| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "../common/ray.h" | 
| 7 | #include "../common/scene_points.h" | 
| 8 | #include "curve_intersector_precalculations.h" | 
| 9 |  | 
| 10 | namespace embree | 
| 11 | { | 
| 12 |   namespace isa | 
| 13 |   { | 
| 14 |     template<int M> | 
| 15 |     struct DiscIntersectorHitM | 
| 16 |     { | 
| 17 |       __forceinline DiscIntersectorHitM() {} | 
| 18 |  | 
| 19 |       __forceinline DiscIntersectorHitM(const vfloat<M>& u, const vfloat<M>& v, const vfloat<M>& t, const Vec3vf<M>& Ng) | 
| 20 |           : vu(u), vv(v), vt(t), vNg(Ng) | 
| 21 |       { | 
| 22 |       } | 
| 23 |  | 
| 24 |       __forceinline void finalize() {} | 
| 25 |  | 
| 26 |       __forceinline Vec2f uv(const size_t i) const | 
| 27 |       { | 
| 28 |         return Vec2f(vu[i], vv[i]); | 
| 29 |       } | 
| 30 |       __forceinline float t(const size_t i) const | 
| 31 |       { | 
| 32 |         return vt[i]; | 
| 33 |       } | 
| 34 |       __forceinline Vec3fa Ng(const size_t i) const | 
| 35 |       { | 
| 36 |         return Vec3fa(vNg.x[i], vNg.y[i], vNg.z[i]); | 
| 37 |       } | 
| 38 |  | 
| 39 |      public: | 
| 40 |       vfloat<M> vu; | 
| 41 |       vfloat<M> vv; | 
| 42 |       vfloat<M> vt; | 
| 43 |       Vec3vf<M> vNg; | 
| 44 |     }; | 
| 45 |  | 
| 46 |     template<int M> | 
| 47 |     struct DiscIntersector1 | 
| 48 |     { | 
| 49 |       typedef CurvePrecalculations1 Precalculations; | 
| 50 |  | 
| 51 |       template<typename Epilog> | 
| 52 |       static __forceinline bool intersect( | 
| 53 |           const vbool<M>& valid_i, | 
| 54 |           Ray& ray, | 
| 55 |           IntersectContext* context, | 
| 56 |           const Points* geom, | 
| 57 |           const Precalculations& pre, | 
| 58 |           const Vec4vf<M>& v0i, | 
| 59 |           const Epilog& epilog) | 
| 60 |       { | 
| 61 |         vbool<M> valid = valid_i; | 
| 62 |  | 
| 63 |         const Vec3vf<M> ray_org(ray.org.x, ray.org.y, ray.org.z); | 
| 64 |         const Vec3vf<M> ray_dir(ray.dir.x, ray.dir.y, ray.dir.z); | 
| 65 |         const vfloat<M> rd2    = rcp(dot(ray_dir, ray_dir)); | 
| 66 |  | 
| 67 |         const Vec4vf<M> v0 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v0i); | 
| 68 |         const Vec3vf<M> center = v0.xyz(); | 
| 69 |         const vfloat<M> radius = v0.w; | 
| 70 |  | 
| 71 |         const Vec3vf<M> c0     = center - ray_org; | 
| 72 |         const vfloat<M> projC0 = dot(c0, ray_dir) * rd2; | 
| 73 |  | 
| 74 |         valid &= (vfloat<M>(ray.tnear()) <= projC0) & (projC0 <= vfloat<M>(ray.tfar)); | 
| 75 |         if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f) | 
| 76 |           valid &= projC0 > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR) * radius * pre.depth_scale;  // ignore self intersections | 
| 77 |         if (unlikely(none(valid))) | 
| 78 |           return false; | 
| 79 |          | 
| 80 |         const Vec3vf<M> perp   = c0 - projC0 * ray_dir; | 
| 81 |         const vfloat<M> l2     = dot(perp, perp); | 
| 82 |         const vfloat<M> r2     = radius * radius; | 
| 83 |         valid &= (l2 <= r2); | 
| 84 |         if (unlikely(none(valid))) | 
| 85 |           return false; | 
| 86 |  | 
| 87 |         DiscIntersectorHitM<M> hit(zero, zero, projC0, -ray_dir); | 
| 88 |         return epilog(valid, hit); | 
| 89 |       } | 
| 90 |  | 
| 91 |       template<typename Epilog> | 
| 92 |       static __forceinline bool intersect(const vbool<M>& valid_i, | 
| 93 |                                           Ray& ray, | 
| 94 |                                           IntersectContext* context, | 
| 95 |                                           const Points* geom, | 
| 96 |                                           const Precalculations& pre, | 
| 97 |                                           const Vec4vf<M>& v0i, | 
| 98 |                                           const Vec3vf<M>& normal, | 
| 99 |                                           const Epilog& epilog) | 
| 100 |       { | 
| 101 |         vbool<M> valid         = valid_i; | 
| 102 |         const Vec3vf<M> ray_org(ray.org.x, ray.org.y, ray.org.z); | 
| 103 |  | 
| 104 |         const Vec4vf<M> v0 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v0i); | 
| 105 |         const Vec3vf<M> center = v0.xyz(); | 
| 106 |         const vfloat<M> radius = v0.w; | 
| 107 |  | 
| 108 |         vfloat<M> divisor       = dot(Vec3vf<M>((Vec3fa)ray.dir), normal); | 
| 109 |         const vbool<M> parallel = divisor == vfloat<M>(0.f); | 
| 110 |         valid &= !parallel; | 
| 111 |         divisor = select(parallel, 1.f, divisor);  // prevent divide by zero | 
| 112 |  | 
| 113 |         vfloat<M> t = dot(center - Vec3vf<M>((Vec3fa)ray.org), Vec3vf<M>(normal)) / divisor; | 
| 114 |  | 
| 115 |         valid &= (vfloat<M>(ray.tnear()) <= t) & (t <= vfloat<M>(ray.tfar)); | 
| 116 |         if (unlikely(none(valid))) | 
| 117 |           return false; | 
| 118 |  | 
| 119 |         Vec3vf<M> intersection = Vec3vf<M>((Vec3fa)ray.org) + Vec3vf<M>((Vec3fa)ray.dir) * t; | 
| 120 |         vfloat<M> dist2        = dot(intersection - center, intersection - center); | 
| 121 |         valid &= dist2 < radius * radius; | 
| 122 |         if (unlikely(none(valid))) | 
| 123 |           return false; | 
| 124 |  | 
| 125 |         DiscIntersectorHitM<M> hit(zero, zero, t, normal); | 
| 126 |         return epilog(valid, hit); | 
| 127 |       } | 
| 128 |     }; | 
| 129 |  | 
| 130 |     template<int M, int K> | 
| 131 |     struct DiscIntersectorK | 
| 132 |     { | 
| 133 |       typedef CurvePrecalculationsK<K> Precalculations; | 
| 134 |  | 
| 135 |       template<typename Epilog> | 
| 136 |       static __forceinline bool intersect(const vbool<M>& valid_i, | 
| 137 |                                           RayK<K>& ray, | 
| 138 |                                           size_t k, | 
| 139 |                                           IntersectContext* context, | 
| 140 |                                           const Points* geom, | 
| 141 |                                           const Precalculations& pre, | 
| 142 |                                           const Vec4vf<M>& v0i, | 
| 143 |                                           const Epilog& epilog) | 
| 144 |       { | 
| 145 |         vbool<M> valid = valid_i; | 
| 146 |  | 
| 147 |         const Vec3vf<M> ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]); | 
| 148 |         const Vec3vf<M> ray_dir(ray.dir.x[k], ray.dir.y[k], ray.dir.z[k]); | 
| 149 |         const vfloat<M> rd2    = rcp(dot(ray_dir, ray_dir)); | 
| 150 |  | 
| 151 |         const Vec4vf<M> v0 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v0i); | 
| 152 |         const Vec3vf<M> center = v0.xyz(); | 
| 153 |         const vfloat<M> radius = v0.w; | 
| 154 |  | 
| 155 |         const Vec3vf<M> c0     = center - ray_org; | 
| 156 |         const vfloat<M> projC0 = dot(c0, ray_dir) * rd2; | 
| 157 |  | 
| 158 |         valid &= (vfloat<M>(ray.tnear()[k]) <= projC0) & (projC0 <= vfloat<M>(ray.tfar[k])); | 
| 159 |         if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f) | 
| 160 |           valid &= projC0 > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR) * radius * pre.depth_scale[k];  // ignore self intersections | 
| 161 |         if (unlikely(none(valid))) | 
| 162 |           return false; | 
| 163 |  | 
| 164 |         const Vec3vf<M> perp   = c0 - projC0 * ray_dir; | 
| 165 |         const vfloat<M> l2     = dot(perp, perp); | 
| 166 |         const vfloat<M> r2     = radius * radius; | 
| 167 |         valid &= (l2 <= r2); | 
| 168 |         if (unlikely(none(valid))) | 
| 169 |           return false; | 
| 170 |  | 
| 171 |         DiscIntersectorHitM<M> hit(zero, zero, projC0, -ray_dir); | 
| 172 |         return epilog(valid, hit); | 
| 173 |       } | 
| 174 |  | 
| 175 |       template<typename Epilog> | 
| 176 |       static __forceinline bool intersect(const vbool<M>& valid_i, | 
| 177 |                                           RayK<K>& ray, | 
| 178 |                                           size_t k, | 
| 179 |                                           IntersectContext* context, | 
| 180 |                                           const Points* geom, | 
| 181 |                                           const Precalculations& pre, | 
| 182 |                                           const Vec4vf<M>& v0i, | 
| 183 |                                           const Vec3vf<M>& normal, | 
| 184 |                                           const Epilog& epilog) | 
| 185 |       { | 
| 186 |         vbool<M> valid         = valid_i; | 
| 187 |         const Vec3vf<M> ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]); | 
| 188 |         const Vec3vf<M> ray_dir(ray.dir.x[k], ray.dir.y[k], ray.dir.z[k]); | 
| 189 |  | 
| 190 |         const Vec4vf<M> v0 = enlargeRadiusToMinWidth<M>(context,geom,ray_org,v0i); | 
| 191 |         const Vec3vf<M> center = v0.xyz(); | 
| 192 |         const vfloat<M> radius = v0.w; | 
| 193 |          | 
| 194 |         vfloat<M> divisor       = dot(Vec3vf<M>(ray_dir), normal); | 
| 195 |         const vbool<M> parallel = divisor == vfloat<M>(0.f); | 
| 196 |         valid &= !parallel; | 
| 197 |         divisor = select(parallel, 1.f, divisor);  // prevent divide by zero | 
| 198 |  | 
| 199 |         vfloat<M> t = dot(center - Vec3vf<M>(ray_org), Vec3vf<M>(normal)) / divisor; | 
| 200 |  | 
| 201 |         valid &= (vfloat<M>(ray.tnear()[k]) <= t) & (t <= vfloat<M>(ray.tfar[k])); | 
| 202 |         if (unlikely(none(valid))) | 
| 203 |           return false; | 
| 204 |  | 
| 205 |         Vec3vf<M> intersection = Vec3vf<M>(ray_org) + Vec3vf<M>(ray_dir) * t; | 
| 206 |         vfloat<M> dist2        = dot(intersection - center, intersection - center); | 
| 207 |         valid &= dist2 < radius * radius; | 
| 208 |         if (unlikely(none(valid))) | 
| 209 |           return false; | 
| 210 |  | 
| 211 |         DiscIntersectorHitM<M> hit(zero, zero, t, normal); | 
| 212 |         return epilog(valid, hit); | 
| 213 |       } | 
| 214 |     }; | 
| 215 |   }  // namespace isa | 
| 216 | }  // namespace embree | 
| 217 |  |