| 1 | /* | 
| 2 | Copyright 2018 Google Inc. All Rights Reserved. | 
| 3 |  | 
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); | 
| 5 | you may not use this file except in compliance with the License. | 
| 6 | You may obtain a copy of the License at | 
| 7 |  | 
| 8 |     http://www.apache.org/licenses/LICENSE-2.0 | 
| 9 |  | 
| 10 | Unless required by applicable law or agreed to in writing, software | 
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, | 
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
| 13 | See the License for the specific language governing permissions and | 
| 14 | limitations under the License. | 
| 15 | */ | 
| 16 |  | 
| 17 | #ifndef RESONANCE_AUDIO_GRAPH_GAIN_MIXER_NODE_H_ | 
| 18 | #define RESONANCE_AUDIO_GRAPH_GAIN_MIXER_NODE_H_ | 
| 19 |  | 
| 20 | #include "base/audio_buffer.h" | 
| 21 | #include "base/source_parameters.h" | 
| 22 | #include "dsp/gain_mixer.h" | 
| 23 | #include "graph/system_settings.h" | 
| 24 | #include "node/processing_node.h" | 
| 25 |  | 
| 26 | namespace vraudio { | 
| 27 |  | 
| 28 | // Node that accepts multiple input buffers, calculates and applies a gain | 
| 29 | // value to each buffer based upon the given |AttenuationType| and then mixes | 
| 30 | // the results together. | 
| 31 | class GainMixerNode : public ProcessingNode { | 
| 32 |  public: | 
| 33 |   // Constructs |GainMixerNode| with given gain calculation method. | 
| 34 |   // | 
| 35 |   // @param attenuation_type Gain attenuation type to be used. | 
| 36 |   // @param system_settings Global system settings. | 
| 37 |   // @param num_channels Number of channels. | 
| 38 |   GainMixerNode(const AttenuationType& attenuation_type, | 
| 39 |                 const SystemSettings& system_settings, size_t num_channels); | 
| 40 |  | 
| 41 |   // Mute the mixer node by skipping the audio processing and outputting nullptr | 
| 42 |   // buffers. | 
| 43 |   void SetMute(bool mute_enabled); | 
| 44 |  | 
| 45 |   // Node implementation. | 
| 46 |   bool CleanUp() final; | 
| 47 |  | 
| 48 |  protected: | 
| 49 |   // Implements ProcessingNode. | 
| 50 |   const AudioBuffer* AudioProcess(const NodeInput& input) override; | 
| 51 |  | 
| 52 |  private: | 
| 53 |   // Flag indicating the mute status. | 
| 54 |   bool mute_enabled_; | 
| 55 |  | 
| 56 |   // Gain attenuation type. | 
| 57 |   const AttenuationType attenuation_type_; | 
| 58 |  | 
| 59 |   // Gain mixer. | 
| 60 |   GainMixer gain_mixer_; | 
| 61 |  | 
| 62 |   // Global system settings. | 
| 63 |   const SystemSettings& system_settings_; | 
| 64 | }; | 
| 65 |  | 
| 66 | }  // namespace vraudio | 
| 67 |  | 
| 68 | #endif  // RESONANCE_AUDIO_GRAPH_GAIN_MIXER_NODE_H_ | 
| 69 |  |