| 1 | /* |
| 2 | Copyright 2018 Google Inc. All Rights Reserved. |
| 3 | |
| 4 | Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | you may not use this file except in compliance with the License. |
| 6 | You may obtain a copy of the License at |
| 7 | |
| 8 | http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | |
| 10 | Unless required by applicable law or agreed to in writing, software |
| 11 | distributed under the License is distributed on an "AS-IS" BASIS, |
| 12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | See the License for the specific language governing permissions and |
| 14 | limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_ |
| 18 | #define RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_ |
| 19 | |
| 20 | #include <vector> |
| 21 | |
| 22 | #include "base/audio_buffer.h" |
| 23 | #include "base/constants_and_types.h" |
| 24 | #include "dsp/gain_processor.h" |
| 25 | #include "dsp/near_field_processor.h" |
| 26 | #include "graph/system_settings.h" |
| 27 | #include "node/processing_node.h" |
| 28 | |
| 29 | namespace vraudio { |
| 30 | |
| 31 | // Node that accepts a single mono audio buffer as input, applies an appoximate |
| 32 | // near field effect and outputs a processed stereo audio buffer. The stereo |
| 33 | // output buffer can then be combined with a binaural output in order to |
| 34 | // simulate a sound source which is close (<1m) to the listener's head. |
| 35 | class NearFieldEffectNode : public ProcessingNode { |
| 36 | public: |
| 37 | // Constructor. |
| 38 | // |
| 39 | // @param source_id Output buffer source id. |
| 40 | // @param system_settings Global system settings. |
| 41 | NearFieldEffectNode(SourceId source_id, |
| 42 | const SystemSettings& system_settings); |
| 43 | |
| 44 | protected: |
| 45 | // Implements ProcessingNode. |
| 46 | const AudioBuffer* AudioProcess(const NodeInput& input) override; |
| 47 | |
| 48 | private: |
| 49 | // Left and right processors apply both near field gain and panner gains. |
| 50 | GainProcessor left_panner_; |
| 51 | GainProcessor right_panner_; |
| 52 | |
| 53 | // Left and right gains for near field and panning combined. |
| 54 | std::vector<float> pan_gains_; |
| 55 | |
| 56 | // Near field processor used to apply approximate near field effect to the |
| 57 | // mono source signal. |
| 58 | NearFieldProcessor near_field_processor_; |
| 59 | |
| 60 | // Used to obtain head rotation. |
| 61 | const SystemSettings& system_settings_; |
| 62 | |
| 63 | // Output buffer. |
| 64 | AudioBuffer output_buffer_; |
| 65 | }; |
| 66 | |
| 67 | } // namespace vraudio |
| 68 | |
| 69 | #endif // RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_ |
| 70 | |