| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "node_intersector.h" | 
| 7 |  | 
| 8 | namespace embree | 
| 9 | { | 
| 10 |   namespace isa | 
| 11 |   { | 
| 12 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 13 |     // Ray structure used in single-ray traversal | 
| 14 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 15 |  | 
| 16 |     template<int N, bool robust> | 
| 17 |       struct TravRayBase; | 
| 18 |        | 
| 19 |     /* Base (without tnear and tfar) */ | 
| 20 |     template<int N> | 
| 21 |       struct TravRayBase<N,false> | 
| 22 |     { | 
| 23 |       __forceinline TravRayBase() {} | 
| 24 |  | 
| 25 |       __forceinline TravRayBase(const Vec3fa& ray_org, const Vec3fa& ray_dir) | 
| 26 |         : org_xyz(ray_org), dir_xyz(ray_dir)  | 
| 27 |       { | 
| 28 |         const Vec3fa ray_rdir = rcp_safe(a: ray_dir); | 
| 29 |         org = Vec3vf<N>(ray_org.x,ray_org.y,ray_org.z); | 
| 30 |         dir = Vec3vf<N>(ray_dir.x,ray_dir.y,ray_dir.z); | 
| 31 |         rdir = Vec3vf<N>(ray_rdir.x,ray_rdir.y,ray_rdir.z); | 
| 32 | #if defined(__AVX2__) || defined(__ARM_NEON) | 
| 33 |         const Vec3fa ray_org_rdir = ray_org*ray_rdir; | 
| 34 |         org_rdir = Vec3vf<N>(ray_org_rdir.x,ray_org_rdir.y,ray_org_rdir.z); | 
| 35 | #endif | 
| 36 |         nearX = ray_rdir.x >= 0.0f ? 0*sizeof(vfloat<N>) : 1*sizeof(vfloat<N>); | 
| 37 |         nearY = ray_rdir.y >= 0.0f ? 2*sizeof(vfloat<N>) : 3*sizeof(vfloat<N>); | 
| 38 |         nearZ = ray_rdir.z >= 0.0f ? 4*sizeof(vfloat<N>) : 5*sizeof(vfloat<N>); | 
| 39 |         farX  = nearX ^ sizeof(vfloat<N>); | 
| 40 |         farY  = nearY ^ sizeof(vfloat<N>); | 
| 41 |         farZ  = nearZ ^ sizeof(vfloat<N>); | 
| 42 |       } | 
| 43 |  | 
| 44 |       template<int K> | 
| 45 |       __forceinline void init(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, | 
| 46 |                               const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ, | 
| 47 |                               size_t flip = sizeof(vfloat<N>)) | 
| 48 |       { | 
| 49 |         org  = Vec3vf<N>(ray_org.x[k], ray_org.y[k], ray_org.z[k]); | 
| 50 |         dir  = Vec3vf<N>(ray_dir.x[k], ray_dir.y[k], ray_dir.z[k]); | 
| 51 |         rdir = Vec3vf<N>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]); | 
| 52 | #if defined(__AVX2__) || defined(__ARM_NEON) | 
| 53 | 	org_rdir = org*rdir; | 
| 54 | #endif | 
| 55 | 	nearX = nearXYZ.x[k]; | 
| 56 | 	nearY = nearXYZ.y[k]; | 
| 57 | 	nearZ = nearXYZ.z[k]; | 
| 58 |         farX  = nearX ^ flip; | 
| 59 |         farY  = nearY ^ flip; | 
| 60 |         farZ  = nearZ ^ flip; | 
| 61 |       } | 
| 62 |  | 
| 63 |       Vec3fa org_xyz, dir_xyz; | 
| 64 |       Vec3vf<N> org, dir, rdir; | 
| 65 | #if defined(__AVX2__) || defined(__ARM_NEON) | 
| 66 |       Vec3vf<N> org_rdir; | 
| 67 | #endif | 
| 68 |       size_t nearX, nearY, nearZ; | 
| 69 |       size_t farX, farY, farZ; | 
| 70 |     }; | 
| 71 |  | 
| 72 |     /* Base (without tnear and tfar) */ | 
| 73 |     template<int N> | 
| 74 |       struct TravRayBase<N,true> | 
| 75 |     { | 
| 76 |       __forceinline TravRayBase() {} | 
| 77 |  | 
| 78 |       __forceinline TravRayBase(const Vec3fa& ray_org, const Vec3fa& ray_dir) | 
| 79 |         : org_xyz(ray_org), dir_xyz(ray_dir)  | 
| 80 |       { | 
| 81 |         const float round_down = 1.0f-3.0f*float(ulp); | 
| 82 |         const float round_up   = 1.0f+3.0f*float(ulp); | 
| 83 |         const Vec3fa ray_rdir = 1.0f/zero_fix(a: ray_dir); | 
| 84 |         const Vec3fa ray_rdir_near = round_down*ray_rdir; | 
| 85 |         const Vec3fa ray_rdir_far  = round_up  *ray_rdir; | 
| 86 |         org = Vec3vf<N>(ray_org.x,ray_org.y,ray_org.z); | 
| 87 |         dir = Vec3vf<N>(ray_dir.x,ray_dir.y,ray_dir.z); | 
| 88 |         rdir_near = Vec3vf<N>(ray_rdir_near.x,ray_rdir_near.y,ray_rdir_near.z); | 
| 89 |         rdir_far  = Vec3vf<N>(ray_rdir_far .x,ray_rdir_far .y,ray_rdir_far .z); | 
| 90 |  | 
| 91 |         nearX = ray_rdir_near.x >= 0.0f ? 0*sizeof(vfloat<N>) : 1*sizeof(vfloat<N>); | 
| 92 |         nearY = ray_rdir_near.y >= 0.0f ? 2*sizeof(vfloat<N>) : 3*sizeof(vfloat<N>); | 
| 93 |         nearZ = ray_rdir_near.z >= 0.0f ? 4*sizeof(vfloat<N>) : 5*sizeof(vfloat<N>); | 
| 94 |         farX  = nearX ^ sizeof(vfloat<N>); | 
| 95 |         farY  = nearY ^ sizeof(vfloat<N>); | 
| 96 |         farZ  = nearZ ^ sizeof(vfloat<N>); | 
| 97 |       } | 
| 98 |  | 
| 99 |       template<int K> | 
| 100 |       __forceinline void init(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, | 
| 101 |                               const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ, | 
| 102 |                               size_t flip = sizeof(vfloat<N>)) | 
| 103 |       { | 
| 104 |         const vfloat<N> round_down = 1.0f-3.0f*float(ulp); | 
| 105 |         const vfloat<N> round_up   = 1.0f+3.0f*float(ulp); | 
| 106 |         org  = Vec3vf<N>(ray_org.x[k], ray_org.y[k], ray_org.z[k]); | 
| 107 |         dir  = Vec3vf<N>(ray_dir.x[k], ray_dir.y[k], ray_dir.z[k]); | 
| 108 |         rdir_near = round_down*Vec3vf<N>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]); | 
| 109 |         rdir_far  = round_up  *Vec3vf<N>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]); | 
| 110 |  | 
| 111 | 	nearX = nearXYZ.x[k]; | 
| 112 | 	nearY = nearXYZ.y[k]; | 
| 113 | 	nearZ = nearXYZ.z[k]; | 
| 114 |         farX  = nearX ^ flip; | 
| 115 |         farY  = nearY ^ flip; | 
| 116 |         farZ  = nearZ ^ flip; | 
| 117 |       } | 
| 118 |  | 
| 119 |       Vec3fa org_xyz, dir_xyz; | 
| 120 |       Vec3vf<N> org, dir, rdir_near, rdir_far; | 
| 121 |       size_t nearX, nearY, nearZ; | 
| 122 |       size_t farX, farY, farZ; | 
| 123 |     }; | 
| 124 |  | 
| 125 |     /* Full (with tnear and tfar) */ | 
| 126 |     template<int N, bool robust> | 
| 127 |       struct TravRay : TravRayBase<N,robust> | 
| 128 |     { | 
| 129 |       __forceinline TravRay() {} | 
| 130 |  | 
| 131 |       __forceinline TravRay(const Vec3fa& ray_org, const Vec3fa& ray_dir, float ray_tnear, float ray_tfar) | 
| 132 |         : TravRayBase<N,robust>(ray_org, ray_dir), | 
| 133 |           tnear(ray_tnear), tfar(ray_tfar) {} | 
| 134 |  | 
| 135 |       template<int K> | 
| 136 |       __forceinline void init(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, | 
| 137 |                               const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ, | 
| 138 |                               float ray_tnear, float ray_tfar, | 
| 139 |                               size_t flip = sizeof(vfloat<N>)) | 
| 140 |       { | 
| 141 |         TravRayBase<N,robust>::template init<K>(k, ray_org, ray_dir, ray_rdir, nearXYZ, flip); | 
| 142 |         tnear = ray_tnear; tfar = ray_tfar; | 
| 143 |       } | 
| 144 |  | 
| 145 |       vfloat<N> tnear; | 
| 146 |       vfloat<N> tfar; | 
| 147 |     }; | 
| 148 |      | 
| 149 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 150 |     // Point Query structure used in single-ray traversal | 
| 151 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 152 |  | 
| 153 |     template<int N> | 
| 154 |     struct TravPointQuery | 
| 155 |     { | 
| 156 |       __forceinline TravPointQuery() {} | 
| 157 |  | 
| 158 |       __forceinline TravPointQuery(const Vec3fa& query_org, const Vec3fa& query_rad) | 
| 159 |       { | 
| 160 |         org = Vec3vf<N>(query_org.x, query_org.y, query_org.z); | 
| 161 |         rad = Vec3vf<N>(query_rad.x, query_rad.y, query_rad.z); | 
| 162 |       } | 
| 163 |  | 
| 164 |       __forceinline vfloat<N> const& tfar() const { | 
| 165 |         return rad.x; | 
| 166 |       } | 
| 167 |  | 
| 168 |       Vec3vf<N> org, rad; | 
| 169 |     }; | 
| 170 |      | 
| 171 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 172 |     // point query | 
| 173 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 174 |  | 
| 175 |     template<int N> | 
| 176 |     __forceinline size_t pointQuerySphereDistAndMask( | 
| 177 |       const TravPointQuery<N>& query, vfloat<N>& dist, vfloat<N> const& minX, vfloat<N> const& maxX,  | 
| 178 |       vfloat<N> const& minY, vfloat<N> const& maxY, vfloat<N> const& minZ, vfloat<N> const& maxZ) | 
| 179 |     { | 
| 180 |       const vfloat<N> vX = min(max(query.org.x, minX), maxX) - query.org.x; | 
| 181 |       const vfloat<N> vY = min(max(query.org.y, minY), maxY) - query.org.y; | 
| 182 |       const vfloat<N> vZ = min(max(query.org.z, minZ), maxZ) - query.org.z; | 
| 183 |       dist = vX * vX + vY * vY + vZ * vZ; | 
| 184 |       const vbool<N> vmask = dist <= query.tfar()*query.tfar(); | 
| 185 |       const vbool<N> valid = minX <= maxX; | 
| 186 |       return movemask(vmask) & movemask(valid); | 
| 187 |     } | 
| 188 |  | 
| 189 |     template<int N> | 
| 190 |     __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::AABBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
| 191 |     { | 
| 192 |       const vfloat<N> minX = vfloat<N>::load((float*)((const char*)&node->lower_x)); | 
| 193 |       const vfloat<N> minY = vfloat<N>::load((float*)((const char*)&node->lower_y)); | 
| 194 |       const vfloat<N> minZ = vfloat<N>::load((float*)((const char*)&node->lower_z)); | 
| 195 |       const vfloat<N> maxX = vfloat<N>::load((float*)((const char*)&node->upper_x)); | 
| 196 |       const vfloat<N> maxY = vfloat<N>::load((float*)((const char*)&node->upper_y)); | 
| 197 |       const vfloat<N> maxZ = vfloat<N>::load((float*)((const char*)&node->upper_z)); | 
| 198 |       return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ); | 
| 199 |     } | 
| 200 |      | 
| 201 |     template<int N> | 
| 202 |     __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::AABBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
| 203 |     { | 
| 204 |       const vfloat<N>* pMinX = (const vfloat<N>*)((const char*)&node->lower_x); | 
| 205 |       const vfloat<N>* pMinY = (const vfloat<N>*)((const char*)&node->lower_y); | 
| 206 |       const vfloat<N>* pMinZ = (const vfloat<N>*)((const char*)&node->lower_z); | 
| 207 |       const vfloat<N>* pMaxX = (const vfloat<N>*)((const char*)&node->upper_x); | 
| 208 |       const vfloat<N>* pMaxY = (const vfloat<N>*)((const char*)&node->upper_y); | 
| 209 |       const vfloat<N>* pMaxZ = (const vfloat<N>*)((const char*)&node->upper_z); | 
| 210 |       const vfloat<N> minX = madd(time,pMinX[6],vfloat<N>(pMinX[0])); | 
| 211 |       const vfloat<N> minY = madd(time,pMinY[6],vfloat<N>(pMinY[0])); | 
| 212 |       const vfloat<N> minZ = madd(time,pMinZ[6],vfloat<N>(pMinZ[0])); | 
| 213 |       const vfloat<N> maxX = madd(time,pMaxX[6],vfloat<N>(pMaxX[0])); | 
| 214 |       const vfloat<N> maxY = madd(time,pMaxY[6],vfloat<N>(pMaxY[0])); | 
| 215 |       const vfloat<N> maxZ = madd(time,pMaxZ[6],vfloat<N>(pMaxZ[0])); | 
| 216 |       return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ); | 
| 217 |     } | 
| 218 |      | 
| 219 |     template<int N> | 
| 220 |       __forceinline size_t pointQueryNodeSphereMB4D(const typename BVHN<N>::NodeRef ref, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
| 221 |     { | 
| 222 |       const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB(); | 
| 223 |       size_t mask = pointQueryNodeSphere(node, query, time, dist); | 
| 224 |  | 
| 225 |       if (unlikely(ref.isAABBNodeMB4D())) { | 
| 226 |         const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node; | 
| 227 |         const vbool<N> vmask = (node1->lower_t <= time) & (time < node1->upper_t); | 
| 228 |         mask &= movemask(vmask); | 
| 229 |       } | 
| 230 |  | 
| 231 |       return mask; | 
| 232 |     } | 
| 233 |      | 
| 234 |     template<int N> | 
| 235 |     __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
| 236 |     { | 
| 237 |       const vfloat<N> start_x(node->start.x); | 
| 238 |       const vfloat<N> scale_x(node->scale.x); | 
| 239 |       const vfloat<N> minX = madd(node->template dequantize<N>((0*sizeof(vfloat<N>)) >> 2),scale_x,start_x); | 
| 240 |       const vfloat<N> maxX = madd(node->template dequantize<N>((1*sizeof(vfloat<N>)) >> 2),scale_x,start_x); | 
| 241 |       const vfloat<N> start_y(node->start.y); | 
| 242 |       const vfloat<N> scale_y(node->scale.y); | 
| 243 |       const vfloat<N> minY = madd(node->template dequantize<N>((2*sizeof(vfloat<N>)) >> 2),scale_y,start_y); | 
| 244 |       const vfloat<N> maxY = madd(node->template dequantize<N>((3*sizeof(vfloat<N>)) >> 2),scale_y,start_y); | 
| 245 |       const vfloat<N> start_z(node->start.z); | 
| 246 |       const vfloat<N> scale_z(node->scale.z); | 
| 247 |       const vfloat<N> minZ = madd(node->template dequantize<N>((4*sizeof(vfloat<N>)) >> 2),scale_z,start_z); | 
| 248 |       const vfloat<N> maxZ = madd(node->template dequantize<N>((5*sizeof(vfloat<N>)) >> 2),scale_z,start_z); | 
| 249 |       return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & movemask(node->validMask()); | 
| 250 |     } | 
| 251 |      | 
| 252 |     template<int N> | 
| 253 |     __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
| 254 |     { | 
| 255 |       const vfloat<N> minX = node->dequantizeLowerX(time); | 
| 256 |       const vfloat<N> maxX = node->dequantizeUpperX(time); | 
| 257 |       const vfloat<N> minY = node->dequantizeLowerY(time); | 
| 258 |       const vfloat<N> maxY = node->dequantizeUpperY(time); | 
| 259 |       const vfloat<N> minZ = node->dequantizeLowerZ(time); | 
| 260 |       const vfloat<N> maxZ = node->dequantizeUpperZ(time);      | 
| 261 |       return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & movemask(node->validMask()); | 
| 262 |     } | 
| 263 |      | 
| 264 |     template<int N> | 
| 265 |     __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::OBBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
| 266 |     { | 
| 267 |       // TODO: point query - implement | 
| 268 |       const vbool<N> vmask = vbool<N>(true); | 
| 269 |       const size_t mask = movemask(vmask) & ((1<<N)-1); | 
| 270 |       dist = vfloat<N>(0.0f); | 
| 271 |       return mask; | 
| 272 |     } | 
| 273 |      | 
| 274 |     template<int N> | 
| 275 |     __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::OBBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
| 276 |     { | 
| 277 |       // TODO: point query - implement | 
| 278 |       const vbool<N> vmask = vbool<N>(true); | 
| 279 |       const size_t mask = movemask(vmask) & ((1<<N)-1); | 
| 280 |       dist = vfloat<N>(0.0f); | 
| 281 |       return mask; | 
| 282 |     } | 
| 283 |  | 
| 284 |     template<int N> | 
| 285 |     __forceinline size_t pointQueryAABBDistAndMask( | 
| 286 |       const TravPointQuery<N>& query, vfloat<N>& dist, vfloat<N> const& minX, vfloat<N> const& maxX,  | 
| 287 |       vfloat<N> const& minY, vfloat<N> const& maxY, vfloat<N> const& minZ, vfloat<N> const& maxZ) | 
| 288 |     { | 
| 289 |       const vfloat<N> vX = min(max(query.org.x, minX), maxX) - query.org.x; | 
| 290 |       const vfloat<N> vY = min(max(query.org.y, minY), maxY) - query.org.y; | 
| 291 |       const vfloat<N> vZ = min(max(query.org.z, minZ), maxZ) - query.org.z; | 
| 292 |       dist = vX * vX + vY * vY + vZ * vZ; | 
| 293 |       const vbool<N> valid = minX <= maxX; | 
| 294 |       const vbool<N> vmask = !((maxX < query.org.x - query.rad.x) | (minX > query.org.x + query.rad.x) | | 
| 295 |                                (maxY < query.org.y - query.rad.y) | (minY > query.org.y + query.rad.y) | | 
| 296 |                                (maxZ < query.org.z - query.rad.z) | (minZ > query.org.z + query.rad.z)); | 
| 297 |       return movemask(vmask) & movemask(valid); | 
| 298 |     } | 
| 299 |  | 
| 300 |     template<int N> | 
| 301 |     __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::AABBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
| 302 |     { | 
| 303 |       const vfloat<N> minX = vfloat<N>::load((float*)((const char*)&node->lower_x)); | 
| 304 |       const vfloat<N> minY = vfloat<N>::load((float*)((const char*)&node->lower_y)); | 
| 305 |       const vfloat<N> minZ = vfloat<N>::load((float*)((const char*)&node->lower_z)); | 
| 306 |       const vfloat<N> maxX = vfloat<N>::load((float*)((const char*)&node->upper_x)); | 
| 307 |       const vfloat<N> maxY = vfloat<N>::load((float*)((const char*)&node->upper_y)); | 
| 308 |       const vfloat<N> maxZ = vfloat<N>::load((float*)((const char*)&node->upper_z)); | 
| 309 |       return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ); | 
| 310 |     } | 
| 311 |      | 
| 312 |     template<int N> | 
| 313 |     __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::AABBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
| 314 |     { | 
| 315 |       const vfloat<N>* pMinX = (const vfloat<N>*)((const char*)&node->lower_x); | 
| 316 |       const vfloat<N>* pMinY = (const vfloat<N>*)((const char*)&node->lower_y); | 
| 317 |       const vfloat<N>* pMinZ = (const vfloat<N>*)((const char*)&node->lower_z); | 
| 318 |       const vfloat<N>* pMaxX = (const vfloat<N>*)((const char*)&node->upper_x); | 
| 319 |       const vfloat<N>* pMaxY = (const vfloat<N>*)((const char*)&node->upper_y); | 
| 320 |       const vfloat<N>* pMaxZ = (const vfloat<N>*)((const char*)&node->upper_z); | 
| 321 |       const vfloat<N> minX = madd(time,pMinX[6],vfloat<N>(pMinX[0])); | 
| 322 |       const vfloat<N> minY = madd(time,pMinY[6],vfloat<N>(pMinY[0])); | 
| 323 |       const vfloat<N> minZ = madd(time,pMinZ[6],vfloat<N>(pMinZ[0])); | 
| 324 |       const vfloat<N> maxX = madd(time,pMaxX[6],vfloat<N>(pMaxX[0])); | 
| 325 |       const vfloat<N> maxY = madd(time,pMaxY[6],vfloat<N>(pMaxY[0])); | 
| 326 |       const vfloat<N> maxZ = madd(time,pMaxZ[6],vfloat<N>(pMaxZ[0])); | 
| 327 |       return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ); | 
| 328 |     } | 
| 329 |      | 
| 330 |     template<int N> | 
| 331 |       __forceinline size_t pointQueryNodeAABBMB4D(const typename BVHN<N>::NodeRef ref, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
| 332 |     { | 
| 333 |       const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB(); | 
| 334 |       size_t mask = pointQueryNodeAABB(node, query, time, dist); | 
| 335 |  | 
| 336 |       if (unlikely(ref.isAABBNodeMB4D())) { | 
| 337 |         const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node; | 
| 338 |         const vbool<N> vmask = (node1->lower_t <= time) & (time < node1->upper_t); | 
| 339 |         mask &= movemask(vmask); | 
| 340 |       } | 
| 341 |  | 
| 342 |       return mask; | 
| 343 |     } | 
| 344 |      | 
| 345 |     template<int N> | 
| 346 |     __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
| 347 |     { | 
| 348 |       const size_t mvalid  = movemask(node->validMask()); | 
| 349 |       const vfloat<N> start_x(node->start.x); | 
| 350 |       const vfloat<N> scale_x(node->scale.x); | 
| 351 |       const vfloat<N> minX = madd(node->template dequantize<N>((0*sizeof(vfloat<N>)) >> 2),scale_x,start_x); | 
| 352 |       const vfloat<N> maxX = madd(node->template dequantize<N>((1*sizeof(vfloat<N>)) >> 2),scale_x,start_x); | 
| 353 |       const vfloat<N> start_y(node->start.y); | 
| 354 |       const vfloat<N> scale_y(node->scale.y); | 
| 355 |       const vfloat<N> minY = madd(node->template dequantize<N>((2*sizeof(vfloat<N>)) >> 2),scale_y,start_y); | 
| 356 |       const vfloat<N> maxY = madd(node->template dequantize<N>((3*sizeof(vfloat<N>)) >> 2),scale_y,start_y); | 
| 357 |       const vfloat<N> start_z(node->start.z); | 
| 358 |       const vfloat<N> scale_z(node->scale.z); | 
| 359 |       const vfloat<N> minZ = madd(node->template dequantize<N>((4*sizeof(vfloat<N>)) >> 2),scale_z,start_z); | 
| 360 |       const vfloat<N> maxZ = madd(node->template dequantize<N>((5*sizeof(vfloat<N>)) >> 2),scale_z,start_z); | 
| 361 |       return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & mvalid; | 
| 362 |     } | 
| 363 |      | 
| 364 |     template<int N> | 
| 365 |     __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
| 366 |     { | 
| 367 |       const size_t mvalid  = movemask(node->validMask()); | 
| 368 |       const vfloat<N> minX = node->dequantizeLowerX(time); | 
| 369 |       const vfloat<N> maxX = node->dequantizeUpperX(time); | 
| 370 |       const vfloat<N> minY = node->dequantizeLowerY(time); | 
| 371 |       const vfloat<N> maxY = node->dequantizeUpperY(time); | 
| 372 |       const vfloat<N> minZ = node->dequantizeLowerZ(time); | 
| 373 |       const vfloat<N> maxZ = node->dequantizeUpperZ(time);      | 
| 374 |       return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & mvalid; | 
| 375 |     } | 
| 376 |      | 
| 377 |     template<int N> | 
| 378 |     __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::OBBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
| 379 |     { | 
| 380 |       // TODO: point query - implement | 
| 381 |       const vbool<N> vmask = vbool<N>(true); | 
| 382 |       const size_t mask = movemask(vmask) & ((1<<N)-1); | 
| 383 |       dist = vfloat<N>(0.0f); | 
| 384 |       return mask; | 
| 385 |     } | 
| 386 |      | 
| 387 |     template<int N> | 
| 388 |     __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::OBBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
| 389 |     { | 
| 390 |       // TODO: point query - implement | 
| 391 |       const vbool<N> vmask = vbool<N>(true); | 
| 392 |       const size_t mask = movemask(vmask) & ((1<<N)-1); | 
| 393 |       dist = vfloat<N>(0.0f); | 
| 394 |       return mask; | 
| 395 |     } | 
| 396 |  | 
| 397 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 398 |     // Fast AABBNode intersection | 
| 399 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 400 |  | 
| 401 |     template<int N, bool robust> | 
| 402 |       __forceinline size_t intersectNode(const typename BVHN<N>::AABBNode* node, const TravRay<N,robust>& ray, vfloat<N>& dist); | 
| 403 |  | 
| 404 |     template<> | 
| 405 |       __forceinline size_t intersectNode<4>(const typename BVH4::AABBNode* node, const TravRay<4,false>& ray, vfloat4& dist) | 
| 406 |     { | 
| 407 | #if defined(__AVX2__) || defined(__ARM_NEON) | 
| 408 |       const vfloat4 tNearX = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.org_rdir.x); | 
| 409 |       const vfloat4 tNearY = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.org_rdir.y); | 
| 410 |       const vfloat4 tNearZ = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.org_rdir.z); | 
| 411 |       const vfloat4 tFarX  = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.org_rdir.x); | 
| 412 |       const vfloat4 tFarY  = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.org_rdir.y); | 
| 413 |       const vfloat4 tFarZ  = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.org_rdir.z); | 
| 414 | #else | 
| 415 |       const vfloat4 tNearX = (vfloat4::load(a: (float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir.x; | 
| 416 |       const vfloat4 tNearY = (vfloat4::load(a: (float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir.y; | 
| 417 |       const vfloat4 tNearZ = (vfloat4::load(a: (float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir.z; | 
| 418 |       const vfloat4 tFarX  = (vfloat4::load(a: (float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir.x; | 
| 419 |       const vfloat4 tFarY  = (vfloat4::load(a: (float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir.y; | 
| 420 |       const vfloat4 tFarZ  = (vfloat4::load(a: (float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir.z; | 
| 421 | #endif | 
| 422 |  | 
| 423 | #if defined(__aarch64__) | 
| 424 |       const vfloat4 tNear = maxi(tNearX, tNearY, tNearZ, ray.tnear); | 
| 425 |       const vfloat4 tFar = mini(tFarX, tFarY, tFarZ, ray.tfar); | 
| 426 |       const vbool4 vmask = asInt(tNear) <= asInt(tFar); | 
| 427 |       const size_t mask = movemask(vmask); | 
| 428 | #elif defined(__SSE4_1__) && !defined(__AVX512F__) // up to HSW | 
| 429 |       const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
| 430 |       const vfloat4 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
| 431 |       const vbool4 vmask = asInt(tNear) > asInt(tFar); | 
| 432 |       const size_t mask = movemask(vmask) ^ ((1<<4)-1); | 
| 433 | #elif defined(__AVX512F__) // SKX | 
| 434 |       const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
| 435 |       const vfloat4 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
| 436 |       const vbool4 vmask = asInt(tNear) <= asInt(tFar); | 
| 437 |       const size_t mask = movemask(vmask); | 
| 438 | #else | 
| 439 |       const vfloat4 tNear = max(a: tNearX,b: tNearY,c: tNearZ,d: ray.tnear); | 
| 440 |       const vfloat4 tFar  = min(a: tFarX ,b: tFarY ,c: tFarZ ,d: ray.tfar); | 
| 441 |       const vbool4 vmask = tNear <= tFar; | 
| 442 |       const size_t mask = movemask(a: vmask); | 
| 443 | #endif | 
| 444 |       dist = tNear; | 
| 445 |       return mask; | 
| 446 |     } | 
| 447 |  | 
| 448 | #if defined(__AVX__) | 
| 449 |  | 
| 450 |     template<> | 
| 451 |       __forceinline size_t intersectNode<8>(const typename BVH8::AABBNode* node, const TravRay<8,false>& ray, vfloat8& dist) | 
| 452 |     { | 
| 453 | #if defined(__AVX2__) || defined(__ARM_NEON) | 
| 454 |       const vfloat8 tNearX = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.org_rdir.x); | 
| 455 |       const vfloat8 tNearY = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.org_rdir.y); | 
| 456 |       const vfloat8 tNearZ = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.org_rdir.z); | 
| 457 |       const vfloat8 tFarX  = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.org_rdir.x); | 
| 458 |       const vfloat8 tFarY  = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.org_rdir.y); | 
| 459 |       const vfloat8 tFarZ  = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.org_rdir.z); | 
| 460 | #else | 
| 461 |       const vfloat8 tNearX = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir.x; | 
| 462 |       const vfloat8 tNearY = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir.y; | 
| 463 |       const vfloat8 tNearZ = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir.z; | 
| 464 |       const vfloat8 tFarX  = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir.x; | 
| 465 |       const vfloat8 tFarY  = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir.y; | 
| 466 |       const vfloat8 tFarZ  = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir.z; | 
| 467 | #endif | 
| 468 |        | 
| 469 | #if defined(__AVX2__) && !defined(__AVX512F__) // HSW | 
| 470 |       const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
| 471 |       const vfloat8 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
| 472 |       const vbool8 vmask = asInt(tNear) > asInt(tFar); | 
| 473 |       const size_t mask = movemask(vmask) ^ ((1<<8)-1); | 
| 474 | #elif defined(__AVX512F__) // SKX | 
| 475 |       const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
| 476 |       const vfloat8 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
| 477 |       const vbool8 vmask = asInt(tNear) <= asInt(tFar); | 
| 478 |       const size_t mask = movemask(vmask); | 
| 479 | #else | 
| 480 |       const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear); | 
| 481 |       const vfloat8 tFar  = min(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
| 482 |       const vbool8 vmask = tNear <= tFar; | 
| 483 |       const size_t mask = movemask(vmask); | 
| 484 | #endif | 
| 485 |       dist = tNear; | 
| 486 |       return mask; | 
| 487 |     } | 
| 488 |  | 
| 489 | #endif | 
| 490 |  | 
| 491 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 492 |     // Robust AABBNode intersection | 
| 493 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 494 |  | 
| 495 |     template<int N> | 
| 496 |       __forceinline size_t intersectNodeRobust(const typename BVHN<N>::AABBNode* node, const TravRay<N,true>& ray, vfloat<N>& dist) | 
| 497 |     { | 
| 498 |       const vfloat<N> tNearX = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir_near.x; | 
| 499 |       const vfloat<N> tNearY = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir_near.y; | 
| 500 |       const vfloat<N> tNearZ = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir_near.z; | 
| 501 |       const vfloat<N> tFarX  = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir_far.x; | 
| 502 |       const vfloat<N> tFarY  = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir_far.y; | 
| 503 |       const vfloat<N> tFarZ  = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir_far.z; | 
| 504 |       const vfloat<N> tNear = max(tNearX,tNearY,tNearZ,ray.tnear); | 
| 505 |       const vfloat<N> tFar  = min(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
| 506 |       const vbool<N> vmask = tNear <= tFar; | 
| 507 |       const size_t mask = movemask(vmask); | 
| 508 |       dist = tNear; | 
| 509 |       return mask; | 
| 510 |     } | 
| 511 |  | 
| 512 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 513 |     // Fast AABBNodeMB intersection | 
| 514 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 515 |  | 
| 516 |     template<int N> | 
| 517 |       __forceinline size_t intersectNode(const typename BVHN<N>::AABBNodeMB* node, const TravRay<N,false>& ray, const float time, vfloat<N>& dist) | 
| 518 |     { | 
| 519 |       const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX); | 
| 520 |       const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY); | 
| 521 |       const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ); | 
| 522 |       const vfloat<N>* pFarX  = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX); | 
| 523 |       const vfloat<N>* pFarY  = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY); | 
| 524 |       const vfloat<N>* pFarZ  = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ); | 
| 525 | #if defined(__AVX2__) || defined(__ARM_NEON) | 
| 526 |       const vfloat<N> tNearX = msub(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.org_rdir.x); | 
| 527 |       const vfloat<N> tNearY = msub(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.org_rdir.y); | 
| 528 |       const vfloat<N> tNearZ = msub(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.org_rdir.z); | 
| 529 |       const vfloat<N> tFarX  = msub(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.org_rdir.x); | 
| 530 |       const vfloat<N> tFarY  = msub(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.org_rdir.y); | 
| 531 |       const vfloat<N> tFarZ  = msub(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.org_rdir.z); | 
| 532 | #else | 
| 533 |       const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir.x; | 
| 534 |       const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir.y; | 
| 535 |       const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir.z; | 
| 536 |       const vfloat<N> tFarX  = (madd(time,pFarX [6],vfloat<N>(pFarX [0])) - ray.org.x) * ray.rdir.x; | 
| 537 |       const vfloat<N> tFarY  = (madd(time,pFarY [6],vfloat<N>(pFarY [0])) - ray.org.y) * ray.rdir.y; | 
| 538 |       const vfloat<N> tFarZ  = (madd(time,pFarZ [6],vfloat<N>(pFarZ [0])) - ray.org.z) * ray.rdir.z; | 
| 539 | #endif | 
| 540 | #if defined(__AVX2__) && !defined(__AVX512F__) // HSW | 
| 541 |       const vfloat<N> tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
| 542 |       const vfloat<N> tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
| 543 |       const vbool<N> vmask = asInt(tNear) > asInt(tFar); | 
| 544 |       const size_t mask = movemask(vmask) ^ ((1<<N)-1); | 
| 545 | #elif defined(__AVX512F__) // SKX | 
| 546 |       const vfloat<N> tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
| 547 |       const vfloat<N> tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
| 548 |       const vbool<N> vmask = asInt(tNear) <= asInt(tFar); | 
| 549 |       const size_t mask = movemask(vmask); | 
| 550 | #else | 
| 551 |       const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ); | 
| 552 |       const vfloat<N> tFar  = min(ray.tfar, tFarX ,tFarY ,tFarZ ); | 
| 553 |       const vbool<N> vmask = tNear <= tFar; | 
| 554 |       const size_t mask = movemask(vmask); | 
| 555 | #endif | 
| 556 |       dist = tNear; | 
| 557 |       return mask; | 
| 558 |     } | 
| 559 |  | 
| 560 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 561 |     // Robust AABBNodeMB intersection | 
| 562 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 563 |  | 
| 564 |     template<int N> | 
| 565 |       __forceinline size_t intersectNodeRobust(const typename BVHN<N>::AABBNodeMB* node, const TravRay<N,true>& ray, const float time, vfloat<N>& dist) | 
| 566 |     { | 
| 567 |       const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX); | 
| 568 |       const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY); | 
| 569 |       const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ); | 
| 570 |       const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir_near.x; | 
| 571 |       const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir_near.y; | 
| 572 |       const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir_near.z; | 
| 573 |       const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ); | 
| 574 |       const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX); | 
| 575 |       const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY); | 
| 576 |       const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ); | 
| 577 |       const vfloat<N> tFarX = (madd(time,pFarX[6],vfloat<N>(pFarX[0])) - ray.org.x) * ray.rdir_far.x; | 
| 578 |       const vfloat<N> tFarY = (madd(time,pFarY[6],vfloat<N>(pFarY[0])) - ray.org.y) * ray.rdir_far.y; | 
| 579 |       const vfloat<N> tFarZ = (madd(time,pFarZ[6],vfloat<N>(pFarZ[0])) - ray.org.z) * ray.rdir_far.z; | 
| 580 |       const vfloat<N> tFar = min(ray.tfar,tFarX,tFarY,tFarZ); | 
| 581 |       const size_t mask = movemask(tNear <= tFar); | 
| 582 |       dist = tNear; | 
| 583 |       return mask; | 
| 584 |     } | 
| 585 |      | 
| 586 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 587 |     // Fast AABBNodeMB4D intersection | 
| 588 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 589 |  | 
| 590 |     template<int N> | 
| 591 |       __forceinline size_t intersectNodeMB4D(const typename BVHN<N>::NodeRef ref, const TravRay<N,false>& ray, const float time, vfloat<N>& dist) | 
| 592 |     { | 
| 593 |       const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB(); | 
| 594 |          | 
| 595 |       const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX); | 
| 596 |       const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY); | 
| 597 |       const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ); | 
| 598 |       const vfloat<N>* pFarX  = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX); | 
| 599 |       const vfloat<N>* pFarY  = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY); | 
| 600 |       const vfloat<N>* pFarZ  = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ); | 
| 601 | #if defined (__AVX2__) || defined(__ARM_NEON) | 
| 602 |       const vfloat<N> tNearX = msub(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.org_rdir.x); | 
| 603 |       const vfloat<N> tNearY = msub(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.org_rdir.y); | 
| 604 |       const vfloat<N> tNearZ = msub(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.org_rdir.z); | 
| 605 |       const vfloat<N> tFarX  = msub(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.org_rdir.x); | 
| 606 |       const vfloat<N> tFarY  = msub(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.org_rdir.y); | 
| 607 |       const vfloat<N> tFarZ  = msub(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.org_rdir.z); | 
| 608 | #else | 
| 609 |       const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir.x; | 
| 610 |       const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir.y; | 
| 611 |       const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir.z; | 
| 612 |       const vfloat<N> tFarX  = (madd(time,pFarX [6],vfloat<N>(pFarX [0])) - ray.org.x) * ray.rdir.x; | 
| 613 |       const vfloat<N> tFarY  = (madd(time,pFarY [6],vfloat<N>(pFarY [0])) - ray.org.y) * ray.rdir.y; | 
| 614 |       const vfloat<N> tFarZ  = (madd(time,pFarZ [6],vfloat<N>(pFarZ [0])) - ray.org.z) * ray.rdir.z; | 
| 615 | #endif | 
| 616 | #if defined(__AVX2__) && !defined(__AVX512F__) | 
| 617 |       const vfloat<N> tNear = maxi(maxi(tNearX,tNearY),maxi(tNearZ,ray.tnear)); | 
| 618 |       const vfloat<N> tFar  = mini(mini(tFarX ,tFarY ),mini(tFarZ ,ray.tfar )); | 
| 619 | #else | 
| 620 |       const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ); | 
| 621 |       const vfloat<N> tFar  = min(ray.tfar, tFarX ,tFarY ,tFarZ ); | 
| 622 | #endif | 
| 623 |       vbool<N> vmask = tNear <= tFar; | 
| 624 |       if (unlikely(ref.isAABBNodeMB4D())) { | 
| 625 |         const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node; | 
| 626 |         vmask &= (node1->lower_t <= time) & (time < node1->upper_t); | 
| 627 |       } | 
| 628 |       const size_t mask = movemask(vmask); | 
| 629 |       dist = tNear; | 
| 630 |       return mask; | 
| 631 |     } | 
| 632 |  | 
| 633 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 634 |     // Robust AABBNodeMB4D intersection | 
| 635 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 636 |  | 
| 637 |     template<int N> | 
| 638 |       __forceinline size_t intersectNodeMB4DRobust(const typename BVHN<N>::NodeRef ref, const TravRay<N,true>& ray, const float time, vfloat<N>& dist) | 
| 639 |     { | 
| 640 |       const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB(); | 
| 641 |  | 
| 642 |       const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX); | 
| 643 |       const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY); | 
| 644 |       const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ); | 
| 645 |       const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir_near.x; | 
| 646 |       const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir_near.y; | 
| 647 |       const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir_near.z; | 
| 648 |       const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ); | 
| 649 |       const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX); | 
| 650 |       const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY); | 
| 651 |       const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ); | 
| 652 |       const vfloat<N> tFarX = (madd(time,pFarX[6],vfloat<N>(pFarX[0])) - ray.org.x) * ray.rdir_far.x; | 
| 653 |       const vfloat<N> tFarY = (madd(time,pFarY[6],vfloat<N>(pFarY[0])) - ray.org.y) * ray.rdir_far.y; | 
| 654 |       const vfloat<N> tFarZ = (madd(time,pFarZ[6],vfloat<N>(pFarZ[0])) - ray.org.z) * ray.rdir_far.z; | 
| 655 |       const vfloat<N> tFar = min(ray.tfar,tFarX,tFarY,tFarZ); | 
| 656 |       vbool<N> vmask = tNear <= tFar; | 
| 657 |       if (unlikely(ref.isAABBNodeMB4D())) { | 
| 658 |         const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node; | 
| 659 |         vmask &= (node1->lower_t <= time) & (time < node1->upper_t); | 
| 660 |       } | 
| 661 |       const size_t mask = movemask(vmask); | 
| 662 |       dist = tNear; | 
| 663 |       return mask; | 
| 664 |     } | 
| 665 |  | 
| 666 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 667 |     // Fast QuantizedBaseNode intersection | 
| 668 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 669 |  | 
| 670 |     template<int N, bool robust> | 
| 671 |       __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,robust>& ray, vfloat<N>& dist); | 
| 672 |  | 
| 673 |     template<> | 
| 674 |       __forceinline size_t intersectNode<4>(const typename BVH4::QuantizedBaseNode* node, const TravRay<4,false>& ray, vfloat4& dist) | 
| 675 |     { | 
| 676 |       const size_t mvalid  = movemask(a: node->validMask()); | 
| 677 |       const vfloat4 start_x(node->start.x); | 
| 678 |       const vfloat4 scale_x(node->scale.x); | 
| 679 |       const vfloat4 lower_x = madd(a: node->dequantize<4>(offset: ray.nearX >> 2),b: scale_x,c: start_x); | 
| 680 |       const vfloat4 upper_x = madd(a: node->dequantize<4>(offset: ray.farX  >> 2),b: scale_x,c: start_x); | 
| 681 |       const vfloat4 start_y(node->start.y); | 
| 682 |       const vfloat4 scale_y(node->scale.y); | 
| 683 |       const vfloat4 lower_y = madd(a: node->dequantize<4>(offset: ray.nearY >> 2),b: scale_y,c: start_y); | 
| 684 |       const vfloat4 upper_y = madd(a: node->dequantize<4>(offset: ray.farY  >> 2),b: scale_y,c: start_y); | 
| 685 |       const vfloat4 start_z(node->start.z); | 
| 686 |       const vfloat4 scale_z(node->scale.z); | 
| 687 |       const vfloat4 lower_z = madd(a: node->dequantize<4>(offset: ray.nearZ >> 2),b: scale_z,c: start_z); | 
| 688 |       const vfloat4 upper_z = madd(a: node->dequantize<4>(offset: ray.farZ  >> 2),b: scale_z,c: start_z); | 
| 689 |  | 
| 690 | #if defined(__AVX2__) || defined(__ARM_NEON) | 
| 691 |       const vfloat4 tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x); | 
| 692 |       const vfloat4 tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y); | 
| 693 |       const vfloat4 tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z); | 
| 694 |       const vfloat4 tFarX  = msub(upper_x, ray.rdir.x, ray.org_rdir.x); | 
| 695 |       const vfloat4 tFarY  = msub(upper_y, ray.rdir.y, ray.org_rdir.y); | 
| 696 |       const vfloat4 tFarZ  = msub(upper_z, ray.rdir.z, ray.org_rdir.z); | 
| 697 | #else | 
| 698 |       const vfloat4 tNearX = (lower_x - ray.org.x) * ray.rdir.x; | 
| 699 |       const vfloat4 tNearY = (lower_y - ray.org.y) * ray.rdir.y; | 
| 700 |       const vfloat4 tNearZ = (lower_z - ray.org.z) * ray.rdir.z; | 
| 701 |       const vfloat4 tFarX  = (upper_x - ray.org.x) * ray.rdir.x; | 
| 702 |       const vfloat4 tFarY  = (upper_y - ray.org.y) * ray.rdir.y; | 
| 703 |       const vfloat4 tFarZ  = (upper_z - ray.org.z) * ray.rdir.z; | 
| 704 | #endif | 
| 705 |        | 
| 706 | #if defined(__SSE4_1__) && !defined(__AVX512F__) // up to HSW | 
| 707 |       const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
| 708 |       const vfloat4 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
| 709 |       const vbool4 vmask = asInt(tNear) > asInt(tFar); | 
| 710 |       const size_t mask = movemask(vmask) ^ ((1<<4)-1); | 
| 711 | #elif defined(__AVX512F__) // SKX | 
| 712 |       const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
| 713 |       const vfloat4 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
| 714 |       const vbool4 vmask = asInt(tNear) <= asInt(tFar); | 
| 715 |       const size_t mask = movemask(vmask); | 
| 716 | #else | 
| 717 |       const vfloat4 tNear = max(a: tNearX,b: tNearY,c: tNearZ,d: ray.tnear); | 
| 718 |       const vfloat4 tFar  = min(a: tFarX ,b: tFarY ,c: tFarZ ,d: ray.tfar); | 
| 719 |       const vbool4 vmask = tNear <= tFar; | 
| 720 |       const size_t mask = movemask(a: vmask); | 
| 721 | #endif | 
| 722 |       dist = tNear; | 
| 723 |       return mask & mvalid; | 
| 724 |     } | 
| 725 |  | 
| 726 |     template<> | 
| 727 |       __forceinline size_t intersectNode<4>(const typename BVH4::QuantizedBaseNode* node, const TravRay<4,true>& ray, vfloat4& dist) | 
| 728 |     { | 
| 729 |       const size_t mvalid  = movemask(a: node->validMask()); | 
| 730 |       const vfloat4 start_x(node->start.x); | 
| 731 |       const vfloat4 scale_x(node->scale.x); | 
| 732 |       const vfloat4 lower_x = madd(a: node->dequantize<4>(offset: ray.nearX >> 2),b: scale_x,c: start_x); | 
| 733 |       const vfloat4 upper_x = madd(a: node->dequantize<4>(offset: ray.farX  >> 2),b: scale_x,c: start_x); | 
| 734 |       const vfloat4 start_y(node->start.y); | 
| 735 |       const vfloat4 scale_y(node->scale.y); | 
| 736 |       const vfloat4 lower_y = madd(a: node->dequantize<4>(offset: ray.nearY >> 2),b: scale_y,c: start_y); | 
| 737 |       const vfloat4 upper_y = madd(a: node->dequantize<4>(offset: ray.farY  >> 2),b: scale_y,c: start_y); | 
| 738 |       const vfloat4 start_z(node->start.z); | 
| 739 |       const vfloat4 scale_z(node->scale.z); | 
| 740 |       const vfloat4 lower_z = madd(a: node->dequantize<4>(offset: ray.nearZ >> 2),b: scale_z,c: start_z); | 
| 741 |       const vfloat4 upper_z = madd(a: node->dequantize<4>(offset: ray.farZ  >> 2),b: scale_z,c: start_z); | 
| 742 |  | 
| 743 |       const vfloat4 tNearX = (lower_x - ray.org.x) * ray.rdir_near.x; | 
| 744 |       const vfloat4 tNearY = (lower_y - ray.org.y) * ray.rdir_near.y; | 
| 745 |       const vfloat4 tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z; | 
| 746 |       const vfloat4 tFarX  = (upper_x - ray.org.x) * ray.rdir_far.x; | 
| 747 |       const vfloat4 tFarY  = (upper_y - ray.org.y) * ray.rdir_far.y; | 
| 748 |       const vfloat4 tFarZ  = (upper_z - ray.org.z) * ray.rdir_far.z; | 
| 749 |        | 
| 750 |       const vfloat4 tNear = max(a: tNearX,b: tNearY,c: tNearZ,d: ray.tnear); | 
| 751 |       const vfloat4 tFar  = min(a: tFarX ,b: tFarY ,c: tFarZ ,d: ray.tfar); | 
| 752 |       const vbool4 vmask = tNear <= tFar; | 
| 753 |       const size_t mask = movemask(a: vmask); | 
| 754 |       dist = tNear; | 
| 755 |       return mask & mvalid; | 
| 756 |     } | 
| 757 |  | 
| 758 |  | 
| 759 | #if defined(__AVX__) | 
| 760 |  | 
| 761 |     template<> | 
| 762 |       __forceinline size_t intersectNode<8>(const typename BVH8::QuantizedBaseNode* node, const TravRay<8,false>& ray, vfloat8& dist) | 
| 763 |     { | 
| 764 |       const size_t mvalid  = movemask(node->validMask()); | 
| 765 |       const vfloat8 start_x(node->start.x); | 
| 766 |       const vfloat8 scale_x(node->scale.x); | 
| 767 |       const vfloat8 lower_x = madd(node->dequantize<8>(ray.nearX >> 2),scale_x,start_x); | 
| 768 |       const vfloat8 upper_x = madd(node->dequantize<8>(ray.farX  >> 2),scale_x,start_x); | 
| 769 |       const vfloat8 start_y(node->start.y); | 
| 770 |       const vfloat8 scale_y(node->scale.y); | 
| 771 |       const vfloat8 lower_y = madd(node->dequantize<8>(ray.nearY >> 2),scale_y,start_y); | 
| 772 |       const vfloat8 upper_y = madd(node->dequantize<8>(ray.farY  >> 2),scale_y,start_y); | 
| 773 |       const vfloat8 start_z(node->start.z); | 
| 774 |       const vfloat8 scale_z(node->scale.z); | 
| 775 |       const vfloat8 lower_z = madd(node->dequantize<8>(ray.nearZ >> 2),scale_z,start_z); | 
| 776 |       const vfloat8 upper_z = madd(node->dequantize<8>(ray.farZ  >> 2),scale_z,start_z); | 
| 777 |  | 
| 778 | #if defined(__AVX2__) || defined(__ARM_NEON) | 
| 779 |       const vfloat8 tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x); | 
| 780 |       const vfloat8 tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y); | 
| 781 |       const vfloat8 tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z); | 
| 782 |       const vfloat8 tFarX  = msub(upper_x, ray.rdir.x, ray.org_rdir.x); | 
| 783 |       const vfloat8 tFarY  = msub(upper_y, ray.rdir.y, ray.org_rdir.y); | 
| 784 |       const vfloat8 tFarZ  = msub(upper_z, ray.rdir.z, ray.org_rdir.z); | 
| 785 | #else | 
| 786 |       const vfloat8 tNearX = (lower_x - ray.org.x) * ray.rdir.x; | 
| 787 |       const vfloat8 tNearY = (lower_y - ray.org.y) * ray.rdir.y; | 
| 788 |       const vfloat8 tNearZ = (lower_z - ray.org.z) * ray.rdir.z; | 
| 789 |       const vfloat8 tFarX  = (upper_x - ray.org.x) * ray.rdir.x; | 
| 790 |       const vfloat8 tFarY  = (upper_y - ray.org.y) * ray.rdir.y; | 
| 791 |       const vfloat8 tFarZ  = (upper_z - ray.org.z) * ray.rdir.z; | 
| 792 | #endif | 
| 793 |        | 
| 794 | #if defined(__AVX2__) && !defined(__AVX512F__) // HSW | 
| 795 |       const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
| 796 |       const vfloat8 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
| 797 |       const vbool8 vmask = asInt(tNear) > asInt(tFar); | 
| 798 |       const size_t mask = movemask(vmask) ^ ((1<<8)-1); | 
| 799 | #elif defined(__AVX512F__) // SKX | 
| 800 |       const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
| 801 |       const vfloat8 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
| 802 |       const vbool8 vmask = asInt(tNear) <= asInt(tFar); | 
| 803 |       const size_t mask = movemask(vmask); | 
| 804 | #else | 
| 805 |       const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear); | 
| 806 |       const vfloat8 tFar  = min(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
| 807 |       const vbool8 vmask = tNear <= tFar; | 
| 808 |       const size_t mask = movemask(vmask); | 
| 809 | #endif | 
| 810 |       dist = tNear; | 
| 811 |       return mask & mvalid; | 
| 812 |     } | 
| 813 |  | 
| 814 |     template<> | 
| 815 |       __forceinline size_t intersectNode<8>(const typename BVH8::QuantizedBaseNode* node, const TravRay<8,true>& ray, vfloat8& dist) | 
| 816 |     { | 
| 817 |       const size_t mvalid  = movemask(node->validMask()); | 
| 818 |       const vfloat8 start_x(node->start.x); | 
| 819 |       const vfloat8 scale_x(node->scale.x); | 
| 820 |       const vfloat8 lower_x = madd(node->dequantize<8>(ray.nearX >> 2),scale_x,start_x); | 
| 821 |       const vfloat8 upper_x = madd(node->dequantize<8>(ray.farX  >> 2),scale_x,start_x); | 
| 822 |       const vfloat8 start_y(node->start.y); | 
| 823 |       const vfloat8 scale_y(node->scale.y); | 
| 824 |       const vfloat8 lower_y = madd(node->dequantize<8>(ray.nearY >> 2),scale_y,start_y); | 
| 825 |       const vfloat8 upper_y = madd(node->dequantize<8>(ray.farY  >> 2),scale_y,start_y); | 
| 826 |       const vfloat8 start_z(node->start.z); | 
| 827 |       const vfloat8 scale_z(node->scale.z); | 
| 828 |       const vfloat8 lower_z = madd(node->dequantize<8>(ray.nearZ >> 2),scale_z,start_z); | 
| 829 |       const vfloat8 upper_z = madd(node->dequantize<8>(ray.farZ  >> 2),scale_z,start_z); | 
| 830 |  | 
| 831 |       const vfloat8 tNearX = (lower_x - ray.org.x) * ray.rdir_near.x; | 
| 832 |       const vfloat8 tNearY = (lower_y - ray.org.y) * ray.rdir_near.y; | 
| 833 |       const vfloat8 tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z; | 
| 834 |       const vfloat8 tFarX  = (upper_x - ray.org.x) * ray.rdir_far.x; | 
| 835 |       const vfloat8 tFarY  = (upper_y - ray.org.y) * ray.rdir_far.y; | 
| 836 |       const vfloat8 tFarZ  = (upper_z - ray.org.z) * ray.rdir_far.z; | 
| 837 |        | 
| 838 |       const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear); | 
| 839 |       const vfloat8 tFar  = min(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
| 840 |       const vbool8 vmask = tNear <= tFar; | 
| 841 |       const size_t mask = movemask(vmask); | 
| 842 |  | 
| 843 |       dist = tNear; | 
| 844 |       return mask & mvalid; | 
| 845 |     } | 
| 846 |  | 
| 847 |  | 
| 848 | #endif | 
| 849 |  | 
| 850 |     template<int N> | 
| 851 |       __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,false>& ray, const float time, vfloat<N>& dist) | 
| 852 |     { | 
| 853 |       const vboolf<N> mvalid    = node->validMask(); | 
| 854 |       const vfloat<N> lower_x   = node->dequantizeLowerX(time); | 
| 855 |       const vfloat<N> upper_x   = node->dequantizeUpperX(time); | 
| 856 |       const vfloat<N> lower_y   = node->dequantizeLowerY(time); | 
| 857 |       const vfloat<N> upper_y   = node->dequantizeUpperY(time); | 
| 858 |       const vfloat<N> lower_z   = node->dequantizeLowerZ(time); | 
| 859 |       const vfloat<N> upper_z   = node->dequantizeUpperZ(time);      | 
| 860 | #if defined(__AVX2__) || defined(__ARM_NEON) | 
| 861 |       const vfloat<N> tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x); | 
| 862 |       const vfloat<N> tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y); | 
| 863 |       const vfloat<N> tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z); | 
| 864 |       const vfloat<N> tFarX  = msub(upper_x, ray.rdir.x, ray.org_rdir.x); | 
| 865 |       const vfloat<N> tFarY  = msub(upper_y, ray.rdir.y, ray.org_rdir.y); | 
| 866 |       const vfloat<N> tFarZ  = msub(upper_z, ray.rdir.z, ray.org_rdir.z); | 
| 867 | #else | 
| 868 |       const vfloat<N> tNearX = (lower_x - ray.org.x) * ray.rdir.x; | 
| 869 |       const vfloat<N> tNearY = (lower_y - ray.org.y) * ray.rdir.y; | 
| 870 |       const vfloat<N> tNearZ = (lower_z - ray.org.z) * ray.rdir.z; | 
| 871 |       const vfloat<N> tFarX  = (upper_x - ray.org.x) * ray.rdir.x; | 
| 872 |       const vfloat<N> tFarY  = (upper_y - ray.org.y) * ray.rdir.y; | 
| 873 |       const vfloat<N> tFarZ  = (upper_z - ray.org.z) * ray.rdir.z; | 
| 874 | #endif       | 
| 875 |  | 
| 876 |       const vfloat<N> tminX = mini(tNearX,tFarX); | 
| 877 |       const vfloat<N> tmaxX = maxi(tNearX,tFarX); | 
| 878 |       const vfloat<N> tminY = mini(tNearY,tFarY); | 
| 879 |       const vfloat<N> tmaxY = maxi(tNearY,tFarY); | 
| 880 |       const vfloat<N> tminZ = mini(tNearZ,tFarZ); | 
| 881 |       const vfloat<N> tmaxZ = maxi(tNearZ,tFarZ); | 
| 882 |       const vfloat<N> tNear = maxi(tminX,tminY,tminZ,ray.tnear); | 
| 883 |       const vfloat<N> tFar  = mini(tmaxX,tmaxY,tmaxZ,ray.tfar); | 
| 884 | #if defined(__AVX512F__) // SKX | 
| 885 |       const vbool<N> vmask =  le(mvalid,asInt(tNear),asInt(tFar)); | 
| 886 | #else | 
| 887 |       const vbool<N> vmask = (asInt(tNear) <= asInt(tFar)) & mvalid; | 
| 888 | #endif | 
| 889 |       const size_t mask = movemask(vmask); | 
| 890 |       dist = tNear; | 
| 891 |       return mask;       | 
| 892 |     } | 
| 893 |  | 
| 894 |     template<int N> | 
| 895 |       __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,true>& ray, const float time, vfloat<N>& dist) | 
| 896 |     { | 
| 897 |       const vboolf<N> mvalid    = node->validMask(); | 
| 898 |       const vfloat<N> lower_x   = node->dequantizeLowerX(time); | 
| 899 |       const vfloat<N> upper_x   = node->dequantizeUpperX(time); | 
| 900 |       const vfloat<N> lower_y   = node->dequantizeLowerY(time); | 
| 901 |       const vfloat<N> upper_y   = node->dequantizeUpperY(time); | 
| 902 |       const vfloat<N> lower_z   = node->dequantizeLowerZ(time); | 
| 903 |       const vfloat<N> upper_z   = node->dequantizeUpperZ(time);      | 
| 904 |       const vfloat<N> tNearX = (lower_x - ray.org.x) * ray.rdir_near.x; | 
| 905 |       const vfloat<N> tNearY = (lower_y - ray.org.y) * ray.rdir_near.y; | 
| 906 |       const vfloat<N> tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z; | 
| 907 |       const vfloat<N> tFarX  = (upper_x - ray.org.x) * ray.rdir_far.x; | 
| 908 |       const vfloat<N> tFarY  = (upper_y - ray.org.y) * ray.rdir_far.y; | 
| 909 |       const vfloat<N> tFarZ  = (upper_z - ray.org.z) * ray.rdir_far.z; | 
| 910 |  | 
| 911 |       const vfloat<N> tminX = mini(tNearX,tFarX); | 
| 912 |       const vfloat<N> tmaxX = maxi(tNearX,tFarX); | 
| 913 |       const vfloat<N> tminY = mini(tNearY,tFarY); | 
| 914 |       const vfloat<N> tmaxY = maxi(tNearY,tFarY); | 
| 915 |       const vfloat<N> tminZ = mini(tNearZ,tFarZ); | 
| 916 |       const vfloat<N> tmaxZ = maxi(tNearZ,tFarZ); | 
| 917 |       const vfloat<N> tNear = maxi(tminX,tminY,tminZ,ray.tnear); | 
| 918 |       const vfloat<N> tFar  = mini(tmaxX,tmaxY,tmaxZ,ray.tfar); | 
| 919 | #if defined(__AVX512F__) // SKX | 
| 920 |       const vbool<N> vmask =  le(mvalid,asInt(tNear),asInt(tFar)); | 
| 921 | #else | 
| 922 |       const vbool<N> vmask = (asInt(tNear) <= asInt(tFar)) & mvalid; | 
| 923 | #endif | 
| 924 |       const size_t mask = movemask(vmask); | 
| 925 |       dist = tNear; | 
| 926 |       return mask;       | 
| 927 |     } | 
| 928 |  | 
| 929 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 930 |     // Fast OBBNode intersection | 
| 931 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 932 |  | 
| 933 |     template<int N, bool robust> | 
| 934 |       __forceinline size_t intersectNode(const typename BVHN<N>::OBBNode* node, const TravRay<N,robust>& ray, vfloat<N>& dist) | 
| 935 |     { | 
| 936 |       const Vec3vf<N> dir = xfmVector(node->naabb,ray.dir); | 
| 937 |       //const Vec3vf<N> nrdir = Vec3vf<N>(vfloat<N>(-1.0f))/dir; | 
| 938 |       const Vec3vf<N> nrdir = Vec3vf<N>(vfloat<N>(-1.0f))*rcp_safe(dir); | 
| 939 |       const Vec3vf<N> org = xfmPoint(node->naabb,ray.org); | 
| 940 |       const Vec3vf<N> tLowerXYZ = org * nrdir;       // (Vec3fa(zero) - org) * rdir; | 
| 941 |       const Vec3vf<N> tUpperXYZ = tLowerXYZ - nrdir; // (Vec3fa(one ) - org) * rdir; | 
| 942 |  | 
| 943 |       const vfloat<N> tNearX = mini(tLowerXYZ.x,tUpperXYZ.x); | 
| 944 |       const vfloat<N> tNearY = mini(tLowerXYZ.y,tUpperXYZ.y); | 
| 945 |       const vfloat<N> tNearZ = mini(tLowerXYZ.z,tUpperXYZ.z); | 
| 946 |       const vfloat<N> tFarX  = maxi(tLowerXYZ.x,tUpperXYZ.x); | 
| 947 |       const vfloat<N> tFarY  = maxi(tLowerXYZ.y,tUpperXYZ.y); | 
| 948 |       const vfloat<N> tFarZ  = maxi(tLowerXYZ.z,tUpperXYZ.z); | 
| 949 |       vfloat<N> tNear  = max(ray.tnear, tNearX,tNearY,tNearZ); | 
| 950 |       vfloat<N> tFar   = min(ray.tfar,  tFarX ,tFarY ,tFarZ ); | 
| 951 |       if (robust) { | 
| 952 |         tNear = tNear*vfloat<N>(1.0f-3.0f*float(ulp)); | 
| 953 |         tFar  = tFar *vfloat<N>(1.0f+3.0f*float(ulp)); | 
| 954 |       } | 
| 955 |       const vbool<N> vmask = tNear <= tFar; | 
| 956 |       dist = tNear; | 
| 957 |       return movemask(vmask); | 
| 958 |     } | 
| 959 |  | 
| 960 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 961 |     // Fast OBBNodeMB intersection | 
| 962 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 963 |  | 
| 964 |     template<int N, bool robust> | 
| 965 |       __forceinline size_t intersectNode(const typename BVHN<N>::OBBNodeMB* node, const TravRay<N,robust>& ray, const float time, vfloat<N>& dist) | 
| 966 |     { | 
| 967 |       const AffineSpace3vf<N> xfm = node->space0; | 
| 968 |       const Vec3vf<N> b0_lower = zero; | 
| 969 |       const Vec3vf<N> b0_upper = one; | 
| 970 |       const Vec3vf<N> lower = lerp(b0_lower,node->b1.lower,vfloat<N>(time)); | 
| 971 |       const Vec3vf<N> upper = lerp(b0_upper,node->b1.upper,vfloat<N>(time)); | 
| 972 |  | 
| 973 |       const BBox3vf<N> bounds(lower,upper); | 
| 974 |       const Vec3vf<N> dir = xfmVector(xfm,ray.dir); | 
| 975 |       const Vec3vf<N> rdir = rcp_safe(dir); | 
| 976 |       const Vec3vf<N> org = xfmPoint(xfm,ray.org); | 
| 977 |  | 
| 978 |       const Vec3vf<N> tLowerXYZ = (bounds.lower - org) * rdir; | 
| 979 |       const Vec3vf<N> tUpperXYZ = (bounds.upper - org) * rdir; | 
| 980 |  | 
| 981 |       const vfloat<N> tNearX = mini(tLowerXYZ.x,tUpperXYZ.x); | 
| 982 |       const vfloat<N> tNearY = mini(tLowerXYZ.y,tUpperXYZ.y); | 
| 983 |       const vfloat<N> tNearZ = mini(tLowerXYZ.z,tUpperXYZ.z); | 
| 984 |       const vfloat<N> tFarX  = maxi(tLowerXYZ.x,tUpperXYZ.x); | 
| 985 |       const vfloat<N> tFarY  = maxi(tLowerXYZ.y,tUpperXYZ.y); | 
| 986 |       const vfloat<N> tFarZ  = maxi(tLowerXYZ.z,tUpperXYZ.z); | 
| 987 |       vfloat<N> tNear  = max(ray.tnear, tNearX,tNearY,tNearZ); | 
| 988 |       vfloat<N> tFar   = min(ray.tfar,  tFarX ,tFarY ,tFarZ ); | 
| 989 |       if (robust) { | 
| 990 |         tNear = tNear*vfloat<N>(1.0f-3.0f*float(ulp)); | 
| 991 |         tFar  = tFar *vfloat<N>(1.0f+3.0f*float(ulp)); | 
| 992 |       } | 
| 993 |       const vbool<N> vmask = tNear <= tFar; | 
| 994 |       dist = tNear; | 
| 995 |       return movemask(vmask); | 
| 996 |     } | 
| 997 |      | 
| 998 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 999 |     // Node intersectors used in point query raversal | 
| 1000 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 1001 |      | 
| 1002 |     /*! Computes traversal information for N nodes with 1 point query */ | 
| 1003 |     template<int N, int types> | 
| 1004 |     struct BVHNNodePointQuerySphere1; | 
| 1005 |  | 
| 1006 |     template<int N> | 
| 1007 |     struct BVHNNodePointQuerySphere1<N, BVH_AN1> | 
| 1008 |     { | 
| 1009 |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
| 1010 |       { | 
| 1011 |         if (unlikely(node.isLeaf())) return false; | 
| 1012 |         mask = pointQueryNodeSphere(node.getAABBNode(), query, dist); | 
| 1013 |         return true; | 
| 1014 |       } | 
| 1015 |     }; | 
| 1016 |  | 
| 1017 |     template<int N> | 
| 1018 |     struct BVHNNodePointQuerySphere1<N, BVH_AN2> | 
| 1019 |     { | 
| 1020 |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
| 1021 |       { | 
| 1022 |         if (unlikely(node.isLeaf())) return false; | 
| 1023 |         mask = pointQueryNodeSphere(node.getAABBNodeMB(), query, time, dist); | 
| 1024 |         return true; | 
| 1025 |       } | 
| 1026 |     }; | 
| 1027 |  | 
| 1028 |     template<int N> | 
| 1029 |     struct BVHNNodePointQuerySphere1<N, BVH_AN2_AN4D> | 
| 1030 |     { | 
| 1031 |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
| 1032 |       { | 
| 1033 |         if (unlikely(node.isLeaf())) return false; | 
| 1034 |         mask = pointQueryNodeSphereMB4D<N>(node, query, time, dist); | 
| 1035 |         return true; | 
| 1036 |       } | 
| 1037 |     }; | 
| 1038 |  | 
| 1039 |     template<int N> | 
| 1040 |     struct BVHNNodePointQuerySphere1<N, BVH_AN1_UN1> | 
| 1041 |     { | 
| 1042 |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
| 1043 |       { | 
| 1044 |         if (likely(node.isAABBNode()))          mask = pointQueryNodeSphere(node.getAABBNode(), query, dist); | 
| 1045 |         else if (unlikely(node.isOBBNode())) mask = pointQueryNodeSphere(node.ungetAABBNode(), query, dist); | 
| 1046 |         else return false; | 
| 1047 |         return true; | 
| 1048 |       } | 
| 1049 |     }; | 
| 1050 |      | 
| 1051 |     template<int N> | 
| 1052 |     struct BVHNNodePointQuerySphere1<N, BVH_AN2_UN2> | 
| 1053 |     { | 
| 1054 |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
| 1055 |       { | 
| 1056 |         if (likely(node.isAABBNodeMB()))           mask = pointQueryNodeSphere(node.getAABBNodeMB(), query, time, dist); | 
| 1057 |         else if (unlikely(node.isOBBNodeMB()))  mask = pointQueryNodeSphere(node.ungetAABBNodeMB(), query, time, dist); | 
| 1058 |         else return false; | 
| 1059 |         return true; | 
| 1060 |       } | 
| 1061 |     }; | 
| 1062 |  | 
| 1063 |     template<int N> | 
| 1064 |     struct BVHNNodePointQuerySphere1<N, BVH_AN2_AN4D_UN2> | 
| 1065 |     { | 
| 1066 |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
| 1067 |       { | 
| 1068 |         if (unlikely(node.isLeaf())) return false; | 
| 1069 |         if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeSphere(node.ungetAABBNodeMB(), query, time, dist); | 
| 1070 |         else                                    mask = pointQueryNodeSphereMB4D(node, query, time, dist); | 
| 1071 |         return true; | 
| 1072 |       } | 
| 1073 |     }; | 
| 1074 |  | 
| 1075 |     template<int N> | 
| 1076 |     struct BVHNNodePointQuerySphere1<N, BVH_QN1> | 
| 1077 |     { | 
| 1078 |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
| 1079 |       { | 
| 1080 |         if (unlikely(node.isLeaf())) return false; | 
| 1081 |         mask = pointQueryNodeSphere((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), query, dist); | 
| 1082 |         return true; | 
| 1083 |       } | 
| 1084 |     }; | 
| 1085 |      | 
| 1086 |     template<int N> | 
| 1087 |     struct BVHNQuantizedBaseNodePointQuerySphere1 | 
| 1088 |     { | 
| 1089 |       static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
| 1090 |       { | 
| 1091 |         return pointQueryNodeSphere(node,query,dist); | 
| 1092 |       } | 
| 1093 |  | 
| 1094 |       static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
| 1095 |       { | 
| 1096 |         return pointQueryNodeSphere(node,query,time,dist); | 
| 1097 |       } | 
| 1098 |     }; | 
| 1099 |  | 
| 1100 |     /*! Computes traversal information for N nodes with 1 point query */ | 
| 1101 |     template<int N, int types> | 
| 1102 |     struct BVHNNodePointQueryAABB1; | 
| 1103 |  | 
| 1104 |     template<int N> | 
| 1105 |     struct BVHNNodePointQueryAABB1<N, BVH_AN1> | 
| 1106 |     { | 
| 1107 |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
| 1108 |       { | 
| 1109 |         if (unlikely(node.isLeaf())) return false; | 
| 1110 |         mask = pointQueryNodeAABB(node.getAABBNode(), query, dist); | 
| 1111 |         return true; | 
| 1112 |       } | 
| 1113 |     }; | 
| 1114 |  | 
| 1115 |     template<int N> | 
| 1116 |     struct BVHNNodePointQueryAABB1<N, BVH_AN2> | 
| 1117 |     { | 
| 1118 |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
| 1119 |       { | 
| 1120 |         if (unlikely(node.isLeaf())) return false; | 
| 1121 |         mask = pointQueryNodeAABB(node.getAABBNodeMB(), query, time, dist); | 
| 1122 |         return true; | 
| 1123 |       } | 
| 1124 |     }; | 
| 1125 |  | 
| 1126 |     template<int N> | 
| 1127 |     struct BVHNNodePointQueryAABB1<N, BVH_AN2_AN4D> | 
| 1128 |     { | 
| 1129 |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
| 1130 |       { | 
| 1131 |         if (unlikely(node.isLeaf())) return false; | 
| 1132 |         mask = pointQueryNodeAABBMB4D<N>(node, query, time, dist); | 
| 1133 |         return true; | 
| 1134 |       } | 
| 1135 |     }; | 
| 1136 |  | 
| 1137 |     template<int N> | 
| 1138 |     struct BVHNNodePointQueryAABB1<N, BVH_AN1_UN1> | 
| 1139 |     { | 
| 1140 |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
| 1141 |       { | 
| 1142 |         if (likely(node.isAABBNode()))          mask = pointQueryNodeAABB(node.getAABBNode(), query, dist); | 
| 1143 |         else if (unlikely(node.isOBBNode())) mask = pointQueryNodeAABB(node.ungetAABBNode(), query, dist); | 
| 1144 |         else return false; | 
| 1145 |         return true; | 
| 1146 |       } | 
| 1147 |     }; | 
| 1148 |      | 
| 1149 |     template<int N> | 
| 1150 |     struct BVHNNodePointQueryAABB1<N, BVH_AN2_UN2> | 
| 1151 |     { | 
| 1152 |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
| 1153 |       { | 
| 1154 |         if (likely(node.isAABBNodeMB()))           mask = pointQueryNodeAABB(node.getAABBNodeMB(), query, time, dist); | 
| 1155 |         else if (unlikely(node.isOBBNodeMB()))  mask = pointQueryNodeAABB(node.ungetAABBNodeMB(), query, time, dist); | 
| 1156 |         else return false; | 
| 1157 |         return true; | 
| 1158 |       } | 
| 1159 |     }; | 
| 1160 |  | 
| 1161 |     template<int N> | 
| 1162 |     struct BVHNNodePointQueryAABB1<N, BVH_AN2_AN4D_UN2> | 
| 1163 |     { | 
| 1164 |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
| 1165 |       { | 
| 1166 |         if (unlikely(node.isLeaf())) return false; | 
| 1167 |         if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeAABB(node.ungetAABBNodeMB(), query, time, dist); | 
| 1168 |         else                                    mask = pointQueryNodeAABBMB4D(node, query, time, dist); | 
| 1169 |         return true; | 
| 1170 |       } | 
| 1171 |     }; | 
| 1172 |  | 
| 1173 |     template<int N> | 
| 1174 |     struct BVHNNodePointQueryAABB1<N, BVH_QN1> | 
| 1175 |     { | 
| 1176 |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
| 1177 |       { | 
| 1178 |         if (unlikely(node.isLeaf())) return false; | 
| 1179 |         mask = pointQueryNodeAABB((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), query, dist); | 
| 1180 |         return true; | 
| 1181 |       } | 
| 1182 |     }; | 
| 1183 |      | 
| 1184 |     template<int N> | 
| 1185 |     struct BVHNQuantizedBaseNodePointQueryAABB1 | 
| 1186 |     { | 
| 1187 |       static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
| 1188 |       { | 
| 1189 |         return pointQueryNodeAABB(node,query,dist); | 
| 1190 |       } | 
| 1191 |  | 
| 1192 |       static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
| 1193 |       { | 
| 1194 |         return pointQueryNodeAABB(node,query,time,dist); | 
| 1195 |       } | 
| 1196 |     }; | 
| 1197 |  | 
| 1198 |      | 
| 1199 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 1200 |     // Node intersectors used in ray traversal | 
| 1201 |     ////////////////////////////////////////////////////////////////////////////////////// | 
| 1202 |  | 
| 1203 |     /*! Intersects N nodes with 1 ray */ | 
| 1204 |     template<int N, int types, bool robust> | 
| 1205 |     struct BVHNNodeIntersector1; | 
| 1206 |  | 
| 1207 |     template<int N> | 
| 1208 |     struct BVHNNodeIntersector1<N, BVH_AN1, false> | 
| 1209 |     { | 
| 1210 |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) | 
| 1211 |       { | 
| 1212 |         if (unlikely(node.isLeaf())) return false; | 
| 1213 |         mask = intersectNode(node.getAABBNode(), ray, dist); | 
| 1214 |         return true; | 
| 1215 |       } | 
| 1216 |     }; | 
| 1217 |  | 
| 1218 |     template<int N> | 
| 1219 |     struct BVHNNodeIntersector1<N, BVH_AN1, true> | 
| 1220 |     { | 
| 1221 |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) | 
| 1222 |       { | 
| 1223 |         if (unlikely(node.isLeaf())) return false; | 
| 1224 |         mask = intersectNodeRobust(node.getAABBNode(), ray, dist); | 
| 1225 |         return true; | 
| 1226 |       } | 
| 1227 |     }; | 
| 1228 |  | 
| 1229 |     template<int N> | 
| 1230 |     struct BVHNNodeIntersector1<N, BVH_AN2, false> | 
| 1231 |     { | 
| 1232 |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) | 
| 1233 |       { | 
| 1234 |         if (unlikely(node.isLeaf())) return false; | 
| 1235 |         mask = intersectNode(node.getAABBNodeMB(), ray, time, dist); | 
| 1236 |         return true; | 
| 1237 |       } | 
| 1238 |     }; | 
| 1239 |  | 
| 1240 |     template<int N> | 
| 1241 |     struct BVHNNodeIntersector1<N, BVH_AN2, true> | 
| 1242 |     { | 
| 1243 |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) | 
| 1244 |       { | 
| 1245 |         if (unlikely(node.isLeaf())) return false; | 
| 1246 |         mask = intersectNodeRobust(node.getAABBNodeMB(), ray, time, dist); | 
| 1247 |         return true; | 
| 1248 |       } | 
| 1249 |     }; | 
| 1250 |  | 
| 1251 |     template<int N> | 
| 1252 |     struct BVHNNodeIntersector1<N, BVH_AN2_AN4D, false> | 
| 1253 |     { | 
| 1254 |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) | 
| 1255 |       { | 
| 1256 |         if (unlikely(node.isLeaf())) return false; | 
| 1257 |         mask = intersectNodeMB4D<N>(node, ray, time, dist); | 
| 1258 |         return true; | 
| 1259 |       } | 
| 1260 |     }; | 
| 1261 |  | 
| 1262 |     template<int N> | 
| 1263 |     struct BVHNNodeIntersector1<N, BVH_AN2_AN4D, true> | 
| 1264 |     { | 
| 1265 |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) | 
| 1266 |       { | 
| 1267 |         if (unlikely(node.isLeaf())) return false; | 
| 1268 |         mask = intersectNodeMB4DRobust<N>(node, ray, time, dist); | 
| 1269 |         return true; | 
| 1270 |       } | 
| 1271 |     }; | 
| 1272 |  | 
| 1273 |     template<int N> | 
| 1274 |     struct BVHNNodeIntersector1<N, BVH_AN1_UN1, false> | 
| 1275 |     { | 
| 1276 |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) | 
| 1277 |       { | 
| 1278 |         if (likely(node.isAABBNode()))          mask = intersectNode(node.getAABBNode(), ray, dist); | 
| 1279 |         else if (unlikely(node.isOBBNode())) mask = intersectNode(node.ungetAABBNode(), ray, dist); | 
| 1280 |         else return false; | 
| 1281 |         return true; | 
| 1282 |       } | 
| 1283 |     }; | 
| 1284 |  | 
| 1285 |     template<int N> | 
| 1286 |     struct BVHNNodeIntersector1<N, BVH_AN1_UN1, true> | 
| 1287 |     { | 
| 1288 |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) | 
| 1289 |       { | 
| 1290 |         if (likely(node.isAABBNode()))          mask = intersectNodeRobust(node.getAABBNode(), ray, dist); | 
| 1291 |         else if (unlikely(node.isOBBNode())) mask = intersectNode(node.ungetAABBNode(), ray, dist); | 
| 1292 |         else return false; | 
| 1293 |         return true; | 
| 1294 |       } | 
| 1295 |     }; | 
| 1296 |  | 
| 1297 |     template<int N> | 
| 1298 |     struct BVHNNodeIntersector1<N, BVH_AN2_UN2, false> | 
| 1299 |     { | 
| 1300 |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) | 
| 1301 |       { | 
| 1302 |         if (likely(node.isAABBNodeMB()))           mask = intersectNode(node.getAABBNodeMB(), ray, time, dist); | 
| 1303 |         else if (unlikely(node.isOBBNodeMB()))  mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist); | 
| 1304 |         else return false; | 
| 1305 |         return true; | 
| 1306 |       } | 
| 1307 |     }; | 
| 1308 |  | 
| 1309 |     template<int N> | 
| 1310 |     struct BVHNNodeIntersector1<N, BVH_AN2_UN2, true> | 
| 1311 |     { | 
| 1312 |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) | 
| 1313 |       { | 
| 1314 |         if (likely(node.isAABBNodeMB()))           mask = intersectNodeRobust(node.getAABBNodeMB(), ray, time, dist); | 
| 1315 |         else if (unlikely(node.isOBBNodeMB()))  mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist); | 
| 1316 |         else return false; | 
| 1317 |         return true; | 
| 1318 |       } | 
| 1319 |     }; | 
| 1320 |  | 
| 1321 |     template<int N> | 
| 1322 |     struct BVHNNodeIntersector1<N, BVH_AN2_AN4D_UN2, false> | 
| 1323 |     { | 
| 1324 |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) | 
| 1325 |       { | 
| 1326 |         if (unlikely(node.isLeaf())) return false; | 
| 1327 |         if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist); | 
| 1328 |         else                                    mask = intersectNodeMB4D(node, ray, time, dist); | 
| 1329 |         return true; | 
| 1330 |       } | 
| 1331 |     }; | 
| 1332 |  | 
| 1333 |     template<int N> | 
| 1334 |     struct BVHNNodeIntersector1<N, BVH_AN2_AN4D_UN2, true> | 
| 1335 |     { | 
| 1336 |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) | 
| 1337 |       { | 
| 1338 |         if (unlikely(node.isLeaf())) return false; | 
| 1339 |         if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist); | 
| 1340 |         else                                    mask = intersectNodeMB4DRobust(node, ray, time, dist); | 
| 1341 |         return true; | 
| 1342 |       } | 
| 1343 |     }; | 
| 1344 |  | 
| 1345 |     template<int N> | 
| 1346 |     struct BVHNNodeIntersector1<N, BVH_QN1, false> | 
| 1347 |     { | 
| 1348 |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) | 
| 1349 |       { | 
| 1350 |         if (unlikely(node.isLeaf())) return false; | 
| 1351 |         mask = intersectNode((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), ray, dist); | 
| 1352 |         return true; | 
| 1353 |       } | 
| 1354 |     }; | 
| 1355 |  | 
| 1356 |     template<int N> | 
| 1357 |     struct BVHNNodeIntersector1<N, BVH_QN1, true> | 
| 1358 |     { | 
| 1359 |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) | 
| 1360 |       { | 
| 1361 |         if (unlikely(node.isLeaf())) return false; | 
| 1362 |         mask = intersectNodeRobust((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), ray, dist); | 
| 1363 |         return true; | 
| 1364 |       } | 
| 1365 |     }; | 
| 1366 |  | 
| 1367 |     /*! Intersects N nodes with K rays */ | 
| 1368 |     template<int N, bool robust> | 
| 1369 |       struct BVHNQuantizedBaseNodeIntersector1; | 
| 1370 |  | 
| 1371 |     template<int N> | 
| 1372 |       struct BVHNQuantizedBaseNodeIntersector1<N, false> | 
| 1373 |     { | 
| 1374 |       static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,false>& ray, vfloat<N>& dist) | 
| 1375 |       { | 
| 1376 |         return intersectNode(node,ray,dist); | 
| 1377 |       } | 
| 1378 |  | 
| 1379 |       static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,false>& ray, const float time, vfloat<N>& dist) | 
| 1380 |       { | 
| 1381 |         return intersectNode(node,ray,time,dist); | 
| 1382 |       } | 
| 1383 |  | 
| 1384 |     }; | 
| 1385 |  | 
| 1386 |     template<int N> | 
| 1387 |       struct BVHNQuantizedBaseNodeIntersector1<N, true> | 
| 1388 |     { | 
| 1389 |       static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,true>& ray, vfloat<N>& dist) | 
| 1390 |       { | 
| 1391 |         return intersectNode(node,ray,dist);  | 
| 1392 |       } | 
| 1393 |  | 
| 1394 |       static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,true>& ray, const float time, vfloat<N>& dist) | 
| 1395 |       { | 
| 1396 |         return intersectNode(node,ray,time,dist); | 
| 1397 |       } | 
| 1398 |  | 
| 1399 |     }; | 
| 1400 |  | 
| 1401 |  | 
| 1402 |   } | 
| 1403 | } | 
| 1404 |  |