| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "curveNi.h" | 
| 7 |  | 
| 8 | namespace embree | 
| 9 | { | 
| 10 |   namespace isa | 
| 11 |   { | 
| 12 |     template<int M> | 
| 13 |     struct CurveNiIntersector1 | 
| 14 |     { | 
| 15 |       typedef CurveNi<M> Primitive; | 
| 16 |       typedef Vec3vf<M> Vec3vfM; | 
| 17 |       typedef LinearSpace3<Vec3vfM>LinearSpace3vfM; | 
| 18 |       typedef CurvePrecalculations1 Precalculations; | 
| 19 |  | 
| 20 |       static __forceinline vbool<M> intersect(Ray& ray, const Primitive& prim, vfloat<M>& tNear_o) | 
| 21 |       { | 
| 22 |         const size_t N = prim.N; | 
| 23 |         const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N)); | 
| 24 |         const Vec3fa offset = Vec3fa(offset_scale); | 
| 25 |         const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(v: offset_scale)); | 
| 26 |         const Vec3fa org1 = (ray.org-offset)*scale; | 
| 27 |         const Vec3fa dir1 = ray.dir*scale; | 
| 28 |          | 
| 29 |         const LinearSpace3vfM space(vfloat<M>::load(prim.bounds_vx_x(N)), vfloat<M>::load(prim.bounds_vx_y(N)), vfloat<M>::load(prim.bounds_vx_z(N)), | 
| 30 |                                     vfloat<M>::load(prim.bounds_vy_x(N)), vfloat<M>::load(prim.bounds_vy_y(N)), vfloat<M>::load(prim.bounds_vy_z(N)), | 
| 31 |                                     vfloat<M>::load(prim.bounds_vz_x(N)), vfloat<M>::load(prim.bounds_vz_y(N)), vfloat<M>::load(prim.bounds_vz_z(N))); | 
| 32 |  | 
| 33 |         const Vec3vfM dir2 = xfmVector(space,Vec3vfM(dir1)); | 
| 34 |         const Vec3vfM org2 = xfmPoint (space,Vec3vfM(org1)); | 
| 35 |         const Vec3vfM rcp_dir2 = rcp_safe(dir2); | 
| 36 |         | 
| 37 |         const vfloat<M> t_lower_x = (vfloat<M>::load(prim.bounds_vx_lower(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x); | 
| 38 |         const vfloat<M> t_upper_x = (vfloat<M>::load(prim.bounds_vx_upper(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x); | 
| 39 |         const vfloat<M> t_lower_y = (vfloat<M>::load(prim.bounds_vy_lower(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y); | 
| 40 |         const vfloat<M> t_upper_y = (vfloat<M>::load(prim.bounds_vy_upper(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y); | 
| 41 |         const vfloat<M> t_lower_z = (vfloat<M>::load(prim.bounds_vz_lower(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z); | 
| 42 |         const vfloat<M> t_upper_z = (vfloat<M>::load(prim.bounds_vz_upper(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z); | 
| 43 |  | 
| 44 |         const vfloat<M> round_up  (1.0f+3.0f*float(ulp)); | 
| 45 |         const vfloat<M> round_down(1.0f-3.0f*float(ulp)); | 
| 46 |         const vfloat<M> tNear = round_down*max(mini(t_lower_x,t_upper_x),mini(t_lower_y,t_upper_y),mini(t_lower_z,t_upper_z),vfloat<M>(ray.tnear())); | 
| 47 |         const vfloat<M> tFar  = round_up  *min(maxi(t_lower_x,t_upper_x),maxi(t_lower_y,t_upper_y),maxi(t_lower_z,t_upper_z),vfloat<M>(ray.tfar)); | 
| 48 |         tNear_o = tNear; | 
| 49 |         return (vint<M>(step) < vint<M>(prim.N)) & (tNear <= tFar); | 
| 50 |       } | 
| 51 |  | 
| 52 |       template<typename Intersector, typename Epilog> | 
| 53 |         static __forceinline void intersect_t(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) | 
| 54 |       { | 
| 55 |         vfloat<M> tNear; | 
| 56 |         vbool<M> valid = intersect(ray,prim,tNear_o&: tNear); | 
| 57 |  | 
| 58 |         const size_t N = prim.N; | 
| 59 |         size_t mask = movemask(valid); | 
| 60 |         while (mask) | 
| 61 |         { | 
| 62 |           const size_t i = bscf(v&: mask); | 
| 63 |           STAT3(normal.trav_prims,1,1,1); | 
| 64 |           const unsigned int geomID = prim.geomID(N); | 
| 65 |           const unsigned int primID = prim.primID(N)[i]; | 
| 66 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 67 |           Vec3ff a0,a1,a2,a3; geom->gather(p0&: a0,p1&: a1,p2&: a2,p3&: a3,i: geom->curve(i: primID)); | 
| 68 |  | 
| 69 |           size_t mask1 = mask; | 
| 70 |           const size_t i1 = bscf(v&: mask1); | 
| 71 |           if (mask) { | 
| 72 |             const unsigned int primID1 = prim.primID(N)[i1]; | 
| 73 |             geom->prefetchL1_vertices(i: geom->curve(i: primID1)); | 
| 74 |             if (mask1) { | 
| 75 |               const size_t i2 = bsf(v: mask1); | 
| 76 |               const unsigned int primID2 = prim.primID(N)[i2]; | 
| 77 |               geom->prefetchL2_vertices(i: geom->curve(i: primID2)); | 
| 78 |             } | 
| 79 |           } | 
| 80 |            | 
| 81 |           Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID)); | 
| 82 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
| 83 |         } | 
| 84 |       } | 
| 85 |  | 
| 86 |       template<typename Intersector, typename Epilog> | 
| 87 |         static __forceinline bool occluded_t(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) | 
| 88 |       { | 
| 89 |         vfloat<M> tNear; | 
| 90 |         vbool<M> valid = intersect(ray,prim,tNear_o&: tNear); | 
| 91 |  | 
| 92 |         const size_t N = prim.N; | 
| 93 |         size_t mask = movemask(valid); | 
| 94 |         while (mask) | 
| 95 |         { | 
| 96 |           const size_t i = bscf(v&: mask); | 
| 97 |           STAT3(shadow.trav_prims,1,1,1); | 
| 98 |           const unsigned int geomID = prim.geomID(N); | 
| 99 |           const unsigned int primID = prim.primID(N)[i]; | 
| 100 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 101 |           Vec3ff a0,a1,a2,a3; geom->gather(p0&: a0,p1&: a1,p2&: a2,p3&: a3,i: geom->curve(i: primID)); | 
| 102 |           | 
| 103 |           size_t mask1 = mask; | 
| 104 |           const size_t i1 = bscf(v&: mask1); | 
| 105 |           if (mask) { | 
| 106 |             const unsigned int primID1 = prim.primID(N)[i1]; | 
| 107 |             geom->prefetchL1_vertices(i: geom->curve(i: primID1)); | 
| 108 |             if (mask1) { | 
| 109 |               const size_t i2 = bsf(v: mask1); | 
| 110 |               const unsigned int primID2 = prim.primID(N)[i2]; | 
| 111 |               geom->prefetchL2_vertices(i: geom->curve(i: primID2)); | 
| 112 |             } | 
| 113 |           } | 
| 114 |  | 
| 115 |           if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID))) | 
| 116 |             return true; | 
| 117 |            | 
| 118 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
| 119 |         } | 
| 120 |         return false; | 
| 121 |       } | 
| 122 |  | 
| 123 |       template<typename Intersector, typename Epilog> | 
| 124 |         static __forceinline void intersect_n(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) | 
| 125 |       { | 
| 126 |         vfloat<M> tNear; | 
| 127 |         vbool<M> valid = intersect(ray,prim,tNear_o&: tNear); | 
| 128 |  | 
| 129 |         const size_t N = prim.N; | 
| 130 |         size_t mask = movemask(valid); | 
| 131 |         while (mask) | 
| 132 |         { | 
| 133 |           const size_t i = bscf(v&: mask); | 
| 134 |           STAT3(normal.trav_prims,1,1,1); | 
| 135 |           const unsigned int geomID = prim.geomID(N); | 
| 136 |           const unsigned int primID = prim.primID(N)[i]; | 
| 137 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 138 |            | 
| 139 |           unsigned int vertexID = geom->curve(i: primID); | 
| 140 |           Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(p0&: a0,p1&: a1,p2&: a2,p3&: a3,n0,n1,n2,n3,i: vertexID); | 
| 141 |  | 
| 142 |           size_t mask1 = mask; | 
| 143 |           const size_t i1 = bscf(v&: mask1); | 
| 144 |           if (mask) { | 
| 145 |             const unsigned int primID1 = prim.primID(N)[i1]; | 
| 146 |             geom->prefetchL1_vertices(i: geom->curve(i: primID1)); | 
| 147 |             if (mask1) { | 
| 148 |               const size_t i2 = bsf(v: mask1); | 
| 149 |               const unsigned int primID2 = prim.primID(N)[i2]; | 
| 150 |               geom->prefetchL2_vertices(i: geom->curve(i: primID2)); | 
| 151 |             } | 
| 152 |           } | 
| 153 |            | 
| 154 |           Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,context,geomID,primID)); | 
| 155 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
| 156 |         } | 
| 157 |       } | 
| 158 |  | 
| 159 |       template<typename Intersector, typename Epilog> | 
| 160 |         static __forceinline bool occluded_n(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) | 
| 161 |       { | 
| 162 |         vfloat<M> tNear; | 
| 163 |         vbool<M> valid = intersect(ray,prim,tNear_o&: tNear); | 
| 164 |  | 
| 165 |         const size_t N = prim.N; | 
| 166 |         size_t mask = movemask(valid); | 
| 167 |         while (mask) | 
| 168 |         { | 
| 169 |           const size_t i = bscf(v&: mask); | 
| 170 |           STAT3(shadow.trav_prims,1,1,1); | 
| 171 |           const unsigned int geomID = prim.geomID(N); | 
| 172 |           const unsigned int primID = prim.primID(N)[i]; | 
| 173 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 174 |  | 
| 175 |           unsigned int vertexID = geom->curve(i: primID); | 
| 176 |           Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(p0&: a0,p1&: a1,p2&: a2,p3&: a3,n0,n1,n2,n3,i: vertexID); | 
| 177 |  | 
| 178 |           size_t mask1 = mask; | 
| 179 |           const size_t i1 = bscf(v&: mask1); | 
| 180 |           if (mask) { | 
| 181 |             const unsigned int primID1 = prim.primID(N)[i1]; | 
| 182 |             geom->prefetchL1_vertices(i: geom->curve(i: primID1)); | 
| 183 |             if (mask1) { | 
| 184 |               const size_t i2 = bsf(v: mask1); | 
| 185 |               const unsigned int primID2 = prim.primID(N)[i2]; | 
| 186 |               geom->prefetchL2_vertices(i: geom->curve(i: primID2)); | 
| 187 |             } | 
| 188 |           } | 
| 189 |  | 
| 190 |           if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,context,geomID,primID))) | 
| 191 |             return true; | 
| 192 |            | 
| 193 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
| 194 |         } | 
| 195 |         return false; | 
| 196 |       } | 
| 197 |  | 
| 198 |       template<typename Intersector, typename Epilog> | 
| 199 |         static __forceinline void intersect_h(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) | 
| 200 |       { | 
| 201 |         vfloat<M> tNear; | 
| 202 |         vbool<M> valid = intersect(ray,prim,tNear_o&: tNear); | 
| 203 |  | 
| 204 |         const size_t N = prim.N; | 
| 205 |         size_t mask = movemask(valid); | 
| 206 |         while (mask) | 
| 207 |         { | 
| 208 |           const size_t i = bscf(v&: mask); | 
| 209 |           STAT3(normal.trav_prims,1,1,1); | 
| 210 |           const unsigned int geomID = prim.geomID(N); | 
| 211 |           const unsigned int primID = prim.primID(N)[i]; | 
| 212 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 213 |           Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,i: geom->curve(i: primID)); | 
| 214 |           Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,Epilog(ray,context,geomID,primID)); | 
| 215 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
| 216 |         } | 
| 217 |       } | 
| 218 |  | 
| 219 |       template<typename Intersector, typename Epilog> | 
| 220 |         static __forceinline bool occluded_h(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) | 
| 221 |       { | 
| 222 |         vfloat<M> tNear; | 
| 223 |         vbool<M> valid = intersect(ray,prim,tNear_o&: tNear); | 
| 224 |  | 
| 225 |         const size_t N = prim.N; | 
| 226 |         size_t mask = movemask(valid); | 
| 227 |         while (mask) | 
| 228 |         { | 
| 229 |           const size_t i = bscf(v&: mask); | 
| 230 |           STAT3(shadow.trav_prims,1,1,1); | 
| 231 |           const unsigned int geomID = prim.geomID(N); | 
| 232 |           const unsigned int primID = prim.primID(N)[i]; | 
| 233 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 234 |           Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,i: geom->curve(i: primID)); | 
| 235 |           if (Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,Epilog(ray,context,geomID,primID))) | 
| 236 |             return true; | 
| 237 |            | 
| 238 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
| 239 |         } | 
| 240 |         return false; | 
| 241 |       } | 
| 242 |  | 
| 243 |       template<typename Intersector, typename Epilog> | 
| 244 |         static __forceinline void intersect_hn(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) | 
| 245 |       { | 
| 246 |         vfloat<M> tNear; | 
| 247 |         vbool<M> valid = intersect(ray,prim,tNear_o&: tNear); | 
| 248 |  | 
| 249 |         const size_t N = prim.N; | 
| 250 |         size_t mask = movemask(valid); | 
| 251 |         while (mask) | 
| 252 |         { | 
| 253 |           const size_t i = bscf(v&: mask); | 
| 254 |           STAT3(normal.trav_prims,1,1,1); | 
| 255 |           const unsigned int geomID = prim.geomID(N); | 
| 256 |           const unsigned int primID = prim.primID(N)[i]; | 
| 257 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 258 |           Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,i: geom->curve(i: primID)); | 
| 259 |           Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,context,geomID,primID)); | 
| 260 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
| 261 |         } | 
| 262 |       } | 
| 263 |  | 
| 264 |       template<typename Intersector, typename Epilog> | 
| 265 |         static __forceinline bool occluded_hn(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) | 
| 266 |       { | 
| 267 |         vfloat<M> tNear; | 
| 268 |         vbool<M> valid = intersect(ray,prim,tNear_o&: tNear); | 
| 269 |  | 
| 270 |         const size_t N = prim.N; | 
| 271 |         size_t mask = movemask(valid); | 
| 272 |         while (mask) | 
| 273 |         { | 
| 274 |           const size_t i = bscf(v&: mask); | 
| 275 |           STAT3(shadow.trav_prims,1,1,1); | 
| 276 |           const unsigned int geomID = prim.geomID(N); | 
| 277 |           const unsigned int primID = prim.primID(N)[i]; | 
| 278 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 279 |           Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,i: geom->curve(i: primID)); | 
| 280 |           if (Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,context,geomID,primID))) | 
| 281 |             return true; | 
| 282 |            | 
| 283 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
| 284 |         } | 
| 285 |         return false; | 
| 286 |       } | 
| 287 |     }; | 
| 288 |  | 
| 289 |     template<int M, int K> | 
| 290 |       struct CurveNiIntersectorK | 
| 291 |     { | 
| 292 |       typedef CurveNi<M> Primitive; | 
| 293 |       typedef Vec3vf<M> Vec3vfM; | 
| 294 |       typedef LinearSpace3<Vec3vfM>LinearSpace3vfM; | 
| 295 |       typedef CurvePrecalculationsK<K> Precalculations; | 
| 296 |        | 
| 297 |       static __forceinline vbool<M> intersect(RayK<K>& ray, const size_t k, const Primitive& prim, vfloat<M>& tNear_o) | 
| 298 |       { | 
| 299 |         const size_t N = prim.N; | 
| 300 |         const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N)); | 
| 301 |         const Vec3fa offset = Vec3fa(offset_scale); | 
| 302 |         const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(v: offset_scale)); | 
| 303 |  | 
| 304 |         const Vec3fa ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]); | 
| 305 |         const Vec3fa ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]); | 
| 306 |         const Vec3fa org1 = (ray_org-offset)*scale; | 
| 307 |         const Vec3fa dir1 = ray_dir*scale; | 
| 308 |          | 
| 309 |         const LinearSpace3vfM space(vfloat<M>::load(prim.bounds_vx_x(N)), vfloat<M>::load(prim.bounds_vx_y(N)), vfloat<M>::load(prim.bounds_vx_z(N)), | 
| 310 |                                     vfloat<M>::load(prim.bounds_vy_x(N)), vfloat<M>::load(prim.bounds_vy_y(N)), vfloat<M>::load(prim.bounds_vy_z(N)), | 
| 311 |                                     vfloat<M>::load(prim.bounds_vz_x(N)), vfloat<M>::load(prim.bounds_vz_y(N)), vfloat<M>::load(prim.bounds_vz_z(N))); | 
| 312 |  | 
| 313 |         const Vec3vfM dir2 = xfmVector(space,Vec3vfM(dir1)); | 
| 314 |         const Vec3vfM org2 = xfmPoint (space,Vec3vfM(org1)); | 
| 315 |         const Vec3vfM rcp_dir2 = rcp_safe(dir2); | 
| 316 |         | 
| 317 |         const vfloat<M> t_lower_x = (vfloat<M>::load(prim.bounds_vx_lower(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x); | 
| 318 |         const vfloat<M> t_upper_x = (vfloat<M>::load(prim.bounds_vx_upper(N))-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x); | 
| 319 |         const vfloat<M> t_lower_y = (vfloat<M>::load(prim.bounds_vy_lower(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y); | 
| 320 |         const vfloat<M> t_upper_y = (vfloat<M>::load(prim.bounds_vy_upper(N))-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y); | 
| 321 |         const vfloat<M> t_lower_z = (vfloat<M>::load(prim.bounds_vz_lower(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z); | 
| 322 |         const vfloat<M> t_upper_z = (vfloat<M>::load(prim.bounds_vz_upper(N))-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z); | 
| 323 |  | 
| 324 |         const vfloat<M> round_up  (1.0f+3.0f*float(ulp)); | 
| 325 |         const vfloat<M> round_down(1.0f-3.0f*float(ulp)); | 
| 326 |         const vfloat<M> tNear = round_down*max(mini(t_lower_x,t_upper_x),mini(t_lower_y,t_upper_y),mini(t_lower_z,t_upper_z),vfloat<M>(ray.tnear()[k])); | 
| 327 |         const vfloat<M> tFar  = round_up  *min(maxi(t_lower_x,t_upper_x),maxi(t_lower_y,t_upper_y),maxi(t_lower_z,t_upper_z),vfloat<M>(ray.tfar[k])); | 
| 328 |         tNear_o = tNear; | 
| 329 |         return (vint<M>(step) < vint<M>(prim.N)) & (tNear <= tFar); | 
| 330 |       } | 
| 331 |        | 
| 332 |       template<typename Intersector, typename Epilog> | 
| 333 |         static __forceinline void intersect_t(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
| 334 |       { | 
| 335 |         vfloat<M> tNear; | 
| 336 |         vbool<M> valid = intersect(ray,k,prim,tNear_o&: tNear); | 
| 337 |  | 
| 338 |         const size_t N = prim.N; | 
| 339 |         size_t mask = movemask(valid); | 
| 340 |         while (mask) | 
| 341 |         { | 
| 342 |           const size_t i = bscf(v&: mask); | 
| 343 |           STAT3(normal.trav_prims,1,1,1); | 
| 344 |           const unsigned int geomID = prim.geomID(N); | 
| 345 |           const unsigned int primID = prim.primID(N)[i]; | 
| 346 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 347 |           Vec3ff a0,a1,a2,a3; geom->gather(p0&: a0,p1&: a1,p2&: a2,p3&: a3,i: geom->curve(i: primID)); | 
| 348 |  | 
| 349 |           size_t mask1 = mask; | 
| 350 |           const size_t i1 = bscf(v&: mask1); | 
| 351 |           if (mask) { | 
| 352 |             const unsigned int primID1 = prim.primID(N)[i1]; | 
| 353 |             geom->prefetchL1_vertices(i: geom->curve(i: primID1)); | 
| 354 |             if (mask1) { | 
| 355 |               const size_t i2 = bsf(v: mask1); | 
| 356 |               const unsigned int primID2 = prim.primID(N)[i2]; | 
| 357 |               geom->prefetchL2_vertices(i: geom->curve(i: primID2)); | 
| 358 |             } | 
| 359 |           } | 
| 360 |  | 
| 361 |           Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID)); | 
| 362 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
| 363 |         } | 
| 364 |       } | 
| 365 |        | 
| 366 |       template<typename Intersector, typename Epilog> | 
| 367 |         static __forceinline bool occluded_t(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
| 368 |       { | 
| 369 |         vfloat<M> tNear; | 
| 370 |         vbool<M> valid = intersect(ray,k,prim,tNear_o&: tNear); | 
| 371 |  | 
| 372 |         const size_t N = prim.N; | 
| 373 |         size_t mask = movemask(valid); | 
| 374 |         while (mask) | 
| 375 |         { | 
| 376 |           const size_t i = bscf(v&: mask); | 
| 377 |           STAT3(shadow.trav_prims,1,1,1); | 
| 378 |           const unsigned int geomID = prim.geomID(N); | 
| 379 |           const unsigned int primID = prim.primID(N)[i]; | 
| 380 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 381 |           Vec3ff a0,a1,a2,a3; geom->gather(p0&: a0,p1&: a1,p2&: a2,p3&: a3,i: geom->curve(i: primID)); | 
| 382 |  | 
| 383 |           size_t mask1 = mask; | 
| 384 |           const size_t i1 = bscf(v&: mask1); | 
| 385 |           if (mask) { | 
| 386 |             const unsigned int primID1 = prim.primID(N)[i1]; | 
| 387 |             geom->prefetchL1_vertices(i: geom->curve(i: primID1)); | 
| 388 |             if (mask1) { | 
| 389 |               const size_t i2 = bsf(v: mask1); | 
| 390 |               const unsigned int primID2 = prim.primID(N)[i2]; | 
| 391 |               geom->prefetchL2_vertices(i: geom->curve(i: primID2)); | 
| 392 |             } | 
| 393 |           } | 
| 394 |            | 
| 395 |           if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID))) | 
| 396 |             return true; | 
| 397 |            | 
| 398 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
| 399 |         } | 
| 400 |         return false; | 
| 401 |       } | 
| 402 |  | 
| 403 |       template<typename Intersector, typename Epilog> | 
| 404 |         static __forceinline void intersect_n(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
| 405 |       { | 
| 406 |         vfloat<M> tNear; | 
| 407 |         vbool<M> valid = intersect(ray,k,prim,tNear_o&: tNear); | 
| 408 |  | 
| 409 |         const size_t N = prim.N; | 
| 410 |         size_t mask = movemask(valid); | 
| 411 |         while (mask) | 
| 412 |         { | 
| 413 |           const size_t i = bscf(v&: mask); | 
| 414 |           STAT3(normal.trav_prims,1,1,1); | 
| 415 |           const unsigned int geomID = prim.geomID(N); | 
| 416 |           const unsigned int primID = prim.primID(N)[i]; | 
| 417 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 418 |  | 
| 419 |           unsigned int vertexID = geom->curve(i: primID); | 
| 420 |           Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(p0&: a0,p1&: a1,p2&: a2,p3&: a3,n0,n1,n2,n3,i: vertexID); | 
| 421 |  | 
| 422 |           size_t mask1 = mask; | 
| 423 |           const size_t i1 = bscf(v&: mask1); | 
| 424 |           if (mask) { | 
| 425 |             const unsigned int primID1 = prim.primID(N)[i1]; | 
| 426 |             geom->prefetchL1_vertices(i: geom->curve(i: primID1)); | 
| 427 |             if (mask1) { | 
| 428 |               const size_t i2 = bsf(v: mask1); | 
| 429 |               const unsigned int primID2 = prim.primID(N)[i2]; | 
| 430 |               geom->prefetchL2_vertices(i: geom->curve(i: primID2)); | 
| 431 |             } | 
| 432 |           } | 
| 433 |  | 
| 434 |           Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,k,context,geomID,primID)); | 
| 435 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
| 436 |         } | 
| 437 |       } | 
| 438 |        | 
| 439 |       template<typename Intersector, typename Epilog> | 
| 440 |         static __forceinline bool occluded_n(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
| 441 |       { | 
| 442 |         vfloat<M> tNear; | 
| 443 |         vbool<M> valid = intersect(ray,k,prim,tNear_o&: tNear); | 
| 444 |  | 
| 445 |         const size_t N = prim.N; | 
| 446 |         size_t mask = movemask(valid); | 
| 447 |         while (mask) | 
| 448 |         { | 
| 449 |           const size_t i = bscf(v&: mask); | 
| 450 |           STAT3(shadow.trav_prims,1,1,1); | 
| 451 |           const unsigned int geomID = prim.geomID(N); | 
| 452 |           const unsigned int primID = prim.primID(N)[i]; | 
| 453 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 454 |  | 
| 455 |           unsigned int vertexID = geom->curve(i: primID); | 
| 456 |           Vec3ff a0,a1,a2,a3; Vec3fa n0,n1,n2,n3; geom->gather(p0&: a0,p1&: a1,p2&: a2,p3&: a3,n0,n1,n2,n3,i: vertexID); | 
| 457 |  | 
| 458 |           size_t mask1 = mask; | 
| 459 |           const size_t i1 = bscf(v&: mask1); | 
| 460 |           if (mask) { | 
| 461 |             const unsigned int primID1 = prim.primID(N)[i1]; | 
| 462 |             geom->prefetchL1_vertices(i: geom->curve(i: primID1)); | 
| 463 |             if (mask1) { | 
| 464 |               const size_t i2 = bsf(v: mask1); | 
| 465 |               const unsigned int primID2 = prim.primID(N)[i2]; | 
| 466 |               geom->prefetchL2_vertices(i: geom->curve(i: primID2)); | 
| 467 |             } | 
| 468 |           } | 
| 469 |  | 
| 470 |           if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,n0,n1,n2,n3,Epilog(ray,k,context,geomID,primID))) | 
| 471 |             return true; | 
| 472 |            | 
| 473 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
| 474 |         } | 
| 475 |         return false; | 
| 476 |       } | 
| 477 |  | 
| 478 |       template<typename Intersector, typename Epilog> | 
| 479 |         static __forceinline void intersect_h(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
| 480 |       { | 
| 481 |         vfloat<M> tNear; | 
| 482 |         vbool<M> valid = intersect(ray,k,prim,tNear_o&: tNear); | 
| 483 |  | 
| 484 |         const size_t N = prim.N; | 
| 485 |         size_t mask = movemask(valid); | 
| 486 |         while (mask) | 
| 487 |         { | 
| 488 |           const size_t i = bscf(v&: mask); | 
| 489 |           STAT3(normal.trav_prims,1,1,1); | 
| 490 |           const unsigned int geomID = prim.geomID(N); | 
| 491 |           const unsigned int primID = prim.primID(N)[i]; | 
| 492 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 493 |           Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,i: geom->curve(i: primID)); | 
| 494 |           Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,Epilog(ray,k,context,geomID,primID)); | 
| 495 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
| 496 |         } | 
| 497 |       } | 
| 498 |        | 
| 499 |       template<typename Intersector, typename Epilog> | 
| 500 |         static __forceinline bool occluded_h(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
| 501 |       { | 
| 502 |         vfloat<M> tNear; | 
| 503 |         vbool<M> valid = intersect(ray,k,prim,tNear_o&: tNear); | 
| 504 |  | 
| 505 |         const size_t N = prim.N; | 
| 506 |         size_t mask = movemask(valid); | 
| 507 |         while (mask) | 
| 508 |         { | 
| 509 |           const size_t i = bscf(v&: mask); | 
| 510 |           STAT3(shadow.trav_prims,1,1,1); | 
| 511 |           const unsigned int geomID = prim.geomID(N); | 
| 512 |           const unsigned int primID = prim.primID(N)[i]; | 
| 513 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 514 |           Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,i: geom->curve(i: primID)); | 
| 515 |           if (Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,Epilog(ray,k,context,geomID,primID))) | 
| 516 |             return true; | 
| 517 |            | 
| 518 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
| 519 |         } | 
| 520 |         return false; | 
| 521 |       } | 
| 522 |  | 
| 523 |       template<typename Intersector, typename Epilog> | 
| 524 |         static __forceinline void intersect_hn(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
| 525 |       { | 
| 526 |         vfloat<M> tNear; | 
| 527 |         vbool<M> valid = intersect(ray,k,prim,tNear_o&: tNear); | 
| 528 |  | 
| 529 |         const size_t N = prim.N; | 
| 530 |         size_t mask = movemask(valid); | 
| 531 |         while (mask) | 
| 532 |         { | 
| 533 |           const size_t i = bscf(v&: mask); | 
| 534 |           STAT3(normal.trav_prims,1,1,1); | 
| 535 |           const unsigned int geomID = prim.geomID(N); | 
| 536 |           const unsigned int primID = prim.primID(N)[i]; | 
| 537 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 538 |           Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,i: geom->curve(i: primID)); | 
| 539 |           Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,k,context,geomID,primID)); | 
| 540 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
| 541 |         } | 
| 542 |       } | 
| 543 |        | 
| 544 |       template<typename Intersector, typename Epilog> | 
| 545 |         static __forceinline bool occluded_hn(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
| 546 |       { | 
| 547 |         vfloat<M> tNear; | 
| 548 |         vbool<M> valid = intersect(ray,k,prim,tNear_o&: tNear); | 
| 549 |  | 
| 550 |         const size_t N = prim.N; | 
| 551 |         size_t mask = movemask(valid); | 
| 552 |         while (mask) | 
| 553 |         { | 
| 554 |           const size_t i = bscf(v&: mask); | 
| 555 |           STAT3(shadow.trav_prims,1,1,1); | 
| 556 |           const unsigned int geomID = prim.geomID(N); | 
| 557 |           const unsigned int primID = prim.primID(N)[i]; | 
| 558 |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(i: geomID); | 
| 559 |           Vec3ff p0,t0,p1,t1; Vec3fa n0,dn0,n1,dn1; geom->gather_hermite(p0,t0,n0,dn0,p1,t1,n1,dn1,i: geom->curve(i: primID)); | 
| 560 |           if (Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,n0,dn0,n1,dn1,Epilog(ray,k,context,geomID,primID))) | 
| 561 |             return true; | 
| 562 |            | 
| 563 |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
| 564 |         } | 
| 565 |         return false; | 
| 566 |       } | 
| 567 |     }; | 
| 568 |   } | 
| 569 | } | 
| 570 |  |