1 | // Copyright 2009-2021 Intel Corporation |
2 | // SPDX-License-Identifier: Apache-2.0 |
3 | |
4 | #pragma once |
5 | |
6 | #include "../common/scene.h" |
7 | #include "../common/ray.h" |
8 | #include "../common/point_query.h" |
9 | #include "../bvh/node_intersector1.h" |
10 | #include "../bvh/node_intersector_packet.h" |
11 | |
12 | namespace embree |
13 | { |
14 | namespace isa |
15 | { |
16 | template<typename Intersector> |
17 | struct ArrayIntersector1 |
18 | { |
19 | typedef typename Intersector::Primitive Primitive; |
20 | typedef typename Intersector::Precalculations Precalculations; |
21 | |
22 | template<int N, bool robust> |
23 | static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
24 | { |
25 | for (size_t i=0; i<num; i++) |
26 | Intersector::intersect(pre,ray,context,prim[i]); |
27 | } |
28 | |
29 | template<int N, bool robust> |
30 | static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
31 | { |
32 | for (size_t i=0; i<num; i++) { |
33 | if (Intersector::occluded(pre,ray,context,prim[i])) |
34 | return true; |
35 | } |
36 | return false; |
37 | } |
38 | |
39 | template<int N> |
40 | static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node) |
41 | { |
42 | bool changed = false; |
43 | for (size_t i=0; i<num; i++) |
44 | changed |= Intersector::pointQuery(query, context, prim[i]); |
45 | return changed; |
46 | } |
47 | |
48 | template<int K> |
49 | static __forceinline void intersectK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node) |
50 | { |
51 | } |
52 | |
53 | template<int K> |
54 | static __forceinline vbool<K> occludedK(const vbool<K>& valid, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, size_t& lazy_node) |
55 | { |
56 | return valid; |
57 | } |
58 | }; |
59 | |
60 | template<int K, typename Intersector> |
61 | struct ArrayIntersectorK_1 |
62 | { |
63 | typedef typename Intersector::Primitive Primitive; |
64 | typedef typename Intersector::Precalculations Precalculations; |
65 | |
66 | template<bool robust> |
67 | static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) |
68 | { |
69 | for (size_t i=0; i<num; i++) { |
70 | Intersector::intersect(valid,pre,ray,context,prim[i]); |
71 | } |
72 | } |
73 | |
74 | template<bool robust> |
75 | static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) |
76 | { |
77 | vbool<K> valid0 = valid; |
78 | for (size_t i=0; i<num; i++) { |
79 | valid0 &= !Intersector::occluded(valid0,pre,ray,context,prim[i]); |
80 | if (none(valid0)) break; |
81 | } |
82 | return !valid0; |
83 | } |
84 | |
85 | template<int N, bool robust> |
86 | static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
87 | { |
88 | for (size_t i=0; i<num; i++) { |
89 | Intersector::intersect(pre,ray,k,context,prim[i]); |
90 | } |
91 | } |
92 | |
93 | template<int N, bool robust> |
94 | static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) |
95 | { |
96 | for (size_t i=0; i<num; i++) { |
97 | if (Intersector::occluded(pre,ray,k,context,prim[i])) |
98 | return true; |
99 | } |
100 | return false; |
101 | } |
102 | }; |
103 | |
104 | // ============================================================================================= |
105 | |
106 | template<int K, typename IntersectorK> |
107 | struct ArrayIntersectorKStream |
108 | { |
109 | typedef typename IntersectorK::Primitive PrimitiveK; |
110 | typedef typename IntersectorK::Precalculations PrecalculationsK; |
111 | |
112 | static __forceinline void intersectK(const vbool<K>& valid, const Accel::Intersectors* This, /* PrecalculationsK& pre, */ RayHitK<K>& ray, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node) |
113 | { |
114 | PrecalculationsK pre(valid,ray); // FIXME: might cause trouble |
115 | |
116 | for (size_t i=0; i<num; i++) { |
117 | IntersectorK::intersect(valid,pre,ray,context,prim[i]); |
118 | } |
119 | } |
120 | |
121 | static __forceinline vbool<K> occludedK(const vbool<K>& valid, const Accel::Intersectors* This, /* PrecalculationsK& pre, */ RayK<K>& ray, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node) |
122 | { |
123 | PrecalculationsK pre(valid,ray); // FIXME: might cause trouble |
124 | vbool<K> valid0 = valid; |
125 | for (size_t i=0; i<num; i++) { |
126 | valid0 &= !IntersectorK::occluded(valid0,pre,ray,context,prim[i]); |
127 | if (none(valid0)) break; |
128 | } |
129 | return !valid0; |
130 | } |
131 | |
132 | static __forceinline void intersect(const Accel::Intersectors* This, RayHitK<K>& ray, size_t k, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node) |
133 | { |
134 | PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble |
135 | for (size_t i=0; i<num; i++) { |
136 | IntersectorK::intersect(pre,ray,k,context,prim[i]); |
137 | } |
138 | } |
139 | |
140 | static __forceinline bool occluded(const Accel::Intersectors* This, RayK<K>& ray, size_t k, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node) |
141 | { |
142 | PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble |
143 | for (size_t i=0; i<num; i++) { |
144 | if (IntersectorK::occluded(pre,ray,k,context,prim[i])) |
145 | return true; |
146 | } |
147 | return false; |
148 | } |
149 | |
150 | static __forceinline size_t occluded(const Accel::Intersectors* This, size_t cur_mask, RayK<K>** __restrict__ inputPackets, IntersectContext* context, const PrimitiveK* prim, size_t num, size_t& lazy_node) |
151 | { |
152 | size_t m_occluded = 0; |
153 | for (size_t i=0; i<num; i++) { |
154 | size_t bits = cur_mask & (~m_occluded); |
155 | for (; bits!=0; ) |
156 | { |
157 | const size_t rayID = bscf(v&: bits); |
158 | RayHitK<K> &ray = *inputPackets[rayID / K]; |
159 | const size_t k = rayID % K; |
160 | PrecalculationsK pre(ray.tnear() <= ray.tfar,ray); // FIXME: might cause trouble |
161 | if (IntersectorK::occluded(pre,ray,k,context,prim[i])) |
162 | { |
163 | m_occluded |= (size_t)1 << rayID; |
164 | ray.tfar[k] = neg_inf; |
165 | } |
166 | } |
167 | } |
168 | return m_occluded; |
169 | } |
170 | }; |
171 | } |
172 | } |
173 | |