| 1 | // Copyright (C) 2024 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
| 3 | |
| 4 | #include "qquickshapegenericrenderer_p.h" |
| 5 | #include <QtGui/private/qtriangulator_p.h> |
| 6 | #include <QtGui/private/qtriangulatingstroker_p.h> |
| 7 | #include <rhi/qrhi.h> |
| 8 | #include <QSGVertexColorMaterial> |
| 9 | #include <QSGTextureProvider> |
| 10 | #include <private/qsgplaintexture_p.h> |
| 11 | |
| 12 | #include <QtQuick/private/qsggradientcache_p.h> |
| 13 | |
| 14 | #if QT_CONFIG(thread) |
| 15 | #include <QThreadPool> |
| 16 | #endif |
| 17 | |
| 18 | QT_BEGIN_NAMESPACE |
| 19 | |
| 20 | struct ColoredVertex // must match QSGGeometry::ColoredPoint2D |
| 21 | { |
| 22 | float x, y; |
| 23 | QQuickShapeGenericRenderer::Color4ub color; |
| 24 | void set(float nx, float ny, QQuickShapeGenericRenderer::Color4ub ncolor) |
| 25 | { |
| 26 | x = nx; y = ny; color = ncolor; |
| 27 | } |
| 28 | }; |
| 29 | |
| 30 | static inline QQuickShapeGenericRenderer::Color4ub colorToColor4ub(const QColor &c) |
| 31 | { |
| 32 | float r, g, b, a; |
| 33 | c.getRgbF(r: &r, g: &g, b: &b, a: &a); |
| 34 | QQuickShapeGenericRenderer::Color4ub color = { |
| 35 | .r: uchar(qRound(f: r * a * 255)), |
| 36 | .g: uchar(qRound(f: g * a * 255)), |
| 37 | .b: uchar(qRound(f: b * a * 255)), |
| 38 | .a: uchar(qRound(f: a * 255)) |
| 39 | }; |
| 40 | return color; |
| 41 | } |
| 42 | |
| 43 | QQuickShapeGenericStrokeFillNode::QQuickShapeGenericStrokeFillNode(QQuickWindow *window) |
| 44 | : m_material(nullptr) |
| 45 | { |
| 46 | setFlag(QSGNode::OwnsGeometry, true); |
| 47 | setFlag(QSGNode::UsePreprocess, true); |
| 48 | setGeometry(new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), 0, 0)); |
| 49 | activateMaterial(window, m: MatSolidColor); |
| 50 | #ifdef QSG_RUNTIME_DESCRIPTION |
| 51 | qsgnode_set_description(node: this, description: QLatin1String("stroke-fill" )); |
| 52 | #endif |
| 53 | } |
| 54 | |
| 55 | void QQuickShapeGenericStrokeFillNode::activateMaterial(QQuickWindow *window, Material m) |
| 56 | { |
| 57 | switch (m) { |
| 58 | case MatSolidColor: |
| 59 | // Use vertexcolor material. Items with different colors remain batchable |
| 60 | // this way, at the expense of having to provide per-vertex color values. |
| 61 | m_material.reset(other: QQuickShapeGenericMaterialFactory::createVertexColor(window)); |
| 62 | break; |
| 63 | case MatLinearGradient: |
| 64 | m_material.reset(other: QQuickShapeGenericMaterialFactory::createLinearGradient(window, node: this)); |
| 65 | break; |
| 66 | case MatRadialGradient: |
| 67 | m_material.reset(other: QQuickShapeGenericMaterialFactory::createRadialGradient(window, node: this)); |
| 68 | break; |
| 69 | case MatConicalGradient: |
| 70 | m_material.reset(other: QQuickShapeGenericMaterialFactory::createConicalGradient(window, node: this)); |
| 71 | break; |
| 72 | case MatTextureFill: |
| 73 | m_material.reset(other: QQuickShapeGenericMaterialFactory::createTextureFill(window, node: this)); |
| 74 | break; |
| 75 | default: |
| 76 | qWarning(msg: "Unknown material %d" , m); |
| 77 | return; |
| 78 | } |
| 79 | |
| 80 | if (material() != m_material.data()) |
| 81 | setMaterial(m_material.data()); |
| 82 | } |
| 83 | |
| 84 | void QQuickShapeGenericStrokeFillNode::preprocess() |
| 85 | { |
| 86 | if (m_fillTextureProvider != nullptr) { |
| 87 | if (QSGDynamicTexture *texture = qobject_cast<QSGDynamicTexture *>(object: m_fillTextureProvider->texture())) |
| 88 | texture->updateTexture(); |
| 89 | } |
| 90 | } |
| 91 | |
| 92 | void QQuickShapeGenericStrokeFillNode::handleTextureChanged() |
| 93 | { |
| 94 | markDirty(bits: QSGNode::DirtyMaterial); |
| 95 | } |
| 96 | |
| 97 | void QQuickShapeGenericStrokeFillNode::handleTextureProviderDestroyed() |
| 98 | { |
| 99 | m_fillTextureProvider = nullptr; |
| 100 | markDirty(bits: QSGNode::DirtyMaterial); |
| 101 | } |
| 102 | |
| 103 | QQuickShapeGenericRenderer::~QQuickShapeGenericRenderer() |
| 104 | { |
| 105 | for (ShapePathData &d : m_sp) { |
| 106 | if (d.pendingFill) |
| 107 | d.pendingFill->orphaned = true; |
| 108 | if (d.pendingStroke) |
| 109 | d.pendingStroke->orphaned = true; |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | // sync, and so triangulation too, happens on the gui thread |
| 114 | // - except when async is set, in which case triangulation is moved to worker threads |
| 115 | |
| 116 | void QQuickShapeGenericRenderer::beginSync(int totalCount, bool *countChanged) |
| 117 | { |
| 118 | for (int i = totalCount; i < m_sp.size(); i++) // Handle removal of paths |
| 119 | setFillTextureProvider(index: i, textureProviderItem: nullptr); // deref window |
| 120 | |
| 121 | if (m_sp.size() != totalCount) { |
| 122 | m_sp.resize(size: totalCount); |
| 123 | m_accDirty |= DirtyList; |
| 124 | *countChanged = true; |
| 125 | } else { |
| 126 | *countChanged = false; |
| 127 | } |
| 128 | for (ShapePathData &d : m_sp) |
| 129 | d.syncDirty = 0; |
| 130 | } |
| 131 | |
| 132 | void QQuickShapeGenericRenderer::setPath(int index, const QPainterPath &path, QQuickShapePath::PathHints) |
| 133 | { |
| 134 | ShapePathData &d(m_sp[index]); |
| 135 | d.path = path; |
| 136 | d.syncDirty |= DirtyFillGeom | DirtyStrokeGeom; |
| 137 | } |
| 138 | |
| 139 | void QQuickShapeGenericRenderer::setStrokeColor(int index, const QColor &color) |
| 140 | { |
| 141 | ShapePathData &d(m_sp[index]); |
| 142 | const bool wasTransparent = d.strokeColor.a == 0; |
| 143 | d.strokeColor = colorToColor4ub(c: color); |
| 144 | const bool isTransparent = d.strokeColor.a == 0; |
| 145 | d.syncDirty |= DirtyColor; |
| 146 | if (wasTransparent && !isTransparent) |
| 147 | d.syncDirty |= DirtyStrokeGeom; |
| 148 | } |
| 149 | |
| 150 | void QQuickShapeGenericRenderer::setStrokeWidth(int index, qreal w) |
| 151 | { |
| 152 | ShapePathData &d(m_sp[index]); |
| 153 | d.strokeWidth = w; |
| 154 | if (w > 0.0f) |
| 155 | d.pen.setWidthF(w); |
| 156 | d.syncDirty |= DirtyStrokeGeom; |
| 157 | } |
| 158 | |
| 159 | void QQuickShapeGenericRenderer::setFillColor(int index, const QColor &color) |
| 160 | { |
| 161 | ShapePathData &d(m_sp[index]); |
| 162 | const bool wasTransparent = d.fillColor.a == 0; |
| 163 | d.fillColor = colorToColor4ub(c: color); |
| 164 | const bool isTransparent = d.fillColor.a == 0; |
| 165 | d.syncDirty |= DirtyColor; |
| 166 | if (wasTransparent && !isTransparent) |
| 167 | d.syncDirty |= DirtyFillGeom; |
| 168 | } |
| 169 | |
| 170 | void QQuickShapeGenericRenderer::setFillRule(int index, QQuickShapePath::FillRule fillRule) |
| 171 | { |
| 172 | ShapePathData &d(m_sp[index]); |
| 173 | d.fillRule = Qt::FillRule(fillRule); |
| 174 | d.syncDirty |= DirtyFillGeom; |
| 175 | } |
| 176 | |
| 177 | void QQuickShapeGenericRenderer::setJoinStyle(int index, QQuickShapePath::JoinStyle joinStyle, int miterLimit) |
| 178 | { |
| 179 | ShapePathData &d(m_sp[index]); |
| 180 | d.pen.setJoinStyle(Qt::PenJoinStyle(joinStyle)); |
| 181 | d.pen.setMiterLimit(miterLimit); |
| 182 | d.syncDirty |= DirtyStrokeGeom; |
| 183 | } |
| 184 | |
| 185 | void QQuickShapeGenericRenderer::setCapStyle(int index, QQuickShapePath::CapStyle capStyle) |
| 186 | { |
| 187 | ShapePathData &d(m_sp[index]); |
| 188 | d.pen.setCapStyle(Qt::PenCapStyle(capStyle)); |
| 189 | d.syncDirty |= DirtyStrokeGeom; |
| 190 | } |
| 191 | |
| 192 | void QQuickShapeGenericRenderer::setStrokeStyle(int index, QQuickShapePath::StrokeStyle strokeStyle, |
| 193 | qreal dashOffset, const QVector<qreal> &dashPattern) |
| 194 | { |
| 195 | ShapePathData &d(m_sp[index]); |
| 196 | d.pen.setStyle(Qt::PenStyle(strokeStyle)); |
| 197 | if (strokeStyle == QQuickShapePath::DashLine) { |
| 198 | d.pen.setDashPattern(dashPattern); |
| 199 | d.pen.setDashOffset(dashOffset); |
| 200 | } |
| 201 | d.syncDirty |= DirtyStrokeGeom; |
| 202 | } |
| 203 | |
| 204 | void QQuickShapeGenericRenderer::setFillGradient(int index, QQuickShapeGradient *gradient) |
| 205 | { |
| 206 | ShapePathData &d(m_sp[index]); |
| 207 | if (gradient) { |
| 208 | d.fillGradient.stops = gradient->gradientStops(); // sorted |
| 209 | d.fillGradient.spread = QGradient::Spread(gradient->spread()); |
| 210 | if (QQuickShapeLinearGradient *g = qobject_cast<QQuickShapeLinearGradient *>(object: gradient)) { |
| 211 | d.fillGradientActive = LinearGradient; |
| 212 | d.fillGradient.a = QPointF(g->x1(), g->y1()); |
| 213 | d.fillGradient.b = QPointF(g->x2(), g->y2()); |
| 214 | } else if (QQuickShapeRadialGradient *g = qobject_cast<QQuickShapeRadialGradient *>(object: gradient)) { |
| 215 | d.fillGradientActive = RadialGradient; |
| 216 | d.fillGradient.a = QPointF(g->centerX(), g->centerY()); |
| 217 | d.fillGradient.b = QPointF(g->focalX(), g->focalY()); |
| 218 | d.fillGradient.v0 = g->centerRadius(); |
| 219 | d.fillGradient.v1 = g->focalRadius(); |
| 220 | } else if (QQuickShapeConicalGradient *g = qobject_cast<QQuickShapeConicalGradient *>(object: gradient)) { |
| 221 | d.fillGradientActive = ConicalGradient; |
| 222 | d.fillGradient.a = QPointF(g->centerX(), g->centerY()); |
| 223 | d.fillGradient.v0 = g->angle(); |
| 224 | } else { |
| 225 | Q_UNREACHABLE(); |
| 226 | } |
| 227 | } else { |
| 228 | d.fillGradientActive = NoGradient; |
| 229 | } |
| 230 | d.syncDirty |= DirtyFillGradient; |
| 231 | } |
| 232 | |
| 233 | void QQuickShapeGenericRenderer::setFillTextureProvider(int index, QQuickItem *textureProviderItem) |
| 234 | { |
| 235 | ShapePathData &d(m_sp[index]); |
| 236 | if ((d.fillTextureProviderItem == nullptr) != (textureProviderItem == nullptr)) |
| 237 | d.syncDirty |= DirtyFillGeom; |
| 238 | if (d.fillTextureProviderItem != nullptr) |
| 239 | QQuickItemPrivate::get(item: d.fillTextureProviderItem)->derefWindow(); |
| 240 | d.fillTextureProviderItem = textureProviderItem; |
| 241 | if (d.fillTextureProviderItem != nullptr) |
| 242 | QQuickItemPrivate::get(item: d.fillTextureProviderItem)->refWindow(m_item->window()); |
| 243 | d.syncDirty |= DirtyFillTexture; |
| 244 | } |
| 245 | |
| 246 | void QQuickShapeGenericRenderer::handleSceneChange(QQuickWindow *window) |
| 247 | { |
| 248 | for (auto &pathData : m_sp) { |
| 249 | if (pathData.fillTextureProviderItem != nullptr) { |
| 250 | if (window == nullptr) |
| 251 | QQuickItemPrivate::get(item: pathData.fillTextureProviderItem)->derefWindow(); |
| 252 | else |
| 253 | QQuickItemPrivate::get(item: pathData.fillTextureProviderItem)->refWindow(window); |
| 254 | } |
| 255 | } |
| 256 | } |
| 257 | |
| 258 | |
| 259 | void QQuickShapeGenericRenderer::setFillTransform(int index, const QSGTransform &transform) |
| 260 | { |
| 261 | ShapePathData &d(m_sp[index]); |
| 262 | d.fillTransform = transform; |
| 263 | d.syncDirty |= DirtyFillTransform; |
| 264 | } |
| 265 | |
| 266 | void QQuickShapeGenericRenderer::setTriangulationScale(qreal scale) |
| 267 | { |
| 268 | // No dirty, this is called at the start of every sync. Just store the value. |
| 269 | m_triangulationScale = scale; |
| 270 | } |
| 271 | |
| 272 | void QQuickShapeFillRunnable::run() |
| 273 | { |
| 274 | QQuickShapeGenericRenderer::triangulateFill(path, fillColor, fillVertices: &fillVertices, fillIndices: &fillIndices, indexType: &indexType, |
| 275 | supportsElementIndexUint, triangulationScale); |
| 276 | emit done(self: this); |
| 277 | } |
| 278 | |
| 279 | void QQuickShapeStrokeRunnable::run() |
| 280 | { |
| 281 | QQuickShapeGenericRenderer::triangulateStroke(path, pen, strokeColor, strokeVertices: &strokeVertices, clipSize, triangulationScale); |
| 282 | emit done(self: this); |
| 283 | } |
| 284 | |
| 285 | void QQuickShapeGenericRenderer::setAsyncCallback(void (*callback)(void *), void *data) |
| 286 | { |
| 287 | m_asyncCallback = callback; |
| 288 | m_asyncCallbackData = data; |
| 289 | } |
| 290 | |
| 291 | #if QT_CONFIG(thread) |
| 292 | static QThreadPool *pathWorkThreadPool = nullptr; |
| 293 | |
| 294 | static void deletePathWorkThreadPool() |
| 295 | { |
| 296 | delete pathWorkThreadPool; |
| 297 | pathWorkThreadPool = nullptr; |
| 298 | } |
| 299 | #endif |
| 300 | |
| 301 | void QQuickShapeGenericRenderer::endSync(bool async) |
| 302 | { |
| 303 | #if !QT_CONFIG(thread) |
| 304 | // Force synchronous mode for the no-thread configuration due |
| 305 | // to lack of QThreadPool. |
| 306 | async = false; |
| 307 | #endif |
| 308 | |
| 309 | bool didKickOffAsync = false; |
| 310 | |
| 311 | for (int i = 0; i < m_sp.size(); ++i) { |
| 312 | ShapePathData &d(m_sp[i]); |
| 313 | if (!d.syncDirty) |
| 314 | continue; |
| 315 | |
| 316 | m_accDirty |= d.syncDirty; |
| 317 | |
| 318 | // Use a shadow dirty flag in order to avoid losing state in case there are |
| 319 | // multiple syncs with different dirty flags before we get to updateNode() |
| 320 | // on the render thread (with the gui thread blocked). For our purposes |
| 321 | // here syncDirty is still required since geometry regeneration must only |
| 322 | // happen when there was an actual change in this particular sync round. |
| 323 | d.effectiveDirty |= d.syncDirty; |
| 324 | |
| 325 | if (d.path.isEmpty()) { |
| 326 | d.fillVertices.clear(); |
| 327 | d.fillIndices.clear(); |
| 328 | d.strokeVertices.clear(); |
| 329 | continue; |
| 330 | } |
| 331 | |
| 332 | #if QT_CONFIG(thread) |
| 333 | if (async && !pathWorkThreadPool) { |
| 334 | qAddPostRoutine(deletePathWorkThreadPool); |
| 335 | pathWorkThreadPool = new QThreadPool; |
| 336 | const int idealCount = QThread::idealThreadCount(); |
| 337 | pathWorkThreadPool->setMaxThreadCount(idealCount > 0 ? idealCount * 2 : 4); |
| 338 | } |
| 339 | #endif |
| 340 | auto testFeatureIndexUint = [](QQuickItem *item) -> bool { |
| 341 | if (auto *w = item->window()) { |
| 342 | if (auto *rhi = QQuickWindowPrivate::get(c: w)->rhi) |
| 343 | return rhi->isFeatureSupported(feature: QRhi::ElementIndexUint); |
| 344 | } |
| 345 | return true; |
| 346 | }; |
| 347 | static bool supportsElementIndexUint = testFeatureIndexUint(m_item); |
| 348 | if ((d.syncDirty & DirtyFillGeom) && d.fillColor.a) { |
| 349 | d.path.setFillRule(d.fillRule); |
| 350 | if (m_api == QSGRendererInterface::Unknown) |
| 351 | m_api = m_item->window()->rendererInterface()->graphicsApi(); |
| 352 | if (async) { |
| 353 | QQuickShapeFillRunnable *r = new QQuickShapeFillRunnable; |
| 354 | r->setAutoDelete(false); |
| 355 | if (d.pendingFill) |
| 356 | d.pendingFill->orphaned = true; |
| 357 | d.pendingFill = r; |
| 358 | r->path = d.path; |
| 359 | r->fillColor = d.fillColor; |
| 360 | r->supportsElementIndexUint = supportsElementIndexUint; |
| 361 | r->triangulationScale = m_triangulationScale; |
| 362 | // Unlikely in practice but in theory m_sp could be |
| 363 | // resized. Therefore, capture 'i' instead of 'd'. |
| 364 | QObject::connect(sender: r, signal: &QQuickShapeFillRunnable::done, qApp, slot: [this, i](QQuickShapeFillRunnable *r) { |
| 365 | // Bail out when orphaned (meaning either another run was |
| 366 | // started after this one, or the renderer got destroyed). |
| 367 | if (!r->orphaned && i < m_sp.size()) { |
| 368 | ShapePathData &d(m_sp[i]); |
| 369 | d.fillVertices = r->fillVertices; |
| 370 | d.fillIndices = r->fillIndices; |
| 371 | d.indexType = r->indexType; |
| 372 | d.pendingFill = nullptr; |
| 373 | d.effectiveDirty |= DirtyFillGeom; |
| 374 | maybeUpdateAsyncItem(); |
| 375 | } |
| 376 | r->deleteLater(); |
| 377 | }); |
| 378 | didKickOffAsync = true; |
| 379 | #if QT_CONFIG(thread) |
| 380 | // qtVectorPathForPath() initializes a unique_ptr without locking. |
| 381 | // Do that before starting the threads as otherwise we get a race condition. |
| 382 | qtVectorPathForPath(path: r->path); |
| 383 | pathWorkThreadPool->start(runnable: r); |
| 384 | #endif |
| 385 | } else { |
| 386 | triangulateFill(path: d.path, fillColor: d.fillColor, fillVertices: &d.fillVertices, fillIndices: &d.fillIndices, indexType: &d.indexType, |
| 387 | supportsElementIndexUint, |
| 388 | triangulationScale: m_triangulationScale); |
| 389 | } |
| 390 | } |
| 391 | |
| 392 | if ((d.syncDirty & DirtyStrokeGeom) && d.strokeWidth > 0.0f && d.strokeColor.a) { |
| 393 | if (async) { |
| 394 | QQuickShapeStrokeRunnable *r = new QQuickShapeStrokeRunnable; |
| 395 | r->setAutoDelete(false); |
| 396 | if (d.pendingStroke) |
| 397 | d.pendingStroke->orphaned = true; |
| 398 | d.pendingStroke = r; |
| 399 | r->path = d.path; |
| 400 | r->pen = d.pen; |
| 401 | r->strokeColor = d.strokeColor; |
| 402 | r->clipSize = QSize(m_item->width(), m_item->height()); |
| 403 | r->triangulationScale = m_triangulationScale; |
| 404 | QObject::connect(sender: r, signal: &QQuickShapeStrokeRunnable::done, qApp, slot: [this, i](QQuickShapeStrokeRunnable *r) { |
| 405 | if (!r->orphaned && i < m_sp.size()) { |
| 406 | ShapePathData &d(m_sp[i]); |
| 407 | d.strokeVertices = r->strokeVertices; |
| 408 | d.pendingStroke = nullptr; |
| 409 | d.effectiveDirty |= DirtyStrokeGeom; |
| 410 | maybeUpdateAsyncItem(); |
| 411 | } |
| 412 | r->deleteLater(); |
| 413 | }); |
| 414 | didKickOffAsync = true; |
| 415 | #if QT_CONFIG(thread) |
| 416 | // qtVectorPathForPath() initializes a unique_ptr without locking. |
| 417 | // Do that before starting the threads as otherwise we get a race condition. |
| 418 | qtVectorPathForPath(path: r->path); |
| 419 | pathWorkThreadPool->start(runnable: r); |
| 420 | #endif |
| 421 | } else { |
| 422 | triangulateStroke(path: d.path, pen: d.pen, strokeColor: d.strokeColor, strokeVertices: &d.strokeVertices, |
| 423 | clipSize: QSize(m_item->width(), m_item->height()), triangulationScale: m_triangulationScale); |
| 424 | } |
| 425 | } |
| 426 | } |
| 427 | |
| 428 | if (!didKickOffAsync && async && m_asyncCallback) |
| 429 | m_asyncCallback(m_asyncCallbackData); |
| 430 | } |
| 431 | |
| 432 | void QQuickShapeGenericRenderer::maybeUpdateAsyncItem() |
| 433 | { |
| 434 | for (const ShapePathData &d : std::as_const(t&: m_sp)) { |
| 435 | if (d.pendingFill || d.pendingStroke) |
| 436 | return; |
| 437 | } |
| 438 | m_accDirty |= DirtyFillGeom | DirtyStrokeGeom; |
| 439 | m_item->update(); |
| 440 | if (m_asyncCallback) |
| 441 | m_asyncCallback(m_asyncCallbackData); |
| 442 | } |
| 443 | |
| 444 | // the stroke/fill triangulation functions may be invoked either on the gui |
| 445 | // thread or some worker thread and must thus be self-contained. |
| 446 | void QQuickShapeGenericRenderer::triangulateFill(const QPainterPath &path, |
| 447 | const Color4ub &fillColor, |
| 448 | VertexContainerType *fillVertices, |
| 449 | IndexContainerType *fillIndices, |
| 450 | QSGGeometry::Type *indexType, |
| 451 | bool supportsElementIndexUint, |
| 452 | qreal triangulationScale) |
| 453 | { |
| 454 | const QVectorPath &vp = qtVectorPathForPath(path); |
| 455 | |
| 456 | QTriangleSet ts = qTriangulate(path: vp, matrix: QTransform::fromScale(dx: triangulationScale, dy: triangulationScale), lod: 1, allowUintIndices: supportsElementIndexUint); |
| 457 | const int vertexCount = ts.vertices.size() / 2; // just a qreal vector with x,y hence the / 2 |
| 458 | fillVertices->resize(size: vertexCount); |
| 459 | ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(fillVertices->data()); |
| 460 | const qreal *vsrc = ts.vertices.constData(); |
| 461 | for (int i = 0; i < vertexCount; ++i) |
| 462 | vdst[i].set(nx: vsrc[i * 2] / triangulationScale, ny: vsrc[i * 2 + 1] / triangulationScale, ncolor: fillColor); |
| 463 | |
| 464 | size_t indexByteSize; |
| 465 | if (ts.indices.type() == QVertexIndexVector::UnsignedShort) { |
| 466 | *indexType = QSGGeometry::UnsignedShortType; |
| 467 | // fillIndices is still QVector<quint32>. Just resize to N/2 and pack |
| 468 | // the N quint16s into it. |
| 469 | fillIndices->resize(size: ts.indices.size() / 2); |
| 470 | indexByteSize = ts.indices.size() * sizeof(quint16); |
| 471 | } else { |
| 472 | *indexType = QSGGeometry::UnsignedIntType; |
| 473 | fillIndices->resize(size: ts.indices.size()); |
| 474 | indexByteSize = ts.indices.size() * sizeof(quint32); |
| 475 | } |
| 476 | memcpy(dest: fillIndices->data(), src: ts.indices.data(), n: indexByteSize); |
| 477 | } |
| 478 | |
| 479 | void QQuickShapeGenericRenderer::triangulateStroke(const QPainterPath &path, |
| 480 | const QPen &pen, |
| 481 | const Color4ub &strokeColor, |
| 482 | VertexContainerType *strokeVertices, |
| 483 | const QSize &clipSize, |
| 484 | qreal triangulationScale) |
| 485 | { |
| 486 | const QVectorPath &vp = qtVectorPathForPath(path); |
| 487 | const QRectF clip(QPointF(0, 0), clipSize); |
| 488 | const qreal inverseScale = 1.0 / triangulationScale; |
| 489 | |
| 490 | QTriangulatingStroker stroker; |
| 491 | stroker.setInvScale(inverseScale); |
| 492 | |
| 493 | if (pen.style() == Qt::SolidLine) { |
| 494 | stroker.process(path: vp, pen, clip, hints: {}); |
| 495 | } else { |
| 496 | QDashedStrokeProcessor dashStroker; |
| 497 | dashStroker.setInvScale(inverseScale); |
| 498 | dashStroker.process(path: vp, pen, clip, hints: {}); |
| 499 | QVectorPath dashStroke(dashStroker.points(), dashStroker.elementCount(), |
| 500 | dashStroker.elementTypes(), 0); |
| 501 | stroker.process(path: dashStroke, pen, clip, hints: {}); |
| 502 | } |
| 503 | |
| 504 | if (!stroker.vertexCount()) { |
| 505 | strokeVertices->clear(); |
| 506 | return; |
| 507 | } |
| 508 | |
| 509 | const int vertexCount = stroker.vertexCount() / 2; // just a float vector with x,y hence the / 2 |
| 510 | strokeVertices->resize(size: vertexCount); |
| 511 | ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(strokeVertices->data()); |
| 512 | const float *vsrc = stroker.vertices(); |
| 513 | for (int i = 0; i < vertexCount; ++i) |
| 514 | vdst[i].set(nx: vsrc[i * 2], ny: vsrc[i * 2 + 1], ncolor: strokeColor); |
| 515 | } |
| 516 | |
| 517 | void QQuickShapeGenericRenderer::setRootNode(QQuickShapeGenericNode *node) |
| 518 | { |
| 519 | if (m_rootNode != node) { |
| 520 | m_rootNode = node; |
| 521 | m_accDirty |= DirtyList; |
| 522 | } |
| 523 | } |
| 524 | |
| 525 | // on the render thread with gui blocked |
| 526 | void QQuickShapeGenericRenderer::updateNode() |
| 527 | { |
| 528 | if (!m_rootNode || !m_accDirty) |
| 529 | return; |
| 530 | |
| 531 | // [ m_rootNode ] |
| 532 | // / / / |
| 533 | // #0 [ fill ] [ stroke ] [ next ] |
| 534 | // / / | |
| 535 | // #1 [ fill ] [ stroke ] [ next ] |
| 536 | // / / | |
| 537 | // #2 [ fill ] [ stroke ] [ next ] |
| 538 | // ... |
| 539 | // ... |
| 540 | |
| 541 | QQuickShapeGenericNode **nodePtr = &m_rootNode; |
| 542 | QQuickShapeGenericNode *prevNode = nullptr; |
| 543 | |
| 544 | for (ShapePathData &d : m_sp) { |
| 545 | if (!*nodePtr) { |
| 546 | Q_ASSERT(prevNode); |
| 547 | *nodePtr = new QQuickShapeGenericNode; |
| 548 | prevNode->m_next = *nodePtr; |
| 549 | prevNode->appendChildNode(node: *nodePtr); |
| 550 | } |
| 551 | |
| 552 | QQuickShapeGenericNode *node = *nodePtr; |
| 553 | |
| 554 | if (m_accDirty & DirtyList) |
| 555 | d.effectiveDirty |= DirtyFillGeom | DirtyStrokeGeom | DirtyColor | DirtyFillGradient | DirtyFillTransform | DirtyFillTexture; |
| 556 | |
| 557 | if (!d.effectiveDirty) { |
| 558 | prevNode = node; |
| 559 | nodePtr = &node->m_next; |
| 560 | continue; |
| 561 | } |
| 562 | |
| 563 | if (d.fillColor.a == 0) { |
| 564 | delete node->m_fillNode; |
| 565 | node->m_fillNode = nullptr; |
| 566 | } else if (!node->m_fillNode) { |
| 567 | node->m_fillNode = new QQuickShapeGenericStrokeFillNode(m_item->window()); |
| 568 | if (node->m_strokeNode) |
| 569 | node->removeChildNode(node: node->m_strokeNode); |
| 570 | node->appendChildNode(node: node->m_fillNode); |
| 571 | if (node->m_strokeNode) |
| 572 | node->appendChildNode(node: node->m_strokeNode); |
| 573 | d.effectiveDirty |= DirtyFillGeom; |
| 574 | } |
| 575 | |
| 576 | if (d.strokeWidth <= 0.0f || d.strokeColor.a == 0) { |
| 577 | delete node->m_strokeNode; |
| 578 | node->m_strokeNode = nullptr; |
| 579 | } else if (!node->m_strokeNode) { |
| 580 | node->m_strokeNode = new QQuickShapeGenericStrokeFillNode(m_item->window()); |
| 581 | node->appendChildNode(node: node->m_strokeNode); |
| 582 | d.effectiveDirty |= DirtyStrokeGeom; |
| 583 | } |
| 584 | |
| 585 | updateFillNode(d: &d, node); |
| 586 | updateStrokeNode(d: &d, node); |
| 587 | |
| 588 | d.effectiveDirty = 0; |
| 589 | |
| 590 | prevNode = node; |
| 591 | nodePtr = &node->m_next; |
| 592 | } |
| 593 | |
| 594 | if (*nodePtr && prevNode) { |
| 595 | prevNode->removeChildNode(node: *nodePtr); |
| 596 | delete *nodePtr; |
| 597 | *nodePtr = nullptr; |
| 598 | } |
| 599 | |
| 600 | if (m_sp.isEmpty()) { |
| 601 | delete m_rootNode->m_fillNode; |
| 602 | m_rootNode->m_fillNode = nullptr; |
| 603 | delete m_rootNode->m_strokeNode; |
| 604 | m_rootNode->m_strokeNode = nullptr; |
| 605 | delete m_rootNode->m_next; |
| 606 | m_rootNode->m_next = nullptr; |
| 607 | } |
| 608 | |
| 609 | m_accDirty = 0; |
| 610 | } |
| 611 | |
| 612 | void QQuickShapeGenericRenderer::updateShadowDataInNode(ShapePathData *d, QQuickShapeGenericStrokeFillNode *n) |
| 613 | { |
| 614 | if (d->fillGradientActive) { |
| 615 | if (d->effectiveDirty & DirtyFillGradient) |
| 616 | n->m_fillGradient = d->fillGradient; |
| 617 | } |
| 618 | if (d->effectiveDirty & DirtyFillTexture) { |
| 619 | bool needsUpdate = d->fillTextureProviderItem == nullptr && n->m_fillTextureProvider != nullptr; |
| 620 | if (!needsUpdate |
| 621 | && d->fillTextureProviderItem != nullptr |
| 622 | && n->m_fillTextureProvider != d->fillTextureProviderItem->textureProvider()) { |
| 623 | needsUpdate = true; |
| 624 | } |
| 625 | |
| 626 | if (needsUpdate) { |
| 627 | if (n->m_fillTextureProvider != nullptr) { |
| 628 | QObject::disconnect(sender: n->m_fillTextureProvider, signal: &QSGTextureProvider::textureChanged, |
| 629 | receiver: n, slot: &QQuickShapeGenericStrokeFillNode::handleTextureChanged); |
| 630 | QObject::disconnect(sender: n->m_fillTextureProvider, signal: &QSGTextureProvider::destroyed, |
| 631 | receiver: n, slot: &QQuickShapeGenericStrokeFillNode::handleTextureProviderDestroyed); |
| 632 | } |
| 633 | |
| 634 | n->m_fillTextureProvider = d->fillTextureProviderItem == nullptr |
| 635 | ? nullptr |
| 636 | : d->fillTextureProviderItem->textureProvider(); |
| 637 | |
| 638 | if (n->m_fillTextureProvider != nullptr) { |
| 639 | QObject::connect(sender: n->m_fillTextureProvider, signal: &QSGTextureProvider::textureChanged, |
| 640 | context: n, slot: &QQuickShapeGenericStrokeFillNode::handleTextureChanged); |
| 641 | QObject::connect(sender: n->m_fillTextureProvider, signal: &QSGTextureProvider::destroyed, |
| 642 | context: n, slot: &QQuickShapeGenericStrokeFillNode::handleTextureProviderDestroyed); |
| 643 | } |
| 644 | } |
| 645 | } |
| 646 | if (d->effectiveDirty & DirtyFillTransform) |
| 647 | n->m_fillTransform = d->fillTransform; |
| 648 | } |
| 649 | |
| 650 | void QQuickShapeGenericRenderer::updateFillNode(ShapePathData *d, QQuickShapeGenericNode *node) |
| 651 | { |
| 652 | if (!node->m_fillNode) |
| 653 | return; |
| 654 | if (!(d->effectiveDirty & (DirtyFillGeom | DirtyColor | DirtyFillGradient | DirtyFillTransform | DirtyFillTexture))) |
| 655 | return; |
| 656 | |
| 657 | // Make a copy of the data that will be accessed by the material on |
| 658 | // the render thread. This must be done even when we bail out below. |
| 659 | QQuickShapeGenericStrokeFillNode *n = node->m_fillNode; |
| 660 | updateShadowDataInNode(d, n); |
| 661 | |
| 662 | QSGGeometry *g = n->geometry(); |
| 663 | if (d->fillVertices.isEmpty()) { |
| 664 | if (g->vertexCount() || g->indexCount()) { |
| 665 | g->allocate(vertexCount: 0, indexCount: 0); |
| 666 | n->markDirty(bits: QSGNode::DirtyGeometry); |
| 667 | } |
| 668 | return; |
| 669 | } |
| 670 | |
| 671 | if (d->fillGradientActive) { |
| 672 | QQuickShapeGenericStrokeFillNode::Material gradMat; |
| 673 | switch (d->fillGradientActive) { |
| 674 | case LinearGradient: |
| 675 | gradMat = QQuickShapeGenericStrokeFillNode::MatLinearGradient; |
| 676 | break; |
| 677 | case RadialGradient: |
| 678 | gradMat = QQuickShapeGenericStrokeFillNode::MatRadialGradient; |
| 679 | break; |
| 680 | case ConicalGradient: |
| 681 | gradMat = QQuickShapeGenericStrokeFillNode::MatConicalGradient; |
| 682 | break; |
| 683 | default: |
| 684 | Q_UNREACHABLE_RETURN(); |
| 685 | } |
| 686 | n->activateMaterial(window: m_item->window(), m: gradMat); |
| 687 | if (d->effectiveDirty & (DirtyFillGradient | DirtyFillTransform)) { |
| 688 | // Gradients are implemented via a texture-based material. |
| 689 | n->markDirty(bits: QSGNode::DirtyMaterial); |
| 690 | // stop here if only the gradient or filltransform changed; no need to touch the geometry |
| 691 | if (!(d->effectiveDirty & DirtyFillGeom)) |
| 692 | return; |
| 693 | } |
| 694 | } else if (d->fillTextureProviderItem != nullptr) { |
| 695 | n->activateMaterial(window: m_item->window(), m: QQuickShapeGenericStrokeFillNode::MatTextureFill); |
| 696 | if (d->effectiveDirty & DirtyFillTexture) |
| 697 | n->markDirty(bits: QSGNode::DirtyMaterial); |
| 698 | } else { |
| 699 | n->activateMaterial(window: m_item->window(), m: QQuickShapeGenericStrokeFillNode::MatSolidColor); |
| 700 | // fast path for updating only color values when no change in vertex positions |
| 701 | if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyFillGeom) && d->fillTextureProviderItem == nullptr) { |
| 702 | ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(g->vertexData()); |
| 703 | for (int i = 0; i < g->vertexCount(); ++i) |
| 704 | vdst[i].set(nx: vdst[i].x, ny: vdst[i].y, ncolor: d->fillColor); |
| 705 | n->markDirty(bits: QSGNode::DirtyGeometry); |
| 706 | return; |
| 707 | } |
| 708 | } |
| 709 | |
| 710 | const int indexCount = d->indexType == QSGGeometry::UnsignedShortType |
| 711 | ? d->fillIndices.size() * 2 : d->fillIndices.size(); |
| 712 | if (g->indexType() != d->indexType) { |
| 713 | g = new QSGGeometry(QSGGeometry::defaultAttributes_ColoredPoint2D(), |
| 714 | d->fillVertices.size(), indexCount, d->indexType); |
| 715 | n->setGeometry(g); |
| 716 | } else { |
| 717 | g->allocate(vertexCount: d->fillVertices.size(), indexCount); |
| 718 | } |
| 719 | g->setDrawingMode(QSGGeometry::DrawTriangles); |
| 720 | |
| 721 | memcpy(dest: g->vertexData(), src: d->fillVertices.constData(), n: g->vertexCount() * g->sizeOfVertex()); |
| 722 | memcpy(dest: g->indexData(), src: d->fillIndices.constData(), n: g->indexCount() * g->sizeOfIndex()); |
| 723 | |
| 724 | n->markDirty(bits: QSGNode::DirtyGeometry); |
| 725 | } |
| 726 | |
| 727 | void QQuickShapeGenericRenderer::updateStrokeNode(ShapePathData *d, QQuickShapeGenericNode *node) |
| 728 | { |
| 729 | if (!node->m_strokeNode) |
| 730 | return; |
| 731 | if (!(d->effectiveDirty & (DirtyStrokeGeom | DirtyColor))) |
| 732 | return; |
| 733 | |
| 734 | QQuickShapeGenericStrokeFillNode *n = node->m_strokeNode; |
| 735 | QSGGeometry *g = n->geometry(); |
| 736 | if (d->strokeVertices.isEmpty()) { |
| 737 | if (g->vertexCount() || g->indexCount()) { |
| 738 | g->allocate(vertexCount: 0, indexCount: 0); |
| 739 | n->markDirty(bits: QSGNode::DirtyGeometry); |
| 740 | } |
| 741 | return; |
| 742 | } |
| 743 | |
| 744 | n->markDirty(bits: QSGNode::DirtyGeometry); |
| 745 | |
| 746 | // Async loading runs update once, bails out above, then updates again once |
| 747 | // ready. Set the material dirty then. This is in-line with fill where the |
| 748 | // first activateMaterial() achieves the same. |
| 749 | if (!g->vertexCount()) |
| 750 | n->markDirty(bits: QSGNode::DirtyMaterial); |
| 751 | |
| 752 | if ((d->effectiveDirty & DirtyColor) && !(d->effectiveDirty & DirtyStrokeGeom)) { |
| 753 | ColoredVertex *vdst = reinterpret_cast<ColoredVertex *>(g->vertexData()); |
| 754 | for (int i = 0; i < g->vertexCount(); ++i) |
| 755 | vdst[i].set(nx: vdst[i].x, ny: vdst[i].y, ncolor: d->strokeColor); |
| 756 | return; |
| 757 | } |
| 758 | |
| 759 | g->allocate(vertexCount: d->strokeVertices.size(), indexCount: 0); |
| 760 | g->setDrawingMode(QSGGeometry::DrawTriangleStrip); |
| 761 | memcpy(dest: g->vertexData(), src: d->strokeVertices.constData(), n: g->vertexCount() * g->sizeOfVertex()); |
| 762 | } |
| 763 | |
| 764 | QSGMaterial *QQuickShapeGenericMaterialFactory::createVertexColor(QQuickWindow *window) |
| 765 | { |
| 766 | QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); |
| 767 | |
| 768 | if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api)) |
| 769 | return new QSGVertexColorMaterial; |
| 770 | |
| 771 | qWarning(msg: "Vertex-color material: Unsupported graphics API %d" , api); |
| 772 | return nullptr; |
| 773 | } |
| 774 | |
| 775 | QSGMaterial *QQuickShapeGenericMaterialFactory::createLinearGradient(QQuickWindow *window, |
| 776 | QQuickShapeGenericStrokeFillNode *node) |
| 777 | { |
| 778 | QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); |
| 779 | |
| 780 | if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api)) |
| 781 | return new QQuickShapeLinearGradientMaterial(node); |
| 782 | |
| 783 | qWarning(msg: "Linear gradient material: Unsupported graphics API %d" , api); |
| 784 | return nullptr; |
| 785 | } |
| 786 | |
| 787 | QSGMaterial *QQuickShapeGenericMaterialFactory::createRadialGradient(QQuickWindow *window, |
| 788 | QQuickShapeGenericStrokeFillNode *node) |
| 789 | { |
| 790 | QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); |
| 791 | |
| 792 | if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api)) |
| 793 | return new QQuickShapeRadialGradientMaterial(node); |
| 794 | |
| 795 | qWarning(msg: "Radial gradient material: Unsupported graphics API %d" , api); |
| 796 | return nullptr; |
| 797 | } |
| 798 | |
| 799 | QSGMaterial *QQuickShapeGenericMaterialFactory::createConicalGradient(QQuickWindow *window, |
| 800 | QQuickShapeGenericStrokeFillNode *node) |
| 801 | { |
| 802 | QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); |
| 803 | |
| 804 | if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api)) |
| 805 | return new QQuickShapeConicalGradientMaterial(node); |
| 806 | |
| 807 | qWarning(msg: "Conical gradient material: Unsupported graphics API %d" , api); |
| 808 | return nullptr; |
| 809 | } |
| 810 | |
| 811 | QSGMaterial *QQuickShapeGenericMaterialFactory::createTextureFill(QQuickWindow *window, |
| 812 | QQuickShapeGenericStrokeFillNode *node) |
| 813 | { |
| 814 | QSGRendererInterface::GraphicsApi api = window->rendererInterface()->graphicsApi(); |
| 815 | |
| 816 | if (api == QSGRendererInterface::OpenGL || QSGRendererInterface::isApiRhiBased(api)) |
| 817 | return new QQuickShapeTextureFillMaterial(node); |
| 818 | |
| 819 | qWarning(msg: "Texture fill material: Unsupported graphics API %d" , api); |
| 820 | return nullptr; |
| 821 | } |
| 822 | |
| 823 | QQuickShapeLinearGradientRhiShader::QQuickShapeLinearGradientRhiShader(int viewCount) |
| 824 | { |
| 825 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/lineargradient.vert.qsb" ), viewCount); |
| 826 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/lineargradient.frag.qsb" ), viewCount); |
| 827 | } |
| 828 | |
| 829 | bool QQuickShapeLinearGradientRhiShader::updateUniformData(RenderState &state, |
| 830 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 831 | { |
| 832 | Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type()); |
| 833 | QQuickShapeLinearGradientMaterial *m = static_cast<QQuickShapeLinearGradientMaterial *>(newMaterial); |
| 834 | bool changed = false; |
| 835 | QByteArray *buf = state.uniformData(); |
| 836 | Q_ASSERT(buf->size() >= 84 + 64); |
| 837 | const int shaderMatrixCount = newMaterial->viewCount(); |
| 838 | const int matrixCount = qMin(a: state.projectionMatrixCount(), b: shaderMatrixCount); |
| 839 | |
| 840 | if (state.isMatrixDirty()) { |
| 841 | for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { |
| 842 | const QMatrix4x4 m = state.combinedMatrix(); |
| 843 | memcpy(dest: buf->data() + 64 * viewIndex, src: m.constData(), n: 64); |
| 844 | changed = true; |
| 845 | } |
| 846 | } |
| 847 | |
| 848 | QQuickShapeGenericStrokeFillNode *node = m->node(); |
| 849 | |
| 850 | if (!oldMaterial || m_fillTransform != node->m_fillTransform) { |
| 851 | memcpy(dest: buf->data() + 64 * shaderMatrixCount, src: node->m_fillTransform.invertedData(), n: 64); |
| 852 | m_fillTransform = node->m_fillTransform; |
| 853 | changed = true; |
| 854 | } |
| 855 | |
| 856 | if (!oldMaterial || m_gradA.x() != node->m_fillGradient.a.x() || m_gradA.y() != node->m_fillGradient.a.y()) { |
| 857 | m_gradA = QVector2D(node->m_fillGradient.a.x(), node->m_fillGradient.a.y()); |
| 858 | Q_ASSERT(sizeof(m_gradA) == 8); |
| 859 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 64, src: &m_gradA, n: 8); |
| 860 | changed = true; |
| 861 | } |
| 862 | |
| 863 | if (!oldMaterial || m_gradB.x() != node->m_fillGradient.b.x() || m_gradB.y() != node->m_fillGradient.b.y()) { |
| 864 | m_gradB = QVector2D(node->m_fillGradient.b.x(), node->m_fillGradient.b.y()); |
| 865 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 64 + 8, src: &m_gradB, n: 8); |
| 866 | changed = true; |
| 867 | } |
| 868 | |
| 869 | if (state.isOpacityDirty()) { |
| 870 | const float opacity = state.opacity(); |
| 871 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 64 + 8 + 8, src: &opacity, n: 4); |
| 872 | changed = true; |
| 873 | } |
| 874 | |
| 875 | return changed; |
| 876 | } |
| 877 | |
| 878 | void QQuickShapeLinearGradientRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
| 879 | QSGMaterial *newMaterial, QSGMaterial *) |
| 880 | { |
| 881 | if (binding != 1) |
| 882 | return; |
| 883 | |
| 884 | QQuickShapeLinearGradientMaterial *m = static_cast<QQuickShapeLinearGradientMaterial *>(newMaterial); |
| 885 | QQuickShapeGenericStrokeFillNode *node = m->node(); |
| 886 | const QSGGradientCacheKey cacheKey(node->m_fillGradient.stops, QGradient::Spread(node->m_fillGradient.spread)); |
| 887 | QSGTexture *t = QSGGradientCache::cacheForRhi(rhi: state.rhi())->get(grad: cacheKey); |
| 888 | t->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
| 889 | *texture = t; |
| 890 | } |
| 891 | |
| 892 | QSGMaterialType *QQuickShapeLinearGradientMaterial::type() const |
| 893 | { |
| 894 | static QSGMaterialType type; |
| 895 | return &type; |
| 896 | } |
| 897 | |
| 898 | int QQuickShapeLinearGradientMaterial::compare(const QSGMaterial *other) const |
| 899 | { |
| 900 | Q_ASSERT(other && type() == other->type()); |
| 901 | const QQuickShapeLinearGradientMaterial *m = static_cast<const QQuickShapeLinearGradientMaterial *>(other); |
| 902 | |
| 903 | QQuickShapeGenericStrokeFillNode *a = node(); |
| 904 | QQuickShapeGenericStrokeFillNode *b = m->node(); |
| 905 | Q_ASSERT(a && b); |
| 906 | if (a == b) |
| 907 | return 0; |
| 908 | |
| 909 | const QSGGradientCache::GradientDesc *ga = &a->m_fillGradient; |
| 910 | const QSGGradientCache::GradientDesc *gb = &b->m_fillGradient; |
| 911 | |
| 912 | if (int d = ga->spread - gb->spread) |
| 913 | return d; |
| 914 | |
| 915 | if (int d = ga->a.x() - gb->a.x()) |
| 916 | return d; |
| 917 | if (int d = ga->a.y() - gb->a.y()) |
| 918 | return d; |
| 919 | if (int d = ga->b.x() - gb->b.x()) |
| 920 | return d; |
| 921 | if (int d = ga->b.y() - gb->b.y()) |
| 922 | return d; |
| 923 | |
| 924 | if (int d = ga->stops.size() - gb->stops.size()) |
| 925 | return d; |
| 926 | |
| 927 | for (int i = 0; i < ga->stops.size(); ++i) { |
| 928 | if (int d = ga->stops[i].first - gb->stops[i].first) |
| 929 | return d; |
| 930 | if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba()) |
| 931 | return d; |
| 932 | } |
| 933 | |
| 934 | if (int d = a->m_fillTransform.compareTo(other: b->m_fillTransform)) |
| 935 | return d; |
| 936 | |
| 937 | return 0; |
| 938 | } |
| 939 | |
| 940 | QSGMaterialShader *QQuickShapeLinearGradientMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const |
| 941 | { |
| 942 | Q_UNUSED(renderMode); |
| 943 | return new QQuickShapeLinearGradientRhiShader(viewCount()); |
| 944 | } |
| 945 | |
| 946 | QQuickShapeRadialGradientRhiShader::QQuickShapeRadialGradientRhiShader(int viewCount) |
| 947 | { |
| 948 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/radialgradient.vert.qsb" ), viewCount); |
| 949 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/radialgradient.frag.qsb" ), viewCount); |
| 950 | } |
| 951 | |
| 952 | bool QQuickShapeRadialGradientRhiShader::updateUniformData(RenderState &state, |
| 953 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 954 | { |
| 955 | Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type()); |
| 956 | QQuickShapeRadialGradientMaterial *m = static_cast<QQuickShapeRadialGradientMaterial *>(newMaterial); |
| 957 | bool changed = false; |
| 958 | QByteArray *buf = state.uniformData(); |
| 959 | Q_ASSERT(buf->size() >= 92 + 64); |
| 960 | const int shaderMatrixCount = newMaterial->viewCount(); |
| 961 | const int matrixCount = qMin(a: state.projectionMatrixCount(), b: shaderMatrixCount); |
| 962 | |
| 963 | if (state.isMatrixDirty()) { |
| 964 | for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { |
| 965 | const QMatrix4x4 m = state.combinedMatrix(); |
| 966 | memcpy(dest: buf->data() + 64 * viewIndex, src: m.constData(), n: 64); |
| 967 | changed = true; |
| 968 | } |
| 969 | } |
| 970 | |
| 971 | QQuickShapeGenericStrokeFillNode *node = m->node(); |
| 972 | |
| 973 | if (!oldMaterial || m_fillTransform != node->m_fillTransform) { |
| 974 | memcpy(dest: buf->data() + 64 * shaderMatrixCount, src: node->m_fillTransform.invertedData(), n: 64); |
| 975 | m_fillTransform = node->m_fillTransform; |
| 976 | changed = true; |
| 977 | } |
| 978 | |
| 979 | const QPointF centerPoint = node->m_fillGradient.a; |
| 980 | const QPointF focalPoint = node->m_fillGradient.b; |
| 981 | const QPointF focalToCenter = centerPoint - focalPoint; |
| 982 | const float centerRadius = node->m_fillGradient.v0; |
| 983 | const float focalRadius = node->m_fillGradient.v1; |
| 984 | |
| 985 | if (!oldMaterial || m_focalPoint.x() != focalPoint.x() || m_focalPoint.y() != focalPoint.y()) { |
| 986 | m_focalPoint = QVector2D(focalPoint.x(), focalPoint.y()); |
| 987 | Q_ASSERT(sizeof(m_focalPoint) == 8); |
| 988 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 64, src: &m_focalPoint, n: 8); |
| 989 | changed = true; |
| 990 | } |
| 991 | |
| 992 | if (!oldMaterial || m_focalToCenter.x() != focalToCenter.x() || m_focalToCenter.y() != focalToCenter.y()) { |
| 993 | m_focalToCenter = QVector2D(focalToCenter.x(), focalToCenter.y()); |
| 994 | Q_ASSERT(sizeof(m_focalToCenter) == 8); |
| 995 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 64 + 8, src: &m_focalToCenter, n: 8); |
| 996 | changed = true; |
| 997 | } |
| 998 | |
| 999 | if (!oldMaterial || m_centerRadius != centerRadius) { |
| 1000 | m_centerRadius = centerRadius; |
| 1001 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 64 + 8 + 8, src: &m_centerRadius, n: 4); |
| 1002 | changed = true; |
| 1003 | } |
| 1004 | |
| 1005 | if (!oldMaterial || m_focalRadius != focalRadius) { |
| 1006 | m_focalRadius = focalRadius; |
| 1007 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 64 + 8 + 8 + 4, src: &m_focalRadius, n: 4); |
| 1008 | changed = true; |
| 1009 | } |
| 1010 | |
| 1011 | if (state.isOpacityDirty()) { |
| 1012 | const float opacity = state.opacity(); |
| 1013 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 64 + 8 + 8 + 4 + 4, src: &opacity, n: 4); |
| 1014 | changed = true; |
| 1015 | } |
| 1016 | |
| 1017 | return changed; |
| 1018 | } |
| 1019 | |
| 1020 | void QQuickShapeRadialGradientRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
| 1021 | QSGMaterial *newMaterial, QSGMaterial *) |
| 1022 | { |
| 1023 | if (binding != 1) |
| 1024 | return; |
| 1025 | |
| 1026 | QQuickShapeRadialGradientMaterial *m = static_cast<QQuickShapeRadialGradientMaterial *>(newMaterial); |
| 1027 | QQuickShapeGenericStrokeFillNode *node = m->node(); |
| 1028 | const QSGGradientCacheKey cacheKey(node->m_fillGradient.stops, QGradient::Spread(node->m_fillGradient.spread)); |
| 1029 | QSGTexture *t = QSGGradientCache::cacheForRhi(rhi: state.rhi())->get(grad: cacheKey); |
| 1030 | t->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
| 1031 | *texture = t; |
| 1032 | } |
| 1033 | |
| 1034 | QSGMaterialType *QQuickShapeRadialGradientMaterial::type() const |
| 1035 | { |
| 1036 | static QSGMaterialType type; |
| 1037 | return &type; |
| 1038 | } |
| 1039 | |
| 1040 | int QQuickShapeRadialGradientMaterial::compare(const QSGMaterial *other) const |
| 1041 | { |
| 1042 | Q_ASSERT(other && type() == other->type()); |
| 1043 | const QQuickShapeRadialGradientMaterial *m = static_cast<const QQuickShapeRadialGradientMaterial *>(other); |
| 1044 | |
| 1045 | QQuickShapeGenericStrokeFillNode *a = node(); |
| 1046 | QQuickShapeGenericStrokeFillNode *b = m->node(); |
| 1047 | Q_ASSERT(a && b); |
| 1048 | if (a == b) |
| 1049 | return 0; |
| 1050 | |
| 1051 | const QSGGradientCache::GradientDesc *ga = &a->m_fillGradient; |
| 1052 | const QSGGradientCache::GradientDesc *gb = &b->m_fillGradient; |
| 1053 | |
| 1054 | if (int d = ga->spread - gb->spread) |
| 1055 | return d; |
| 1056 | |
| 1057 | if (int d = ga->a.x() - gb->a.x()) |
| 1058 | return d; |
| 1059 | if (int d = ga->a.y() - gb->a.y()) |
| 1060 | return d; |
| 1061 | if (int d = ga->b.x() - gb->b.x()) |
| 1062 | return d; |
| 1063 | if (int d = ga->b.y() - gb->b.y()) |
| 1064 | return d; |
| 1065 | |
| 1066 | if (int d = ga->v0 - gb->v0) |
| 1067 | return d; |
| 1068 | if (int d = ga->v1 - gb->v1) |
| 1069 | return d; |
| 1070 | |
| 1071 | if (int d = ga->stops.size() - gb->stops.size()) |
| 1072 | return d; |
| 1073 | |
| 1074 | for (int i = 0; i < ga->stops.size(); ++i) { |
| 1075 | if (int d = ga->stops[i].first - gb->stops[i].first) |
| 1076 | return d; |
| 1077 | if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba()) |
| 1078 | return d; |
| 1079 | } |
| 1080 | |
| 1081 | if (int d = a->m_fillTransform.compareTo(other: b->m_fillTransform)) |
| 1082 | return d; |
| 1083 | |
| 1084 | return 0; |
| 1085 | } |
| 1086 | |
| 1087 | QSGMaterialShader *QQuickShapeRadialGradientMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const |
| 1088 | { |
| 1089 | Q_UNUSED(renderMode); |
| 1090 | return new QQuickShapeRadialGradientRhiShader(viewCount()); |
| 1091 | } |
| 1092 | |
| 1093 | QQuickShapeConicalGradientRhiShader::QQuickShapeConicalGradientRhiShader(int viewCount) |
| 1094 | { |
| 1095 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/conicalgradient.vert.qsb" ), viewCount); |
| 1096 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/conicalgradient.frag.qsb" ), viewCount); |
| 1097 | } |
| 1098 | |
| 1099 | bool QQuickShapeConicalGradientRhiShader::updateUniformData(RenderState &state, |
| 1100 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 1101 | { |
| 1102 | Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type()); |
| 1103 | QQuickShapeConicalGradientMaterial *m = static_cast<QQuickShapeConicalGradientMaterial *>(newMaterial); |
| 1104 | bool changed = false; |
| 1105 | QByteArray *buf = state.uniformData(); |
| 1106 | Q_ASSERT(buf->size() >= 80 + 64); |
| 1107 | const int shaderMatrixCount = newMaterial->viewCount(); |
| 1108 | const int matrixCount = qMin(a: state.projectionMatrixCount(), b: shaderMatrixCount); |
| 1109 | |
| 1110 | if (state.isMatrixDirty()) { |
| 1111 | for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { |
| 1112 | const QMatrix4x4 m = state.combinedMatrix(); |
| 1113 | memcpy(dest: buf->data() + 64 * viewIndex, src: m.constData(), n: 64); |
| 1114 | changed = true; |
| 1115 | } |
| 1116 | } |
| 1117 | |
| 1118 | QQuickShapeGenericStrokeFillNode *node = m->node(); |
| 1119 | |
| 1120 | if (!oldMaterial || m_fillTransform != node->m_fillTransform) { |
| 1121 | memcpy(dest: buf->data() + 64 * shaderMatrixCount, src: node->m_fillTransform.invertedData(), n: 64); |
| 1122 | m_fillTransform = node->m_fillTransform; |
| 1123 | changed = true; |
| 1124 | } |
| 1125 | |
| 1126 | const QPointF centerPoint = node->m_fillGradient.a; |
| 1127 | const float angle = -qDegreesToRadians(degrees: node->m_fillGradient.v0); |
| 1128 | |
| 1129 | if (!oldMaterial || m_centerPoint.x() != centerPoint.x() || m_centerPoint.y() != centerPoint.y()) { |
| 1130 | m_centerPoint = QVector2D(centerPoint.x(), centerPoint.y()); |
| 1131 | Q_ASSERT(sizeof(m_centerPoint) == 8); |
| 1132 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 64, src: &m_centerPoint, n: 8); |
| 1133 | changed = true; |
| 1134 | } |
| 1135 | |
| 1136 | if (!oldMaterial || m_angle != angle) { |
| 1137 | m_angle = angle; |
| 1138 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 64 + 8, src: &m_angle, n: 4); |
| 1139 | changed = true; |
| 1140 | } |
| 1141 | |
| 1142 | if (state.isOpacityDirty()) { |
| 1143 | const float opacity = state.opacity(); |
| 1144 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 64 + 8 + 4, src: &opacity, n: 4); |
| 1145 | changed = true; |
| 1146 | } |
| 1147 | |
| 1148 | return changed; |
| 1149 | } |
| 1150 | |
| 1151 | void QQuickShapeConicalGradientRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
| 1152 | QSGMaterial *newMaterial, QSGMaterial *) |
| 1153 | { |
| 1154 | if (binding != 1) |
| 1155 | return; |
| 1156 | |
| 1157 | QQuickShapeConicalGradientMaterial *m = static_cast<QQuickShapeConicalGradientMaterial *>(newMaterial); |
| 1158 | QQuickShapeGenericStrokeFillNode *node = m->node(); |
| 1159 | const QSGGradientCacheKey cacheKey(node->m_fillGradient.stops, QGradient::Spread(node->m_fillGradient.spread)); |
| 1160 | QSGTexture *t = QSGGradientCache::cacheForRhi(rhi: state.rhi())->get(grad: cacheKey); |
| 1161 | t->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
| 1162 | *texture = t; |
| 1163 | } |
| 1164 | |
| 1165 | QSGMaterialType *QQuickShapeConicalGradientMaterial::type() const |
| 1166 | { |
| 1167 | static QSGMaterialType type; |
| 1168 | return &type; |
| 1169 | } |
| 1170 | |
| 1171 | int QQuickShapeConicalGradientMaterial::compare(const QSGMaterial *other) const |
| 1172 | { |
| 1173 | Q_ASSERT(other && type() == other->type()); |
| 1174 | const QQuickShapeConicalGradientMaterial *m = static_cast<const QQuickShapeConicalGradientMaterial *>(other); |
| 1175 | |
| 1176 | QQuickShapeGenericStrokeFillNode *a = node(); |
| 1177 | QQuickShapeGenericStrokeFillNode *b = m->node(); |
| 1178 | Q_ASSERT(a && b); |
| 1179 | if (a == b) |
| 1180 | return 0; |
| 1181 | |
| 1182 | const QSGGradientCache::GradientDesc *ga = &a->m_fillGradient; |
| 1183 | const QSGGradientCache::GradientDesc *gb = &b->m_fillGradient; |
| 1184 | |
| 1185 | if (int d = ga->a.x() - gb->a.x()) |
| 1186 | return d; |
| 1187 | if (int d = ga->a.y() - gb->a.y()) |
| 1188 | return d; |
| 1189 | |
| 1190 | if (int d = ga->v0 - gb->v0) |
| 1191 | return d; |
| 1192 | |
| 1193 | if (int d = ga->stops.size() - gb->stops.size()) |
| 1194 | return d; |
| 1195 | |
| 1196 | for (int i = 0; i < ga->stops.size(); ++i) { |
| 1197 | if (int d = ga->stops[i].first - gb->stops[i].first) |
| 1198 | return d; |
| 1199 | if (int d = ga->stops[i].second.rgba() - gb->stops[i].second.rgba()) |
| 1200 | return d; |
| 1201 | } |
| 1202 | |
| 1203 | if (int d = a->m_fillTransform.compareTo(other: b->m_fillTransform)) |
| 1204 | return d; |
| 1205 | |
| 1206 | return 0; |
| 1207 | } |
| 1208 | |
| 1209 | QSGMaterialShader *QQuickShapeConicalGradientMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const |
| 1210 | { |
| 1211 | Q_UNUSED(renderMode); |
| 1212 | return new QQuickShapeConicalGradientRhiShader(viewCount()); |
| 1213 | } |
| 1214 | |
| 1215 | QQuickShapeTextureFillRhiShader::QQuickShapeTextureFillRhiShader(int viewCount) |
| 1216 | { |
| 1217 | setShaderFileName(stage: VertexStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/texturefill.vert.qsb" ), viewCount); |
| 1218 | setShaderFileName(stage: FragmentStage, QStringLiteral(":/qt-project.org/shapes/shaders_ng/texturefill.frag.qsb" ), viewCount); |
| 1219 | } |
| 1220 | |
| 1221 | bool QQuickShapeTextureFillRhiShader::updateUniformData(RenderState &state, |
| 1222 | QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 1223 | { |
| 1224 | Q_ASSERT(oldMaterial == nullptr || newMaterial->type() == oldMaterial->type()); |
| 1225 | QQuickShapeTextureFillMaterial *m = static_cast<QQuickShapeTextureFillMaterial *>(newMaterial); |
| 1226 | bool changed = false; |
| 1227 | QByteArray *buf = state.uniformData(); |
| 1228 | const int shaderMatrixCount = newMaterial->viewCount(); |
| 1229 | const int matrixCount = qMin(a: state.projectionMatrixCount(), b: shaderMatrixCount); |
| 1230 | Q_ASSERT(buf->size() >= 64 * shaderMatrixCount + 64 + 8 + 4); |
| 1231 | |
| 1232 | if (state.isMatrixDirty()) { |
| 1233 | for (int viewIndex = 0; viewIndex < matrixCount; ++viewIndex) { |
| 1234 | const QMatrix4x4 m = state.combinedMatrix(); |
| 1235 | memcpy(dest: buf->data() + 64 * viewIndex, src: m.constData(), n: 64); |
| 1236 | changed = true; |
| 1237 | } |
| 1238 | } |
| 1239 | |
| 1240 | QQuickShapeGenericStrokeFillNode *node = m->node(); |
| 1241 | |
| 1242 | if (!oldMaterial || m_fillTransform != node->m_fillTransform) { |
| 1243 | memcpy(dest: buf->data() + 64 * shaderMatrixCount, src: node->m_fillTransform.invertedData(), n: 64); |
| 1244 | m_fillTransform = node->m_fillTransform; |
| 1245 | changed = true; |
| 1246 | } |
| 1247 | |
| 1248 | const QSizeF boundsSize = node->m_fillTextureProvider != nullptr && node->m_fillTextureProvider->texture() != nullptr |
| 1249 | ? node->m_fillTextureProvider->texture()->textureSize() |
| 1250 | : QSizeF(0, 0); |
| 1251 | |
| 1252 | |
| 1253 | const QVector2D boundsVector(boundsSize.width() / state.devicePixelRatio(), |
| 1254 | boundsSize.height() / state.devicePixelRatio()); |
| 1255 | if (!oldMaterial || m_boundsSize != boundsVector) { |
| 1256 | m_boundsSize = boundsVector; |
| 1257 | Q_ASSERT(sizeof(m_boundsSize) == 8); |
| 1258 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 64, src: &m_boundsSize, n: 8); |
| 1259 | changed = true; |
| 1260 | } |
| 1261 | |
| 1262 | if (state.isOpacityDirty()) { |
| 1263 | const float opacity = state.opacity(); |
| 1264 | memcpy(dest: buf->data() + 64 * shaderMatrixCount + 64 + 8, src: &opacity, n: 4); |
| 1265 | changed = true; |
| 1266 | } |
| 1267 | |
| 1268 | return changed; |
| 1269 | } |
| 1270 | |
| 1271 | void QQuickShapeTextureFillRhiShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture, |
| 1272 | QSGMaterial *newMaterial, QSGMaterial *) |
| 1273 | { |
| 1274 | if (binding != 1) |
| 1275 | return; |
| 1276 | |
| 1277 | QQuickShapeTextureFillMaterial *m = static_cast<QQuickShapeTextureFillMaterial *>(newMaterial); |
| 1278 | QQuickShapeGenericStrokeFillNode *node = m->node(); |
| 1279 | if (node->m_fillTextureProvider != nullptr) { |
| 1280 | QSGTexture *providedTexture = node->m_fillTextureProvider->texture(); |
| 1281 | if (providedTexture != nullptr) { |
| 1282 | if (providedTexture->isAtlasTexture()) { |
| 1283 | // Create a non-atlas copy to make texture coordinate wrapping work. This |
| 1284 | // texture copy is owned by the QSGTexture so memory is managed with the original |
| 1285 | // texture provider. |
| 1286 | QSGTexture *newTexture = providedTexture->removedFromAtlas(resourceUpdates: state.resourceUpdateBatch()); |
| 1287 | if (newTexture != nullptr) |
| 1288 | providedTexture = newTexture; |
| 1289 | } |
| 1290 | |
| 1291 | providedTexture->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
| 1292 | *texture = providedTexture; |
| 1293 | return; |
| 1294 | } |
| 1295 | } |
| 1296 | |
| 1297 | if (m->dummyTexture() == nullptr) { |
| 1298 | QSGPlainTexture *dummyTexture = new QSGPlainTexture; |
| 1299 | dummyTexture->setFiltering(QSGTexture::Nearest); |
| 1300 | dummyTexture->setHorizontalWrapMode(QSGTexture::Repeat); |
| 1301 | dummyTexture->setVerticalWrapMode(QSGTexture::Repeat); |
| 1302 | QImage img(128, 128, QImage::Format_ARGB32_Premultiplied); |
| 1303 | img.fill(pixel: 0); |
| 1304 | dummyTexture->setImage(img); |
| 1305 | dummyTexture->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
| 1306 | |
| 1307 | m->setDummyTexture(dummyTexture); |
| 1308 | } |
| 1309 | |
| 1310 | *texture = m->dummyTexture(); |
| 1311 | } |
| 1312 | |
| 1313 | QQuickShapeTextureFillMaterial::~QQuickShapeTextureFillMaterial() |
| 1314 | { |
| 1315 | delete m_dummyTexture; |
| 1316 | } |
| 1317 | |
| 1318 | QSGMaterialType *QQuickShapeTextureFillMaterial::type() const |
| 1319 | { |
| 1320 | static QSGMaterialType type; |
| 1321 | return &type; |
| 1322 | } |
| 1323 | |
| 1324 | int QQuickShapeTextureFillMaterial::compare(const QSGMaterial *other) const |
| 1325 | { |
| 1326 | Q_ASSERT(other && type() == other->type()); |
| 1327 | const QQuickShapeTextureFillMaterial *m = static_cast<const QQuickShapeTextureFillMaterial *>(other); |
| 1328 | |
| 1329 | QQuickShapeGenericStrokeFillNode *a = node(); |
| 1330 | QQuickShapeGenericStrokeFillNode *b = m->node(); |
| 1331 | Q_ASSERT(a && b); |
| 1332 | if (a == b) |
| 1333 | return 0; |
| 1334 | |
| 1335 | if (int d = a->m_fillTransform.compareTo(other: b->m_fillTransform)) |
| 1336 | return d; |
| 1337 | |
| 1338 | const qintptr diff = qintptr(a->m_fillTextureProvider) - qintptr(b->m_fillTextureProvider); |
| 1339 | return diff < 0 ? -1 : (diff > 0 ? 1 : 0); |
| 1340 | } |
| 1341 | |
| 1342 | QSGMaterialShader *QQuickShapeTextureFillMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const |
| 1343 | { |
| 1344 | Q_UNUSED(renderMode); |
| 1345 | return new QQuickShapeTextureFillRhiShader(viewCount()); |
| 1346 | } |
| 1347 | |
| 1348 | QT_END_NAMESPACE |
| 1349 | |
| 1350 | #include "moc_qquickshapegenericrenderer_p.cpp" |
| 1351 | |