1 | // Copyright 2009-2021 Intel Corporation |
2 | // SPDX-License-Identifier: Apache-2.0 |
3 | |
4 | #pragma once |
5 | |
6 | #include "subgrid.h" |
7 | #include "quad_intersector_moeller.h" |
8 | |
9 | namespace embree |
10 | { |
11 | namespace isa |
12 | { |
13 | |
14 | /* ----------------------------- */ |
15 | /* -- single ray intersectors -- */ |
16 | /* ----------------------------- */ |
17 | |
18 | template<int M> |
19 | __forceinline void interpolateUV(MoellerTrumboreHitM<M,UVIdentity<M>> &hit,const GridMesh::Grid &g, const SubGrid& subgrid, const vint<M> &stepX, const vint<M> &stepY) |
20 | { |
21 | /* correct U,V interpolation across the entire grid */ |
22 | const vint<M> sx((int)subgrid.x()); |
23 | const vint<M> sy((int)subgrid.y()); |
24 | const vint<M> sxM(sx + stepX); |
25 | const vint<M> syM(sy + stepY); |
26 | const float inv_resX = rcp(x: (float)((int)g.resX-1)); |
27 | const float inv_resY = rcp(x: (float)((int)g.resY-1)); |
28 | hit.U = (hit.U + (vfloat<M>)sxM * hit.absDen) * inv_resX; |
29 | hit.V = (hit.V + (vfloat<M>)syM * hit.absDen) * inv_resY; |
30 | } |
31 | |
32 | template<int M, bool filter> |
33 | struct SubGridQuadMIntersector1MoellerTrumbore; |
34 | |
35 | template<int M, bool filter> |
36 | struct SubGridQuadMIntersector1MoellerTrumbore |
37 | { |
38 | __forceinline SubGridQuadMIntersector1MoellerTrumbore() {} |
39 | |
40 | __forceinline SubGridQuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} |
41 | |
42 | __forceinline void intersect(RayHit& ray, IntersectContext* context, |
43 | const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, |
44 | const GridMesh::Grid &g, const SubGrid& subgrid) const |
45 | { |
46 | UVIdentity<M> mapUV; |
47 | MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); |
48 | MoellerTrumboreIntersector1<M> intersector(ray,nullptr); |
49 | Intersect1EpilogMU<M,filter> epilog(ray,context,subgrid.geomID(),subgrid.primID()); |
50 | |
51 | /* intersect first triangle */ |
52 | if (intersector.intersect(ray,v0,v1,v3,mapUV,hit)) |
53 | { |
54 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
55 | epilog(hit.valid,hit); |
56 | } |
57 | |
58 | /* intersect second triangle */ |
59 | if (intersector.intersect(ray,v2,v3,v1,mapUV,hit)) |
60 | { |
61 | hit.U = hit.absDen - hit.U; |
62 | hit.V = hit.absDen - hit.V; |
63 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
64 | epilog(hit.valid,hit); |
65 | } |
66 | } |
67 | |
68 | __forceinline bool occluded(Ray& ray, IntersectContext* context, |
69 | const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, |
70 | const GridMesh::Grid &g, const SubGrid& subgrid) const |
71 | { |
72 | UVIdentity<M> mapUV; |
73 | MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); |
74 | MoellerTrumboreIntersector1<M> intersector(ray,nullptr); |
75 | Occluded1EpilogMU<M,filter> epilog(ray,context,subgrid.geomID(),subgrid.primID()); |
76 | |
77 | /* intersect first triangle */ |
78 | if (intersector.intersect(ray,v0,v1,v3,mapUV,hit)) |
79 | { |
80 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
81 | if (epilog(hit.valid,hit)) |
82 | return true; |
83 | } |
84 | |
85 | /* intersect second triangle */ |
86 | if (intersector.intersect(ray,v2,v3,v1,mapUV,hit)) |
87 | { |
88 | hit.U = hit.absDen - hit.U; |
89 | hit.V = hit.absDen - hit.V; |
90 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
91 | if (epilog(hit.valid,hit)) |
92 | return true; |
93 | } |
94 | return false; |
95 | } |
96 | }; |
97 | |
98 | #if defined (__AVX__) |
99 | |
100 | /*! Intersects 4 quads with 1 ray using AVX */ |
101 | template<bool filter> |
102 | struct SubGridQuadMIntersector1MoellerTrumbore<4,filter> |
103 | { |
104 | __forceinline SubGridQuadMIntersector1MoellerTrumbore() {} |
105 | |
106 | __forceinline SubGridQuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} |
107 | |
108 | template<typename Epilog> |
109 | __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid& subgrid, const Epilog& epilog) const |
110 | { |
111 | const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); |
112 | #if !defined(EMBREE_BACKFACE_CULLING) |
113 | const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); |
114 | const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z)); |
115 | #else |
116 | const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); |
117 | const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); |
118 | #endif |
119 | UVIdentity<8> mapUV; |
120 | MoellerTrumboreHitM<8,UVIdentity<8>> hit(mapUV); |
121 | MoellerTrumboreIntersector1<8> intersector(ray,nullptr); |
122 | const vbool8 flags(0,0,0,0,1,1,1,1); |
123 | if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,mapUV,hit))) |
124 | { |
125 | /* correct U,V interpolation across the entire grid */ |
126 | const vfloat8 U = select(flags,hit.absDen - hit.V,hit.U); |
127 | const vfloat8 V = select(flags,hit.absDen - hit.U,hit.V); |
128 | hit.U = U; |
129 | hit.V = V; |
130 | hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); |
131 | interpolateUV<8>(hit,g,subgrid,vint<8>(0,1,1,0,0,1,1,0),vint<8>(0,0,1,1,0,0,1,1)); |
132 | if (unlikely(epilog(hit.valid,hit))) |
133 | return true; |
134 | } |
135 | return false; |
136 | } |
137 | |
138 | __forceinline bool intersect(RayHit& ray, IntersectContext* context, |
139 | const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, |
140 | const GridMesh::Grid &g, const SubGrid& subgrid) const |
141 | { |
142 | return intersect(ray,v0,v1,v2,v3,g,subgrid,Intersect1EpilogMU<8,filter>(ray,context,subgrid.geomID(),subgrid.primID())); |
143 | } |
144 | |
145 | __forceinline bool occluded(Ray& ray, IntersectContext* context, |
146 | const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, |
147 | const GridMesh::Grid &g, const SubGrid& subgrid) const |
148 | { |
149 | return intersect(ray,v0,v1,v2,v3,g,subgrid,Occluded1EpilogMU<8,filter>(ray,context,subgrid.geomID(),subgrid.primID())); |
150 | } |
151 | }; |
152 | |
153 | #endif |
154 | |
155 | // ============================================================================================================================ |
156 | // ============================================================================================================================ |
157 | // ============================================================================================================================ |
158 | |
159 | |
160 | /* ----------------------------- */ |
161 | /* -- ray packet intersectors -- */ |
162 | /* ----------------------------- */ |
163 | |
164 | template<int K> |
165 | __forceinline void interpolateUV(const vbool<K>& valid, MoellerTrumboreHitK<K,UVIdentity<K>> &hit,const GridMesh::Grid &g, const SubGrid& subgrid, const unsigned int i) |
166 | { |
167 | /* correct U,V interpolation across the entire grid */ |
168 | const unsigned int sx = subgrid.x() + (unsigned int)(i % 2); |
169 | const unsigned int sy = subgrid.y() + (unsigned int)(i >>1); |
170 | const float inv_resX = rcp(x: (float)(int)(g.resX-1)); |
171 | const float inv_resY = rcp(x: (float)(int)(g.resY-1)); |
172 | hit.U = select(valid,(hit.U + vfloat<K>((float)sx) * hit.absDen) * inv_resX,hit.U); |
173 | hit.V = select(valid,(hit.V + vfloat<K>((float)sy) * hit.absDen) * inv_resY,hit.V); |
174 | } |
175 | |
176 | template<int M, int K, bool filter> |
177 | struct SubGridQuadMIntersectorKMoellerTrumboreBase |
178 | { |
179 | __forceinline SubGridQuadMIntersectorKMoellerTrumboreBase(const vbool<K>& valid, const RayK<K>& ray) {} |
180 | |
181 | template<typename Epilog> |
182 | __forceinline bool intersectK(const vbool<K>& valid, |
183 | RayK<K>& ray, |
184 | const Vec3vf<K>& v0, |
185 | const Vec3vf<K>& v1, |
186 | const Vec3vf<K>& v2, |
187 | const Vec3vf<K>& v3, |
188 | const GridMesh::Grid &g, |
189 | const SubGrid &subgrid, |
190 | const unsigned int i, |
191 | const Epilog& epilog) const |
192 | { |
193 | UVIdentity<K> mapUV; |
194 | MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV); |
195 | MoellerTrumboreIntersectorK<M,K> intersector; |
196 | |
197 | const vbool<K> valid0 = intersector.intersectK(valid,ray,v0,v1,v3,mapUV,hit); |
198 | if (any(valid0)) |
199 | { |
200 | interpolateUV(valid0,hit,g,subgrid,i); |
201 | epilog(valid0,hit); |
202 | } |
203 | const vbool<K> valid1 = intersector.intersectK(valid,ray,v2,v3,v1,mapUV,hit); |
204 | if (any(valid1)) |
205 | { |
206 | hit.U = hit.absDen - hit.U; |
207 | hit.V = hit.absDen - hit.V; |
208 | interpolateUV(valid1,hit,g,subgrid,i); |
209 | epilog(valid1,hit); |
210 | } |
211 | return any(valid0|valid1); |
212 | } |
213 | |
214 | template<typename Epilog> |
215 | __forceinline bool occludedK(const vbool<K>& valid, |
216 | RayK<K>& ray, |
217 | const Vec3vf<K>& v0, |
218 | const Vec3vf<K>& v1, |
219 | const Vec3vf<K>& v2, |
220 | const Vec3vf<K>& v3, |
221 | const GridMesh::Grid &g, |
222 | const SubGrid &subgrid, |
223 | const unsigned int i, |
224 | const Epilog& epilog) const |
225 | { |
226 | UVIdentity<K> mapUV; |
227 | MoellerTrumboreHitK<K,UVIdentity<K>> hit(mapUV); |
228 | MoellerTrumboreIntersectorK<M,K> intersector; |
229 | |
230 | vbool<K> valid_final = valid; |
231 | const vbool<K> valid0 = intersector.intersectK(valid,ray,v0,v1,v3,mapUV,hit); |
232 | if (any(valid0)) |
233 | { |
234 | interpolateUV(valid0,hit,g,subgrid,i); |
235 | epilog(valid0,hit); |
236 | valid_final &= !valid0; |
237 | } |
238 | if (none(valid_final)) return true; |
239 | const vbool<K> valid1 = intersector.intersectK(valid,ray,v2,v3,v1,mapUV,hit); |
240 | if (any(valid1)) |
241 | { |
242 | hit.U = hit.absDen - hit.U; |
243 | hit.V = hit.absDen - hit.V; |
244 | interpolateUV(valid1,hit,g,subgrid,i); |
245 | epilog(valid1,hit); |
246 | valid_final &= !valid1; |
247 | } |
248 | return none(valid_final); |
249 | } |
250 | |
251 | static __forceinline bool intersect1(RayK<K>& ray, |
252 | size_t k, |
253 | const Vec3vf<M>& v0, |
254 | const Vec3vf<M>& v1, |
255 | const Vec3vf<M>& v2, |
256 | MoellerTrumboreHitM<M,UVIdentity<M>> &hit) |
257 | { |
258 | const Vec3vf<M> e1 = v0-v1; |
259 | const Vec3vf<M> e2 = v2-v0; |
260 | MoellerTrumboreIntersectorK<8,K> intersector; |
261 | UVIdentity<M> mapUV; |
262 | return intersector.intersectEdge(ray,k,v0,e1,e2,mapUV,hit); |
263 | } |
264 | |
265 | }; |
266 | |
267 | template<int M, int K, bool filter> |
268 | struct SubGridQuadMIntersectorKMoellerTrumbore : public SubGridQuadMIntersectorKMoellerTrumboreBase<M,K,filter> |
269 | { |
270 | __forceinline SubGridQuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) |
271 | : SubGridQuadMIntersectorKMoellerTrumboreBase<M,K,filter>(valid,ray) {} |
272 | |
273 | __forceinline void intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, |
274 | const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const |
275 | { |
276 | UVIdentity<M> mapUV; |
277 | MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); |
278 | Intersect1KEpilogMU<M,K,filter> epilog(ray,k,context,subgrid.geomID(),subgrid.primID()); |
279 | MoellerTrumboreIntersectorK<M,K> intersector; |
280 | /* intersect first triangle */ |
281 | if (intersector.intersect(ray,k,v0,v1,v3,mapUV,hit)) |
282 | { |
283 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
284 | epilog(hit.valid,hit); |
285 | } |
286 | |
287 | /* intersect second triangle */ |
288 | if (intersector.intersect(ray,k,v2,v3,v1,mapUV,hit)) |
289 | { |
290 | hit.U = hit.absDen - hit.U; |
291 | hit.V = hit.absDen - hit.V; |
292 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
293 | epilog(hit.valid,hit); |
294 | } |
295 | } |
296 | |
297 | __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, |
298 | const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const |
299 | { |
300 | UVIdentity<M> mapUV; |
301 | MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); |
302 | Occluded1KEpilogMU<M,K,filter> epilog(ray,k,context,subgrid.geomID(),subgrid.primID()); |
303 | MoellerTrumboreIntersectorK<M,K> intersector; |
304 | /* intersect first triangle */ |
305 | if (intersector.intersect(ray,k,v0,v1,v3,mapUV,hit)) |
306 | { |
307 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
308 | if (epilog(hit.valid,hit)) return true; |
309 | } |
310 | |
311 | /* intersect second triangle */ |
312 | if (intersector.intersect(ray,k,v2,v3,v1,mapUV,hit)) |
313 | { |
314 | hit.U = hit.absDen - hit.U; |
315 | hit.V = hit.absDen - hit.V; |
316 | interpolateUV<M>(hit,g,subgrid,vint<M>(0,1,1,0),vint<M>(0,0,1,1)); |
317 | if (epilog(hit.valid,hit)) return true; |
318 | } |
319 | return false; |
320 | } |
321 | }; |
322 | |
323 | |
324 | #if defined (__AVX__) |
325 | |
326 | /*! Intersects 4 quads with 1 ray using AVX */ |
327 | template<int K, bool filter> |
328 | struct SubGridQuadMIntersectorKMoellerTrumbore<4,K,filter> : public SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter> |
329 | { |
330 | __forceinline SubGridQuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) |
331 | : SubGridQuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {} |
332 | |
333 | template<typename Epilog> |
334 | __forceinline bool intersect1(RayK<K>& ray, size_t k,const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, |
335 | const GridMesh::Grid &g, const SubGrid &subgrid, const Epilog& epilog) const |
336 | { |
337 | const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); |
338 | #if !defined(EMBREE_BACKFACE_CULLING) |
339 | const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); |
340 | const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z)); |
341 | #else |
342 | const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); |
343 | const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); |
344 | #endif |
345 | const vbool8 flags(0,0,0,0,1,1,1,1); |
346 | |
347 | UVIdentity<8> mapUV; |
348 | MoellerTrumboreHitM<8,UVIdentity<8>> hit(mapUV); |
349 | if (SubGridQuadMIntersectorKMoellerTrumboreBase<8,K,filter>::intersect1(ray,k,vtx0,vtx1,vtx2,hit)) |
350 | { |
351 | const vfloat8 U = select(flags,hit.absDen - hit.V,hit.U); |
352 | const vfloat8 V = select(flags,hit.absDen - hit.U,hit.V); |
353 | hit.U = U; |
354 | hit.V = V; |
355 | hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); |
356 | interpolateUV<8>(hit,g,subgrid,vint<8>(0,1,1,0,0,1,1,0),vint<8>(0,0,1,1,0,0,1,1)); |
357 | if (unlikely(epilog(hit.valid,hit))) |
358 | return true; |
359 | |
360 | } |
361 | return false; |
362 | } |
363 | |
364 | __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, |
365 | const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const |
366 | { |
367 | return intersect1(ray,k,v0,v1,v2,v3,g,subgrid,Intersect1KEpilogMU<8,K,filter>(ray,k,context,subgrid.geomID(),subgrid.primID())); |
368 | } |
369 | |
370 | __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, |
371 | const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const GridMesh::Grid &g, const SubGrid &subgrid) const |
372 | { |
373 | return intersect1(ray,k,v0,v1,v2,v3,g,subgrid,Occluded1KEpilogMU<8,K,filter>(ray,k,context,subgrid.geomID(),subgrid.primID())); |
374 | } |
375 | }; |
376 | |
377 | #endif |
378 | |
379 | |
380 | |
381 | } |
382 | } |
383 | |