| 1 | // Copyright 2009-2021 Intel Corporation | 
| 2 | // SPDX-License-Identifier: Apache-2.0 | 
| 3 |  | 
| 4 | #pragma once | 
| 5 |  | 
| 6 | #include "subgrid.h" | 
| 7 | #include "quad_intersector_moeller.h" | 
| 8 |  | 
| 9 | namespace embree | 
| 10 | { | 
| 11 |   namespace isa | 
| 12 |   { | 
| 13 |  | 
| 14 |     /* ----------------------------- */ | 
| 15 |     /* -- single ray intersectors -- */ | 
| 16 |     /* ----------------------------- */ | 
| 17 |  | 
| 18 |     template<int M> | 
| 19 |     __forceinline void interpolateUV(MoellerTrumboreHitM<M,UVIdentity<M>> &hit,const GridMesh::Grid &g, const SubGrid& subgrid, const vint<M> &stepX, const vint<M> &stepY)  | 
| 20 |     { | 
| 21 |       /* correct U,V interpolation across the entire grid */ | 
| 22 |       const vint<M> sx((int)subgrid.x()); | 
| 23 |       const vint<M> sy((int)subgrid.y()); | 
| 24 |       const vint<M> sxM(sx + stepX);  | 
| 25 |       const vint<M> syM(sy + stepY);  | 
| 26 |       const float inv_resX = rcp(x: (float)((int)g.resX-1)); | 
| 27 |       const float inv_resY = rcp(x: (float)((int)g.resY-1));           | 
| 28 |       hit.U = (hit.U + (vfloat<M>)sxM * hit.absDen) * inv_resX; | 
| 29 |       hit.V = (hit.V + (vfloat<M>)syM * hit.absDen) * inv_resY; | 
| 30 |     } | 
| 31 |      | 
| 32 |     template<int M, bool filter> | 
| 33 |       struct SubGridQuadMIntersector1MoellerTrumbore; | 
| 34 |  | 
| 35 |     template<int M, bool filter> | 
| 36 |       struct SubGridQuadMIntersector1MoellerTrumbore | 
| 37 |       { | 
| 38 |         __forceinline SubGridQuadMIntersector1MoellerTrumbore() {} | 
| 39 |  | 
| 40 |         __forceinline SubGridQuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} | 
| 41 |  | 
| 42 |         __forceinline void intersect(RayHit& ray, IntersectContext* context, | 
| 43 |                                      const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, | 
| 44 |                                      const GridMesh::Grid &g, const SubGrid& subgrid) const | 
| 45 |         { | 
| 46 |           UVIdentity<M> mapUV; | 
| 47 |           MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); | 
| 48 |           MoellerTrumboreIntersector1<M> intersector(ray,nullptr); | 
| 49 |           Intersect1EpilogMU<M,filter> epilog(ray,context,subgrid.geomID(),subgrid.primID()); | 
| 50 |  | 
| 51 |           /* intersect first triangle */ | 
| 52 |           if (intersector.intersect(ray,v0,v1,v3,mapUV,hit))  | 
| 53 |           { | 
| 54 |             interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); | 
| 55 |             epilog(hit.valid,hit); | 
| 56 |           } | 
| 57 |  | 
| 58 |           /* intersect second triangle */ | 
| 59 |           if (intersector.intersect(ray,v2,v3,v1,mapUV,hit))  | 
| 60 |           { | 
| 61 |             hit.U = hit.absDen - hit.U; | 
| 62 |             hit.V = hit.absDen - hit.V; | 
| 63 |             interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); | 
| 64 |             epilog(hit.valid,hit); | 
| 65 |           } | 
| 66 |         } | 
| 67 |        | 
| 68 |         __forceinline bool occluded(Ray& ray, IntersectContext* context, | 
| 69 |                                     const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, | 
| 70 |                                     const GridMesh::Grid &g, const SubGrid& subgrid) const | 
| 71 |         { | 
| 72 |           UVIdentity<M> mapUV; | 
| 73 |           MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); | 
| 74 |           MoellerTrumboreIntersector1<M> intersector(ray,nullptr); | 
| 75 |           Occluded1EpilogMU<M,filter> epilog(ray,context,subgrid.geomID(),subgrid.primID()); | 
| 76 |            | 
| 77 |           /* intersect first triangle */ | 
| 78 |           if (intersector.intersect(ray,v0,v1,v3,mapUV,hit))  | 
| 79 |           { | 
| 80 |             interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); | 
| 81 |             if (epilog(hit.valid,hit)) | 
| 82 |               return true; | 
| 83 |           } | 
| 84 |  | 
| 85 |           /* intersect second triangle */ | 
| 86 |           if (intersector.intersect(ray,v2,v3,v1,mapUV,hit))  | 
| 87 |           { | 
| 88 |             hit.U = hit.absDen - hit.U; | 
| 89 |             hit.V = hit.absDen - hit.V; | 
| 90 |             interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); | 
| 91 |             if (epilog(hit.valid,hit)) | 
| 92 |               return true; | 
| 93 |           } | 
| 94 |           return false; | 
| 95 |         } | 
| 96 |       }; | 
| 97 |  | 
| 98 | #if defined (__AVX__) | 
| 99 |  | 
| 100 |     /*! Intersects 4 quads with 1 ray using AVX */ | 
| 101 |     template<bool filter> | 
| 102 |       struct SubGridQuadMIntersector1MoellerTrumbore<4,filter> | 
| 103 |     { | 
| 104 |       __forceinline SubGridQuadMIntersector1MoellerTrumbore() {} | 
| 105 |  | 
| 106 |       __forceinline SubGridQuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} | 
| 107 |        | 
| 108 |       template<typename Epilog> | 
| 109 |         __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid& subgrid, const Epilog& epilog) const | 
| 110 |       { | 
| 111 |         const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); | 
| 112 | #if !defined(EMBREE_BACKFACE_CULLING) | 
| 113 |         const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); | 
| 114 |         const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));         | 
| 115 | #else | 
| 116 |         const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); | 
| 117 |         const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); | 
| 118 | #endif | 
| 119 |         UVIdentity<8> mapUV; | 
| 120 |         MoellerTrumboreHitM<8,UVIdentity<8>> hit(mapUV); | 
| 121 |         MoellerTrumboreIntersector1<8> intersector(ray,nullptr); | 
| 122 |         const vbool8 flags(0,0,0,0,1,1,1,1); | 
| 123 |         if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,mapUV,hit))) | 
| 124 |         { | 
| 125 | 	  /* correct U,V interpolation across the entire grid */ | 
| 126 | 	  const vfloat8 U = select(flags,hit.absDen - hit.V,hit.U);	   | 
| 127 | 	  const vfloat8 V = select(flags,hit.absDen - hit.U,hit.V); | 
| 128 | 	  hit.U = U; | 
| 129 | 	  hit.V = V; | 
| 130 | 	  hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); 	   | 
| 131 |           interpolateUV<8>(hit,g,subgrid,vint<8>(0,1,1,0,0,1,1,0),vint<8>(0,0,1,1,0,0,1,1)); | 
| 132 |           if (unlikely(epilog(hit.valid,hit))) | 
| 133 |             return true; | 
| 134 |         } | 
| 135 |         return false; | 
| 136 |       } | 
| 137 |        | 
| 138 |       __forceinline bool intersect(RayHit& ray, IntersectContext* context, | 
| 139 |                                    const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,  | 
| 140 |                                    const GridMesh::Grid &g, const SubGrid& subgrid) const | 
| 141 |       { | 
| 142 |           return intersect(ray,v0,v1,v2,v3,g,subgrid,Intersect1EpilogMU<8,filter>(ray,context,subgrid.geomID(),subgrid.primID())); | 
| 143 |       } | 
| 144 |        | 
| 145 |       __forceinline bool occluded(Ray& ray, IntersectContext* context, | 
| 146 |                                   const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,  | 
| 147 |                                   const GridMesh::Grid &g, const SubGrid& subgrid) const | 
| 148 |       { | 
| 149 |           return intersect(ray,v0,v1,v2,v3,g,subgrid,Occluded1EpilogMU<8,filter>(ray,context,subgrid.geomID(),subgrid.primID())); | 
| 150 |       } | 
| 151 |     }; | 
| 152 |  | 
| 153 | #endif | 
| 154 |  | 
| 155 |     // ============================================================================================================================ | 
| 156 |     // ============================================================================================================================ | 
| 157 |     // ============================================================================================================================ | 
| 158 |  | 
| 159 |  | 
| 160 |     /* ----------------------------- */ | 
| 161 |     /* -- ray packet intersectors -- */ | 
| 162 |     /* ----------------------------- */ | 
| 163 |  | 
| 164 |     template<int K> | 
| 165 |     __forceinline void interpolateUV(const vbool<K>& valid, MoellerTrumboreHitK<K,UVIdentity<K>> &hit,const GridMesh::Grid &g, const SubGrid& subgrid, const unsigned int i)  | 
| 166 |     { | 
| 167 |       /* correct U,V interpolation across the entire grid */ | 
| 168 |       const unsigned int sx = subgrid.x() + (unsigned int)(i % 2); | 
| 169 |       const unsigned int sy = subgrid.y() + (unsigned int)(i >>1); | 
| 170 |       const float inv_resX = rcp(x: (float)(int)(g.resX-1)); | 
| 171 |       const float inv_resY = rcp(x: (float)(int)(g.resY-1));       | 
| 172 |       hit.U = select(valid,(hit.U + vfloat<K>((float)sx) * hit.absDen) * inv_resX,hit.U); | 
| 173 |       hit.V = select(valid,(hit.V + vfloat<K>((float)sy) * hit.absDen) * inv_resY,hit.V); | 
| 174 |     } | 
| 175 |          | 
| 176 |     template<int M, int K, bool filter> | 
| 177 |       struct SubGridQuadMIntersectorKMoellerTrumboreBase | 
| 178 |       { | 
| 179 |         __forceinline SubGridQuadMIntersectorKMoellerTrumboreBase(const vbool<K>& valid, const RayK<K>& ray) {} | 
| 180 |  | 
| 181 |         template<typename Epilog> | 
| 182 |         __forceinline bool intersectK(const vbool<K>& valid,  | 
| 183 |                                       RayK<K>& ray, | 
| 184 |                                       const Vec3vf<K>& v0, | 
| 185 |                                       const Vec3vf<K>& v1, | 
| 186 |                                       const Vec3vf<K>& v2, | 
| 187 |                                       const Vec3vf<K>& v3, | 
| 188 |                                       const GridMesh::Grid &g,  | 
| 189 |                                       const SubGrid &subgrid, | 
| 190 |                                       const unsigned int i, | 
| 191 |                                       const Epilog& epilog) const | 
| 192 |         { | 
| 193 | 	  UVIdentity<K> mapUV; | 
| 194 | 	  MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV); | 
| 195 | 	  MoellerTrumboreIntersectorK<M,K> intersector; | 
| 196 |  | 
| 197 |           const vbool<K> valid0 = intersector.intersectK(valid,ray,v0,v1,v3,mapUV,hit); | 
| 198 | 	  if (any(valid0)) | 
| 199 | 	    { | 
| 200 | 	      interpolateUV(valid0,hit,g,subgrid,i); | 
| 201 | 	      epilog(valid0,hit); | 
| 202 | 	    } | 
| 203 |           const vbool<K> valid1 = intersector.intersectK(valid,ray,v2,v3,v1,mapUV,hit); | 
| 204 | 	  if (any(valid1)) | 
| 205 | 	    { | 
| 206 | 	      hit.U = hit.absDen - hit.U; | 
| 207 | 	      hit.V = hit.absDen - hit.V;	       | 
| 208 | 	      interpolateUV(valid1,hit,g,subgrid,i); | 
| 209 | 	      epilog(valid1,hit); | 
| 210 | 	    } | 
| 211 | 	  return any(valid0|valid1);	   | 
| 212 |         } | 
| 213 |  | 
| 214 |        template<typename Epilog> | 
| 215 |         __forceinline bool occludedK(const vbool<K>& valid,  | 
| 216 | 				     RayK<K>& ray, | 
| 217 | 				     const Vec3vf<K>& v0, | 
| 218 | 				     const Vec3vf<K>& v1, | 
| 219 | 				     const Vec3vf<K>& v2, | 
| 220 | 				     const Vec3vf<K>& v3, | 
| 221 | 				     const GridMesh::Grid &g,  | 
| 222 | 				     const SubGrid &subgrid, | 
| 223 | 				     const unsigned int i, | 
| 224 | 				     const Epilog& epilog) const | 
| 225 |         { | 
| 226 | 	  UVIdentity<K> mapUV; | 
| 227 | 	  MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV); | 
| 228 | 	  MoellerTrumboreIntersectorK<M,K> intersector; | 
| 229 |  | 
| 230 | 	  vbool<K> valid_final = valid; | 
| 231 |           const vbool<K> valid0 = intersector.intersectK(valid,ray,v0,v1,v3,mapUV,hit); | 
| 232 | 	  if (any(valid0)) | 
| 233 | 	    { | 
| 234 | 	      interpolateUV(valid0,hit,g,subgrid,i); | 
| 235 | 	      epilog(valid0,hit); | 
| 236 | 	      valid_final &= !valid0; | 
| 237 | 	    } | 
| 238 | 	  if (none(valid_final)) return true;	      	   | 
| 239 |           const vbool<K> valid1 = intersector.intersectK(valid,ray,v2,v3,v1,mapUV,hit); | 
| 240 | 	  if (any(valid1)) | 
| 241 | 	    { | 
| 242 | 	      hit.U = hit.absDen - hit.U; | 
| 243 | 	      hit.V = hit.absDen - hit.V;	       | 
| 244 | 	      interpolateUV(valid1,hit,g,subgrid,i); | 
| 245 | 	      epilog(valid1,hit); | 
| 246 | 	      valid_final &= !valid1;	       | 
| 247 | 	    } | 
| 248 | 	  return none(valid_final); | 
| 249 |         } | 
| 250 |  | 
| 251 |         static __forceinline bool intersect1(RayK<K>& ray, | 
| 252 |                                              size_t k, | 
| 253 |                                              const Vec3vf<M>& v0, | 
| 254 |                                              const Vec3vf<M>& v1, | 
| 255 |                                              const Vec3vf<M>& v2, | 
| 256 |                                              MoellerTrumboreHitM<M,UVIdentity<M>> &hit) | 
| 257 |         { | 
| 258 |           const Vec3vf<M> e1 = v0-v1; | 
| 259 |           const Vec3vf<M> e2 = v2-v0; | 
| 260 | 	  MoellerTrumboreIntersectorK<8,K> intersector; | 
| 261 | 	  UVIdentity<M> mapUV; | 
| 262 | 	  return intersector.intersectEdge(ray,k,v0,e1,e2,mapUV,hit); | 
| 263 |         } | 
| 264 | 	 | 
| 265 |       }; | 
| 266 |  | 
| 267 |     template<int M, int K, bool filter> | 
| 268 |       struct SubGridQuadMIntersectorKMoellerTrumbore : public SubGridQuadMIntersectorKMoellerTrumboreBase<M,K,filter> | 
| 269 |     { | 
| 270 |       __forceinline SubGridQuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) | 
| 271 |         : SubGridQuadMIntersectorKMoellerTrumboreBase<M,K,filter>(valid,ray) {} | 
| 272 |  | 
| 273 |       __forceinline void intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, | 
| 274 |                                     const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const | 
| 275 |       { | 
| 276 | 	UVIdentity<M> mapUV; | 
| 277 | 	MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); | 
| 278 |         Intersect1KEpilogMU<M,K,filter> epilog(ray,k,context,subgrid.geomID(),subgrid.primID()); | 
| 279 | 	MoellerTrumboreIntersectorK<M,K> intersector; | 
| 280 | 	/* intersect first triangle */ | 
| 281 | 	if (intersector.intersect(ray,k,v0,v1,v3,mapUV,hit))  | 
| 282 |           { | 
| 283 |             interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); | 
| 284 |             epilog(hit.valid,hit); | 
| 285 |           } | 
| 286 |  | 
| 287 | 	/* intersect second triangle */ | 
| 288 | 	if (intersector.intersect(ray,k,v2,v3,v1,mapUV,hit))  | 
| 289 |           { | 
| 290 | 	    hit.U = hit.absDen - hit.U; | 
| 291 | 	    hit.V = hit.absDen - hit.V; | 
| 292 |             interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); | 
| 293 |             epilog(hit.valid,hit); | 
| 294 |           } | 
| 295 |       } | 
| 296 |        | 
| 297 |       __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, | 
| 298 |                                    const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const | 
| 299 |       { | 
| 300 | 	UVIdentity<M> mapUV; | 
| 301 |         MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); | 
| 302 |         Occluded1KEpilogMU<M,K,filter> epilog(ray,k,context,subgrid.geomID(),subgrid.primID());	 | 
| 303 | 	MoellerTrumboreIntersectorK<M,K> intersector; | 
| 304 | 	/* intersect first triangle */ | 
| 305 | 	if (intersector.intersect(ray,k,v0,v1,v3,mapUV,hit))  | 
| 306 |         { | 
| 307 |           interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); | 
| 308 |           if (epilog(hit.valid,hit)) return true; | 
| 309 |         } | 
| 310 |  | 
| 311 | 	/* intersect second triangle */ | 
| 312 | 	if (intersector.intersect(ray,k,v2,v3,v1,mapUV,hit))  | 
| 313 |         { | 
| 314 |           hit.U = hit.absDen - hit.U; | 
| 315 |           hit.V = hit.absDen - hit.V;	   | 
| 316 |           interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); | 
| 317 |           if (epilog(hit.valid,hit)) return true; | 
| 318 |         } | 
| 319 |         return false; | 
| 320 |       } | 
| 321 |     }; | 
| 322 |  | 
| 323 |  | 
| 324 | #if defined (__AVX__) | 
| 325 |  | 
| 326 |     /*! Intersects 4 quads with 1 ray using AVX */ | 
| 327 |     template<int K, bool filter> | 
| 328 |       struct SubGridQuadMIntersectorKMoellerTrumbore<4,K,filter> : public SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter> | 
| 329 |     { | 
| 330 |       __forceinline SubGridQuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) | 
| 331 |         : SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {} | 
| 332 |        | 
| 333 |       template<typename Epilog> | 
| 334 |         __forceinline bool intersect1(RayK<K>& ray, size_t k,const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,  | 
| 335 |                                       const GridMesh::Grid &g, const SubGrid &subgrid, const Epilog& epilog) const | 
| 336 |       { | 
| 337 |         const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); | 
| 338 | #if !defined(EMBREE_BACKFACE_CULLING) | 
| 339 |         const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); | 
| 340 |         const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z)); | 
| 341 | #else | 
| 342 |         const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); | 
| 343 |         const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); | 
| 344 | #endif | 
| 345 |         const vbool8 flags(0,0,0,0,1,1,1,1); | 
| 346 |  | 
| 347 |         UVIdentity<8> mapUV; | 
| 348 |         MoellerTrumboreHitM<8,UVIdentity<8>> hit(mapUV); | 
| 349 |         if (SubGridQuadMIntersectorKMoellerTrumboreBase<8,K,filter>::intersect1(ray,k,vtx0,vtx1,vtx2,hit)) | 
| 350 |         { | 
| 351 | 	  const vfloat8 U = select(flags,hit.absDen - hit.V,hit.U);	   | 
| 352 | 	  const vfloat8 V = select(flags,hit.absDen - hit.U,hit.V); | 
| 353 | 	  hit.U = U; | 
| 354 | 	  hit.V = V; | 
| 355 | 	  hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); 	  	   | 
| 356 | 	  interpolateUV<8>(hit,g,subgrid,vint<8>(0,1,1,0,0,1,1,0),vint<8>(0,0,1,1,0,0,1,1)); | 
| 357 |           if (unlikely(epilog(hit.valid,hit))) | 
| 358 |             return true; | 
| 359 |  | 
| 360 |         } | 
| 361 |         return false; | 
| 362 |       } | 
| 363 |        | 
| 364 |       __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, | 
| 365 |                                     const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const | 
| 366 |       { | 
| 367 |         return intersect1(ray,k,v0,v1,v2,v3,g,subgrid,Intersect1KEpilogMU<8,K,filter>(ray,k,context,subgrid.geomID(),subgrid.primID())); | 
| 368 |       } | 
| 369 |        | 
| 370 |       __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, | 
| 371 |                                    const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const | 
| 372 |       { | 
| 373 |         return intersect1(ray,k,v0,v1,v2,v3,g,subgrid,Occluded1KEpilogMU<8,K,filter>(ray,k,context,subgrid.geomID(),subgrid.primID())); | 
| 374 |       } | 
| 375 |     }; | 
| 376 |  | 
| 377 | #endif | 
| 378 |  | 
| 379 |  | 
| 380 |  | 
| 381 |   } | 
| 382 | } | 
| 383 |  |