| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "curveNv.h" | 
| 7 | #include "curveNi_intersector.h" | 
| 8 |  | 
| 9 | namespace embree | 
| 10 | { | 
| 11 |   namespace isa | 
| 12 |   { | 
| 13 |     template<int M> | 
| 14 |       struct CurveNvIntersector1 : public CurveNiIntersector1<M> | 
| 15 |     { | 
| 16 |       typedef CurveNv<M> Primitive; | 
| 17 |       typedef CurvePrecalculations1 Precalculations; | 
| 18 |  | 
| 19 |       template<typename Intersector, typename Epilog> | 
| 20 |         static __forceinline void intersect_t(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) | 
| 21 |       { | 
| 22 |         vfloat<M> tNear; | 
| 23 |         vbool<M> valid = CurveNiIntersector1<M>::intersect(ray,prim,tNear); | 
| 24 |  | 
| 25 |         const size_t N = prim.N; | 
| 26 |         size_t mask = movemask(valid); | 
| 27 |         while (mask) | 
| 28 |         { | 
| 29 |           const size_t i = bscf(v&: mask); | 
| 30 |           STAT3(normal.trav_prims,1,1,1); | 
| 31 |           const unsigned int geomID = prim.geomID(N); | 
| 32 |           const unsigned int primID = prim.primID(N)[i]; | 
| 33 |           const CurveGeometry* geom = (CurveGeometry*) context->scene->get(i: geomID); | 
| 34 |           const Vec3ff a0 = Vec3ff::loadu(a: &prim.vertices(i,N)[0]); | 
| 35 |           const Vec3ff a1 = Vec3ff::loadu(a: &prim.vertices(i,N)[1]); | 
| 36 |           const Vec3ff a2 = Vec3ff::loadu(a: &prim.vertices(i,N)[2]); | 
| 37 |           const Vec3ff a3 = Vec3ff::loadu(a: &prim.vertices(i,N)[3]); | 
| 38 |  | 
| 39 |           size_t mask1 = mask; | 
| 40 |           const size_t i1 = bscf(v&: mask1); | 
| 41 |           if (mask) { | 
| 42 |             prefetchL1(&prim.vertices(i1,N)[0]); | 
| 43 |             prefetchL1(&prim.vertices(i1,N)[4]); | 
| 44 |             if (mask1) { | 
| 45 |               const size_t i2 = bsf(v: mask1); | 
| 46 |               prefetchL2(&prim.vertices(i2,N)[0]); | 
| 47 |               prefetchL2(&prim.vertices(i2,N)[4]); | 
| 48 |             } | 
| 49 |           } | 
| 50 |  | 
| 51 |           Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID)); | 
| 52 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
| 53 |         } | 
| 54 |       } | 
| 55 |  | 
| 56 |       template<typename Intersector, typename Epilog> | 
| 57 |         static __forceinline bool occluded_t(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) | 
| 58 |       { | 
| 59 |         vfloat<M> tNear; | 
| 60 |         vbool<M> valid = CurveNiIntersector1<M>::intersect(ray,prim,tNear); | 
| 61 |  | 
| 62 |         const size_t N = prim.N; | 
| 63 |         size_t mask = movemask(valid); | 
| 64 |         while (mask) | 
| 65 |         { | 
| 66 |           const size_t i = bscf(v&: mask); | 
| 67 |           STAT3(shadow.trav_prims,1,1,1); | 
| 68 |           const unsigned int geomID = prim.geomID(N); | 
| 69 |           const unsigned int primID = prim.primID(N)[i]; | 
| 70 |           const CurveGeometry* geom = (CurveGeometry*) context->scene->get(i: geomID); | 
| 71 |           const Vec3ff a0 = Vec3ff::loadu(a: &prim.vertices(i,N)[0]); | 
| 72 |           const Vec3ff a1 = Vec3ff::loadu(a: &prim.vertices(i,N)[1]); | 
| 73 |           const Vec3ff a2 = Vec3ff::loadu(a: &prim.vertices(i,N)[2]); | 
| 74 |           const Vec3ff a3 = Vec3ff::loadu(a: &prim.vertices(i,N)[3]); | 
| 75 |  | 
| 76 |           size_t mask1 = mask; | 
| 77 |           const size_t i1 = bscf(v&: mask1); | 
| 78 |           if (mask) { | 
| 79 |             prefetchL1(&prim.vertices(i1,N)[0]); | 
| 80 |             prefetchL1(&prim.vertices(i1,N)[4]); | 
| 81 |             if (mask1) { | 
| 82 |               const size_t i2 = bsf(v: mask1); | 
| 83 |               prefetchL2(&prim.vertices(i2,N)[0]); | 
| 84 |               prefetchL2(&prim.vertices(i2,N)[4]); | 
| 85 |             } | 
| 86 |           } | 
| 87 |            | 
| 88 |           if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID))) | 
| 89 |             return true; | 
| 90 |            | 
| 91 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
| 92 |         } | 
| 93 |         return false; | 
| 94 |       } | 
| 95 |     }; | 
| 96 |  | 
| 97 |     template<int M, int K> | 
| 98 |       struct CurveNvIntersectorK : public CurveNiIntersectorK<M,K> | 
| 99 |     { | 
| 100 |       typedef CurveNv<M> Primitive; | 
| 101 |       typedef CurvePrecalculationsK<K> Precalculations; | 
| 102 |  | 
| 103 |       template<typename Intersector, typename Epilog> | 
| 104 |         static __forceinline void intersect_t(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
| 105 |       { | 
| 106 |         vfloat<M> tNear; | 
| 107 |         vbool<M> valid = CurveNiIntersectorK<M,K>::intersect(ray,k,prim,tNear); | 
| 108 |  | 
| 109 |         const size_t N = prim.N; | 
| 110 |         size_t mask = movemask(valid); | 
| 111 |         while (mask) | 
| 112 |         { | 
| 113 |           const size_t i = bscf(v&: mask); | 
| 114 |           STAT3(normal.trav_prims,1,1,1); | 
| 115 |           const unsigned int geomID = prim.geomID(N); | 
| 116 |           const unsigned int primID = prim.primID(N)[i]; | 
| 117 |           const CurveGeometry* geom = (CurveGeometry*) context->scene->get(i: geomID); | 
| 118 |           const Vec3ff a0 = Vec3ff::loadu(a: &prim.vertices(i,N)[0]); | 
| 119 |           const Vec3ff a1 = Vec3ff::loadu(a: &prim.vertices(i,N)[1]); | 
| 120 |           const Vec3ff a2 = Vec3ff::loadu(a: &prim.vertices(i,N)[2]); | 
| 121 |           const Vec3ff a3 = Vec3ff::loadu(a: &prim.vertices(i,N)[3]); | 
| 122 |  | 
| 123 |           size_t mask1 = mask; | 
| 124 |           const size_t i1 = bscf(v&: mask1); | 
| 125 |           if (mask) { | 
| 126 |             prefetchL1(&prim.vertices(i1,N)[0]); | 
| 127 |             prefetchL1(&prim.vertices(i1,N)[4]); | 
| 128 |             if (mask1) { | 
| 129 |               const size_t i2 = bsf(v: mask1); | 
| 130 |               prefetchL2(&prim.vertices(i2,N)[0]); | 
| 131 |               prefetchL2(&prim.vertices(i2,N)[4]); | 
| 132 |             } | 
| 133 |           } | 
| 134 |  | 
| 135 |           Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID)); | 
| 136 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
| 137 |         } | 
| 138 |       } | 
| 139 |  | 
| 140 |       template<typename Intersector, typename Epilog> | 
| 141 |         static __forceinline bool occluded_t(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
| 142 |       { | 
| 143 |         vfloat<M> tNear; | 
| 144 |         vbool<M> valid = CurveNiIntersectorK<M,K>::intersect(ray,k,prim,tNear); | 
| 145 |  | 
| 146 |         const size_t N = prim.N; | 
| 147 |         size_t mask = movemask(valid); | 
| 148 |         while (mask) | 
| 149 |         { | 
| 150 |           const size_t i = bscf(v&: mask); | 
| 151 |           STAT3(shadow.trav_prims,1,1,1); | 
| 152 |           const unsigned int geomID = prim.geomID(N); | 
| 153 |           const unsigned int primID = prim.primID(N)[i]; | 
| 154 |           const CurveGeometry* geom = (CurveGeometry*) context->scene->get(i: geomID); | 
| 155 |           const Vec3ff a0 = Vec3ff::loadu(a: &prim.vertices(i,N)[0]); | 
| 156 |           const Vec3ff a1 = Vec3ff::loadu(a: &prim.vertices(i,N)[1]); | 
| 157 |           const Vec3ff a2 = Vec3ff::loadu(a: &prim.vertices(i,N)[2]); | 
| 158 |           const Vec3ff a3 = Vec3ff::loadu(a: &prim.vertices(i,N)[3]); | 
| 159 |  | 
| 160 |           size_t mask1 = mask; | 
| 161 |           const size_t i1 = bscf(v&: mask1); | 
| 162 |           if (mask) { | 
| 163 |             prefetchL1(&prim.vertices(i1,N)[0]); | 
| 164 |             prefetchL1(&prim.vertices(i1,N)[4]); | 
| 165 |             if (mask1) { | 
| 166 |               const size_t i2 = bsf(v: mask1); | 
| 167 |               prefetchL2(&prim.vertices(i2,N)[0]); | 
| 168 |               prefetchL2(&prim.vertices(i2,N)[4]); | 
| 169 |             } | 
| 170 |           } | 
| 171 |  | 
| 172 |           if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID))) | 
| 173 |             return true; | 
| 174 |  | 
| 175 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
| 176 |         } | 
| 177 |         return false; | 
| 178 |       } | 
| 179 |     }; | 
| 180 |   } | 
| 181 | } | 
| 182 |  |