| 1 | /* | 
| 2 | Copyright 2018 Google Inc. All Rights Reserved. | 
| 3 |  | 
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); | 
| 5 | you may not use this file except in compliance with the License. | 
| 6 | You may obtain a copy of the License at | 
| 7 |  | 
| 8 |     http://www.apache.org/licenses/LICENSE-2.0 | 
| 9 |  | 
| 10 | Unless required by applicable law or agreed to in writing, software | 
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, | 
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
| 13 | See the License for the specific language governing permissions and | 
| 14 | limitations under the License. | 
| 15 | */ | 
| 16 |  | 
| 17 | #include "graph/ambisonic_binaural_decoder_node.h" | 
| 18 |  | 
| 19 | #include "ambisonics/stereo_from_soundfield_converter.h" | 
| 20 | #include "ambisonics/utils.h" | 
| 21 | #include "base/constants_and_types.h" | 
| 22 |  | 
| 23 | #include "dsp/sh_hrir_creator.h" | 
| 24 |  | 
| 25 | namespace vraudio { | 
| 26 |  | 
| 27 | AmbisonicBinauralDecoderNode::AmbisonicBinauralDecoderNode( | 
| 28 |     const SystemSettings& system_settings, int ambisonic_order, | 
| 29 |     const std::string& sh_hrir_filename, FftManager* fft_manager, | 
| 30 |     Resampler* resampler) | 
| 31 |     : system_settings_(system_settings), | 
| 32 |       num_ambisonic_channels_(GetNumPeriphonicComponents(ambisonic_order)), | 
| 33 |       is_stereo_speaker_mode_(system_settings_.IsStereoSpeakerModeEnabled()), | 
| 34 |       num_frames_processed_on_empty_input_( | 
| 35 |           system_settings_.GetFramesPerBuffer()), | 
| 36 |       stereo_output_buffer_(kNumStereoChannels, | 
| 37 |                             system_settings.GetFramesPerBuffer()), | 
| 38 |       silence_input_buffer_(num_ambisonic_channels_, | 
| 39 |                             system_settings.GetFramesPerBuffer()), | 
| 40 |       crossfader_(system_settings_.GetFramesPerBuffer()), | 
| 41 |       crossfaded_output_buffer_(kNumStereoChannels, | 
| 42 |                                 system_settings.GetFramesPerBuffer()), | 
| 43 |       temp_crossfade_buffer_(kNumStereoChannels, | 
| 44 |                              system_settings.GetFramesPerBuffer()) { | 
| 45 |   silence_input_buffer_.Clear(); | 
| 46 |   EnableProcessOnEmptyInput(enable: true); | 
| 47 |   std::unique_ptr<AudioBuffer> sh_hrirs = CreateShHrirsFromAssets( | 
| 48 |       filename: sh_hrir_filename, target_sample_rate_hz: system_settings_.GetSampleRateHz(), resampler); | 
| 49 |   CHECK_EQ(sh_hrirs->num_channels(), num_ambisonic_channels_); | 
| 50 |   ambisonic_binaural_decoder_.reset(p: new AmbisonicBinauralDecoder( | 
| 51 |       *sh_hrirs, system_settings_.GetFramesPerBuffer(), fft_manager)); | 
| 52 | } | 
| 53 |  | 
| 54 | AmbisonicBinauralDecoderNode::~AmbisonicBinauralDecoderNode() {} | 
| 55 |  | 
| 56 | const AudioBuffer* AmbisonicBinauralDecoderNode::AudioProcess( | 
| 57 |     const NodeInput& input) { | 
| 58 |  | 
| 59 |  | 
| 60 |   const bool was_stereo_speaker_mode_enabled = is_stereo_speaker_mode_; | 
| 61 |   is_stereo_speaker_mode_ = system_settings_.IsStereoSpeakerModeEnabled(); | 
| 62 |  | 
| 63 |   const size_t num_frames = system_settings_.GetFramesPerBuffer(); | 
| 64 |   const AudioBuffer* input_buffer = input.GetSingleInput(); | 
| 65 |   if (input_buffer == nullptr) { | 
| 66 |     if (num_frames_processed_on_empty_input_ < num_frames && | 
| 67 |         !was_stereo_speaker_mode_enabled) { | 
| 68 |       // If we have no input, generate a silent input buffer until the node | 
| 69 |       // states are cleared. | 
| 70 |       num_frames_processed_on_empty_input_ += num_frames; | 
| 71 |       ambisonic_binaural_decoder_->Process(input: silence_input_buffer_, | 
| 72 |                                            output: &stereo_output_buffer_); | 
| 73 |       return &stereo_output_buffer_; | 
| 74 |     } else { | 
| 75 |       // Skip processing entirely when the states are fully cleared. | 
| 76 |       return nullptr; | 
| 77 |     } | 
| 78 |   } | 
| 79 |  | 
| 80 |   num_frames_processed_on_empty_input_ = 0; | 
| 81 |  | 
| 82 |   DCHECK_EQ(input_buffer->num_channels(), num_ambisonic_channels_); | 
| 83 |   DCHECK_EQ(input_buffer->num_frames(), num_frames); | 
| 84 |  | 
| 85 |   // If stereo speaker mode is enabled, perform M-S stereo decode. Otherwise, | 
| 86 |   // perform binaural decode. | 
| 87 |   if (is_stereo_speaker_mode_) { | 
| 88 |     StereoFromSoundfield(soundfield_input: *input_buffer, stereo_output: &stereo_output_buffer_); | 
| 89 |   } else { | 
| 90 |     ambisonic_binaural_decoder_->Process(input: *input_buffer, output: &stereo_output_buffer_); | 
| 91 |   } | 
| 92 |  | 
| 93 |   if (is_stereo_speaker_mode_ != was_stereo_speaker_mode_enabled) { | 
| 94 |     // Apply linear crossfade between binaural decode and stereo decode outputs. | 
| 95 |     if (was_stereo_speaker_mode_enabled) { | 
| 96 |       StereoFromSoundfield(soundfield_input: *input_buffer, stereo_output: &temp_crossfade_buffer_); | 
| 97 |     } else { | 
| 98 |       ambisonic_binaural_decoder_->Process(input: *input_buffer, | 
| 99 |                                            output: &temp_crossfade_buffer_); | 
| 100 |     } | 
| 101 |     crossfader_.ApplyLinearCrossfade(input_fade_in: stereo_output_buffer_, | 
| 102 |                                      input_fade_out: temp_crossfade_buffer_, | 
| 103 |                                      output: &crossfaded_output_buffer_); | 
| 104 |     return &crossfaded_output_buffer_; | 
| 105 |   } | 
| 106 |  | 
| 107 |   // Return the rendered output directly. | 
| 108 |   return &stereo_output_buffer_; | 
| 109 | } | 
| 110 |  | 
| 111 | }  // namespace vraudio | 
| 112 |  |