1/*
2Copyright 2018 Google Inc. All Rights Reserved.
3
4Licensed under the Apache License, Version 2.0 (the "License");
5you may not use this file except in compliance with the License.
6You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10Unless required by applicable law or agreed to in writing, software
11distributed under the License is distributed on an "AS-IS" BASIS,
12WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13See the License for the specific language governing permissions and
14limitations under the License.
15*/
16
17#ifndef RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_
18#define RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_
19
20#include <vector>
21
22#include "base/audio_buffer.h"
23#include "base/constants_and_types.h"
24#include "dsp/gain_processor.h"
25#include "dsp/near_field_processor.h"
26#include "graph/system_settings.h"
27#include "node/processing_node.h"
28
29namespace vraudio {
30
31// Node that accepts a single mono audio buffer as input, applies an appoximate
32// near field effect and outputs a processed stereo audio buffer. The stereo
33// output buffer can then be combined with a binaural output in order to
34// simulate a sound source which is close (<1m) to the listener's head.
35class NearFieldEffectNode : public ProcessingNode {
36 public:
37 // Constructor.
38 //
39 // @param source_id Output buffer source id.
40 // @param system_settings Global system settings.
41 NearFieldEffectNode(SourceId source_id,
42 const SystemSettings& system_settings);
43
44 protected:
45 // Implements ProcessingNode.
46 const AudioBuffer* AudioProcess(const NodeInput& input) override;
47
48 private:
49 // Left and right processors apply both near field gain and panner gains.
50 GainProcessor left_panner_;
51 GainProcessor right_panner_;
52
53 // Left and right gains for near field and panning combined.
54 std::vector<float> pan_gains_;
55
56 // Near field processor used to apply approximate near field effect to the
57 // mono source signal.
58 NearFieldProcessor near_field_processor_;
59
60 // Used to obtain head rotation.
61 const SystemSettings& system_settings_;
62
63 // Output buffer.
64 AudioBuffer output_buffer_;
65};
66
67} // namespace vraudio
68
69#endif // RESONANCE_AUDIO_GRAPH_NEAR_FIELD_EFFECT_NODE_H_
70

source code of qtmultimedia/src/3rdparty/resonance-audio/resonance_audio/graph/near_field_effect_node.h