| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "intersector_epilog.h" | 
| 7 | #include "pointi.h" | 
| 8 | #include "sphere_intersector.h" | 
| 9 |  | 
| 10 | namespace embree | 
| 11 | { | 
| 12 |   namespace isa | 
| 13 |   { | 
| 14 |     template<int M, bool filter> | 
| 15 |     struct SphereMiIntersector1 | 
| 16 |     { | 
| 17 |       typedef PointMi<M> Primitive; | 
| 18 |       typedef CurvePrecalculations1 Precalculations; | 
| 19 |  | 
| 20 |       static __forceinline void intersect(const Precalculations& pre, | 
| 21 |                                           RayHit& ray, | 
| 22 |                                           IntersectContext* context, | 
| 23 |                                           const Primitive& sphere) | 
| 24 |       { | 
| 25 |         STAT3(normal.trav_prims, 1, 1, 1); | 
| 26 |         const Points* geom = context->scene->get<Points>(sphere.geomID()); | 
| 27 |         Vec4vf<M> v0; sphere.gather(v0, geom); | 
| 28 |         const vbool<M> valid = sphere.valid(); | 
| 29 |         SphereIntersector1<M>::intersect( | 
| 30 |           valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID())); | 
| 31 |       } | 
| 32 |  | 
| 33 |       static __forceinline bool occluded(const Precalculations& pre, | 
| 34 |                                          Ray& ray, | 
| 35 |                                          IntersectContext* context, | 
| 36 |                                          const Primitive& sphere) | 
| 37 |       { | 
| 38 |         STAT3(shadow.trav_prims, 1, 1, 1); | 
| 39 |         const Points* geom = context->scene->get<Points>(sphere.geomID()); | 
| 40 |         Vec4vf<M> v0; sphere.gather(v0, geom); | 
| 41 |         const vbool<M> valid = sphere.valid(); | 
| 42 |         return SphereIntersector1<M>::intersect( | 
| 43 |           valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID())); | 
| 44 |       } | 
| 45 |        | 
| 46 |       static __forceinline bool pointQuery(PointQuery* query, | 
| 47 |                                            PointQueryContext* context, | 
| 48 |                                            const Primitive& sphere) | 
| 49 |       { | 
| 50 |         return PrimitivePointQuery1<Primitive>::pointQuery(query, context, sphere); | 
| 51 |       } | 
| 52 |     }; | 
| 53 |  | 
| 54 |     template<int M, bool filter> | 
| 55 |     struct SphereMiMBIntersector1 | 
| 56 |     { | 
| 57 |       typedef PointMi<M> Primitive; | 
| 58 |       typedef CurvePrecalculations1 Precalculations; | 
| 59 |  | 
| 60 |       static __forceinline void intersect(const Precalculations& pre, | 
| 61 |                                           RayHit& ray, | 
| 62 |                                           IntersectContext* context, | 
| 63 |                                           const Primitive& sphere) | 
| 64 |       { | 
| 65 |         STAT3(normal.trav_prims, 1, 1, 1); | 
| 66 |         const Points* geom = context->scene->get<Points>(sphere.geomID()); | 
| 67 |         Vec4vf<M> v0; sphere.gather(v0, geom, ray.time()); | 
| 68 |         const vbool<M> valid = sphere.valid(); | 
| 69 |         SphereIntersector1<M>::intersect( | 
| 70 |           valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID())); | 
| 71 |       } | 
| 72 |  | 
| 73 |       static __forceinline bool occluded(const Precalculations& pre, | 
| 74 |                                          Ray& ray, | 
| 75 |                                          IntersectContext* context, | 
| 76 |                                          const Primitive& sphere) | 
| 77 |       { | 
| 78 |         STAT3(shadow.trav_prims, 1, 1, 1); | 
| 79 |         const Points* geom = context->scene->get<Points>(sphere.geomID()); | 
| 80 |         Vec4vf<M> v0; sphere.gather(v0, geom, ray.time()); | 
| 81 |         const vbool<M> valid = sphere.valid(); | 
| 82 |         return SphereIntersector1<M>::intersect( | 
| 83 |           valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID())); | 
| 84 |       } | 
| 85 |  | 
| 86 |       static __forceinline bool pointQuery(PointQuery* query, | 
| 87 |                                            PointQueryContext* context, | 
| 88 |                                            const Primitive& sphere) | 
| 89 |       { | 
| 90 |         return PrimitivePointQuery1<Primitive>::pointQuery(query, context, sphere); | 
| 91 |       } | 
| 92 |     }; | 
| 93 |  | 
| 94 |     template<int M, int K, bool filter> | 
| 95 |     struct SphereMiIntersectorK | 
| 96 |     { | 
| 97 |       typedef PointMi<M> Primitive; | 
| 98 |       typedef CurvePrecalculationsK<K> Precalculations; | 
| 99 |  | 
| 100 |       static __forceinline void intersect( | 
| 101 |           const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere) | 
| 102 |       { | 
| 103 |         STAT3(normal.trav_prims, 1, 1, 1); | 
| 104 |         const Points* geom = context->scene->get<Points>(sphere.geomID()); | 
| 105 |         Vec4vf<M> v0; sphere.gather(v0, geom); | 
| 106 |         const vbool<M> valid = sphere.valid(); | 
| 107 |         SphereIntersectorK<M, K>::intersect( | 
| 108 |           valid, ray, k, context, geom, pre, v0, | 
| 109 |           Intersect1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID())); | 
| 110 |       } | 
| 111 |  | 
| 112 |       static __forceinline bool occluded( | 
| 113 |           const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere) | 
| 114 |       { | 
| 115 |         STAT3(shadow.trav_prims, 1, 1, 1); | 
| 116 |         const Points* geom = context->scene->get<Points>(sphere.geomID()); | 
| 117 |         Vec4vf<M> v0; sphere.gather(v0, geom); | 
| 118 |         const vbool<M> valid = sphere.valid(); | 
| 119 |         return SphereIntersectorK<M, K>::intersect( | 
| 120 |           valid, ray, k, context, geom, pre, v0, | 
| 121 |           Occluded1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID())); | 
| 122 |       } | 
| 123 |     }; | 
| 124 |  | 
| 125 |     template<int M, int K, bool filter> | 
| 126 |     struct SphereMiMBIntersectorK | 
| 127 |     { | 
| 128 |       typedef PointMi<M> Primitive; | 
| 129 |       typedef CurvePrecalculationsK<K> Precalculations; | 
| 130 |  | 
| 131 |       static __forceinline void intersect( | 
| 132 |           const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere) | 
| 133 |       { | 
| 134 |         STAT3(normal.trav_prims, 1, 1, 1); | 
| 135 |         const Points* geom = context->scene->get<Points>(sphere.geomID()); | 
| 136 |         Vec4vf<M> v0; sphere.gather(v0, geom, ray.time()[k]); | 
| 137 |         const vbool<M> valid = sphere.valid(); | 
| 138 |         SphereIntersectorK<M, K>::intersect( | 
| 139 |           valid, ray, k, context, geom, pre, v0, | 
| 140 |           Intersect1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID())); | 
| 141 |       } | 
| 142 |  | 
| 143 |       static __forceinline bool occluded( | 
| 144 |           const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere) | 
| 145 |       { | 
| 146 |         STAT3(shadow.trav_prims, 1, 1, 1); | 
| 147 |         const Points* geom = context->scene->get<Points>(sphere.geomID()); | 
| 148 |         Vec4vf<M> v0; sphere.gather(v0, geom, ray.time()[k]); | 
| 149 |         const vbool<M> valid = sphere.valid(); | 
| 150 |         return SphereIntersectorK<M, K>::intersect( | 
| 151 |           valid, ray, k, context, geom, pre, v0, | 
| 152 |           Occluded1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID())); | 
| 153 |       } | 
| 154 |     }; | 
| 155 |   }  // namespace isa | 
| 156 | }  // namespace embree | 
| 157 |  |