| 1 | /* |
| 2 | Copyright 2018 Google Inc. All Rights Reserved. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef RESONANCE_AUDIO_GRAPH_AMBISONIC_BINAURAL_DECODER_NODE_H_ |
| 18 | #define RESONANCE_AUDIO_GRAPH_AMBISONIC_BINAURAL_DECODER_NODE_H_ |
| 19 | |
| 20 | #include <memory> |
| 21 | #include <string> |
| 22 | |
| 23 | #include "ambisonics/ambisonic_binaural_decoder.h" |
| 24 | #include "base/audio_buffer.h" |
| 25 | #include "dsp/fft_manager.h" |
| 26 | #include "dsp/resampler.h" |
| 27 | #include "graph/system_settings.h" |
| 28 | #include "node/processing_node.h" |
| 29 | #include "utils/buffer_crossfader.h" |
| 30 | |
| 31 | namespace vraudio { |
| 32 | |
| 33 | // Node that takes an ambisonic soundfield as input and renders a binaural |
| 34 | // stereo buffer as output. |
| 35 | class AmbisonicBinauralDecoderNode : public ProcessingNode { |
| 36 | public: |
| 37 | // Initializes AmbisonicBinauralDecoderNode class. |
| 38 | // |
| 39 | // @param system_settings Global system configuration. |
| 40 | // @param ambisonic_order Ambisonic order. |
| 41 | // @param sh_hrir_filename Filename to load the HRIR data from. |
| 42 | // @param fft_manager Pointer to a manager to perform FFT transformations. |
| 43 | // @resampler Pointer to a resampler used to convert HRIRs to the system rate. |
| 44 | AmbisonicBinauralDecoderNode(const SystemSettings& system_settings, |
| 45 | int ambisonic_order, |
| 46 | const std::string& sh_hrir_filename, |
| 47 | FftManager* fft_manager, Resampler* resampler); |
| 48 | |
| 49 | ~AmbisonicBinauralDecoderNode() override; |
| 50 | |
| 51 | protected: |
| 52 | // Implements ProcessingNode. |
| 53 | const AudioBuffer* AudioProcess(const NodeInput& input) override; |
| 54 | |
| 55 | private: |
| 56 | const SystemSettings& system_settings_; |
| 57 | |
| 58 | // Number of Ambisonic channels. |
| 59 | const size_t num_ambisonic_channels_; |
| 60 | |
| 61 | // Denotes if the stereo speaker mode is enabled. |
| 62 | bool is_stereo_speaker_mode_; |
| 63 | |
| 64 | // Ambisonic decoder used to render binaural output. |
| 65 | std::unique_ptr<AmbisonicBinauralDecoder> ambisonic_binaural_decoder_; |
| 66 | |
| 67 | size_t num_frames_processed_on_empty_input_; |
| 68 | |
| 69 | // Stereo output buffer. |
| 70 | AudioBuffer stereo_output_buffer_; |
| 71 | |
| 72 | // Silence mono buffer to render reverb tails. |
| 73 | AudioBuffer silence_input_buffer_; |
| 74 | |
| 75 | // Buffer crossfader to apply linear crossfade when the stereo speaker mode is |
| 76 | // changed. |
| 77 | BufferCrossfader crossfader_; |
| 78 | |
| 79 | // Stereo output buffer to store the crossfaded decode output when necessary. |
| 80 | AudioBuffer crossfaded_output_buffer_; |
| 81 | |
| 82 | // Temporary crossfade buffer to store the intermediate stereo output. |
| 83 | AudioBuffer temp_crossfade_buffer_; |
| 84 | }; |
| 85 | |
| 86 | } // namespace vraudio |
| 87 | |
| 88 | #endif // RESONANCE_AUDIO_GRAPH_AMBISONIC_BINAURAL_DECODER_NODE_H_ |
| 89 | |