| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qopenglengineshadermanager_p.h" |
| 5 | #include "qopenglengineshadersource_p.h" |
| 6 | #include "qopenglpaintengine_p.h" |
| 7 | #include <private/qopenglshadercache_p.h> |
| 8 | |
| 9 | #include <QtGui/private/qopenglcontext_p.h> |
| 10 | #include <QtCore/qthreadstorage.h> |
| 11 | |
| 12 | #include <algorithm> |
| 13 | #include <memory> |
| 14 | |
| 15 | #if defined(QT_DEBUG) |
| 16 | #include <QMetaEnum> |
| 17 | #endif |
| 18 | |
| 19 | // #define QT_GL_SHARED_SHADER_DEBUG |
| 20 | |
| 21 | QT_BEGIN_NAMESPACE |
| 22 | |
| 23 | class QOpenGLEngineSharedShadersResource : public QOpenGLSharedResource |
| 24 | { |
| 25 | public: |
| 26 | QOpenGLEngineSharedShadersResource(QOpenGLContext *ctx) |
| 27 | : QOpenGLSharedResource(ctx->shareGroup()) |
| 28 | , m_shaders(new QOpenGLEngineSharedShaders(ctx)) |
| 29 | { |
| 30 | } |
| 31 | |
| 32 | ~QOpenGLEngineSharedShadersResource() |
| 33 | { |
| 34 | delete m_shaders; |
| 35 | } |
| 36 | |
| 37 | void invalidateResource() override |
| 38 | { |
| 39 | delete m_shaders; |
| 40 | m_shaders = nullptr; |
| 41 | } |
| 42 | |
| 43 | void freeResource(QOpenGLContext *) override |
| 44 | { |
| 45 | } |
| 46 | |
| 47 | QOpenGLEngineSharedShaders *shaders() const { return m_shaders; } |
| 48 | |
| 49 | private: |
| 50 | QOpenGLEngineSharedShaders *m_shaders; |
| 51 | }; |
| 52 | |
| 53 | class QOpenGLShaderStorage |
| 54 | { |
| 55 | public: |
| 56 | QOpenGLEngineSharedShaders *shadersForThread(QOpenGLContext *context) { |
| 57 | QOpenGLMultiGroupSharedResource *&shaders = m_storage.localData(); |
| 58 | if (!shaders) |
| 59 | shaders = new QOpenGLMultiGroupSharedResource; |
| 60 | QOpenGLEngineSharedShadersResource *resource = |
| 61 | shaders->value<QOpenGLEngineSharedShadersResource>(context); |
| 62 | return resource ? resource->shaders() : nullptr; |
| 63 | } |
| 64 | |
| 65 | private: |
| 66 | QThreadStorage<QOpenGLMultiGroupSharedResource *> m_storage; |
| 67 | }; |
| 68 | |
| 69 | Q_GLOBAL_STATIC(QOpenGLShaderStorage, qt_shader_storage); |
| 70 | |
| 71 | QOpenGLEngineSharedShaders *QOpenGLEngineSharedShaders::shadersForContext(QOpenGLContext *context) |
| 72 | { |
| 73 | return qt_shader_storage()->shadersForThread(context); |
| 74 | } |
| 75 | |
| 76 | const char* QOpenGLEngineSharedShaders::qShaderSnippets[] = { |
| 77 | 0,0,0,0,0,0,0,0,0,0, |
| 78 | 0,0,0,0,0,0,0,0,0,0, |
| 79 | 0,0,0,0,0,0,0,0,0,0, |
| 80 | 0,0,0,0,0 |
| 81 | }; |
| 82 | |
| 83 | QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context) |
| 84 | : blitShaderProg(nullptr) |
| 85 | , simpleShaderProg(nullptr) |
| 86 | { |
| 87 | |
| 88 | /* |
| 89 | Rather than having the shader source array statically initialised, it is initialised |
| 90 | here instead. This is to allow new shader names to be inserted or existing names moved |
| 91 | around without having to change the order of the glsl strings. It is hoped this will |
| 92 | make future hard-to-find runtime bugs more obvious and generally give more solid code. |
| 93 | */ |
| 94 | |
| 95 | // Check if the user has requested an OpenGL 3.2 Core Profile or higher |
| 96 | // and if so use GLSL 1.50 core shaders instead of legacy ones. |
| 97 | const QSurfaceFormat &fmt = context->format(); |
| 98 | const bool isCoreProfile = fmt.profile() == QSurfaceFormat::CoreProfile && fmt.version() >= qMakePair(value1: 3,value2: 2); |
| 99 | |
| 100 | const char** code = qShaderSnippets; // shortcut |
| 101 | |
| 102 | if (isCoreProfile) { |
| 103 | code[MainVertexShader] = qopenglslMainVertexShader_core; |
| 104 | code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader_core; |
| 105 | code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader_core; |
| 106 | |
| 107 | code[UntransformedPositionVertexShader] = qopenglslUntransformedPositionVertexShader_core; |
| 108 | code[PositionOnlyVertexShader] = qopenglslPositionOnlyVertexShader_core; |
| 109 | code[ComplexGeometryPositionOnlyVertexShader] = qopenglslComplexGeometryPositionOnlyVertexShader_core; |
| 110 | code[PositionWithPatternBrushVertexShader] = qopenglslPositionWithPatternBrushVertexShader_core; |
| 111 | code[PositionWithLinearGradientBrushVertexShader] = qopenglslPositionWithLinearGradientBrushVertexShader_core; |
| 112 | code[PositionWithConicalGradientBrushVertexShader] = qopenglslPositionWithConicalGradientBrushVertexShader_core; |
| 113 | code[PositionWithRadialGradientBrushVertexShader] = qopenglslPositionWithRadialGradientBrushVertexShader_core; |
| 114 | code[PositionWithTextureBrushVertexShader] = qopenglslPositionWithTextureBrushVertexShader_core; |
| 115 | code[AffinePositionWithPatternBrushVertexShader] = qopenglslAffinePositionWithPatternBrushVertexShader_core; |
| 116 | code[AffinePositionWithLinearGradientBrushVertexShader] = qopenglslAffinePositionWithLinearGradientBrushVertexShader_core; |
| 117 | code[AffinePositionWithConicalGradientBrushVertexShader] = qopenglslAffinePositionWithConicalGradientBrushVertexShader_core; |
| 118 | code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader_core; |
| 119 | code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader_core; |
| 120 | |
| 121 | code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO_core; |
| 122 | code[MainFragmentShader_M] = qopenglslMainFragmentShader_M_core; |
| 123 | code[MainFragmentShader_O] = qopenglslMainFragmentShader_O_core; |
| 124 | code[MainFragmentShader] = qopenglslMainFragmentShader_core; |
| 125 | code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays_core; |
| 126 | |
| 127 | code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader_core; |
| 128 | code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader_core; |
| 129 | code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader_core; |
| 130 | code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader_core; |
| 131 | code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader_core; |
| 132 | code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader_core; // Calls "customShader", which must be appended |
| 133 | code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader_core; |
| 134 | |
| 135 | code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_core; |
| 136 | code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader_core; |
| 137 | code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader_core; |
| 138 | code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader_core; |
| 139 | code[RadialGradientBrushSrcFragmentShader] = qopenglslRadialGradientBrushSrcFragmentShader_core; |
| 140 | code[ConicalGradientBrushSrcFragmentShader] = qopenglslConicalGradientBrushSrcFragmentShader_core; |
| 141 | code[ShockingPinkSrcFragmentShader] = qopenglslShockingPinkSrcFragmentShader_core; |
| 142 | |
| 143 | code[NoMaskFragmentShader] = "" ; |
| 144 | code[MaskFragmentShader] = qopenglslMaskFragmentShader_core; |
| 145 | code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1_core; |
| 146 | code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2_core; |
| 147 | code[RgbMaskWithGammaFragmentShader] = "" ; //### |
| 148 | } else { |
| 149 | code[MainVertexShader] = qopenglslMainVertexShader; |
| 150 | code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader; |
| 151 | code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader; |
| 152 | |
| 153 | code[UntransformedPositionVertexShader] = qopenglslUntransformedPositionVertexShader; |
| 154 | code[PositionOnlyVertexShader] = qopenglslPositionOnlyVertexShader; |
| 155 | code[ComplexGeometryPositionOnlyVertexShader] = qopenglslComplexGeometryPositionOnlyVertexShader; |
| 156 | code[PositionWithPatternBrushVertexShader] = qopenglslPositionWithPatternBrushVertexShader; |
| 157 | code[PositionWithLinearGradientBrushVertexShader] = qopenglslPositionWithLinearGradientBrushVertexShader; |
| 158 | code[PositionWithConicalGradientBrushVertexShader] = qopenglslPositionWithConicalGradientBrushVertexShader; |
| 159 | code[PositionWithRadialGradientBrushVertexShader] = qopenglslPositionWithRadialGradientBrushVertexShader; |
| 160 | code[PositionWithTextureBrushVertexShader] = qopenglslPositionWithTextureBrushVertexShader; |
| 161 | code[AffinePositionWithPatternBrushVertexShader] = qopenglslAffinePositionWithPatternBrushVertexShader; |
| 162 | code[AffinePositionWithLinearGradientBrushVertexShader] = qopenglslAffinePositionWithLinearGradientBrushVertexShader; |
| 163 | code[AffinePositionWithConicalGradientBrushVertexShader] = qopenglslAffinePositionWithConicalGradientBrushVertexShader; |
| 164 | code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader; |
| 165 | code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader; |
| 166 | |
| 167 | code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO; |
| 168 | code[MainFragmentShader_M] = qopenglslMainFragmentShader_M; |
| 169 | code[MainFragmentShader_O] = qopenglslMainFragmentShader_O; |
| 170 | code[MainFragmentShader] = qopenglslMainFragmentShader; |
| 171 | code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays; |
| 172 | |
| 173 | code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader; |
| 174 | code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader; |
| 175 | code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader; |
| 176 | code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader; |
| 177 | code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader; |
| 178 | code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader; // Calls "customShader", which must be appended |
| 179 | code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader; |
| 180 | code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader; |
| 181 | code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader; |
| 182 | code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader; |
| 183 | code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader; |
| 184 | code[RadialGradientBrushSrcFragmentShader] = qopenglslRadialGradientBrushSrcFragmentShader; |
| 185 | code[ConicalGradientBrushSrcFragmentShader] = qopenglslConicalGradientBrushSrcFragmentShader; |
| 186 | code[ShockingPinkSrcFragmentShader] = qopenglslShockingPinkSrcFragmentShader; |
| 187 | |
| 188 | code[NoMaskFragmentShader] = "" ; |
| 189 | code[MaskFragmentShader] = qopenglslMaskFragmentShader; |
| 190 | code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1; |
| 191 | code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2; |
| 192 | code[RgbMaskWithGammaFragmentShader] = "" ; //### |
| 193 | } |
| 194 | |
| 195 | // The composition shaders are just layout qualifiers and the same |
| 196 | // for all profiles that support them. |
| 197 | code[NoCompositionModeFragmentShader] = "" ; |
| 198 | code[MultiplyCompositionModeFragmentShader] = qopenglslMultiplyCompositionModeFragmentShader; |
| 199 | code[ScreenCompositionModeFragmentShader] = qopenglslScreenCompositionModeFragmentShader; |
| 200 | code[OverlayCompositionModeFragmentShader] = qopenglslOverlayCompositionModeFragmentShader; |
| 201 | code[DarkenCompositionModeFragmentShader] = qopenglslDarkenCompositionModeFragmentShader; |
| 202 | code[LightenCompositionModeFragmentShader] = qopenglslLightenCompositionModeFragmentShader; |
| 203 | code[ColorDodgeCompositionModeFragmentShader] = qopenglslColorDodgeCompositionModeFragmentShader; |
| 204 | code[ColorBurnCompositionModeFragmentShader] = qopenglslColorBurnCompositionModeFragmentShader; |
| 205 | code[HardLightCompositionModeFragmentShader] = qopenglslHardLightCompositionModeFragmentShader; |
| 206 | code[SoftLightCompositionModeFragmentShader] = qopenglslSoftLightCompositionModeFragmentShader; |
| 207 | code[DifferenceCompositionModeFragmentShader] = qopenglslDifferenceCompositionModeFragmentShader; |
| 208 | code[ExclusionCompositionModeFragmentShader] = qopenglslExclusionCompositionModeFragmentShader; |
| 209 | |
| 210 | #if defined(QT_DEBUG) |
| 211 | // Check that all the elements have been filled: |
| 212 | for (int i = 0; i < TotalSnippetCount; ++i) { |
| 213 | if (Q_UNLIKELY(!qShaderSnippets[i])) { |
| 214 | qFatal(msg: "Shader snippet for %s (#%d) is missing!" , |
| 215 | snippetNameStr(snippetName: SnippetName(i)).constData(), i); |
| 216 | } |
| 217 | } |
| 218 | #endif |
| 219 | |
| 220 | QByteArray vertexSource; |
| 221 | QByteArray fragSource; |
| 222 | |
| 223 | // Compile up the simple shader: |
| 224 | #ifdef Q_OS_WASM |
| 225 | vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]); |
| 226 | vertexSource.append(qShaderSnippets[MainVertexShader]); |
| 227 | #else |
| 228 | vertexSource.append(s: qShaderSnippets[MainVertexShader]); |
| 229 | vertexSource.append(s: qShaderSnippets[PositionOnlyVertexShader]); |
| 230 | #endif |
| 231 | fragSource.append(s: qShaderSnippets[MainFragmentShader]); |
| 232 | fragSource.append(s: qShaderSnippets[ShockingPinkSrcFragmentShader]); |
| 233 | |
| 234 | simpleShaderProg = new QOpenGLShaderProgram; |
| 235 | |
| 236 | CachedShader simpleShaderCache(fragSource, vertexSource); |
| 237 | |
| 238 | bool inCache = simpleShaderCache.load(simpleShaderProg, context); |
| 239 | |
| 240 | if (!inCache) { |
| 241 | if (!simpleShaderProg->addCacheableShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertexSource)) |
| 242 | qWarning(msg: "Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile" ); |
| 243 | if (!simpleShaderProg->addCacheableShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragSource)) |
| 244 | qWarning(msg: "Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile" ); |
| 245 | |
| 246 | simpleShaderProg->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); |
| 247 | simpleShaderProg->bindAttributeLocation(name: "pmvMatrix1" , location: QT_PMV_MATRIX_1_ATTR); |
| 248 | simpleShaderProg->bindAttributeLocation(name: "pmvMatrix2" , location: QT_PMV_MATRIX_2_ATTR); |
| 249 | simpleShaderProg->bindAttributeLocation(name: "pmvMatrix3" , location: QT_PMV_MATRIX_3_ATTR); |
| 250 | } |
| 251 | |
| 252 | simpleShaderProg->link(); |
| 253 | |
| 254 | if (Q_UNLIKELY(!simpleShaderProg->isLinked())) { |
| 255 | qCritical(msg: "Errors linking simple shader: %s" , qPrintable(simpleShaderProg->log())); |
| 256 | } else { |
| 257 | if (!inCache) |
| 258 | simpleShaderCache.store(simpleShaderProg, context); |
| 259 | } |
| 260 | |
| 261 | // Compile the blit shader: |
| 262 | vertexSource.clear(); |
| 263 | vertexSource.append(s: qShaderSnippets[MainWithTexCoordsVertexShader]); |
| 264 | vertexSource.append(s: qShaderSnippets[UntransformedPositionVertexShader]); |
| 265 | |
| 266 | fragSource.clear(); |
| 267 | fragSource.append(s: qShaderSnippets[MainFragmentShader]); |
| 268 | fragSource.append(s: qShaderSnippets[ImageSrcFragmentShader]); |
| 269 | |
| 270 | blitShaderProg = new QOpenGLShaderProgram; |
| 271 | |
| 272 | CachedShader blitShaderCache(fragSource, vertexSource); |
| 273 | |
| 274 | inCache = blitShaderCache.load(blitShaderProg, context); |
| 275 | |
| 276 | if (!inCache) { |
| 277 | if (!blitShaderProg->addCacheableShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertexSource)) |
| 278 | qWarning(msg: "Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile" ); |
| 279 | if (!blitShaderProg->addCacheableShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragSource)) |
| 280 | qWarning(msg: "Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile" ); |
| 281 | |
| 282 | blitShaderProg->bindAttributeLocation(name: "textureCoordArray" , location: QT_TEXTURE_COORDS_ATTR); |
| 283 | blitShaderProg->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); |
| 284 | } |
| 285 | |
| 286 | blitShaderProg->link(); |
| 287 | if (Q_UNLIKELY(!blitShaderProg->isLinked())) { |
| 288 | qCritical(msg: "Errors linking blit shader: %s" , qPrintable(blitShaderProg->log())); |
| 289 | } else { |
| 290 | if (!inCache) |
| 291 | blitShaderCache.store(blitShaderProg, context); |
| 292 | } |
| 293 | |
| 294 | #ifdef QT_GL_SHARED_SHADER_DEBUG |
| 295 | qDebug(" -> QOpenGLEngineSharedShaders() %p for thread %p." , this, QThread::currentThread()); |
| 296 | #endif |
| 297 | } |
| 298 | |
| 299 | QOpenGLEngineSharedShaders::~QOpenGLEngineSharedShaders() |
| 300 | { |
| 301 | #ifdef QT_GL_SHARED_SHADER_DEBUG |
| 302 | qDebug(" -> ~QOpenGLEngineSharedShaders() %p for thread %p." , this, QThread::currentThread()); |
| 303 | #endif |
| 304 | qDeleteAll(c: cachedPrograms); |
| 305 | cachedPrograms.clear(); |
| 306 | |
| 307 | if (blitShaderProg) { |
| 308 | delete blitShaderProg; |
| 309 | blitShaderProg = nullptr; |
| 310 | } |
| 311 | |
| 312 | if (simpleShaderProg) { |
| 313 | delete simpleShaderProg; |
| 314 | simpleShaderProg = nullptr; |
| 315 | } |
| 316 | } |
| 317 | |
| 318 | #if defined (QT_DEBUG) |
| 319 | QByteArray QOpenGLEngineSharedShaders::snippetNameStr(SnippetName name) |
| 320 | { |
| 321 | QMetaEnum m = staticMetaObject.enumerator(index: staticMetaObject.indexOfEnumerator(name: "SnippetName" )); |
| 322 | return QByteArray(m.valueToKey(value: name)); |
| 323 | } |
| 324 | #endif |
| 325 | |
| 326 | // The address returned here will only be valid until next time this function is called. |
| 327 | // The program is return bound. |
| 328 | QOpenGLEngineShaderProg *QOpenGLEngineSharedShaders::findProgramInCache(const QOpenGLEngineShaderProg &prog) |
| 329 | { |
| 330 | for (int i = 0; i < cachedPrograms.size(); ++i) { |
| 331 | QOpenGLEngineShaderProg *cachedProg = cachedPrograms[i]; |
| 332 | if (*cachedProg == prog) { |
| 333 | // Move the program to the top of the list as a poor-man's cache algo |
| 334 | cachedPrograms.move(from: i, to: 0); |
| 335 | cachedProg->program->bind(); |
| 336 | return cachedProg; |
| 337 | } |
| 338 | } |
| 339 | |
| 340 | std::unique_ptr<QOpenGLEngineShaderProg> newProg; |
| 341 | |
| 342 | do { |
| 343 | QByteArray fragSource; |
| 344 | // Insert the custom stage before the srcPixel shader to work around an ATI driver bug |
| 345 | // where you cannot forward declare a function that takes a sampler as argument. |
| 346 | if (prog.srcPixelFragShader == CustomImageSrcFragmentShader) |
| 347 | fragSource.append(a: prog.customStageSource); |
| 348 | fragSource.append(s: qShaderSnippets[prog.mainFragShader]); |
| 349 | fragSource.append(s: qShaderSnippets[prog.srcPixelFragShader]); |
| 350 | if (prog.compositionFragShader) |
| 351 | fragSource.append(s: qShaderSnippets[prog.compositionFragShader]); |
| 352 | if (prog.maskFragShader) |
| 353 | fragSource.append(s: qShaderSnippets[prog.maskFragShader]); |
| 354 | |
| 355 | QByteArray vertexSource; |
| 356 | #ifdef Q_OS_WASM |
| 357 | vertexSource.append(qShaderSnippets[prog.positionVertexShader]); |
| 358 | vertexSource.append(qShaderSnippets[prog.mainVertexShader]); |
| 359 | #else |
| 360 | vertexSource.append(s: qShaderSnippets[prog.mainVertexShader]); |
| 361 | vertexSource.append(s: qShaderSnippets[prog.positionVertexShader]); |
| 362 | #endif |
| 363 | auto shaderProgram = std::make_unique<QOpenGLShaderProgram>(); |
| 364 | |
| 365 | CachedShader shaderCache(fragSource, vertexSource); |
| 366 | bool inCache = shaderCache.load(shaderProgram.get(), QOpenGLContext::currentContext()); |
| 367 | |
| 368 | if (!inCache) { |
| 369 | if (!shaderProgram->addCacheableShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertexSource)) { |
| 370 | QByteArray description; |
| 371 | #if defined(QT_DEBUG) |
| 372 | description.append(s: "Vertex shader: main=" ); |
| 373 | description.append(a: snippetNameStr(name: prog.mainVertexShader)); |
| 374 | description.append(s: ", position=" ); |
| 375 | description.append(a: snippetNameStr(name: prog.positionVertexShader)); |
| 376 | #endif |
| 377 | qWarning(msg: "Warning: \"%s\" failed to compile!" , description.constData()); |
| 378 | break; |
| 379 | } |
| 380 | if (!shaderProgram->addCacheableShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragSource)) { |
| 381 | QByteArray description; |
| 382 | #if defined(QT_DEBUG) |
| 383 | description.append(s: "Fragment shader: main=" ); |
| 384 | description.append(a: snippetNameStr(name: prog.mainFragShader)); |
| 385 | description.append(s: ", srcPixel=" ); |
| 386 | description.append(a: snippetNameStr(name: prog.srcPixelFragShader)); |
| 387 | if (prog.compositionFragShader) { |
| 388 | description.append(s: ", composition=" ); |
| 389 | description.append(a: snippetNameStr(name: prog.compositionFragShader)); |
| 390 | } |
| 391 | if (prog.maskFragShader) { |
| 392 | description.append(s: ", mask=" ); |
| 393 | description.append(a: snippetNameStr(name: prog.maskFragShader)); |
| 394 | } |
| 395 | #endif |
| 396 | qWarning(msg: "Warning: \"%s\" failed to compile!" , description.constData()); |
| 397 | break; |
| 398 | } |
| 399 | |
| 400 | // We have to bind the vertex attribute names before the program is linked: |
| 401 | shaderProgram->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); |
| 402 | if (prog.useTextureCoords) |
| 403 | shaderProgram->bindAttributeLocation(name: "textureCoordArray" , location: QT_TEXTURE_COORDS_ATTR); |
| 404 | if (prog.useOpacityAttribute) |
| 405 | shaderProgram->bindAttributeLocation(name: "opacityArray" , location: QT_OPACITY_ATTR); |
| 406 | if (prog.usePmvMatrixAttribute) { |
| 407 | shaderProgram->bindAttributeLocation(name: "pmvMatrix1" , location: QT_PMV_MATRIX_1_ATTR); |
| 408 | shaderProgram->bindAttributeLocation(name: "pmvMatrix2" , location: QT_PMV_MATRIX_2_ATTR); |
| 409 | shaderProgram->bindAttributeLocation(name: "pmvMatrix3" , location: QT_PMV_MATRIX_3_ATTR); |
| 410 | } |
| 411 | } |
| 412 | |
| 413 | newProg.reset(p: new QOpenGLEngineShaderProg(prog)); |
| 414 | newProg->program = shaderProgram.release(); |
| 415 | |
| 416 | newProg->program->link(); |
| 417 | if (newProg->program->isLinked()) { |
| 418 | if (!inCache) |
| 419 | shaderCache.store(newProg->program, QOpenGLContext::currentContext()); |
| 420 | } else { |
| 421 | qWarning(msg: "Shader program failed to link\n" |
| 422 | " Error Log:\n" |
| 423 | " %ls" , qUtf16Printable(newProg->program->log())); |
| 424 | break; |
| 425 | } |
| 426 | |
| 427 | newProg->program->bind(); |
| 428 | |
| 429 | if (newProg->maskFragShader != QOpenGLEngineSharedShaders::NoMaskFragmentShader) { |
| 430 | GLuint location = newProg->program->uniformLocation(name: "maskTexture" ); |
| 431 | newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT); |
| 432 | } |
| 433 | |
| 434 | if (cachedPrograms.size() > 30) { |
| 435 | // The cache is full, so delete the last 5 programs in the list. |
| 436 | // These programs will be least used, as a program us bumped to |
| 437 | // the top of the list when it's used. |
| 438 | for (int i = 0; i < 5; ++i) { |
| 439 | delete cachedPrograms.last(); |
| 440 | cachedPrograms.removeLast(); |
| 441 | } |
| 442 | } |
| 443 | |
| 444 | cachedPrograms.insert(i: 0, t: newProg.get()); |
| 445 | } while (false); |
| 446 | |
| 447 | return newProg.release(); |
| 448 | } |
| 449 | |
| 450 | void QOpenGLEngineSharedShaders::cleanupCustomStage(QOpenGLCustomShaderStage* stage) |
| 451 | { |
| 452 | auto hasStageAsCustomShaderSouce = [stage](QOpenGLEngineShaderProg *cachedProg) -> bool { |
| 453 | if (cachedProg->customStageSource == stage->source()) { |
| 454 | delete cachedProg; |
| 455 | return true; |
| 456 | } |
| 457 | return false; |
| 458 | }; |
| 459 | cachedPrograms.removeIf(pred: hasStageAsCustomShaderSouce); |
| 460 | } |
| 461 | |
| 462 | |
| 463 | QOpenGLEngineShaderManager::QOpenGLEngineShaderManager(QOpenGLContext* context) |
| 464 | : ctx(context), |
| 465 | shaderProgNeedsChanging(true), |
| 466 | complexGeometry(false), |
| 467 | srcPixelType(Qt::NoBrush), |
| 468 | opacityMode(NoOpacity), |
| 469 | maskType(NoMask), |
| 470 | compositionMode(QPainter::CompositionMode_SourceOver), |
| 471 | customSrcStage(nullptr), |
| 472 | currentShaderProg(nullptr) |
| 473 | { |
| 474 | sharedShaders = QOpenGLEngineSharedShaders::shadersForContext(context); |
| 475 | } |
| 476 | |
| 477 | QOpenGLEngineShaderManager::~QOpenGLEngineShaderManager() |
| 478 | { |
| 479 | //### |
| 480 | removeCustomStage(); |
| 481 | } |
| 482 | |
| 483 | GLuint QOpenGLEngineShaderManager::getUniformLocation(Uniform id) |
| 484 | { |
| 485 | if (!currentShaderProg) |
| 486 | return 0; |
| 487 | |
| 488 | QList<uint> &uniformLocations = currentShaderProg->uniformLocations; |
| 489 | if (uniformLocations.isEmpty()) |
| 490 | uniformLocations.fill(t: GLuint(-1), size: NumUniforms); |
| 491 | |
| 492 | const char uniformNames[][26] = { |
| 493 | "imageTexture" , |
| 494 | "patternColor" , |
| 495 | "globalOpacity" , |
| 496 | "depth" , |
| 497 | "maskTexture" , |
| 498 | "fragmentColor" , |
| 499 | "linearData" , |
| 500 | "angle" , |
| 501 | "halfViewportSize" , |
| 502 | "fmp" , |
| 503 | "fmp2_m_radius2" , |
| 504 | "inverse_2_fmp2_m_radius2" , |
| 505 | "sqrfr" , |
| 506 | "bradius" , |
| 507 | "invertedTextureSize" , |
| 508 | "brushTransform" , |
| 509 | "brushTexture" , |
| 510 | "matrix" |
| 511 | }; |
| 512 | |
| 513 | if (uniformLocations.at(i: id) == GLuint(-1)) |
| 514 | uniformLocations[id] = currentShaderProg->program->uniformLocation(name: uniformNames[id]); |
| 515 | |
| 516 | return uniformLocations.at(i: id); |
| 517 | } |
| 518 | |
| 519 | |
| 520 | void QOpenGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType) |
| 521 | { |
| 522 | Q_UNUSED(transformType); // Currently ignored |
| 523 | } |
| 524 | |
| 525 | void QOpenGLEngineShaderManager::setDirty() |
| 526 | { |
| 527 | shaderProgNeedsChanging = true; |
| 528 | } |
| 529 | |
| 530 | void QOpenGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) |
| 531 | { |
| 532 | Q_ASSERT(style != Qt::NoBrush); |
| 533 | if (srcPixelType == PixelSrcType(style)) |
| 534 | return; |
| 535 | |
| 536 | srcPixelType = style; |
| 537 | shaderProgNeedsChanging = true; //### |
| 538 | } |
| 539 | |
| 540 | void QOpenGLEngineShaderManager::setSrcPixelType(PixelSrcType type) |
| 541 | { |
| 542 | if (srcPixelType == type) |
| 543 | return; |
| 544 | |
| 545 | srcPixelType = type; |
| 546 | shaderProgNeedsChanging = true; //### |
| 547 | } |
| 548 | |
| 549 | void QOpenGLEngineShaderManager::setOpacityMode(OpacityMode mode) |
| 550 | { |
| 551 | if (opacityMode == mode) |
| 552 | return; |
| 553 | |
| 554 | opacityMode = mode; |
| 555 | shaderProgNeedsChanging = true; //### |
| 556 | } |
| 557 | |
| 558 | void QOpenGLEngineShaderManager::setMaskType(MaskType type) |
| 559 | { |
| 560 | if (maskType == type) |
| 561 | return; |
| 562 | |
| 563 | maskType = type; |
| 564 | shaderProgNeedsChanging = true; //### |
| 565 | } |
| 566 | |
| 567 | void QOpenGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode) |
| 568 | { |
| 569 | if (compositionMode == mode) |
| 570 | return; |
| 571 | |
| 572 | bool wasAdvanced = compositionMode > QPainter::CompositionMode_Plus; |
| 573 | bool isAdvanced = mode > QPainter::CompositionMode_Plus; |
| 574 | |
| 575 | compositionMode = mode; |
| 576 | shaderProgNeedsChanging = shaderProgNeedsChanging || wasAdvanced || isAdvanced; |
| 577 | } |
| 578 | |
| 579 | void QOpenGLEngineShaderManager::setCustomStage(QOpenGLCustomShaderStage* stage) |
| 580 | { |
| 581 | if (customSrcStage) |
| 582 | removeCustomStage(); |
| 583 | customSrcStage = stage; |
| 584 | shaderProgNeedsChanging = true; |
| 585 | } |
| 586 | |
| 587 | void QOpenGLEngineShaderManager::removeCustomStage() |
| 588 | { |
| 589 | if (customSrcStage) |
| 590 | customSrcStage->setInactive(); |
| 591 | customSrcStage = nullptr; |
| 592 | shaderProgNeedsChanging = true; |
| 593 | } |
| 594 | |
| 595 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::currentProgram() |
| 596 | { |
| 597 | if (currentShaderProg) |
| 598 | return currentShaderProg->program; |
| 599 | else |
| 600 | return sharedShaders->simpleProgram(); |
| 601 | } |
| 602 | |
| 603 | void QOpenGLEngineShaderManager::useSimpleProgram() |
| 604 | { |
| 605 | sharedShaders->simpleProgram()->bind(); |
| 606 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); |
| 607 | Q_UNUSED(ctx_d); |
| 608 | |
| 609 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); |
| 610 | |
| 611 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: true); |
| 612 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: false); |
| 613 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_OPACITY_ATTR, enabled: false); |
| 614 | |
| 615 | shaderProgNeedsChanging = true; |
| 616 | } |
| 617 | |
| 618 | void QOpenGLEngineShaderManager::useBlitProgram() |
| 619 | { |
| 620 | sharedShaders->blitProgram()->bind(); |
| 621 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); |
| 622 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); |
| 623 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: true); |
| 624 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: true); |
| 625 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_OPACITY_ATTR, enabled: false); |
| 626 | shaderProgNeedsChanging = true; |
| 627 | } |
| 628 | |
| 629 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::simpleProgram() |
| 630 | { |
| 631 | return sharedShaders->simpleProgram(); |
| 632 | } |
| 633 | |
| 634 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::blitProgram() |
| 635 | { |
| 636 | return sharedShaders->blitProgram(); |
| 637 | } |
| 638 | |
| 639 | |
| 640 | |
| 641 | // Select & use the correct shader program using the current state. |
| 642 | // Returns \c true if program needed changing. |
| 643 | bool QOpenGLEngineShaderManager::useCorrectShaderProg() |
| 644 | { |
| 645 | if (!shaderProgNeedsChanging) |
| 646 | return false; |
| 647 | |
| 648 | bool useCustomSrc = customSrcStage != nullptr; |
| 649 | if (useCustomSrc && srcPixelType != QOpenGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) { |
| 650 | useCustomSrc = false; |
| 651 | qWarning(msg: "QOpenGLEngineShaderManager - Ignoring custom shader stage for non image src" ); |
| 652 | } |
| 653 | |
| 654 | QOpenGLEngineShaderProg requiredProgram; |
| 655 | |
| 656 | bool texCoords = false; |
| 657 | |
| 658 | // Choose vertex shader shader position function (which typically also sets |
| 659 | // varyings) and the source pixel (srcPixel) fragment shader function: |
| 660 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::InvalidSnippetName; |
| 661 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::InvalidSnippetName; |
| 662 | bool isAffine = brushTransform.isAffine(); |
| 663 | if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) { |
| 664 | if (isAffine) |
| 665 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader; |
| 666 | else |
| 667 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionWithPatternBrushVertexShader; |
| 668 | |
| 669 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::PatternBrushSrcFragmentShader; |
| 670 | } |
| 671 | else switch (srcPixelType) { |
| 672 | default: |
| 673 | case Qt::NoBrush: |
| 674 | qFatal(msg: "QOpenGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set" ); |
| 675 | break; |
| 676 | case QOpenGLEngineShaderManager::ImageSrc: |
| 677 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcFragmentShader; |
| 678 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
| 679 | texCoords = true; |
| 680 | break; |
| 681 | case QOpenGLEngineShaderManager::NonPremultipliedImageSrc: |
| 682 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader; |
| 683 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
| 684 | texCoords = true; |
| 685 | break; |
| 686 | case QOpenGLEngineShaderManager::GrayscaleImageSrc: |
| 687 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::GrayscaleImageSrcFragmentShader; |
| 688 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
| 689 | texCoords = true; |
| 690 | break; |
| 691 | case QOpenGLEngineShaderManager::AlphaImageSrc: |
| 692 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::AlphaImageSrcFragmentShader; |
| 693 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
| 694 | texCoords = true; |
| 695 | break; |
| 696 | case QOpenGLEngineShaderManager::PatternSrc: |
| 697 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcWithPatternFragmentShader; |
| 698 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
| 699 | texCoords = true; |
| 700 | break; |
| 701 | case QOpenGLEngineShaderManager::TextureSrcWithPattern: |
| 702 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader; |
| 703 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader |
| 704 | : QOpenGLEngineSharedShaders::PositionWithTextureBrushVertexShader; |
| 705 | break; |
| 706 | case Qt::SolidPattern: |
| 707 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::SolidBrushSrcFragmentShader; |
| 708 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
| 709 | break; |
| 710 | case Qt::LinearGradientPattern: |
| 711 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader; |
| 712 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader |
| 713 | : QOpenGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader; |
| 714 | break; |
| 715 | case Qt::ConicalGradientPattern: |
| 716 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader; |
| 717 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader |
| 718 | : QOpenGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader; |
| 719 | break; |
| 720 | case Qt::RadialGradientPattern: |
| 721 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader; |
| 722 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader |
| 723 | : QOpenGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader; |
| 724 | break; |
| 725 | case Qt::TexturePattern: |
| 726 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::TextureBrushSrcFragmentShader; |
| 727 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader |
| 728 | : QOpenGLEngineSharedShaders::PositionWithTextureBrushVertexShader; |
| 729 | break; |
| 730 | }; |
| 731 | |
| 732 | if (useCustomSrc) { |
| 733 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::CustomImageSrcFragmentShader; |
| 734 | requiredProgram.customStageSource = customSrcStage->source(); |
| 735 | } |
| 736 | |
| 737 | const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus; |
| 738 | const bool hasMask = maskType != QOpenGLEngineShaderManager::NoMask; |
| 739 | |
| 740 | // Choose fragment shader main function: |
| 741 | if (opacityMode == AttributeOpacity) { |
| 742 | Q_ASSERT(!hasCompose && !hasMask); |
| 743 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_ImageArrays; |
| 744 | } else { |
| 745 | bool useGlobalOpacity = (opacityMode == UniformOpacity); |
| 746 | if (hasMask && useGlobalOpacity) |
| 747 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_MO; |
| 748 | if (hasMask && !useGlobalOpacity) |
| 749 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_M; |
| 750 | if (!hasMask && useGlobalOpacity) |
| 751 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_O; |
| 752 | if (!hasMask && !useGlobalOpacity) |
| 753 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader; |
| 754 | } |
| 755 | |
| 756 | if (hasMask) { |
| 757 | if (maskType == PixelMask) { |
| 758 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::MaskFragmentShader; |
| 759 | texCoords = true; |
| 760 | } else if (maskType == SubPixelMaskPass1) { |
| 761 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskFragmentShaderPass1; |
| 762 | texCoords = true; |
| 763 | } else if (maskType == SubPixelMaskPass2) { |
| 764 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskFragmentShaderPass2; |
| 765 | texCoords = true; |
| 766 | } else if (maskType == SubPixelWithGammaMask) { |
| 767 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskWithGammaFragmentShader; |
| 768 | texCoords = true; |
| 769 | } else { |
| 770 | qCritical(msg: "QOpenGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type" ); |
| 771 | } |
| 772 | } else { |
| 773 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::NoMaskFragmentShader; |
| 774 | } |
| 775 | |
| 776 | if (hasCompose) { |
| 777 | switch (compositionMode) { |
| 778 | case QPainter::CompositionMode_Multiply: |
| 779 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::MultiplyCompositionModeFragmentShader; |
| 780 | break; |
| 781 | case QPainter::CompositionMode_Screen: |
| 782 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ScreenCompositionModeFragmentShader; |
| 783 | break; |
| 784 | case QPainter::CompositionMode_Overlay: |
| 785 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::OverlayCompositionModeFragmentShader; |
| 786 | break; |
| 787 | case QPainter::CompositionMode_Darken: |
| 788 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::DarkenCompositionModeFragmentShader; |
| 789 | break; |
| 790 | case QPainter::CompositionMode_Lighten: |
| 791 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::LightenCompositionModeFragmentShader; |
| 792 | break; |
| 793 | case QPainter::CompositionMode_ColorDodge: |
| 794 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader; |
| 795 | break; |
| 796 | case QPainter::CompositionMode_ColorBurn: |
| 797 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader; |
| 798 | break; |
| 799 | case QPainter::CompositionMode_HardLight: |
| 800 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::HardLightCompositionModeFragmentShader; |
| 801 | break; |
| 802 | case QPainter::CompositionMode_SoftLight: |
| 803 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::SoftLightCompositionModeFragmentShader; |
| 804 | break; |
| 805 | case QPainter::CompositionMode_Difference: |
| 806 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::DifferenceCompositionModeFragmentShader; |
| 807 | break; |
| 808 | case QPainter::CompositionMode_Exclusion: |
| 809 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ExclusionCompositionModeFragmentShader; |
| 810 | break; |
| 811 | default: |
| 812 | qWarning(msg: "QOpenGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode" ); |
| 813 | } |
| 814 | } else { |
| 815 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::NoCompositionModeFragmentShader; |
| 816 | } |
| 817 | |
| 818 | // Choose vertex shader main function |
| 819 | if (opacityMode == AttributeOpacity) { |
| 820 | Q_ASSERT(texCoords); |
| 821 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader; |
| 822 | } else if (texCoords) { |
| 823 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainWithTexCoordsVertexShader; |
| 824 | } else { |
| 825 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainVertexShader; |
| 826 | } |
| 827 | requiredProgram.useTextureCoords = texCoords; |
| 828 | requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity); |
| 829 | if (complexGeometry && srcPixelType == Qt::SolidPattern) { |
| 830 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader; |
| 831 | requiredProgram.usePmvMatrixAttribute = false; |
| 832 | } else { |
| 833 | requiredProgram.usePmvMatrixAttribute = true; |
| 834 | |
| 835 | // Force complexGeometry off, since we currently don't support that mode for |
| 836 | // non-solid brushes |
| 837 | complexGeometry = false; |
| 838 | } |
| 839 | |
| 840 | // At this point, requiredProgram is fully populated so try to find the program in the cache |
| 841 | currentShaderProg = sharedShaders->findProgramInCache(prog: requiredProgram); |
| 842 | |
| 843 | if (currentShaderProg && useCustomSrc) { |
| 844 | customSrcStage->setUniforms(currentShaderProg->program); |
| 845 | } |
| 846 | |
| 847 | // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it |
| 848 | // doesn't use are disabled) |
| 849 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); |
| 850 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); |
| 851 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: true); |
| 852 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: currentShaderProg && currentShaderProg->useTextureCoords); |
| 853 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_OPACITY_ATTR, enabled: currentShaderProg && currentShaderProg->useOpacityAttribute); |
| 854 | |
| 855 | shaderProgNeedsChanging = false; |
| 856 | return true; |
| 857 | } |
| 858 | |
| 859 | QT_END_NAMESPACE |
| 860 | |
| 861 | #include "moc_qopenglengineshadermanager_p.cpp" |
| 862 | |