1 | // Copyright 2009-2021 Intel Corporation |
2 | // SPDX-License-Identifier: Apache-2.0 |
3 | |
4 | #include "bvh.h" |
5 | #include "bvh_builder.h" |
6 | #include "../builders/primrefgen.h" |
7 | #include "../builders/splitter.h" |
8 | |
9 | #include "../geometry/linei.h" |
10 | #include "../geometry/triangle.h" |
11 | #include "../geometry/trianglev.h" |
12 | #include "../geometry/trianglev_mb.h" |
13 | #include "../geometry/trianglei.h" |
14 | #include "../geometry/quadv.h" |
15 | #include "../geometry/quadi.h" |
16 | #include "../geometry/object.h" |
17 | #include "../geometry/instance.h" |
18 | #include "../geometry/subgrid.h" |
19 | |
20 | #include "../common/state.h" |
21 | #include "../../common/algorithms/parallel_for_for.h" |
22 | #include "../../common/algorithms/parallel_for_for_prefix_sum.h" |
23 | |
24 | #define PROFILE 0 |
25 | #define PROFILE_RUNS 20 |
26 | |
27 | namespace embree |
28 | { |
29 | namespace isa |
30 | { |
31 | template<int N, typename Primitive> |
32 | struct CreateLeaf |
33 | { |
34 | typedef BVHN<N> BVH; |
35 | typedef typename BVH::NodeRef NodeRef; |
36 | |
37 | __forceinline CreateLeaf (BVH* bvh) : bvh(bvh) {} |
38 | |
39 | __forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const |
40 | { |
41 | size_t n = set.size(); |
42 | size_t items = Primitive::blocks(n); |
43 | size_t start = set.begin(); |
44 | Primitive* accel = (Primitive*) alloc.malloc1(bytes: items*sizeof(Primitive),align: BVH::byteAlignment); |
45 | typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,items); |
46 | for (size_t i=0; i<items; i++) { |
47 | accel[i].fill(prims,start,set.end(),bvh->scene); |
48 | } |
49 | return node; |
50 | } |
51 | |
52 | BVH* bvh; |
53 | }; |
54 | |
55 | |
56 | template<int N, typename Primitive> |
57 | struct CreateLeafQuantized |
58 | { |
59 | typedef BVHN<N> BVH; |
60 | typedef typename BVH::NodeRef NodeRef; |
61 | |
62 | __forceinline CreateLeafQuantized (BVH* bvh) : bvh(bvh) {} |
63 | |
64 | __forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const |
65 | { |
66 | size_t n = set.size(); |
67 | size_t items = Primitive::blocks(n); |
68 | size_t start = set.begin(); |
69 | Primitive* accel = (Primitive*) alloc.malloc1(bytes: items*sizeof(Primitive),align: BVH::byteAlignment); |
70 | typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,items); |
71 | for (size_t i=0; i<items; i++) { |
72 | accel[i].fill(prims,start,set.end(),bvh->scene); |
73 | } |
74 | return node; |
75 | } |
76 | |
77 | BVH* bvh; |
78 | }; |
79 | |
80 | /************************************************************************************/ |
81 | /************************************************************************************/ |
82 | /************************************************************************************/ |
83 | /************************************************************************************/ |
84 | |
85 | template<int N, typename Primitive> |
86 | struct BVHNBuilderSAH : public Builder |
87 | { |
88 | typedef BVHN<N> BVH; |
89 | typedef typename BVHN<N>::NodeRef NodeRef; |
90 | |
91 | BVH* bvh; |
92 | Scene* scene; |
93 | Geometry* mesh; |
94 | mvector<PrimRef> prims; |
95 | GeneralBVHBuilder::Settings settings; |
96 | Geometry::GTypeMask gtype_; |
97 | unsigned int geomID_ = std::numeric_limits<unsigned int>::max (); |
98 | bool primrefarrayalloc; |
99 | unsigned int numPreviousPrimitives = 0; |
100 | |
101 | BVHNBuilderSAH (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, |
102 | const Geometry::GTypeMask gtype, bool primrefarrayalloc = false) |
103 | : bvh(bvh), scene(scene), mesh(nullptr), prims(scene->device,0), |
104 | settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype), primrefarrayalloc(primrefarrayalloc) {} |
105 | |
106 | BVHNBuilderSAH (BVH* bvh, Geometry* mesh, unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const Geometry::GTypeMask gtype) |
107 | : bvh(bvh), scene(nullptr), mesh(mesh), prims(bvh->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype), geomID_(geomID), primrefarrayalloc(false) {} |
108 | |
109 | // FIXME: shrink bvh->alloc in destructor here and in other builders too |
110 | |
111 | void build() |
112 | { |
113 | /* we reset the allocator when the mesh size changed */ |
114 | if (mesh && mesh->numPrimitives != numPreviousPrimitives) { |
115 | bvh->alloc.clear(); |
116 | } |
117 | |
118 | /* if we use the primrefarray for allocations we have to take it back from the BVH */ |
119 | if (settings.primrefarrayalloc != size_t(inf)) |
120 | bvh->alloc.unshare(prims); |
121 | |
122 | /* skip build for empty scene */ |
123 | const size_t numPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(mask: gtype_,mblur: false); |
124 | numPreviousPrimitives = numPrimitives; |
125 | if (numPrimitives == 0) { |
126 | bvh->clear(); |
127 | prims.clear(); |
128 | return; |
129 | } |
130 | |
131 | double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::BVH" + toString(value: N) + "BuilderSAH" ); |
132 | |
133 | #if PROFILE |
134 | profile(2,PROFILE_RUNS,numPrimitives,[&] (ProfileTimer& timer) { |
135 | #endif |
136 | |
137 | /* create primref array */ |
138 | if (primrefarrayalloc) { |
139 | settings.primrefarrayalloc = numPrimitives/1000; |
140 | if (settings.primrefarrayalloc < 1000) |
141 | settings.primrefarrayalloc = inf; |
142 | } |
143 | |
144 | /* enable os_malloc for two level build */ |
145 | if (mesh) |
146 | bvh->alloc.setOSallocation(true); |
147 | |
148 | /* initialize allocator */ |
149 | const size_t node_bytes = numPrimitives*sizeof(typename BVH::AABBNodeMB)/(4*N); |
150 | const size_t leaf_bytes = size_t(1.2*Primitive::blocks(numPrimitives)*sizeof(Primitive)); |
151 | bvh->alloc.init_estimate(node_bytes+leaf_bytes); |
152 | settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,numPrimitives,node_bytes+leaf_bytes); |
153 | prims.resize(new_size: numPrimitives); |
154 | |
155 | PrimInfo pinfo = mesh ? |
156 | createPrimRefArray(mesh,geomID_,numPrimitives,prims,bvh->scene->progressInterface) : |
157 | createPrimRefArray(scene,gtype_,false,numPrimitives,prims,bvh->scene->progressInterface); |
158 | |
159 | /* pinfo might has zero size due to invalid geometry */ |
160 | if (unlikely(pinfo.size() == 0)) |
161 | { |
162 | bvh->clear(); |
163 | prims.clear(); |
164 | return; |
165 | } |
166 | |
167 | /* call BVH builder */ |
168 | NodeRef root = BVHNBuilderVirtual<N>::build(&bvh->alloc,CreateLeaf<N,Primitive>(bvh),bvh->scene->progressInterface,prims.data(),pinfo,settings); |
169 | bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size()); |
170 | bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f)); |
171 | |
172 | #if PROFILE |
173 | }); |
174 | #endif |
175 | |
176 | /* if we allocated using the primrefarray we have to keep it alive */ |
177 | if (settings.primrefarrayalloc != size_t(inf)) |
178 | bvh->alloc.share(prims); |
179 | |
180 | /* for static geometries we can do some cleanups */ |
181 | else if (scene && scene->isStaticAccel()) { |
182 | prims.clear(); |
183 | } |
184 | bvh->cleanup(); |
185 | bvh->postBuild(t0); |
186 | } |
187 | |
188 | void clear() { |
189 | prims.clear(); |
190 | } |
191 | }; |
192 | |
193 | /************************************************************************************/ |
194 | /************************************************************************************/ |
195 | /************************************************************************************/ |
196 | /************************************************************************************/ |
197 | |
198 | template<int N, typename Primitive> |
199 | struct BVHNBuilderSAHQuantized : public Builder |
200 | { |
201 | typedef BVHN<N> BVH; |
202 | typedef typename BVHN<N>::NodeRef NodeRef; |
203 | |
204 | BVH* bvh; |
205 | Scene* scene; |
206 | Geometry* mesh; |
207 | mvector<PrimRef> prims; |
208 | GeneralBVHBuilder::Settings settings; |
209 | Geometry::GTypeMask gtype_; |
210 | unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); |
211 | unsigned int numPreviousPrimitives = 0; |
212 | |
213 | BVHNBuilderSAHQuantized (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const Geometry::GTypeMask gtype) |
214 | : bvh(bvh), scene(scene), mesh(nullptr), prims(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype) {} |
215 | |
216 | BVHNBuilderSAHQuantized (BVH* bvh, Geometry* mesh, unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const Geometry::GTypeMask gtype) |
217 | : bvh(bvh), scene(nullptr), mesh(mesh), prims(bvh->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,Primitive::max_size()*BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), gtype_(gtype), geomID_(geomID) {} |
218 | |
219 | // FIXME: shrink bvh->alloc in destructor here and in other builders too |
220 | |
221 | void build() |
222 | { |
223 | /* we reset the allocator when the mesh size changed */ |
224 | if (mesh && mesh->numPrimitives != numPreviousPrimitives) { |
225 | bvh->alloc.clear(); |
226 | } |
227 | |
228 | /* skip build for empty scene */ |
229 | const size_t numPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(mask: gtype_,mblur: false); |
230 | numPreviousPrimitives = numPrimitives; |
231 | if (numPrimitives == 0) { |
232 | prims.clear(); |
233 | bvh->clear(); |
234 | return; |
235 | } |
236 | |
237 | double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::QBVH" + toString(value: N) + "BuilderSAH" ); |
238 | |
239 | #if PROFILE |
240 | profile(2,PROFILE_RUNS,numPrimitives,[&] (ProfileTimer& timer) { |
241 | #endif |
242 | /* create primref array */ |
243 | prims.resize(new_size: numPrimitives); |
244 | PrimInfo pinfo = mesh ? |
245 | createPrimRefArray(mesh,geomID_,numPrimitives,prims,bvh->scene->progressInterface) : |
246 | createPrimRefArray(scene,gtype_,false,numPrimitives,prims,bvh->scene->progressInterface); |
247 | |
248 | /* enable os_malloc for two level build */ |
249 | if (mesh) |
250 | bvh->alloc.setOSallocation(true); |
251 | |
252 | /* call BVH builder */ |
253 | const size_t node_bytes = numPrimitives*sizeof(typename BVH::QuantizedNode)/(4*N); |
254 | const size_t leaf_bytes = size_t(1.2*Primitive::blocks(numPrimitives)*sizeof(Primitive)); |
255 | bvh->alloc.init_estimate(node_bytes+leaf_bytes); |
256 | settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,numPrimitives,node_bytes+leaf_bytes); |
257 | NodeRef root = BVHNBuilderQuantizedVirtual<N>::build(&bvh->alloc,CreateLeafQuantized<N,Primitive>(bvh),bvh->scene->progressInterface,prims.data(),pinfo,settings); |
258 | bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size()); |
259 | //bvh->layoutLargeNodes(pinfo.size()*0.005f); // FIXME: COPY LAYOUT FOR LARGE NODES !!! |
260 | #if PROFILE |
261 | }); |
262 | #endif |
263 | |
264 | /* clear temporary data for static geometry */ |
265 | if (scene && scene->isStaticAccel()) { |
266 | prims.clear(); |
267 | } |
268 | bvh->cleanup(); |
269 | bvh->postBuild(t0); |
270 | } |
271 | |
272 | void clear() { |
273 | prims.clear(); |
274 | } |
275 | }; |
276 | |
277 | /************************************************************************************/ |
278 | /************************************************************************************/ |
279 | /************************************************************************************/ |
280 | /************************************************************************************/ |
281 | |
282 | |
283 | template<int N, typename Primitive> |
284 | struct CreateLeafGrid |
285 | { |
286 | typedef BVHN<N> BVH; |
287 | typedef typename BVH::NodeRef NodeRef; |
288 | |
289 | __forceinline CreateLeafGrid (BVH* bvh, const SubGridBuildData * const sgrids) : bvh(bvh),sgrids(sgrids) {} |
290 | |
291 | __forceinline NodeRef operator() (const PrimRef* prims, const range<size_t>& set, const FastAllocator::CachedAllocator& alloc) const |
292 | { |
293 | const size_t items = set.size(); //Primitive::blocks(n); |
294 | const size_t start = set.begin(); |
295 | |
296 | /* collect all subsets with unique geomIDs */ |
297 | assert(items <= N); |
298 | unsigned int geomIDs[N]; |
299 | unsigned int num_geomIDs = 1; |
300 | geomIDs[0] = prims[start].geomID(); |
301 | |
302 | for (size_t i=1;i<items;i++) |
303 | { |
304 | bool found = false; |
305 | const unsigned int new_geomID = prims[start+i].geomID(); |
306 | for (size_t j=0;j<num_geomIDs;j++) |
307 | if (new_geomID == geomIDs[j]) |
308 | { found = true; break; } |
309 | if (!found) |
310 | geomIDs[num_geomIDs++] = new_geomID; |
311 | } |
312 | |
313 | /* allocate all leaf memory in one single block */ |
314 | SubGridQBVHN<N>* accel = (SubGridQBVHN<N>*) alloc.malloc1(bytes: num_geomIDs*sizeof(SubGridQBVHN<N>),align: BVH::byteAlignment); |
315 | typename BVH::NodeRef node = BVH::encodeLeaf((char*)accel,num_geomIDs); |
316 | |
317 | for (size_t g=0;g<num_geomIDs;g++) |
318 | { |
319 | unsigned int x[N]; |
320 | unsigned int y[N]; |
321 | unsigned int primID[N]; |
322 | BBox3fa bounds[N]; |
323 | unsigned int pos = 0; |
324 | for (size_t i=0;i<items;i++) |
325 | { |
326 | if (unlikely(prims[start+i].geomID() != geomIDs[g])) continue; |
327 | |
328 | const SubGridBuildData& sgrid_bd = sgrids[prims[start+i].primID()]; |
329 | x[pos] = sgrid_bd.sx; |
330 | y[pos] = sgrid_bd.sy; |
331 | primID[pos] = sgrid_bd.primID; |
332 | bounds[pos] = prims[start+i].bounds(); |
333 | pos++; |
334 | } |
335 | assert(pos <= N); |
336 | new (&accel[g]) SubGridQBVHN<N>(x,y,primID,bounds,geomIDs[g],pos); |
337 | } |
338 | |
339 | return node; |
340 | } |
341 | |
342 | BVH* bvh; |
343 | const SubGridBuildData * const sgrids; |
344 | }; |
345 | |
346 | |
347 | template<int N> |
348 | struct BVHNBuilderSAHGrid : public Builder |
349 | { |
350 | typedef BVHN<N> BVH; |
351 | typedef typename BVHN<N>::NodeRef NodeRef; |
352 | |
353 | BVH* bvh; |
354 | Scene* scene; |
355 | GridMesh* mesh; |
356 | mvector<PrimRef> prims; |
357 | mvector<SubGridBuildData> sgrids; |
358 | GeneralBVHBuilder::Settings settings; |
359 | const unsigned int geomID_ = std::numeric_limits<unsigned int>::max(); |
360 | unsigned int numPreviousPrimitives = 0; |
361 | |
362 | BVHNBuilderSAHGrid (BVH* bvh, Scene* scene, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode) |
363 | : bvh(bvh), scene(scene), mesh(nullptr), prims(scene->device,0), sgrids(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD) {} |
364 | |
365 | BVHNBuilderSAHGrid (BVH* bvh, GridMesh* mesh, unsigned int geomID, const size_t sahBlockSize, const float intCost, const size_t minLeafSize, const size_t maxLeafSize, const size_t mode) |
366 | : bvh(bvh), scene(nullptr), mesh(mesh), prims(bvh->device,0), sgrids(scene->device,0), settings(sahBlockSize, minLeafSize, min(maxLeafSize,BVH::maxLeafBlocks), travCost, intCost, DEFAULT_SINGLE_THREAD_THRESHOLD), geomID_(geomID) {} |
367 | |
368 | void build() |
369 | { |
370 | /* we reset the allocator when the mesh size changed */ |
371 | if (mesh && mesh->numPrimitives != numPreviousPrimitives) { |
372 | bvh->alloc.clear(); |
373 | } |
374 | |
375 | /* if we use the primrefarray for allocations we have to take it back from the BVH */ |
376 | if (settings.primrefarrayalloc != size_t(inf)) |
377 | bvh->alloc.unshare(prims); |
378 | |
379 | const size_t numGridPrimitives = mesh ? mesh->size() : scene->getNumPrimitives(mask: GridMesh::geom_type,mblur: false); |
380 | numPreviousPrimitives = numGridPrimitives; |
381 | |
382 | |
383 | PrimInfo pinfo = mesh ? createPrimRefArrayGrids(mesh,prims,sgrids) : createPrimRefArrayGrids(scene,prims,sgrids); |
384 | const size_t numPrimitives = pinfo.size(); |
385 | /* no primitives */ |
386 | if (numPrimitives == 0) { |
387 | bvh->clear(); |
388 | prims.clear(); |
389 | sgrids.clear(); |
390 | return; |
391 | } |
392 | |
393 | double t0 = bvh->preBuild(mesh ? "" : TOSTRING(isa) "::BVH" + toString(value: N) + "BuilderSAH" ); |
394 | |
395 | /* create primref array */ |
396 | settings.primrefarrayalloc = numPrimitives/1000; |
397 | if (settings.primrefarrayalloc < 1000) |
398 | settings.primrefarrayalloc = inf; |
399 | |
400 | /* enable os_malloc for two level build */ |
401 | if (mesh) |
402 | bvh->alloc.setOSallocation(true); |
403 | |
404 | /* initialize allocator */ |
405 | const size_t node_bytes = numPrimitives*sizeof(typename BVH::AABBNodeMB)/(4*N); |
406 | const size_t leaf_bytes = size_t(1.2*(float)numPrimitives/N * sizeof(SubGridQBVHN<N>)); |
407 | |
408 | bvh->alloc.init_estimate(node_bytes+leaf_bytes); |
409 | settings.singleThreadThreshold = bvh->alloc.fixSingleThreadThreshold(N,DEFAULT_SINGLE_THREAD_THRESHOLD,numPrimitives,node_bytes+leaf_bytes); |
410 | |
411 | /* pinfo might has zero size due to invalid geometry */ |
412 | if (unlikely(pinfo.size() == 0)) |
413 | { |
414 | bvh->clear(); |
415 | sgrids.clear(); |
416 | prims.clear(); |
417 | return; |
418 | } |
419 | |
420 | /* call BVH builder */ |
421 | NodeRef root = BVHNBuilderVirtual<N>::build(&bvh->alloc,CreateLeafGrid<N,SubGridQBVHN<N>>(bvh,sgrids.data()),bvh->scene->progressInterface,prims.data(),pinfo,settings); |
422 | bvh->set(root,LBBox3fa(pinfo.geomBounds),pinfo.size()); |
423 | bvh->layoutLargeNodes(size_t(pinfo.size()*0.005f)); |
424 | |
425 | /* clear temporary array */ |
426 | sgrids.clear(); |
427 | |
428 | /* if we allocated using the primrefarray we have to keep it alive */ |
429 | if (settings.primrefarrayalloc != size_t(inf)) |
430 | bvh->alloc.share(prims); |
431 | |
432 | /* for static geometries we can do some cleanups */ |
433 | else if (scene && scene->isStaticAccel()) { |
434 | prims.clear(); |
435 | } |
436 | bvh->cleanup(); |
437 | bvh->postBuild(t0); |
438 | } |
439 | |
440 | void clear() { |
441 | prims.clear(); |
442 | } |
443 | }; |
444 | |
445 | /************************************************************************************/ |
446 | /************************************************************************************/ |
447 | /************************************************************************************/ |
448 | /************************************************************************************/ |
449 | |
450 | |
451 | #if defined(EMBREE_GEOMETRY_TRIANGLE) |
452 | Builder* BVH4Triangle4MeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Triangle4>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } |
453 | Builder* BVH4Triangle4vMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Triangle4v>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } |
454 | Builder* BVH4Triangle4iMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Triangle4i>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } |
455 | |
456 | Builder* BVH4Triangle4SceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Triangle4>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } |
457 | Builder* BVH4Triangle4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Triangle4v>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } |
458 | Builder* BVH4Triangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Triangle4i>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type,true); } |
459 | |
460 | Builder* BVH4QuantizedTriangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<4,Triangle4i>((BVH4*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } |
461 | #if defined(__AVX__) |
462 | Builder* BVH8Triangle4MeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Triangle4>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } |
463 | Builder* BVH8Triangle4vMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Triangle4v>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } |
464 | Builder* BVH8Triangle4iMeshBuilderSAH (void* bvh, TriangleMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Triangle4i>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,TriangleMesh::geom_type); } |
465 | |
466 | Builder* BVH8Triangle4SceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Triangle4>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } |
467 | Builder* BVH8Triangle4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Triangle4v>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } |
468 | Builder* BVH8Triangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Triangle4i>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type,true); } |
469 | Builder* BVH8QuantizedTriangle4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Triangle4i>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } |
470 | Builder* BVH8QuantizedTriangle4SceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Triangle4>((BVH8*)bvh,scene,4,1.0f,4,inf,TriangleMesh::geom_type); } |
471 | |
472 | |
473 | |
474 | #endif |
475 | #endif |
476 | |
477 | #if defined(EMBREE_GEOMETRY_QUAD) |
478 | Builder* BVH4Quad4vMeshBuilderSAH (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Quad4v>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,QuadMesh::geom_type); } |
479 | Builder* BVH4Quad4iMeshBuilderSAH (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<4,Quad4i>((BVH4*)bvh,mesh,geomID,4,1.0f,4,inf,QuadMesh::geom_type); } |
480 | Builder* BVH4Quad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Quad4v>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } |
481 | Builder* BVH4Quad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<4,Quad4i>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type,true); } |
482 | Builder* BVH4QuantizedQuad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<4,Quad4v>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } |
483 | Builder* BVH4QuantizedQuad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<4,Quad4i>((BVH4*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } |
484 | |
485 | #if defined(__AVX__) |
486 | Builder* BVH8Quad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Quad4v>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } |
487 | Builder* BVH8Quad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAH<8,Quad4i>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type,true); } |
488 | Builder* BVH8QuantizedQuad4vSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Quad4v>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } |
489 | Builder* BVH8QuantizedQuad4iSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHQuantized<8,Quad4i>((BVH8*)bvh,scene,4,1.0f,4,inf,QuadMesh::geom_type); } |
490 | Builder* BVH8Quad4vMeshBuilderSAH (void* bvh, QuadMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAH<8,Quad4v>((BVH8*)bvh,mesh,geomID,4,1.0f,4,inf,QuadMesh::geom_type); } |
491 | |
492 | #endif |
493 | #endif |
494 | |
495 | #if defined(EMBREE_GEOMETRY_USER) |
496 | |
497 | Builder* BVH4VirtualSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { |
498 | int minLeafSize = scene->device->object_accel_min_leaf_size; |
499 | int maxLeafSize = scene->device->object_accel_max_leaf_size; |
500 | return new BVHNBuilderSAH<4,Object>((BVH4*)bvh,scene,4,1.0f,minLeafSize,maxLeafSize,UserGeometry::geom_type); |
501 | } |
502 | |
503 | Builder* BVH4VirtualMeshBuilderSAH (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) { |
504 | return new BVHNBuilderSAH<4,Object>((BVH4*)bvh,mesh,geomID,4,1.0f,1,inf,UserGeometry::geom_type); |
505 | } |
506 | #if defined(__AVX__) |
507 | |
508 | Builder* BVH8VirtualSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { |
509 | int minLeafSize = scene->device->object_accel_min_leaf_size; |
510 | int maxLeafSize = scene->device->object_accel_max_leaf_size; |
511 | return new BVHNBuilderSAH<8,Object>((BVH8*)bvh,scene,8,1.0f,minLeafSize,maxLeafSize,UserGeometry::geom_type); |
512 | } |
513 | |
514 | Builder* BVH8VirtualMeshBuilderSAH (void* bvh, UserGeometry* mesh, unsigned int geomID, size_t mode) { |
515 | return new BVHNBuilderSAH<8,Object>((BVH8*)bvh,mesh,geomID,8,1.0f,1,inf,UserGeometry::geom_type); |
516 | } |
517 | #endif |
518 | #endif |
519 | |
520 | #if defined(EMBREE_GEOMETRY_INSTANCE) |
521 | Builder* BVH4InstanceSceneBuilderSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype) { return new BVHNBuilderSAH<4,InstancePrimitive>((BVH4*)bvh,scene,4,1.0f,1,1,gtype); } |
522 | Builder* BVH4InstanceMeshBuilderSAH (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { |
523 | return new BVHNBuilderSAH<4,InstancePrimitive>((BVH4*)bvh,mesh,geomID,4,1.0f,1,inf,gtype); |
524 | } |
525 | #if defined(__AVX__) |
526 | Builder* BVH8InstanceSceneBuilderSAH (void* bvh, Scene* scene, Geometry::GTypeMask gtype) { return new BVHNBuilderSAH<8,InstancePrimitive>((BVH8*)bvh,scene,8,1.0f,1,1,gtype); } |
527 | Builder* BVH8InstanceMeshBuilderSAH (void* bvh, Instance* mesh, Geometry::GTypeMask gtype, unsigned int geomID, size_t mode) { |
528 | return new BVHNBuilderSAH<8,InstancePrimitive>((BVH8*)bvh,mesh,geomID,8,1.0f,1,inf,gtype); |
529 | } |
530 | #endif |
531 | #endif |
532 | |
533 | #if defined(EMBREE_GEOMETRY_GRID) |
534 | Builder* BVH4GridMeshBuilderSAH (void* bvh, GridMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAHGrid<4>((BVH4*)bvh,mesh,geomID,4,1.0f,4,4,mode); } |
535 | Builder* BVH4GridSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHGrid<4>((BVH4*)bvh,scene,4,1.0f,4,4,mode); } // FIXME: check whether cost factors are correct |
536 | |
537 | #if defined(__AVX__) |
538 | Builder* BVH8GridMeshBuilderSAH (void* bvh, GridMesh* mesh, unsigned int geomID, size_t mode) { return new BVHNBuilderSAHGrid<8>((BVH8*)bvh,mesh,geomID,8,1.0f,8,8,mode); } |
539 | Builder* BVH8GridSceneBuilderSAH (void* bvh, Scene* scene, size_t mode) { return new BVHNBuilderSAHGrid<8>((BVH8*)bvh,scene,8,1.0f,8,8,mode); } // FIXME: check whether cost factors are correct |
540 | #endif |
541 | #endif |
542 | } |
543 | } |
544 | |