1 | // Copyright (C) 2019 The Qt Company Ltd. |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
3 | |
4 | #include "qquick3dcustomcamera_p.h" |
5 | |
6 | #include <QtQuick3DRuntimeRender/private/qssgrendercamera_p.h> |
7 | |
8 | #include <QtMath> |
9 | #include <QtQuick3DUtils/private/qssgutils_p.h> |
10 | |
11 | #include "qquick3dnode_p_p.h" |
12 | |
13 | #include "qquick3dutils_p.h" |
14 | |
15 | QT_BEGIN_NAMESPACE |
16 | |
17 | /*! |
18 | \qmltype CustomCamera |
19 | \inherits Camera |
20 | \inqmlmodule QtQuick3D |
21 | \brief Defines a Camera with a custom projection matrix. |
22 | |
23 | A \l Camera defines how the content of the 3D scene is projected onto a 2D surface, |
24 | such as a View3D. A scene needs at least one \l Camera in order to visualize its |
25 | contents. |
26 | |
27 | It is possible to position and rotate the \l Camera like any other spatial \l{QtQuick3D::Node}{Node} in |
28 | the scene. The \l{QtQuick3D::Node}{Node}'s location and orientation determines where the \l Camera is in |
29 | the scene, and what direction it is facing. The default orientation of the \l Camera |
30 | has its forward vector pointing along the negative Z axis and its up vector along |
31 | the positive Y axis. |
32 | |
33 | The CustomCamera type provides a \l Camera where the projection matrix can be customized |
34 | freely. |
35 | |
36 | The following example creates a CustomCamera at position [0, 200, 300] in the scene, with |
37 | a 30 degree downward pitch, and a custom projection matrix based on custom near and far plane |
38 | distances, and a custom field of view. |
39 | \code |
40 | CustomCamera { |
41 | position: Qt.vector3d(0, 200, 300) |
42 | eulerRotation.x: -30 |
43 | |
44 | property real near: 10.0 |
45 | property real far: 10000.0 |
46 | property real fov: 60.0 * Math.PI / 180.0 |
47 | projection: Qt.matrix4x4(Math.cos(fov / 2) / Math.sin(fov / 2) * (window.height / window.width), 0, 0, 0, |
48 | 0, Math.cos(fov / 2) / Math.sin(fov / 2), 0, 0, |
49 | 0, 0, -(near + far) / (far - near), -(2.0 * near * far) / (far - near), |
50 | 0, 0, -1, 0); |
51 | } |
52 | \endcode |
53 | |
54 | \note When using CustomCamera, some anti-aliasing modes(Temporal AA and Progressive AA) cannot be applied correctly. |
55 | |
56 | \sa PerspectiveCamera, OrthographicCamera, FrustumCamera |
57 | */ |
58 | |
59 | /*! |
60 | * \internal |
61 | */ |
62 | QQuick3DCustomCamera::QQuick3DCustomCamera(QQuick3DNode *parent) |
63 | : QQuick3DCamera(*(new QQuick3DNodePrivate(QQuick3DNodePrivate::Type::CustomCamera)), parent){} |
64 | |
65 | /*! |
66 | \qmlproperty matrix4x4 CustomCamera::projection |
67 | |
68 | This property defines the CustomCamera's projection matrix. |
69 | */ |
70 | QMatrix4x4 QQuick3DCustomCamera::projection() const |
71 | { |
72 | return m_projection; |
73 | } |
74 | |
75 | void QQuick3DCustomCamera::setProjection(const QMatrix4x4 &projection) |
76 | { |
77 | if (m_projection == projection) |
78 | return; |
79 | |
80 | m_projection = projection; |
81 | emit projectionChanged(); |
82 | update(); |
83 | } |
84 | |
85 | /*! |
86 | * \internal |
87 | */ |
88 | QSSGRenderGraphObject *QQuick3DCustomCamera::updateSpatialNode(QSSGRenderGraphObject *node) |
89 | { |
90 | QSSGRenderCamera *camera = static_cast<QSSGRenderCamera *>(QQuick3DCamera::updateSpatialNode(node)); |
91 | if (camera) { |
92 | if (qUpdateIfNeeded(orig&: camera->projection, updated: m_projection)) |
93 | camera->markDirty(dirtyFlag: QSSGRenderCamera::DirtyFlag::CameraDirty); |
94 | } |
95 | |
96 | return camera; |
97 | } |
98 | |
99 | QT_END_NAMESPACE |
100 | |