1 | /* |
2 | Copyright 2018 Google Inc. All Rights Reserved. |
3 | |
4 | Licensed under the Apache License, Version 2.0 (the "License"); |
5 | you may not use this file except in compliance with the License. |
6 | You may obtain a copy of the License at |
7 | |
8 | http://www.apache.org/licenses/LICENSE-2.0 |
9 | |
10 | Unless required by applicable law or agreed to in writing, software |
11 | distributed under the License is distributed on an "AS-IS" BASIS, |
12 | WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
13 | See the License for the specific language governing permissions and |
14 | limitations under the License. |
15 | */ |
16 | |
17 | #ifndef RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_ |
18 | #define RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_ |
19 | |
20 | #include <vector> |
21 | |
22 | #include "base/audio_buffer.h" |
23 | #include "base/constants_and_types.h" |
24 | #include "dsp/gain_processor.h" |
25 | #include "dsp/near_field_processor.h" |
26 | #include "graph/system_settings.h" |
27 | #include "node/processing_node.h" |
28 | |
29 | namespace vraudio { |
30 | |
31 | // Node that accepts a single mono audio buffer as input, applies an appoximate |
32 | // near field effect and outputs a processed stereo audio buffer. The stereo |
33 | // output buffer can then be combined with a binaural output in order to |
34 | // simulate a sound source which is close (<1m) to the listener's head. |
35 | class NearFieldEffectNode : public ProcessingNode { |
36 | public: |
37 | // Constructor. |
38 | // |
39 | // @param source_id Output buffer source id. |
40 | // @param system_settings Global system settings. |
41 | NearFieldEffectNode(SourceId source_id, |
42 | const SystemSettings& system_settings); |
43 | |
44 | protected: |
45 | // Implements ProcessingNode. |
46 | const AudioBuffer* AudioProcess(const NodeInput& input) override; |
47 | |
48 | private: |
49 | // Left and right processors apply both near field gain and panner gains. |
50 | GainProcessor left_panner_; |
51 | GainProcessor right_panner_; |
52 | |
53 | // Left and right gains for near field and panning combined. |
54 | std::vector<float> pan_gains_; |
55 | |
56 | // Near field processor used to apply approximate near field effect to the |
57 | // mono source signal. |
58 | NearFieldProcessor near_field_processor_; |
59 | |
60 | // Used to obtain head rotation. |
61 | const SystemSettings& system_settings_; |
62 | |
63 | // Output buffer. |
64 | AudioBuffer output_buffer_; |
65 | }; |
66 | |
67 | } // namespace vraudio |
68 | |
69 | #endif // RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_ |
70 | |