| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "node_intersector.h" |
| 7 | |
| 8 | namespace embree |
| 9 | { |
| 10 | namespace isa |
| 11 | { |
| 12 | ////////////////////////////////////////////////////////////////////////////////////// |
| 13 | // Ray structure used in single-ray traversal |
| 14 | ////////////////////////////////////////////////////////////////////////////////////// |
| 15 | |
| 16 | template<int N, bool robust> |
| 17 | struct TravRayBase; |
| 18 | |
| 19 | /* Base (without tnear and tfar) */ |
| 20 | template<int N> |
| 21 | struct TravRayBase<N,false> |
| 22 | { |
| 23 | __forceinline TravRayBase() {} |
| 24 | |
| 25 | __forceinline TravRayBase(const Vec3fa& ray_org, const Vec3fa& ray_dir) |
| 26 | : org_xyz(ray_org), dir_xyz(ray_dir) |
| 27 | { |
| 28 | const Vec3fa ray_rdir = rcp_safe(a: ray_dir); |
| 29 | org = Vec3vf<N>(ray_org.x,ray_org.y,ray_org.z); |
| 30 | dir = Vec3vf<N>(ray_dir.x,ray_dir.y,ray_dir.z); |
| 31 | rdir = Vec3vf<N>(ray_rdir.x,ray_rdir.y,ray_rdir.z); |
| 32 | #if defined(__AVX2__) || defined(__ARM_NEON) |
| 33 | const Vec3fa ray_org_rdir = ray_org*ray_rdir; |
| 34 | org_rdir = Vec3vf<N>(ray_org_rdir.x,ray_org_rdir.y,ray_org_rdir.z); |
| 35 | #endif |
| 36 | nearX = ray_rdir.x >= 0.0f ? 0*sizeof(vfloat<N>) : 1*sizeof(vfloat<N>); |
| 37 | nearY = ray_rdir.y >= 0.0f ? 2*sizeof(vfloat<N>) : 3*sizeof(vfloat<N>); |
| 38 | nearZ = ray_rdir.z >= 0.0f ? 4*sizeof(vfloat<N>) : 5*sizeof(vfloat<N>); |
| 39 | farX = nearX ^ sizeof(vfloat<N>); |
| 40 | farY = nearY ^ sizeof(vfloat<N>); |
| 41 | farZ = nearZ ^ sizeof(vfloat<N>); |
| 42 | } |
| 43 | |
| 44 | template<int K> |
| 45 | __forceinline void init(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, |
| 46 | const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ, |
| 47 | size_t flip = sizeof(vfloat<N>)) |
| 48 | { |
| 49 | org = Vec3vf<N>(ray_org.x[k], ray_org.y[k], ray_org.z[k]); |
| 50 | dir = Vec3vf<N>(ray_dir.x[k], ray_dir.y[k], ray_dir.z[k]); |
| 51 | rdir = Vec3vf<N>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]); |
| 52 | #if defined(__AVX2__) || defined(__ARM_NEON) |
| 53 | org_rdir = org*rdir; |
| 54 | #endif |
| 55 | nearX = nearXYZ.x[k]; |
| 56 | nearY = nearXYZ.y[k]; |
| 57 | nearZ = nearXYZ.z[k]; |
| 58 | farX = nearX ^ flip; |
| 59 | farY = nearY ^ flip; |
| 60 | farZ = nearZ ^ flip; |
| 61 | } |
| 62 | |
| 63 | Vec3fa org_xyz, dir_xyz; |
| 64 | Vec3vf<N> org, dir, rdir; |
| 65 | #if defined(__AVX2__) || defined(__ARM_NEON) |
| 66 | Vec3vf<N> org_rdir; |
| 67 | #endif |
| 68 | size_t nearX, nearY, nearZ; |
| 69 | size_t farX, farY, farZ; |
| 70 | }; |
| 71 | |
| 72 | /* Base (without tnear and tfar) */ |
| 73 | template<int N> |
| 74 | struct TravRayBase<N,true> |
| 75 | { |
| 76 | __forceinline TravRayBase() {} |
| 77 | |
| 78 | __forceinline TravRayBase(const Vec3fa& ray_org, const Vec3fa& ray_dir) |
| 79 | : org_xyz(ray_org), dir_xyz(ray_dir) |
| 80 | { |
| 81 | const float round_down = 1.0f-3.0f*float(ulp); |
| 82 | const float round_up = 1.0f+3.0f*float(ulp); |
| 83 | const Vec3fa ray_rdir = 1.0f/zero_fix(a: ray_dir); |
| 84 | const Vec3fa ray_rdir_near = round_down*ray_rdir; |
| 85 | const Vec3fa ray_rdir_far = round_up *ray_rdir; |
| 86 | org = Vec3vf<N>(ray_org.x,ray_org.y,ray_org.z); |
| 87 | dir = Vec3vf<N>(ray_dir.x,ray_dir.y,ray_dir.z); |
| 88 | rdir_near = Vec3vf<N>(ray_rdir_near.x,ray_rdir_near.y,ray_rdir_near.z); |
| 89 | rdir_far = Vec3vf<N>(ray_rdir_far .x,ray_rdir_far .y,ray_rdir_far .z); |
| 90 | |
| 91 | nearX = ray_rdir_near.x >= 0.0f ? 0*sizeof(vfloat<N>) : 1*sizeof(vfloat<N>); |
| 92 | nearY = ray_rdir_near.y >= 0.0f ? 2*sizeof(vfloat<N>) : 3*sizeof(vfloat<N>); |
| 93 | nearZ = ray_rdir_near.z >= 0.0f ? 4*sizeof(vfloat<N>) : 5*sizeof(vfloat<N>); |
| 94 | farX = nearX ^ sizeof(vfloat<N>); |
| 95 | farY = nearY ^ sizeof(vfloat<N>); |
| 96 | farZ = nearZ ^ sizeof(vfloat<N>); |
| 97 | } |
| 98 | |
| 99 | template<int K> |
| 100 | __forceinline void init(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, |
| 101 | const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ, |
| 102 | size_t flip = sizeof(vfloat<N>)) |
| 103 | { |
| 104 | const vfloat<N> round_down = 1.0f-3.0f*float(ulp); |
| 105 | const vfloat<N> round_up = 1.0f+3.0f*float(ulp); |
| 106 | org = Vec3vf<N>(ray_org.x[k], ray_org.y[k], ray_org.z[k]); |
| 107 | dir = Vec3vf<N>(ray_dir.x[k], ray_dir.y[k], ray_dir.z[k]); |
| 108 | rdir_near = round_down*Vec3vf<N>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]); |
| 109 | rdir_far = round_up *Vec3vf<N>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]); |
| 110 | |
| 111 | nearX = nearXYZ.x[k]; |
| 112 | nearY = nearXYZ.y[k]; |
| 113 | nearZ = nearXYZ.z[k]; |
| 114 | farX = nearX ^ flip; |
| 115 | farY = nearY ^ flip; |
| 116 | farZ = nearZ ^ flip; |
| 117 | } |
| 118 | |
| 119 | Vec3fa org_xyz, dir_xyz; |
| 120 | Vec3vf<N> org, dir, rdir_near, rdir_far; |
| 121 | size_t nearX, nearY, nearZ; |
| 122 | size_t farX, farY, farZ; |
| 123 | }; |
| 124 | |
| 125 | /* Full (with tnear and tfar) */ |
| 126 | template<int N, bool robust> |
| 127 | struct TravRay : TravRayBase<N,robust> |
| 128 | { |
| 129 | __forceinline TravRay() {} |
| 130 | |
| 131 | __forceinline TravRay(const Vec3fa& ray_org, const Vec3fa& ray_dir, float ray_tnear, float ray_tfar) |
| 132 | : TravRayBase<N,robust>(ray_org, ray_dir), |
| 133 | tnear(ray_tnear), tfar(ray_tfar) {} |
| 134 | |
| 135 | template<int K> |
| 136 | __forceinline void init(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, |
| 137 | const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ, |
| 138 | float ray_tnear, float ray_tfar, |
| 139 | size_t flip = sizeof(vfloat<N>)) |
| 140 | { |
| 141 | TravRayBase<N,robust>::template init<K>(k, ray_org, ray_dir, ray_rdir, nearXYZ, flip); |
| 142 | tnear = ray_tnear; tfar = ray_tfar; |
| 143 | } |
| 144 | |
| 145 | vfloat<N> tnear; |
| 146 | vfloat<N> tfar; |
| 147 | }; |
| 148 | |
| 149 | ////////////////////////////////////////////////////////////////////////////////////// |
| 150 | // Point Query structure used in single-ray traversal |
| 151 | ////////////////////////////////////////////////////////////////////////////////////// |
| 152 | |
| 153 | template<int N> |
| 154 | struct TravPointQuery |
| 155 | { |
| 156 | __forceinline TravPointQuery() {} |
| 157 | |
| 158 | __forceinline TravPointQuery(const Vec3fa& query_org, const Vec3fa& query_rad) |
| 159 | { |
| 160 | org = Vec3vf<N>(query_org.x, query_org.y, query_org.z); |
| 161 | rad = Vec3vf<N>(query_rad.x, query_rad.y, query_rad.z); |
| 162 | } |
| 163 | |
| 164 | __forceinline vfloat<N> const& tfar() const { |
| 165 | return rad.x; |
| 166 | } |
| 167 | |
| 168 | Vec3vf<N> org, rad; |
| 169 | }; |
| 170 | |
| 171 | ////////////////////////////////////////////////////////////////////////////////////// |
| 172 | // point query |
| 173 | ////////////////////////////////////////////////////////////////////////////////////// |
| 174 | |
| 175 | template<int N> |
| 176 | __forceinline size_t pointQuerySphereDistAndMask( |
| 177 | const TravPointQuery<N>& query, vfloat<N>& dist, vfloat<N> const& minX, vfloat<N> const& maxX, |
| 178 | vfloat<N> const& minY, vfloat<N> const& maxY, vfloat<N> const& minZ, vfloat<N> const& maxZ) |
| 179 | { |
| 180 | const vfloat<N> vX = min(max(query.org.x, minX), maxX) - query.org.x; |
| 181 | const vfloat<N> vY = min(max(query.org.y, minY), maxY) - query.org.y; |
| 182 | const vfloat<N> vZ = min(max(query.org.z, minZ), maxZ) - query.org.z; |
| 183 | dist = vX * vX + vY * vY + vZ * vZ; |
| 184 | const vbool<N> vmask = dist <= query.tfar()*query.tfar(); |
| 185 | const vbool<N> valid = minX <= maxX; |
| 186 | return movemask(vmask) & movemask(valid); |
| 187 | } |
| 188 | |
| 189 | template<int N> |
| 190 | __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::AABBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) |
| 191 | { |
| 192 | const vfloat<N> minX = vfloat<N>::load((float*)((const char*)&node->lower_x)); |
| 193 | const vfloat<N> minY = vfloat<N>::load((float*)((const char*)&node->lower_y)); |
| 194 | const vfloat<N> minZ = vfloat<N>::load((float*)((const char*)&node->lower_z)); |
| 195 | const vfloat<N> maxX = vfloat<N>::load((float*)((const char*)&node->upper_x)); |
| 196 | const vfloat<N> maxY = vfloat<N>::load((float*)((const char*)&node->upper_y)); |
| 197 | const vfloat<N> maxZ = vfloat<N>::load((float*)((const char*)&node->upper_z)); |
| 198 | return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ); |
| 199 | } |
| 200 | |
| 201 | template<int N> |
| 202 | __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::AABBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) |
| 203 | { |
| 204 | const vfloat<N>* pMinX = (const vfloat<N>*)((const char*)&node->lower_x); |
| 205 | const vfloat<N>* pMinY = (const vfloat<N>*)((const char*)&node->lower_y); |
| 206 | const vfloat<N>* pMinZ = (const vfloat<N>*)((const char*)&node->lower_z); |
| 207 | const vfloat<N>* pMaxX = (const vfloat<N>*)((const char*)&node->upper_x); |
| 208 | const vfloat<N>* pMaxY = (const vfloat<N>*)((const char*)&node->upper_y); |
| 209 | const vfloat<N>* pMaxZ = (const vfloat<N>*)((const char*)&node->upper_z); |
| 210 | const vfloat<N> minX = madd(time,pMinX[6],vfloat<N>(pMinX[0])); |
| 211 | const vfloat<N> minY = madd(time,pMinY[6],vfloat<N>(pMinY[0])); |
| 212 | const vfloat<N> minZ = madd(time,pMinZ[6],vfloat<N>(pMinZ[0])); |
| 213 | const vfloat<N> maxX = madd(time,pMaxX[6],vfloat<N>(pMaxX[0])); |
| 214 | const vfloat<N> maxY = madd(time,pMaxY[6],vfloat<N>(pMaxY[0])); |
| 215 | const vfloat<N> maxZ = madd(time,pMaxZ[6],vfloat<N>(pMaxZ[0])); |
| 216 | return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ); |
| 217 | } |
| 218 | |
| 219 | template<int N> |
| 220 | __forceinline size_t pointQueryNodeSphereMB4D(const typename BVHN<N>::NodeRef ref, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) |
| 221 | { |
| 222 | const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB(); |
| 223 | size_t mask = pointQueryNodeSphere(node, query, time, dist); |
| 224 | |
| 225 | if (unlikely(ref.isAABBNodeMB4D())) { |
| 226 | const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node; |
| 227 | const vbool<N> vmask = (node1->lower_t <= time) & (time < node1->upper_t); |
| 228 | mask &= movemask(vmask); |
| 229 | } |
| 230 | |
| 231 | return mask; |
| 232 | } |
| 233 | |
| 234 | template<int N> |
| 235 | __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) |
| 236 | { |
| 237 | const vfloat<N> start_x(node->start.x); |
| 238 | const vfloat<N> scale_x(node->scale.x); |
| 239 | const vfloat<N> minX = madd(node->template dequantize<N>((0*sizeof(vfloat<N>)) >> 2),scale_x,start_x); |
| 240 | const vfloat<N> maxX = madd(node->template dequantize<N>((1*sizeof(vfloat<N>)) >> 2),scale_x,start_x); |
| 241 | const vfloat<N> start_y(node->start.y); |
| 242 | const vfloat<N> scale_y(node->scale.y); |
| 243 | const vfloat<N> minY = madd(node->template dequantize<N>((2*sizeof(vfloat<N>)) >> 2),scale_y,start_y); |
| 244 | const vfloat<N> maxY = madd(node->template dequantize<N>((3*sizeof(vfloat<N>)) >> 2),scale_y,start_y); |
| 245 | const vfloat<N> start_z(node->start.z); |
| 246 | const vfloat<N> scale_z(node->scale.z); |
| 247 | const vfloat<N> minZ = madd(node->template dequantize<N>((4*sizeof(vfloat<N>)) >> 2),scale_z,start_z); |
| 248 | const vfloat<N> maxZ = madd(node->template dequantize<N>((5*sizeof(vfloat<N>)) >> 2),scale_z,start_z); |
| 249 | return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & movemask(node->validMask()); |
| 250 | } |
| 251 | |
| 252 | template<int N> |
| 253 | __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) |
| 254 | { |
| 255 | const vfloat<N> minX = node->dequantizeLowerX(time); |
| 256 | const vfloat<N> maxX = node->dequantizeUpperX(time); |
| 257 | const vfloat<N> minY = node->dequantizeLowerY(time); |
| 258 | const vfloat<N> maxY = node->dequantizeUpperY(time); |
| 259 | const vfloat<N> minZ = node->dequantizeLowerZ(time); |
| 260 | const vfloat<N> maxZ = node->dequantizeUpperZ(time); |
| 261 | return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & movemask(node->validMask()); |
| 262 | } |
| 263 | |
| 264 | template<int N> |
| 265 | __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::OBBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) |
| 266 | { |
| 267 | // TODO: point query - implement |
| 268 | const vbool<N> vmask = vbool<N>(true); |
| 269 | const size_t mask = movemask(vmask) & ((1<<N)-1); |
| 270 | dist = vfloat<N>(0.0f); |
| 271 | return mask; |
| 272 | } |
| 273 | |
| 274 | template<int N> |
| 275 | __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::OBBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) |
| 276 | { |
| 277 | // TODO: point query - implement |
| 278 | const vbool<N> vmask = vbool<N>(true); |
| 279 | const size_t mask = movemask(vmask) & ((1<<N)-1); |
| 280 | dist = vfloat<N>(0.0f); |
| 281 | return mask; |
| 282 | } |
| 283 | |
| 284 | template<int N> |
| 285 | __forceinline size_t pointQueryAABBDistAndMask( |
| 286 | const TravPointQuery<N>& query, vfloat<N>& dist, vfloat<N> const& minX, vfloat<N> const& maxX, |
| 287 | vfloat<N> const& minY, vfloat<N> const& maxY, vfloat<N> const& minZ, vfloat<N> const& maxZ) |
| 288 | { |
| 289 | const vfloat<N> vX = min(max(query.org.x, minX), maxX) - query.org.x; |
| 290 | const vfloat<N> vY = min(max(query.org.y, minY), maxY) - query.org.y; |
| 291 | const vfloat<N> vZ = min(max(query.org.z, minZ), maxZ) - query.org.z; |
| 292 | dist = vX * vX + vY * vY + vZ * vZ; |
| 293 | const vbool<N> valid = minX <= maxX; |
| 294 | const vbool<N> vmask = !((maxX < query.org.x - query.rad.x) | (minX > query.org.x + query.rad.x) | |
| 295 | (maxY < query.org.y - query.rad.y) | (minY > query.org.y + query.rad.y) | |
| 296 | (maxZ < query.org.z - query.rad.z) | (minZ > query.org.z + query.rad.z)); |
| 297 | return movemask(vmask) & movemask(valid); |
| 298 | } |
| 299 | |
| 300 | template<int N> |
| 301 | __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::AABBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) |
| 302 | { |
| 303 | const vfloat<N> minX = vfloat<N>::load((float*)((const char*)&node->lower_x)); |
| 304 | const vfloat<N> minY = vfloat<N>::load((float*)((const char*)&node->lower_y)); |
| 305 | const vfloat<N> minZ = vfloat<N>::load((float*)((const char*)&node->lower_z)); |
| 306 | const vfloat<N> maxX = vfloat<N>::load((float*)((const char*)&node->upper_x)); |
| 307 | const vfloat<N> maxY = vfloat<N>::load((float*)((const char*)&node->upper_y)); |
| 308 | const vfloat<N> maxZ = vfloat<N>::load((float*)((const char*)&node->upper_z)); |
| 309 | return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ); |
| 310 | } |
| 311 | |
| 312 | template<int N> |
| 313 | __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::AABBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) |
| 314 | { |
| 315 | const vfloat<N>* pMinX = (const vfloat<N>*)((const char*)&node->lower_x); |
| 316 | const vfloat<N>* pMinY = (const vfloat<N>*)((const char*)&node->lower_y); |
| 317 | const vfloat<N>* pMinZ = (const vfloat<N>*)((const char*)&node->lower_z); |
| 318 | const vfloat<N>* pMaxX = (const vfloat<N>*)((const char*)&node->upper_x); |
| 319 | const vfloat<N>* pMaxY = (const vfloat<N>*)((const char*)&node->upper_y); |
| 320 | const vfloat<N>* pMaxZ = (const vfloat<N>*)((const char*)&node->upper_z); |
| 321 | const vfloat<N> minX = madd(time,pMinX[6],vfloat<N>(pMinX[0])); |
| 322 | const vfloat<N> minY = madd(time,pMinY[6],vfloat<N>(pMinY[0])); |
| 323 | const vfloat<N> minZ = madd(time,pMinZ[6],vfloat<N>(pMinZ[0])); |
| 324 | const vfloat<N> maxX = madd(time,pMaxX[6],vfloat<N>(pMaxX[0])); |
| 325 | const vfloat<N> maxY = madd(time,pMaxY[6],vfloat<N>(pMaxY[0])); |
| 326 | const vfloat<N> maxZ = madd(time,pMaxZ[6],vfloat<N>(pMaxZ[0])); |
| 327 | return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ); |
| 328 | } |
| 329 | |
| 330 | template<int N> |
| 331 | __forceinline size_t pointQueryNodeAABBMB4D(const typename BVHN<N>::NodeRef ref, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) |
| 332 | { |
| 333 | const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB(); |
| 334 | size_t mask = pointQueryNodeAABB(node, query, time, dist); |
| 335 | |
| 336 | if (unlikely(ref.isAABBNodeMB4D())) { |
| 337 | const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node; |
| 338 | const vbool<N> vmask = (node1->lower_t <= time) & (time < node1->upper_t); |
| 339 | mask &= movemask(vmask); |
| 340 | } |
| 341 | |
| 342 | return mask; |
| 343 | } |
| 344 | |
| 345 | template<int N> |
| 346 | __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) |
| 347 | { |
| 348 | const size_t mvalid = movemask(node->validMask()); |
| 349 | const vfloat<N> start_x(node->start.x); |
| 350 | const vfloat<N> scale_x(node->scale.x); |
| 351 | const vfloat<N> minX = madd(node->template dequantize<N>((0*sizeof(vfloat<N>)) >> 2),scale_x,start_x); |
| 352 | const vfloat<N> maxX = madd(node->template dequantize<N>((1*sizeof(vfloat<N>)) >> 2),scale_x,start_x); |
| 353 | const vfloat<N> start_y(node->start.y); |
| 354 | const vfloat<N> scale_y(node->scale.y); |
| 355 | const vfloat<N> minY = madd(node->template dequantize<N>((2*sizeof(vfloat<N>)) >> 2),scale_y,start_y); |
| 356 | const vfloat<N> maxY = madd(node->template dequantize<N>((3*sizeof(vfloat<N>)) >> 2),scale_y,start_y); |
| 357 | const vfloat<N> start_z(node->start.z); |
| 358 | const vfloat<N> scale_z(node->scale.z); |
| 359 | const vfloat<N> minZ = madd(node->template dequantize<N>((4*sizeof(vfloat<N>)) >> 2),scale_z,start_z); |
| 360 | const vfloat<N> maxZ = madd(node->template dequantize<N>((5*sizeof(vfloat<N>)) >> 2),scale_z,start_z); |
| 361 | return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & mvalid; |
| 362 | } |
| 363 | |
| 364 | template<int N> |
| 365 | __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) |
| 366 | { |
| 367 | const size_t mvalid = movemask(node->validMask()); |
| 368 | const vfloat<N> minX = node->dequantizeLowerX(time); |
| 369 | const vfloat<N> maxX = node->dequantizeUpperX(time); |
| 370 | const vfloat<N> minY = node->dequantizeLowerY(time); |
| 371 | const vfloat<N> maxY = node->dequantizeUpperY(time); |
| 372 | const vfloat<N> minZ = node->dequantizeLowerZ(time); |
| 373 | const vfloat<N> maxZ = node->dequantizeUpperZ(time); |
| 374 | return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & mvalid; |
| 375 | } |
| 376 | |
| 377 | template<int N> |
| 378 | __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::OBBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) |
| 379 | { |
| 380 | // TODO: point query - implement |
| 381 | const vbool<N> vmask = vbool<N>(true); |
| 382 | const size_t mask = movemask(vmask) & ((1<<N)-1); |
| 383 | dist = vfloat<N>(0.0f); |
| 384 | return mask; |
| 385 | } |
| 386 | |
| 387 | template<int N> |
| 388 | __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::OBBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) |
| 389 | { |
| 390 | // TODO: point query - implement |
| 391 | const vbool<N> vmask = vbool<N>(true); |
| 392 | const size_t mask = movemask(vmask) & ((1<<N)-1); |
| 393 | dist = vfloat<N>(0.0f); |
| 394 | return mask; |
| 395 | } |
| 396 | |
| 397 | ////////////////////////////////////////////////////////////////////////////////////// |
| 398 | // Fast AABBNode intersection |
| 399 | ////////////////////////////////////////////////////////////////////////////////////// |
| 400 | |
| 401 | template<int N, bool robust> |
| 402 | __forceinline size_t intersectNode(const typename BVHN<N>::AABBNode* node, const TravRay<N,robust>& ray, vfloat<N>& dist); |
| 403 | |
| 404 | template<> |
| 405 | __forceinline size_t intersectNode<4>(const typename BVH4::AABBNode* node, const TravRay<4,false>& ray, vfloat4& dist) |
| 406 | { |
| 407 | #if defined(__AVX2__) || defined(__ARM_NEON) |
| 408 | const vfloat4 tNearX = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.org_rdir.x); |
| 409 | const vfloat4 tNearY = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.org_rdir.y); |
| 410 | const vfloat4 tNearZ = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.org_rdir.z); |
| 411 | const vfloat4 tFarX = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.org_rdir.x); |
| 412 | const vfloat4 tFarY = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.org_rdir.y); |
| 413 | const vfloat4 tFarZ = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.org_rdir.z); |
| 414 | #else |
| 415 | const vfloat4 tNearX = (vfloat4::load(a: (float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir.x; |
| 416 | const vfloat4 tNearY = (vfloat4::load(a: (float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir.y; |
| 417 | const vfloat4 tNearZ = (vfloat4::load(a: (float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir.z; |
| 418 | const vfloat4 tFarX = (vfloat4::load(a: (float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir.x; |
| 419 | const vfloat4 tFarY = (vfloat4::load(a: (float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir.y; |
| 420 | const vfloat4 tFarZ = (vfloat4::load(a: (float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir.z; |
| 421 | #endif |
| 422 | |
| 423 | #if defined(__aarch64__) |
| 424 | const vfloat4 tNear = maxi(tNearX, tNearY, tNearZ, ray.tnear); |
| 425 | const vfloat4 tFar = mini(tFarX, tFarY, tFarZ, ray.tfar); |
| 426 | const vbool4 vmask = asInt(tNear) <= asInt(tFar); |
| 427 | const size_t mask = movemask(vmask); |
| 428 | #elif defined(__SSE4_1__) && !defined(__AVX512F__) // up to HSW |
| 429 | const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); |
| 430 | const vfloat4 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); |
| 431 | const vbool4 vmask = asInt(tNear) > asInt(tFar); |
| 432 | const size_t mask = movemask(vmask) ^ ((1<<4)-1); |
| 433 | #elif defined(__AVX512F__) // SKX |
| 434 | const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); |
| 435 | const vfloat4 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); |
| 436 | const vbool4 vmask = asInt(tNear) <= asInt(tFar); |
| 437 | const size_t mask = movemask(vmask); |
| 438 | #else |
| 439 | const vfloat4 tNear = max(a: tNearX,b: tNearY,c: tNearZ,d: ray.tnear); |
| 440 | const vfloat4 tFar = min(a: tFarX ,b: tFarY ,c: tFarZ ,d: ray.tfar); |
| 441 | const vbool4 vmask = tNear <= tFar; |
| 442 | const size_t mask = movemask(a: vmask); |
| 443 | #endif |
| 444 | dist = tNear; |
| 445 | return mask; |
| 446 | } |
| 447 | |
| 448 | #if defined(__AVX__) |
| 449 | |
| 450 | template<> |
| 451 | __forceinline size_t intersectNode<8>(const typename BVH8::AABBNode* node, const TravRay<8,false>& ray, vfloat8& dist) |
| 452 | { |
| 453 | #if defined(__AVX2__) || defined(__ARM_NEON) |
| 454 | const vfloat8 tNearX = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.org_rdir.x); |
| 455 | const vfloat8 tNearY = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.org_rdir.y); |
| 456 | const vfloat8 tNearZ = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.org_rdir.z); |
| 457 | const vfloat8 tFarX = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.org_rdir.x); |
| 458 | const vfloat8 tFarY = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.org_rdir.y); |
| 459 | const vfloat8 tFarZ = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.org_rdir.z); |
| 460 | #else |
| 461 | const vfloat8 tNearX = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir.x; |
| 462 | const vfloat8 tNearY = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir.y; |
| 463 | const vfloat8 tNearZ = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir.z; |
| 464 | const vfloat8 tFarX = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir.x; |
| 465 | const vfloat8 tFarY = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir.y; |
| 466 | const vfloat8 tFarZ = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir.z; |
| 467 | #endif |
| 468 | |
| 469 | #if defined(__AVX2__) && !defined(__AVX512F__) // HSW |
| 470 | const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); |
| 471 | const vfloat8 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); |
| 472 | const vbool8 vmask = asInt(tNear) > asInt(tFar); |
| 473 | const size_t mask = movemask(vmask) ^ ((1<<8)-1); |
| 474 | #elif defined(__AVX512F__) // SKX |
| 475 | const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); |
| 476 | const vfloat8 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); |
| 477 | const vbool8 vmask = asInt(tNear) <= asInt(tFar); |
| 478 | const size_t mask = movemask(vmask); |
| 479 | #else |
| 480 | const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear); |
| 481 | const vfloat8 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar); |
| 482 | const vbool8 vmask = tNear <= tFar; |
| 483 | const size_t mask = movemask(vmask); |
| 484 | #endif |
| 485 | dist = tNear; |
| 486 | return mask; |
| 487 | } |
| 488 | |
| 489 | #endif |
| 490 | |
| 491 | ////////////////////////////////////////////////////////////////////////////////////// |
| 492 | // Robust AABBNode intersection |
| 493 | ////////////////////////////////////////////////////////////////////////////////////// |
| 494 | |
| 495 | template<int N> |
| 496 | __forceinline size_t intersectNodeRobust(const typename BVHN<N>::AABBNode* node, const TravRay<N,true>& ray, vfloat<N>& dist) |
| 497 | { |
| 498 | const vfloat<N> tNearX = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir_near.x; |
| 499 | const vfloat<N> tNearY = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir_near.y; |
| 500 | const vfloat<N> tNearZ = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir_near.z; |
| 501 | const vfloat<N> tFarX = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir_far.x; |
| 502 | const vfloat<N> tFarY = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir_far.y; |
| 503 | const vfloat<N> tFarZ = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir_far.z; |
| 504 | const vfloat<N> tNear = max(tNearX,tNearY,tNearZ,ray.tnear); |
| 505 | const vfloat<N> tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar); |
| 506 | const vbool<N> vmask = tNear <= tFar; |
| 507 | const size_t mask = movemask(vmask); |
| 508 | dist = tNear; |
| 509 | return mask; |
| 510 | } |
| 511 | |
| 512 | ////////////////////////////////////////////////////////////////////////////////////// |
| 513 | // Fast AABBNodeMB intersection |
| 514 | ////////////////////////////////////////////////////////////////////////////////////// |
| 515 | |
| 516 | template<int N> |
| 517 | __forceinline size_t intersectNode(const typename BVHN<N>::AABBNodeMB* node, const TravRay<N,false>& ray, const float time, vfloat<N>& dist) |
| 518 | { |
| 519 | const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX); |
| 520 | const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY); |
| 521 | const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ); |
| 522 | const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX); |
| 523 | const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY); |
| 524 | const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ); |
| 525 | #if defined(__AVX2__) || defined(__ARM_NEON) |
| 526 | const vfloat<N> tNearX = msub(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.org_rdir.x); |
| 527 | const vfloat<N> tNearY = msub(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.org_rdir.y); |
| 528 | const vfloat<N> tNearZ = msub(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.org_rdir.z); |
| 529 | const vfloat<N> tFarX = msub(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.org_rdir.x); |
| 530 | const vfloat<N> tFarY = msub(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.org_rdir.y); |
| 531 | const vfloat<N> tFarZ = msub(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.org_rdir.z); |
| 532 | #else |
| 533 | const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir.x; |
| 534 | const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir.y; |
| 535 | const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir.z; |
| 536 | const vfloat<N> tFarX = (madd(time,pFarX [6],vfloat<N>(pFarX [0])) - ray.org.x) * ray.rdir.x; |
| 537 | const vfloat<N> tFarY = (madd(time,pFarY [6],vfloat<N>(pFarY [0])) - ray.org.y) * ray.rdir.y; |
| 538 | const vfloat<N> tFarZ = (madd(time,pFarZ [6],vfloat<N>(pFarZ [0])) - ray.org.z) * ray.rdir.z; |
| 539 | #endif |
| 540 | #if defined(__AVX2__) && !defined(__AVX512F__) // HSW |
| 541 | const vfloat<N> tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); |
| 542 | const vfloat<N> tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); |
| 543 | const vbool<N> vmask = asInt(tNear) > asInt(tFar); |
| 544 | const size_t mask = movemask(vmask) ^ ((1<<N)-1); |
| 545 | #elif defined(__AVX512F__) // SKX |
| 546 | const vfloat<N> tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); |
| 547 | const vfloat<N> tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); |
| 548 | const vbool<N> vmask = asInt(tNear) <= asInt(tFar); |
| 549 | const size_t mask = movemask(vmask); |
| 550 | #else |
| 551 | const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ); |
| 552 | const vfloat<N> tFar = min(ray.tfar, tFarX ,tFarY ,tFarZ ); |
| 553 | const vbool<N> vmask = tNear <= tFar; |
| 554 | const size_t mask = movemask(vmask); |
| 555 | #endif |
| 556 | dist = tNear; |
| 557 | return mask; |
| 558 | } |
| 559 | |
| 560 | ////////////////////////////////////////////////////////////////////////////////////// |
| 561 | // Robust AABBNodeMB intersection |
| 562 | ////////////////////////////////////////////////////////////////////////////////////// |
| 563 | |
| 564 | template<int N> |
| 565 | __forceinline size_t intersectNodeRobust(const typename BVHN<N>::AABBNodeMB* node, const TravRay<N,true>& ray, const float time, vfloat<N>& dist) |
| 566 | { |
| 567 | const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX); |
| 568 | const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY); |
| 569 | const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ); |
| 570 | const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir_near.x; |
| 571 | const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir_near.y; |
| 572 | const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir_near.z; |
| 573 | const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ); |
| 574 | const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX); |
| 575 | const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY); |
| 576 | const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ); |
| 577 | const vfloat<N> tFarX = (madd(time,pFarX[6],vfloat<N>(pFarX[0])) - ray.org.x) * ray.rdir_far.x; |
| 578 | const vfloat<N> tFarY = (madd(time,pFarY[6],vfloat<N>(pFarY[0])) - ray.org.y) * ray.rdir_far.y; |
| 579 | const vfloat<N> tFarZ = (madd(time,pFarZ[6],vfloat<N>(pFarZ[0])) - ray.org.z) * ray.rdir_far.z; |
| 580 | const vfloat<N> tFar = min(ray.tfar,tFarX,tFarY,tFarZ); |
| 581 | const size_t mask = movemask(tNear <= tFar); |
| 582 | dist = tNear; |
| 583 | return mask; |
| 584 | } |
| 585 | |
| 586 | ////////////////////////////////////////////////////////////////////////////////////// |
| 587 | // Fast AABBNodeMB4D intersection |
| 588 | ////////////////////////////////////////////////////////////////////////////////////// |
| 589 | |
| 590 | template<int N> |
| 591 | __forceinline size_t intersectNodeMB4D(const typename BVHN<N>::NodeRef ref, const TravRay<N,false>& ray, const float time, vfloat<N>& dist) |
| 592 | { |
| 593 | const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB(); |
| 594 | |
| 595 | const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX); |
| 596 | const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY); |
| 597 | const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ); |
| 598 | const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX); |
| 599 | const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY); |
| 600 | const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ); |
| 601 | #if defined (__AVX2__) || defined(__ARM_NEON) |
| 602 | const vfloat<N> tNearX = msub(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.org_rdir.x); |
| 603 | const vfloat<N> tNearY = msub(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.org_rdir.y); |
| 604 | const vfloat<N> tNearZ = msub(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.org_rdir.z); |
| 605 | const vfloat<N> tFarX = msub(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.org_rdir.x); |
| 606 | const vfloat<N> tFarY = msub(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.org_rdir.y); |
| 607 | const vfloat<N> tFarZ = msub(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.org_rdir.z); |
| 608 | #else |
| 609 | const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir.x; |
| 610 | const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir.y; |
| 611 | const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir.z; |
| 612 | const vfloat<N> tFarX = (madd(time,pFarX [6],vfloat<N>(pFarX [0])) - ray.org.x) * ray.rdir.x; |
| 613 | const vfloat<N> tFarY = (madd(time,pFarY [6],vfloat<N>(pFarY [0])) - ray.org.y) * ray.rdir.y; |
| 614 | const vfloat<N> tFarZ = (madd(time,pFarZ [6],vfloat<N>(pFarZ [0])) - ray.org.z) * ray.rdir.z; |
| 615 | #endif |
| 616 | #if defined(__AVX2__) && !defined(__AVX512F__) |
| 617 | const vfloat<N> tNear = maxi(maxi(tNearX,tNearY),maxi(tNearZ,ray.tnear)); |
| 618 | const vfloat<N> tFar = mini(mini(tFarX ,tFarY ),mini(tFarZ ,ray.tfar )); |
| 619 | #else |
| 620 | const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ); |
| 621 | const vfloat<N> tFar = min(ray.tfar, tFarX ,tFarY ,tFarZ ); |
| 622 | #endif |
| 623 | vbool<N> vmask = tNear <= tFar; |
| 624 | if (unlikely(ref.isAABBNodeMB4D())) { |
| 625 | const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node; |
| 626 | vmask &= (node1->lower_t <= time) & (time < node1->upper_t); |
| 627 | } |
| 628 | const size_t mask = movemask(vmask); |
| 629 | dist = tNear; |
| 630 | return mask; |
| 631 | } |
| 632 | |
| 633 | ////////////////////////////////////////////////////////////////////////////////////// |
| 634 | // Robust AABBNodeMB4D intersection |
| 635 | ////////////////////////////////////////////////////////////////////////////////////// |
| 636 | |
| 637 | template<int N> |
| 638 | __forceinline size_t intersectNodeMB4DRobust(const typename BVHN<N>::NodeRef ref, const TravRay<N,true>& ray, const float time, vfloat<N>& dist) |
| 639 | { |
| 640 | const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB(); |
| 641 | |
| 642 | const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX); |
| 643 | const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY); |
| 644 | const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ); |
| 645 | const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir_near.x; |
| 646 | const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir_near.y; |
| 647 | const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir_near.z; |
| 648 | const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ); |
| 649 | const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX); |
| 650 | const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY); |
| 651 | const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ); |
| 652 | const vfloat<N> tFarX = (madd(time,pFarX[6],vfloat<N>(pFarX[0])) - ray.org.x) * ray.rdir_far.x; |
| 653 | const vfloat<N> tFarY = (madd(time,pFarY[6],vfloat<N>(pFarY[0])) - ray.org.y) * ray.rdir_far.y; |
| 654 | const vfloat<N> tFarZ = (madd(time,pFarZ[6],vfloat<N>(pFarZ[0])) - ray.org.z) * ray.rdir_far.z; |
| 655 | const vfloat<N> tFar = min(ray.tfar,tFarX,tFarY,tFarZ); |
| 656 | vbool<N> vmask = tNear <= tFar; |
| 657 | if (unlikely(ref.isAABBNodeMB4D())) { |
| 658 | const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node; |
| 659 | vmask &= (node1->lower_t <= time) & (time < node1->upper_t); |
| 660 | } |
| 661 | const size_t mask = movemask(vmask); |
| 662 | dist = tNear; |
| 663 | return mask; |
| 664 | } |
| 665 | |
| 666 | ////////////////////////////////////////////////////////////////////////////////////// |
| 667 | // Fast QuantizedBaseNode intersection |
| 668 | ////////////////////////////////////////////////////////////////////////////////////// |
| 669 | |
| 670 | template<int N, bool robust> |
| 671 | __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,robust>& ray, vfloat<N>& dist); |
| 672 | |
| 673 | template<> |
| 674 | __forceinline size_t intersectNode<4>(const typename BVH4::QuantizedBaseNode* node, const TravRay<4,false>& ray, vfloat4& dist) |
| 675 | { |
| 676 | const size_t mvalid = movemask(a: node->validMask()); |
| 677 | const vfloat4 start_x(node->start.x); |
| 678 | const vfloat4 scale_x(node->scale.x); |
| 679 | const vfloat4 lower_x = madd(a: node->dequantize<4>(offset: ray.nearX >> 2),b: scale_x,c: start_x); |
| 680 | const vfloat4 upper_x = madd(a: node->dequantize<4>(offset: ray.farX >> 2),b: scale_x,c: start_x); |
| 681 | const vfloat4 start_y(node->start.y); |
| 682 | const vfloat4 scale_y(node->scale.y); |
| 683 | const vfloat4 lower_y = madd(a: node->dequantize<4>(offset: ray.nearY >> 2),b: scale_y,c: start_y); |
| 684 | const vfloat4 upper_y = madd(a: node->dequantize<4>(offset: ray.farY >> 2),b: scale_y,c: start_y); |
| 685 | const vfloat4 start_z(node->start.z); |
| 686 | const vfloat4 scale_z(node->scale.z); |
| 687 | const vfloat4 lower_z = madd(a: node->dequantize<4>(offset: ray.nearZ >> 2),b: scale_z,c: start_z); |
| 688 | const vfloat4 upper_z = madd(a: node->dequantize<4>(offset: ray.farZ >> 2),b: scale_z,c: start_z); |
| 689 | |
| 690 | #if defined(__AVX2__) || defined(__ARM_NEON) |
| 691 | const vfloat4 tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x); |
| 692 | const vfloat4 tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y); |
| 693 | const vfloat4 tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z); |
| 694 | const vfloat4 tFarX = msub(upper_x, ray.rdir.x, ray.org_rdir.x); |
| 695 | const vfloat4 tFarY = msub(upper_y, ray.rdir.y, ray.org_rdir.y); |
| 696 | const vfloat4 tFarZ = msub(upper_z, ray.rdir.z, ray.org_rdir.z); |
| 697 | #else |
| 698 | const vfloat4 tNearX = (lower_x - ray.org.x) * ray.rdir.x; |
| 699 | const vfloat4 tNearY = (lower_y - ray.org.y) * ray.rdir.y; |
| 700 | const vfloat4 tNearZ = (lower_z - ray.org.z) * ray.rdir.z; |
| 701 | const vfloat4 tFarX = (upper_x - ray.org.x) * ray.rdir.x; |
| 702 | const vfloat4 tFarY = (upper_y - ray.org.y) * ray.rdir.y; |
| 703 | const vfloat4 tFarZ = (upper_z - ray.org.z) * ray.rdir.z; |
| 704 | #endif |
| 705 | |
| 706 | #if defined(__SSE4_1__) && !defined(__AVX512F__) // up to HSW |
| 707 | const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); |
| 708 | const vfloat4 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); |
| 709 | const vbool4 vmask = asInt(tNear) > asInt(tFar); |
| 710 | const size_t mask = movemask(vmask) ^ ((1<<4)-1); |
| 711 | #elif defined(__AVX512F__) // SKX |
| 712 | const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); |
| 713 | const vfloat4 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); |
| 714 | const vbool4 vmask = asInt(tNear) <= asInt(tFar); |
| 715 | const size_t mask = movemask(vmask); |
| 716 | #else |
| 717 | const vfloat4 tNear = max(a: tNearX,b: tNearY,c: tNearZ,d: ray.tnear); |
| 718 | const vfloat4 tFar = min(a: tFarX ,b: tFarY ,c: tFarZ ,d: ray.tfar); |
| 719 | const vbool4 vmask = tNear <= tFar; |
| 720 | const size_t mask = movemask(a: vmask); |
| 721 | #endif |
| 722 | dist = tNear; |
| 723 | return mask & mvalid; |
| 724 | } |
| 725 | |
| 726 | template<> |
| 727 | __forceinline size_t intersectNode<4>(const typename BVH4::QuantizedBaseNode* node, const TravRay<4,true>& ray, vfloat4& dist) |
| 728 | { |
| 729 | const size_t mvalid = movemask(a: node->validMask()); |
| 730 | const vfloat4 start_x(node->start.x); |
| 731 | const vfloat4 scale_x(node->scale.x); |
| 732 | const vfloat4 lower_x = madd(a: node->dequantize<4>(offset: ray.nearX >> 2),b: scale_x,c: start_x); |
| 733 | const vfloat4 upper_x = madd(a: node->dequantize<4>(offset: ray.farX >> 2),b: scale_x,c: start_x); |
| 734 | const vfloat4 start_y(node->start.y); |
| 735 | const vfloat4 scale_y(node->scale.y); |
| 736 | const vfloat4 lower_y = madd(a: node->dequantize<4>(offset: ray.nearY >> 2),b: scale_y,c: start_y); |
| 737 | const vfloat4 upper_y = madd(a: node->dequantize<4>(offset: ray.farY >> 2),b: scale_y,c: start_y); |
| 738 | const vfloat4 start_z(node->start.z); |
| 739 | const vfloat4 scale_z(node->scale.z); |
| 740 | const vfloat4 lower_z = madd(a: node->dequantize<4>(offset: ray.nearZ >> 2),b: scale_z,c: start_z); |
| 741 | const vfloat4 upper_z = madd(a: node->dequantize<4>(offset: ray.farZ >> 2),b: scale_z,c: start_z); |
| 742 | |
| 743 | const vfloat4 tNearX = (lower_x - ray.org.x) * ray.rdir_near.x; |
| 744 | const vfloat4 tNearY = (lower_y - ray.org.y) * ray.rdir_near.y; |
| 745 | const vfloat4 tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z; |
| 746 | const vfloat4 tFarX = (upper_x - ray.org.x) * ray.rdir_far.x; |
| 747 | const vfloat4 tFarY = (upper_y - ray.org.y) * ray.rdir_far.y; |
| 748 | const vfloat4 tFarZ = (upper_z - ray.org.z) * ray.rdir_far.z; |
| 749 | |
| 750 | const vfloat4 tNear = max(a: tNearX,b: tNearY,c: tNearZ,d: ray.tnear); |
| 751 | const vfloat4 tFar = min(a: tFarX ,b: tFarY ,c: tFarZ ,d: ray.tfar); |
| 752 | const vbool4 vmask = tNear <= tFar; |
| 753 | const size_t mask = movemask(a: vmask); |
| 754 | dist = tNear; |
| 755 | return mask & mvalid; |
| 756 | } |
| 757 | |
| 758 | |
| 759 | #if defined(__AVX__) |
| 760 | |
| 761 | template<> |
| 762 | __forceinline size_t intersectNode<8>(const typename BVH8::QuantizedBaseNode* node, const TravRay<8,false>& ray, vfloat8& dist) |
| 763 | { |
| 764 | const size_t mvalid = movemask(node->validMask()); |
| 765 | const vfloat8 start_x(node->start.x); |
| 766 | const vfloat8 scale_x(node->scale.x); |
| 767 | const vfloat8 lower_x = madd(node->dequantize<8>(ray.nearX >> 2),scale_x,start_x); |
| 768 | const vfloat8 upper_x = madd(node->dequantize<8>(ray.farX >> 2),scale_x,start_x); |
| 769 | const vfloat8 start_y(node->start.y); |
| 770 | const vfloat8 scale_y(node->scale.y); |
| 771 | const vfloat8 lower_y = madd(node->dequantize<8>(ray.nearY >> 2),scale_y,start_y); |
| 772 | const vfloat8 upper_y = madd(node->dequantize<8>(ray.farY >> 2),scale_y,start_y); |
| 773 | const vfloat8 start_z(node->start.z); |
| 774 | const vfloat8 scale_z(node->scale.z); |
| 775 | const vfloat8 lower_z = madd(node->dequantize<8>(ray.nearZ >> 2),scale_z,start_z); |
| 776 | const vfloat8 upper_z = madd(node->dequantize<8>(ray.farZ >> 2),scale_z,start_z); |
| 777 | |
| 778 | #if defined(__AVX2__) || defined(__ARM_NEON) |
| 779 | const vfloat8 tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x); |
| 780 | const vfloat8 tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y); |
| 781 | const vfloat8 tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z); |
| 782 | const vfloat8 tFarX = msub(upper_x, ray.rdir.x, ray.org_rdir.x); |
| 783 | const vfloat8 tFarY = msub(upper_y, ray.rdir.y, ray.org_rdir.y); |
| 784 | const vfloat8 tFarZ = msub(upper_z, ray.rdir.z, ray.org_rdir.z); |
| 785 | #else |
| 786 | const vfloat8 tNearX = (lower_x - ray.org.x) * ray.rdir.x; |
| 787 | const vfloat8 tNearY = (lower_y - ray.org.y) * ray.rdir.y; |
| 788 | const vfloat8 tNearZ = (lower_z - ray.org.z) * ray.rdir.z; |
| 789 | const vfloat8 tFarX = (upper_x - ray.org.x) * ray.rdir.x; |
| 790 | const vfloat8 tFarY = (upper_y - ray.org.y) * ray.rdir.y; |
| 791 | const vfloat8 tFarZ = (upper_z - ray.org.z) * ray.rdir.z; |
| 792 | #endif |
| 793 | |
| 794 | #if defined(__AVX2__) && !defined(__AVX512F__) // HSW |
| 795 | const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); |
| 796 | const vfloat8 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); |
| 797 | const vbool8 vmask = asInt(tNear) > asInt(tFar); |
| 798 | const size_t mask = movemask(vmask) ^ ((1<<8)-1); |
| 799 | #elif defined(__AVX512F__) // SKX |
| 800 | const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); |
| 801 | const vfloat8 tFar = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); |
| 802 | const vbool8 vmask = asInt(tNear) <= asInt(tFar); |
| 803 | const size_t mask = movemask(vmask); |
| 804 | #else |
| 805 | const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear); |
| 806 | const vfloat8 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar); |
| 807 | const vbool8 vmask = tNear <= tFar; |
| 808 | const size_t mask = movemask(vmask); |
| 809 | #endif |
| 810 | dist = tNear; |
| 811 | return mask & mvalid; |
| 812 | } |
| 813 | |
| 814 | template<> |
| 815 | __forceinline size_t intersectNode<8>(const typename BVH8::QuantizedBaseNode* node, const TravRay<8,true>& ray, vfloat8& dist) |
| 816 | { |
| 817 | const size_t mvalid = movemask(node->validMask()); |
| 818 | const vfloat8 start_x(node->start.x); |
| 819 | const vfloat8 scale_x(node->scale.x); |
| 820 | const vfloat8 lower_x = madd(node->dequantize<8>(ray.nearX >> 2),scale_x,start_x); |
| 821 | const vfloat8 upper_x = madd(node->dequantize<8>(ray.farX >> 2),scale_x,start_x); |
| 822 | const vfloat8 start_y(node->start.y); |
| 823 | const vfloat8 scale_y(node->scale.y); |
| 824 | const vfloat8 lower_y = madd(node->dequantize<8>(ray.nearY >> 2),scale_y,start_y); |
| 825 | const vfloat8 upper_y = madd(node->dequantize<8>(ray.farY >> 2),scale_y,start_y); |
| 826 | const vfloat8 start_z(node->start.z); |
| 827 | const vfloat8 scale_z(node->scale.z); |
| 828 | const vfloat8 lower_z = madd(node->dequantize<8>(ray.nearZ >> 2),scale_z,start_z); |
| 829 | const vfloat8 upper_z = madd(node->dequantize<8>(ray.farZ >> 2),scale_z,start_z); |
| 830 | |
| 831 | const vfloat8 tNearX = (lower_x - ray.org.x) * ray.rdir_near.x; |
| 832 | const vfloat8 tNearY = (lower_y - ray.org.y) * ray.rdir_near.y; |
| 833 | const vfloat8 tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z; |
| 834 | const vfloat8 tFarX = (upper_x - ray.org.x) * ray.rdir_far.x; |
| 835 | const vfloat8 tFarY = (upper_y - ray.org.y) * ray.rdir_far.y; |
| 836 | const vfloat8 tFarZ = (upper_z - ray.org.z) * ray.rdir_far.z; |
| 837 | |
| 838 | const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear); |
| 839 | const vfloat8 tFar = min(tFarX ,tFarY ,tFarZ ,ray.tfar); |
| 840 | const vbool8 vmask = tNear <= tFar; |
| 841 | const size_t mask = movemask(vmask); |
| 842 | |
| 843 | dist = tNear; |
| 844 | return mask & mvalid; |
| 845 | } |
| 846 | |
| 847 | |
| 848 | #endif |
| 849 | |
| 850 | template<int N> |
| 851 | __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,false>& ray, const float time, vfloat<N>& dist) |
| 852 | { |
| 853 | const vboolf<N> mvalid = node->validMask(); |
| 854 | const vfloat<N> lower_x = node->dequantizeLowerX(time); |
| 855 | const vfloat<N> upper_x = node->dequantizeUpperX(time); |
| 856 | const vfloat<N> lower_y = node->dequantizeLowerY(time); |
| 857 | const vfloat<N> upper_y = node->dequantizeUpperY(time); |
| 858 | const vfloat<N> lower_z = node->dequantizeLowerZ(time); |
| 859 | const vfloat<N> upper_z = node->dequantizeUpperZ(time); |
| 860 | #if defined(__AVX2__) || defined(__ARM_NEON) |
| 861 | const vfloat<N> tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x); |
| 862 | const vfloat<N> tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y); |
| 863 | const vfloat<N> tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z); |
| 864 | const vfloat<N> tFarX = msub(upper_x, ray.rdir.x, ray.org_rdir.x); |
| 865 | const vfloat<N> tFarY = msub(upper_y, ray.rdir.y, ray.org_rdir.y); |
| 866 | const vfloat<N> tFarZ = msub(upper_z, ray.rdir.z, ray.org_rdir.z); |
| 867 | #else |
| 868 | const vfloat<N> tNearX = (lower_x - ray.org.x) * ray.rdir.x; |
| 869 | const vfloat<N> tNearY = (lower_y - ray.org.y) * ray.rdir.y; |
| 870 | const vfloat<N> tNearZ = (lower_z - ray.org.z) * ray.rdir.z; |
| 871 | const vfloat<N> tFarX = (upper_x - ray.org.x) * ray.rdir.x; |
| 872 | const vfloat<N> tFarY = (upper_y - ray.org.y) * ray.rdir.y; |
| 873 | const vfloat<N> tFarZ = (upper_z - ray.org.z) * ray.rdir.z; |
| 874 | #endif |
| 875 | |
| 876 | const vfloat<N> tminX = mini(tNearX,tFarX); |
| 877 | const vfloat<N> tmaxX = maxi(tNearX,tFarX); |
| 878 | const vfloat<N> tminY = mini(tNearY,tFarY); |
| 879 | const vfloat<N> tmaxY = maxi(tNearY,tFarY); |
| 880 | const vfloat<N> tminZ = mini(tNearZ,tFarZ); |
| 881 | const vfloat<N> tmaxZ = maxi(tNearZ,tFarZ); |
| 882 | const vfloat<N> tNear = maxi(tminX,tminY,tminZ,ray.tnear); |
| 883 | const vfloat<N> tFar = mini(tmaxX,tmaxY,tmaxZ,ray.tfar); |
| 884 | #if defined(__AVX512F__) // SKX |
| 885 | const vbool<N> vmask = le(mvalid,asInt(tNear),asInt(tFar)); |
| 886 | #else |
| 887 | const vbool<N> vmask = (asInt(tNear) <= asInt(tFar)) & mvalid; |
| 888 | #endif |
| 889 | const size_t mask = movemask(vmask); |
| 890 | dist = tNear; |
| 891 | return mask; |
| 892 | } |
| 893 | |
| 894 | template<int N> |
| 895 | __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,true>& ray, const float time, vfloat<N>& dist) |
| 896 | { |
| 897 | const vboolf<N> mvalid = node->validMask(); |
| 898 | const vfloat<N> lower_x = node->dequantizeLowerX(time); |
| 899 | const vfloat<N> upper_x = node->dequantizeUpperX(time); |
| 900 | const vfloat<N> lower_y = node->dequantizeLowerY(time); |
| 901 | const vfloat<N> upper_y = node->dequantizeUpperY(time); |
| 902 | const vfloat<N> lower_z = node->dequantizeLowerZ(time); |
| 903 | const vfloat<N> upper_z = node->dequantizeUpperZ(time); |
| 904 | const vfloat<N> tNearX = (lower_x - ray.org.x) * ray.rdir_near.x; |
| 905 | const vfloat<N> tNearY = (lower_y - ray.org.y) * ray.rdir_near.y; |
| 906 | const vfloat<N> tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z; |
| 907 | const vfloat<N> tFarX = (upper_x - ray.org.x) * ray.rdir_far.x; |
| 908 | const vfloat<N> tFarY = (upper_y - ray.org.y) * ray.rdir_far.y; |
| 909 | const vfloat<N> tFarZ = (upper_z - ray.org.z) * ray.rdir_far.z; |
| 910 | |
| 911 | const vfloat<N> tminX = mini(tNearX,tFarX); |
| 912 | const vfloat<N> tmaxX = maxi(tNearX,tFarX); |
| 913 | const vfloat<N> tminY = mini(tNearY,tFarY); |
| 914 | const vfloat<N> tmaxY = maxi(tNearY,tFarY); |
| 915 | const vfloat<N> tminZ = mini(tNearZ,tFarZ); |
| 916 | const vfloat<N> tmaxZ = maxi(tNearZ,tFarZ); |
| 917 | const vfloat<N> tNear = maxi(tminX,tminY,tminZ,ray.tnear); |
| 918 | const vfloat<N> tFar = mini(tmaxX,tmaxY,tmaxZ,ray.tfar); |
| 919 | #if defined(__AVX512F__) // SKX |
| 920 | const vbool<N> vmask = le(mvalid,asInt(tNear),asInt(tFar)); |
| 921 | #else |
| 922 | const vbool<N> vmask = (asInt(tNear) <= asInt(tFar)) & mvalid; |
| 923 | #endif |
| 924 | const size_t mask = movemask(vmask); |
| 925 | dist = tNear; |
| 926 | return mask; |
| 927 | } |
| 928 | |
| 929 | ////////////////////////////////////////////////////////////////////////////////////// |
| 930 | // Fast OBBNode intersection |
| 931 | ////////////////////////////////////////////////////////////////////////////////////// |
| 932 | |
| 933 | template<int N, bool robust> |
| 934 | __forceinline size_t intersectNode(const typename BVHN<N>::OBBNode* node, const TravRay<N,robust>& ray, vfloat<N>& dist) |
| 935 | { |
| 936 | const Vec3vf<N> dir = xfmVector(node->naabb,ray.dir); |
| 937 | //const Vec3vf<N> nrdir = Vec3vf<N>(vfloat<N>(-1.0f))/dir; |
| 938 | const Vec3vf<N> nrdir = Vec3vf<N>(vfloat<N>(-1.0f))*rcp_safe(dir); |
| 939 | const Vec3vf<N> org = xfmPoint(node->naabb,ray.org); |
| 940 | const Vec3vf<N> tLowerXYZ = org * nrdir; // (Vec3fa(zero) - org) * rdir; |
| 941 | const Vec3vf<N> tUpperXYZ = tLowerXYZ - nrdir; // (Vec3fa(one ) - org) * rdir; |
| 942 | |
| 943 | const vfloat<N> tNearX = mini(tLowerXYZ.x,tUpperXYZ.x); |
| 944 | const vfloat<N> tNearY = mini(tLowerXYZ.y,tUpperXYZ.y); |
| 945 | const vfloat<N> tNearZ = mini(tLowerXYZ.z,tUpperXYZ.z); |
| 946 | const vfloat<N> tFarX = maxi(tLowerXYZ.x,tUpperXYZ.x); |
| 947 | const vfloat<N> tFarY = maxi(tLowerXYZ.y,tUpperXYZ.y); |
| 948 | const vfloat<N> tFarZ = maxi(tLowerXYZ.z,tUpperXYZ.z); |
| 949 | vfloat<N> tNear = max(ray.tnear, tNearX,tNearY,tNearZ); |
| 950 | vfloat<N> tFar = min(ray.tfar, tFarX ,tFarY ,tFarZ ); |
| 951 | if (robust) { |
| 952 | tNear = tNear*vfloat<N>(1.0f-3.0f*float(ulp)); |
| 953 | tFar = tFar *vfloat<N>(1.0f+3.0f*float(ulp)); |
| 954 | } |
| 955 | const vbool<N> vmask = tNear <= tFar; |
| 956 | dist = tNear; |
| 957 | return movemask(vmask); |
| 958 | } |
| 959 | |
| 960 | ////////////////////////////////////////////////////////////////////////////////////// |
| 961 | // Fast OBBNodeMB intersection |
| 962 | ////////////////////////////////////////////////////////////////////////////////////// |
| 963 | |
| 964 | template<int N, bool robust> |
| 965 | __forceinline size_t intersectNode(const typename BVHN<N>::OBBNodeMB* node, const TravRay<N,robust>& ray, const float time, vfloat<N>& dist) |
| 966 | { |
| 967 | const AffineSpace3vf<N> xfm = node->space0; |
| 968 | const Vec3vf<N> b0_lower = zero; |
| 969 | const Vec3vf<N> b0_upper = one; |
| 970 | const Vec3vf<N> lower = lerp(b0_lower,node->b1.lower,vfloat<N>(time)); |
| 971 | const Vec3vf<N> upper = lerp(b0_upper,node->b1.upper,vfloat<N>(time)); |
| 972 | |
| 973 | const BBox3vf<N> bounds(lower,upper); |
| 974 | const Vec3vf<N> dir = xfmVector(xfm,ray.dir); |
| 975 | const Vec3vf<N> rdir = rcp_safe(dir); |
| 976 | const Vec3vf<N> org = xfmPoint(xfm,ray.org); |
| 977 | |
| 978 | const Vec3vf<N> tLowerXYZ = (bounds.lower - org) * rdir; |
| 979 | const Vec3vf<N> tUpperXYZ = (bounds.upper - org) * rdir; |
| 980 | |
| 981 | const vfloat<N> tNearX = mini(tLowerXYZ.x,tUpperXYZ.x); |
| 982 | const vfloat<N> tNearY = mini(tLowerXYZ.y,tUpperXYZ.y); |
| 983 | const vfloat<N> tNearZ = mini(tLowerXYZ.z,tUpperXYZ.z); |
| 984 | const vfloat<N> tFarX = maxi(tLowerXYZ.x,tUpperXYZ.x); |
| 985 | const vfloat<N> tFarY = maxi(tLowerXYZ.y,tUpperXYZ.y); |
| 986 | const vfloat<N> tFarZ = maxi(tLowerXYZ.z,tUpperXYZ.z); |
| 987 | vfloat<N> tNear = max(ray.tnear, tNearX,tNearY,tNearZ); |
| 988 | vfloat<N> tFar = min(ray.tfar, tFarX ,tFarY ,tFarZ ); |
| 989 | if (robust) { |
| 990 | tNear = tNear*vfloat<N>(1.0f-3.0f*float(ulp)); |
| 991 | tFar = tFar *vfloat<N>(1.0f+3.0f*float(ulp)); |
| 992 | } |
| 993 | const vbool<N> vmask = tNear <= tFar; |
| 994 | dist = tNear; |
| 995 | return movemask(vmask); |
| 996 | } |
| 997 | |
| 998 | ////////////////////////////////////////////////////////////////////////////////////// |
| 999 | // Node intersectors used in point query raversal |
| 1000 | ////////////////////////////////////////////////////////////////////////////////////// |
| 1001 | |
| 1002 | /*! Computes traversal information for N nodes with 1 point query */ |
| 1003 | template<int N, int types> |
| 1004 | struct BVHNNodePointQuerySphere1; |
| 1005 | |
| 1006 | template<int N> |
| 1007 | struct BVHNNodePointQuerySphere1<N, BVH_AN1> |
| 1008 | { |
| 1009 | static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) |
| 1010 | { |
| 1011 | if (unlikely(node.isLeaf())) return false; |
| 1012 | mask = pointQueryNodeSphere(node.getAABBNode(), query, dist); |
| 1013 | return true; |
| 1014 | } |
| 1015 | }; |
| 1016 | |
| 1017 | template<int N> |
| 1018 | struct BVHNNodePointQuerySphere1<N, BVH_AN2> |
| 1019 | { |
| 1020 | static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) |
| 1021 | { |
| 1022 | if (unlikely(node.isLeaf())) return false; |
| 1023 | mask = pointQueryNodeSphere(node.getAABBNodeMB(), query, time, dist); |
| 1024 | return true; |
| 1025 | } |
| 1026 | }; |
| 1027 | |
| 1028 | template<int N> |
| 1029 | struct BVHNNodePointQuerySphere1<N, BVH_AN2_AN4D> |
| 1030 | { |
| 1031 | static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) |
| 1032 | { |
| 1033 | if (unlikely(node.isLeaf())) return false; |
| 1034 | mask = pointQueryNodeSphereMB4D<N>(node, query, time, dist); |
| 1035 | return true; |
| 1036 | } |
| 1037 | }; |
| 1038 | |
| 1039 | template<int N> |
| 1040 | struct BVHNNodePointQuerySphere1<N, BVH_AN1_UN1> |
| 1041 | { |
| 1042 | static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) |
| 1043 | { |
| 1044 | if (likely(node.isAABBNode())) mask = pointQueryNodeSphere(node.getAABBNode(), query, dist); |
| 1045 | else if (unlikely(node.isOBBNode())) mask = pointQueryNodeSphere(node.ungetAABBNode(), query, dist); |
| 1046 | else return false; |
| 1047 | return true; |
| 1048 | } |
| 1049 | }; |
| 1050 | |
| 1051 | template<int N> |
| 1052 | struct BVHNNodePointQuerySphere1<N, BVH_AN2_UN2> |
| 1053 | { |
| 1054 | static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) |
| 1055 | { |
| 1056 | if (likely(node.isAABBNodeMB())) mask = pointQueryNodeSphere(node.getAABBNodeMB(), query, time, dist); |
| 1057 | else if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeSphere(node.ungetAABBNodeMB(), query, time, dist); |
| 1058 | else return false; |
| 1059 | return true; |
| 1060 | } |
| 1061 | }; |
| 1062 | |
| 1063 | template<int N> |
| 1064 | struct BVHNNodePointQuerySphere1<N, BVH_AN2_AN4D_UN2> |
| 1065 | { |
| 1066 | static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) |
| 1067 | { |
| 1068 | if (unlikely(node.isLeaf())) return false; |
| 1069 | if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeSphere(node.ungetAABBNodeMB(), query, time, dist); |
| 1070 | else mask = pointQueryNodeSphereMB4D(node, query, time, dist); |
| 1071 | return true; |
| 1072 | } |
| 1073 | }; |
| 1074 | |
| 1075 | template<int N> |
| 1076 | struct BVHNNodePointQuerySphere1<N, BVH_QN1> |
| 1077 | { |
| 1078 | static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) |
| 1079 | { |
| 1080 | if (unlikely(node.isLeaf())) return false; |
| 1081 | mask = pointQueryNodeSphere((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), query, dist); |
| 1082 | return true; |
| 1083 | } |
| 1084 | }; |
| 1085 | |
| 1086 | template<int N> |
| 1087 | struct BVHNQuantizedBaseNodePointQuerySphere1 |
| 1088 | { |
| 1089 | static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) |
| 1090 | { |
| 1091 | return pointQueryNodeSphere(node,query,dist); |
| 1092 | } |
| 1093 | |
| 1094 | static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) |
| 1095 | { |
| 1096 | return pointQueryNodeSphere(node,query,time,dist); |
| 1097 | } |
| 1098 | }; |
| 1099 | |
| 1100 | /*! Computes traversal information for N nodes with 1 point query */ |
| 1101 | template<int N, int types> |
| 1102 | struct BVHNNodePointQueryAABB1; |
| 1103 | |
| 1104 | template<int N> |
| 1105 | struct BVHNNodePointQueryAABB1<N, BVH_AN1> |
| 1106 | { |
| 1107 | static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) |
| 1108 | { |
| 1109 | if (unlikely(node.isLeaf())) return false; |
| 1110 | mask = pointQueryNodeAABB(node.getAABBNode(), query, dist); |
| 1111 | return true; |
| 1112 | } |
| 1113 | }; |
| 1114 | |
| 1115 | template<int N> |
| 1116 | struct BVHNNodePointQueryAABB1<N, BVH_AN2> |
| 1117 | { |
| 1118 | static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) |
| 1119 | { |
| 1120 | if (unlikely(node.isLeaf())) return false; |
| 1121 | mask = pointQueryNodeAABB(node.getAABBNodeMB(), query, time, dist); |
| 1122 | return true; |
| 1123 | } |
| 1124 | }; |
| 1125 | |
| 1126 | template<int N> |
| 1127 | struct BVHNNodePointQueryAABB1<N, BVH_AN2_AN4D> |
| 1128 | { |
| 1129 | static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) |
| 1130 | { |
| 1131 | if (unlikely(node.isLeaf())) return false; |
| 1132 | mask = pointQueryNodeAABBMB4D<N>(node, query, time, dist); |
| 1133 | return true; |
| 1134 | } |
| 1135 | }; |
| 1136 | |
| 1137 | template<int N> |
| 1138 | struct BVHNNodePointQueryAABB1<N, BVH_AN1_UN1> |
| 1139 | { |
| 1140 | static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) |
| 1141 | { |
| 1142 | if (likely(node.isAABBNode())) mask = pointQueryNodeAABB(node.getAABBNode(), query, dist); |
| 1143 | else if (unlikely(node.isOBBNode())) mask = pointQueryNodeAABB(node.ungetAABBNode(), query, dist); |
| 1144 | else return false; |
| 1145 | return true; |
| 1146 | } |
| 1147 | }; |
| 1148 | |
| 1149 | template<int N> |
| 1150 | struct BVHNNodePointQueryAABB1<N, BVH_AN2_UN2> |
| 1151 | { |
| 1152 | static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) |
| 1153 | { |
| 1154 | if (likely(node.isAABBNodeMB())) mask = pointQueryNodeAABB(node.getAABBNodeMB(), query, time, dist); |
| 1155 | else if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeAABB(node.ungetAABBNodeMB(), query, time, dist); |
| 1156 | else return false; |
| 1157 | return true; |
| 1158 | } |
| 1159 | }; |
| 1160 | |
| 1161 | template<int N> |
| 1162 | struct BVHNNodePointQueryAABB1<N, BVH_AN2_AN4D_UN2> |
| 1163 | { |
| 1164 | static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) |
| 1165 | { |
| 1166 | if (unlikely(node.isLeaf())) return false; |
| 1167 | if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeAABB(node.ungetAABBNodeMB(), query, time, dist); |
| 1168 | else mask = pointQueryNodeAABBMB4D(node, query, time, dist); |
| 1169 | return true; |
| 1170 | } |
| 1171 | }; |
| 1172 | |
| 1173 | template<int N> |
| 1174 | struct BVHNNodePointQueryAABB1<N, BVH_QN1> |
| 1175 | { |
| 1176 | static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) |
| 1177 | { |
| 1178 | if (unlikely(node.isLeaf())) return false; |
| 1179 | mask = pointQueryNodeAABB((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), query, dist); |
| 1180 | return true; |
| 1181 | } |
| 1182 | }; |
| 1183 | |
| 1184 | template<int N> |
| 1185 | struct BVHNQuantizedBaseNodePointQueryAABB1 |
| 1186 | { |
| 1187 | static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) |
| 1188 | { |
| 1189 | return pointQueryNodeAABB(node,query,dist); |
| 1190 | } |
| 1191 | |
| 1192 | static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) |
| 1193 | { |
| 1194 | return pointQueryNodeAABB(node,query,time,dist); |
| 1195 | } |
| 1196 | }; |
| 1197 | |
| 1198 | |
| 1199 | ////////////////////////////////////////////////////////////////////////////////////// |
| 1200 | // Node intersectors used in ray traversal |
| 1201 | ////////////////////////////////////////////////////////////////////////////////////// |
| 1202 | |
| 1203 | /*! Intersects N nodes with 1 ray */ |
| 1204 | template<int N, int types, bool robust> |
| 1205 | struct BVHNNodeIntersector1; |
| 1206 | |
| 1207 | template<int N> |
| 1208 | struct BVHNNodeIntersector1<N, BVH_AN1, false> |
| 1209 | { |
| 1210 | static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) |
| 1211 | { |
| 1212 | if (unlikely(node.isLeaf())) return false; |
| 1213 | mask = intersectNode(node.getAABBNode(), ray, dist); |
| 1214 | return true; |
| 1215 | } |
| 1216 | }; |
| 1217 | |
| 1218 | template<int N> |
| 1219 | struct BVHNNodeIntersector1<N, BVH_AN1, true> |
| 1220 | { |
| 1221 | static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) |
| 1222 | { |
| 1223 | if (unlikely(node.isLeaf())) return false; |
| 1224 | mask = intersectNodeRobust(node.getAABBNode(), ray, dist); |
| 1225 | return true; |
| 1226 | } |
| 1227 | }; |
| 1228 | |
| 1229 | template<int N> |
| 1230 | struct BVHNNodeIntersector1<N, BVH_AN2, false> |
| 1231 | { |
| 1232 | static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) |
| 1233 | { |
| 1234 | if (unlikely(node.isLeaf())) return false; |
| 1235 | mask = intersectNode(node.getAABBNodeMB(), ray, time, dist); |
| 1236 | return true; |
| 1237 | } |
| 1238 | }; |
| 1239 | |
| 1240 | template<int N> |
| 1241 | struct BVHNNodeIntersector1<N, BVH_AN2, true> |
| 1242 | { |
| 1243 | static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) |
| 1244 | { |
| 1245 | if (unlikely(node.isLeaf())) return false; |
| 1246 | mask = intersectNodeRobust(node.getAABBNodeMB(), ray, time, dist); |
| 1247 | return true; |
| 1248 | } |
| 1249 | }; |
| 1250 | |
| 1251 | template<int N> |
| 1252 | struct BVHNNodeIntersector1<N, BVH_AN2_AN4D, false> |
| 1253 | { |
| 1254 | static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) |
| 1255 | { |
| 1256 | if (unlikely(node.isLeaf())) return false; |
| 1257 | mask = intersectNodeMB4D<N>(node, ray, time, dist); |
| 1258 | return true; |
| 1259 | } |
| 1260 | }; |
| 1261 | |
| 1262 | template<int N> |
| 1263 | struct BVHNNodeIntersector1<N, BVH_AN2_AN4D, true> |
| 1264 | { |
| 1265 | static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) |
| 1266 | { |
| 1267 | if (unlikely(node.isLeaf())) return false; |
| 1268 | mask = intersectNodeMB4DRobust<N>(node, ray, time, dist); |
| 1269 | return true; |
| 1270 | } |
| 1271 | }; |
| 1272 | |
| 1273 | template<int N> |
| 1274 | struct BVHNNodeIntersector1<N, BVH_AN1_UN1, false> |
| 1275 | { |
| 1276 | static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) |
| 1277 | { |
| 1278 | if (likely(node.isAABBNode())) mask = intersectNode(node.getAABBNode(), ray, dist); |
| 1279 | else if (unlikely(node.isOBBNode())) mask = intersectNode(node.ungetAABBNode(), ray, dist); |
| 1280 | else return false; |
| 1281 | return true; |
| 1282 | } |
| 1283 | }; |
| 1284 | |
| 1285 | template<int N> |
| 1286 | struct BVHNNodeIntersector1<N, BVH_AN1_UN1, true> |
| 1287 | { |
| 1288 | static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) |
| 1289 | { |
| 1290 | if (likely(node.isAABBNode())) mask = intersectNodeRobust(node.getAABBNode(), ray, dist); |
| 1291 | else if (unlikely(node.isOBBNode())) mask = intersectNode(node.ungetAABBNode(), ray, dist); |
| 1292 | else return false; |
| 1293 | return true; |
| 1294 | } |
| 1295 | }; |
| 1296 | |
| 1297 | template<int N> |
| 1298 | struct BVHNNodeIntersector1<N, BVH_AN2_UN2, false> |
| 1299 | { |
| 1300 | static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) |
| 1301 | { |
| 1302 | if (likely(node.isAABBNodeMB())) mask = intersectNode(node.getAABBNodeMB(), ray, time, dist); |
| 1303 | else if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist); |
| 1304 | else return false; |
| 1305 | return true; |
| 1306 | } |
| 1307 | }; |
| 1308 | |
| 1309 | template<int N> |
| 1310 | struct BVHNNodeIntersector1<N, BVH_AN2_UN2, true> |
| 1311 | { |
| 1312 | static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) |
| 1313 | { |
| 1314 | if (likely(node.isAABBNodeMB())) mask = intersectNodeRobust(node.getAABBNodeMB(), ray, time, dist); |
| 1315 | else if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist); |
| 1316 | else return false; |
| 1317 | return true; |
| 1318 | } |
| 1319 | }; |
| 1320 | |
| 1321 | template<int N> |
| 1322 | struct BVHNNodeIntersector1<N, BVH_AN2_AN4D_UN2, false> |
| 1323 | { |
| 1324 | static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) |
| 1325 | { |
| 1326 | if (unlikely(node.isLeaf())) return false; |
| 1327 | if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist); |
| 1328 | else mask = intersectNodeMB4D(node, ray, time, dist); |
| 1329 | return true; |
| 1330 | } |
| 1331 | }; |
| 1332 | |
| 1333 | template<int N> |
| 1334 | struct BVHNNodeIntersector1<N, BVH_AN2_AN4D_UN2, true> |
| 1335 | { |
| 1336 | static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) |
| 1337 | { |
| 1338 | if (unlikely(node.isLeaf())) return false; |
| 1339 | if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist); |
| 1340 | else mask = intersectNodeMB4DRobust(node, ray, time, dist); |
| 1341 | return true; |
| 1342 | } |
| 1343 | }; |
| 1344 | |
| 1345 | template<int N> |
| 1346 | struct BVHNNodeIntersector1<N, BVH_QN1, false> |
| 1347 | { |
| 1348 | static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) |
| 1349 | { |
| 1350 | if (unlikely(node.isLeaf())) return false; |
| 1351 | mask = intersectNode((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), ray, dist); |
| 1352 | return true; |
| 1353 | } |
| 1354 | }; |
| 1355 | |
| 1356 | template<int N> |
| 1357 | struct BVHNNodeIntersector1<N, BVH_QN1, true> |
| 1358 | { |
| 1359 | static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) |
| 1360 | { |
| 1361 | if (unlikely(node.isLeaf())) return false; |
| 1362 | mask = intersectNodeRobust((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), ray, dist); |
| 1363 | return true; |
| 1364 | } |
| 1365 | }; |
| 1366 | |
| 1367 | /*! Intersects N nodes with K rays */ |
| 1368 | template<int N, bool robust> |
| 1369 | struct BVHNQuantizedBaseNodeIntersector1; |
| 1370 | |
| 1371 | template<int N> |
| 1372 | struct BVHNQuantizedBaseNodeIntersector1<N, false> |
| 1373 | { |
| 1374 | static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,false>& ray, vfloat<N>& dist) |
| 1375 | { |
| 1376 | return intersectNode(node,ray,dist); |
| 1377 | } |
| 1378 | |
| 1379 | static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,false>& ray, const float time, vfloat<N>& dist) |
| 1380 | { |
| 1381 | return intersectNode(node,ray,time,dist); |
| 1382 | } |
| 1383 | |
| 1384 | }; |
| 1385 | |
| 1386 | template<int N> |
| 1387 | struct BVHNQuantizedBaseNodeIntersector1<N, true> |
| 1388 | { |
| 1389 | static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,true>& ray, vfloat<N>& dist) |
| 1390 | { |
| 1391 | return intersectNode(node,ray,dist); |
| 1392 | } |
| 1393 | |
| 1394 | static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,true>& ray, const float time, vfloat<N>& dist) |
| 1395 | { |
| 1396 | return intersectNode(node,ray,time,dist); |
| 1397 | } |
| 1398 | |
| 1399 | }; |
| 1400 | |
| 1401 | |
| 1402 | } |
| 1403 | } |
| 1404 | |