1 | // Copyright (C) 2016 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "qopenglengineshadermanager_p.h" |
5 | #include "qopenglengineshadersource_p.h" |
6 | #include "qopenglpaintengine_p.h" |
7 | #include <private/qopenglshadercache_p.h> |
8 | |
9 | #include <QtGui/private/qopenglcontext_p.h> |
10 | #include <QtCore/qthreadstorage.h> |
11 | |
12 | #include <algorithm> |
13 | #include <memory> |
14 | |
15 | #if defined(QT_DEBUG) |
16 | #include <QMetaEnum> |
17 | #endif |
18 | |
19 | // #define QT_GL_SHARED_SHADER_DEBUG |
20 | |
21 | QT_BEGIN_NAMESPACE |
22 | |
23 | class QOpenGLEngineSharedShadersResource : public QOpenGLSharedResource |
24 | { |
25 | public: |
26 | QOpenGLEngineSharedShadersResource(QOpenGLContext *ctx) |
27 | : QOpenGLSharedResource(ctx->shareGroup()) |
28 | , m_shaders(new QOpenGLEngineSharedShaders(ctx)) |
29 | { |
30 | } |
31 | |
32 | ~QOpenGLEngineSharedShadersResource() |
33 | { |
34 | delete m_shaders; |
35 | } |
36 | |
37 | void invalidateResource() override |
38 | { |
39 | delete m_shaders; |
40 | m_shaders = nullptr; |
41 | } |
42 | |
43 | void freeResource(QOpenGLContext *) override |
44 | { |
45 | } |
46 | |
47 | QOpenGLEngineSharedShaders *shaders() const { return m_shaders; } |
48 | |
49 | private: |
50 | QOpenGLEngineSharedShaders *m_shaders; |
51 | }; |
52 | |
53 | class QOpenGLShaderStorage |
54 | { |
55 | public: |
56 | QOpenGLEngineSharedShaders *shadersForThread(QOpenGLContext *context) { |
57 | QOpenGLMultiGroupSharedResource *&shaders = m_storage.localData(); |
58 | if (!shaders) |
59 | shaders = new QOpenGLMultiGroupSharedResource; |
60 | QOpenGLEngineSharedShadersResource *resource = |
61 | shaders->value<QOpenGLEngineSharedShadersResource>(context); |
62 | return resource ? resource->shaders() : nullptr; |
63 | } |
64 | |
65 | private: |
66 | QThreadStorage<QOpenGLMultiGroupSharedResource *> m_storage; |
67 | }; |
68 | |
69 | Q_GLOBAL_STATIC(QOpenGLShaderStorage, qt_shader_storage); |
70 | |
71 | QOpenGLEngineSharedShaders *QOpenGLEngineSharedShaders::shadersForContext(QOpenGLContext *context) |
72 | { |
73 | return qt_shader_storage()->shadersForThread(context); |
74 | } |
75 | |
76 | const char* QOpenGLEngineSharedShaders::qShaderSnippets[] = { |
77 | 0,0,0,0,0,0,0,0,0,0, |
78 | 0,0,0,0,0,0,0,0,0,0, |
79 | 0,0,0,0,0,0,0,0,0,0, |
80 | 0,0,0,0,0 |
81 | }; |
82 | |
83 | QOpenGLEngineSharedShaders::QOpenGLEngineSharedShaders(QOpenGLContext* context) |
84 | : blitShaderProg(nullptr) |
85 | , simpleShaderProg(nullptr) |
86 | { |
87 | |
88 | /* |
89 | Rather than having the shader source array statically initialised, it is initialised |
90 | here instead. This is to allow new shader names to be inserted or existing names moved |
91 | around without having to change the order of the glsl strings. It is hoped this will |
92 | make future hard-to-find runtime bugs more obvious and generally give more solid code. |
93 | */ |
94 | |
95 | // Check if the user has requested an OpenGL 3.2 Core Profile or higher |
96 | // and if so use GLSL 1.50 core shaders instead of legacy ones. |
97 | const QSurfaceFormat &fmt = context->format(); |
98 | const bool isCoreProfile = fmt.profile() == QSurfaceFormat::CoreProfile && fmt.version() >= qMakePair(value1: 3,value2: 2); |
99 | |
100 | const char** code = qShaderSnippets; // shortcut |
101 | |
102 | if (isCoreProfile) { |
103 | code[MainVertexShader] = qopenglslMainVertexShader_core; |
104 | code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader_core; |
105 | code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader_core; |
106 | |
107 | code[UntransformedPositionVertexShader] = qopenglslUntransformedPositionVertexShader_core; |
108 | code[PositionOnlyVertexShader] = qopenglslPositionOnlyVertexShader_core; |
109 | code[ComplexGeometryPositionOnlyVertexShader] = qopenglslComplexGeometryPositionOnlyVertexShader_core; |
110 | code[PositionWithPatternBrushVertexShader] = qopenglslPositionWithPatternBrushVertexShader_core; |
111 | code[PositionWithLinearGradientBrushVertexShader] = qopenglslPositionWithLinearGradientBrushVertexShader_core; |
112 | code[PositionWithConicalGradientBrushVertexShader] = qopenglslPositionWithConicalGradientBrushVertexShader_core; |
113 | code[PositionWithRadialGradientBrushVertexShader] = qopenglslPositionWithRadialGradientBrushVertexShader_core; |
114 | code[PositionWithTextureBrushVertexShader] = qopenglslPositionWithTextureBrushVertexShader_core; |
115 | code[AffinePositionWithPatternBrushVertexShader] = qopenglslAffinePositionWithPatternBrushVertexShader_core; |
116 | code[AffinePositionWithLinearGradientBrushVertexShader] = qopenglslAffinePositionWithLinearGradientBrushVertexShader_core; |
117 | code[AffinePositionWithConicalGradientBrushVertexShader] = qopenglslAffinePositionWithConicalGradientBrushVertexShader_core; |
118 | code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader_core; |
119 | code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader_core; |
120 | |
121 | code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO_core; |
122 | code[MainFragmentShader_M] = qopenglslMainFragmentShader_M_core; |
123 | code[MainFragmentShader_O] = qopenglslMainFragmentShader_O_core; |
124 | code[MainFragmentShader] = qopenglslMainFragmentShader_core; |
125 | code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays_core; |
126 | |
127 | code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader_core; |
128 | code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader_core; |
129 | code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader_core; |
130 | code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader_core; |
131 | code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader_core; |
132 | code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader_core; // Calls "customShader", which must be appended |
133 | code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader_core; |
134 | |
135 | code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader_core; |
136 | code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader_core; |
137 | code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader_core; |
138 | code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader_core; |
139 | code[RadialGradientBrushSrcFragmentShader] = qopenglslRadialGradientBrushSrcFragmentShader_core; |
140 | code[ConicalGradientBrushSrcFragmentShader] = qopenglslConicalGradientBrushSrcFragmentShader_core; |
141 | code[ShockingPinkSrcFragmentShader] = qopenglslShockingPinkSrcFragmentShader_core; |
142 | |
143 | code[NoMaskFragmentShader] = "" ; |
144 | code[MaskFragmentShader] = qopenglslMaskFragmentShader_core; |
145 | code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1_core; |
146 | code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2_core; |
147 | code[RgbMaskWithGammaFragmentShader] = "" ; //### |
148 | } else { |
149 | code[MainVertexShader] = qopenglslMainVertexShader; |
150 | code[MainWithTexCoordsVertexShader] = qopenglslMainWithTexCoordsVertexShader; |
151 | code[MainWithTexCoordsAndOpacityVertexShader] = qopenglslMainWithTexCoordsAndOpacityVertexShader; |
152 | |
153 | code[UntransformedPositionVertexShader] = qopenglslUntransformedPositionVertexShader; |
154 | code[PositionOnlyVertexShader] = qopenglslPositionOnlyVertexShader; |
155 | code[ComplexGeometryPositionOnlyVertexShader] = qopenglslComplexGeometryPositionOnlyVertexShader; |
156 | code[PositionWithPatternBrushVertexShader] = qopenglslPositionWithPatternBrushVertexShader; |
157 | code[PositionWithLinearGradientBrushVertexShader] = qopenglslPositionWithLinearGradientBrushVertexShader; |
158 | code[PositionWithConicalGradientBrushVertexShader] = qopenglslPositionWithConicalGradientBrushVertexShader; |
159 | code[PositionWithRadialGradientBrushVertexShader] = qopenglslPositionWithRadialGradientBrushVertexShader; |
160 | code[PositionWithTextureBrushVertexShader] = qopenglslPositionWithTextureBrushVertexShader; |
161 | code[AffinePositionWithPatternBrushVertexShader] = qopenglslAffinePositionWithPatternBrushVertexShader; |
162 | code[AffinePositionWithLinearGradientBrushVertexShader] = qopenglslAffinePositionWithLinearGradientBrushVertexShader; |
163 | code[AffinePositionWithConicalGradientBrushVertexShader] = qopenglslAffinePositionWithConicalGradientBrushVertexShader; |
164 | code[AffinePositionWithRadialGradientBrushVertexShader] = qopenglslAffinePositionWithRadialGradientBrushVertexShader; |
165 | code[AffinePositionWithTextureBrushVertexShader] = qopenglslAffinePositionWithTextureBrushVertexShader; |
166 | |
167 | code[MainFragmentShader_MO] = qopenglslMainFragmentShader_MO; |
168 | code[MainFragmentShader_M] = qopenglslMainFragmentShader_M; |
169 | code[MainFragmentShader_O] = qopenglslMainFragmentShader_O; |
170 | code[MainFragmentShader] = qopenglslMainFragmentShader; |
171 | code[MainFragmentShader_ImageArrays] = qopenglslMainFragmentShader_ImageArrays; |
172 | |
173 | code[ImageSrcFragmentShader] = qopenglslImageSrcFragmentShader; |
174 | code[ImageSrcWithPatternFragmentShader] = qopenglslImageSrcWithPatternFragmentShader; |
175 | code[NonPremultipliedImageSrcFragmentShader] = qopenglslNonPremultipliedImageSrcFragmentShader; |
176 | code[GrayscaleImageSrcFragmentShader] = qopenglslGrayscaleImageSrcFragmentShader; |
177 | code[AlphaImageSrcFragmentShader] = qopenglslAlphaImageSrcFragmentShader; |
178 | code[CustomImageSrcFragmentShader] = qopenglslCustomSrcFragmentShader; // Calls "customShader", which must be appended |
179 | code[SolidBrushSrcFragmentShader] = qopenglslSolidBrushSrcFragmentShader; |
180 | code[TextureBrushSrcFragmentShader] = qopenglslTextureBrushSrcFragmentShader; |
181 | code[TextureBrushSrcWithPatternFragmentShader] = qopenglslTextureBrushSrcWithPatternFragmentShader; |
182 | code[PatternBrushSrcFragmentShader] = qopenglslPatternBrushSrcFragmentShader; |
183 | code[LinearGradientBrushSrcFragmentShader] = qopenglslLinearGradientBrushSrcFragmentShader; |
184 | code[RadialGradientBrushSrcFragmentShader] = qopenglslRadialGradientBrushSrcFragmentShader; |
185 | code[ConicalGradientBrushSrcFragmentShader] = qopenglslConicalGradientBrushSrcFragmentShader; |
186 | code[ShockingPinkSrcFragmentShader] = qopenglslShockingPinkSrcFragmentShader; |
187 | |
188 | code[NoMaskFragmentShader] = "" ; |
189 | code[MaskFragmentShader] = qopenglslMaskFragmentShader; |
190 | code[RgbMaskFragmentShaderPass1] = qopenglslRgbMaskFragmentShaderPass1; |
191 | code[RgbMaskFragmentShaderPass2] = qopenglslRgbMaskFragmentShaderPass2; |
192 | code[RgbMaskWithGammaFragmentShader] = "" ; //### |
193 | } |
194 | |
195 | // The composition shaders are just layout qualifiers and the same |
196 | // for all profiles that support them. |
197 | code[NoCompositionModeFragmentShader] = "" ; |
198 | code[MultiplyCompositionModeFragmentShader] = qopenglslMultiplyCompositionModeFragmentShader; |
199 | code[ScreenCompositionModeFragmentShader] = qopenglslScreenCompositionModeFragmentShader; |
200 | code[OverlayCompositionModeFragmentShader] = qopenglslOverlayCompositionModeFragmentShader; |
201 | code[DarkenCompositionModeFragmentShader] = qopenglslDarkenCompositionModeFragmentShader; |
202 | code[LightenCompositionModeFragmentShader] = qopenglslLightenCompositionModeFragmentShader; |
203 | code[ColorDodgeCompositionModeFragmentShader] = qopenglslColorDodgeCompositionModeFragmentShader; |
204 | code[ColorBurnCompositionModeFragmentShader] = qopenglslColorBurnCompositionModeFragmentShader; |
205 | code[HardLightCompositionModeFragmentShader] = qopenglslHardLightCompositionModeFragmentShader; |
206 | code[SoftLightCompositionModeFragmentShader] = qopenglslSoftLightCompositionModeFragmentShader; |
207 | code[DifferenceCompositionModeFragmentShader] = qopenglslDifferenceCompositionModeFragmentShader; |
208 | code[ExclusionCompositionModeFragmentShader] = qopenglslExclusionCompositionModeFragmentShader; |
209 | |
210 | #if defined(QT_DEBUG) |
211 | // Check that all the elements have been filled: |
212 | for (int i = 0; i < TotalSnippetCount; ++i) { |
213 | if (Q_UNLIKELY(!qShaderSnippets[i])) { |
214 | qFatal(msg: "Shader snippet for %s (#%d) is missing!" , |
215 | snippetNameStr(snippetName: SnippetName(i)).constData(), i); |
216 | } |
217 | } |
218 | #endif |
219 | |
220 | QByteArray vertexSource; |
221 | QByteArray fragSource; |
222 | |
223 | // Compile up the simple shader: |
224 | #ifdef Q_OS_WASM |
225 | vertexSource.append(qShaderSnippets[PositionOnlyVertexShader]); |
226 | vertexSource.append(qShaderSnippets[MainVertexShader]); |
227 | #else |
228 | vertexSource.append(s: qShaderSnippets[MainVertexShader]); |
229 | vertexSource.append(s: qShaderSnippets[PositionOnlyVertexShader]); |
230 | #endif |
231 | fragSource.append(s: qShaderSnippets[MainFragmentShader]); |
232 | fragSource.append(s: qShaderSnippets[ShockingPinkSrcFragmentShader]); |
233 | |
234 | simpleShaderProg = new QOpenGLShaderProgram; |
235 | |
236 | CachedShader simpleShaderCache(fragSource, vertexSource); |
237 | |
238 | bool inCache = simpleShaderCache.load(simpleShaderProg, context); |
239 | |
240 | if (!inCache) { |
241 | if (!simpleShaderProg->addCacheableShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertexSource)) |
242 | qWarning(msg: "Vertex shader for simpleShaderProg (MainVertexShader & PositionOnlyVertexShader) failed to compile" ); |
243 | if (!simpleShaderProg->addCacheableShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragSource)) |
244 | qWarning(msg: "Fragment shader for simpleShaderProg (MainFragmentShader & ShockingPinkSrcFragmentShader) failed to compile" ); |
245 | |
246 | simpleShaderProg->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); |
247 | simpleShaderProg->bindAttributeLocation(name: "pmvMatrix1" , location: QT_PMV_MATRIX_1_ATTR); |
248 | simpleShaderProg->bindAttributeLocation(name: "pmvMatrix2" , location: QT_PMV_MATRIX_2_ATTR); |
249 | simpleShaderProg->bindAttributeLocation(name: "pmvMatrix3" , location: QT_PMV_MATRIX_3_ATTR); |
250 | } |
251 | |
252 | simpleShaderProg->link(); |
253 | |
254 | if (Q_UNLIKELY(!simpleShaderProg->isLinked())) { |
255 | qCritical(msg: "Errors linking simple shader: %s" , qPrintable(simpleShaderProg->log())); |
256 | } else { |
257 | if (!inCache) |
258 | simpleShaderCache.store(simpleShaderProg, context); |
259 | } |
260 | |
261 | // Compile the blit shader: |
262 | vertexSource.clear(); |
263 | vertexSource.append(s: qShaderSnippets[MainWithTexCoordsVertexShader]); |
264 | vertexSource.append(s: qShaderSnippets[UntransformedPositionVertexShader]); |
265 | |
266 | fragSource.clear(); |
267 | fragSource.append(s: qShaderSnippets[MainFragmentShader]); |
268 | fragSource.append(s: qShaderSnippets[ImageSrcFragmentShader]); |
269 | |
270 | blitShaderProg = new QOpenGLShaderProgram; |
271 | |
272 | CachedShader blitShaderCache(fragSource, vertexSource); |
273 | |
274 | inCache = blitShaderCache.load(blitShaderProg, context); |
275 | |
276 | if (!inCache) { |
277 | if (!blitShaderProg->addCacheableShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertexSource)) |
278 | qWarning(msg: "Vertex shader for blitShaderProg (MainWithTexCoordsVertexShader & UntransformedPositionVertexShader) failed to compile" ); |
279 | if (!blitShaderProg->addCacheableShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragSource)) |
280 | qWarning(msg: "Fragment shader for blitShaderProg (MainFragmentShader & ImageSrcFragmentShader) failed to compile" ); |
281 | |
282 | blitShaderProg->bindAttributeLocation(name: "textureCoordArray" , location: QT_TEXTURE_COORDS_ATTR); |
283 | blitShaderProg->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); |
284 | } |
285 | |
286 | blitShaderProg->link(); |
287 | if (Q_UNLIKELY(!blitShaderProg->isLinked())) { |
288 | qCritical(msg: "Errors linking blit shader: %s" , qPrintable(blitShaderProg->log())); |
289 | } else { |
290 | if (!inCache) |
291 | blitShaderCache.store(blitShaderProg, context); |
292 | } |
293 | |
294 | #ifdef QT_GL_SHARED_SHADER_DEBUG |
295 | qDebug(" -> QOpenGLEngineSharedShaders() %p for thread %p." , this, QThread::currentThread()); |
296 | #endif |
297 | } |
298 | |
299 | QOpenGLEngineSharedShaders::~QOpenGLEngineSharedShaders() |
300 | { |
301 | #ifdef QT_GL_SHARED_SHADER_DEBUG |
302 | qDebug(" -> ~QOpenGLEngineSharedShaders() %p for thread %p." , this, QThread::currentThread()); |
303 | #endif |
304 | qDeleteAll(c: cachedPrograms); |
305 | cachedPrograms.clear(); |
306 | |
307 | if (blitShaderProg) { |
308 | delete blitShaderProg; |
309 | blitShaderProg = nullptr; |
310 | } |
311 | |
312 | if (simpleShaderProg) { |
313 | delete simpleShaderProg; |
314 | simpleShaderProg = nullptr; |
315 | } |
316 | } |
317 | |
318 | #if defined (QT_DEBUG) |
319 | QByteArray QOpenGLEngineSharedShaders::snippetNameStr(SnippetName name) |
320 | { |
321 | QMetaEnum m = staticMetaObject.enumerator(index: staticMetaObject.indexOfEnumerator(name: "SnippetName" )); |
322 | return QByteArray(m.valueToKey(value: name)); |
323 | } |
324 | #endif |
325 | |
326 | // The address returned here will only be valid until next time this function is called. |
327 | // The program is return bound. |
328 | QOpenGLEngineShaderProg *QOpenGLEngineSharedShaders::findProgramInCache(const QOpenGLEngineShaderProg &prog) |
329 | { |
330 | for (int i = 0; i < cachedPrograms.size(); ++i) { |
331 | QOpenGLEngineShaderProg *cachedProg = cachedPrograms[i]; |
332 | if (*cachedProg == prog) { |
333 | // Move the program to the top of the list as a poor-man's cache algo |
334 | cachedPrograms.move(from: i, to: 0); |
335 | cachedProg->program->bind(); |
336 | return cachedProg; |
337 | } |
338 | } |
339 | |
340 | std::unique_ptr<QOpenGLEngineShaderProg> newProg; |
341 | |
342 | do { |
343 | QByteArray fragSource; |
344 | // Insert the custom stage before the srcPixel shader to work around an ATI driver bug |
345 | // where you cannot forward declare a function that takes a sampler as argument. |
346 | if (prog.srcPixelFragShader == CustomImageSrcFragmentShader) |
347 | fragSource.append(a: prog.customStageSource); |
348 | fragSource.append(s: qShaderSnippets[prog.mainFragShader]); |
349 | fragSource.append(s: qShaderSnippets[prog.srcPixelFragShader]); |
350 | if (prog.compositionFragShader) |
351 | fragSource.append(s: qShaderSnippets[prog.compositionFragShader]); |
352 | if (prog.maskFragShader) |
353 | fragSource.append(s: qShaderSnippets[prog.maskFragShader]); |
354 | |
355 | QByteArray vertexSource; |
356 | #ifdef Q_OS_WASM |
357 | vertexSource.append(qShaderSnippets[prog.positionVertexShader]); |
358 | vertexSource.append(qShaderSnippets[prog.mainVertexShader]); |
359 | #else |
360 | vertexSource.append(s: qShaderSnippets[prog.mainVertexShader]); |
361 | vertexSource.append(s: qShaderSnippets[prog.positionVertexShader]); |
362 | #endif |
363 | auto shaderProgram = std::make_unique<QOpenGLShaderProgram>(); |
364 | |
365 | CachedShader shaderCache(fragSource, vertexSource); |
366 | bool inCache = shaderCache.load(shaderProgram.get(), QOpenGLContext::currentContext()); |
367 | |
368 | if (!inCache) { |
369 | if (!shaderProgram->addCacheableShaderFromSourceCode(type: QOpenGLShader::Vertex, source: vertexSource)) { |
370 | QByteArray description; |
371 | #if defined(QT_DEBUG) |
372 | description.append(s: "Vertex shader: main=" ); |
373 | description.append(a: snippetNameStr(name: prog.mainVertexShader)); |
374 | description.append(s: ", position=" ); |
375 | description.append(a: snippetNameStr(name: prog.positionVertexShader)); |
376 | #endif |
377 | qWarning(msg: "Warning: \"%s\" failed to compile!" , description.constData()); |
378 | break; |
379 | } |
380 | if (!shaderProgram->addCacheableShaderFromSourceCode(type: QOpenGLShader::Fragment, source: fragSource)) { |
381 | QByteArray description; |
382 | #if defined(QT_DEBUG) |
383 | description.append(s: "Fragment shader: main=" ); |
384 | description.append(a: snippetNameStr(name: prog.mainFragShader)); |
385 | description.append(s: ", srcPixel=" ); |
386 | description.append(a: snippetNameStr(name: prog.srcPixelFragShader)); |
387 | if (prog.compositionFragShader) { |
388 | description.append(s: ", composition=" ); |
389 | description.append(a: snippetNameStr(name: prog.compositionFragShader)); |
390 | } |
391 | if (prog.maskFragShader) { |
392 | description.append(s: ", mask=" ); |
393 | description.append(a: snippetNameStr(name: prog.maskFragShader)); |
394 | } |
395 | #endif |
396 | qWarning(msg: "Warning: \"%s\" failed to compile!" , description.constData()); |
397 | break; |
398 | } |
399 | |
400 | // We have to bind the vertex attribute names before the program is linked: |
401 | shaderProgram->bindAttributeLocation(name: "vertexCoordsArray" , location: QT_VERTEX_COORDS_ATTR); |
402 | if (prog.useTextureCoords) |
403 | shaderProgram->bindAttributeLocation(name: "textureCoordArray" , location: QT_TEXTURE_COORDS_ATTR); |
404 | if (prog.useOpacityAttribute) |
405 | shaderProgram->bindAttributeLocation(name: "opacityArray" , location: QT_OPACITY_ATTR); |
406 | if (prog.usePmvMatrixAttribute) { |
407 | shaderProgram->bindAttributeLocation(name: "pmvMatrix1" , location: QT_PMV_MATRIX_1_ATTR); |
408 | shaderProgram->bindAttributeLocation(name: "pmvMatrix2" , location: QT_PMV_MATRIX_2_ATTR); |
409 | shaderProgram->bindAttributeLocation(name: "pmvMatrix3" , location: QT_PMV_MATRIX_3_ATTR); |
410 | } |
411 | } |
412 | |
413 | newProg.reset(p: new QOpenGLEngineShaderProg(prog)); |
414 | newProg->program = shaderProgram.release(); |
415 | |
416 | newProg->program->link(); |
417 | if (newProg->program->isLinked()) { |
418 | if (!inCache) |
419 | shaderCache.store(newProg->program, QOpenGLContext::currentContext()); |
420 | } else { |
421 | qWarning(msg: "Shader program failed to link\n" |
422 | " Error Log:\n" |
423 | " %ls" , qUtf16Printable(newProg->program->log())); |
424 | break; |
425 | } |
426 | |
427 | newProg->program->bind(); |
428 | |
429 | if (newProg->maskFragShader != QOpenGLEngineSharedShaders::NoMaskFragmentShader) { |
430 | GLuint location = newProg->program->uniformLocation(name: "maskTexture" ); |
431 | newProg->program->setUniformValue(location, QT_MASK_TEXTURE_UNIT); |
432 | } |
433 | |
434 | if (cachedPrograms.size() > 30) { |
435 | // The cache is full, so delete the last 5 programs in the list. |
436 | // These programs will be least used, as a program us bumped to |
437 | // the top of the list when it's used. |
438 | for (int i = 0; i < 5; ++i) { |
439 | delete cachedPrograms.last(); |
440 | cachedPrograms.removeLast(); |
441 | } |
442 | } |
443 | |
444 | cachedPrograms.insert(i: 0, t: newProg.get()); |
445 | } while (false); |
446 | |
447 | return newProg.release(); |
448 | } |
449 | |
450 | void QOpenGLEngineSharedShaders::cleanupCustomStage(QOpenGLCustomShaderStage* stage) |
451 | { |
452 | auto hasStageAsCustomShaderSouce = [stage](QOpenGLEngineShaderProg *cachedProg) -> bool { |
453 | if (cachedProg->customStageSource == stage->source()) { |
454 | delete cachedProg; |
455 | return true; |
456 | } |
457 | return false; |
458 | }; |
459 | cachedPrograms.removeIf(pred: hasStageAsCustomShaderSouce); |
460 | } |
461 | |
462 | |
463 | QOpenGLEngineShaderManager::QOpenGLEngineShaderManager(QOpenGLContext* context) |
464 | : ctx(context), |
465 | shaderProgNeedsChanging(true), |
466 | complexGeometry(false), |
467 | srcPixelType(Qt::NoBrush), |
468 | opacityMode(NoOpacity), |
469 | maskType(NoMask), |
470 | compositionMode(QPainter::CompositionMode_SourceOver), |
471 | customSrcStage(nullptr), |
472 | currentShaderProg(nullptr) |
473 | { |
474 | sharedShaders = QOpenGLEngineSharedShaders::shadersForContext(context); |
475 | } |
476 | |
477 | QOpenGLEngineShaderManager::~QOpenGLEngineShaderManager() |
478 | { |
479 | //### |
480 | removeCustomStage(); |
481 | } |
482 | |
483 | GLuint QOpenGLEngineShaderManager::getUniformLocation(Uniform id) |
484 | { |
485 | if (!currentShaderProg) |
486 | return 0; |
487 | |
488 | QList<uint> &uniformLocations = currentShaderProg->uniformLocations; |
489 | if (uniformLocations.isEmpty()) |
490 | uniformLocations.fill(t: GLuint(-1), size: NumUniforms); |
491 | |
492 | const char uniformNames[][26] = { |
493 | "imageTexture" , |
494 | "patternColor" , |
495 | "globalOpacity" , |
496 | "depth" , |
497 | "maskTexture" , |
498 | "fragmentColor" , |
499 | "linearData" , |
500 | "angle" , |
501 | "halfViewportSize" , |
502 | "fmp" , |
503 | "fmp2_m_radius2" , |
504 | "inverse_2_fmp2_m_radius2" , |
505 | "sqrfr" , |
506 | "bradius" , |
507 | "invertedTextureSize" , |
508 | "brushTransform" , |
509 | "brushTexture" , |
510 | "matrix" |
511 | }; |
512 | |
513 | if (uniformLocations.at(i: id) == GLuint(-1)) |
514 | uniformLocations[id] = currentShaderProg->program->uniformLocation(name: uniformNames[id]); |
515 | |
516 | return uniformLocations.at(i: id); |
517 | } |
518 | |
519 | |
520 | void QOpenGLEngineShaderManager::optimiseForBrushTransform(QTransform::TransformationType transformType) |
521 | { |
522 | Q_UNUSED(transformType); // Currently ignored |
523 | } |
524 | |
525 | void QOpenGLEngineShaderManager::setDirty() |
526 | { |
527 | shaderProgNeedsChanging = true; |
528 | } |
529 | |
530 | void QOpenGLEngineShaderManager::setSrcPixelType(Qt::BrushStyle style) |
531 | { |
532 | Q_ASSERT(style != Qt::NoBrush); |
533 | if (srcPixelType == PixelSrcType(style)) |
534 | return; |
535 | |
536 | srcPixelType = style; |
537 | shaderProgNeedsChanging = true; //### |
538 | } |
539 | |
540 | void QOpenGLEngineShaderManager::setSrcPixelType(PixelSrcType type) |
541 | { |
542 | if (srcPixelType == type) |
543 | return; |
544 | |
545 | srcPixelType = type; |
546 | shaderProgNeedsChanging = true; //### |
547 | } |
548 | |
549 | void QOpenGLEngineShaderManager::setOpacityMode(OpacityMode mode) |
550 | { |
551 | if (opacityMode == mode) |
552 | return; |
553 | |
554 | opacityMode = mode; |
555 | shaderProgNeedsChanging = true; //### |
556 | } |
557 | |
558 | void QOpenGLEngineShaderManager::setMaskType(MaskType type) |
559 | { |
560 | if (maskType == type) |
561 | return; |
562 | |
563 | maskType = type; |
564 | shaderProgNeedsChanging = true; //### |
565 | } |
566 | |
567 | void QOpenGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode) |
568 | { |
569 | if (compositionMode == mode) |
570 | return; |
571 | |
572 | bool wasAdvanced = compositionMode > QPainter::CompositionMode_Plus; |
573 | bool isAdvanced = mode > QPainter::CompositionMode_Plus; |
574 | |
575 | compositionMode = mode; |
576 | shaderProgNeedsChanging = shaderProgNeedsChanging || wasAdvanced || isAdvanced; |
577 | } |
578 | |
579 | void QOpenGLEngineShaderManager::setCustomStage(QOpenGLCustomShaderStage* stage) |
580 | { |
581 | if (customSrcStage) |
582 | removeCustomStage(); |
583 | customSrcStage = stage; |
584 | shaderProgNeedsChanging = true; |
585 | } |
586 | |
587 | void QOpenGLEngineShaderManager::removeCustomStage() |
588 | { |
589 | if (customSrcStage) |
590 | customSrcStage->setInactive(); |
591 | customSrcStage = nullptr; |
592 | shaderProgNeedsChanging = true; |
593 | } |
594 | |
595 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::currentProgram() |
596 | { |
597 | if (currentShaderProg) |
598 | return currentShaderProg->program; |
599 | else |
600 | return sharedShaders->simpleProgram(); |
601 | } |
602 | |
603 | void QOpenGLEngineShaderManager::useSimpleProgram() |
604 | { |
605 | sharedShaders->simpleProgram()->bind(); |
606 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); |
607 | Q_UNUSED(ctx_d); |
608 | |
609 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); |
610 | |
611 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: true); |
612 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: false); |
613 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_OPACITY_ATTR, enabled: false); |
614 | |
615 | shaderProgNeedsChanging = true; |
616 | } |
617 | |
618 | void QOpenGLEngineShaderManager::useBlitProgram() |
619 | { |
620 | sharedShaders->blitProgram()->bind(); |
621 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); |
622 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); |
623 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: true); |
624 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: true); |
625 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_OPACITY_ATTR, enabled: false); |
626 | shaderProgNeedsChanging = true; |
627 | } |
628 | |
629 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::simpleProgram() |
630 | { |
631 | return sharedShaders->simpleProgram(); |
632 | } |
633 | |
634 | QOpenGLShaderProgram* QOpenGLEngineShaderManager::blitProgram() |
635 | { |
636 | return sharedShaders->blitProgram(); |
637 | } |
638 | |
639 | |
640 | |
641 | // Select & use the correct shader program using the current state. |
642 | // Returns \c true if program needed changing. |
643 | bool QOpenGLEngineShaderManager::useCorrectShaderProg() |
644 | { |
645 | if (!shaderProgNeedsChanging) |
646 | return false; |
647 | |
648 | bool useCustomSrc = customSrcStage != nullptr; |
649 | if (useCustomSrc && srcPixelType != QOpenGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) { |
650 | useCustomSrc = false; |
651 | qWarning(msg: "QOpenGLEngineShaderManager - Ignoring custom shader stage for non image src" ); |
652 | } |
653 | |
654 | QOpenGLEngineShaderProg requiredProgram; |
655 | |
656 | bool texCoords = false; |
657 | |
658 | // Choose vertex shader shader position function (which typically also sets |
659 | // varyings) and the source pixel (srcPixel) fragment shader function: |
660 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::InvalidSnippetName; |
661 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::InvalidSnippetName; |
662 | bool isAffine = brushTransform.isAffine(); |
663 | if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) { |
664 | if (isAffine) |
665 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader; |
666 | else |
667 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionWithPatternBrushVertexShader; |
668 | |
669 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::PatternBrushSrcFragmentShader; |
670 | } |
671 | else switch (srcPixelType) { |
672 | default: |
673 | case Qt::NoBrush: |
674 | qFatal(msg: "QOpenGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set" ); |
675 | break; |
676 | case QOpenGLEngineShaderManager::ImageSrc: |
677 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcFragmentShader; |
678 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
679 | texCoords = true; |
680 | break; |
681 | case QOpenGLEngineShaderManager::NonPremultipliedImageSrc: |
682 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader; |
683 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
684 | texCoords = true; |
685 | break; |
686 | case QOpenGLEngineShaderManager::GrayscaleImageSrc: |
687 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::GrayscaleImageSrcFragmentShader; |
688 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
689 | texCoords = true; |
690 | break; |
691 | case QOpenGLEngineShaderManager::AlphaImageSrc: |
692 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::AlphaImageSrcFragmentShader; |
693 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
694 | texCoords = true; |
695 | break; |
696 | case QOpenGLEngineShaderManager::PatternSrc: |
697 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ImageSrcWithPatternFragmentShader; |
698 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
699 | texCoords = true; |
700 | break; |
701 | case QOpenGLEngineShaderManager::TextureSrcWithPattern: |
702 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader; |
703 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader |
704 | : QOpenGLEngineSharedShaders::PositionWithTextureBrushVertexShader; |
705 | break; |
706 | case Qt::SolidPattern: |
707 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::SolidBrushSrcFragmentShader; |
708 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::PositionOnlyVertexShader; |
709 | break; |
710 | case Qt::LinearGradientPattern: |
711 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader; |
712 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader |
713 | : QOpenGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader; |
714 | break; |
715 | case Qt::ConicalGradientPattern: |
716 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader; |
717 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader |
718 | : QOpenGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader; |
719 | break; |
720 | case Qt::RadialGradientPattern: |
721 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader; |
722 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader |
723 | : QOpenGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader; |
724 | break; |
725 | case Qt::TexturePattern: |
726 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::TextureBrushSrcFragmentShader; |
727 | requiredProgram.positionVertexShader = isAffine ? QOpenGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader |
728 | : QOpenGLEngineSharedShaders::PositionWithTextureBrushVertexShader; |
729 | break; |
730 | }; |
731 | |
732 | if (useCustomSrc) { |
733 | requiredProgram.srcPixelFragShader = QOpenGLEngineSharedShaders::CustomImageSrcFragmentShader; |
734 | requiredProgram.customStageSource = customSrcStage->source(); |
735 | } |
736 | |
737 | const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus; |
738 | const bool hasMask = maskType != QOpenGLEngineShaderManager::NoMask; |
739 | |
740 | // Choose fragment shader main function: |
741 | if (opacityMode == AttributeOpacity) { |
742 | Q_ASSERT(!hasCompose && !hasMask); |
743 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_ImageArrays; |
744 | } else { |
745 | bool useGlobalOpacity = (opacityMode == UniformOpacity); |
746 | if (hasMask && useGlobalOpacity) |
747 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_MO; |
748 | if (hasMask && !useGlobalOpacity) |
749 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_M; |
750 | if (!hasMask && useGlobalOpacity) |
751 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader_O; |
752 | if (!hasMask && !useGlobalOpacity) |
753 | requiredProgram.mainFragShader = QOpenGLEngineSharedShaders::MainFragmentShader; |
754 | } |
755 | |
756 | if (hasMask) { |
757 | if (maskType == PixelMask) { |
758 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::MaskFragmentShader; |
759 | texCoords = true; |
760 | } else if (maskType == SubPixelMaskPass1) { |
761 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskFragmentShaderPass1; |
762 | texCoords = true; |
763 | } else if (maskType == SubPixelMaskPass2) { |
764 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskFragmentShaderPass2; |
765 | texCoords = true; |
766 | } else if (maskType == SubPixelWithGammaMask) { |
767 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::RgbMaskWithGammaFragmentShader; |
768 | texCoords = true; |
769 | } else { |
770 | qCritical(msg: "QOpenGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type" ); |
771 | } |
772 | } else { |
773 | requiredProgram.maskFragShader = QOpenGLEngineSharedShaders::NoMaskFragmentShader; |
774 | } |
775 | |
776 | if (hasCompose) { |
777 | switch (compositionMode) { |
778 | case QPainter::CompositionMode_Multiply: |
779 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::MultiplyCompositionModeFragmentShader; |
780 | break; |
781 | case QPainter::CompositionMode_Screen: |
782 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ScreenCompositionModeFragmentShader; |
783 | break; |
784 | case QPainter::CompositionMode_Overlay: |
785 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::OverlayCompositionModeFragmentShader; |
786 | break; |
787 | case QPainter::CompositionMode_Darken: |
788 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::DarkenCompositionModeFragmentShader; |
789 | break; |
790 | case QPainter::CompositionMode_Lighten: |
791 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::LightenCompositionModeFragmentShader; |
792 | break; |
793 | case QPainter::CompositionMode_ColorDodge: |
794 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader; |
795 | break; |
796 | case QPainter::CompositionMode_ColorBurn: |
797 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader; |
798 | break; |
799 | case QPainter::CompositionMode_HardLight: |
800 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::HardLightCompositionModeFragmentShader; |
801 | break; |
802 | case QPainter::CompositionMode_SoftLight: |
803 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::SoftLightCompositionModeFragmentShader; |
804 | break; |
805 | case QPainter::CompositionMode_Difference: |
806 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::DifferenceCompositionModeFragmentShader; |
807 | break; |
808 | case QPainter::CompositionMode_Exclusion: |
809 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::ExclusionCompositionModeFragmentShader; |
810 | break; |
811 | default: |
812 | qWarning(msg: "QOpenGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode" ); |
813 | } |
814 | } else { |
815 | requiredProgram.compositionFragShader = QOpenGLEngineSharedShaders::NoCompositionModeFragmentShader; |
816 | } |
817 | |
818 | // Choose vertex shader main function |
819 | if (opacityMode == AttributeOpacity) { |
820 | Q_ASSERT(texCoords); |
821 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader; |
822 | } else if (texCoords) { |
823 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainWithTexCoordsVertexShader; |
824 | } else { |
825 | requiredProgram.mainVertexShader = QOpenGLEngineSharedShaders::MainVertexShader; |
826 | } |
827 | requiredProgram.useTextureCoords = texCoords; |
828 | requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity); |
829 | if (complexGeometry && srcPixelType == Qt::SolidPattern) { |
830 | requiredProgram.positionVertexShader = QOpenGLEngineSharedShaders::ComplexGeometryPositionOnlyVertexShader; |
831 | requiredProgram.usePmvMatrixAttribute = false; |
832 | } else { |
833 | requiredProgram.usePmvMatrixAttribute = true; |
834 | |
835 | // Force complexGeometry off, since we currently don't support that mode for |
836 | // non-solid brushes |
837 | complexGeometry = false; |
838 | } |
839 | |
840 | // At this point, requiredProgram is fully populated so try to find the program in the cache |
841 | currentShaderProg = sharedShaders->findProgramInCache(prog: requiredProgram); |
842 | |
843 | if (currentShaderProg && useCustomSrc) { |
844 | customSrcStage->setUniforms(currentShaderProg->program); |
845 | } |
846 | |
847 | // Make sure all the vertex attribute arrays the program uses are enabled (and the ones it |
848 | // doesn't use are disabled) |
849 | QOpenGLContextPrivate* ctx_d = ctx->d_func(); |
850 | QOpenGL2PaintEngineEx *active_engine = static_cast<QOpenGL2PaintEngineEx *>(ctx_d->active_engine); |
851 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_VERTEX_COORDS_ATTR, enabled: true); |
852 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_TEXTURE_COORDS_ATTR, enabled: currentShaderProg && currentShaderProg->useTextureCoords); |
853 | active_engine->d_func()->setVertexAttribArrayEnabled(arrayIndex: QT_OPACITY_ATTR, enabled: currentShaderProg && currentShaderProg->useOpacityAttribute); |
854 | |
855 | shaderProgNeedsChanging = false; |
856 | return true; |
857 | } |
858 | |
859 | QT_END_NAMESPACE |
860 | |
861 | #include "moc_qopenglengineshadermanager_p.cpp" |
862 | |