| 1 | // Copyright (C) 2016 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qsgdefaultinternalrectanglenode_p.h" |
| 5 | |
| 6 | #include <QtQuick/qsgvertexcolormaterial.h> |
| 7 | #include <QtQuick/qsgtexturematerial.h> |
| 8 | |
| 9 | #include <QtQuick/private/qsgcontext_p.h> |
| 10 | |
| 11 | #include <QtCore/qmath.h> |
| 12 | #include <QtCore/qvarlengtharray.h> |
| 13 | |
| 14 | QT_BEGIN_NAMESPACE |
| 15 | |
| 16 | class SmoothColorMaterialRhiShader : public QSGMaterialShader |
| 17 | { |
| 18 | public: |
| 19 | SmoothColorMaterialRhiShader(int viewCount); |
| 20 | |
| 21 | bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override; |
| 22 | }; |
| 23 | |
| 24 | SmoothColorMaterialRhiShader::SmoothColorMaterialRhiShader(int viewCount) |
| 25 | { |
| 26 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothcolor.vert.qsb" ), viewCount); |
| 27 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/scenegraph/shaders_ng/smoothcolor.frag.qsb" ), viewCount); |
| 28 | } |
| 29 | |
| 30 | bool SmoothColorMaterialRhiShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 31 | { |
| 32 | bool changed = false; |
| 33 | QByteArray *buf = state.uniformData(); |
| 34 | const int shaderMatrixCount = newMaterial->viewCount(); |
| 35 | const int matrixCount = qMin(a: state.projectionMatrixCount(), b: shaderMatrixCount); |
| 36 | |
| 37 | for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { |
| 38 | if (state.isMatrixDirty()) { |
| 39 | const QMatrix4x4 m = state.combinedMatrix(index: viewIndex); |
| 40 | memcpy(dest: buf->data() + 64 * viewIndex, src: m.constData(), n: 64); |
| 41 | changed = true; |
| 42 | } |
| 43 | } |
| 44 | |
| 45 | if (oldMaterial == nullptr) { |
| 46 | // The viewport is constant, so set the pixel size uniform only once. |
| 47 | const QRect r = state.viewportRect(); |
| 48 | const QVector2D v(2.0f / r.width(), 2.0f / r.height()); |
| 49 | Q_ASSERT(sizeof(v) == 8); |
| 50 | memcpy(dest: buf->data() + 64 * shaderMatrixCount, src: &v, n: 8); |
| 51 | changed = true; |
| 52 | } |
| 53 | |
| 54 | if (state.isOpacityDirty()) { |
| 55 | const float opacity = state.opacity(); |
| 56 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 8, src: &opacity, n: 4); |
| 57 | changed = true; |
| 58 | } |
| 59 | |
| 60 | return changed; |
| 61 | } |
| 62 | |
| 63 | |
| 64 | QSGSmoothColorMaterial::QSGSmoothColorMaterial() |
| 65 | { |
| 66 | setFlag(flags: RequiresFullMatrixExceptTranslate, on: true); |
| 67 | setFlag(flags: Blending, on: true); |
| 68 | } |
| 69 | |
| 70 | int QSGSmoothColorMaterial::compare(const QSGMaterial *) const |
| 71 | { |
| 72 | // all state in vertex attributes -> all smoothcolor materials are equal |
| 73 | return 0; |
| 74 | } |
| 75 | |
| 76 | QSGMaterialType *QSGSmoothColorMaterial::type() const |
| 77 | { |
| 78 | static QSGMaterialType type; |
| 79 | return &type; |
| 80 | } |
| 81 | |
| 82 | QSGMaterialShader *QSGSmoothColorMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const |
| 83 | { |
| 84 | Q_UNUSED(renderMode); |
| 85 | return new SmoothColorMaterialRhiShader(viewCount()); |
| 86 | } |
| 87 | |
| 88 | QSGDefaultInternalRectangleNode::QSGDefaultInternalRectangleNode() |
| 89 | { |
| 90 | setMaterial(&m_material); |
| 91 | } |
| 92 | |
| 93 | void QSGDefaultInternalRectangleNode::updateMaterialAntialiasing() |
| 94 | { |
| 95 | if (m_antialiasing) |
| 96 | setMaterial(&m_smoothMaterial); |
| 97 | else |
| 98 | setMaterial(&m_material); |
| 99 | } |
| 100 | |
| 101 | void QSGDefaultInternalRectangleNode::updateMaterialBlending(QSGNode::DirtyState *state) |
| 102 | { |
| 103 | // smoothed material is always blended, so no change in material state |
| 104 | if (material() == &m_material) { |
| 105 | bool wasBlending = (m_material.flags() & QSGMaterial::Blending); |
| 106 | bool isBlending = (m_gradient_stops.size() > 0 && !m_gradient_is_opaque) |
| 107 | || (m_color.alpha() < 255 && m_color.alpha() != 0) |
| 108 | || (m_pen_width > 0 && m_border_color.alpha() < 255); |
| 109 | if (wasBlending != isBlending) { |
| 110 | m_material.setFlag(flags: QSGMaterial::Blending, on: isBlending); |
| 111 | *state |= QSGNode::DirtyMaterial; |
| 112 | } |
| 113 | } |
| 114 | } |
| 115 | |
| 116 | QT_END_NAMESPACE |
| 117 | |