStandardPaths::TempLocation)). This path |
| 25 | can be overridden by setting environment variable QT3D_WRITABLE_CACHE_PATH |
| 26 | to a valid writable path. |
| 27 | |
| 28 | The use of the cache can be disabled by setting environment variable |
| 29 | QT3D_DISABLE_SHADER_CACHE. |
| 30 | |
| 31 | In most cases, changes made to a graph are detected by Qt 3D and a new |
| 32 | cache entry will be generated. One case were this will not happen is when |
| 33 | code snippets included by a graphs are changed. To work around that, |
| 34 | clearing the cache directory or setting environment variable |
| 35 | QT3D_REBUILD_SHADER_CACHE can be used to force shader code to be generated |
| 36 | again. |
| 37 | */ |
| 38 | |
| 39 | /*! |
| 40 | \qmltype ShaderProgramBuilder |
| 41 | \nativetype Qt3DRender::QShaderProgramBuilder |
| 42 | \inqmlmodule Qt3D.Render |
| 43 | \brief Generates a Shader Program content from loaded graphs. |
| 44 | \since 5.10 |
| 45 | |
| 46 | A shader program builder consists of several different shader graphs |
| 47 | used to generate shader code. |
| 48 | |
| 49 | A cache of generated shader code is maintained. Generated shaders are by |
| 50 | defaults saved in |
| 51 | QStandardPaths::writableLocation(QStandardPaths::TempLocation)). This path |
| 52 | can be overridden by setting environment variable QT3D_WRITABLE_CACHE_PATH |
| 53 | to a valid writable path. |
| 54 | |
| 55 | The use of the cache can be disabled by setting environment variable |
| 56 | QT3D_DISABLE_SHADER_CACHE. |
| 57 | |
| 58 | In most cases, changes made to a graph are detected by Qt 3D and a new |
| 59 | cache entry will be generated. One case were this will not happen is when |
| 60 | code snippets included by a graphs are changed. To work around that, |
| 61 | clearing the cache directory or setting environment variable |
| 62 | QT3D_REBUILD_SHADER_CACHE can be used to force shader code to be generated |
| 63 | again. |
| 64 | */ |
| 65 | |
| 66 | QT_BEGIN_NAMESPACE |
| 67 | |
| 68 | namespace Qt3DRender { |
| 69 | |
| 70 | QShaderProgramBuilderPrivate::QShaderProgramBuilderPrivate() |
| 71 | : QNodePrivate(), |
| 72 | m_shaderProgram(nullptr) |
| 73 | { |
| 74 | } |
| 75 | |
| 76 | void QShaderProgramBuilderPrivate::setShaderCode(const QByteArray &code, QShaderProgram::ShaderType type) |
| 77 | { |
| 78 | Q_Q(QShaderProgramBuilder); |
| 79 | const bool blocked = q->blockNotifications(block: true); |
| 80 | |
| 81 | switch (type) { |
| 82 | case QShaderProgram::Vertex: { |
| 83 | m_vertexShaderCode = code; |
| 84 | emit q->vertexShaderCodeChanged(vertexShaderCode: m_vertexShaderCode); |
| 85 | break; |
| 86 | } |
| 87 | case QShaderProgram::Fragment:{ |
| 88 | m_fragmentShaderCode = code; |
| 89 | emit q->fragmentShaderCodeChanged(fragmentShaderCode: m_fragmentShaderCode); |
| 90 | break; |
| 91 | } |
| 92 | case QShaderProgram::Geometry: { |
| 93 | m_geometryShaderCode = code; |
| 94 | emit q->geometryShaderCodeChanged(geometryShaderCode: m_geometryShaderCode); |
| 95 | break; |
| 96 | } |
| 97 | case QShaderProgram::Compute: { |
| 98 | m_computeShaderCode = code; |
| 99 | emit q->computeShaderCodeChanged(computeShaderCode: m_computeShaderCode); |
| 100 | break; |
| 101 | } |
| 102 | case QShaderProgram::TessellationControl: { |
| 103 | m_tessControlShaderCode = code; |
| 104 | emit q->tessellationControlShaderCodeChanged(tessellationControlShaderCode: m_tessControlShaderCode); |
| 105 | break; |
| 106 | } |
| 107 | case QShaderProgram::TessellationEvaluation: { |
| 108 | m_tessEvalShaderCode = code; |
| 109 | emit q->tessellationEvaluationShaderCodeChanged(tessellationEvaluationShaderCode: m_tessEvalShaderCode); |
| 110 | break; |
| 111 | } |
| 112 | } |
| 113 | |
| 114 | q->blockNotifications(block: blocked); |
| 115 | } |
| 116 | |
| 117 | QShaderProgramBuilder::QShaderProgramBuilder(QNode *parent) |
| 118 | : QNode(*new QShaderProgramBuilderPrivate, parent) |
| 119 | { |
| 120 | } |
| 121 | |
| 122 | QShaderProgramBuilder::~QShaderProgramBuilder() |
| 123 | { |
| 124 | } |
| 125 | |
| 126 | /*! \internal */ |
| 127 | QShaderProgramBuilder::QShaderProgramBuilder(QShaderProgramBuilderPrivate &dd, QNode *parent) |
| 128 | : QNode(dd, parent) |
| 129 | { |
| 130 | } |
| 131 | |
| 132 | /*! |
| 133 | \qmlproperty string ShaderProgramBuilder::shaderProgram |
| 134 | |
| 135 | Holds the shader program on which this builder generates code. |
| 136 | */ |
| 137 | /*! |
| 138 | \property Qt3DRender::QShaderProgramBuilder::shaderProgram |
| 139 | |
| 140 | Holds the shader program on which this builder generates code. |
| 141 | */ |
| 142 | void QShaderProgramBuilder::setShaderProgram(QShaderProgram *program) |
| 143 | { |
| 144 | Q_D(QShaderProgramBuilder); |
| 145 | if (program != d->m_shaderProgram) { |
| 146 | |
| 147 | if (d->m_shaderProgram) |
| 148 | d->unregisterDestructionHelper(node: d->m_shaderProgram); |
| 149 | |
| 150 | // We need to add it as a child of the current node if it has been declared inline |
| 151 | // Or not previously added as a child of the current node so that |
| 152 | // 1) The backend gets notified about it's creation |
| 153 | // 2) When the current node is destroyed, it gets destroyed as well |
| 154 | if (program && !program->parent()) |
| 155 | program->setParent(this); |
| 156 | d->m_shaderProgram = program; |
| 157 | |
| 158 | // Ensures proper bookkeeping |
| 159 | if (d->m_shaderProgram) |
| 160 | d->registerDestructionHelper(node: d->m_shaderProgram, func: &QShaderProgramBuilder::setShaderProgram, d->m_shaderProgram); |
| 161 | |
| 162 | emit shaderProgramChanged(shaderProgram: program); |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | QShaderProgram *QShaderProgramBuilder::shaderProgram() const |
| 167 | { |
| 168 | Q_D(const QShaderProgramBuilder); |
| 169 | return d->m_shaderProgram; |
| 170 | } |
| 171 | |
| 172 | /*! |
| 173 | \qmlproperty stringlist ShaderProgramBuilder::enabledLayers |
| 174 | |
| 175 | Holds the list of layers this builder will activate on the shader graphs |
| 176 | during code generation. |
| 177 | */ |
| 178 | /*! |
| 179 | \property Qt3DRender::QShaderProgramBuilder::enabledLayers |
| 180 | |
| 181 | Holds the list of layers this builder will activate on the shader graphs |
| 182 | during code generation. |
| 183 | */ |
| 184 | void QShaderProgramBuilder::setEnabledLayers(const QStringList &layers) |
| 185 | { |
| 186 | Q_D(QShaderProgramBuilder); |
| 187 | if (layers != d->m_enabledLayers) { |
| 188 | d->m_enabledLayers = layers; |
| 189 | emit enabledLayersChanged(layers); |
| 190 | } |
| 191 | } |
| 192 | |
| 193 | QStringList QShaderProgramBuilder::enabledLayers() const |
| 194 | { |
| 195 | Q_D(const QShaderProgramBuilder); |
| 196 | return d->m_enabledLayers; |
| 197 | } |
| 198 | |
| 199 | /*! |
| 200 | \qmlproperty string ShaderProgram::vertexShaderGraph |
| 201 | |
| 202 | Holds the URL to the vertex shader graph used by this shader program builder. |
| 203 | */ |
| 204 | /*! |
| 205 | \property Qt3DRender::QShaderProgramBuilder::vertexShaderGraph |
| 206 | |
| 207 | Holds the URL to the vertex shader graph used by this shader program builder. |
| 208 | */ |
| 209 | void QShaderProgramBuilder::setVertexShaderGraph(const QUrl &vertexShaderGraph) |
| 210 | { |
| 211 | Q_D(QShaderProgramBuilder); |
| 212 | if (vertexShaderGraph != d->m_vertexShaderGraph) { |
| 213 | d->m_vertexShaderGraph = vertexShaderGraph; |
| 214 | emit vertexShaderGraphChanged(vertexShaderGraph); |
| 215 | } |
| 216 | } |
| 217 | |
| 218 | QUrl QShaderProgramBuilder::vertexShaderGraph() const |
| 219 | { |
| 220 | Q_D(const QShaderProgramBuilder); |
| 221 | return d->m_vertexShaderGraph; |
| 222 | } |
| 223 | |
| 224 | /*! |
| 225 | \qmlproperty string ShaderProgram::tessellationControlShaderGraph |
| 226 | |
| 227 | Holds the URL to the tesselation control shader graph used by this shader program builder. |
| 228 | */ |
| 229 | /*! |
| 230 | \property Qt3DRender::QShaderProgramBuilder::tessellationControlShaderGraph |
| 231 | |
| 232 | Holds the URL to the tesselation control shader graph used by this shader program builder. |
| 233 | */ |
| 234 | void QShaderProgramBuilder::setTessellationControlShaderGraph(const QUrl &tessellationControlShaderGraph) |
| 235 | { |
| 236 | Q_D(QShaderProgramBuilder); |
| 237 | if (tessellationControlShaderGraph != d->m_tessControlShaderGraph) { |
| 238 | d->m_tessControlShaderGraph = tessellationControlShaderGraph; |
| 239 | emit tessellationControlShaderGraphChanged(tessellationControlShaderGraph); |
| 240 | } |
| 241 | } |
| 242 | |
| 243 | QUrl QShaderProgramBuilder::tessellationControlShaderGraph() const |
| 244 | { |
| 245 | Q_D(const QShaderProgramBuilder); |
| 246 | return d->m_tessControlShaderGraph; |
| 247 | } |
| 248 | |
| 249 | /*! |
| 250 | \qmlproperty string ShaderProgram::tessellationEvaluationShaderGraph |
| 251 | |
| 252 | Holds the URL to the tesselation evaluation shader graph used by this shader program builder. |
| 253 | */ |
| 254 | /*! |
| 255 | \property Qt3DRender::QShaderProgramBuilder::tessellationEvaluationShaderGraph |
| 256 | |
| 257 | Holds the URL to the tesselation evaluation shader graph used by this shader program builder. |
| 258 | */ |
| 259 | void QShaderProgramBuilder::setTessellationEvaluationShaderGraph(const QUrl &tessellationEvaluationShaderGraph) |
| 260 | { |
| 261 | Q_D(QShaderProgramBuilder); |
| 262 | if (tessellationEvaluationShaderGraph != d->m_tessEvalShaderGraph) { |
| 263 | d->m_tessEvalShaderGraph = tessellationEvaluationShaderGraph; |
| 264 | emit tessellationEvaluationShaderGraphChanged(tessellationEvaluationShaderGraph); |
| 265 | } |
| 266 | } |
| 267 | |
| 268 | QUrl QShaderProgramBuilder::tessellationEvaluationShaderGraph() const |
| 269 | { |
| 270 | Q_D(const QShaderProgramBuilder); |
| 271 | return d->m_tessEvalShaderGraph; |
| 272 | } |
| 273 | |
| 274 | /*! |
| 275 | \qmlproperty string ShaderProgram::geometryShaderGraph |
| 276 | |
| 277 | Holds the URL to the geometry shader graph used by this shader program builder. |
| 278 | */ |
| 279 | /*! |
| 280 | \property Qt3DRender::QShaderProgramBuilder::geometryShaderGraph |
| 281 | |
| 282 | Holds the URL to the geometry shader graph used by this shader program builder. |
| 283 | */ |
| 284 | void QShaderProgramBuilder::setGeometryShaderGraph(const QUrl &geometryShaderGraph) |
| 285 | { |
| 286 | Q_D(QShaderProgramBuilder); |
| 287 | if (geometryShaderGraph != d->m_geometryShaderGraph) { |
| 288 | d->m_geometryShaderGraph = geometryShaderGraph; |
| 289 | emit geometryShaderGraphChanged(geometryShaderGraph); |
| 290 | } |
| 291 | } |
| 292 | |
| 293 | QUrl QShaderProgramBuilder::geometryShaderGraph() const |
| 294 | { |
| 295 | Q_D(const QShaderProgramBuilder); |
| 296 | return d->m_geometryShaderGraph; |
| 297 | } |
| 298 | |
| 299 | /*! |
| 300 | \qmlproperty string ShaderProgram::fragmentShaderGraph |
| 301 | |
| 302 | Holds the URL to the fragment shader graph used by this shader program builder. |
| 303 | */ |
| 304 | /*! |
| 305 | \property Qt3DRender::QShaderProgramBuilder::fragmentShaderGraph |
| 306 | |
| 307 | Holds the URL to the fragment shader graph used by this shader program builder. |
| 308 | */ |
| 309 | void QShaderProgramBuilder::setFragmentShaderGraph(const QUrl &fragmentShaderGraph) |
| 310 | { |
| 311 | Q_D(QShaderProgramBuilder); |
| 312 | if (fragmentShaderGraph != d->m_fragmentShaderGraph) { |
| 313 | d->m_fragmentShaderGraph = fragmentShaderGraph; |
| 314 | emit fragmentShaderGraphChanged(fragmentShaderGraph); |
| 315 | } |
| 316 | } |
| 317 | |
| 318 | QUrl QShaderProgramBuilder::fragmentShaderGraph() const |
| 319 | { |
| 320 | Q_D(const QShaderProgramBuilder); |
| 321 | return d->m_fragmentShaderGraph; |
| 322 | } |
| 323 | |
| 324 | /*! |
| 325 | \qmlproperty string ShaderProgram::computeShaderGraph |
| 326 | |
| 327 | Holds the URL to the compute shader graph used by this shader program builder. |
| 328 | */ |
| 329 | /*! |
| 330 | \property Qt3DRender::QShaderProgramBuilder::computeShaderGraph |
| 331 | |
| 332 | Holds the URL to the compute shader graph used by this shader program builder. |
| 333 | */ |
| 334 | void QShaderProgramBuilder::setComputeShaderGraph(const QUrl &computeShaderGraph) |
| 335 | { |
| 336 | Q_D(QShaderProgramBuilder); |
| 337 | if (computeShaderGraph != d->m_computeShaderGraph) { |
| 338 | d->m_computeShaderGraph = computeShaderGraph; |
| 339 | emit computeShaderGraphChanged(computeShaderGraph); |
| 340 | } |
| 341 | } |
| 342 | |
| 343 | QUrl QShaderProgramBuilder::computeShaderGraph() const |
| 344 | { |
| 345 | Q_D(const QShaderProgramBuilder); |
| 346 | return d->m_computeShaderGraph; |
| 347 | } |
| 348 | |
| 349 | /*! |
| 350 | \qmlproperty string ShaderProgramBuilder::vertexShaderCode |
| 351 | |
| 352 | Holds the generated vertex shader code |
| 353 | \since 2.13 |
| 354 | */ |
| 355 | /*! |
| 356 | \property Qt3DRender::QShaderProgramBuilder::vertexShaderCode |
| 357 | |
| 358 | Holds the generate vertex shader code. |
| 359 | \since 5.13 |
| 360 | */ |
| 361 | QByteArray QShaderProgramBuilder::vertexShaderCode() const |
| 362 | { |
| 363 | Q_D(const QShaderProgramBuilder); |
| 364 | return d->m_vertexShaderCode; |
| 365 | } |
| 366 | |
| 367 | /*! |
| 368 | \qmlproperty string ShaderProgramBuilder::tessellationControlShaderCode |
| 369 | |
| 370 | Holds the generated tessellation control shader code |
| 371 | \since 2.13 |
| 372 | */ |
| 373 | /*! |
| 374 | \property Qt3DRender::QShaderProgramBuilder::tessellationControlShaderCode |
| 375 | |
| 376 | Holds the generate tessellation control shader code. |
| 377 | \since 5.13 |
| 378 | */ |
| 379 | QByteArray QShaderProgramBuilder::tessellationControlShaderCode() const |
| 380 | { |
| 381 | Q_D(const QShaderProgramBuilder); |
| 382 | return d->m_tessControlShaderCode; |
| 383 | } |
| 384 | |
| 385 | /*! |
| 386 | \qmlproperty string ShaderProgramBuilder::tessellationEvaluationShaderCode |
| 387 | |
| 388 | Holds the generated tessellation evaluation shader code |
| 389 | \since 2.13 |
| 390 | */ |
| 391 | /*! |
| 392 | \property Qt3DRender::QShaderProgramBuilder::tessellationEvaluationShaderCode |
| 393 | |
| 394 | Holds the generate tessellation evaluation shader code. |
| 395 | \since 5.13 |
| 396 | */ |
| 397 | QByteArray QShaderProgramBuilder::tessellationEvaluationShaderCode() const |
| 398 | { |
| 399 | Q_D(const QShaderProgramBuilder); |
| 400 | return d->m_tessEvalShaderCode; |
| 401 | } |
| 402 | |
| 403 | /*! |
| 404 | \qmlproperty string ShaderProgramBuilder::geometryShaderCode |
| 405 | |
| 406 | Holds the generated geometry shader code |
| 407 | \since 2.13 |
| 408 | */ |
| 409 | /*! |
| 410 | \property Qt3DRender::QShaderProgramBuilder::geometryShaderCode |
| 411 | |
| 412 | Holds the generate geometry shader code. |
| 413 | \since 5.13 |
| 414 | */ |
| 415 | QByteArray QShaderProgramBuilder::geometryShaderCode() const |
| 416 | { |
| 417 | Q_D(const QShaderProgramBuilder); |
| 418 | return d->m_geometryShaderCode; |
| 419 | } |
| 420 | |
| 421 | /*! |
| 422 | \qmlproperty string ShaderProgramBuilder::fragmentShaderCode |
| 423 | |
| 424 | Holds the generated fragment shader code |
| 425 | \since 2.13 |
| 426 | */ |
| 427 | /*! |
| 428 | \property Qt3DRender::QShaderProgramBuilder::fragmentShaderCode |
| 429 | |
| 430 | Holds the generate fragment shader code. |
| 431 | \since 5.13 |
| 432 | */ |
| 433 | QByteArray QShaderProgramBuilder::fragmentShaderCode() const |
| 434 | { |
| 435 | Q_D(const QShaderProgramBuilder); |
| 436 | return d->m_fragmentShaderCode; |
| 437 | } |
| 438 | |
| 439 | /*! |
| 440 | \qmlproperty string ShaderProgramBuilder::computeShaderCode |
| 441 | |
| 442 | Holds the generated compute shader code |
| 443 | \since 2.13 |
| 444 | */ |
| 445 | /*! |
| 446 | \property Qt3DRender::QShaderProgramBuilder::computeShaderCode |
| 447 | |
| 448 | Holds the generate compute shader code. |
| 449 | \since 5.13 |
| 450 | */ |
| 451 | QByteArray QShaderProgramBuilder::computeShaderCode() const |
| 452 | { |
| 453 | Q_D(const QShaderProgramBuilder); |
| 454 | return d->m_computeShaderCode; |
| 455 | } |
| 456 | |
| 457 | } // of namespace Qt3DRender |
| 458 | |
| 459 | QT_END_NAMESPACE |
| 460 | |
| 461 | #include "moc_qshaderprogrambuilder.cpp" |
| 462 | |